Index
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
All Classes|All Packages
All Classes|All Packages
All Classes|All Packages
A
- a - Variable in class mindustry.logic.LExecutor.OpI
- a - Variable in class mindustry.logic.LStatements.OperationStatement
- A - mindustry.game.GameStats.Rank
- abilities - mindustry.world.meta.Stat
- abilities - Variable in class mindustry.gen.Unit
- abilities - Variable in class mindustry.type.UnitType
- abilities() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- abilities() - Method in class mindustry.gen.BlockUnitUnit
- abilities() - Method in class mindustry.gen.BuilderLegsUnit
- abilities() - Method in class mindustry.gen.BuilderMechUnit
- abilities() - Method in class mindustry.gen.BuilderPayloadUnit
- abilities() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- abilities() - Method in class mindustry.gen.BuilderUnit
- abilities() - Method in class mindustry.gen.LegsUnit
- abilities() - Method in class mindustry.gen.MechUnit
- abilities() - Method in interface mindustry.gen.Unitc
- abilities() - Method in class mindustry.gen.UnitEntity
- abilities() - Method in class mindustry.gen.UnitEntityLegacyMono
- abilities() - Method in class mindustry.gen.UnitWaterMove
- abilities(Seq<Ability>) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- abilities(Seq<Ability>) - Method in class mindustry.gen.BlockUnitUnit
- abilities(Seq<Ability>) - Method in class mindustry.gen.BuilderLegsUnit
- abilities(Seq<Ability>) - Method in class mindustry.gen.BuilderMechUnit
- abilities(Seq<Ability>) - Method in class mindustry.gen.BuilderPayloadUnit
- abilities(Seq<Ability>) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- abilities(Seq<Ability>) - Method in class mindustry.gen.BuilderUnit
- abilities(Seq<Ability>) - Method in class mindustry.gen.LegsUnit
- abilities(Seq<Ability>) - Method in class mindustry.gen.MechUnit
- abilities(Seq<Ability>) - Method in interface mindustry.gen.Unitc
- abilities(Seq<Ability>) - Method in class mindustry.gen.UnitEntity
- abilities(Seq<Ability>) - Method in class mindustry.gen.UnitEntityLegacyMono
- abilities(Seq<Ability>) - Method in class mindustry.gen.UnitWaterMove
- Ability - Class in mindustry.entities.abilities
- Ability() - Constructor for class mindustry.entities.abilities.Ability
- about - Variable in class mindustry.core.UI
- AboutDialog - Class in mindustry.ui.dialogs
- AboutDialog() - Constructor for class mindustry.ui.dialogs.AboutDialog
- abs - mindustry.logic.LogicOp
- absoluteRelativeTo(int, int) - Method in class mindustry.world.Tile
- absorb - Static variable in class mindustry.content.Fx
- absorb() - Method in class mindustry.gen.Bullet
- absorb() - Method in interface mindustry.gen.Bulletc
- absorb() - Method in interface mindustry.gen.Shielderc
- absorbable - Variable in class mindustry.entities.bullet.BulletType
-
Whether this projectile can be absorbed by shields.
- absorbed - Variable in class mindustry.gen.Bullet
- absorbed() - Method in class mindustry.gen.Bullet
- absorbed() - Method in interface mindustry.gen.Bulletc
- absorbed(boolean) - Method in class mindustry.gen.Bullet
- absorbed(boolean) - Method in interface mindustry.gen.Bulletc
- absorbLasers - Variable in class mindustry.world.Block
-
whether this block absorbs laser attacks.
- accel - Variable in class mindustry.type.UnitType
- accent - Static variable in class mindustry.graphics.Pal
- accentBack - Static variable in class mindustry.graphics.Pal
- accenti - Static variable in class mindustry.ui.Styles
- accept(int, int) - Method in interface mindustry.core.World.Raycaster
- accept(int, Item) - Method in class mindustry.world.DirectionalItemBuffer
- accept(Item) - Method in class mindustry.world.ItemBuffer
- accept(Item, int) - Method in interface mindustry.world.modules.ItemModule.ItemConsumer
- accept(Item, short) - Method in class mindustry.world.ItemBuffer
- accept(Liquid, float) - Method in interface mindustry.world.modules.LiquidModule.LiquidConsumer
- accept(T) - Method in interface mindustry.io.SaveFileReader.IORunner
- acceptCoolant - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- accepting - mindustry.world.blocks.distribution.MassDriver.DriverState
- accepting - Variable in class mindustry.gen.Puddle
- accepting() - Method in class mindustry.gen.Puddle
- accepting() - Method in interface mindustry.gen.Puddlec
- accepting(float) - Method in class mindustry.gen.Puddle
- accepting(float) - Method in interface mindustry.gen.Puddlec
- acceptItem(Building, Item) - Method in class mindustry.gen.Building
- acceptItem(Building, Item) - Method in interface mindustry.gen.Buildingc
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor.ArmoredConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.experimental.BlockLoader.BlockLoaderBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.experimental.BlockUnloader.BlockUnloaderBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.liquid.LiquidBridge.LiquidBridgeBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.liquid.LiquidExtendingBridge.LiquidExtendingBridgeBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- acceptItem(Building, Item) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.gen.Building
- acceptLiquid(Building, Liquid) - Method in interface mindustry.gen.Buildingc
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.ArmoredConduit.ArmoredConduitBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- acceptLiquid(Building, Liquid) - Method in class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- acceptPayload(Building, Payload) - Method in class mindustry.gen.Building
- acceptPayload(Building, Payload) - Method in interface mindustry.gen.Buildingc
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.experimental.BlockLoader.BlockLoaderBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- acceptPayload(Building, Payload) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- accepts() - Method in class mindustry.world.ItemBuffer
- accepts(int) - Method in class mindustry.world.DirectionalItemBuffer
- acceptsItem(Item) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- acceptsItem(Item) - Method in class mindustry.gen.BlockUnitUnit
- acceptsItem(Item) - Method in class mindustry.gen.BuilderLegsUnit
- acceptsItem(Item) - Method in class mindustry.gen.BuilderMechUnit
- acceptsItem(Item) - Method in class mindustry.gen.BuilderPayloadUnit
- acceptsItem(Item) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- acceptsItem(Item) - Method in class mindustry.gen.BuilderUnit
- acceptsItem(Item) - Method in interface mindustry.gen.Itemsc
- acceptsItem(Item) - Method in class mindustry.gen.LegsUnit
- acceptsItem(Item) - Method in class mindustry.gen.MechUnit
- acceptsItem(Item) - Method in class mindustry.gen.UnitEntity
- acceptsItem(Item) - Method in class mindustry.gen.UnitEntityLegacyMono
- acceptsItem(Item) - Method in class mindustry.gen.UnitWaterMove
- acceptsItems - Variable in class mindustry.world.Block
- acceptStack(Item, int, Teamc) - Method in class mindustry.gen.Building
- acceptStack(Item, int, Teamc) - Method in interface mindustry.gen.Buildingc
-
Returns the amount of items this block can accept.
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- acceptStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- accessible - Variable in class mindustry.type.Planet
-
Whether or not this planet is listed in the planet access UI.
- accumulator - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- accumulator - Variable in class mindustry.world.blocks.production.Fracker.FrackerBuild
- act(float) - Method in class mindustry.editor.MapView
- act(float) - Method in class mindustry.logic.LCanvas
- act(float) - Method in class mindustry.logic.LCanvas.JumpCurve
- act(float) - Method in class mindustry.ui.dialogs.PlanetDialog
- act(float) - Method in class mindustry.ui.MultiReqImage
- actionFilters - Variable in class mindustry.net.Administration
- active - mindustry.world.meta.BlockStatus
- active - Variable in class mindustry.game.Teams
-
Active teams.
- active - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- active() - Method in class mindustry.game.Team
- active() - Method in class mindustry.game.Teams.TeamData
- active() - Method in class mindustry.net.BeControl
- active() - Method in class mindustry.net.Net
-
Whether the net is active, e.g.
- activeEffect - Variable in class mindustry.entities.abilities.RepairFieldAbility
- activeEffect - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- activeEffect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- activelyBuilding() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- activelyBuilding() - Method in interface mindustry.gen.Builderc
- activelyBuilding() - Method in class mindustry.gen.BuilderLegsUnit
- activelyBuilding() - Method in class mindustry.gen.BuilderMechUnit
- activelyBuilding() - Method in class mindustry.gen.BuilderPayloadUnit
- activelyBuilding() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- activelyBuilding() - Method in class mindustry.gen.BuilderUnit
- add - mindustry.logic.LogicOp
- add - Static variable in class mindustry.gen.Icon
- add - Static variable in class mindustry.gen.Iconc
- add - Variable in class mindustry.graphics.ScorchGenerator
- add() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- add() - Method in class mindustry.gen.BlockUnitUnit
- add() - Method in class mindustry.gen.BuilderLegsUnit
- add() - Method in class mindustry.gen.BuilderMechUnit
- add() - Method in class mindustry.gen.BuilderPayloadUnit
- add() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- add() - Method in class mindustry.gen.BuilderUnit
- add() - Method in class mindustry.gen.Building
- add() - Method in class mindustry.gen.Bullet
- add() - Method in interface mindustry.gen.Bulletc
- add() - Method in interface mindustry.gen.Childc
- add() - Method in class mindustry.gen.Decal
- add() - Method in class mindustry.gen.EffectState
- add() - Method in interface mindustry.gen.Entityc
- add() - Method in class mindustry.gen.Fire
- add() - Method in class mindustry.gen.ForceDraw
- add() - Method in interface mindustry.gen.Hitboxc
- add() - Method in class mindustry.gen.LaunchCore
- add() - Method in class mindustry.gen.LaunchPayload
- add() - Method in interface mindustry.gen.Legsc
- add() - Method in class mindustry.gen.LegsUnit
- add() - Method in class mindustry.gen.MechUnit
- add() - Method in class mindustry.gen.Player
- add() - Method in class mindustry.gen.PosTeam
- add() - Method in class mindustry.gen.Puddle
- add() - Method in interface mindustry.gen.Unitc
- add() - Method in class mindustry.gen.UnitEntity
- add() - Method in class mindustry.gen.UnitEntityLegacyMono
- add() - Method in class mindustry.gen.UnitWaterMove
- add() - Method in interface mindustry.gen.WaterMovec
- add() - Method in class mindustry.gen.WeatherState
- add() - Method in class mindustry.input.InputHandler
- add() - Method in class mindustry.ui.fragments.OverlayFragment
- add() - Method in class mindustry.world.blocks.distribution.PayloadRouter.PayloadRouterBuild
- add(byte[]) - Method in class mindustry.net.Streamable.StreamBuilder
- add(float, float, float, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(float, float, TextureRegion, Color, float) - Method in class mindustry.graphics.LightRenderer
- add(int) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- add(ApplicationListener) - Method in class mindustry.ClientLauncher
- add(Iterable<ItemStack>) - Method in class mindustry.world.modules.ItemModule
- add(Runnable) - Method in class mindustry.graphics.LightRenderer
- add(String, Func<T, Bar>) - Method in class mindustry.world.meta.BlockBars
- add(PhysicsProcess.PhysicsWorld.PhysicsBody) - Method in class mindustry.async.PhysicsProcess.PhysicsWorld
- add(DrawOperation) - Method in class mindustry.editor.OperationStack
- add(Schematic) - Method in class mindustry.game.Schematics
-
Adds a schematic to the list, also copying it into the files.
- add(Building) - Method in class mindustry.world.blocks.power.PowerGraph
- add(MultiPacker.PageType, String, PixmapRegion) - Method in class mindustry.graphics.MultiPacker
- add(MultiPacker.PageType, String, Pixmap) - Method in class mindustry.graphics.MultiPacker
- add(LStatement) - Method in class mindustry.logic.LCanvas
- add(Item) - Method in class mindustry.type.ItemSeq
- add(Item, int) - Method in class mindustry.type.ItemSeq
- add(Item, int) - Method in class mindustry.world.modules.ItemModule
- add(ItemSeq) - Method in class mindustry.type.ItemSeq
- add(ItemSeq) - Method in class mindustry.world.modules.ItemModule
- add(ItemStack) - Method in class mindustry.type.ItemSeq
- add(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- add(ReqImage) - Method in class mindustry.ui.MultiReqImage
- add(Attributes) - Method in class mindustry.world.blocks.Attributes
- add(Attributes, float) - Method in class mindustry.world.blocks.Attributes
- add(Producers.Produce) - Method in class mindustry.world.meta.Producers
- add(Stat, boolean) - Method in class mindustry.world.meta.Stats
-
Adds a single y/n boolean value.
- add(Stat, float) - Method in class mindustry.world.meta.Stats
-
Adds a single float value with this stat and no unit.
- add(Stat, float, StatUnit) - Method in class mindustry.world.meta.Stats
-
Adds a single float value with this stat, formatted to 2 decimal places.
- add(Stat, String, Object...) - Method in class mindustry.world.meta.Stats
-
Adds a single string value with this stat.
- add(Stat, Item) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, ItemStack) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, Liquid, float, boolean) - Method in class mindustry.world.meta.Stats
-
Adds an item value.
- add(Stat, Attribute) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, boolean) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, boolean, float) - Method in class mindustry.world.meta.Stats
- add(Stat, Attribute, float) - Method in class mindustry.world.meta.Stats
- add(Stat, StatValue) - Method in class mindustry.world.meta.Stats
-
Adds a stat value.
- add(ItemModule) - Method in class mindustry.type.ItemSeq
- add(ItemModule) - Method in class mindustry.world.modules.ItemModule
- add(Tile) - Method in class mindustry.ai.BlockIndexer.TileArray
- add(T) - Method in class mindustry.entities.EntityGroup
- add(T) - Method in class mindustry.world.consumers.Consumers
- addActionFilter(Administration.ActionFilter) - Method in class mindustry.net.Administration
-
Add a filter to actions, preventing things such as breaking or configuring blocks.
- addBuild(BuildPlan) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- addBuild(BuildPlan) - Method in interface mindustry.gen.Builderc
-
Add another build requests to the tail of the queue, if it doesn't exist there yet.
- addBuild(BuildPlan) - Method in class mindustry.gen.BuilderLegsUnit
- addBuild(BuildPlan) - Method in class mindustry.gen.BuilderMechUnit
- addBuild(BuildPlan) - Method in class mindustry.gen.BuilderPayloadUnit
- addBuild(BuildPlan) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- addBuild(BuildPlan) - Method in class mindustry.gen.BuilderUnit
- addBuild(BuildPlan, boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- addBuild(BuildPlan, boolean) - Method in interface mindustry.gen.Builderc
-
Add another build requests to the queue, if it doesn't exist there yet.
- addBuild(BuildPlan, boolean) - Method in class mindustry.gen.BuilderLegsUnit
- addBuild(BuildPlan, boolean) - Method in class mindustry.gen.BuilderMechUnit
- addBuild(BuildPlan, boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- addBuild(BuildPlan, boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- addBuild(BuildPlan, boolean) - Method in class mindustry.gen.BuilderUnit
- addChatFilter(Administration.ChatFilter) - Method in class mindustry.net.Administration
-
Adds a chat filter.
- addCliffs() - Method in class mindustry.editor.MapEditor
- addCloseButton() - Method in class mindustry.ui.dialogs.BaseDialog
- addCloseButton() - Method in class mindustry.ui.dialogs.ControlsDialog
- addCloseButton() - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- addCloseListener() - Method in class mindustry.ui.dialogs.BaseDialog
- addDarkness(Tiles) - Method in class mindustry.core.World
- addDefaultOres(Seq<GenerateFilter>) - Method in class mindustry.maps.Maps
- added - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- added - Variable in class mindustry.gen.BlockUnitUnit
- added - Variable in class mindustry.gen.BuilderLegsUnit
- added - Variable in class mindustry.gen.BuilderMechUnit
- added - Variable in class mindustry.gen.BuilderPayloadUnit
- added - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- added - Variable in class mindustry.gen.BuilderUnit
- added - Variable in class mindustry.gen.Building
- added - Variable in class mindustry.gen.Bullet
- added - Variable in class mindustry.gen.Decal
- added - Variable in class mindustry.gen.EffectState
- added - Variable in class mindustry.gen.Fire
- added - Variable in class mindustry.gen.ForceDraw
- added - Variable in class mindustry.gen.LaunchCore
- added - Variable in class mindustry.gen.LaunchPayload
- added - Variable in class mindustry.gen.LegsUnit
- added - Variable in class mindustry.gen.MechUnit
- added - Variable in class mindustry.gen.Player
- added - Variable in class mindustry.gen.PosTeam
- added - Variable in class mindustry.gen.Puddle
- added - Variable in class mindustry.gen.UnitEntity
- added - Variable in class mindustry.gen.UnitEntityLegacyMono
- added - Variable in class mindustry.gen.UnitWaterMove
- added - Variable in class mindustry.gen.WeatherState
- addFile(String, Fi) - Method in class mindustry.core.FileTree
- addFloorCliffs() - Method in class mindustry.editor.MapEditor
- addGraph(PowerGraph) - Method in class mindustry.world.blocks.power.PowerGraph
- addItem(Item) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- addItem(Item) - Method in class mindustry.gen.BlockUnitUnit
- addItem(Item) - Method in class mindustry.gen.BuilderLegsUnit
- addItem(Item) - Method in class mindustry.gen.BuilderMechUnit
- addItem(Item) - Method in class mindustry.gen.BuilderPayloadUnit
- addItem(Item) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- addItem(Item) - Method in class mindustry.gen.BuilderUnit
- addItem(Item) - Method in interface mindustry.gen.Itemsc
- addItem(Item) - Method in class mindustry.gen.LegsUnit
- addItem(Item) - Method in class mindustry.gen.MechUnit
- addItem(Item) - Method in class mindustry.gen.UnitEntity
- addItem(Item) - Method in class mindustry.gen.UnitEntityLegacyMono
- addItem(Item) - Method in class mindustry.gen.UnitWaterMove
- addItem(Item, int) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- addItem(Item, int) - Method in class mindustry.gen.BlockUnitUnit
- addItem(Item, int) - Method in class mindustry.gen.BuilderLegsUnit
- addItem(Item, int) - Method in class mindustry.gen.BuilderMechUnit
- addItem(Item, int) - Method in class mindustry.gen.BuilderPayloadUnit
- addItem(Item, int) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- addItem(Item, int) - Method in class mindustry.gen.BuilderUnit
- addItem(Item, int) - Method in interface mindustry.gen.Itemsc
- addItem(Item, int) - Method in class mindustry.gen.LegsUnit
- addItem(Item, int) - Method in class mindustry.gen.MechUnit
- addItem(Item, int) - Method in class mindustry.gen.UnitEntity
- addItem(Item, int) - Method in class mindustry.gen.UnitEntityLegacyMono
- addItem(Item, int) - Method in class mindustry.gen.UnitWaterMove
- addItem(Item, int) - Method in class mindustry.type.Sector
- addItems(ItemSeq) - Method in class mindustry.type.Sector
- additiveReconstructor - Static variable in class mindustry.content.Blocks
- addMapLoader(Map, Runnable) - Method in class mindustry.core.World
-
Adds a custom handler function for loading a custom map - usually a generated one.
- addMember(FormationMember) - Method in class mindustry.ai.formations.Formation
-
Adds a new member to the first available slot and updates slot assignments if the number of member is supported by the current pattern.
- addMembers(Iterable<? extends FormationMember>) - Method in class mindustry.ai.formations.Formation
-
Much more efficient than adding a single member.
- addMessage(String) - Method in class mindustry.ui.fragments.ScriptConsoleFragment
- addMessage(String, String) - Method in class mindustry.ui.fragments.ChatFragment
- addOperation(long) - Method in class mindustry.editor.DrawOperation
- addPacketHandler(String, Cons<String>) - Method in class mindustry.core.NetClient
- addPacketHandler(String, Cons2<Player, String>) - Method in class mindustry.core.NetServer
- addParentOffset(Vec3) - Method in class mindustry.type.Planet
-
Adds this planet's offset relative to its parent to the vector.
- addPayload(Payload) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- addPayload(Payload) - Method in class mindustry.gen.BuilderPayloadUnit
- addPayload(Payload) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- addPayload(Payload) - Method in interface mindustry.gen.Payloadc
- addPercent(Stat, float) - Method in class mindustry.world.meta.Stats
-
Adds an integer percent stat value.
- addPlan(boolean) - Method in class mindustry.gen.Building
- addPlan(boolean) - Method in interface mindustry.gen.Buildingc
- addRemovedEntity(int) - Method in class mindustry.core.NetClient
- address - Variable in class mindustry.logic.LExecutor.JumpI
- address - Variable in class mindustry.logic.LStatements.GetLinkStatement
- address - Variable in class mindustry.logic.LStatements.ReadStatement
- address - Variable in class mindustry.logic.LStatements.WriteStatement
- address - Variable in class mindustry.net.Host
- address - Variable in class mindustry.net.NetConnection
- addresses - Variable in class mindustry.net.ServerGroup
- addressTCP - Variable in class mindustry.net.Packets.Connect
- addSave(String) - Method in class mindustry.game.Saves
- addSetup() - Method in class mindustry.ui.dialogs.LoadDialog
- addSetup() - Method in class mindustry.ui.dialogs.SaveDialog
- addSmall - Static variable in class mindustry.gen.Icon
- addStartingItems - Variable in class mindustry.type.SectorPreset
- addSteamID(String) - Method in class mindustry.game.Schematic
- addSteamID(String) - Method in class mindustry.maps.Map
- addSteamID(String) - Method in class mindustry.mod.Mods.LoadedMod
- addSteamID(String) - Method in interface mindustry.type.Publishable
-
adds a steam ID to this item once it's published.
- addSubnetBan(String) - Method in class mindustry.net.Administration
- addTileOp(long) - Method in class mindustry.editor.MapEditor
- admin - Static variable in class mindustry.gen.Icon
- admin - Static variable in class mindustry.gen.Iconc
- admin - Variable in class mindustry.gen.Player
- admin - Variable in class mindustry.net.Administration.PlayerInfo
- admin() - Method in class mindustry.gen.Player
- admin() - Method in interface mindustry.gen.Playerc
- admin(boolean) - Method in class mindustry.gen.Player
- admin(boolean) - Method in interface mindustry.gen.Playerc
- adminChat - Static variable in class mindustry.graphics.Pal
- Administration - Class in mindustry.net
- Administration() - Constructor for class mindustry.net.Administration
- Administration.ActionFilter - Interface in mindustry.net
-
Allows or disallows player actions.
- Administration.ActionType - Enum in mindustry.net
- Administration.ChatFilter - Interface in mindustry.net
-
Handles chat messages from players and changes their contents.
- Administration.Config - Enum in mindustry.net
-
Server configuration definition.
- Administration.PlayerAction - Class in mindustry.net
-
Defines a (potentially dangerous) action that a player has done in the world.
- Administration.PlayerInfo - Class in mindustry.net
- Administration.TraceInfo - Class in mindustry.net
- adminPlayer(String, String) - Method in class mindustry.net.Administration
-
Makes a player an admin.
- adminRequest(Player, Player, Packets.AdminAction) - Static method in class mindustry.core.NetServer
- adminRequest(Player, Packets.AdminAction) - Static method in class mindustry.gen.Call
- admins - Variable in class mindustry.core.NetServer
- admins - Variable in class mindustry.core.UI
- AdminsDialog - Class in mindustry.ui.dialogs
- AdminsDialog() - Constructor for class mindustry.ui.dialogs.AdminsDialog
- adminSmall - Static variable in class mindustry.gen.Icon
- adminUsid - Variable in class mindustry.net.Administration.PlayerInfo
- affinities - mindustry.world.meta.Stat
- afterRead() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- afterRead() - Method in class mindustry.gen.BlockUnitUnit
- afterRead() - Method in class mindustry.gen.BuilderLegsUnit
- afterRead() - Method in class mindustry.gen.BuilderMechUnit
- afterRead() - Method in class mindustry.gen.BuilderPayloadUnit
- afterRead() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- afterRead() - Method in class mindustry.gen.BuilderUnit
- afterRead() - Method in class mindustry.gen.Building
- afterRead() - Method in class mindustry.gen.Bullet
- afterRead() - Method in class mindustry.gen.Decal
- afterRead() - Method in class mindustry.gen.EffectState
- afterRead() - Method in interface mindustry.gen.Entityc
- afterRead() - Method in class mindustry.gen.Fire
- afterRead() - Method in interface mindustry.gen.Firec
- afterRead() - Method in class mindustry.gen.ForceDraw
- afterRead() - Method in interface mindustry.gen.Hitboxc
- afterRead() - Method in class mindustry.gen.LaunchCore
- afterRead() - Method in class mindustry.gen.LaunchPayload
- afterRead() - Method in class mindustry.gen.LegsUnit
- afterRead() - Method in class mindustry.gen.MechUnit
- afterRead() - Method in class mindustry.gen.Player
- afterRead() - Method in class mindustry.gen.PosTeam
- afterRead() - Method in class mindustry.gen.Puddle
- afterRead() - Method in interface mindustry.gen.Puddlec
- afterRead() - Method in interface mindustry.gen.Unitc
- afterRead() - Method in class mindustry.gen.UnitEntity
- afterRead() - Method in class mindustry.gen.UnitEntityLegacyMono
- afterRead() - Method in class mindustry.gen.UnitWaterMove
- afterRead() - Method in class mindustry.gen.WeatherState
- afterRead() - Method in class mindustry.logic.LStatement
- afterRead() - Method in class mindustry.logic.LStatements.DrawStatement
- afterSync() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- afterSync() - Method in class mindustry.gen.BlockUnitUnit
- afterSync() - Method in class mindustry.gen.BuilderLegsUnit
- afterSync() - Method in class mindustry.gen.BuilderMechUnit
- afterSync() - Method in class mindustry.gen.BuilderPayloadUnit
- afterSync() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- afterSync() - Method in class mindustry.gen.BuilderUnit
- afterSync() - Method in class mindustry.gen.Fire
- afterSync() - Method in interface mindustry.gen.Firec
- afterSync() - Method in class mindustry.gen.LegsUnit
- afterSync() - Method in class mindustry.gen.MechUnit
- afterSync() - Method in class mindustry.gen.Player
- afterSync() - Method in interface mindustry.gen.Playerc
- afterSync() - Method in interface mindustry.gen.Syncc
- afterSync() - Method in interface mindustry.gen.Unitc
- afterSync() - Method in class mindustry.gen.UnitEntity
- afterSync() - Method in class mindustry.gen.UnitEntityLegacyMono
- afterSync() - Method in class mindustry.gen.UnitWaterMove
- afterSync() - Method in class mindustry.gen.WeatherState
- ai - Variable in class mindustry.game.Rules.TeamRule
-
Whether to use building AI.
- ai - Variable in class mindustry.game.Teams.TeamData
- AIController - Class in mindustry.entities.units
- AIController() - Constructor for class mindustry.entities.units.AIController
- aiCoreSpawn - Variable in class mindustry.game.Rules.TeamRule
-
Whether, when AI is enabled, ships should be spawned from the core.
- aim(float, float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- aim(float, float) - Method in class mindustry.gen.BlockUnitUnit
- aim(float, float) - Method in class mindustry.gen.BuilderLegsUnit
- aim(float, float) - Method in class mindustry.gen.BuilderMechUnit
- aim(float, float) - Method in class mindustry.gen.BuilderPayloadUnit
- aim(float, float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- aim(float, float) - Method in class mindustry.gen.BuilderUnit
- aim(float, float) - Method in class mindustry.gen.LegsUnit
- aim(float, float) - Method in class mindustry.gen.MechUnit
- aim(float, float) - Method in class mindustry.gen.UnitEntity
- aim(float, float) - Method in class mindustry.gen.UnitEntityLegacyMono
- aim(float, float) - Method in class mindustry.gen.UnitWaterMove
- aim(float, float) - Method in interface mindustry.gen.Weaponsc
-
Aim at something.
- aim(Position) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- aim(Position) - Method in class mindustry.gen.BlockUnitUnit
- aim(Position) - Method in class mindustry.gen.BuilderLegsUnit
- aim(Position) - Method in class mindustry.gen.BuilderMechUnit
- aim(Position) - Method in class mindustry.gen.BuilderPayloadUnit
- aim(Position) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- aim(Position) - Method in class mindustry.gen.BuilderUnit
- aim(Position) - Method in class mindustry.gen.LegsUnit
- aim(Position) - Method in class mindustry.gen.MechUnit
- aim(Position) - Method in class mindustry.gen.UnitEntity
- aim(Position) - Method in class mindustry.gen.UnitEntityLegacyMono
- aim(Position) - Method in class mindustry.gen.UnitWaterMove
- aim(Position) - Method in interface mindustry.gen.Weaponsc
- aimControl - Variable in class mindustry.ai.types.LogicAI
- aimDst - Variable in class mindustry.type.UnitType
- aimLook(float, float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- aimLook(float, float) - Method in class mindustry.gen.BlockUnitUnit
- aimLook(float, float) - Method in class mindustry.gen.BuilderLegsUnit
- aimLook(float, float) - Method in class mindustry.gen.BuilderMechUnit
- aimLook(float, float) - Method in class mindustry.gen.BuilderPayloadUnit
- aimLook(float, float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- aimLook(float, float) - Method in class mindustry.gen.BuilderUnit
- aimLook(float, float) - Method in class mindustry.gen.LegsUnit
- aimLook(float, float) - Method in class mindustry.gen.MechUnit
- aimLook(float, float) - Method in interface mindustry.gen.Unitc
- aimLook(float, float) - Method in class mindustry.gen.UnitEntity
- aimLook(float, float) - Method in class mindustry.gen.UnitEntityLegacyMono
- aimLook(float, float) - Method in class mindustry.gen.UnitWaterMove
- aimLook(Position) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- aimLook(Position) - Method in class mindustry.gen.BlockUnitUnit
- aimLook(Position) - Method in class mindustry.gen.BuilderLegsUnit
- aimLook(Position) - Method in class mindustry.gen.BuilderMechUnit
- aimLook(Position) - Method in class mindustry.gen.BuilderPayloadUnit
- aimLook(Position) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- aimLook(Position) - Method in class mindustry.gen.BuilderUnit
- aimLook(Position) - Method in class mindustry.gen.LegsUnit
- aimLook(Position) - Method in class mindustry.gen.MechUnit
- aimLook(Position) - Method in interface mindustry.gen.Unitc
- aimLook(Position) - Method in class mindustry.gen.UnitEntity
- aimLook(Position) - Method in class mindustry.gen.UnitEntityLegacyMono
- aimLook(Position) - Method in class mindustry.gen.UnitWaterMove
- aimX - Variable in class mindustry.entities.units.WeaponMount
-
aiming position in world coordinates
- aimX - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- aimX - Variable in class mindustry.gen.BlockUnitUnit
- aimX - Variable in class mindustry.gen.BuilderLegsUnit
- aimX - Variable in class mindustry.gen.BuilderMechUnit
- aimX - Variable in class mindustry.gen.BuilderPayloadUnit
- aimX - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- aimX - Variable in class mindustry.gen.BuilderUnit
- aimX - Variable in class mindustry.gen.LegsUnit
- aimX - Variable in class mindustry.gen.MechUnit
- aimX - Variable in class mindustry.gen.UnitEntity
- aimX - Variable in class mindustry.gen.UnitEntityLegacyMono
- aimX - Variable in class mindustry.gen.UnitWaterMove
- aimX() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- aimX() - Method in class mindustry.gen.BlockUnitUnit
- aimX() - Method in class mindustry.gen.BuilderLegsUnit
- aimX() - Method in class mindustry.gen.BuilderMechUnit
- aimX() - Method in class mindustry.gen.BuilderPayloadUnit
- aimX() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- aimX() - Method in class mindustry.gen.BuilderUnit
- aimX() - Method in class mindustry.gen.LegsUnit
- aimX() - Method in class mindustry.gen.MechUnit
- aimX() - Method in class mindustry.gen.UnitEntity
- aimX() - Method in class mindustry.gen.UnitEntityLegacyMono
- aimX() - Method in class mindustry.gen.UnitWaterMove
- aimX() - Method in interface mindustry.gen.Weaponsc
- aimY - Variable in class mindustry.entities.units.WeaponMount
-
aiming position in world coordinates
- aimY - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- aimY - Variable in class mindustry.gen.BlockUnitUnit
- aimY - Variable in class mindustry.gen.BuilderLegsUnit
- aimY - Variable in class mindustry.gen.BuilderMechUnit
- aimY - Variable in class mindustry.gen.BuilderPayloadUnit
- aimY - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- aimY - Variable in class mindustry.gen.BuilderUnit
- aimY - Variable in class mindustry.gen.LegsUnit
- aimY - Variable in class mindustry.gen.MechUnit
- aimY - Variable in class mindustry.gen.UnitEntity
- aimY - Variable in class mindustry.gen.UnitEntityLegacyMono
- aimY - Variable in class mindustry.gen.UnitWaterMove
- aimY() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- aimY() - Method in class mindustry.gen.BlockUnitUnit
- aimY() - Method in class mindustry.gen.BuilderLegsUnit
- aimY() - Method in class mindustry.gen.BuilderMechUnit
- aimY() - Method in class mindustry.gen.BuilderPayloadUnit
- aimY() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- aimY() - Method in class mindustry.gen.BuilderUnit
- aimY() - Method in class mindustry.gen.LegsUnit
- aimY() - Method in class mindustry.gen.MechUnit
- aimY() - Method in class mindustry.gen.UnitEntity
- aimY() - Method in class mindustry.gen.UnitEntityLegacyMono
- aimY() - Method in class mindustry.gen.UnitWaterMove
- aimY() - Method in interface mindustry.gen.Weaponsc
- air - Static variable in class mindustry.content.Blocks
- airFactory - Static variable in class mindustry.content.Blocks
- aiTier - Variable in class mindustry.game.Rules.TeamRule
-
TODO Tier of blocks/designs that the AI uses for building.
- albedo - Variable in class mindustry.world.Block
-
How reflective this block is.
- aligned - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- alignment - Variable in class mindustry.ui.layout.BranchTreeLayout
- all - mindustry.maps.Maps.ShuffleMode
- all - Static variable in class mindustry.content.TechTree
- all - Static variable in enum mindustry.ctype.ContentType
- all - Static variable in enum mindustry.editor.EditorTool
- all - Static variable in enum mindustry.entities.units.UnitCommand
- all - Static variable in enum mindustry.game.Gamemode
- all - Static variable in enum mindustry.game.GameStats.Rank
- all - Static variable in class mindustry.game.Team
-
All 256 registered teams.
- all - Static variable in class mindustry.gen.Groups
- all - Static variable in enum mindustry.graphics.CacheLayer
- all - Static variable in enum mindustry.graphics.MultiPacker.PageType
- all - Static variable in enum mindustry.logic.ConditionOp
- all - Static variable in enum mindustry.logic.LAccess
- all - Static variable in enum mindustry.logic.LLocate
- all - Static variable in enum mindustry.logic.LogicOp
- all - Static variable in enum mindustry.logic.LUnitControl
- all - Static variable in enum mindustry.logic.RadarSort
- all - Static variable in enum mindustry.logic.RadarTarget
- all - Static variable in enum mindustry.net.Administration.Config
- all - Static variable in enum mindustry.type.Category
- all - Static variable in enum mindustry.ui.Cicon
- all - Static variable in enum mindustry.world.blocks.distribution.MassDriver.DriverState
- all - Static variable in enum mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- all - Static variable in enum mindustry.world.meta.Attribute
- all - Static variable in enum mindustry.world.meta.BlockFlag
- all() - Method in class mindustry.game.Schematics
- all() - Method in class mindustry.maps.Maps
-
Returns a list of all maps, including custom ones.
- all() - Method in class mindustry.world.consumers.Consumers
- allow(Administration.PlayerAction) - Method in interface mindustry.net.Administration.ActionFilter
- allowAction(Player, Administration.ActionType, Cons<Administration.PlayerAction>) - Method in class mindustry.net.Administration
- allowAction(Player, Administration.ActionType, Tile, Cons<Administration.PlayerAction>) - Method in class mindustry.net.Administration
- allowCustomClients - mindustry.net.Administration.Config
- allowLegStep - Variable in class mindustry.type.UnitType
- allowsCustomClients() - Method in class mindustry.net.Administration
- allRequests() - Method in class mindustry.input.InputHandler
- allStatements - Static variable in class mindustry.gen.LogicIO
- ally - mindustry.logic.RadarTarget
- alpha - Static variable in class mindustry.content.UnitTypes
- alpha - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
State.
- alphaBg - Static variable in class mindustry.gen.Tex
- alternate - Variable in class mindustry.type.Weapon
-
whether to shoot the weapons in different arms one after another, rather than all at once; only valid when mirror = true
- alternate - Variable in class mindustry.world.blocks.defense.turrets.Turret
- altModes - Variable in enum mindustry.editor.EditorTool
-
All the internal alternate placement modes of this tool.
- always - mindustry.logic.ConditionOp
- alwaysReplace - Variable in class mindustry.world.Block
-
whether this block can be replaced in all cases
- alwaysUnlocked - Variable in class mindustry.ctype.UnlockableContent
-
Whether this content is always unlocked in the tech tree.
- ambient - Variable in class mindustry.graphics.Shaders.LightShader
- ambientColor - Variable in class mindustry.graphics.Shaders.PlanetShader
- ambientLight - Variable in class mindustry.game.Rules
-
Ambient light color, used when lighting is enabled.
- ambientMusic - Variable in class mindustry.audio.SoundControl
-
normal, ambient music, plays at any time
- ambientSound - Variable in class mindustry.world.Block
-
The sound that this block makes while idle.
- ambientSoundVolume - Variable in class mindustry.world.Block
-
Idle sound base volume.
- ambientVolume() - Method in class mindustry.gen.Building
- ambientVolume() - Method in interface mindustry.gen.Buildingc
- ambientVolume() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- ambientVolume() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- ammo - mindustry.ctype.ContentType
- ammo - mindustry.logic.LAccess
- ammo - mindustry.world.meta.Stat
- ammo - Variable in class mindustry.gen.Unit
- ammo - Static variable in class mindustry.graphics.Pal
- ammo - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- ammo() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- ammo() - Method in class mindustry.gen.BlockUnitUnit
- ammo() - Method in class mindustry.gen.BuilderLegsUnit
- ammo() - Method in class mindustry.gen.BuilderMechUnit
- ammo() - Method in class mindustry.gen.BuilderPayloadUnit
- ammo() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- ammo() - Method in class mindustry.gen.BuilderUnit
- ammo() - Method in class mindustry.gen.LegsUnit
- ammo() - Method in class mindustry.gen.MechUnit
- ammo() - Method in class mindustry.gen.UnitEntity
- ammo() - Method in class mindustry.gen.UnitEntityLegacyMono
- ammo() - Method in class mindustry.gen.UnitWaterMove
- ammo() - Method in interface mindustry.gen.Weaponsc
- ammo(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- ammo(float) - Method in class mindustry.gen.BlockUnitUnit
- ammo(float) - Method in class mindustry.gen.BuilderLegsUnit
- ammo(float) - Method in class mindustry.gen.BuilderMechUnit
- ammo(float) - Method in class mindustry.gen.BuilderPayloadUnit
- ammo(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- ammo(float) - Method in class mindustry.gen.BuilderUnit
- ammo(float) - Method in class mindustry.gen.LegsUnit
- ammo(float) - Method in class mindustry.gen.MechUnit
- ammo(float) - Method in class mindustry.gen.UnitEntity
- ammo(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- ammo(float) - Method in class mindustry.gen.UnitWaterMove
- ammo(float) - Method in interface mindustry.gen.Weaponsc
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
-
Initializes accepted ammo map.
- ammo(Object...) - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret
-
Initializes accepted ammo map.
- ammoAmount - Variable in class mindustry.world.blocks.storage.CoreBlock
- ammoAmount - Variable in class mindustry.world.blocks.units.ResupplyPoint
- ammoCapacity - mindustry.logic.LAccess
- ammoCapacity - Variable in class mindustry.type.UnitType
- ammoColor - Variable in class mindustry.world.blocks.units.ResupplyPoint
- ammoCooldown - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- ammoDistribute - Static variable in class mindustry.gen.Nulls
- AmmoDistributeBuilderPayloadUnit - Class in mindustry.gen
- AmmoDistributeBuilderPayloadUnit() - Constructor for class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- AmmoDistributec - Interface in mindustry.gen
-
Interface for
AmmoDistributeComp - ammoEjectBack - Variable in class mindustry.world.blocks.defense.turrets.Turret
- AmmoEntry() - Constructor for class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- ammof() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- ammof() - Method in class mindustry.gen.BlockUnitUnit
- ammof() - Method in class mindustry.gen.BuilderLegsUnit
- ammof() - Method in class mindustry.gen.BuilderMechUnit
- ammof() - Method in class mindustry.gen.BuilderPayloadUnit
- ammof() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- ammof() - Method in class mindustry.gen.BuilderUnit
- ammof() - Method in class mindustry.gen.LegsUnit
- ammof() - Method in class mindustry.gen.MechUnit
- ammof() - Method in class mindustry.gen.UnitEntity
- ammof() - Method in class mindustry.gen.UnitEntityLegacyMono
- ammof() - Method in class mindustry.gen.UnitWaterMove
- ammof() - Method in interface mindustry.gen.Weaponsc
- AmmoListValue<T extends UnlockableContent> - Class in mindustry.world.meta.values
- AmmoListValue(ObjectMap<T, BulletType>) - Constructor for class mindustry.world.meta.values.AmmoListValue
- ammoMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
How many bullets get created per ammo item/liquid.
- ammoOnly - mindustry.world.meta.BuildVisibility
- ammoPerShot - Variable in class mindustry.world.blocks.defense.turrets.Turret
- ammoResupplyAmount - Variable in class mindustry.type.UnitType
- ammoResupplyRange - Variable in class mindustry.type.UnitType
- ammoType - Variable in class mindustry.type.UnitType
- AmmoType - Class in mindustry.type
-
Type of ammo that a unit uses.
- AmmoType() - Constructor for class mindustry.type.AmmoType
- AmmoType(char, Color) - Constructor for class mindustry.type.AmmoType
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.ItemTurret
- ammoTypes - Variable in class mindustry.world.blocks.defense.turrets.LiquidTurret
- AmmoTypes - Class in mindustry.type
- AmmoTypes() - Constructor for class mindustry.type.AmmoTypes
- AmmoTypes.ItemAmmoType - Class in mindustry.type
- AmmoTypes.PowerAmmoType - Class in mindustry.type
- ammoUseEffect - Variable in class mindustry.world.blocks.defense.turrets.Turret
- amount - Variable in class mindustry.entities.abilities.RepairFieldAbility
- amount - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- amount - Variable in class mindustry.game.EventType.DepositEvent
- amount - Variable in class mindustry.game.EventType.WithdrawEvent
- amount - Variable in class mindustry.gen.Puddle
- amount - Variable in class mindustry.type.ItemStack
- amount - Variable in class mindustry.type.LiquidStack
- amount - Variable in class mindustry.ui.ItemDisplay
- amount - Variable in class mindustry.ui.LiquidDisplay
- amount - Variable in class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- amount - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- amount - Variable in class mindustry.world.consumers.ConsumeLiquidBase
-
amount used per frame
- amount() - Method in class mindustry.gen.Puddle
- amount() - Method in interface mindustry.gen.Puddlec
- amount(float) - Method in class mindustry.gen.Puddle
- amount(float) - Method in interface mindustry.gen.Puddlec
- ancestor - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- anchor - Variable in class mindustry.ai.formations.Formation
-
The anchor point of this formation.
- and - mindustry.logic.LogicOp
- android - Static variable in class mindustry.gen.Icon
- android - Static variable in class mindustry.gen.Iconc
- android - Static variable in class mindustry.Vars
-
whether the game is running on an Android device
- androidSmall - Static variable in class mindustry.gen.Icon
- angleOffset - Variable in class mindustry.ai.formations.patterns.CircleFormation
-
Angle offset.
- animation - Variable in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- animScale - Variable in class mindustry.entities.units.BuildPlan
-
Visual scale.
- announce(String) - Static method in class mindustry.core.NetClient
- announce(String) - Method in class mindustry.core.UI
-
Display text in the middle of the screen, then fade out.
- announce(String) - Static method in class mindustry.gen.Call
- announce(String, float) - Method in class mindustry.core.UI
-
Display text in the middle of the screen, then fade out.
- announce(NetConnection, String) - Static method in class mindustry.gen.Call
- antiSpam - mindustry.net.Administration.Config
- antumbra - Static variable in class mindustry.content.UnitTypes
- any - mindustry.logic.RadarTarget
- any - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- any() - Method in class mindustry.world.consumers.Consumers
- any() - Method in class mindustry.world.modules.ItemModule
- anyEntities(float, float, float, float) - Static method in class mindustry.entities.Units
- anyEntities(float, float, float, float, boolean) - Static method in class mindustry.entities.Units
- anyEntities(Tile) - Static method in class mindustry.entities.Units
-
Returns whether there are any entities on this tile.
- anyEntities(Tile, boolean) - Static method in class mindustry.entities.Units
-
Returns whether there are any entities on this tile.
- anyOptional - Static variable in class mindustry.maps.filters.FilterOption
- applied - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- applied - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- applied - Variable in class mindustry.gen.BlockUnitUnit
- applied - Variable in class mindustry.gen.BuilderLegsUnit
- applied - Variable in class mindustry.gen.BuilderMechUnit
- applied - Variable in class mindustry.gen.BuilderPayloadUnit
- applied - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- applied - Variable in class mindustry.gen.BuilderUnit
- applied - Variable in class mindustry.gen.LegsUnit
- applied - Variable in class mindustry.gen.MechUnit
- applied - Variable in class mindustry.gen.UnitEntity
- applied - Variable in class mindustry.gen.UnitEntityLegacyMono
- applied - Variable in class mindustry.gen.UnitWaterMove
- apply() - Method in class mindustry.graphics.Shaders.AtmosphereShader
- apply() - Method in class mindustry.graphics.Shaders.BlockBuild
- apply() - Method in class mindustry.graphics.Shaders.LightShader
- apply() - Method in class mindustry.graphics.Shaders.PlanetGridShader
- apply() - Method in class mindustry.graphics.Shaders.PlanetShader
- apply() - Method in class mindustry.graphics.Shaders.ShieldShader
- apply() - Method in class mindustry.graphics.Shaders.SpaceShader
- apply() - Method in class mindustry.graphics.Shaders.SurfaceShader
- apply() - Method in class mindustry.graphics.Shaders.UnitBuild
- apply() - Method in class mindustry.maps.filters.BlendFilter
- apply() - Method in class mindustry.maps.filters.ClearFilter
- apply() - Method in class mindustry.maps.filters.DistortFilter
- apply() - Method in class mindustry.maps.filters.GenerateFilter
-
apply the actual filter on the input
- apply() - Method in class mindustry.maps.filters.MedianFilter
- apply() - Method in class mindustry.maps.filters.MirrorFilter
- apply() - Method in class mindustry.maps.filters.NoiseFilter
- apply() - Method in class mindustry.maps.filters.OreFilter
- apply() - Method in class mindustry.maps.filters.OreMedianFilter
- apply() - Method in class mindustry.maps.filters.RiverNoiseFilter
- apply() - Method in class mindustry.maps.filters.ScatterFilter
- apply() - Method in class mindustry.maps.filters.TerrainFilter
- apply(float) - Static method in class mindustry.maps.SectorDamage
- apply(int, int, Block, Block, Block) - Method in class mindustry.maps.filters.GenerateFilter.GenerateInput
- apply(Rules) - Method in enum mindustry.game.Gamemode
-
Applies this preset to this ruleset.
- apply(GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.GenerateFilter
- apply(StatusEffect) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- apply(StatusEffect) - Method in class mindustry.gen.BlockUnitUnit
- apply(StatusEffect) - Method in class mindustry.gen.BuilderLegsUnit
- apply(StatusEffect) - Method in class mindustry.gen.BuilderMechUnit
- apply(StatusEffect) - Method in class mindustry.gen.BuilderPayloadUnit
- apply(StatusEffect) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- apply(StatusEffect) - Method in class mindustry.gen.BuilderUnit
- apply(StatusEffect) - Method in class mindustry.gen.LegsUnit
- apply(StatusEffect) - Method in class mindustry.gen.MechUnit
- apply(StatusEffect) - Method in interface mindustry.gen.Statusc
-
Apply a status effect for 1 tick (for permanent effects)
- apply(StatusEffect) - Method in class mindustry.gen.UnitEntity
- apply(StatusEffect) - Method in class mindustry.gen.UnitEntityLegacyMono
- apply(StatusEffect) - Method in class mindustry.gen.UnitWaterMove
- apply(StatusEffect, float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- apply(StatusEffect, float) - Method in class mindustry.gen.BlockUnitUnit
- apply(StatusEffect, float) - Method in class mindustry.gen.BuilderLegsUnit
- apply(StatusEffect, float) - Method in class mindustry.gen.BuilderMechUnit
- apply(StatusEffect, float) - Method in class mindustry.gen.BuilderPayloadUnit
- apply(StatusEffect, float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- apply(StatusEffect, float) - Method in class mindustry.gen.BuilderUnit
- apply(StatusEffect, float) - Method in class mindustry.gen.LegsUnit
- apply(StatusEffect, float) - Method in class mindustry.gen.MechUnit
- apply(StatusEffect, float) - Method in interface mindustry.gen.Statusc
-
Adds a status effect to this unit.
- apply(StatusEffect, float) - Method in class mindustry.gen.UnitEntity
- apply(StatusEffect, float) - Method in class mindustry.gen.UnitEntityLegacyMono
- apply(StatusEffect, float) - Method in class mindustry.gen.UnitWaterMove
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.CoreSpawnFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.EnemySpawnFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.GenerateFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.RandomItemFilter
- apply(Tiles, GenerateFilter.GenerateInput) - Method in class mindustry.maps.filters.SpawnPathFilter
- applyBoost(float, float) - Method in class mindustry.gen.Building
- applyBoost(float, float) - Method in interface mindustry.gen.Buildingc
- applyCalculatedDamage() - Static method in class mindustry.maps.SectorDamage
-
Applies wave damage based on sector parameters.
- applyColor(Unit) - Method in class mindustry.type.UnitType
- applyEffect - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- applyEffect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- applyItemFilter(Bits) - Method in class mindustry.world.consumers.Consume
-
Apply a filter to items accepted.
- applyItemFilter(Bits) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- applyItemFilter(Bits) - Method in class mindustry.world.consumers.ConsumeItemFilter
- applyItemFilter(Bits) - Method in class mindustry.world.consumers.ConsumeItems
- applyLiquidFilter(Bits) - Method in class mindustry.world.consumers.Consume
-
Apply a filter to liquids accepted.
- applyLiquidFilter(Bits) - Method in class mindustry.world.consumers.ConsumeLiquid
- applyLiquidFilter(Bits) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- applyRules(Gamemode) - Method in class mindustry.maps.Map
-
Returns the result of applying this map's rules to the specified gamemode.
- applyToEditor(Seq<GenerateFilter>) - Method in class mindustry.editor.MapGenerateDialog
-
Applies the specified filters to the editor.
- appName - Static variable in class mindustry.Vars
-
main application name, capitalized
- approach - mindustry.logic.LUnitControl
- arc - Static variable in class mindustry.content.Blocks
- ArcNetProvider - Class in mindustry.net
- ArcNetProvider() - Constructor for class mindustry.net.ArcNetProvider
- ArcNetProvider.PacketSerializer - Class in mindustry.net
- areaField - Static variable in class mindustry.ui.Styles
- areEnemies(Team, Team) - Method in class mindustry.game.Teams
-
Returns whether {@param other} is an enemy of {@param #team}.
- arkyid - Static variable in class mindustry.content.UnitTypes
- armor - mindustry.logic.RadarSort
- armor - Variable in class mindustry.gen.Unit
- armor - Variable in class mindustry.type.UnitType
- armor() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- armor() - Method in class mindustry.gen.BlockUnitUnit
- armor() - Method in class mindustry.gen.BuilderLegsUnit
- armor() - Method in class mindustry.gen.BuilderMechUnit
- armor() - Method in class mindustry.gen.BuilderPayloadUnit
- armor() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- armor() - Method in class mindustry.gen.BuilderUnit
- armor() - Method in class mindustry.gen.LegsUnit
- armor() - Method in class mindustry.gen.MechUnit
- armor() - Method in interface mindustry.gen.Shieldc
-
Absorbs percentage of damage.
- armor() - Method in class mindustry.gen.UnitEntity
- armor() - Method in class mindustry.gen.UnitEntityLegacyMono
- armor() - Method in class mindustry.gen.UnitWaterMove
- armor(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- armor(float) - Method in class mindustry.gen.BlockUnitUnit
- armor(float) - Method in class mindustry.gen.BuilderLegsUnit
- armor(float) - Method in class mindustry.gen.BuilderMechUnit
- armor(float) - Method in class mindustry.gen.BuilderPayloadUnit
- armor(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- armor(float) - Method in class mindustry.gen.BuilderUnit
- armor(float) - Method in class mindustry.gen.LegsUnit
- armor(float) - Method in class mindustry.gen.MechUnit
- armor(float) - Method in interface mindustry.gen.Shieldc
-
Absorbs percentage of damage.
- armor(float) - Method in class mindustry.gen.UnitEntity
- armor(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- armor(float) - Method in class mindustry.gen.UnitWaterMove
- ArmoredConduit - Class in mindustry.world.blocks.liquid
- ArmoredConduit(String) - Constructor for class mindustry.world.blocks.liquid.ArmoredConduit
- ArmoredConduit.ArmoredConduitBuild - Class in mindustry.world.blocks.liquid
- ArmoredConduitBuild() - Constructor for class mindustry.world.blocks.liquid.ArmoredConduit.ArmoredConduitBuild
- armoredConveyor - Static variable in class mindustry.content.Blocks
- ArmoredConveyor - Class in mindustry.world.blocks.distribution
- ArmoredConveyor(String) - Constructor for class mindustry.world.blocks.distribution.ArmoredConveyor
- ArmoredConveyor.ArmoredConveyorBuild - Class in mindustry.world.blocks.distribution
- ArmoredConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.ArmoredConveyor.ArmoredConveyorBuild
- arrow - Variable in class mindustry.world.blocks.power.PowerDiode
- arrow(float, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- arrow(float, float, float, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- arrowRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- artillery - Static variable in class mindustry.gen.Sounds
- ArtilleryBulletType - Class in mindustry.entities.bullet
- ArtilleryBulletType() - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- ArtilleryBulletType(float, float) - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- ArtilleryBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.ArtilleryBulletType
- artilleryDense - Static variable in class mindustry.content.Bullets
- artilleryExplosive - Static variable in class mindustry.content.Bullets
- artilleryHoming - Static variable in class mindustry.content.Bullets
- artilleryIncendiary - Static variable in class mindustry.content.Bullets
- artilleryPlastic - Static variable in class mindustry.content.Bullets
- artilleryPlasticFrag - Static variable in class mindustry.content.Bullets
- artilleryTrail - Static variable in class mindustry.content.Fx
- as() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- as() - Method in class mindustry.gen.BlockUnitUnit
- as() - Method in class mindustry.gen.BuilderLegsUnit
- as() - Method in class mindustry.gen.BuilderMechUnit
- as() - Method in class mindustry.gen.BuilderPayloadUnit
- as() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- as() - Method in class mindustry.gen.BuilderUnit
- as() - Method in class mindustry.gen.Building
- as() - Method in class mindustry.gen.Bullet
- as() - Method in class mindustry.gen.Decal
- as() - Method in class mindustry.gen.EffectState
- as() - Method in interface mindustry.gen.Entityc
- as() - Method in class mindustry.gen.Fire
- as() - Method in class mindustry.gen.ForceDraw
- as() - Method in class mindustry.gen.LaunchCore
- as() - Method in class mindustry.gen.LaunchPayload
- as() - Method in class mindustry.gen.LegsUnit
- as() - Method in class mindustry.gen.MechUnit
- as() - Method in class mindustry.gen.Player
- as() - Method in class mindustry.gen.PosTeam
- as() - Method in class mindustry.gen.Puddle
- as() - Method in class mindustry.gen.UnitEntity
- as() - Method in class mindustry.gen.UnitEntityLegacyMono
- as() - Method in class mindustry.gen.UnitWaterMove
- as() - Method in class mindustry.gen.WeatherState
- asFloor() - Method in class mindustry.world.Block
- assemble(String, int) - Static method in class mindustry.logic.LAssembler
- assign(Player, Iterable<Player>) - Method in interface mindustry.core.NetServer.TeamAssigner
- assigner - Variable in class mindustry.core.NetServer
- assignTeam(Player) - Method in class mindustry.core.NetServer
- assignTeam(Player, Iterable<Player>) - Method in class mindustry.core.NetServer
- Astar - Class in mindustry.ai
- Astar() - Constructor for class mindustry.ai.Astar
- Astar.DistanceHeuristic - Interface in mindustry.ai
- Astar.TileHueristic - Interface in mindustry.ai
- asyncCore - Static variable in class mindustry.Vars
- AsyncCore - Class in mindustry.async
- AsyncCore() - Constructor for class mindustry.async.AsyncCore
- AsyncProcess - Interface in mindustry.async
- at(float, float) - Method in class mindustry.entities.Effect
- at(float, float, float) - Method in class mindustry.entities.Effect
- at(float, float, float, Color) - Method in class mindustry.entities.Effect
- at(float, float, float, Color, Object) - Method in class mindustry.entities.Effect
- at(float, float, float, Object) - Method in class mindustry.entities.Effect
- at(float, float, Color) - Method in class mindustry.entities.Effect
- at(Position) - Method in class mindustry.entities.Effect
- at(Position, float) - Method in class mindustry.entities.Effect
- atan2 - mindustry.logic.LogicOp
- atmosphere - Variable in class mindustry.graphics.g3d.PlanetRenderer
- atmosphere - Static variable in class mindustry.graphics.Shaders
- atmosphereColor - Variable in class mindustry.type.Planet
-
Atmosphere tint for landable planets.
- AtmosphereShader() - Constructor for class mindustry.graphics.Shaders.AtmosphereShader
- atrax - Static variable in class mindustry.content.UnitTypes
- attack - mindustry.entities.units.UnitCommand
- attack - mindustry.game.Gamemode
- attack - Variable in class mindustry.game.SectorInfo
-
Whether attack mode is enabled here.
- attack(float) - Method in class mindustry.ai.types.FlyingAI
- attacker - mindustry.logic.RadarTarget
- attackMode - Variable in class mindustry.game.Rules
-
Determinates if gamemode is attack mode
- attribute - Variable in class mindustry.world.blocks.power.ThermalGenerator
- attribute - Variable in class mindustry.world.blocks.production.AttributeSmelter
- attribute - Variable in class mindustry.world.blocks.production.Cultivator
- attribute - Variable in class mindustry.world.blocks.production.SolidPump
-
Attribute that is checked when calculating output.
- Attribute - Enum in mindustry.world.meta
- attributes - Variable in class mindustry.world.blocks.environment.Floor
-
Array of affinities to certain things.
- Attributes - Class in mindustry.world.blocks
- Attributes() - Constructor for class mindustry.world.blocks.Attributes
- AttributeSmelter - Class in mindustry.world.blocks.production
-
A smelter that gains efficiency from attribute tiles.
- AttributeSmelter(String) - Constructor for class mindustry.world.blocks.production.AttributeSmelter
- AttributeSmelter.AttributeSmelterBuild - Class in mindustry.world.blocks.production
- AttributeSmelterBuild() - Constructor for class mindustry.world.blocks.production.AttributeSmelter.AttributeSmelterBuild
- attrs - Variable in class mindustry.type.Weather
- attrsum - Variable in class mindustry.world.blocks.production.AttributeSmelter.AttributeSmelterBuild
- author - Variable in class mindustry.mod.ModListing
- author - Variable in class mindustry.mod.Mods.ModMeta
- author() - Method in class mindustry.maps.Map
- autoPan() - Method in class mindustry.input.MobileInput
- autoResetEnabled - Variable in class mindustry.world.Block
-
whether to automatically reset enabled status after a logic block has not interacted for a while.
- autosave - mindustry.net.Administration.Config
- autosaveAmount - mindustry.net.Administration.Config
- autosaveSpacing - mindustry.net.Administration.Config
- Autotiler - Interface in mindustry.world.blocks
- Autotiler.AutotilerHolder - Class in mindustry.world.blocks
-
Holds some static temporary variables, required due to some RoboVM bugs
- Autotiler.SliceMode - Enum in mindustry.world.blocks
-
The mode to slice a texture at.
- AutotilerHolder() - Constructor for class mindustry.world.blocks.Autotiler.AutotilerHolder
- autoUpdate - mindustry.net.Administration.Config
- awayFromRoot - mindustry.ui.layout.BranchTreeLayout.TreeAlignment
B
- b - Variable in class mindustry.logic.LExecutor.OpI
- b - Variable in class mindustry.logic.LStatements.OperationStatement
- B - mindustry.game.GameStats.Rank
- back - Static variable in class mindustry.gen.Sounds
- back() - Method in class mindustry.gen.Building
- back() - Method in interface mindustry.gen.Buildingc
-
Multiblock back.
- back() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- backColor - Variable in class mindustry.entities.bullet.BasicBulletType
- background - Static variable in class mindustry.graphics.Layer
- backMove - Variable in class mindustry.entities.bullet.BulletType
-
Whether to move the bullet back depending on delta to fix some delta-time realted issues.
- backRegion - Variable in class mindustry.entities.bullet.BasicBulletType
- backupFileFor(Fi) - Static method in class mindustry.io.SaveIO
- ballfire - Static variable in class mindustry.content.Fx
- ban - mindustry.net.Packets.AdminAction
- bang - Static variable in class mindustry.gen.Sounds
- banned - mindustry.net.Packets.KickReason
- banned - Variable in class mindustry.net.Administration.PlayerInfo
- bannedBlocks - Variable in class mindustry.game.Rules
-
Blocks that cannot be placed.
- bannedIPs - Variable in class mindustry.net.Administration
- banPlayer(String) - Method in class mindustry.net.Administration
- banPlayerID(String) - Method in class mindustry.net.Administration
-
Bans a player by UUID; returns whether this player was already banned.
- banPlayerIP(String) - Method in class mindustry.net.Administration
-
Bans a player by IP; returns whether this player was already banned.
- bans - Variable in class mindustry.core.UI
- BansDialog - Class in mindustry.ui.dialogs
- BansDialog() - Constructor for class mindustry.ui.dialogs.BansDialog
- bar - Static variable in class mindustry.gen.Tex
- bar - Static variable in class mindustry.graphics.Pal
- bar(Building) - Method in class mindustry.world.blocks.power.PowerDiode
- Bar - Class in mindustry.ui
- Bar() - Constructor for class mindustry.ui.Bar
- Bar(Prov<String>, Prov<Color>, Floatp) - Constructor for class mindustry.ui.Bar
- Bar(String, Color, Floatp) - Constructor for class mindustry.ui.Bar
- barColor - Variable in class mindustry.type.AmmoType
- barColor - Variable in class mindustry.type.Liquid
-
Color used in bars.
- barColor() - Method in class mindustry.type.Liquid
- bars - Variable in class mindustry.world.Block
- barTop - Static variable in class mindustry.gen.Tex
- barWidth - Variable in class mindustry.ui.WarningBar
- basalt - Static variable in class mindustry.content.Blocks
- base - mindustry.entities.TargetPriority
- base - Variable in class mindustry.entities.Leg
- BaseAI - Class in mindustry.ai
- BaseAI(Teams.TeamData) - Constructor for class mindustry.ai.BaseAI
- baseColor - Variable in class mindustry.world.blocks.defense.MendProjector
- baseColor - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- baseDeflectChance - mindustry.world.meta.Stat
- BaseDialog - Class in mindustry.ui.dialogs
- BaseDialog(String) - Constructor for class mindustry.ui.dialogs.BaseDialog
- BaseDialog(String, Dialog.DialogStyle) - Constructor for class mindustry.ui.dialogs.BaseDialog
- baseEfficiency - Variable in class mindustry.world.blocks.production.AttributeSmelter
- baseEfficiency - Variable in class mindustry.world.blocks.production.SolidPump
- baseError - Variable in class mindustry.ctype.Content.ModContentInfo
-
Base throwable that caused the error.
- baseExplosiveness - Variable in class mindustry.world.Block
-
base block explosiveness
- baseFlammability - Variable in class mindustry.gen.Fire
- BaseGenerator - Class in mindustry.maps.generators
- BaseGenerator() - Constructor for class mindustry.maps.generators.BaseGenerator
- baseInvasionChance - Static variable in class mindustry.Vars
-
chance of an invasion per turn, 1 = 100%
- baseJointRegion - Variable in class mindustry.type.UnitType
- baseLength - Variable in class mindustry.entities.effect.ParticleEffect
- BasePart(Schematic) - Constructor for class mindustry.ai.BaseRegistry.BasePart
- basePowerDraw - Variable in class mindustry.world.blocks.defense.ForceProjector
- basePowerGeneration - mindustry.world.meta.Stat
- baseRegion - Variable in class mindustry.type.UnitType
- baseRegion - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- baseRegion - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- baseRegion - Variable in class mindustry.world.blocks.defense.turrets.Turret
- baseRegion - Variable in class mindustry.world.blocks.distribution.MassDriver
- baseRegion - Variable in class mindustry.world.blocks.units.RepairPoint
- BaseRegistry - Class in mindustry.ai
- BaseRegistry() - Constructor for class mindustry.ai.BaseRegistry
- BaseRegistry.BasePart - Class in mindustry.ai
- baseReload - Variable in class mindustry.world.meta.values.BoosterListValue
- baseReloadSpeed() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- baseRotateSpeed - Variable in class mindustry.type.UnitType
- baseRotation - Variable in class mindustry.gen.BuilderLegsUnit
- baseRotation - Variable in class mindustry.gen.BuilderMechUnit
- baseRotation - Variable in class mindustry.gen.LegsUnit
- baseRotation - Variable in class mindustry.gen.MechUnit
- baseRotation() - Method in class mindustry.gen.BuilderLegsUnit
- baseRotation() - Method in class mindustry.gen.BuilderMechUnit
- baseRotation() - Method in interface mindustry.gen.Legsc
- baseRotation() - Method in class mindustry.gen.LegsUnit
- baseRotation() - Method in interface mindustry.gen.Mechc
- baseRotation() - Method in class mindustry.gen.MechUnit
- baseRotation(float) - Method in class mindustry.gen.BuilderLegsUnit
- baseRotation(float) - Method in class mindustry.gen.BuilderMechUnit
- baseRotation(float) - Method in interface mindustry.gen.Legsc
- baseRotation(float) - Method in class mindustry.gen.LegsUnit
- baseRotation(float) - Method in interface mindustry.gen.Mechc
- baseRotation(float) - Method in class mindustry.gen.MechUnit
- bases - Static variable in class mindustry.Vars
- baseSpeed - Variable in class mindustry.type.weather.ParticleWeather
- baseTeams - Static variable in class mindustry.game.Team
-
The 6 base teams used in the editor.
- BaseTurret - Class in mindustry.world.blocks.defense.turrets
- BaseTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.BaseTurret
- BaseTurret.BaseTurretBuild - Class in mindustry.world.blocks.defense.turrets
- BaseTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- BasicBulletType - Class in mindustry.entities.bullet
-
An extended BulletType for most ammo-based bullets shot from turrets and units.
- BasicBulletType() - Constructor for class mindustry.entities.bullet.BasicBulletType
-
For mods.
- BasicBulletType(float, float) - Constructor for class mindustry.entities.bullet.BasicBulletType
- BasicBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.BasicBulletType
- basicFlame - Static variable in class mindustry.content.Bullets
- basicFoundation - Static variable in class mindustry.content.Loadouts
- BasicGenerator - Class in mindustry.maps.generators
- BasicGenerator() - Constructor for class mindustry.maps.generators.BasicGenerator
- basicNucleus - Static variable in class mindustry.content.Loadouts
- basicShard - Static variable in class mindustry.content.Loadouts
- batch - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
Raw vertex batch.
- battery - mindustry.world.meta.BlockFlag
-
Block that stored power for resupply.
- battery - Static variable in class mindustry.content.Blocks
- Battery - Class in mindustry.world.blocks.power
- Battery(String) - Constructor for class mindustry.world.blocks.power.Battery
- Battery.BatteryBuild - Class in mindustry.world.blocks.power
- BatteryBuild() - Constructor for class mindustry.world.blocks.power.Battery.BatteryBuild
- batteryLarge - Static variable in class mindustry.content.Blocks
- bc() - Method in class mindustry.world.Tile
-
Convenience method that returns the building of this tile with a cast.
- beam - Static variable in class mindustry.gen.Sounds
- beamEffect - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- bebuildDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for bleeding edge build versions
- becontrol - Static variable in class mindustry.Vars
- BeControl - Class in mindustry.net
-
Handles control of bleeding edge builds.
- BeControl() - Constructor for class mindustry.net.BeControl
- beforePlaceBegan(Tile, Block) - Method in class mindustry.world.Block
-
Called right before building of this block begins.
- beforePlaceBegan(Tile, Block) - Method in class mindustry.world.blocks.storage.CoreBlock
- begin - Variable in class mindustry.game.SpawnGroup
-
When this spawn should start
- begin() - Method in class mindustry.async.AsyncCore
- begin() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- begin() - Method in class mindustry.async.PhysicsProcess
- begin() - Method in enum mindustry.graphics.CacheLayer
- begin() - Method in interface mindustry.world.WorldContext
-
Begins generating.
- begin(GenerateFilter, int, int, GenerateFilter.GenerateInput.TileProvider) - Method in class mindustry.maps.filters.GenerateFilter.GenerateInput
- beginBloom() - Method in class mindustry.graphics.g3d.PlanetRenderer
- beginBreak(Team, int, int) - Static method in class mindustry.gen.Call
- beginBreak(Team, int, int) - Static method in class mindustry.world.Build
- beginc() - Method in class mindustry.graphics.FloorRenderer
- beginConnecting() - Method in class mindustry.core.NetClient
- beginDraw() - Method in class mindustry.graphics.FloorRenderer
- beginEdit(int, int) - Method in class mindustry.editor.MapEditor
- beginEdit(Pixmap) - Method in class mindustry.editor.MapEditor
- beginEdit(Map) - Method in class mindustry.editor.MapEditor
- beginEditMap(Fi) - Method in class mindustry.editor.MapEditorDialog
- beginForceLandscape() - Method in interface mindustry.core.Platform
-
Forces the app into landscape mode.
- beginMapLoad() - Method in class mindustry.core.World
-
Call to signify the beginning of map loading.
- beginPlace(Block, Team, int, int, int) - Static method in class mindustry.gen.Call
- beginPlace(Block, Team, int, int, int) - Static method in class mindustry.world.Build
-
Places a ConstructBlock at this location.
- beginTake() - Method in class mindustry.world.modules.ItemModule
-
Begins a speculative take operation.
- bestCoreType - Variable in class mindustry.game.SectorInfo
-
The best available core type.
- bestEnemy(Team, float, float, float, Boolf<Unit>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest enemy of this team using a custom comparison function.
- bestTarget(Team, float, float, float, Boolf<Unit>, Boolf<Building>, Units.Sortf) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- beta - Static variable in class mindustry.content.UnitTypes
- bigShockwave - Static variable in class mindustry.content.Fx
- bigshot - Static variable in class mindustry.gen.Sounds
- Binding - Enum in mindustry.input
- biomassFacility - Static variable in class mindustry.content.SectorPresets
- black - Static variable in class mindustry.ui.Styles
- black3 - Static variable in class mindustry.ui.Styles
- black5 - Static variable in class mindustry.ui.Styles
- black6 - Static variable in class mindustry.ui.Styles
- black8 - Static variable in class mindustry.ui.Styles
- black9 - Static variable in class mindustry.ui.Styles
- blastCompound - Static variable in class mindustry.content.Items
- blastDrill - Static variable in class mindustry.content.Blocks
- blasted - Static variable in class mindustry.content.StatusEffects
- blastExplosion - Static variable in class mindustry.content.Fx
- blastMixer - Static variable in class mindustry.content.Blocks
- blastsmoke - Static variable in class mindustry.content.Fx
- blendbits - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendbits - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- blended - Variable in class mindustry.world.blocks.environment.Floor
- blenders - Variable in class mindustry.world.blocks.environment.Floor
- BlendFilter - Class in mindustry.maps.filters
- BlendFilter() - Constructor for class mindustry.maps.filters.BlendFilter
- blendGroup - Variable in class mindustry.world.blocks.environment.Floor
-
Group of blocks that this block does not draw edges on.
- blending - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blending - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- blendprox - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- blends(int) - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- blends(int) - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- blends(Building, int) - Static method in class mindustry.world.blocks.production.PayloadAcceptor
- blends(Tile, int, int) - Method in interface mindustry.world.blocks.Autotiler
- blends(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.ArmoredConveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.Conveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.distribution.StackConveyor
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.liquid.ArmoredConduit
- blends(Tile, int, int, int, int, Block) - Method in class mindustry.world.blocks.liquid.Conduit
- blends(Tile, int, BuildPlan[], int, boolean) - Method in interface mindustry.world.blocks.Autotiler
- blendsArmored(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- blendsclx - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blendscly - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- blink(Color) - Method in class mindustry.ui.Bar
- block - mindustry.ctype.ContentType
- block - mindustry.editor.DrawOperation.OpType
- block - Static variable in class mindustry.content.UnitTypes
- block - Variable in class mindustry.entities.units.BuildPlan
-
Block being placed.
- block - Variable in class mindustry.game.Schematic.Stile
- block - Variable in class mindustry.game.Teams.BlockPlan
- block - Variable in class mindustry.gen.Building
- block - Variable in class mindustry.gen.Fire
- block - Variable in class mindustry.gen.LaunchCore
- block - Static variable in class mindustry.graphics.Layer
- block - Variable in class mindustry.input.InputHandler
- block - Variable in class mindustry.maps.filters.ClearFilter
- block - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
output parameters
- block - Variable in class mindustry.maps.filters.ScatterFilter
- block - Variable in class mindustry.maps.generators.BasicGenerator
- block - Variable in class mindustry.net.Administration.PlayerAction
-
valid for block placement events only
- block - Variable in class mindustry.world.Tile
- block - Variable in class mindustry.world.TileGen
- block() - Method in class mindustry.gen.Building
- block() - Method in interface mindustry.gen.Buildingc
- block() - Method in class mindustry.gen.LaunchCore
- block() - Method in interface mindustry.gen.LaunchCorec
- block() - Method in class mindustry.world.blocks.payloads.BuildPayload
- block() - Method in class mindustry.world.Tile
- block(int) - Method in class mindustry.core.ContentLoader
- block(long) - Static method in class mindustry.gen.PackTile
- block(long, short) - Static method in class mindustry.gen.PackTile
- block(String) - Method in class mindustry.core.ContentLoader
- block(Block) - Method in class mindustry.gen.Building
- block(Block) - Method in interface mindustry.gen.Buildingc
- block(Block) - Method in class mindustry.gen.LaunchCore
- block(Block) - Method in interface mindustry.gen.LaunchCorec
- Block - Class in mindustry.world
- Block(String) - Constructor for class mindustry.world.Block
- block_select_01 - mindustry.input.Binding
- block_select_02 - mindustry.input.Binding
- block_select_03 - mindustry.input.Binding
- block_select_04 - mindustry.input.Binding
- block_select_05 - mindustry.input.Binding
- block_select_06 - mindustry.input.Binding
- block_select_07 - mindustry.input.Binding
- block_select_08 - mindustry.input.Binding
- block_select_09 - mindustry.input.Binding
- block_select_10 - mindustry.input.Binding
- block_select_down - mindustry.input.Binding
- block_select_left - mindustry.input.Binding
- block_select_right - mindustry.input.Binding
- block_select_up - mindustry.input.Binding
- blockAdditiveReconstructor - Static variable in class mindustry.gen.Iconc
- blockAdvancedReconstructor - Static variable in class mindustry.gen.Iconc
- blockAirFactory - Static variable in class mindustry.gen.Iconc
- blockAlloySmelter - Static variable in class mindustry.gen.Iconc
- blockAlphaMechPad - Static variable in class mindustry.gen.Iconc
- blockArc - Static variable in class mindustry.gen.Iconc
- blockArmoredConveyor - Static variable in class mindustry.gen.Iconc
- BlockBars - Class in mindustry.world.meta
- BlockBars() - Constructor for class mindustry.world.meta.BlockBars
- blockBasalt - Static variable in class mindustry.gen.Iconc
- blockBasicReconstructor - Static variable in class mindustry.gen.Iconc
- blockBattery - Static variable in class mindustry.gen.Iconc
- blockBatteryLarge - Static variable in class mindustry.gen.Iconc
- blockBlastDrill - Static variable in class mindustry.gen.Iconc
- blockBlastMixer - Static variable in class mindustry.gen.Iconc
- blockBlockForge - Static variable in class mindustry.gen.Iconc
- blockBlockLauncher - Static variable in class mindustry.gen.Iconc
- blockBlockLoader - Static variable in class mindustry.gen.Iconc
- blockBlockUnloader - Static variable in class mindustry.gen.Iconc
- blockBoulder - Static variable in class mindustry.gen.Iconc
- blockBridgeConduit - Static variable in class mindustry.gen.Iconc
- blockBridgeConveyor - Static variable in class mindustry.gen.Iconc
- blockbuild - Static variable in class mindustry.graphics.Shaders
- BlockBuild() - Constructor for class mindustry.graphics.Shaders.BlockBuild
- BlockBuildBeginEvent(Tile, Team, boolean) - Constructor for class mindustry.game.EventType.BlockBuildBeginEvent
- BlockBuildEndEvent(Tile, Unit, Team, boolean, Object) - Constructor for class mindustry.game.EventType.BlockBuildEndEvent
- blockBuilding - Static variable in class mindustry.graphics.Layer
- blockChar - Static variable in class mindustry.gen.Iconc
- blockCliff - Static variable in class mindustry.gen.Iconc
- blockCliffs - Static variable in class mindustry.gen.Iconc
- blockCoalCentrifuge - Static variable in class mindustry.gen.Iconc
- blockCombustionGenerator - Static variable in class mindustry.gen.Iconc
- blockCommandCenter - Static variable in class mindustry.gen.Iconc
- blockConduit - Static variable in class mindustry.gen.Iconc
- BlockConfigFragment - Class in mindustry.ui.fragments
- BlockConfigFragment() - Constructor for class mindustry.ui.fragments.BlockConfigFragment
- blockContainer - Static variable in class mindustry.gen.Iconc
- blockConveyor - Static variable in class mindustry.gen.Iconc
- blockCopperWall - Static variable in class mindustry.gen.Iconc
- blockCopperWallLarge - Static variable in class mindustry.gen.Iconc
- blockCoreFoundation - Static variable in class mindustry.gen.Iconc
- blockCoreNucleus - Static variable in class mindustry.gen.Iconc
- blockCoreShard - Static variable in class mindustry.gen.Iconc
- blockCoreSilo - Static variable in class mindustry.gen.Iconc
- blockCraters - Static variable in class mindustry.gen.Iconc
- blockCrawlerFactory - Static variable in class mindustry.gen.Iconc
- blockCryofluidMixer - Static variable in class mindustry.gen.Iconc
- blockCultivator - Static variable in class mindustry.gen.Iconc
- blockCyclone - Static variable in class mindustry.gen.Iconc
- blockDacite - Static variable in class mindustry.gen.Iconc
- blockDaciteBoulder - Static variable in class mindustry.gen.Iconc
- blockDaciteWall - Static variable in class mindustry.gen.Iconc
- blockDaggerFactory - Static variable in class mindustry.gen.Iconc
- blockDamageMultiplier - Variable in class mindustry.game.Rules
-
How much damage blocks (turrets) deal.
- blockDarkMetal - Static variable in class mindustry.gen.Iconc
- blockDarkPanel1 - Static variable in class mindustry.gen.Iconc
- blockDarkPanel2 - Static variable in class mindustry.gen.Iconc
- blockDarkPanel3 - Static variable in class mindustry.gen.Iconc
- blockDarkPanel4 - Static variable in class mindustry.gen.Iconc
- blockDarkPanel5 - Static variable in class mindustry.gen.Iconc
- blockDarkPanel6 - Static variable in class mindustry.gen.Iconc
- blockDarksand - Static variable in class mindustry.gen.Iconc
- blockDarksandTaintedWater - Static variable in class mindustry.gen.Iconc
- blockDarksandWater - Static variable in class mindustry.gen.Iconc
- blockDartMechPad - Static variable in class mindustry.gen.Iconc
- blockDartShipPad - Static variable in class mindustry.gen.Iconc
- blockDataProcessor - Static variable in class mindustry.gen.Iconc
- blockDeepwater - Static variable in class mindustry.gen.Iconc
- blockDeltaMechPad - Static variable in class mindustry.gen.Iconc
- BlockDestroyEvent(Tile) - Constructor for class mindustry.game.EventType.BlockDestroyEvent
- blockDifferentialGenerator - Static variable in class mindustry.gen.Iconc
- blockDiode - Static variable in class mindustry.gen.Iconc
- blockDirt - Static variable in class mindustry.gen.Iconc
- blockDirtwall - Static variable in class mindustry.gen.Iconc
- blockDirtWall - Static variable in class mindustry.gen.Iconc
- blockDisassembler - Static variable in class mindustry.gen.Iconc
- blockDistributor - Static variable in class mindustry.gen.Iconc
- blockDoor - Static variable in class mindustry.gen.Iconc
- blockDoorLarge - Static variable in class mindustry.gen.Iconc
- blockDraugFactory - Static variable in class mindustry.gen.Iconc
- blockDuneWall - Static variable in class mindustry.gen.Iconc
- blockDuo - Static variable in class mindustry.gen.Iconc
- blocked - Variable in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- blockExplosion - Static variable in class mindustry.content.Fx
- blockExplosionSmoke - Static variable in class mindustry.content.Fx
- blockExponentialReconstructor - Static variable in class mindustry.gen.Iconc
- BlockFilterValue - Class in mindustry.world.meta.values
- BlockFilterValue(Boolf<Block>) - Constructor for class mindustry.world.meta.values.BlockFilterValue
- BlockFlag - Enum in mindustry.world.meta
-
Stores special flags of blocks for easy querying.
- blockForceProjector - Static variable in class mindustry.gen.Iconc
- blockForeshadow - Static variable in class mindustry.gen.Iconc
- blockForge - Static variable in class mindustry.content.Blocks
- BlockForge - Class in mindustry.world.blocks.experimental
- BlockForge(String) - Constructor for class mindustry.world.blocks.experimental.BlockForge
- BlockForge.BlockForgeBuild - Class in mindustry.world.blocks.experimental
- BlockForgeBuild() - Constructor for class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- blockFortressFactory - Static variable in class mindustry.gen.Iconc
- blockfrag - Variable in class mindustry.ui.fragments.HudFragment
- blockFuse - Static variable in class mindustry.gen.Iconc
- blockGhoulFactory - Static variable in class mindustry.gen.Iconc
- blockGlaiveShipPad - Static variable in class mindustry.gen.Iconc
- blockGraphitePress - Static variable in class mindustry.gen.Iconc
- blockGrass - Static variable in class mindustry.gen.Iconc
- blockGroundFactory - Static variable in class mindustry.gen.Iconc
- BlockGroup - Enum in mindustry.world.meta
- blockHail - Static variable in class mindustry.gen.Iconc
- blockHealthMultiplier - Variable in class mindustry.game.Rules
-
How much health blocks start with.
- blockHolostone - Static variable in class mindustry.gen.Iconc
- blockHolostoneWall - Static variable in class mindustry.gen.Iconc
- blockHotrock - Static variable in class mindustry.gen.Iconc
- blockHyperProcessor - Static variable in class mindustry.gen.Iconc
- blockIce - Static variable in class mindustry.gen.Iconc
- blockIceSnow - Static variable in class mindustry.gen.Iconc
- blockIceWall - Static variable in class mindustry.gen.Iconc
- blockID() - Method in class mindustry.world.Tile
- blockIgnarock - Static variable in class mindustry.gen.Iconc
- blockIlluminator - Static variable in class mindustry.gen.Iconc
- blockImpactReactor - Static variable in class mindustry.gen.Iconc
- blockIncinerator - Static variable in class mindustry.gen.Iconc
- BlockIndexer - Class in mindustry.ai
-
Class used for indexing special target blocks for AI.
- BlockIndexer() - Constructor for class mindustry.ai.BlockIndexer
- BlockIndexer.TileArray - Class in mindustry.ai
- blockinfo - mindustry.game.Tutorial.TutorialStage
- BlockInfoEvent() - Constructor for class mindustry.game.EventType.BlockInfoEvent
- BlockInventoryFragment - Class in mindustry.ui.fragments
- BlockInventoryFragment() - Constructor for class mindustry.ui.fragments.BlockInventoryFragment
- blockInvertedSorter - Static variable in class mindustry.gen.Iconc
- blockItemSource - Static variable in class mindustry.gen.Iconc
- blockItemVoid - Static variable in class mindustry.gen.Iconc
- blockJavelinShipPad - Static variable in class mindustry.gen.Iconc
- blockJunction - Static variable in class mindustry.gen.Iconc
- blockKiln - Static variable in class mindustry.gen.Iconc
- blockLancer - Static variable in class mindustry.gen.Iconc
- blockLargeLogicDisplay - Static variable in class mindustry.gen.Iconc
- blockLargeOverdriveProjector - Static variable in class mindustry.gen.Iconc
- blockLaserDrill - Static variable in class mindustry.gen.Iconc
- blockLaunchPad - Static variable in class mindustry.gen.Iconc
- blockLaunchPadLarge - Static variable in class mindustry.gen.Iconc
- blockLegacyCommandCenter - Static variable in class mindustry.gen.Iconc
- blockLegacyMechPad - Static variable in class mindustry.gen.Iconc
- blockLegacyUnitFactory - Static variable in class mindustry.gen.Iconc
- blockLegacyUnitFactoryAir - Static variable in class mindustry.gen.Iconc
- blockLegacyUnitFactoryGround - Static variable in class mindustry.gen.Iconc
- blockLiquidJunction - Static variable in class mindustry.gen.Iconc
- blockLiquidRouter - Static variable in class mindustry.gen.Iconc
- blockLiquidSource - Static variable in class mindustry.gen.Iconc
- blockLiquidTank - Static variable in class mindustry.gen.Iconc
- blockLiquidVoid - Static variable in class mindustry.gen.Iconc
- BlockListValue - Class in mindustry.world.meta.values
- BlockListValue(Seq<Block>) - Constructor for class mindustry.world.meta.values.BlockListValue
- blockLoader - Static variable in class mindustry.content.Blocks
- BlockLoader - Class in mindustry.world.blocks.experimental
- BlockLoader(String) - Constructor for class mindustry.world.blocks.experimental.BlockLoader
- BlockLoader.BlockLoaderBuild - Class in mindustry.world.blocks.experimental
- BlockLoaderBuild() - Constructor for class mindustry.world.blocks.experimental.BlockLoader.BlockLoaderBuild
- blockLogicDisplay - Static variable in class mindustry.gen.Iconc
- blockLogicProcessor - Static variable in class mindustry.gen.Iconc
- blockMagmarock - Static variable in class mindustry.gen.Iconc
- blockMassConveyor - Static variable in class mindustry.gen.Iconc
- blockMassDriver - Static variable in class mindustry.gen.Iconc
- blockMechanicalDrill - Static variable in class mindustry.gen.Iconc
- blockMechanicalPump - Static variable in class mindustry.gen.Iconc
- blockMeltdown - Static variable in class mindustry.gen.Iconc
- blockMelter - Static variable in class mindustry.gen.Iconc
- blockMemoryBank - Static variable in class mindustry.gen.Iconc
- blockMemoryCell - Static variable in class mindustry.gen.Iconc
- blockMender - Static variable in class mindustry.gen.Iconc
- blockMendProjector - Static variable in class mindustry.gen.Iconc
- blockMessage - Static variable in class mindustry.gen.Iconc
- blockMetalFloor - Static variable in class mindustry.gen.Iconc
- blockMetalFloor2 - Static variable in class mindustry.gen.Iconc
- blockMetalFloor3 - Static variable in class mindustry.gen.Iconc
- blockMetalFloor5 - Static variable in class mindustry.gen.Iconc
- blockMetalFloorDamaged - Static variable in class mindustry.gen.Iconc
- blockMicroProcessor - Static variable in class mindustry.gen.Iconc
- BlockModule - Class in mindustry.world.modules
-
A class that represents compartmentalized tile entity state.
- BlockModule() - Constructor for class mindustry.world.modules.BlockModule
- blockMoss - Static variable in class mindustry.gen.Iconc
- blockMud - Static variable in class mindustry.gen.Iconc
- blockMultiplicativeReconstructor - Static variable in class mindustry.gen.Iconc
- blockMultiPress - Static variable in class mindustry.gen.Iconc
- blockNavalFactory - Static variable in class mindustry.gen.Iconc
- blockOilExtractor - Static variable in class mindustry.gen.Iconc
- blockOmegaMechPad - Static variable in class mindustry.gen.Iconc
- blockOn() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- blockOn() - Method in class mindustry.gen.BlockUnitUnit
- blockOn() - Method in class mindustry.gen.BuilderLegsUnit
- blockOn() - Method in class mindustry.gen.BuilderMechUnit
- blockOn() - Method in class mindustry.gen.BuilderPayloadUnit
- blockOn() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- blockOn() - Method in class mindustry.gen.BuilderUnit
- blockOn() - Method in class mindustry.gen.Building
- blockOn() - Method in class mindustry.gen.Bullet
- blockOn() - Method in class mindustry.gen.Decal
- blockOn() - Method in class mindustry.gen.EffectState
- blockOn() - Method in class mindustry.gen.Fire
- blockOn() - Method in class mindustry.gen.ForceDraw
- blockOn() - Method in class mindustry.gen.LaunchCore
- blockOn() - Method in class mindustry.gen.LaunchPayload
- blockOn() - Method in class mindustry.gen.LegsUnit
- blockOn() - Method in class mindustry.gen.MechUnit
- blockOn() - Method in class mindustry.gen.Player
- blockOn() - Method in interface mindustry.gen.Posc
- blockOn() - Method in class mindustry.gen.PosTeam
- blockOn() - Method in class mindustry.gen.Puddle
- blockOn() - Method in class mindustry.gen.UnitEntity
- blockOn() - Method in class mindustry.gen.UnitEntityLegacyMono
- blockOn() - Method in class mindustry.gen.UnitWaterMove
- blockOn() - Method in class mindustry.gen.WeatherState
- blockOreCoal - Static variable in class mindustry.gen.Iconc
- blockOreCopper - Static variable in class mindustry.gen.Iconc
- blockOreLead - Static variable in class mindustry.gen.Iconc
- blockOreScrap - Static variable in class mindustry.gen.Iconc
- blockOreThorium - Static variable in class mindustry.gen.Iconc
- blockOreTitanium - Static variable in class mindustry.gen.Iconc
- blockOver - Static variable in class mindustry.graphics.Layer
- blockOverdriveDome - Static variable in class mindustry.gen.Iconc
- blockOverdriveProjector - Static variable in class mindustry.gen.Iconc
- blockOverflowGate - Static variable in class mindustry.gen.Iconc
- blockParallax - Static variable in class mindustry.gen.Iconc
- blockPayloadConveyor - Static variable in class mindustry.gen.Iconc
- blockPayloadRouter - Static variable in class mindustry.gen.Iconc
- blockPebbles - Static variable in class mindustry.gen.Iconc
- blockPhantomFactory - Static variable in class mindustry.gen.Iconc
- blockPhaseConduit - Static variable in class mindustry.gen.Iconc
- blockPhaseConveyor - Static variable in class mindustry.gen.Iconc
- blockPhaseWall - Static variable in class mindustry.gen.Iconc
- blockPhaseWallLarge - Static variable in class mindustry.gen.Iconc
- blockPhaseWeaver - Static variable in class mindustry.gen.Iconc
- blockPine - Static variable in class mindustry.gen.Iconc
- BlockPlan(int, int, short, short, Object) - Constructor for class mindustry.game.Teams.BlockPlan
- blockPlastaniumCompressor - Static variable in class mindustry.gen.Iconc
- blockPlastaniumConveyor - Static variable in class mindustry.gen.Iconc
- blockPlastaniumWall - Static variable in class mindustry.gen.Iconc
- blockPlastaniumWallLarge - Static variable in class mindustry.gen.Iconc
- blockPlatedConduit - Static variable in class mindustry.gen.Iconc
- blockPneumaticDrill - Static variable in class mindustry.gen.Iconc
- blockPowerNode - Static variable in class mindustry.gen.Iconc
- blockPowerNodeLarge - Static variable in class mindustry.gen.Iconc
- blockPowerSource - Static variable in class mindustry.gen.Iconc
- blockPowerVoid - Static variable in class mindustry.gen.Iconc
- blockPulseConduit - Static variable in class mindustry.gen.Iconc
- blockPulverizer - Static variable in class mindustry.gen.Iconc
- blockPyratiteMixer - Static variable in class mindustry.gen.Iconc
- blockReconstructorBasis - Static variable in class mindustry.gen.Iconc
- blockReconstructorFunctor - Static variable in class mindustry.gen.Iconc
- blockReconstructorMorphism - Static variable in class mindustry.gen.Iconc
- blockReconstructorPrime - Static variable in class mindustry.gen.Iconc
- BlockRenderer - Class in mindustry.graphics
- BlockRenderer() - Constructor for class mindustry.graphics.BlockRenderer
- blockRepairPoint - Static variable in class mindustry.gen.Iconc
- blockResupplyPoint - Static variable in class mindustry.gen.Iconc
- blockRevenantFactory - Static variable in class mindustry.gen.Iconc
- blockRipple - Static variable in class mindustry.gen.Iconc
- blockRock - Static variable in class mindustry.gen.Iconc
- blockRotaryPump - Static variable in class mindustry.gen.Iconc
- blockRouter - Static variable in class mindustry.gen.Iconc
- blockRtgGenerator - Static variable in class mindustry.gen.Iconc
- blocks - mindustry.world.meta.StatUnit
- blocks - Variable in class mindustry.core.Renderer
- blocks - Variable in class mindustry.game.Teams.TeamData
-
Planned blocks for drones.
- blocks() - Method in class mindustry.core.ContentLoader
- Blocks - Class in mindustry.content
- Blocks() - Constructor for class mindustry.content.Blocks
- blockSalt - Static variable in class mindustry.gen.Iconc
- blockSaltWall - Static variable in class mindustry.gen.Iconc
- blockSalvo - Static variable in class mindustry.gen.Iconc
- blockSand - Static variable in class mindustry.gen.Iconc
- blockSandBoulder - Static variable in class mindustry.gen.Iconc
- blockSandWall - Static variable in class mindustry.gen.Iconc
- blockSandWater - Static variable in class mindustry.gen.Iconc
- blockScatter - Static variable in class mindustry.gen.Iconc
- blockScorch - Static variable in class mindustry.gen.Iconc
- blockScrapWall - Static variable in class mindustry.gen.Iconc
- blockScrapWallGigantic - Static variable in class mindustry.gen.Iconc
- blockScrapWallHuge - Static variable in class mindustry.gen.Iconc
- blockScrapWallLarge - Static variable in class mindustry.gen.Iconc
- blockSegment - Static variable in class mindustry.gen.Iconc
- blockSeparator - Static variable in class mindustry.gen.Iconc
- blockShale - Static variable in class mindustry.gen.Iconc
- blockShaleBoulder - Static variable in class mindustry.gen.Iconc
- blockShaleWall - Static variable in class mindustry.gen.Iconc
- blockShockMine - Static variable in class mindustry.gen.Iconc
- blockShrubs - Static variable in class mindustry.gen.Iconc
- blockSiliconCrucible - Static variable in class mindustry.gen.Iconc
- blockSiliconSmelter - Static variable in class mindustry.gen.Iconc
- blockSnapshot(short, short, byte[]) - Static method in class mindustry.core.NetClient
- blockSnapshot(short, short, byte[]) - Static method in class mindustry.gen.Call
- blockSnapshot(NetConnection, short, short, byte[]) - Static method in class mindustry.gen.Call
- blockSnow - Static variable in class mindustry.gen.Iconc
- blockSnowBoulder - Static variable in class mindustry.gen.Iconc
- blockSnowPine - Static variable in class mindustry.gen.Iconc
- blockSnowrock - Static variable in class mindustry.gen.Iconc
- blockSnowWall - Static variable in class mindustry.gen.Iconc
- blockSolarPanel - Static variable in class mindustry.gen.Iconc
- blockSolarPanelLarge - Static variable in class mindustry.gen.Iconc
- blockSorter - Static variable in class mindustry.gen.Iconc
- blockSpace - Static variable in class mindustry.gen.Iconc
- blockSpawn - Static variable in class mindustry.gen.Iconc
- blockSpectre - Static variable in class mindustry.gen.Iconc
- blockSpiritFactory - Static variable in class mindustry.gen.Iconc
- blockSporeCluster - Static variable in class mindustry.gen.Iconc
- blockSporeMoss - Static variable in class mindustry.gen.Iconc
- blockSporePine - Static variable in class mindustry.gen.Iconc
- blockSporePress - Static variable in class mindustry.gen.Iconc
- blockSporeWall - Static variable in class mindustry.gen.Iconc
- blocksSquared - mindustry.world.meta.StatUnit
- BlockStatus - Enum in mindustry.world.meta
- blockSteamGenerator - Static variable in class mindustry.gen.Iconc
- blockStone - Static variable in class mindustry.gen.Iconc
- blockStoneWall - Static variable in class mindustry.gen.Iconc
- blockSurgeTower - Static variable in class mindustry.gen.Iconc
- blockSurgeWall - Static variable in class mindustry.gen.Iconc
- blockSurgeWallLarge - Static variable in class mindustry.gen.Iconc
- blockSwarmer - Static variable in class mindustry.gen.Iconc
- blockSwitch - Static variable in class mindustry.gen.Iconc
- blockTaintedWater - Static variable in class mindustry.gen.Iconc
- blockTar - Static variable in class mindustry.gen.Iconc
- blockTauMechPad - Static variable in class mindustry.gen.Iconc
- blockTendrils - Static variable in class mindustry.gen.Iconc
- blockTetrativeReconstructor - Static variable in class mindustry.gen.Iconc
- blockThermalGenerator - Static variable in class mindustry.gen.Iconc
- blockThermalPump - Static variable in class mindustry.gen.Iconc
- blockThoriumReactor - Static variable in class mindustry.gen.Iconc
- blockThoriumWall - Static variable in class mindustry.gen.Iconc
- blockThoriumWallLarge - Static variable in class mindustry.gen.Iconc
- blockThruster - Static variable in class mindustry.gen.Iconc
- blockTitanFactory - Static variable in class mindustry.gen.Iconc
- blockTitaniumConveyor - Static variable in class mindustry.gen.Iconc
- blockTitaniumWall - Static variable in class mindustry.gen.Iconc
- blockTitaniumWallLarge - Static variable in class mindustry.gen.Iconc
- blockTridentShipPad - Static variable in class mindustry.gen.Iconc
- blockTsunami - Static variable in class mindustry.gen.Iconc
- blockUnder - Static variable in class mindustry.graphics.Layer
- blockUnderflowGate - Static variable in class mindustry.gen.Iconc
- blockUnit - Static variable in class mindustry.gen.Nulls
- BlockUnitc - Interface in mindustry.gen
-
Interface for
BlockUnitComp - BlockUnitUnit - Class in mindustry.gen
- BlockUnitUnit() - Constructor for class mindustry.gen.BlockUnitUnit
- blockUnloader - Static variable in class mindustry.content.Blocks
- blockUnloader - Static variable in class mindustry.gen.Iconc
- BlockUnloader - Class in mindustry.world.blocks.experimental
- BlockUnloader(String) - Constructor for class mindustry.world.blocks.experimental.BlockUnloader
- BlockUnloader.BlockUnloaderBuild - Class in mindustry.world.blocks.experimental
- BlockUnloaderBuild() - Constructor for class mindustry.world.blocks.experimental.BlockUnloader.BlockUnloaderBuild
- blockVault - Static variable in class mindustry.gen.Iconc
- blockWater - Static variable in class mindustry.gen.Iconc
- blockWaterExtractor - Static variable in class mindustry.gen.Iconc
- blockWave - Static variable in class mindustry.gen.Iconc
- blockWhiteTree - Static variable in class mindustry.gen.Iconc
- blockWhiteTreeDead - Static variable in class mindustry.gen.Iconc
- blockWraithFactory - Static variable in class mindustry.gen.Iconc
- bloom - Variable in class mindustry.core.Renderer
- bloom - Variable in class mindustry.graphics.g3d.PlanetRenderer
- bloom - Variable in class mindustry.type.Planet
-
Whether the bloom render effect is enabled.
- blue - Static variable in class mindustry.game.Team
- body - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- BombBulletType - Class in mindustry.entities.bullet
- BombBulletType() - Constructor for class mindustry.entities.bullet.BombBulletType
- BombBulletType(float, float) - Constructor for class mindustry.entities.bullet.BombBulletType
- BombBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.BombBulletType
- book - Static variable in class mindustry.gen.Icon
- book - Static variable in class mindustry.gen.Iconc
- bookOpen - Static variable in class mindustry.gen.Icon
- bookOpen - Static variable in class mindustry.gen.Iconc
- bookOpenSmall - Static variable in class mindustry.gen.Icon
- bookSmall - Static variable in class mindustry.gen.Icon
- bool() - Method in enum mindustry.net.Administration.Config
- bool(int) - Method in class mindustry.logic.LExecutor
- BooleanValue - Class in mindustry.world.meta.values
- BooleanValue(boolean) - Constructor for class mindustry.world.meta.values.BooleanValue
- boom - Static variable in class mindustry.gen.Sounds
- boost - mindustry.input.Binding
- boost - mindustry.logic.LUnitControl
- boost - Variable in class mindustry.ai.types.LogicAI
- boost - Variable in class mindustry.world.blocks.production.Cultivator.CultivatorBuild
- boost - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- boost() - Method in class mindustry.world.consumers.Consume
- boostEffect - mindustry.world.meta.Stat
- booster - mindustry.world.meta.Stat
- booster - Variable in class mindustry.world.consumers.Consume
-
If true, this consumer will be displayed as a boost input.
- BoosterListValue - Class in mindustry.world.meta.values
- BoosterListValue(float, float, float, boolean, Boolf<Liquid>) - Constructor for class mindustry.world.meta.values.BoosterListValue
- boostFrom - Static variable in class mindustry.graphics.Pal
- boosting - Variable in class mindustry.gen.Player
- boosting() - Method in class mindustry.gen.Player
- boosting() - Method in interface mindustry.gen.Playerc
- boosting(boolean) - Method in class mindustry.gen.Player
- boosting(boolean) - Method in interface mindustry.gen.Playerc
- boostMultiplier - Variable in class mindustry.type.UnitType
- boostScale - Variable in class mindustry.world.blocks.production.AttributeSmelter
- boostTo - Static variable in class mindustry.graphics.Pal
- border(Color) - Method in class mindustry.ui.BorderImage
- borderColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- borderColor - Variable in class mindustry.ui.BorderImage
- borderColor - Variable in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- BorderImage - Class in mindustry.ui
- BorderImage() - Constructor for class mindustry.ui.BorderImage
- BorderImage(TextureRegion, float) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Texture) - Constructor for class mindustry.ui.BorderImage
- BorderImage(Texture, float) - Constructor for class mindustry.ui.BorderImage
- boss - mindustry.logic.RadarTarget
- boss - Static variable in class mindustry.content.StatusEffects
- boss() - Method in class mindustry.core.GameState
- boss1 - Static variable in class mindustry.gen.Musics
- boss2 - Static variable in class mindustry.gen.Musics
- bossMusic - Variable in class mindustry.audio.SoundControl
-
music used explicitly after boss spawns
- botColor - Variable in class mindustry.world.blocks.liquid.Conduit
- botHalf(TextureRegion) - Method in interface mindustry.world.blocks.Autotiler
-
Get the buttom half of a texture
- botRegions - Variable in class mindustry.world.blocks.liquid.Conduit
- bottom - mindustry.ui.layout.BranchTreeLayout.TreeLocation
- bottom - mindustry.world.blocks.Autotiler.SliceMode
- bottom - Variable in class mindustry.world.draw.DrawMixer
- bottom - Variable in class mindustry.world.draw.DrawWeave
- bottomColor - Variable in class mindustry.world.blocks.production.Cultivator
- bottomColor - Variable in class mindustry.world.blocks.units.CommandCenter
- bottomRegion - Variable in class mindustry.world.blocks.liquid.LiquidBlock
- bottomRegion - Variable in class mindustry.world.blocks.power.ImpactReactor
- boulder - Static variable in class mindustry.content.Blocks
- Boulder - Class in mindustry.world.blocks.environment
- Boulder(String) - Constructor for class mindustry.world.blocks.environment.Boulder
- bounded - Static variable in class mindustry.gen.Nulls
- Boundedc - Interface in mindustry.gen
-
Interface for
BoundedComp - BoundedSlotAssignmentStrategy - Class in mindustry.ai.formations
-
BoundedSlotAssignmentStrategyis an abstract implementation ofSlotAssignmentStrategythat supports roles. - BoundedSlotAssignmentStrategy() - Constructor for class mindustry.ai.formations.BoundedSlotAssignmentStrategy
- bounds - Variable in class mindustry.ui.dialogs.ResearchDialog
- bounds() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- bounds() - Method in class mindustry.gen.BlockUnitUnit
- bounds() - Method in class mindustry.gen.BuilderLegsUnit
- bounds() - Method in class mindustry.gen.BuilderMechUnit
- bounds() - Method in class mindustry.gen.BuilderPayloadUnit
- bounds() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- bounds() - Method in class mindustry.gen.BuilderUnit
- bounds() - Method in class mindustry.gen.LegsUnit
- bounds() - Method in class mindustry.gen.MechUnit
- bounds() - Method in interface mindustry.gen.Unitc
- bounds() - Method in class mindustry.gen.UnitEntity
- bounds() - Method in class mindustry.gen.UnitEntityLegacyMono
- bounds() - Method in class mindustry.gen.UnitWaterMove
- bounds(int, int, Rect) - Method in class mindustry.world.Block
- bounds(Rect) - Method in class mindustry.entities.units.BuildPlan
- box - Static variable in class mindustry.gen.Icon
- box - Static variable in class mindustry.gen.Iconc
- boxSmall - Static variable in class mindustry.gen.Icon
- BranchTreeLayout - Class in mindustry.ui.layout
-
Algorithm taken from TreeLayout.
- BranchTreeLayout() - Constructor for class mindustry.ui.layout.BranchTreeLayout
- BranchTreeLayout.TreeAlignment - Enum in mindustry.ui.layout
- BranchTreeLayout.TreeLocation - Enum in mindustry.ui.layout
- break_block - mindustry.input.Binding
- breakable - Variable in class mindustry.world.Block
-
whether you can break this with rightclick
- breakable() - Method in class mindustry.world.Tile
- breakBlock - mindustry.net.Administration.ActionType
- breakBlock - Static variable in class mindustry.content.Fx
- breakBlock(int, int) - Method in class mindustry.input.InputHandler
- breaking - mindustry.game.Tutorial.TutorialStage
- breaking - mindustry.input.PlaceMode
- breaking - Variable in class mindustry.entities.units.BuildPlan
-
Whether this is a break request.
- breaking - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- breaking - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- breaking - Variable in class mindustry.game.EventType.BuildSelectEvent
- breakInvalid - Static variable in class mindustry.graphics.Pal
- breaks - Static variable in class mindustry.gen.Sounds
- breakSound - Variable in class mindustry.world.Block
-
Sounds made when this block breaks.
- brequest - Variable in class mindustry.input.InputHandler
- bridge - mindustry.world.meta.PowerType
- bridgeConduit - Static variable in class mindustry.content.Blocks
- bridgeRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- brightness - Variable in class mindustry.world.blocks.power.LightBlock
- broken - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- brush(Seq<Tile>, int) - Method in class mindustry.maps.generators.BasicGenerator
- brushSize - Variable in class mindustry.editor.MapEditor
- brushSizes - Static variable in class mindustry.editor.MapEditor
- bryde - Static variable in class mindustry.content.UnitTypes
- bubble - Static variable in class mindustry.content.Fx
- buffer - Variable in class mindustry.graphics.g3d.PlanetRenderer
- buffer - Variable in class mindustry.ui.dialogs.PlanetDialog
- buffer - Variable in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- buffer - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- bufferCapacity - Variable in class mindustry.world.blocks.distribution.BufferedItemBridge
- buffered - Variable in class mindustry.world.consumers.ConsumePower
-
True if the module can store power.
- BufferedItemBridge - Class in mindustry.world.blocks.distribution
- BufferedItemBridge(String) - Constructor for class mindustry.world.blocks.distribution.BufferedItemBridge
- BufferedItemBridge.BufferedItemBridgeBuild - Class in mindustry.world.blocks.distribution
- BufferedItemBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- BufferItem - Class in mindustry.gen
-
Bits used: 40 / 64
item [0..8]
time [8..40] - BufferItem() - Constructor for class mindustry.gen.BufferItem
- buffers - Variable in class mindustry.world.DirectionalItemBuffer
- bufferSize - Static variable in class mindustry.Vars
-
IO buffer size.
- build - mindustry.logic.LUnitControl
- build - Static variable in class mindustry.core.Version
-
Build number, e.g.
- build - Variable in class mindustry.game.EventType.PickupEvent
- build - Variable in class mindustry.gen.ForceDraw
- build - Static variable in class mindustry.gen.Groups
- build - Static variable in class mindustry.gen.Sounds
- build - Static variable in class mindustry.graphics.Shaders
- build - Variable in class mindustry.io.SaveMeta
- build - Variable in class mindustry.maps.Map
-
Build that this map was created in.
- build - Variable in class mindustry.world.blocks.payloads.BuildPayload
- build - Variable in class mindustry.world.Tile
-
Tile entity, usually null.
- build() - Method in class mindustry.editor.MapEditorDialog
- build() - Method in class mindustry.entities.units.BuildPlan
- build() - Method in class mindustry.gen.ForceDraw
- build() - Method in interface mindustry.gen.ForceDrawc
- build() - Method in class mindustry.net.Streamable.StreamBuilder
- build(int) - Method in class mindustry.core.World
- build(int, int) - Method in class mindustry.core.World
- build(Group) - Method in class mindustry.ui.fragments.BlockConfigFragment
- build(Group) - Method in class mindustry.ui.fragments.BlockInventoryFragment
- build(Group) - Method in class mindustry.ui.fragments.FadeInFragment
- build(Group) - Method in class mindustry.ui.fragments.Fragment
- build(Group) - Method in class mindustry.ui.fragments.HudFragment
- build(Group) - Method in class mindustry.ui.fragments.LoadingFragment
- build(Group) - Method in class mindustry.ui.fragments.MenuFragment
- build(Group) - Method in class mindustry.ui.fragments.MinimapFragment
- build(Group) - Method in class mindustry.ui.fragments.PlacementFragment
- build(Group) - Method in class mindustry.ui.fragments.PlayerListFragment
- build(Table) - Method in interface mindustry.game.Objectives.Objective
-
Build a display for this zone requirement.
- build(Table) - Method in class mindustry.logic.LStatement
- build(Table) - Method in class mindustry.logic.LStatements.CommentStatement
- build(Table) - Method in class mindustry.logic.LStatements.ControlStatement
- build(Table) - Method in class mindustry.logic.LStatements.DrawFlushStatement
- build(Table) - Method in class mindustry.logic.LStatements.DrawStatement
- build(Table) - Method in class mindustry.logic.LStatements.EndStatement
- build(Table) - Method in class mindustry.logic.LStatements.GetLinkStatement
- build(Table) - Method in class mindustry.logic.LStatements.InvalidStatement
- build(Table) - Method in class mindustry.logic.LStatements.JumpStatement
- build(Table) - Method in class mindustry.logic.LStatements.OperationStatement
- build(Table) - Method in class mindustry.logic.LStatements.PrintFlushStatement
- build(Table) - Method in class mindustry.logic.LStatements.PrintStatement
- build(Table) - Method in class mindustry.logic.LStatements.RadarStatement
- build(Table) - Method in class mindustry.logic.LStatements.ReadStatement
- build(Table) - Method in class mindustry.logic.LStatements.SensorStatement
- build(Table) - Method in class mindustry.logic.LStatements.SetStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitBindStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitControlStatement
- build(Table) - Method in class mindustry.logic.LStatements.UnitLocateStatement
- build(Table) - Method in class mindustry.logic.LStatements.WriteStatement
- build(Table) - Method in class mindustry.maps.filters.FilterOption
- build(Building, Table) - Method in class mindustry.world.consumers.Consume
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItemFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeItems
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquid
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- build(Building, Table) - Method in class mindustry.world.consumers.ConsumePower
- build(LAssembler) - Method in class mindustry.logic.LStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.CommentStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ControlStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.DrawFlushStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.DrawStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.EndStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.GetLinkStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.InvalidStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.JumpStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.OperationStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PrintFlushStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.PrintStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.RadarStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.ReadStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SensorStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.SetStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitBindStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitControlStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitLocateStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.UnitRadarStatement
- build(LAssembler) - Method in class mindustry.logic.LStatements.WriteStatement
- build(ForceProjector.ForceBuild) - Method in class mindustry.gen.ForceDraw
- build(ForceProjector.ForceBuild) - Method in interface mindustry.gen.ForceDrawc
- Build - Class in mindustry.world
- Build() - Constructor for class mindustry.world.Build
- buildBlending(Tile, int, BuildPlan[], boolean) - Method in interface mindustry.world.blocks.Autotiler
- buildConfiguration(Table) - Method in class mindustry.gen.Building
- buildConfiguration(Table) - Method in interface mindustry.gen.Buildingc
-
Called when this block is tapped to build a UI on the table.
- buildConfiguration(Table) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.CommandCenter.CommandBuild
- buildConfiguration(Table) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- buildCost - mindustry.world.meta.Stat
- buildCost - Variable in class mindustry.world.Block
-
Cost of building this block; do not modify directly!
- buildCost - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- buildCostMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for buildings resource cost.
- buildCostMultiplier - Variable in class mindustry.world.Block
-
Multiplier for speed of building this block.
- builder - Variable in class mindustry.game.EventType.BuildSelectEvent
- builder - Static variable in class mindustry.gen.Nulls
- builder() - Method in class mindustry.gen.Player
- builder() - Method in interface mindustry.gen.Playerc
- BuilderAI - Class in mindustry.ai.types
- BuilderAI() - Constructor for class mindustry.ai.types.BuilderAI
- Builderc - Interface in mindustry.gen
-
Interface for
BuilderComp - BuilderLegsUnit - Class in mindustry.gen
- BuilderLegsUnit() - Constructor for class mindustry.gen.BuilderLegsUnit
- BuilderMechUnit - Class in mindustry.gen
- BuilderMechUnit() - Constructor for class mindustry.gen.BuilderMechUnit
- BuilderPayloadUnit - Class in mindustry.gen
- BuilderPayloadUnit() - Constructor for class mindustry.gen.BuilderPayloadUnit
- BuilderPayloadUnitLegacyQuad - Class in mindustry.gen
- BuilderPayloadUnitLegacyQuad() - Constructor for class mindustry.gen.BuilderPayloadUnitLegacyQuad
- BuilderUnit - Class in mindustry.gen
- BuilderUnit() - Constructor for class mindustry.gen.BuilderUnit
- buildFrom() - Method in class mindustry.logic.LStatements.RadarStatement
- buildFrom() - Method in class mindustry.logic.LStatements.UnitRadarStatement
- buildHex(Color, int, boolean, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildHex(HexMesher, int, boolean, float, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildIcosphere(int, float) - Static method in class mindustry.graphics.g3d.MeshBuilder
- buildIcosphere(int, float, Color) - Static method in class mindustry.graphics.g3d.MeshBuilder
- building - mindustry.logic.LLocate
- building - Static variable in class mindustry.gen.Nulls
- building(int) - Method in class mindustry.logic.LExecutor
- Building - Class in mindustry.gen
- Building() - Constructor for class mindustry.gen.Building
- Buildingc - Interface in mindustry.gen
-
Interface for
BuildingComp - buildingRange - Static variable in class mindustry.Vars
-
range for building
- buildingsBuilt - Variable in class mindustry.game.GameStats
-
Friendly buildings fully built.
- buildingsDeconstructed - Variable in class mindustry.game.GameStats
-
Friendly buildings fully deconstructed.
- buildingsDestroyed - Variable in class mindustry.game.GameStats
-
Friendly buildings destroyed.
- BuildPayload - Class in mindustry.world.blocks.payloads
- BuildPayload(Building) - Constructor for class mindustry.world.blocks.payloads.BuildPayload
- BuildPayload(Block, Team) - Constructor for class mindustry.world.blocks.payloads.BuildPayload
- buildPlacementUI(Table) - Method in class mindustry.input.DesktopInput
- buildPlacementUI(Table) - Method in class mindustry.input.InputHandler
- buildPlacementUI(Table) - Method in class mindustry.input.MobileInput
- buildPlan() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- buildPlan() - Method in interface mindustry.gen.Builderc
-
Return the build request currently active, or the one at the top of the queue.
- buildPlan() - Method in class mindustry.gen.BuilderLegsUnit
- buildPlan() - Method in class mindustry.gen.BuilderMechUnit
- buildPlan() - Method in class mindustry.gen.BuilderPayloadUnit
- buildPlan() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- buildPlan() - Method in class mindustry.gen.BuilderUnit
- BuildPlan - Class in mindustry.entities.units
-
Class for storing build requests.
- BuildPlan() - Constructor for class mindustry.entities.units.BuildPlan
- BuildPlan(int, int) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a remove request.
- BuildPlan(int, int, int, Block) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a build request.
- BuildPlan(int, int, int, Block, Object) - Constructor for class mindustry.entities.units.BuildPlan
-
This creates a build request with a config.
- BuildSelectEvent(Tile, Team, Builderc, boolean) - Constructor for class mindustry.game.EventType.BuildSelectEvent
- buildSpeed - mindustry.world.meta.Stat
- buildSpeed - Variable in class mindustry.type.UnitType
- buildSpeed - Variable in class mindustry.world.blocks.experimental.BlockForge
- buildSpeedMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for building speed.
- buildString() - Static method in class mindustry.core.Version
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>) - Static method in class mindustry.world.blocks.ItemSelection
- buildTable(Table, Seq<T>, Prov<T>, Cons<T>, boolean) - Static method in class mindustry.world.blocks.ItemSelection
- buildTime - mindustry.world.meta.Stat
- buildType - Variable in class mindustry.world.Block
- buildUI(Group) - Method in class mindustry.input.DesktopInput
- buildUI(Group) - Method in class mindustry.input.InputHandler
- buildUI(Group) - Method in class mindustry.input.MobileInput
- buildup - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- buildVisibility - Variable in class mindustry.world.Block
-
Whether this block is visible and can currently be built.
- BuildVisibility - Enum in mindustry.world.meta
- buildWasAutoPaused - Variable in class mindustry.input.InputHandler
- buildWorld(float, float) - Method in class mindustry.core.World
- builtin - mindustry.maps.Maps.ShuffleMode
- bullet - mindustry.ctype.ContentType
- bullet - mindustry.world.meta.Stat
- bullet - Variable in class mindustry.entities.units.WeaponMount
-
current bullet for continuous weapons
- bullet - Static variable in class mindustry.gen.Groups
- bullet - Static variable in class mindustry.gen.Nulls
- bullet - Static variable in class mindustry.graphics.Layer
- bullet - Variable in class mindustry.type.Weapon
-
bullet shot
- bullet(int) - Method in class mindustry.core.ContentLoader
- bullet(BulletType, float) - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- bullet(BulletType, float) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- Bullet - Class in mindustry.gen
- Bullet() - Constructor for class mindustry.gen.Bullet
- Bulletc - Interface in mindustry.gen
-
Interface for
BulletComp - bulletDamage - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- bulletLifetime - Variable in class mindustry.world.blocks.distribution.MassDriver
- bullets() - Method in class mindustry.core.ContentLoader
- Bullets - Class in mindustry.content
- Bullets() - Constructor for class mindustry.content.Bullets
- bulletSpeed - Variable in class mindustry.world.blocks.distribution.MassDriver
- BulletType - Class in mindustry.entities.bullet
- BulletType() - Constructor for class mindustry.entities.bullet.BulletType
- BulletType(float, float) - Constructor for class mindustry.entities.bullet.BulletType
- bulletYellow - Static variable in class mindustry.graphics.Pal
- bulletYellowBack - Static variable in class mindustry.graphics.Pal
- BurnerGenerator - Class in mindustry.world.blocks.power
- BurnerGenerator(String) - Constructor for class mindustry.world.blocks.power.BurnerGenerator
- BurnerGenerator.BurnerGeneratorBuild - Class in mindustry.world.blocks.power
- BurnerGeneratorBuild() - Constructor for class mindustry.world.blocks.power.BurnerGenerator.BurnerGeneratorBuild
- burning - Static variable in class mindustry.content.Fx
- burning - Static variable in class mindustry.content.StatusEffects
- burstSpacing - Variable in class mindustry.world.blocks.defense.turrets.Turret
- button - Static variable in class mindustry.gen.Tex
- button - Variable in class mindustry.logic.LCanvas.JumpCurve
- buttonClick - Static variable in class mindustry.gen.Sounds
- buttonDisabled - Static variable in class mindustry.gen.Tex
- buttonDown - Static variable in class mindustry.gen.Tex
- buttonEdge1 - Static variable in class mindustry.gen.Tex
- buttonEdge2 - Static variable in class mindustry.gen.Tex
- buttonEdge3 - Static variable in class mindustry.gen.Tex
- buttonEdge4 - Static variable in class mindustry.gen.Tex
- buttonEdgeOver4 - Static variable in class mindustry.gen.Tex
- buttonOver - Static variable in class mindustry.gen.Tex
- buttonRed - Static variable in class mindustry.gen.Tex
- buttonRight - Static variable in class mindustry.gen.Tex
- buttonRightDisabled - Static variable in class mindustry.gen.Tex
- buttonRightDown - Static variable in class mindustry.gen.Tex
- buttonRightOver - Static variable in class mindustry.gen.Tex
- buttonSelect - Static variable in class mindustry.gen.Tex
- buttonSquare - Static variable in class mindustry.gen.Tex
- buttonSquareDown - Static variable in class mindustry.gen.Tex
- buttonSquareOver - Static variable in class mindustry.gen.Tex
- buttonTrans - Static variable in class mindustry.gen.Tex
- BVar(int) - Constructor for class mindustry.logic.LAssembler.BVar
- byName(String) - Method in class mindustry.maps.Maps
- byteOutput - Variable in class mindustry.io.SaveFileReader
- byteOutputSmall - Variable in class mindustry.io.SaveFileReader
- bytes - Variable in class mindustry.net.Packets.InvokePacket
C
- C - mindustry.game.GameStats.Rank
- CachedTile - Class in mindustry.world
-
A tile which does not trigger change events and whose entity types are cached.
- CachedTile() - Constructor for class mindustry.world.CachedTile
- cacheFile() - Method in class mindustry.maps.Map
- cacheLayer - Variable in class mindustry.world.Block
-
Cache layer.
- CacheLayer - Enum in mindustry.graphics
- calculateDriftOffset(Vec3, Seq<SlotAssignment>, FormationPattern) - Method in class mindustry.ai.formations.FormationMotionModerator
-
Calculates the drift offset when members are in the given set of slots for the specified pattern.
- calculateNumberOfSlots(Seq<SlotAssignment>) - Method in class mindustry.ai.formations.BoundedSlotAssignmentStrategy
- calculateNumberOfSlots(Seq<SlotAssignment>) - Method in class mindustry.ai.formations.DistanceAssignmentStrategy
- calculateNumberOfSlots(Seq<SlotAssignment>) - Method in class mindustry.ai.formations.FreeSlotAssignmentStrategy
- calculateNumberOfSlots(Seq<SlotAssignment>) - Method in interface mindustry.ai.formations.SlotAssignmentStrategy
-
Calculates the number of slots from the assignment data.
- calculateRank(Sector) - Method in class mindustry.game.GameStats
- calculateSlotLocation(Vec3, int) - Method in class mindustry.ai.formations.FormationPattern
-
Returns the location of the given slot index.
- calculateSlotLocation(Vec3, int) - Method in class mindustry.ai.formations.patterns.CircleFormation
- calculateSlotLocation(Vec3, int) - Method in class mindustry.ai.formations.patterns.SquareFormation
- Call - Class in mindustry.gen
-
Autogenerated file.
- Call() - Constructor for class mindustry.gen.Call
- cam - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
Camera used for rendering.
- camDir - Variable in class mindustry.graphics.Shaders.PlanetShader
- camera - Variable in class mindustry.graphics.Shaders.AtmosphereShader
- camLength - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- campaignOnly - mindustry.world.meta.BuildVisibility
- camPos - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
Camera direction relative to the planet.
- canBack() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- canBeBuilt() - Method in class mindustry.world.Block
- canBoost - mindustry.world.meta.Stat
- canBoost - Variable in class mindustry.type.UnitType
- canBreak(Tile) - Method in class mindustry.world.Block
- canBreak(Tile) - Method in class mindustry.world.blocks.storage.CoreBlock
- cancel - Static variable in class mindustry.gen.Icon
- cancel - Static variable in class mindustry.gen.Iconc
- cancelSmall - Static variable in class mindustry.gen.Icon
- canControl() - Method in interface mindustry.world.blocks.ControlBlock
- canControl() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- canCreate(Team, UnitType) - Static method in class mindustry.entities.Units
- canDrown - Variable in class mindustry.type.UnitType
- canDrown() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- canDrown() - Method in class mindustry.gen.BlockUnitUnit
- canDrown() - Method in class mindustry.gen.BuilderLegsUnit
- canDrown() - Method in class mindustry.gen.BuilderMechUnit
- canDrown() - Method in class mindustry.gen.BuilderPayloadUnit
- canDrown() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- canDrown() - Method in class mindustry.gen.BuilderUnit
- canDrown() - Method in interface mindustry.gen.Flyingc
- canDrown() - Method in class mindustry.gen.LegsUnit
- canDrown() - Method in class mindustry.gen.MechUnit
- canDrown() - Method in interface mindustry.gen.Unitc
- canDrown() - Method in class mindustry.gen.UnitEntity
- canDrown() - Method in class mindustry.gen.UnitEntityLegacyMono
- canDrown() - Method in class mindustry.gen.UnitWaterMove
- canDump(Building, Item) - Method in class mindustry.gen.Building
- canDump(Building, Item) - Method in interface mindustry.gen.Buildingc
-
Used for dumping items.
- canDump(Building, Item) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- canDump(Building, Item) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- canDump(Building, Item) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- canDumpLiquid(Building, Liquid) - Method in class mindustry.gen.Building
- canDumpLiquid(Building, Liquid) - Method in interface mindustry.gen.Buildingc
- canDumpLiquid(Building, Liquid) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- canExtinguish() - Method in class mindustry.type.Liquid
- canForward() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- canGameOver - Variable in class mindustry.game.Rules
-
Whether a gameover can happen at all.
- canHeal - Variable in class mindustry.type.UnitType
-
Whether the unit can heal blocks.
- canInteract(Team, Team) - Method in class mindustry.game.Teams
- canInteract(Player, Building) - Static method in class mindustry.entities.Units
- canMine(Item) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- canMine(Item) - Method in class mindustry.gen.BlockUnitUnit
- canMine(Item) - Method in class mindustry.gen.BuilderLegsUnit
- canMine(Item) - Method in class mindustry.gen.BuilderMechUnit
- canMine(Item) - Method in class mindustry.gen.BuilderPayloadUnit
- canMine(Item) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- canMine(Item) - Method in class mindustry.gen.BuilderUnit
- canMine(Item) - Method in class mindustry.gen.LegsUnit
- canMine(Item) - Method in class mindustry.gen.MechUnit
- canMine(Item) - Method in interface mindustry.gen.Minerc
- canMine(Item) - Method in class mindustry.gen.UnitEntity
- canMine(Item) - Method in class mindustry.gen.UnitEntityLegacyMono
- canMine(Item) - Method in class mindustry.gen.UnitWaterMove
- canMine(Tile) - Method in class mindustry.world.blocks.production.Drill
- canNext() - Method in class mindustry.game.Tutorial
- canOverdrive - Variable in class mindustry.world.Block
-
Whether the overdrive core has any effect on this block.
- canPass(int, int) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- canPass(int, int) - Method in class mindustry.gen.BlockUnitUnit
- canPass(int, int) - Method in class mindustry.gen.BuilderLegsUnit
- canPass(int, int) - Method in class mindustry.gen.BuilderMechUnit
- canPass(int, int) - Method in class mindustry.gen.BuilderPayloadUnit
- canPass(int, int) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- canPass(int, int) - Method in class mindustry.gen.BuilderUnit
- canPass(int, int) - Method in class mindustry.gen.Bullet
- canPass(int, int) - Method in class mindustry.gen.LegsUnit
- canPass(int, int) - Method in class mindustry.gen.MechUnit
- canPass(int, int) - Method in class mindustry.gen.UnitEntity
- canPass(int, int) - Method in class mindustry.gen.UnitEntityLegacyMono
- canPass(int, int) - Method in class mindustry.gen.UnitWaterMove
- canPass(int, int) - Method in interface mindustry.gen.Velc
- canPassOn() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- canPassOn() - Method in class mindustry.gen.BlockUnitUnit
- canPassOn() - Method in class mindustry.gen.BuilderLegsUnit
- canPassOn() - Method in class mindustry.gen.BuilderMechUnit
- canPassOn() - Method in class mindustry.gen.BuilderPayloadUnit
- canPassOn() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- canPassOn() - Method in class mindustry.gen.BuilderUnit
- canPassOn() - Method in class mindustry.gen.Bullet
- canPassOn() - Method in class mindustry.gen.LegsUnit
- canPassOn() - Method in class mindustry.gen.MechUnit
- canPassOn() - Method in class mindustry.gen.UnitEntity
- canPassOn() - Method in class mindustry.gen.UnitEntityLegacyMono
- canPassOn() - Method in class mindustry.gen.UnitWaterMove
- canPassOn() - Method in interface mindustry.gen.Velc
- canPickup() - Method in class mindustry.gen.Building
- canPickup() - Method in interface mindustry.gen.Buildingc
- canPickup() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- canPickup() - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- canPickup() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- canPickup() - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- canPickup(Building) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- canPickup(Building) - Method in class mindustry.gen.BuilderPayloadUnit
- canPickup(Building) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- canPickup(Building) - Method in interface mindustry.gen.Payloadc
- canPickup(Unit) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- canPickup(Unit) - Method in class mindustry.gen.BuilderPayloadUnit
- canPickup(Unit) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- canPickup(Unit) - Method in interface mindustry.gen.Payloadc
- canPickupPayload(Payload) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- canPickupPayload(Payload) - Method in class mindustry.gen.BuilderPayloadUnit
- canPickupPayload(Payload) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- canPickupPayload(Payload) - Method in interface mindustry.gen.Payloadc
- canPlaceOn(Tile, Team) - Method in class mindustry.world.Block
-
Returns whether or not this block can be place on the specified
- canPlaceOn(Tile, Team) - Method in class mindustry.world.blocks.power.ThermalGenerator
- canPlaceOn(Tile, Team) - Method in class mindustry.world.blocks.production.Drill
- canPlaceOn(Tile, Team) - Method in class mindustry.world.blocks.production.Pump
- canPlaceOn(Tile, Team) - Method in class mindustry.world.blocks.production.SolidPump
- canPlaceOn(Tile, Team) - Method in class mindustry.world.blocks.storage.CoreBlock
- canPrev() - Method in class mindustry.game.Tutorial
- canPump(Tile) - Method in class mindustry.world.blocks.production.Pump
- canPump(Tile) - Method in class mindustry.world.blocks.production.SolidPump
- canRedo() - Method in class mindustry.editor.MapEditor
- canRedo() - Method in class mindustry.editor.OperationStack
- canReplace(Block) - Method in class mindustry.world.Block
- canReplace(Block) - Method in class mindustry.world.blocks.defense.Wall
- canReplace(Block) - Method in class mindustry.world.blocks.storage.CoreBlock
- canShoot() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- canShoot() - Method in class mindustry.gen.BlockUnitUnit
- canShoot() - Method in class mindustry.gen.BuilderLegsUnit
- canShoot() - Method in class mindustry.gen.BuilderMechUnit
- canShoot() - Method in class mindustry.gen.BuilderPayloadUnit
- canShoot() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- canShoot() - Method in class mindustry.gen.BuilderUnit
- canShoot() - Method in class mindustry.gen.LegsUnit
- canShoot() - Method in class mindustry.gen.MechUnit
- canShoot() - Method in interface mindustry.gen.Unitc
- canShoot() - Method in class mindustry.gen.UnitEntity
- canShoot() - Method in class mindustry.gen.UnitEntityLegacyMono
- canShoot() - Method in class mindustry.gen.UnitWaterMove
- canShoot() - Method in interface mindustry.gen.Weaponsc
- canShoot() - Method in class mindustry.input.InputHandler
- canUndo() - Method in class mindustry.editor.MapEditor
- canUndo() - Method in class mindustry.editor.OperationStack
- canvas - Variable in class mindustry.logic.LogicDialog
- cap() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- cap() - Method in class mindustry.gen.BlockUnitUnit
- cap() - Method in class mindustry.gen.BuilderLegsUnit
- cap() - Method in class mindustry.gen.BuilderMechUnit
- cap() - Method in class mindustry.gen.BuilderPayloadUnit
- cap() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- cap() - Method in class mindustry.gen.BuilderUnit
- cap() - Method in class mindustry.gen.LegsUnit
- cap() - Method in class mindustry.gen.MechUnit
- cap() - Method in interface mindustry.gen.Unitc
- cap() - Method in class mindustry.gen.UnitEntity
- cap() - Method in class mindustry.gen.UnitEntityLegacyMono
- cap() - Method in class mindustry.gen.UnitWaterMove
- capacities - Variable in class mindustry.world.blocks.units.Reconstructor
- capacities - Variable in class mindustry.world.blocks.units.UnitFactory
- capacity - Variable in class mindustry.world.blocks.distribution.Junction
- capacity - Variable in class mindustry.world.consumers.ConsumePower
-
The maximum power capacity in power units.
- capRegion - Variable in class mindustry.world.blocks.liquid.ArmoredConduit
- capRegion - Variable in class mindustry.world.blocks.power.BurnerGenerator
- captureWave - Variable in class mindustry.type.SectorPreset
- carrier - Variable in class mindustry.game.EventType.PickupEvent
- casing1 - Static variable in class mindustry.content.Fx
- casing2 - Static variable in class mindustry.content.Fx
- casing2Double - Static variable in class mindustry.content.Fx
- casing3 - Static variable in class mindustry.content.Fx
- casing3Double - Static variable in class mindustry.content.Fx
- casing4 - Static variable in class mindustry.content.Fx
- category - Variable in class mindustry.world.Block
-
Category in place menu.
- category - Variable in enum mindustry.world.meta.Stat
- category() - Method in enum mindustry.input.Binding
- Category - Enum in mindustry.type
- category_next - mindustry.input.Binding
- category_prev - mindustry.input.Binding
- cautiousLoad(Runnable) - Method in class mindustry.game.Saves.SaveSlot
- cblock - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
-
The recipe of the block that is being constructed.
- cblock() - Method in class mindustry.world.Tile
- cdump - Variable in class mindustry.gen.Building
- cdump() - Method in class mindustry.gen.Building
- cdump() - Method in interface mindustry.gen.Buildingc
- cdump(byte) - Method in class mindustry.gen.Building
- cdump(byte) - Method in interface mindustry.gen.Buildingc
- ceil - mindustry.logic.LogicOp
- cellColor(Unit) - Method in class mindustry.type.UnitType
- cellRegion - Variable in class mindustry.type.UnitType
- cells(int) - Method in class mindustry.maps.generators.BasicGenerator
- cells(int, int, int, int) - Method in class mindustry.maps.generators.BasicGenerator
- center - mindustry.ui.layout.BranchTreeLayout.TreeAlignment
- center - Variable in class mindustry.type.Sector.SectorRect
- center() - Method in class mindustry.editor.MapView
- centerX - Variable in class mindustry.ai.BaseRegistry.BasePart
- centerX() - Method in class mindustry.world.Tile
- centerY - Variable in class mindustry.ai.BaseRegistry.BasePart
- centerY() - Method in class mindustry.world.Tile
- chained - Variable in class mindustry.world.blocks.defense.Door.DoorBuild
- chance - Variable in class mindustry.entities.abilities.MoveLightningAbility
- chance - Variable in class mindustry.maps.filters.RandomItemFilter
- chance - Variable in class mindustry.maps.filters.ScatterFilter
- chance() - Method in class mindustry.maps.filters.GenerateFilter
- chanceDeflect - Variable in class mindustry.world.blocks.defense.Wall
-
Bullet deflection chance.
- change - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.editor.EditorTile
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.world.CachedTile
- changeBuild(Team, Prov<Building>, int) - Method in class mindustry.world.Tile
- changed - Variable in class mindustry.maps.filters.FilterOption
- changed() - Method in class mindustry.editor.EditorTile
- changed() - Method in class mindustry.world.Tile
- changePattern(FormationPattern) - Method in class mindustry.ai.formations.Formation
-
Changes the pattern of this formation and updates slot assignments if the number of member is supported by the given pattern.
- changing - Variable in class mindustry.world.Tile
- chargeBatteries(float) - Method in class mindustry.world.blocks.power.PowerGraph
- chargeBeginEffect - Variable in class mindustry.world.blocks.defense.turrets.ChargeTurret
- chargeEffect - Variable in class mindustry.world.blocks.defense.turrets.ChargeTurret
- chargeEffects - Variable in class mindustry.world.blocks.defense.turrets.ChargeTurret
- chargeMaxDelay - Variable in class mindustry.world.blocks.defense.turrets.ChargeTurret
- chargeSound - Variable in class mindustry.type.Weapon
-
sound used for weapons that have a delay
- chargeSound - Variable in class mindustry.world.blocks.defense.turrets.ChargeTurret
- chargeTime - Variable in class mindustry.world.blocks.defense.turrets.ChargeTurret
- ChargeTurret - Class in mindustry.world.blocks.defense.turrets
- ChargeTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ChargeTurret
- ChargeTurret.ChargeTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ChargeTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ChargeTurret.ChargeTurretBuild
- charr - Static variable in class mindustry.content.Blocks
- charset - Static variable in class mindustry.Vars
-
global charset, since Android doesn't support the Charsets class
- chartBar - Static variable in class mindustry.gen.Icon
- chartBar - Static variable in class mindustry.gen.Iconc
- chartBarSmall - Static variable in class mindustry.gen.Icon
- chat - mindustry.input.Binding
- chat - Static variable in class mindustry.gen.Icon
- chat - Static variable in class mindustry.gen.Iconc
- chat - Static variable in class mindustry.ui.Fonts
- chat_history_next - mindustry.input.Binding
- chat_history_prev - mindustry.input.Binding
- chat_scroll - mindustry.input.Binding
- chatFilters - Variable in class mindustry.net.Administration
- chatfrag - Variable in class mindustry.core.UI
- ChatFragment - Class in mindustry.ui.fragments
- ChatFragment() - Constructor for class mindustry.ui.fragments.ChatFragment
- chatSmall - Static variable in class mindustry.gen.Icon
- cheat - Variable in class mindustry.game.Rules.TeamRule
-
If true, blocks don't require power or resources.
- cheating() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- cheating() - Method in class mindustry.gen.BlockUnitUnit
- cheating() - Method in class mindustry.gen.BuilderLegsUnit
- cheating() - Method in class mindustry.gen.BuilderMechUnit
- cheating() - Method in class mindustry.gen.BuilderPayloadUnit
- cheating() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- cheating() - Method in class mindustry.gen.BuilderUnit
- cheating() - Method in class mindustry.gen.Building
- cheating() - Method in class mindustry.gen.Bullet
- cheating() - Method in class mindustry.gen.LaunchPayload
- cheating() - Method in class mindustry.gen.LegsUnit
- cheating() - Method in class mindustry.gen.MechUnit
- cheating() - Method in class mindustry.gen.PosTeam
- cheating() - Method in interface mindustry.gen.Teamc
- cheating() - Method in class mindustry.gen.UnitEntity
- cheating() - Method in class mindustry.gen.UnitEntityLegacyMono
- cheating() - Method in class mindustry.gen.UnitWaterMove
- checkChanges() - Method in class mindustry.graphics.FloorRenderer
- checkDisabled - Static variable in class mindustry.gen.Tex
- checkDump(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checkIncoming() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- checkLogicAI(LExecutor, Object) - Static method in class mindustry.logic.LExecutor.UnitControlI
-
Checks is a unit is valid for logic AI control, and returns the controller.
- checkNegative() - Method in class mindustry.type.ItemSeq
- checkOff - Static variable in class mindustry.gen.Tex
- checkOn - Static variable in class mindustry.gen.Tex
- checkOnDisabled - Static variable in class mindustry.gen.Tex
- checkOnOver - Static variable in class mindustry.gen.Tex
- checkOver - Static variable in class mindustry.gen.Tex
- checkRadius(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- checkSolid() - Method in class mindustry.gen.Building
- checkSolid() - Method in interface mindustry.gen.Buildingc
- checkSolid() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- checkSolid() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- checkStats() - Method in class mindustry.ctype.UnlockableContent
-
Checks stat initialization state.
- checkTarget(boolean, boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- checkTarget(boolean, boolean) - Method in class mindustry.gen.BlockUnitUnit
- checkTarget(boolean, boolean) - Method in class mindustry.gen.BuilderLegsUnit
- checkTarget(boolean, boolean) - Method in class mindustry.gen.BuilderMechUnit
- checkTarget(boolean, boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- checkTarget(boolean, boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- checkTarget(boolean, boolean) - Method in class mindustry.gen.BuilderUnit
- checkTarget(boolean, boolean) - Method in interface mindustry.gen.Flyingc
- checkTarget(boolean, boolean) - Method in class mindustry.gen.LegsUnit
- checkTarget(boolean, boolean) - Method in class mindustry.gen.MechUnit
- checkTarget(boolean, boolean) - Method in class mindustry.gen.UnitEntity
- checkTarget(boolean, boolean) - Method in class mindustry.gen.UnitEntityLegacyMono
- checkTarget(boolean, boolean) - Method in class mindustry.gen.UnitWaterMove
- checkTargetTimer(Object) - Method in class mindustry.ai.types.LogicAI
- checkUnit() - Method in class mindustry.input.InputHandler
- checkUpdate(Boolc) - Method in class mindustry.net.BeControl
-
asynchronously checks for updates.
- child - Static variable in class mindustry.gen.Nulls
- Childc - Interface in mindustry.gen
-
Interface for
ChildComp - children - Variable in class mindustry.content.TechTree.TechNode
-
Nodes that depend on this node.
- children - Variable in class mindustry.type.Planet
-
All planets orbiting this one, in ascending order of radius.
- children - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- Cicon - Enum in mindustry.ui
-
Defines sizes of a content's preview icon.
- cicons - Variable in class mindustry.ctype.UnlockableContent
-
Icons by Cicon ID.
- circle(int, Cons<Tile>) - Method in class mindustry.world.Tile
- circle(int, Intc2) - Method in class mindustry.world.Tile
- circle(Position, float) - Method in class mindustry.entities.units.AIController
- circle(Position, float, float) - Method in class mindustry.entities.units.AIController
- CircleFormation - Class in mindustry.ai.formations.patterns
- CircleFormation() - Constructor for class mindustry.ai.formations.patterns.CircleFormation
- circles(float, float, float) - Static method in class mindustry.graphics.Drawf
- circles(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- clampHealth() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- clampHealth() - Method in class mindustry.gen.BlockUnitUnit
- clampHealth() - Method in class mindustry.gen.BuilderLegsUnit
- clampHealth() - Method in class mindustry.gen.BuilderMechUnit
- clampHealth() - Method in class mindustry.gen.BuilderPayloadUnit
- clampHealth() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- clampHealth() - Method in class mindustry.gen.BuilderUnit
- clampHealth() - Method in class mindustry.gen.Building
- clampHealth() - Method in interface mindustry.gen.Healthc
- clampHealth() - Method in class mindustry.gen.LegsUnit
- clampHealth() - Method in class mindustry.gen.MechUnit
- clampHealth() - Method in class mindustry.gen.UnitEntity
- clampHealth() - Method in class mindustry.gen.UnitEntityLegacyMono
- clampHealth() - Method in class mindustry.gen.UnitWaterMove
- clampScale() - Method in class mindustry.core.Renderer
- ClassEntry(Class<T>, Prov<T>) - Constructor for class mindustry.net.Registrator.ClassEntry
- classId() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- classId() - Method in class mindustry.gen.BlockUnitUnit
- classId() - Method in class mindustry.gen.BuilderLegsUnit
- classId() - Method in class mindustry.gen.BuilderMechUnit
- classId() - Method in class mindustry.gen.BuilderPayloadUnit
- classId() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- classId() - Method in class mindustry.gen.BuilderUnit
- classId() - Method in class mindustry.gen.Building
- classId() - Method in class mindustry.gen.Bullet
- classId() - Method in class mindustry.gen.Decal
- classId() - Method in class mindustry.gen.EffectState
- classId() - Method in interface mindustry.gen.Entityc
- classId() - Method in class mindustry.gen.Fire
- classId() - Method in class mindustry.gen.ForceDraw
- classId() - Method in class mindustry.gen.LaunchCore
- classId() - Method in class mindustry.gen.LaunchPayload
- classId() - Method in class mindustry.gen.LegsUnit
- classId() - Method in class mindustry.gen.MechUnit
- classId() - Method in class mindustry.gen.Player
- classId() - Method in class mindustry.gen.PosTeam
- classId() - Method in class mindustry.gen.Puddle
- classId() - Method in class mindustry.gen.UnitEntity
- classId() - Method in class mindustry.gen.UnitEntityLegacyMono
- classId() - Method in class mindustry.gen.UnitWaterMove
- classId() - Method in class mindustry.gen.WeatherState
- cleanup() - Method in class mindustry.mod.Mods.ModMeta
- clear - mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- clear - Static variable in class mindustry.gen.Tex
- clear() - Method in class mindustry.core.ContentLoader
-
Clears all initialized content.
- clear() - Method in class mindustry.core.FileTree
-
Clears all mod files.
- clear() - Method in class mindustry.editor.OperationStack
- clear() - Method in class mindustry.entities.EntityGroup
- clear() - Static method in class mindustry.gen.Groups
- clear() - Method in class mindustry.graphics.Trail
- clear() - Method in class mindustry.type.ItemSeq
- clear() - Method in class mindustry.world.blocks.Attributes
- clear() - Method in class mindustry.world.modules.ItemModule
- clear() - Method in class mindustry.world.modules.LiquidModule
- clear_building - mindustry.input.Binding
- clearBuilding() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- clearBuilding() - Method in interface mindustry.gen.Builderc
-
Clears the placement queue.
- clearBuilding() - Method in class mindustry.gen.BuilderLegsUnit
- clearBuilding() - Method in class mindustry.gen.BuilderMechUnit
- clearBuilding() - Method in class mindustry.gen.BuilderPayloadUnit
- clearBuilding() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- clearBuilding() - Method in class mindustry.gen.BuilderUnit
- clearChatInput() - Method in class mindustry.ui.fragments.ChatFragment
- clearChatInput() - Method in class mindustry.ui.fragments.ScriptConsoleFragment
- clearCommand() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- clearCommand() - Method in class mindustry.gen.BlockUnitUnit
- clearCommand() - Method in class mindustry.gen.BuilderLegsUnit
- clearCommand() - Method in class mindustry.gen.BuilderMechUnit
- clearCommand() - Method in class mindustry.gen.BuilderPayloadUnit
- clearCommand() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- clearCommand() - Method in class mindustry.gen.BuilderUnit
- clearCommand() - Method in interface mindustry.gen.Commanderc
- clearCommand() - Method in class mindustry.gen.LegsUnit
- clearCommand() - Method in class mindustry.gen.MechUnit
- clearCommand() - Method in class mindustry.gen.UnitEntity
- clearCommand() - Method in class mindustry.gen.UnitEntityLegacyMono
- clearCommand() - Method in class mindustry.gen.UnitWaterMove
- ClearFilter - Class in mindustry.maps.filters
- ClearFilter() - Constructor for class mindustry.maps.filters.ClearFilter
- clearFulli - Static variable in class mindustry.ui.Styles
- cleari - Static variable in class mindustry.ui.Styles
- clearInfo() - Method in class mindustry.type.Sector
-
Removes any sector info.
- clearItem() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- clearItem() - Method in class mindustry.gen.BlockUnitUnit
- clearItem() - Method in class mindustry.gen.BuilderLegsUnit
- clearItem() - Method in class mindustry.gen.BuilderMechUnit
- clearItem() - Method in class mindustry.gen.BuilderPayloadUnit
- clearItem() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- clearItem() - Method in class mindustry.gen.BuilderUnit
- clearItem() - Method in interface mindustry.gen.Itemsc
- clearItem() - Method in class mindustry.gen.LegsUnit
- clearItem() - Method in class mindustry.gen.MechUnit
- clearItem() - Method in class mindustry.gen.UnitEntity
- clearItem() - Method in class mindustry.gen.UnitEntityLegacyMono
- clearItem() - Method in class mindustry.gen.UnitWaterMove
- clearLoadoutInfo() - Method in class mindustry.game.Universe
- clearMessages() - Method in class mindustry.ui.fragments.ChatFragment
- clearMessages() - Method in class mindustry.ui.fragments.ScriptConsoleFragment
- clearOp() - Method in class mindustry.editor.MapEditor
- clearOverlay() - Method in class mindustry.world.Tile
- clearPartial2i - Static variable in class mindustry.ui.Styles
- clearPartiali - Static variable in class mindustry.ui.Styles
- clearPartialt - Static variable in class mindustry.ui.Styles
- clearRemovedEntity(int) - Method in class mindustry.core.NetClient
- clearSectors - Static variable in class mindustry.Vars
-
whether to clear sector saves when landing
- cleart - Static variable in class mindustry.ui.Styles
- clearTiles() - Method in class mindustry.graphics.FloorRenderer
- clearTogglei - Static variable in class mindustry.ui.Styles
- clearToggleMenut - Static variable in class mindustry.ui.Styles
- clearTogglePartiali - Static variable in class mindustry.ui.Styles
- clearTogglet - Static variable in class mindustry.ui.Styles
- clearToggleTransi - Static variable in class mindustry.ui.Styles
- clearTransi - Static variable in class mindustry.ui.Styles
- clearUnit() - Method in class mindustry.gen.Player
- clearUnit() - Method in interface mindustry.gen.Playerc
- clearUnlock() - Method in class mindustry.ctype.UnlockableContent
-
Locks this content again.
- click - Static variable in class mindustry.gen.Sounds
- client() - Method in class mindustry.net.Net
-
Whether this is a client or not.
- clientCommands - Variable in class mindustry.core.NetServer
- ClientCreateEvent() - Constructor for class mindustry.game.EventType.ClientCreateEvent
- ClientLauncher - Class in mindustry
- ClientLauncher() - Constructor for class mindustry.ClientLauncher
- ClientLoadEvent() - Constructor for class mindustry.game.EventType.ClientLoadEvent
- clientOutdated - mindustry.net.Packets.KickReason
- clientPacketReliable(String, String) - Static method in class mindustry.core.NetClient
- clientPacketReliable(String, String) - Static method in class mindustry.gen.Call
- clientPacketReliable(NetConnection, String, String) - Static method in class mindustry.gen.Call
- clientPacketUnreliable(String, String) - Static method in class mindustry.core.NetClient
- clientPacketUnreliable(String, String) - Static method in class mindustry.gen.Call
- clientPacketUnreliable(NetConnection, String, String) - Static method in class mindustry.gen.Call
- ClientPreConnectEvent(Host) - Constructor for class mindustry.game.EventType.ClientPreConnectEvent
- clientSnapshot(int, int, boolean, float, float, float, float, float, float, float, float, Tile, boolean, boolean, boolean, boolean, BuildPlan[], float, float, float, float) - Static method in class mindustry.gen.Call
- clientSnapshot(Player, int, int, boolean, float, float, float, float, float, float, float, float, Tile, boolean, boolean, boolean, boolean, BuildPlan[], float, float, float, float) - Static method in class mindustry.core.NetServer
- cliff - Static variable in class mindustry.content.Blocks
- Cliff - Class in mindustry.world.blocks.environment
- Cliff(String) - Constructor for class mindustry.world.blocks.environment.Cliff
- cliffs - Variable in class mindustry.world.blocks.environment.Cliff
- clip - Variable in class mindustry.entities.Effect
-
Clip size.
- clipRegion(Rect, Rect, TextureRegion) - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- clipSize - Variable in class mindustry.type.UnitType
- clipSize() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- clipSize() - Method in class mindustry.gen.BlockUnitUnit
- clipSize() - Method in class mindustry.gen.BuilderLegsUnit
- clipSize() - Method in class mindustry.gen.BuilderMechUnit
- clipSize() - Method in class mindustry.gen.BuilderPayloadUnit
- clipSize() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- clipSize() - Method in class mindustry.gen.BuilderUnit
- clipSize() - Method in class mindustry.gen.Bullet
- clipSize() - Method in interface mindustry.gen.Bulletc
- clipSize() - Method in class mindustry.gen.Decal
- clipSize() - Method in interface mindustry.gen.Decalc
- clipSize() - Method in interface mindustry.gen.Drawc
- clipSize() - Method in class mindustry.gen.EffectState
- clipSize() - Method in interface mindustry.gen.EffectStatec
- clipSize() - Method in class mindustry.gen.ForceDraw
- clipSize() - Method in interface mindustry.gen.ForceDrawc
- clipSize() - Method in class mindustry.gen.LaunchCore
- clipSize() - Method in class mindustry.gen.LaunchPayload
- clipSize() - Method in class mindustry.gen.LegsUnit
- clipSize() - Method in class mindustry.gen.MechUnit
- clipSize() - Method in class mindustry.gen.Player
- clipSize() - Method in interface mindustry.gen.Playerc
- clipSize() - Method in class mindustry.gen.Puddle
- clipSize() - Method in interface mindustry.gen.Puddlec
- clipSize() - Method in interface mindustry.gen.Unitc
- clipSize() - Method in class mindustry.gen.UnitEntity
- clipSize() - Method in class mindustry.gen.UnitEntityLegacyMono
- clipSize() - Method in class mindustry.gen.UnitWaterMove
- clipSize() - Method in class mindustry.gen.WeatherState
- clogHeat - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- close() - Method in class mindustry.net.NetConnection
- closefx - Variable in class mindustry.world.blocks.defense.Door
- closeServer() - Method in class mindustry.net.ArcNetProvider
- closeServer() - Method in class mindustry.net.Net
-
Closes the server.
- closeServer() - Method in interface mindustry.net.Net.NetProvider
-
Close the server connection.
- closest(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team.
- closest(Team, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team.
- closestCore() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- closestCore() - Method in class mindustry.gen.BlockUnitUnit
- closestCore() - Method in class mindustry.gen.BuilderLegsUnit
- closestCore() - Method in class mindustry.gen.BuilderMechUnit
- closestCore() - Method in class mindustry.gen.BuilderPayloadUnit
- closestCore() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- closestCore() - Method in class mindustry.gen.BuilderUnit
- closestCore() - Method in class mindustry.gen.Building
- closestCore() - Method in class mindustry.gen.Bullet
- closestCore() - Method in class mindustry.gen.LaunchPayload
- closestCore() - Method in class mindustry.gen.LegsUnit
- closestCore() - Method in class mindustry.gen.MechUnit
- closestCore() - Method in class mindustry.gen.Player
- closestCore() - Method in interface mindustry.gen.Playerc
- closestCore() - Method in class mindustry.gen.PosTeam
- closestCore() - Method in interface mindustry.gen.Teamc
- closestCore() - Method in class mindustry.gen.UnitEntity
- closestCore() - Method in class mindustry.gen.UnitEntityLegacyMono
- closestCore() - Method in class mindustry.gen.UnitWaterMove
- closestCore(float, float, Team) - Method in class mindustry.game.Teams
- closestEnemy(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest enemy of this team.
- closestEnemyCore() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- closestEnemyCore() - Method in class mindustry.gen.BlockUnitUnit
- closestEnemyCore() - Method in class mindustry.gen.BuilderLegsUnit
- closestEnemyCore() - Method in class mindustry.gen.BuilderMechUnit
- closestEnemyCore() - Method in class mindustry.gen.BuilderPayloadUnit
- closestEnemyCore() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- closestEnemyCore() - Method in class mindustry.gen.BuilderUnit
- closestEnemyCore() - Method in class mindustry.gen.Building
- closestEnemyCore() - Method in class mindustry.gen.Bullet
- closestEnemyCore() - Method in class mindustry.gen.LaunchPayload
- closestEnemyCore() - Method in class mindustry.gen.LegsUnit
- closestEnemyCore() - Method in class mindustry.gen.MechUnit
- closestEnemyCore() - Method in class mindustry.gen.PosTeam
- closestEnemyCore() - Method in interface mindustry.gen.Teamc
- closestEnemyCore() - Method in class mindustry.gen.UnitEntity
- closestEnemyCore() - Method in class mindustry.gen.UnitEntityLegacyMono
- closestEnemyCore() - Method in class mindustry.gen.UnitWaterMove
- closestEnemyCore(float, float, Team) - Method in class mindustry.game.Teams
- closestOverlap(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest ally of this team.
- closestTarget(Team, float, float, float) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- closestTarget(Team, float, float, float, Boolf<Unit>) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- closestTarget(Team, float, float, float, Boolf<Unit>, Boolf<Building>) - Static method in class mindustry.entities.Units
-
Returns the closest target enemy.
- cloudsmoke - Static variable in class mindustry.content.Fx
- coal - Static variable in class mindustry.content.Items
- coalCentrifuge - Static variable in class mindustry.content.Blocks
- code - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
-
logic "source code" as list of asm statements
- code - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicConfig
- collide() - Method in class mindustry.entities.EntityGroup
- collide(EntityGroup<T>) - Method in class mindustry.entities.EntityCollisions
- collide(Bullet) - Method in class mindustry.gen.Building
- collide(Bullet) - Method in interface mindustry.gen.Buildingc
- collided - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- collided - Variable in class mindustry.gen.Bullet
- collided() - Method in class mindustry.gen.Bullet
- collided() - Method in interface mindustry.gen.Bulletc
- collided(IntSeq) - Method in class mindustry.gen.Bullet
- collided(IntSeq) - Method in interface mindustry.gen.Bulletc
- collideLaser(Bullet, float, boolean) - Static method in class mindustry.entities.Damage
-
Collides a bullet with blocks in a laser, taking into account absorption blocks.
- collideLine(Bullet, Team, Effect, float, float, float, float) - Static method in class mindustry.entities.Damage
- collideLine(Bullet, Team, Effect, float, float, float, float, boolean) - Static method in class mindustry.entities.Damage
-
Damages entities in a line.
- collides - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet types collides with anything at all.
- collides(Bullet, Building) - Method in class mindustry.entities.bullet.BulletType
- collides(Hitboxc) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- collides(Hitboxc) - Method in class mindustry.gen.BlockUnitUnit
- collides(Hitboxc) - Method in class mindustry.gen.BuilderLegsUnit
- collides(Hitboxc) - Method in class mindustry.gen.BuilderMechUnit
- collides(Hitboxc) - Method in class mindustry.gen.BuilderPayloadUnit
- collides(Hitboxc) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- collides(Hitboxc) - Method in class mindustry.gen.BuilderUnit
- collides(Hitboxc) - Method in class mindustry.gen.Bullet
- collides(Hitboxc) - Method in interface mindustry.gen.Bulletc
- collides(Hitboxc) - Method in interface mindustry.gen.Hitboxc
- collides(Hitboxc) - Method in class mindustry.gen.LegsUnit
- collides(Hitboxc) - Method in class mindustry.gen.MechUnit
- collides(Hitboxc) - Method in class mindustry.gen.UnitEntity
- collides(Hitboxc) - Method in class mindustry.gen.UnitEntityLegacyMono
- collides(Hitboxc) - Method in class mindustry.gen.UnitWaterMove
- collidesAir - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with air/ground units.
- collidesGround - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with air/ground units.
- collidesTeam - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with tiles that are of the same team.
- collidesTiles - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet type collides with tiles.
- collision(Bullet) - Method in class mindustry.gen.Building
- collision(Bullet) - Method in interface mindustry.gen.Buildingc
-
Handle a bullet collision.
- collision(Bullet) - Method in class mindustry.world.blocks.defense.Wall.WallBuild
- collision(Hitboxc, float, float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- collision(Hitboxc, float, float) - Method in class mindustry.gen.BlockUnitUnit
- collision(Hitboxc, float, float) - Method in class mindustry.gen.BuilderLegsUnit
- collision(Hitboxc, float, float) - Method in class mindustry.gen.BuilderMechUnit
- collision(Hitboxc, float, float) - Method in class mindustry.gen.BuilderPayloadUnit
- collision(Hitboxc, float, float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- collision(Hitboxc, float, float) - Method in class mindustry.gen.BuilderUnit
- collision(Hitboxc, float, float) - Method in class mindustry.gen.Bullet
- collision(Hitboxc, float, float) - Method in interface mindustry.gen.Bulletc
- collision(Hitboxc, float, float) - Method in interface mindustry.gen.Hitboxc
- collision(Hitboxc, float, float) - Method in class mindustry.gen.LegsUnit
- collision(Hitboxc, float, float) - Method in class mindustry.gen.MechUnit
- collision(Hitboxc, float, float) - Method in class mindustry.gen.UnitEntity
- collision(Hitboxc, float, float) - Method in class mindustry.gen.UnitEntityLegacyMono
- collision(Hitboxc, float, float) - Method in class mindustry.gen.UnitWaterMove
- collisions - Static variable in class mindustry.Vars
- color - mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- color - Variable in class mindustry.entities.abilities.MoveLightningAbility
- color - Variable in class mindustry.entities.bullet.SapBulletType
- color - Variable in class mindustry.entities.Effect.EffectContainer
- color - Variable in class mindustry.game.Team
- color - Variable in class mindustry.gen.Decal
- color - Variable in class mindustry.gen.EffectState
- color - Variable in class mindustry.gen.Player
- color - Variable in class mindustry.graphics.ScorchGenerator
- color - Variable in class mindustry.graphics.Shaders.BlockBuild
- color - Variable in class mindustry.graphics.Shaders.UnitBuild
- color - Variable in class mindustry.net.Packets.ConnectPacket
- color - Variable in class mindustry.type.AmmoType
- color - Variable in class mindustry.type.Item
- color - Variable in class mindustry.type.Liquid
-
Color used in pipes and on the ground.
- color - Variable in class mindustry.type.StatusEffect
-
Tint color of effect.
- color - Variable in class mindustry.type.weather.ParticleWeather
- color - Variable in class mindustry.type.weather.RainWeather
- color - Variable in class mindustry.ui.Links.LinkEntry
- color - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- color - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- color - Variable in class mindustry.world.blocks.power.LightBlock.LightBuild
- color - Variable in enum mindustry.world.meta.BlockStatus
- color() - Method in class mindustry.gen.Decal
- color() - Method in interface mindustry.gen.Decalc
- color() - Method in class mindustry.gen.EffectState
- color() - Method in interface mindustry.gen.EffectStatec
- color() - Method in class mindustry.gen.Player
- color() - Method in interface mindustry.gen.Playerc
- color() - Method in class mindustry.logic.LStatement
- color() - Method in class mindustry.logic.LStatements.CommentStatement
- color() - Method in class mindustry.logic.LStatements.ControlStatement
- color() - Method in class mindustry.logic.LStatements.DrawFlushStatement
- color() - Method in class mindustry.logic.LStatements.DrawStatement
- color() - Method in class mindustry.logic.LStatements.EndStatement
- color() - Method in class mindustry.logic.LStatements.GetLinkStatement
- color() - Method in class mindustry.logic.LStatements.InvalidStatement
- color() - Method in class mindustry.logic.LStatements.JumpStatement
- color() - Method in class mindustry.logic.LStatements.OperationStatement
- color() - Method in class mindustry.logic.LStatements.PrintFlushStatement
- color() - Method in class mindustry.logic.LStatements.PrintStatement
- color() - Method in class mindustry.logic.LStatements.RadarStatement
- color() - Method in class mindustry.logic.LStatements.ReadStatement
- color() - Method in class mindustry.logic.LStatements.SensorStatement
- color() - Method in class mindustry.logic.LStatements.SetStatement
- color() - Method in class mindustry.logic.LStatements.UnitBindStatement
- color() - Method in class mindustry.logic.LStatements.UnitControlStatement
- color() - Method in class mindustry.logic.LStatements.UnitLocateStatement
- color() - Method in class mindustry.logic.LStatements.UnitRadarStatement
- color() - Method in class mindustry.logic.LStatements.WriteStatement
- color(Color) - Method in class mindustry.gen.Decal
- color(Color) - Method in interface mindustry.gen.Decalc
- color(Color) - Method in class mindustry.gen.EffectState
- color(Color) - Method in interface mindustry.gen.EffectStatec
- color(Color) - Method in class mindustry.gen.Player
- color(Color) - Method in interface mindustry.gen.Playerc
- colorFor(Block, Block, Block, Team) - Static method in class mindustry.io.MapIO
- colorFrom - Variable in class mindustry.entities.effect.ParticleEffect
- colorFrom - Variable in class mindustry.entities.effect.WaveEffect
- colori - Static variable in class mindustry.ui.Styles
- colorizeName(int, String) - Static method in class mindustry.core.NetClient
- ColorMapper - Class in mindustry.world
- ColorMapper() - Constructor for class mindustry.world.ColorMapper
- ColorPicker - Class in mindustry.ui.dialogs
- ColorPicker() - Constructor for class mindustry.ui.dialogs.ColorPicker
- colors - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- colors - Variable in class mindustry.entities.bullet.LaserBulletType
- colorTo - Variable in class mindustry.entities.effect.ParticleEffect
- colorTo - Variable in class mindustry.entities.effect.WaveEffect
- combined() - Static method in class mindustry.core.Version
-
get menu version without colors
- combustion - Static variable in class mindustry.gen.Sounds
- combustionGenerator - Static variable in class mindustry.content.Blocks
- command - mindustry.input.Binding
- command - mindustry.net.Administration.ActionType
- command - Variable in class mindustry.game.EventType.CommandIssueEvent
- command - Variable in class mindustry.game.Teams.TeamData
-
The current command for units to follow.
- command - Static variable in class mindustry.graphics.Pal
- command() - Method in class mindustry.entities.units.AIController
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.BlockUnitUnit
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.BuilderLegsUnit
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.BuilderMechUnit
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.BuilderPayloadUnit
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.BuilderUnit
- command(Formation, Seq<Unit>) - Method in interface mindustry.gen.Commanderc
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.LegsUnit
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.MechUnit
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.UnitEntity
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.UnitEntityLegacyMono
- command(Formation, Seq<Unit>) - Method in class mindustry.gen.UnitWaterMove
- command(UnitCommand) - Method in interface mindustry.entities.units.UnitController
- commandAttack - Static variable in class mindustry.gen.Icon
- commandAttack - Static variable in class mindustry.gen.Iconc
- commandAttackSmall - Static variable in class mindustry.gen.Icon
- CommandBuild() - Constructor for class mindustry.world.blocks.units.CommandCenter.CommandBuild
- commandCenter - Static variable in class mindustry.content.Blocks
- CommandCenter - Class in mindustry.world.blocks.units
- CommandCenter(String) - Constructor for class mindustry.world.blocks.units.CommandCenter
- CommandCenter.CommandBuild - Class in mindustry.world.blocks.units
- commandClear - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandColor - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commander - Static variable in class mindustry.gen.Nulls
- Commanderc - Interface in mindustry.gen
-
Interface for
CommanderComp - commandImage - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- CommandIssueEvent(Building, UnitCommand) - Constructor for class mindustry.game.EventType.CommandIssueEvent
- commandLimit - mindustry.world.meta.Stat
- commandLimit - Variable in class mindustry.type.UnitType
- commandLine - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandLinePoly - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandLineRect - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandNearby(FormationPattern) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- commandNearby(FormationPattern) - Method in class mindustry.gen.BlockUnitUnit
- commandNearby(FormationPattern) - Method in class mindustry.gen.BuilderLegsUnit
- commandNearby(FormationPattern) - Method in class mindustry.gen.BuilderMechUnit
- commandNearby(FormationPattern) - Method in class mindustry.gen.BuilderPayloadUnit
- commandNearby(FormationPattern) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- commandNearby(FormationPattern) - Method in class mindustry.gen.BuilderUnit
- commandNearby(FormationPattern) - Method in interface mindustry.gen.Commanderc
- commandNearby(FormationPattern) - Method in class mindustry.gen.LegsUnit
- commandNearby(FormationPattern) - Method in class mindustry.gen.MechUnit
- commandNearby(FormationPattern) - Method in class mindustry.gen.UnitEntity
- commandNearby(FormationPattern) - Method in class mindustry.gen.UnitEntityLegacyMono
- commandNearby(FormationPattern) - Method in class mindustry.gen.UnitWaterMove
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.BlockUnitUnit
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.BuilderLegsUnit
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.BuilderMechUnit
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.BuilderPayloadUnit
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.BuilderUnit
- commandNearby(FormationPattern, Boolf<Unit>) - Method in interface mindustry.gen.Commanderc
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.LegsUnit
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.MechUnit
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.UnitEntity
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.UnitEntityLegacyMono
- commandNearby(FormationPattern, Boolf<Unit>) - Method in class mindustry.gen.UnitWaterMove
- commandPoly - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandRally - Static variable in class mindustry.gen.Icon
- commandRally - Static variable in class mindustry.gen.Iconc
- commandRallySmall - Static variable in class mindustry.gen.Icon
- commandRect - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandRegions - Variable in class mindustry.world.blocks.units.CommandCenter
- commands - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- commandSend - Static variable in class mindustry.content.Fx
- commandStroke - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- commandTriangle - Static variable in class mindustry.world.blocks.logic.LogicDisplay
- comment - Variable in class mindustry.logic.LStatements.CommentStatement
- CommentStatement() - Constructor for class mindustry.logic.LStatements.CommentStatement
- compare - Variable in class mindustry.logic.LExecutor.JumpI
- compare - Variable in class mindustry.logic.LStatements.JumpStatement
- compareTo(BaseRegistry.BasePart) - Method in class mindustry.ai.BaseRegistry.BasePart
- compareTo(Content) - Method in class mindustry.ctype.Content
- compareTo(Schematic) - Method in class mindustry.game.Schematic
- compareTo(Team) - Method in class mindustry.game.Team
- compareTo(Map) - Method in class mindustry.maps.Map
- compareTo(ItemStack) - Method in class mindustry.type.ItemStack
- complete() - Method in interface mindustry.game.Objectives.Objective
- complete() - Method in class mindustry.game.Objectives.Produce
- complete() - Method in class mindustry.game.Objectives.Research
- complete() - Method in class mindustry.game.Objectives.SectorComplete
- compressSnapshot(byte[]) - Method in class mindustry.net.Net
- con - Variable in class mindustry.gen.Player
- con() - Method in class mindustry.gen.Player
- con() - Method in interface mindustry.gen.Playerc
- con(NetConnection) - Method in class mindustry.gen.Player
- con(NetConnection) - Method in interface mindustry.gen.Playerc
- ConditionalConsumePower - Class in mindustry.world.blocks.power
-
A power consumer that only activates sometimes.
- ConditionalConsumePower(float, Boolf<Building>) - Constructor for class mindustry.world.blocks.power.ConditionalConsumePower
- ConditionOp - Enum in mindustry.logic
- conduit - Static variable in class mindustry.content.Blocks
- Conduit - Class in mindustry.world.blocks.liquid
- Conduit(String) - Constructor for class mindustry.world.blocks.liquid.Conduit
- Conduit.ConduitBuild - Class in mindustry.world.blocks.liquid
- ConduitBuild() - Constructor for class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- cone - Variable in class mindustry.entities.effect.ParticleEffect
- config - mindustry.logic.LAccess
- config - Variable in class mindustry.entities.units.BuildPlan
-
Config int.
- config - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- config - Variable in class mindustry.game.Schematic.Stile
- config - Variable in class mindustry.game.Teams.BlockPlan
- config - Variable in class mindustry.net.Administration.PlayerAction
-
valid for configure and rotation-type events only.
- config - Variable in class mindustry.ui.fragments.OverlayFragment
- config() - Method in class mindustry.gen.Building
- config() - Method in interface mindustry.gen.Buildingc
-
Tile configuration.
- config() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- config() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- config() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- config() - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- config() - Method in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- config() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- config() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- config() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- config() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- config() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- config() - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- config() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- config() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- config() - Method in class mindustry.world.blocks.units.CommandCenter.CommandBuild
- config() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- config(Class<T>, Cons2<E, T>) - Method in class mindustry.world.Block
-
Listen for a config by class type.
- configClear(Cons<E>) - Method in class mindustry.world.Block
-
Configure when a null value is passed.
- ConfigEvent(Building, Player, Object) - Constructor for class mindustry.game.EventType.ConfigEvent
- configTapped() - Method in class mindustry.gen.Building
- configTapped() - Method in interface mindustry.gen.Buildingc
-
Called clientside when the client taps a block to config.
- configTapped() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- configurable - Variable in class mindustry.world.Block
-
Whether the block can be tapped and selected to configure.
- configurations - Variable in class mindustry.world.Block
- configure - mindustry.logic.LAccess
- configure - mindustry.net.Administration.ActionType
- configure(Object) - Method in class mindustry.gen.Building
- configure(Object) - Method in interface mindustry.gen.Buildingc
-
Configure with the current, local player.
- configureAny(Object) - Method in class mindustry.gen.Building
- configureAny(Object) - Method in interface mindustry.gen.Buildingc
-
Configure from a server.
- configured(Unit, Object) - Method in class mindustry.gen.Building
- configured(Unit, Object) - Method in interface mindustry.gen.Buildingc
-
Called when arbitrary configuration is applied to a tile.
- configured(Unit, Object) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- connect(String, int) - Static method in class mindustry.core.NetClient
- connect(String, int) - Method in class mindustry.ui.dialogs.JoinDialog
- connect(String, int, Runnable) - Method in class mindustry.net.Net
-
Connect to an address.
- connect(NetConnection, String, int) - Static method in class mindustry.gen.Call
- Connect() - Constructor for class mindustry.net.Packets.Connect
- connectClient(String, int, Runnable) - Method in class mindustry.net.ArcNetProvider
- connectClient(String, int, Runnable) - Method in interface mindustry.net.Net.NetProvider
-
Connect to a server.
- connectConfirm() - Static method in class mindustry.gen.Call
- connectConfirm(Player) - Static method in class mindustry.core.NetServer
- connections - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicConfig
- ConnectPacket() - Constructor for class mindustry.net.Packets.ConnectPacket
- cons - Variable in class mindustry.gen.Building
- cons() - Method in class mindustry.gen.Building
- cons() - Method in interface mindustry.gen.Buildingc
- cons(ConsumeModule) - Method in class mindustry.gen.Building
- cons(ConsumeModule) - Method in interface mindustry.gen.Buildingc
- console - mindustry.input.Binding
- constant - Variable in class mindustry.logic.LAssembler.BVar
- constant - Variable in class mindustry.logic.LExecutor.Var
- construct(float, float, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Building, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Building, UnlockableContent, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- construct(Unit, Building, float, Object) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- ConstructBlock - Class in mindustry.world.blocks
-
A block in the process of construction.
- ConstructBlock(int) - Constructor for class mindustry.world.blocks.ConstructBlock
- ConstructBlock.ConstructBuild - Class in mindustry.world.blocks
- ConstructBuild() - Constructor for class mindustry.world.blocks.ConstructBlock.ConstructBuild
- constructed(Tile, Block, Unit, byte, Team, Object) - Static method in class mindustry.world.blocks.ConstructBlock
- constructFinish(Tile, Block, Unit, byte, Team, Object) - Static method in class mindustry.gen.Call
- constructFinish(Tile, Block, Unit, byte, Team, Object) - Static method in class mindustry.world.blocks.ConstructBlock
- constructing() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- constructor - Variable in class mindustry.net.Registrator.ClassEntry
- constructor - Variable in class mindustry.type.UnitType
- constructTime - Variable in class mindustry.world.blocks.units.Reconstructor
- consume() - Method in class mindustry.gen.Building
- consume() - Method in interface mindustry.gen.Buildingc
- Consume - Class in mindustry.world.consumers
-
An abstract class that defines a type of resource that a block can consume.
- Consume() - Constructor for class mindustry.world.consumers.Consume
- ConsumeItemDynamic - Class in mindustry.world.consumers
- ConsumeItemDynamic(Func<T, ItemStack[]>) - Constructor for class mindustry.world.consumers.ConsumeItemDynamic
- ConsumeItemFilter - Class in mindustry.world.consumers
- ConsumeItemFilter(Boolf<Item>) - Constructor for class mindustry.world.consumers.ConsumeItemFilter
- ConsumeItems - Class in mindustry.world.consumers
- ConsumeItems() - Constructor for class mindustry.world.consumers.ConsumeItems
-
Mods.
- ConsumeItems(ItemStack[]) - Constructor for class mindustry.world.consumers.ConsumeItems
- ConsumeLiquid - Class in mindustry.world.consumers
- ConsumeLiquid() - Constructor for class mindustry.world.consumers.ConsumeLiquid
- ConsumeLiquid(Liquid, float) - Constructor for class mindustry.world.consumers.ConsumeLiquid
- ConsumeLiquidBase - Class in mindustry.world.consumers
- ConsumeLiquidBase(float) - Constructor for class mindustry.world.consumers.ConsumeLiquidBase
- ConsumeLiquidFilter - Class in mindustry.world.consumers
- ConsumeLiquidFilter(Boolf<Liquid>, float) - Constructor for class mindustry.world.consumers.ConsumeLiquidFilter
- ConsumeModule - Class in mindustry.world.modules
- ConsumeModule(Building) - Constructor for class mindustry.world.modules.ConsumeModule
- ConsumePower - Class in mindustry.world.consumers
-
Consumer class for blocks which consume power while being connected to a power graph.
- ConsumePower() - Constructor for class mindustry.world.consumers.ConsumePower
- ConsumePower(float, float, boolean) - Constructor for class mindustry.world.consumers.ConsumePower
- consumer - mindustry.world.meta.PowerType
- Consumers - Class in mindustry.world.consumers
- Consumers() - Constructor for class mindustry.world.consumers.Consumers
- consumes - Variable in class mindustry.world.Block
- consumesPower - Variable in class mindustry.world.Block
- consumesTap - Variable in class mindustry.world.Block
-
Whether this block consumes touchDown events when tapped.
- ConsumeType - Enum in mindustry.world.consumers
- consValid() - Method in class mindustry.gen.Building
- consValid() - Method in interface mindustry.gen.Buildingc
- contactsGround(int, int, Block) - Static method in class mindustry.world.Build
- contactsShallows(int, int, Block) - Static method in class mindustry.world.Build
- container - Static variable in class mindustry.content.Blocks
- container() - Method in class mindustry.ui.fragments.ChatFragment
- container() - Method in class mindustry.ui.fragments.ScriptConsoleFragment
- contains(Boolf<T>) - Method in class mindustry.entities.EntityGroup
- content - Variable in class mindustry.content.TechTree.TechNode
-
Content to be researched.
- content - Variable in class mindustry.core.UI
- content - Variable in class mindustry.game.EventType.ResearchEvent
- content - Variable in class mindustry.game.EventType.UnlockEvent
- content - Variable in class mindustry.game.Objectives.Produce
- content - Variable in class mindustry.game.Objectives.Research
- content - Variable in class mindustry.ui.fragments.PlayerListFragment
- content - Static variable in class mindustry.Vars
- Content - Class in mindustry.ctype
-
Base class for a content type that is loaded in
ContentLoader. - Content() - Constructor for class mindustry.ctype.Content
- Content.ModContentInfo - Class in mindustry.ctype
- contentErrors - mindustry.mod.Mods.ModState
- ContentInfoDialog - Class in mindustry.ui.dialogs
- ContentInfoDialog() - Constructor for class mindustry.ui.dialogs.ContentInfoDialog
- ContentList - Interface in mindustry.ctype
-
Interface for a list of content to be loaded in
ContentLoader. - ContentLoader - Class in mindustry.core
-
Loads all game content.
- ContentLoader() - Constructor for class mindustry.core.ContentLoader
- ContentParser - Class in mindustry.mod
- ContentParser() - Constructor for class mindustry.mod.ContentParser
- ContentRegions - Class in mindustry.gen
- ContentRegions() - Constructor for class mindustry.gen.ContentRegions
- ContentType - Enum in mindustry.ctype
-
Do not rearrange, ever!
- context - Variable in class mindustry.core.World
- contextRun(Mods.LoadedMod, Runnable) - Method in class mindustry.mod.Mods
- continuous - Variable in class mindustry.type.Weapon
-
whether to hold the bullet in place while firing
- ContinuousLaserBulletType - Class in mindustry.entities.bullet
- ContinuousLaserBulletType() - Constructor for class mindustry.entities.bullet.ContinuousLaserBulletType
- ContinuousLaserBulletType(float) - Constructor for class mindustry.entities.bullet.ContinuousLaserBulletType
- control - mindustry.input.Binding
- control - mindustry.net.Administration.ActionType
- control - Variable in class mindustry.ai.types.LogicAI
- control - Static variable in class mindustry.Vars
- control(LAccess, double, double, double, double) - Method in class mindustry.gen.Building
- control(LAccess, double, double, double, double) - Method in interface mindustry.gen.Buildingc
- control(LAccess, double, double, double, double) - Method in interface mindustry.logic.Controllable
- control(LAccess, double, double, double, double) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- control(LAccess, double, double, double, double) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- control(LAccess, Object, double, double, double) - Method in class mindustry.gen.Building
- control(LAccess, Object, double, double, double) - Method in interface mindustry.gen.Buildingc
- control(LAccess, Object, double, double, double) - Method in interface mindustry.logic.Controllable
- control(LAccess, Object, double, double, double) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- Control - Class in mindustry.core
-
Control module.
- Control() - Constructor for class mindustry.core.Control
- ControlBlock - Interface in mindustry.world.blocks
-
Any block that has a proxy unit that can be controlled by a player.
- ControlCenter - Class in mindustry.world.blocks.units
- ControlCenter(String) - Constructor for class mindustry.world.blocks.units.ControlCenter
- ControlCenter.ControlCenterBuild - Class in mindustry.world.blocks.units
- ControlCenterBuild() - Constructor for class mindustry.world.blocks.units.ControlCenter.ControlCenterBuild
- ControlI(LAccess, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.ControlI
- controlInterval - Variable in class mindustry.input.InputHandler
- Controllable - Interface in mindustry.logic
-
An object that can be controlled with logic.
- controlled - mindustry.logic.LAccess
- controlledType - Variable in class mindustry.input.InputHandler
- controller - Variable in class mindustry.ai.types.LogicAI
- controller - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- controller - Variable in class mindustry.gen.BlockUnitUnit
- controller - Variable in class mindustry.gen.BuilderLegsUnit
- controller - Variable in class mindustry.gen.BuilderMechUnit
- controller - Variable in class mindustry.gen.BuilderPayloadUnit
- controller - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- controller - Variable in class mindustry.gen.BuilderUnit
- controller - Variable in class mindustry.gen.LegsUnit
- controller - Variable in class mindustry.gen.MechUnit
- controller - Variable in class mindustry.gen.UnitEntity
- controller - Variable in class mindustry.gen.UnitEntityLegacyMono
- controller - Variable in class mindustry.gen.UnitWaterMove
- controller() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- controller() - Method in class mindustry.gen.BlockUnitUnit
- controller() - Method in class mindustry.gen.BuilderLegsUnit
- controller() - Method in class mindustry.gen.BuilderMechUnit
- controller() - Method in class mindustry.gen.BuilderPayloadUnit
- controller() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- controller() - Method in class mindustry.gen.BuilderUnit
- controller() - Method in class mindustry.gen.LegsUnit
- controller() - Method in class mindustry.gen.MechUnit
- controller() - Method in interface mindustry.gen.Unitc
- controller() - Method in class mindustry.gen.UnitEntity
- controller() - Method in class mindustry.gen.UnitEntityLegacyMono
- controller() - Method in class mindustry.gen.UnitWaterMove
- controller(UnitController) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- controller(UnitController) - Method in class mindustry.gen.BlockUnitUnit
- controller(UnitController) - Method in class mindustry.gen.BuilderLegsUnit
- controller(UnitController) - Method in class mindustry.gen.BuilderMechUnit
- controller(UnitController) - Method in class mindustry.gen.BuilderPayloadUnit
- controller(UnitController) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- controller(UnitController) - Method in class mindustry.gen.BuilderUnit
- controller(UnitController) - Method in interface mindustry.gen.Commanderc
- controller(UnitController) - Method in class mindustry.gen.LegsUnit
- controller(UnitController) - Method in class mindustry.gen.MechUnit
- controller(UnitController) - Method in interface mindustry.gen.Unitc
- controller(UnitController) - Method in class mindustry.gen.UnitEntity
- controller(UnitController) - Method in class mindustry.gen.UnitEntityLegacyMono
- controller(UnitController) - Method in class mindustry.gen.UnitWaterMove
- controlling - Variable in class mindustry.gen.Unit
- controlling() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- controlling() - Method in class mindustry.gen.BlockUnitUnit
- controlling() - Method in class mindustry.gen.BuilderLegsUnit
- controlling() - Method in class mindustry.gen.BuilderMechUnit
- controlling() - Method in class mindustry.gen.BuilderPayloadUnit
- controlling() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- controlling() - Method in class mindustry.gen.BuilderUnit
- controlling() - Method in interface mindustry.gen.Commanderc
- controlling() - Method in class mindustry.gen.LegsUnit
- controlling() - Method in class mindustry.gen.MechUnit
- controlling() - Method in class mindustry.gen.UnitEntity
- controlling() - Method in class mindustry.gen.UnitEntityLegacyMono
- controlling() - Method in class mindustry.gen.UnitWaterMove
- controlling(Seq<Unit>) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- controlling(Seq<Unit>) - Method in class mindustry.gen.BlockUnitUnit
- controlling(Seq<Unit>) - Method in class mindustry.gen.BuilderLegsUnit
- controlling(Seq<Unit>) - Method in class mindustry.gen.BuilderMechUnit
- controlling(Seq<Unit>) - Method in class mindustry.gen.BuilderPayloadUnit
- controlling(Seq<Unit>) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- controlling(Seq<Unit>) - Method in class mindustry.gen.BuilderUnit
- controlling(Seq<Unit>) - Method in interface mindustry.gen.Commanderc
- controlling(Seq<Unit>) - Method in class mindustry.gen.LegsUnit
- controlling(Seq<Unit>) - Method in class mindustry.gen.MechUnit
- controlling(Seq<Unit>) - Method in class mindustry.gen.UnitEntity
- controlling(Seq<Unit>) - Method in class mindustry.gen.UnitEntityLegacyMono
- controlling(Seq<Unit>) - Method in class mindustry.gen.UnitWaterMove
- controls - Variable in class mindustry.core.UI
- controls - Static variable in enum mindustry.logic.LAccess
- ControlsDialog - Class in mindustry.ui.dialogs
- ControlsDialog() - Constructor for class mindustry.ui.dialogs.ControlsDialog
- ControlStatement() - Constructor for class mindustry.logic.LStatements.ControlStatement
- controlTimer - Variable in class mindustry.ai.types.LogicAI
- controlWeapons(boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- controlWeapons(boolean) - Method in class mindustry.gen.BlockUnitUnit
- controlWeapons(boolean) - Method in class mindustry.gen.BuilderLegsUnit
- controlWeapons(boolean) - Method in class mindustry.gen.BuilderMechUnit
- controlWeapons(boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- controlWeapons(boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- controlWeapons(boolean) - Method in class mindustry.gen.BuilderUnit
- controlWeapons(boolean) - Method in class mindustry.gen.LegsUnit
- controlWeapons(boolean) - Method in class mindustry.gen.MechUnit
- controlWeapons(boolean) - Method in class mindustry.gen.UnitEntity
- controlWeapons(boolean) - Method in class mindustry.gen.UnitEntityLegacyMono
- controlWeapons(boolean) - Method in class mindustry.gen.UnitWaterMove
- controlWeapons(boolean) - Method in interface mindustry.gen.Weaponsc
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.BlockUnitUnit
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.BuilderLegsUnit
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.BuilderMechUnit
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.BuilderUnit
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.LegsUnit
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.MechUnit
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.UnitEntity
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.UnitEntityLegacyMono
- controlWeapons(boolean, boolean) - Method in class mindustry.gen.UnitWaterMove
- controlWeapons(boolean, boolean) - Method in interface mindustry.gen.Weaponsc
- conv(float) - Static method in class mindustry.core.World
-
Convert from world to logic tile coordinates.
- conveyor - mindustry.game.Tutorial.TutorialStage
- conveyor - Static variable in class mindustry.content.Blocks
- conveyor - Static variable in class mindustry.gen.Sounds
- Conveyor - Class in mindustry.world.blocks.distribution
- Conveyor(String) - Constructor for class mindustry.world.blocks.distribution.Conveyor
- Conveyor.ConveyorBuild - Class in mindustry.world.blocks.distribution
- ConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- conveyorPlacement - Variable in class mindustry.world.Block
-
Whether this block uses conveyor-type placement mode.
- coolant - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- coolantMultiplier - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
-
How much reload is lowered by for each unit of liquid of heat capacity.
- coolantPower - Variable in class mindustry.world.blocks.power.NuclearReactor
- coolantUsage - Variable in class mindustry.world.blocks.defense.turrets.Turret
- coolColor - Variable in class mindustry.world.blocks.power.NuclearReactor
- cooldown - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Cooldown after the shield is broken, in ticks.
- cooldown - Variable in enum mindustry.logic.LAccess
-
Tick cooldown between invocations.
- cooldown - Variable in class mindustry.type.Weather.WeatherEntry
-
Cooldown time before the next weather event takes place This is *state*, not configuration.
- cooldown - Variable in class mindustry.world.blocks.defense.ShockMine
- cooldown - Variable in class mindustry.world.blocks.defense.turrets.Turret
- cooldown - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- cooldownBrokenBase - Variable in class mindustry.world.blocks.defense.ForceProjector
- cooldownLiquid - Variable in class mindustry.world.blocks.defense.ForceProjector
- cooldownNormal - Variable in class mindustry.world.blocks.defense.ForceProjector
- cooldownTime - mindustry.world.meta.Stat
- cooldownTime - Variable in class mindustry.type.Weapon
-
ticks to cool down the heat region
- coolEffect - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
-
Effect displayed when coolant is used.
- copper - Static variable in class mindustry.content.Items
- copper - Static variable in class mindustry.type.AmmoTypes
- copperWall - Static variable in class mindustry.content.Blocks
- copperWallLarge - Static variable in class mindustry.content.Blocks
- copy - Static variable in class mindustry.gen.Icon
- copy - Static variable in class mindustry.gen.Iconc
- copy() - Method in class mindustry.entities.abilities.Ability
- copy() - Method in class mindustry.entities.units.BuildPlan
- copy() - Method in class mindustry.game.Rules
-
Copies this ruleset exactly.
- copy() - Method in class mindustry.game.Schematic.Stile
- copy() - Method in class mindustry.logic.LCanvas.StatementElem
- copy() - Method in class mindustry.logic.LStatement
- copy() - Method in class mindustry.type.ItemSeq
- copy() - Method in class mindustry.type.ItemStack
- copy() - Method in class mindustry.type.Weapon
- copy() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- copy() - Method in class mindustry.world.modules.ItemModule
- copy(Seq<T>) - Method in class mindustry.entities.EntityGroup
- copy(T) - Static method in class mindustry.io.JsonIO
- copy(T, T) - Static method in class mindustry.io.JsonIO
- copySmall - Static variable in class mindustry.gen.Icon
- core - mindustry.entities.TargetPriority
- core - mindustry.world.meta.BlockFlag
-
Enemy core; primary target for all units.
- core - Variable in class mindustry.ai.BaseRegistry.BasePart
- core() - Method in class mindustry.game.Team
- core() - Method in class mindustry.game.Teams.TeamData
- core() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- core() - Method in class mindustry.gen.BlockUnitUnit
- core() - Method in class mindustry.gen.BuilderLegsUnit
- core() - Method in class mindustry.gen.BuilderMechUnit
- core() - Method in class mindustry.gen.BuilderPayloadUnit
- core() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- core() - Method in class mindustry.gen.BuilderUnit
- core() - Method in class mindustry.gen.Building
- core() - Method in class mindustry.gen.Bullet
- core() - Method in class mindustry.gen.LaunchPayload
- core() - Method in class mindustry.gen.LegsUnit
- core() - Method in class mindustry.gen.MechUnit
- core() - Method in class mindustry.gen.Player
- core() - Method in interface mindustry.gen.Playerc
- core() - Method in class mindustry.gen.PosTeam
- core() - Method in interface mindustry.gen.Teamc
- core() - Method in class mindustry.gen.UnitEntity
- core() - Method in class mindustry.gen.UnitEntityLegacyMono
- core() - Method in class mindustry.gen.UnitWaterMove
- CoreBlock - Class in mindustry.world.blocks.storage
- CoreBlock(String) - Constructor for class mindustry.world.blocks.storage.CoreBlock
- CoreBlock.CoreBuild - Class in mindustry.world.blocks.storage
- CoreBuild() - Constructor for class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- coreBurn - Static variable in class mindustry.content.Fx
- coreEnemies - Variable in class mindustry.game.Teams.TeamData
-
Enemies with cores or spawn points.
- coreFoundation - Static variable in class mindustry.content.Blocks
- CoreItemDeliverEvent() - Constructor for class mindustry.game.EventType.CoreItemDeliverEvent
- CoreItemsDisplay - Class in mindustry.ui
- CoreItemsDisplay() - Constructor for class mindustry.ui.CoreItemsDisplay
- coreLand - Static variable in class mindustry.content.Fx
- coreNucleus - Static variable in class mindustry.content.Blocks
- cores - Variable in class mindustry.ai.BaseRegistry
-
cores, sorted by tier
- cores - Variable in class mindustry.game.Teams.TeamData
- cores() - Method in class mindustry.game.Team
- cores(Team) - Method in class mindustry.game.Teams
-
Do not modify!
- coreShard - Static variable in class mindustry.content.Blocks
- CoreSpawnFilter - Class in mindustry.maps.filters
-
Selects X spawns from the core spawn pool.
- CoreSpawnFilter() - Constructor for class mindustry.maps.filters.CoreSpawnFilter
- corexplode - Static variable in class mindustry.gen.Sounds
- Corner(int) - Constructor for class mindustry.graphics.g3d.PlanetGrid.Corner
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid.Edge
- corners - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- corroded - Static variable in class mindustry.content.StatusEffects
- corvus - Static variable in class mindustry.content.UnitTypes
- cos - mindustry.logic.LogicOp
- cost - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Function for calculating path cost.
- cost - Variable in class mindustry.type.Item
-
base material cost of this item, used for calculating place times 1 cost = 1 tick added to build time
- cost(int, int, int, int) - Method in interface mindustry.ai.Astar.DistanceHeuristic
- cost(Unit, float, float) - Method in interface mindustry.entities.Units.Sortf
- cost(Tile) - Method in interface mindustry.ai.Astar.TileHueristic
- cost(Tile, Tile) - Method in interface mindustry.ai.Astar.TileHueristic
- costGround - Static variable in class mindustry.ai.Pathfinder
- costLegs - Static variable in class mindustry.ai.Pathfinder
- costThreshold - Variable in class mindustry.ai.formations.SoftRoleSlotAssignmentStrategy
- costTypes - Static variable in class mindustry.ai.Pathfinder
- costWater - Static variable in class mindustry.ai.Pathfinder
- count() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- count() - Method in class mindustry.gen.BlockUnitUnit
- count() - Method in class mindustry.gen.BuilderLegsUnit
- count() - Method in class mindustry.gen.BuilderMechUnit
- count() - Method in class mindustry.gen.BuilderPayloadUnit
- count() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- count() - Method in class mindustry.gen.BuilderUnit
- count() - Method in class mindustry.gen.LegsUnit
- count() - Method in class mindustry.gen.MechUnit
- count() - Method in interface mindustry.gen.Unitc
- count() - Method in class mindustry.gen.UnitEntity
- count() - Method in class mindustry.gen.UnitEntityLegacyMono
- count() - Method in class mindustry.gen.UnitWaterMove
- count(Boolf<T>) - Method in class mindustry.entities.EntityGroup
- counter - Variable in class mindustry.game.SectorInfo.ExportStat
- countSpawns() - Method in class mindustry.ai.WaveSpawner
- countType(UnitType) - Method in class mindustry.game.Teams.TeamData
- crackRegions - Static variable in class mindustry.graphics.BlockRenderer
- cracks - Variable in class mindustry.graphics.BlockRenderer
- craftEffect - Variable in class mindustry.world.blocks.production.GenericCrafter
- crafting - mindustry.type.Category
-
Blocks that craft things.
- crafting - mindustry.world.meta.StatCat
- crafting - Static variable in class mindustry.gen.Icon
- crafting - Static variable in class mindustry.gen.Iconc
- craftingSmall - Static variable in class mindustry.gen.Icon
- craftTime - Variable in class mindustry.world.blocks.production.GenericCrafter
- craftTime - Variable in class mindustry.world.blocks.production.Separator
- crashDamageMultiplier - Variable in class mindustry.type.UnitType
- crashReport - mindustry.net.Administration.Config
- crashReportURL - Static variable in class mindustry.Vars
-
URL for sending crash reports to
- CrashSender - Class in mindustry.net
- CrashSender() - Constructor for class mindustry.net.CrashSender
- crater - Static variable in class mindustry.gen.Iconc
- crater - Static variable in class mindustry.gen.Tex
- craters - Static variable in class mindustry.content.Blocks
- craters - Static variable in class mindustry.content.SectorPresets
- crawler - Static variable in class mindustry.content.UnitTypes
- create() - Static method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- create() - Static method in class mindustry.gen.BlockUnitUnit
- create() - Static method in class mindustry.gen.BuilderLegsUnit
- create() - Static method in class mindustry.gen.BuilderMechUnit
- create() - Static method in class mindustry.gen.BuilderPayloadUnit
- create() - Static method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- create() - Static method in class mindustry.gen.BuilderUnit
- create() - Static method in class mindustry.gen.Building
- create() - Static method in class mindustry.gen.Bullet
- create() - Static method in class mindustry.gen.Decal
- create() - Static method in class mindustry.gen.EffectState
- create() - Static method in class mindustry.gen.Fire
- create() - Static method in class mindustry.gen.ForceDraw
- create() - Static method in class mindustry.gen.LaunchCore
- create() - Static method in class mindustry.gen.LaunchPayload
- create() - Static method in class mindustry.gen.LegsUnit
- create() - Static method in class mindustry.gen.MechUnit
- create() - Static method in class mindustry.gen.Player
- create() - Static method in class mindustry.gen.PosTeam
- create() - Static method in class mindustry.gen.Puddle
- create() - Static method in class mindustry.gen.UnitEntity
- create() - Static method in class mindustry.gen.UnitEntityLegacyMono
- create() - Static method in class mindustry.gen.UnitWaterMove
- create() - Static method in class mindustry.gen.WeatherState
- create() - Method in class mindustry.type.Weather
- create(float) - Method in class mindustry.type.Weather
- create(float, float) - Method in class mindustry.type.Weather
- create(int) - Static method in class mindustry.graphics.g3d.PlanetGrid
- create(int, int, int, int) - Method in class mindustry.game.Schematics
-
Creates a schematic from a world selection.
- create(int, int, int, int, int) - Method in interface mindustry.world.WorldContext
-
This should create a tile and put it into the tile array, then return it.
- create(Effect, float, float, float, Color, Object) - Static method in class mindustry.entities.Effect
- create(Team) - Method in class mindustry.type.UnitType
- create(Team, Color, float, float, float, float, int) - Static method in class mindustry.entities.Lightning
-
Create a lighting branch at a location.
- create(Bullet, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Bullet, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Bullet, float, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Bullet, Color, float, float, float, float, int) - Static method in class mindustry.entities.Lightning
-
Create a lighting branch at a location.
- create(Entityc, Team, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Entityc, Team, float, float, float, float, float, float, Object) - Method in class mindustry.entities.bullet.BulletType
- create(Teamc, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- create(Block, Team) - Method in class mindustry.gen.Building
- create(Block, Team) - Method in interface mindustry.gen.Buildingc
-
Sets up all the necessary variables, but does not add this entity anywhere.
- create(Tile) - Static method in class mindustry.entities.Fires
-
Start a fire on the tile.
- createBaseContent() - Method in class mindustry.core.ContentLoader
-
Creates all base types.
- createBullet(BulletType, Team, float, float, float, float, float, float) - Static method in class mindustry.entities.bullet.BulletType
- createBullet(BulletType, Team, float, float, float, float, float, float) - Static method in class mindustry.gen.Call
- createController() - Method in class mindustry.type.UnitType
- created() - Method in class mindustry.gen.Building
- created() - Method in interface mindustry.gen.Buildingc
- created() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- created() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- created() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- createIcons(MultiPacker) - Method in class mindustry.ctype.UnlockableContent
-
Generate any special icons for this content.
- createIcons(MultiPacker) - Method in class mindustry.world.Block
- createIcons(MultiPacker) - Method in class mindustry.world.blocks.environment.Floor
- createIcons(MultiPacker) - Method in class mindustry.world.blocks.environment.OreBlock
- createIncend(float, float, float, int) - Static method in class mindustry.entities.Damage
- createItemTransfer(Item, int, float, float, Position, Runnable) - Static method in class mindustry.input.InputHandler
- createMap(Fi) - Method in class mindustry.editor.MapEditor
- createMap(Fi, boolean) - Static method in class mindustry.io.MapIO
- createModContent() - Method in class mindustry.core.ContentLoader
-
Creates mod content, if applicable.
- createNet(Team, float, float, float, float, float, float) - Method in class mindustry.entities.bullet.BulletType
- createReport(String) - Static method in class mindustry.net.CrashSender
- createScripts() - Method in interface mindustry.core.Platform
-
Gets the scripting implementation.
- createSteamFolder(String) - Method in class mindustry.game.Schematic
- createSteamFolder(String) - Method in class mindustry.maps.Map
- createSteamFolder(String) - Method in class mindustry.mod.Mods.LoadedMod
- createSteamFolder(String) - Method in interface mindustry.type.Publishable
- createSteamPreview(String) - Method in class mindustry.game.Schematic
- createSteamPreview(String) - Method in class mindustry.maps.Map
- createSteamPreview(String) - Method in class mindustry.mod.Mods.LoadedMod
- createSteamPreview(String) - Method in interface mindustry.type.Publishable
- createUnit(Team, int) - Method in class mindustry.game.SpawnGroup
-
Creates a unit, and assigns correct values based on this group's data.
- createWeather(Weather, float, float, float, float) - Static method in class mindustry.gen.Call
- createWeather(Weather, float, float, float, float) - Static method in class mindustry.type.Weather
- crosshairScale - Variable in class mindustry.input.MobileInput
-
Animation data for crosshair.
- crux - Static variable in class mindustry.game.Team
- cryofluid - Static variable in class mindustry.content.Liquids
- cryofluidMixer - Static variable in class mindustry.content.Blocks
- cryoShot - Static variable in class mindustry.content.Bullets
- CubemapMesh - Class in mindustry.graphics
- CubemapMesh(Cubemap) - Constructor for class mindustry.graphics.CubemapMesh
- cultivator - Static variable in class mindustry.content.Blocks
- Cultivator - Class in mindustry.world.blocks.production
- Cultivator(String) - Constructor for class mindustry.world.blocks.production.Cultivator
- Cultivator.CultivatorBuild - Class in mindustry.world.blocks.production
- CultivatorBuild() - Constructor for class mindustry.world.blocks.production.Cultivator.CultivatorBuild
- curInterp - Variable in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- currCounter - Variable in class mindustry.io.SaveFileReader
- current - Variable in class mindustry.audio.SoundControl
- current() - Method in class mindustry.world.modules.LiquidModule
-
Last received or loaded liquid.
- currentAmount() - Method in class mindustry.world.modules.LiquidModule
- currentCategory - Variable in class mindustry.ui.fragments.PlacementFragment
- currentPlan - Variable in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- currentShooter() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- cursor - Static variable in class mindustry.gen.Tex
- cursorScale() - Static method in class mindustry.ui.Fonts
- cursorType - Variable in class mindustry.input.DesktopInput
-
Current cursor type.
- curStep() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- curve - Variable in class mindustry.logic.LCanvas.JumpButton
- custom - mindustry.maps.Maps.ShuffleMode
- custom - Variable in class mindustry.core.UI
- custom - Variable in class mindustry.maps.Map
-
Whether this is a custom map.
- customClient - mindustry.net.Packets.KickReason
- CustomGameDialog - Class in mindustry.ui.dialogs
- CustomGameDialog() - Constructor for class mindustry.ui.dialogs.CustomGameDialog
- customMapDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for custom maps
- customMaps() - Method in class mindustry.maps.Maps
-
Returns a list of only custom maps.
- customParsers - Static variable in class mindustry.logic.LAssembler
- CustomRulesDialog - Class in mindustry.ui.dialogs
- CustomRulesDialog() - Constructor for class mindustry.ui.dialogs.CustomRulesDialog
- cutter - Static variable in class mindustry.gen.Sounds
- cx() - Method in class mindustry.gen.LaunchCore
- cx() - Method in interface mindustry.gen.LaunchCorec
- cx() - Method in class mindustry.gen.LaunchPayload
- cx() - Method in interface mindustry.gen.LaunchPayloadc
- cy() - Method in class mindustry.gen.LaunchCore
- cy() - Method in interface mindustry.gen.LaunchCorec
- cy() - Method in class mindustry.gen.LaunchPayload
- cy() - Method in interface mindustry.gen.LaunchPayloadc
- cycleSpeed - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- cyclone - Static variable in class mindustry.content.Blocks
D
- D - mindustry.game.GameStats.Rank
- dacite - Static variable in class mindustry.content.Blocks
- daciteBoulder - Static variable in class mindustry.content.Blocks
- daciteWall - Static variable in class mindustry.content.Blocks
- dagger - Static variable in class mindustry.content.UnitTypes
- damage - mindustry.world.meta.Stat
- damage - Variable in class mindustry.entities.abilities.MoveLightningAbility
- damage - Variable in class mindustry.entities.bullet.BulletType
- damage - Variable in class mindustry.game.SectorInfo
-
Damage dealt to sector.
- damage - Variable in class mindustry.gen.Bullet
- damage - Static variable in class mindustry.gen.Nulls
- damage - Variable in class mindustry.type.StatusEffect
-
Damage per frame.
- damage - Variable in class mindustry.world.blocks.defense.ShockMine
- damage - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- damage() - Method in class mindustry.gen.Bullet
- damage() - Method in interface mindustry.gen.Damagec
- damage(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- damage(float) - Method in class mindustry.gen.BlockUnitUnit
- damage(float) - Method in class mindustry.gen.BuilderLegsUnit
- damage(float) - Method in class mindustry.gen.BuilderMechUnit
- damage(float) - Method in class mindustry.gen.BuilderPayloadUnit
- damage(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- damage(float) - Method in class mindustry.gen.BuilderUnit
- damage(float) - Method in class mindustry.gen.Building
- damage(float) - Method in interface mindustry.gen.Buildingc
- damage(float) - Method in class mindustry.gen.Bullet
- damage(float) - Method in interface mindustry.gen.Damagec
- damage(float) - Method in interface mindustry.gen.Healthc
- damage(float) - Method in class mindustry.gen.LegsUnit
- damage(float) - Method in class mindustry.gen.MechUnit
- damage(float) - Method in interface mindustry.gen.Shieldc
- damage(float) - Method in class mindustry.gen.UnitEntity
- damage(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- damage(float) - Method in class mindustry.gen.UnitWaterMove
- damage(float, boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- damage(float, boolean) - Method in interface mindustry.gen.BlockUnitc
- damage(float, boolean) - Method in class mindustry.gen.BlockUnitUnit
- damage(float, boolean) - Method in class mindustry.gen.BuilderLegsUnit
- damage(float, boolean) - Method in class mindustry.gen.BuilderMechUnit
- damage(float, boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- damage(float, boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- damage(float, boolean) - Method in class mindustry.gen.BuilderUnit
- damage(float, boolean) - Method in class mindustry.gen.Building
- damage(float, boolean) - Method in interface mindustry.gen.Healthc
- damage(float, boolean) - Method in class mindustry.gen.LegsUnit
- damage(float, boolean) - Method in class mindustry.gen.MechUnit
- damage(float, boolean) - Method in class mindustry.gen.UnitEntity
- damage(float, boolean) - Method in class mindustry.gen.UnitEntityLegacyMono
- damage(float, boolean) - Method in class mindustry.gen.UnitWaterMove
- damage(float, float, float, float) - Static method in class mindustry.entities.Damage
-
Damages everything in a radius.
- damage(int) - Static method in class mindustry.gen.PropCell
- damage(int, short) - Static method in class mindustry.gen.PropCell
- damage(Team, float, float, float, float) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- damage(Team, float, float, float, float, boolean, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- Damage - Class in mindustry.entities
-
Utility class for damaging in an area.
- Damage() - Constructor for class mindustry.entities.Damage
- Damagec - Interface in mindustry.gen
-
Interface for
DamageComp - damageContinuous(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- damageContinuous(float) - Method in class mindustry.gen.BlockUnitUnit
- damageContinuous(float) - Method in class mindustry.gen.BuilderLegsUnit
- damageContinuous(float) - Method in class mindustry.gen.BuilderMechUnit
- damageContinuous(float) - Method in class mindustry.gen.BuilderPayloadUnit
- damageContinuous(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- damageContinuous(float) - Method in class mindustry.gen.BuilderUnit
- damageContinuous(float) - Method in class mindustry.gen.Building
- damageContinuous(float) - Method in interface mindustry.gen.Healthc
- damageContinuous(float) - Method in class mindustry.gen.LegsUnit
- damageContinuous(float) - Method in class mindustry.gen.MechUnit
- damageContinuous(float) - Method in class mindustry.gen.UnitEntity
- damageContinuous(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- damageContinuous(float) - Method in class mindustry.gen.UnitWaterMove
- damageContinuousPierce(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- damageContinuousPierce(float) - Method in class mindustry.gen.BlockUnitUnit
- damageContinuousPierce(float) - Method in class mindustry.gen.BuilderLegsUnit
- damageContinuousPierce(float) - Method in class mindustry.gen.BuilderMechUnit
- damageContinuousPierce(float) - Method in class mindustry.gen.BuilderPayloadUnit
- damageContinuousPierce(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- damageContinuousPierce(float) - Method in class mindustry.gen.BuilderUnit
- damageContinuousPierce(float) - Method in class mindustry.gen.Building
- damageContinuousPierce(float) - Method in interface mindustry.gen.Healthc
- damageContinuousPierce(float) - Method in class mindustry.gen.LegsUnit
- damageContinuousPierce(float) - Method in class mindustry.gen.MechUnit
- damageContinuousPierce(float) - Method in class mindustry.gen.UnitEntity
- damageContinuousPierce(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- damageContinuousPierce(float) - Method in class mindustry.gen.UnitWaterMove
- damaged - mindustry.logic.LLocate
- damaged() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- damaged() - Method in class mindustry.gen.BlockUnitUnit
- damaged() - Method in class mindustry.gen.BuilderLegsUnit
- damaged() - Method in class mindustry.gen.BuilderMechUnit
- damaged() - Method in class mindustry.gen.BuilderPayloadUnit
- damaged() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- damaged() - Method in class mindustry.gen.BuilderUnit
- damaged() - Method in class mindustry.gen.Building
- damaged() - Method in interface mindustry.gen.Healthc
- damaged() - Method in class mindustry.gen.LegsUnit
- damaged() - Method in class mindustry.gen.MechUnit
- damaged() - Method in class mindustry.gen.UnitEntity
- damaged() - Method in class mindustry.gen.UnitEntityLegacyMono
- damaged() - Method in class mindustry.gen.UnitWaterMove
- damageExplosions - Variable in class mindustry.game.Rules
-
Whether friendly explosions can occur and set fire/damage other blocks.
- damageLightning - Static variable in class mindustry.content.Bullets
- damageLightningGround - Static variable in class mindustry.content.Bullets
- damageMultiplier - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- damageMultiplier - Variable in class mindustry.gen.BlockUnitUnit
- damageMultiplier - Variable in class mindustry.gen.BuilderLegsUnit
- damageMultiplier - Variable in class mindustry.gen.BuilderMechUnit
- damageMultiplier - Variable in class mindustry.gen.BuilderPayloadUnit
- damageMultiplier - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- damageMultiplier - Variable in class mindustry.gen.BuilderUnit
- damageMultiplier - Variable in class mindustry.gen.LegsUnit
- damageMultiplier - Variable in class mindustry.gen.MechUnit
- damageMultiplier - Variable in class mindustry.gen.UnitEntity
- damageMultiplier - Variable in class mindustry.gen.UnitEntityLegacyMono
- damageMultiplier - Variable in class mindustry.gen.UnitWaterMove
- damageMultiplier - Variable in class mindustry.type.StatusEffect
-
Damage dealt by the unit with the effect.
- damageMultiplier() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- damageMultiplier() - Method in class mindustry.gen.BlockUnitUnit
- damageMultiplier() - Method in class mindustry.gen.BuilderLegsUnit
- damageMultiplier() - Method in class mindustry.gen.BuilderMechUnit
- damageMultiplier() - Method in class mindustry.gen.BuilderPayloadUnit
- damageMultiplier() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- damageMultiplier() - Method in class mindustry.gen.BuilderUnit
- damageMultiplier() - Method in class mindustry.gen.Bullet
- damageMultiplier() - Method in interface mindustry.gen.Bulletc
- damageMultiplier() - Method in class mindustry.gen.LegsUnit
- damageMultiplier() - Method in class mindustry.gen.MechUnit
- damageMultiplier() - Method in interface mindustry.gen.Statusc
- damageMultiplier() - Method in class mindustry.gen.UnitEntity
- damageMultiplier() - Method in class mindustry.gen.UnitEntityLegacyMono
- damageMultiplier() - Method in class mindustry.gen.UnitWaterMove
- damagePierce(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- damagePierce(float) - Method in class mindustry.gen.BlockUnitUnit
- damagePierce(float) - Method in class mindustry.gen.BuilderLegsUnit
- damagePierce(float) - Method in class mindustry.gen.BuilderMechUnit
- damagePierce(float) - Method in class mindustry.gen.BuilderPayloadUnit
- damagePierce(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- damagePierce(float) - Method in class mindustry.gen.BuilderUnit
- damagePierce(float) - Method in class mindustry.gen.Building
- damagePierce(float) - Method in interface mindustry.gen.Healthc
-
Damage and pierce armor.
- damagePierce(float) - Method in class mindustry.gen.LegsUnit
- damagePierce(float) - Method in class mindustry.gen.MechUnit
- damagePierce(float) - Method in class mindustry.gen.UnitEntity
- damagePierce(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- damagePierce(float) - Method in class mindustry.gen.UnitWaterMove
- damagePierce(float, boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- damagePierce(float, boolean) - Method in class mindustry.gen.BlockUnitUnit
- damagePierce(float, boolean) - Method in class mindustry.gen.BuilderLegsUnit
- damagePierce(float, boolean) - Method in class mindustry.gen.BuilderMechUnit
- damagePierce(float, boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- damagePierce(float, boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- damagePierce(float, boolean) - Method in class mindustry.gen.BuilderUnit
- damagePierce(float, boolean) - Method in class mindustry.gen.Building
- damagePierce(float, boolean) - Method in interface mindustry.gen.Healthc
-
Damage and pierce armor.
- damagePierce(float, boolean) - Method in class mindustry.gen.LegsUnit
- damagePierce(float, boolean) - Method in class mindustry.gen.MechUnit
- damagePierce(float, boolean) - Method in class mindustry.gen.UnitEntity
- damagePierce(float, boolean) - Method in class mindustry.gen.UnitEntityLegacyMono
- damagePierce(float, boolean) - Method in class mindustry.gen.UnitWaterMove
- damages(int) - Static method in class mindustry.gen.PathTile
- damages(int, boolean) - Static method in class mindustry.gen.PathTile
- damageTaken - Variable in class mindustry.world.blocks.environment.Floor
-
Damage taken per tick on this tile.
- damageUnits(Team, float, float, float, float, Boolf<Unit>, Cons<Unit>) - Static method in class mindustry.entities.Damage
-
Damages all entities and blocks in a radius that are enemies of the team.
- darkerGray - Static variable in class mindustry.graphics.Pal
- darkerMetal - Static variable in class mindustry.graphics.Pal
- darkestGray - Static variable in class mindustry.graphics.Pal
- darkFlame - Static variable in class mindustry.graphics.Pal
- darkishGray - Static variable in class mindustry.graphics.Pal
- darkMetal - Static variable in class mindustry.content.Blocks
- darkMetal - Static variable in class mindustry.graphics.Pal
- darkMusic - Variable in class mindustry.audio.SoundControl
-
darker music, used in times of conflict
- darkness - Static variable in class mindustry.graphics.Layer
- darkness - Static variable in class mindustry.graphics.Shaders
- DarknessShader() - Constructor for class mindustry.graphics.Shaders.DarknessShader
- darkPanel1 - Static variable in class mindustry.content.Blocks
- darkPanel2 - Static variable in class mindustry.content.Blocks
- darkPanel3 - Static variable in class mindustry.content.Blocks
- darkPanel4 - Static variable in class mindustry.content.Blocks
- darkPanel5 - Static variable in class mindustry.content.Blocks
- darkPanel6 - Static variable in class mindustry.content.Blocks
- darkPyraFlame - Static variable in class mindustry.graphics.Pal
- darksand - Static variable in class mindustry.content.Blocks
- darksandTaintedWater - Static variable in class mindustry.content.Blocks
- darksandWater - Static variable in class mindustry.content.Blocks
- dashCircle(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- data - Variable in class mindustry.entities.Effect.EffectContainer
- data - Variable in class mindustry.gen.Bullet
- data - Variable in class mindustry.gen.EffectState
- data - Variable in class mindustry.net.Packets.StreamChunk
- data - Variable in class mindustry.world.Tile
-
Extra data for very specific blocks.
- data() - Method in class mindustry.entities.Effect.EffectContainer
- data() - Method in class mindustry.game.Team
- data() - Method in class mindustry.gen.Bullet
- data() - Method in interface mindustry.gen.Bulletc
- data() - Method in class mindustry.gen.EffectState
- data() - Method in interface mindustry.gen.EffectStatec
- data(Object) - Method in class mindustry.gen.Bullet
- data(Object) - Method in interface mindustry.gen.Bulletc
- data(Object) - Method in class mindustry.gen.EffectState
- data(Object) - Method in interface mindustry.gen.EffectStatec
- database - Variable in class mindustry.core.UI
- DatabaseDialog - Class in mindustry.ui.dialogs
- DatabaseDialog() - Constructor for class mindustry.ui.dialogs.DatabaseDialog
- dataBytes - Variable in class mindustry.io.SaveFileReader
- dataBytesSmall - Variable in class mindustry.io.SaveFileReader
- dataDirectory - Static variable in class mindustry.Vars
-
application data directory, equivalent to
Settings.getDataDirectory() - deactiveDuration - Static variable in class mindustry.world.blocks.payloads.UnitPayload
- deactiveTime - Variable in class mindustry.world.blocks.payloads.UnitPayload
- dead - Variable in class mindustry.gen.Building
- dead - Variable in class mindustry.gen.Unit
- dead() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- dead() - Method in interface mindustry.gen.BlockUnitc
- dead() - Method in class mindustry.gen.BlockUnitUnit
- dead() - Method in class mindustry.gen.BuilderLegsUnit
- dead() - Method in class mindustry.gen.BuilderMechUnit
- dead() - Method in class mindustry.gen.BuilderPayloadUnit
- dead() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- dead() - Method in class mindustry.gen.BuilderUnit
- dead() - Method in class mindustry.gen.Building
- dead() - Method in interface mindustry.gen.Healthc
- dead() - Method in class mindustry.gen.LegsUnit
- dead() - Method in class mindustry.gen.MechUnit
- dead() - Method in class mindustry.gen.Player
- dead() - Method in interface mindustry.gen.Playerc
- dead() - Method in class mindustry.gen.UnitEntity
- dead() - Method in class mindustry.gen.UnitEntityLegacyMono
- dead() - Method in class mindustry.gen.UnitWaterMove
- dead(boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- dead(boolean) - Method in class mindustry.gen.BlockUnitUnit
- dead(boolean) - Method in class mindustry.gen.BuilderLegsUnit
- dead(boolean) - Method in class mindustry.gen.BuilderMechUnit
- dead(boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- dead(boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- dead(boolean) - Method in class mindustry.gen.BuilderUnit
- dead(boolean) - Method in class mindustry.gen.Building
- dead(boolean) - Method in interface mindustry.gen.Healthc
- dead(boolean) - Method in class mindustry.gen.LegsUnit
- dead(boolean) - Method in class mindustry.gen.MechUnit
- dead(boolean) - Method in class mindustry.gen.UnitEntity
- dead(boolean) - Method in class mindustry.gen.UnitEntityLegacyMono
- dead(boolean) - Method in class mindustry.gen.UnitWaterMove
- deathDelay - Static variable in class mindustry.gen.Player
- deathSound - Variable in class mindustry.type.UnitType
- deathTimer - Variable in class mindustry.gen.Player
- deathTimer() - Method in class mindustry.gen.Player
- deathTimer() - Method in interface mindustry.gen.Playerc
- deathTimer(float) - Method in class mindustry.gen.Player
- deathTimer(float) - Method in interface mindustry.gen.Playerc
- debris - Static variable in class mindustry.graphics.Layer
- debug - mindustry.net.Administration.Config
- debugOnly - mindustry.world.meta.BuildVisibility
- debugSelect - Static variable in class mindustry.ui.dialogs.PlanetDialog
- decal - Static variable in class mindustry.gen.Nulls
- decal(TextureRegion, float, float, float) - Static method in class mindustry.entities.Effect
- decal(TextureRegion, float, float, float, float, Color) - Static method in class mindustry.entities.Effect
- Decal - Class in mindustry.gen
- Decal() - Constructor for class mindustry.gen.Decal
- Decalc - Interface in mindustry.gen
-
Interface for
DecalComp - DecayGenerator - Class in mindustry.world.blocks.power
- DecayGenerator(String) - Constructor for class mindustry.world.blocks.power.DecayGenerator
- decompressSnapshot(byte[], int) - Method in class mindustry.net.Net
- deconstruct(Unit, Building, float) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- deconstructFinish(Tile, Block, Unit) - Static method in class mindustry.gen.Call
- deconstructFinish(Tile, Block, Unit) - Static method in class mindustry.world.blocks.ConstructBlock
- deconstructRefundMultiplier - Variable in class mindustry.game.Rules
-
Multiplier for percentage of materials refunded when deconstructing
- decoration - Variable in class mindustry.world.blocks.environment.Floor
-
Decoration block.
- deep(int) - Static method in class mindustry.gen.PathTile
- deep(int, boolean) - Static method in class mindustry.gen.PathTile
- deepwater - Static variable in class mindustry.content.Blocks
- def - mindustry.ui.IconSize
- def - Static variable in class mindustry.ui.Fonts
- defaultb - Static variable in class mindustry.ui.Styles
- defaultCheck - Static variable in class mindustry.ui.Styles
- defaultController - Variable in class mindustry.type.UnitType
- defaultDialog - Static variable in class mindustry.ui.Styles
- defaultField - Static variable in class mindustry.ui.Styles
- defaulti - Static variable in class mindustry.ui.Styles
- defaultKeybindDialog - Static variable in class mindustry.ui.Styles
- defaultLabel - Static variable in class mindustry.ui.Styles
- defaultMaps() - Method in class mindustry.maps.Maps
-
Returns a list of only default maps.
- defaultPane - Static variable in class mindustry.ui.Styles
- defaults - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
- defaultServers - Static variable in class mindustry.Vars
-
list of built-in servers.
- defaultSlider - Static variable in class mindustry.ui.Styles
- defaultt - Static variable in class mindustry.ui.Styles
- defaultTeam - Variable in class mindustry.game.Rules
-
team of the player by default
- defaultValue - Variable in enum mindustry.net.Administration.Config
- defaultValue(InputDevice.DeviceType) - Method in enum mindustry.input.Binding
- defense - mindustry.type.Category
-
Walls and other defensive structures.
- defense - Static variable in class mindustry.gen.Icon
- defense - Static variable in class mindustry.gen.Iconc
- defenseSmall - Static variable in class mindustry.gen.Icon
- deflectSound - Variable in class mindustry.world.blocks.defense.Wall
- degrees - mindustry.world.meta.StatUnit
- delete() - Method in class mindustry.game.Saves.SaveSlot
- deleteAll() - Method in class mindustry.game.Saves
- deleting - Variable in class mindustry.input.DesktopInput
-
Whether player is currently deleting removal requests.
- delta - Variable in class mindustry.ui.layout.RadialTreeLayout
- delta() - Method in class mindustry.gen.Building
- delta() - Method in interface mindustry.gen.Buildingc
-
Scaled delta.
- deltaAngle() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- deltaAngle() - Method in class mindustry.gen.BlockUnitUnit
- deltaAngle() - Method in class mindustry.gen.BuilderLegsUnit
- deltaAngle() - Method in class mindustry.gen.BuilderMechUnit
- deltaAngle() - Method in class mindustry.gen.BuilderPayloadUnit
- deltaAngle() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- deltaAngle() - Method in class mindustry.gen.BuilderUnit
- deltaAngle() - Method in class mindustry.gen.Bullet
- deltaAngle() - Method in interface mindustry.gen.Hitboxc
- deltaAngle() - Method in class mindustry.gen.LegsUnit
- deltaAngle() - Method in class mindustry.gen.MechUnit
- deltaAngle() - Method in class mindustry.gen.UnitEntity
- deltaAngle() - Method in class mindustry.gen.UnitEntityLegacyMono
- deltaAngle() - Method in class mindustry.gen.UnitWaterMove
- deltaLen() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- deltaLen() - Method in class mindustry.gen.BlockUnitUnit
- deltaLen() - Method in class mindustry.gen.BuilderLegsUnit
- deltaLen() - Method in class mindustry.gen.BuilderMechUnit
- deltaLen() - Method in class mindustry.gen.BuilderPayloadUnit
- deltaLen() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- deltaLen() - Method in class mindustry.gen.BuilderUnit
- deltaLen() - Method in class mindustry.gen.Bullet
- deltaLen() - Method in interface mindustry.gen.Hitboxc
- deltaLen() - Method in class mindustry.gen.LegsUnit
- deltaLen() - Method in class mindustry.gen.MechUnit
- deltaLen() - Method in class mindustry.gen.UnitEntity
- deltaLen() - Method in class mindustry.gen.UnitEntityLegacyMono
- deltaLen() - Method in class mindustry.gen.UnitWaterMove
- deltaX - Variable in class mindustry.gen.Bullet
- deltaX - Variable in class mindustry.gen.Unit
- deltaX() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- deltaX() - Method in class mindustry.gen.BlockUnitUnit
- deltaX() - Method in class mindustry.gen.BuilderLegsUnit
- deltaX() - Method in class mindustry.gen.BuilderMechUnit
- deltaX() - Method in class mindustry.gen.BuilderPayloadUnit
- deltaX() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- deltaX() - Method in class mindustry.gen.BuilderUnit
- deltaX() - Method in class mindustry.gen.Bullet
- deltaX() - Method in interface mindustry.gen.Hitboxc
- deltaX() - Method in class mindustry.gen.LegsUnit
- deltaX() - Method in class mindustry.gen.MechUnit
- deltaX() - Method in class mindustry.gen.UnitEntity
- deltaX() - Method in class mindustry.gen.UnitEntityLegacyMono
- deltaX() - Method in class mindustry.gen.UnitWaterMove
- deltaX(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- deltaX(float) - Method in class mindustry.gen.BlockUnitUnit
- deltaX(float) - Method in class mindustry.gen.BuilderLegsUnit
- deltaX(float) - Method in class mindustry.gen.BuilderMechUnit
- deltaX(float) - Method in class mindustry.gen.BuilderPayloadUnit
- deltaX(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- deltaX(float) - Method in class mindustry.gen.BuilderUnit
- deltaX(float) - Method in class mindustry.gen.Bullet
- deltaX(float) - Method in interface mindustry.gen.Hitboxc
- deltaX(float) - Method in class mindustry.gen.LegsUnit
- deltaX(float) - Method in class mindustry.gen.MechUnit
- deltaX(float) - Method in class mindustry.gen.UnitEntity
- deltaX(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- deltaX(float) - Method in class mindustry.gen.UnitWaterMove
- deltaY - Variable in class mindustry.gen.Bullet
- deltaY - Variable in class mindustry.gen.Unit
- deltaY() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- deltaY() - Method in class mindustry.gen.BlockUnitUnit
- deltaY() - Method in class mindustry.gen.BuilderLegsUnit
- deltaY() - Method in class mindustry.gen.BuilderMechUnit
- deltaY() - Method in class mindustry.gen.BuilderPayloadUnit
- deltaY() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- deltaY() - Method in class mindustry.gen.BuilderUnit
- deltaY() - Method in class mindustry.gen.Bullet
- deltaY() - Method in interface mindustry.gen.Hitboxc
- deltaY() - Method in class mindustry.gen.LegsUnit
- deltaY() - Method in class mindustry.gen.MechUnit
- deltaY() - Method in class mindustry.gen.UnitEntity
- deltaY() - Method in class mindustry.gen.UnitEntityLegacyMono
- deltaY() - Method in class mindustry.gen.UnitWaterMove
- deltaY(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- deltaY(float) - Method in class mindustry.gen.BlockUnitUnit
- deltaY(float) - Method in class mindustry.gen.BuilderLegsUnit
- deltaY(float) - Method in class mindustry.gen.BuilderMechUnit
- deltaY(float) - Method in class mindustry.gen.BuilderPayloadUnit
- deltaY(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- deltaY(float) - Method in class mindustry.gen.BuilderUnit
- deltaY(float) - Method in class mindustry.gen.Bullet
- deltaY(float) - Method in interface mindustry.gen.Hitboxc
- deltaY(float) - Method in class mindustry.gen.LegsUnit
- deltaY(float) - Method in class mindustry.gen.MechUnit
- deltaY(float) - Method in class mindustry.gen.UnitEntity
- deltaY(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- deltaY(float) - Method in class mindustry.gen.UnitWaterMove
- density - Variable in class mindustry.type.weather.ParticleWeather
- density - Variable in class mindustry.type.weather.RainWeather
- dependencies - Variable in class mindustry.mod.Mods.LoadedMod
-
This mod's dependencies as already-loaded mods.
- dependencies - Variable in class mindustry.mod.Mods.ModMeta
- deposit - mindustry.game.Tutorial.TutorialStage
- deposit(Tile, Liquid, float) - Static method in class mindustry.entities.Puddles
-
Deposists a Puddle at a tile.
- deposit(Tile, Tile, Liquid, float) - Static method in class mindustry.entities.Puddles
-
Deposists a Puddle between tile and source.
- deposit(Tile, Tile, Liquid, float, int) - Static method in class mindustry.entities.Puddles
- DepositEvent(Building, Player, Item, int) - Constructor for class mindustry.game.EventType.DepositEvent
- depositItem - mindustry.net.Administration.ActionType
- depth - Variable in class mindustry.content.TechTree.TechNode
-
Depth in tech tree.
- derelict - Static variable in class mindustry.game.Team
- desc - mindustry.net.Administration.Config
- description - Variable in class mindustry.ctype.UnlockableContent
-
Localized description & details.
- description - Variable in class mindustry.mod.ModListing
- description - Variable in class mindustry.mod.Mods.ModMeta
- description - Variable in enum mindustry.net.Administration.Config
- description - Variable in class mindustry.net.Host
- description - Variable in class mindustry.ui.Links.LinkEntry
- description() - Method in enum mindustry.game.Gamemode
- description() - Method in class mindustry.game.Schematic
- description() - Method in class mindustry.maps.Map
- deselect - mindustry.input.Binding
- deselect() - Method in class mindustry.gen.Building
- deselect() - Method in interface mindustry.gen.Buildingc
-
Deselect this tile from configuration.
- DesktopInput - Class in mindustry.input
- DesktopInput() - Constructor for class mindustry.input.DesktopInput
- desolateRift - Static variable in class mindustry.content.SectorPresets
- despawn - Static variable in class mindustry.content.Fx
- despawned(Bullet) - Method in class mindustry.entities.bullet.BulletType
- despawned(Bullet) - Method in class mindustry.entities.bullet.LiquidBulletType
- despawned(Bullet) - Method in class mindustry.entities.bullet.MassDriverBolt
- despawnEffect - Variable in class mindustry.entities.bullet.BulletType
- despawnShake - Variable in class mindustry.entities.bullet.BulletType
- dest - Variable in class mindustry.logic.LExecutor.OpI
- dest - Variable in class mindustry.logic.LStatements.JumpStatement
- dest - Variable in class mindustry.logic.LStatements.OperationStatement
- destination - Variable in class mindustry.game.SectorInfo
-
Launch destination.
- destIndex - Variable in class mindustry.logic.LStatements.JumpStatement
- destroy() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- destroy() - Method in class mindustry.gen.BlockUnitUnit
- destroy() - Method in class mindustry.gen.BuilderLegsUnit
- destroy() - Method in class mindustry.gen.BuilderMechUnit
- destroy() - Method in class mindustry.gen.BuilderPayloadUnit
- destroy() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- destroy() - Method in class mindustry.gen.BuilderUnit
- destroy() - Method in class mindustry.gen.LegsUnit
- destroy() - Method in class mindustry.gen.MechUnit
- destroy() - Method in interface mindustry.gen.Unitc
-
Actually destroys the unit, removing it and creating explosions.
- destroy() - Method in class mindustry.gen.UnitEntity
- destroy() - Method in class mindustry.gen.UnitEntityLegacyMono
- destroy() - Method in class mindustry.gen.UnitWaterMove
- destructible - Variable in class mindustry.world.Block
-
whether this block has health and can be destroyed
- destructibleWreck - Variable in class mindustry.type.UnitType
- details - Variable in class mindustry.ctype.UnlockableContent
-
Localized description & details.
- detector - Variable in class mindustry.input.InputHandler
- diagonal - Static variable in class mindustry.gen.Icon
- diagonal - Static variable in class mindustry.gen.Iconc
- diagonal_placement - mindustry.input.Binding
- diagonalSmall - Static variable in class mindustry.gen.Icon
- differentialGenerator - Static variable in class mindustry.content.Blocks
- difficulty - Variable in class mindustry.type.SectorPreset
-
Difficulty, 0-10.
- diode - Static variable in class mindustry.content.Blocks
- DirectionalItemBuffer - Class in mindustry.world
- DirectionalItemBuffer(int) - Constructor for class mindustry.world.DirectionalItemBuffer
- dirt - Static variable in class mindustry.content.Blocks
- dirtWall - Static variable in class mindustry.content.Blocks
- disabled - mindustry.mod.Mods.ModState
- disableUI - Static variable in class mindustry.Vars
-
if true, UI is not drawn
- disassembler - Static variable in class mindustry.content.Blocks
- disconnect() - Method in class mindustry.net.Net
- Disconnect() - Constructor for class mindustry.net.Packets.Disconnect
- disconnectClient() - Method in class mindustry.net.ArcNetProvider
- disconnectClient() - Method in interface mindustry.net.Net.NetProvider
-
Disconnect from the server.
- disconnectNoReset() - Method in class mindustry.core.NetClient
-
Disconnects, causing no further changes or reset.
- disconnectQuietly() - Method in class mindustry.core.NetClient
-
Disconnects, resetting state to the menu.
- discord - Variable in class mindustry.core.UI
- discord - Static variable in class mindustry.gen.Icon
- discord - Static variable in class mindustry.gen.Iconc
- discordBanner - Static variable in class mindustry.gen.Tex
- DiscordDialog - Class in mindustry.ui.dialogs
- DiscordDialog() - Constructor for class mindustry.ui.dialogs.DiscordDialog
- discordSmall - Static variable in class mindustry.gen.Icon
- discordt - Static variable in class mindustry.ui.Styles
- discordURL - Static variable in class mindustry.Vars
-
URL for discord invite.
- discoverServers(Cons<Host>, Runnable) - Method in class mindustry.net.ArcNetProvider
- discoverServers(Cons<Host>, Runnable) - Method in class mindustry.net.Net
-
Starts discovering servers on a different thread.
- discoverServers(Cons<Host>, Runnable) - Method in interface mindustry.net.Net.NetProvider
-
Discover servers.
- display() - Method in interface mindustry.game.Objectives.Objective
- display() - Method in class mindustry.game.Objectives.Produce
- display() - Method in class mindustry.game.Objectives.Research
- display() - Method in class mindustry.game.Objectives.SectorComplete
- display(Table) - Method in class mindustry.ctype.UnlockableContent
-
This should show all necessary info about this content in the specified table.
- display(Table) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- display(Table) - Method in class mindustry.gen.BlockUnitUnit
- display(Table) - Method in class mindustry.gen.BuilderLegsUnit
- display(Table) - Method in class mindustry.gen.BuilderMechUnit
- display(Table) - Method in class mindustry.gen.BuilderPayloadUnit
- display(Table) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- display(Table) - Method in class mindustry.gen.BuilderUnit
- display(Table) - Method in class mindustry.gen.Building
- display(Table) - Method in interface mindustry.gen.Buildingc
- display(Table) - Method in class mindustry.gen.LegsUnit
- display(Table) - Method in class mindustry.gen.MechUnit
- display(Table) - Method in interface mindustry.gen.Unitc
- display(Table) - Method in class mindustry.gen.UnitEntity
- display(Table) - Method in class mindustry.gen.UnitEntityLegacyMono
- display(Table) - Method in class mindustry.gen.UnitWaterMove
- display(Table) - Method in interface mindustry.ui.Displayable
- display(Table) - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- display(Table) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- display(Table) - Method in interface mindustry.world.meta.StatValue
-
This method should provide all elements necessary to display this stat to the specified table.
- display(Table) - Method in class mindustry.world.meta.values.AmmoListValue
- display(Table) - Method in class mindustry.world.meta.values.BlockFilterValue
- display(Table) - Method in class mindustry.world.meta.values.BlockListValue
- display(Table) - Method in class mindustry.world.meta.values.BooleanValue
- display(Table) - Method in class mindustry.world.meta.values.BoosterListValue
- display(Table) - Method in class mindustry.world.meta.values.FloorEfficiencyValue
- display(Table) - Method in class mindustry.world.meta.values.FloorValue
- display(Table) - Method in class mindustry.world.meta.values.ItemFilterValue
- display(Table) - Method in class mindustry.world.meta.values.ItemListValue
- display(Table) - Method in class mindustry.world.meta.values.LiquidFilterValue
- display(Table) - Method in class mindustry.world.meta.values.LiquidValue
- display(Table) - Method in class mindustry.world.meta.values.NumberValue
- display(Table) - Method in class mindustry.world.meta.values.StringValue
- display(Table) - Method in class mindustry.world.meta.values.WeaponListValue
- display(Table) - Method in class mindustry.world.Tile
- display(Unit, Table) - Method in class mindustry.type.UnitType
- display(Stats) - Method in class mindustry.world.consumers.Consume
- display(Stats) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- display(Stats) - Method in class mindustry.world.consumers.ConsumeItemFilter
- display(Stats) - Method in class mindustry.world.consumers.ConsumeItems
- display(Stats) - Method in class mindustry.world.consumers.ConsumeLiquid
- display(Stats) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- display(Stats) - Method in class mindustry.world.consumers.ConsumePower
- display(Stats) - Method in class mindustry.world.consumers.Consumers
- Displayable - Interface in mindustry.ui
-
An interface for things that can be displayed when hovered over.
- displayAmmo() - Method in class mindustry.gen.Player
- displayAmmo() - Method in interface mindustry.gen.Playerc
- displayBars(Table) - Method in class mindustry.gen.Building
- displayBars(Table) - Method in interface mindustry.gen.Buildingc
- displayBars(Table) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- DisplayCmd - Class in mindustry.gen
-
Bits used: 62 / 64
type [0..8]
x [8..17]
y [17..26]
p1 [26..35]
p2 [35..44]
p3 [44..53]
p4 [53..62] - DisplayCmd() - Constructor for class mindustry.gen.DisplayCmd
- displayConsumption(Table) - Method in class mindustry.gen.Building
- displayConsumption(Table) - Method in interface mindustry.gen.Buildingc
- displayDescription() - Method in class mindustry.ctype.UnlockableContent
- displayedSpeed - Variable in class mindustry.world.blocks.distribution.Conveyor
- displayFlow - Variable in class mindustry.world.Block
-
whether to display flow rate
- displayName - Variable in class mindustry.mod.Mods.ModMeta
- displayName() - Method in class mindustry.mod.Mods.ModMeta
- displaySize - mindustry.world.meta.Stat
- displaySize - Variable in class mindustry.world.blocks.logic.LogicDisplay
- displayThreat() - Method in class mindustry.type.Sector
-
Displays threat as a formatted string.
- dispose() - Method in class mindustry.core.ContentLoader
- dispose() - Method in class mindustry.core.Control
- dispose() - Method in class mindustry.core.Logic
- dispose() - Method in class mindustry.core.Renderer
- dispose() - Method in class mindustry.core.UI
- dispose() - Method in class mindustry.ctype.Content
- dispose() - Method in class mindustry.editor.MapEditorDialog
- dispose() - Method in class mindustry.editor.MapRenderer
- dispose() - Static method in class mindustry.gen.Musics
- dispose() - Static method in class mindustry.gen.Sounds
- dispose() - Method in class mindustry.graphics.BlockRenderer
- dispose() - Method in class mindustry.graphics.CubemapMesh
- dispose() - Method in class mindustry.graphics.FloorRenderer
- dispose() - Method in class mindustry.graphics.g3d.PlanetMesh
- dispose() - Method in class mindustry.graphics.g3d.PlanetRenderer
- dispose() - Method in class mindustry.graphics.IndexedRenderer
- dispose() - Method in class mindustry.graphics.LoadRenderer
- dispose() - Method in class mindustry.graphics.MenuRenderer
- dispose() - Method in class mindustry.graphics.MinimapRenderer
- dispose() - Method in class mindustry.graphics.MultiPacker
- dispose() - Method in class mindustry.graphics.Pixelator
- dispose() - Method in class mindustry.mod.Mods.LoadedMod
- dispose() - Method in class mindustry.mod.Scripts
- dispose() - Method in class mindustry.net.ArcNetProvider
- dispose() - Method in class mindustry.net.Net
- dispose() - Method in interface mindustry.net.Net.NetProvider
-
Close all connections.
- dispose() - Method in class mindustry.type.Planet
- DisposeEvent() - Constructor for class mindustry.game.EventType.DisposeEvent
- distance - mindustry.logic.RadarSort
- DistanceAssignmentStrategy - Class in mindustry.ai.formations
- DistanceAssignmentStrategy(FormationPattern) - Constructor for class mindustry.ai.formations.DistanceAssignmentStrategy
- distort(float, float) - Method in class mindustry.maps.generators.BasicGenerator
- DistortFilter - Class in mindustry.maps.filters
- DistortFilter() - Constructor for class mindustry.maps.filters.DistortFilter
- distributePower(float, float) - Method in class mindustry.world.blocks.power.PowerGraph
- distribution - mindustry.type.Category
-
Blocks that move items around.
- distribution - Static variable in class mindustry.gen.Icon
- distribution - Static variable in class mindustry.gen.Iconc
- distributionSmall - Static variable in class mindustry.gen.Icon
- distributor - Static variable in class mindustry.content.Blocks
- div - mindustry.logic.LogicOp
- doEdge(Floor) - Method in class mindustry.world.blocks.environment.Floor
- dominantItem - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- dominantItems - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- donationURL - Static variable in class mindustry.Vars
-
URL for itch.io donations.
- done - Variable in enum mindustry.game.Tutorial.TutorialStage
- door - Static variable in class mindustry.content.Blocks
- door - Static variable in class mindustry.gen.Sounds
- Door - Class in mindustry.world.blocks.defense
- Door(String) - Constructor for class mindustry.world.blocks.defense.Door
- Door.DoorBuild - Class in mindustry.world.blocks.defense
- DoorBuild() - Constructor for class mindustry.world.blocks.defense.Door.DoorBuild
- doorclose - Static variable in class mindustry.content.Fx
- doorcloselarge - Static variable in class mindustry.content.Fx
- doorLarge - Static variable in class mindustry.content.Blocks
- dooropen - Static variable in class mindustry.content.Fx
- dooropenlarge - Static variable in class mindustry.content.Fx
- doorSound - Variable in class mindustry.world.blocks.defense.Door
- doShockwave(float, float) - Method in class mindustry.ai.WaveSpawner
- DoubleOverlayFloor - Class in mindustry.world.blocks.environment
- DoubleOverlayFloor(String) - Constructor for class mindustry.world.blocks.environment.DoubleOverlayFloor
- down - Static variable in class mindustry.gen.Icon
- down - Static variable in class mindustry.gen.Iconc
- down - Variable in class mindustry.input.MobileInput
-
Down tracking for panning.
- download - Static variable in class mindustry.gen.Icon
- download - Static variable in class mindustry.gen.Iconc
- downloadSmall - Static variable in class mindustry.gen.Icon
- downOpen - Static variable in class mindustry.gen.Icon
- downOpen - Static variable in class mindustry.gen.Iconc
- downOpenSmall - Static variable in class mindustry.gen.Icon
- downSmall - Static variable in class mindustry.gen.Icon
- dpsEstimate - Variable in class mindustry.type.UnitType
-
This is a VERY ROUGH estimate of unit DPS.
- drag - Variable in class mindustry.entities.bullet.BulletType
- drag - Variable in class mindustry.gen.Bullet
- drag - Variable in class mindustry.gen.Unit
- drag - Variable in class mindustry.type.UnitType
- drag() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- drag() - Method in class mindustry.gen.BlockUnitUnit
- drag() - Method in class mindustry.gen.BuilderLegsUnit
- drag() - Method in class mindustry.gen.BuilderMechUnit
- drag() - Method in class mindustry.gen.BuilderPayloadUnit
- drag() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- drag() - Method in class mindustry.gen.BuilderUnit
- drag() - Method in class mindustry.gen.Bullet
- drag() - Method in class mindustry.gen.LegsUnit
- drag() - Method in class mindustry.gen.MechUnit
- drag() - Method in class mindustry.gen.UnitEntity
- drag() - Method in class mindustry.gen.UnitEntityLegacyMono
- drag() - Method in class mindustry.gen.UnitWaterMove
- drag() - Method in interface mindustry.gen.Velc
- drag(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- drag(float) - Method in class mindustry.gen.BlockUnitUnit
- drag(float) - Method in class mindustry.gen.BuilderLegsUnit
- drag(float) - Method in class mindustry.gen.BuilderMechUnit
- drag(float) - Method in class mindustry.gen.BuilderPayloadUnit
- drag(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- drag(float) - Method in class mindustry.gen.BuilderUnit
- drag(float) - Method in class mindustry.gen.Bullet
- drag(float) - Method in class mindustry.gen.LegsUnit
- drag(float) - Method in class mindustry.gen.MechUnit
- drag(float) - Method in class mindustry.gen.UnitEntity
- drag(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- drag(float) - Method in class mindustry.gen.UnitWaterMove
- drag(float) - Method in interface mindustry.gen.Velc
- draggable - Variable in enum mindustry.editor.EditorTool
-
Whether this tool should be dragged across the canvas when the mouse moves.
- DragLayout() - Constructor for class mindustry.logic.LCanvas.DragLayout
- dragMultiplier - Variable in class mindustry.world.blocks.environment.Floor
-
Multiplies unit drag by this when walked on.
- draw - mindustry.game.EventType.Trigger
- draw - Static variable in class mindustry.gen.Groups
- draw - Static variable in class mindustry.gen.Nulls
- draw() - Method in class mindustry.core.Renderer
- draw() - Method in class mindustry.editor.MapView
- draw() - Method in class mindustry.game.Tutorial
-
draw UI overlay
- draw() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- draw() - Method in class mindustry.gen.BlockUnitUnit
- draw() - Method in interface mindustry.gen.Builderc
- draw() - Method in class mindustry.gen.BuilderLegsUnit
- draw() - Method in class mindustry.gen.BuilderMechUnit
- draw() - Method in class mindustry.gen.BuilderPayloadUnit
- draw() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- draw() - Method in class mindustry.gen.BuilderUnit
- draw() - Method in class mindustry.gen.Building
- draw() - Method in interface mindustry.gen.Buildingc
- draw() - Method in class mindustry.gen.Bullet
- draw() - Method in interface mindustry.gen.Bulletc
- draw() - Method in class mindustry.gen.Decal
- draw() - Method in interface mindustry.gen.Decalc
- draw() - Method in interface mindustry.gen.Drawc
- draw() - Method in class mindustry.gen.EffectState
- draw() - Method in interface mindustry.gen.EffectStatec
- draw() - Method in class mindustry.gen.ForceDraw
- draw() - Method in interface mindustry.gen.ForceDrawc
- draw() - Method in class mindustry.gen.LaunchCore
- draw() - Method in interface mindustry.gen.LaunchCorec
- draw() - Method in class mindustry.gen.LaunchPayload
- draw() - Method in interface mindustry.gen.LaunchPayloadc
- draw() - Method in class mindustry.gen.LegsUnit
- draw() - Method in class mindustry.gen.MechUnit
- draw() - Method in interface mindustry.gen.Minerc
- draw() - Method in class mindustry.gen.Player
- draw() - Method in interface mindustry.gen.Playerc
- draw() - Method in class mindustry.gen.Puddle
- draw() - Method in interface mindustry.gen.Puddlec
- draw() - Method in interface mindustry.gen.Statusc
- draw() - Method in interface mindustry.gen.Unitc
- draw() - Method in class mindustry.gen.UnitEntity
- draw() - Method in class mindustry.gen.UnitEntityLegacyMono
- draw() - Method in class mindustry.gen.UnitWaterMove
- draw() - Method in interface mindustry.gen.WaterMovec
- draw() - Method in class mindustry.gen.WeatherState
- draw() - Method in interface mindustry.gen.WeatherStatec
- draw() - Method in class mindustry.graphics.LightRenderer
- draw() - Method in class mindustry.graphics.LoadRenderer
- draw() - Method in class mindustry.logic.LCanvas.DragLayout
- draw() - Method in class mindustry.logic.LCanvas
- draw() - Method in class mindustry.logic.LCanvas.JumpCurve
- draw() - Method in class mindustry.logic.LCanvas.StatementElem
- draw() - Method in class mindustry.ui.Bar
- draw() - Method in class mindustry.ui.BorderImage
- draw() - Method in class mindustry.ui.dialogs.PlanetDialog
- draw() - Method in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- draw() - Method in class mindustry.ui.fragments.ChatFragment
- draw() - Method in class mindustry.ui.fragments.ScriptConsoleFragment
- draw() - Method in class mindustry.ui.GridImage
- draw() - Method in class mindustry.ui.WarningBar
- draw() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- draw() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- draw() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- draw() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- draw() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- draw() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- draw() - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- draw() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- draw() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- draw() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- draw() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- draw() - Method in class mindustry.world.blocks.defense.Wall.WallBuild
- draw() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- draw() - Method in class mindustry.world.blocks.distribution.ExtendingItemBridge.ExtendingItemBridgeBuild
- draw() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- draw() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- draw() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- draw() - Method in class mindustry.world.blocks.distribution.PayloadRouter.PayloadRouterBuild
- draw() - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- draw() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- draw() - Method in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- draw() - Method in class mindustry.world.blocks.experimental.BlockLoader.BlockLoaderBuild
- draw() - Method in class mindustry.world.blocks.liquid.ArmoredConduit.ArmoredConduitBuild
- draw() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- draw() - Method in class mindustry.world.blocks.liquid.LiquidBlock.LiquidBuild
- draw() - Method in class mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild
- draw() - Method in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- draw() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- draw() - Method in class mindustry.world.blocks.payloads.BuildPayload
- draw() - Method in interface mindustry.world.blocks.payloads.Payload
-
draws this payload at a position.
- draw() - Method in class mindustry.world.blocks.payloads.UnitPayload
- draw() - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- draw() - Method in class mindustry.world.blocks.power.BurnerGenerator.BurnerGeneratorBuild
- draw() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- draw() - Method in class mindustry.world.blocks.power.ItemLiquidGenerator.ItemLiquidGeneratorBuild
- draw() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- draw() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- draw() - Method in class mindustry.world.blocks.power.PowerDiode.PowerDiodeBuild
- draw() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- draw() - Method in class mindustry.world.blocks.production.Cultivator.CultivatorBuild
- draw() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- draw() - Method in class mindustry.world.blocks.production.Fracker.FrackerBuild
- draw() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- draw() - Method in class mindustry.world.blocks.production.GenericSmelter.SmelterBuild
- draw() - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- draw() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- draw() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- draw() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- draw() - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- draw() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- draw() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- draw() - Method in class mindustry.world.blocks.units.CommandCenter.CommandBuild
- draw() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- draw() - Method in class mindustry.world.blocks.units.RepairPoint.RepairPointBuild
- draw() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- draw(float, float, float, float) - Method in class mindustry.editor.MapRenderer
- draw(int, TextureRegion, float, float, float, float) - Method in class mindustry.graphics.IndexedRenderer
- draw(int, TextureRegion, float, float, float, float, float) - Method in class mindustry.graphics.IndexedRenderer
- draw(Cons<T>) - Method in class mindustry.entities.EntityGroup
- draw(Color, float) - Method in class mindustry.graphics.Trail
- draw(Mat3D, Mat3D) - Method in class mindustry.type.Planet
- draw(Image) - Method in class mindustry.maps.filters.GenerateFilter
-
draw any additional guides
- draw(Image) - Method in class mindustry.maps.filters.MirrorFilter
- draw(Bullet) - Method in class mindustry.entities.bullet.ArtilleryBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.BasicBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.BulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LaserBoltBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LaserBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LightningBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.LiquidBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.MassDriverBolt
- draw(Bullet) - Method in class mindustry.entities.bullet.SapBulletType
- draw(Bullet) - Method in class mindustry.entities.bullet.ShrapnelBulletType
- draw(Unit) - Method in class mindustry.entities.abilities.Ability
- draw(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- draw(Unit) - Method in class mindustry.entities.abilities.UnitSpawnAbility
- draw(Unit) - Method in class mindustry.type.StatusEffect
- draw(Unit) - Method in class mindustry.type.UnitType
- draw(GenericCrafter.GenericCrafterBuild) - Method in class mindustry.world.draw.DrawAnimation
- draw(GenericCrafter.GenericCrafterBuild) - Method in class mindustry.world.draw.DrawBlock
-
Draws the block.
- draw(GenericCrafter.GenericCrafterBuild) - Method in class mindustry.world.draw.DrawGlow
- draw(GenericCrafter.GenericCrafterBuild) - Method in class mindustry.world.draw.DrawMixer
- draw(GenericCrafter.GenericCrafterBuild) - Method in class mindustry.world.draw.DrawRotator
- draw(GenericCrafter.GenericCrafterBuild) - Method in class mindustry.world.draw.DrawWeave
- DrawAnimation - Class in mindustry.world.draw
- DrawAnimation() - Constructor for class mindustry.world.draw.DrawAnimation
- drawArc(Planet, Vec3, Vec3) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawArc(Planet, Vec3, Vec3, Color, Color, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawArc(Planet, Vec3, Vec3, Color, Color, float, float, int) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawArrow(Block, int, int, int) - Method in class mindustry.input.InputHandler
- drawArrow(Block, int, int, int, boolean) - Method in class mindustry.input.InputHandler
- drawAt(float, float, int, float, Autotiler.SliceMode) - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- drawBase(Tile) - Method in class mindustry.world.Block
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Boulder
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Cliff
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.DoubleOverlayFloor
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.Floor
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.OverlayFloor
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.StaticTree
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.StaticWall
- drawBase(Tile) - Method in class mindustry.world.blocks.environment.TreeBlock
- drawBlended(Tile) - Method in class mindustry.world.blocks.environment.Floor
- drawBlock - Variable in class mindustry.editor.MapEditor
- DrawBlock - Class in mindustry.world.draw
-
An implementation of custom rendering behavior for a block.
- DrawBlock() - Constructor for class mindustry.world.draw.DrawBlock
- drawBlocks() - Method in class mindustry.graphics.BlockRenderer
- drawBlocks(int, int) - Method in class mindustry.editor.MapEditor
- drawBlocks(int, int, boolean, Boolf<Tile>) - Method in class mindustry.editor.MapEditor
- drawBlocks(int, int, Boolf<Tile>) - Method in class mindustry.editor.MapEditor
- drawBlocksReplace(int, int) - Method in class mindustry.editor.MapEditor
- drawBody(Unit) - Method in class mindustry.type.UnitType
- drawBorders(Sector, Color) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawBottom() - Method in class mindustry.graphics.OverlayRenderer
- drawBottom() - Method in class mindustry.input.DesktopInput
- drawBottom() - Method in class mindustry.input.InputHandler
- drawBottom() - Method in class mindustry.input.MobileInput
- drawBottom() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- drawBreaking(int, int) - Method in class mindustry.input.InputHandler
- drawBreaking(BuildPlan) - Method in class mindustry.input.InputHandler
- drawBreakSelection(int, int, int, int) - Method in class mindustry.input.InputHandler
- drawBreakSelection(int, int, int, int, int) - Method in class mindustry.input.InputHandler
- drawBuildRequests() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- drawBuildRequests() - Method in interface mindustry.gen.Builderc
-
Draw all current build requests.
- drawBuildRequests() - Method in class mindustry.gen.BuilderLegsUnit
- drawBuildRequests() - Method in class mindustry.gen.BuilderMechUnit
- drawBuildRequests() - Method in class mindustry.gen.BuilderPayloadUnit
- drawBuildRequests() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- drawBuildRequests() - Method in class mindustry.gen.BuilderUnit
- drawBullets() - Method in class mindustry.gen.Bullet
- drawBullets() - Method in interface mindustry.gen.Bulletc
- Drawc - Interface in mindustry.gen
-
Interface for
DrawComp - drawCell - Variable in class mindustry.type.UnitType
- drawCell(Unit) - Method in class mindustry.type.UnitType
- drawChildren() - Method in class mindustry.ui.dialogs.ResearchDialog.View
- drawCircle(int, int, Cons<Tile>) - Method in class mindustry.editor.MapEditor
- drawConfigure() - Method in class mindustry.gen.Building
- drawConfigure() - Method in interface mindustry.gen.Buildingc
- drawConfigure() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- drawConfigure() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- drawConfigure() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- drawConfigure() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- drawControl(Unit) - Method in class mindustry.type.UnitType
- drawCracks() - Method in class mindustry.gen.Building
- drawCracks() - Method in interface mindustry.gen.Buildingc
- drawCracks() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- drawCracks() - Method in class mindustry.world.blocks.production.Fracker.FrackerBuild
- drawCurve(float, float, float, float) - Method in class mindustry.logic.LCanvas.JumpCurve
- drawDarkness() - Method in class mindustry.graphics.BlockRenderer
- drawDestroyed() - Method in class mindustry.graphics.BlockRenderer
- drawDisabled - Variable in class mindustry.world.Block
-
whether to draw disabled status
- drawDisabled() - Method in class mindustry.gen.Building
- drawDisabled() - Method in interface mindustry.gen.Buildingc
- drawEdges(Tile) - Method in class mindustry.world.blocks.environment.Floor
- drawEdgesFlat(Tile, boolean) - Method in class mindustry.world.blocks.environment.Floor
- drawEngine(Unit) - Method in class mindustry.type.UnitType
- drawEntities(float, float, float, float) - Method in class mindustry.graphics.MinimapRenderer
- drawEntities(float, float, float, float, float, boolean) - Method in class mindustry.graphics.MinimapRenderer
- drawEnvironmentLight(Tile) - Method in class mindustry.world.Block
- drawer - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- drawer - Variable in class mindustry.world.blocks.defense.turrets.Turret
- drawer - Variable in class mindustry.world.blocks.production.GenericCrafter
- Drawf - Class in mindustry.graphics
- Drawf() - Constructor for class mindustry.graphics.Drawf
- drawFloor() - Method in class mindustry.graphics.FloorRenderer
- DrawFlushI() - Constructor for class mindustry.logic.LExecutor.DrawFlushI
- DrawFlushI(int) - Constructor for class mindustry.logic.LExecutor.DrawFlushI
- DrawFlushStatement() - Constructor for class mindustry.logic.LStatements.DrawFlushStatement
- DrawGlow - Class in mindustry.world.draw
- DrawGlow() - Constructor for class mindustry.world.draw.DrawGlow
- DrawI() - Constructor for class mindustry.logic.LExecutor.DrawI
- DrawI(byte, int, int, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.DrawI
- drawItems - Variable in class mindustry.type.UnitType
- drawItems(Unit) - Method in class mindustry.type.UnitType
- drawLabel(float, float, String, Color) - Method in class mindustry.graphics.MinimapRenderer
- drawLaser(Team, float, float, float, float, int, int) - Method in class mindustry.world.blocks.power.PowerNode
- drawLayer(CacheLayer) - Method in class mindustry.graphics.FloorRenderer
- drawLegs(T) - Method in class mindustry.type.UnitType
- drawLight() - Method in class mindustry.gen.Building
- drawLight() - Method in interface mindustry.gen.Buildingc
- drawLight() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- drawLight() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- drawLight() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- drawLight() - Method in class mindustry.world.blocks.power.ItemLiquidGenerator.ItemLiquidGeneratorBuild
- drawLight() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- drawLight() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- drawLight() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- drawLight() - Method in class mindustry.world.blocks.production.GenericSmelter.SmelterBuild
- drawLight() - Method in class mindustry.world.blocks.production.LiquidConverter.LiquidConverterBuild
- drawLight() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawLight(Bullet) - Method in class mindustry.entities.bullet.BulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.LaserBulletType
- drawLight(Bullet) - Method in class mindustry.entities.bullet.SapBulletType
- drawLight(Unit) - Method in class mindustry.type.UnitType
- drawLiquidLight - Variable in class mindustry.world.Block
-
Whether to draw the glow of the liquid for this block, if it has one.
- drawLiquidLight(Liquid, float) - Method in class mindustry.gen.Building
- drawLiquidLight(Liquid, float) - Method in interface mindustry.gen.Buildingc
- drawMech(Mechc) - Method in class mindustry.type.UnitType
- drawMineItem - Variable in class mindustry.world.blocks.production.Drill
-
Whether to draw the item this drill is mining.
- DrawMixer - Class in mindustry.world.draw
- DrawMixer() - Constructor for class mindustry.world.draw.DrawMixer
- drawNoise - Variable in class mindustry.type.weather.ParticleWeather
- drawNoise(Texture, Color, float, float, float, float, float, float, float) - Method in class mindustry.type.Weather
- drawNonLayer(Tile, CacheLayer) - Method in class mindustry.world.blocks.environment.Floor
- drawOcclusion(Unit) - Method in class mindustry.type.UnitType
- DrawOperation - Class in mindustry.editor
- DrawOperation(MapEditor) - Constructor for class mindustry.editor.DrawOperation
- DrawOperation.OpType - Enum in mindustry.editor
- drawOutline(Unit) - Method in class mindustry.type.UnitType
- drawOver(WeatherState) - Method in class mindustry.type.Weather
- drawOver(WeatherState) - Method in class mindustry.type.weather.ParticleWeather
- drawOver(WeatherState) - Method in class mindustry.type.weather.RainWeather
- drawOverRequest(BuildPlan) - Method in class mindustry.input.InputHandler
- drawOverSelect() - Method in class mindustry.input.InputHandler
- drawOverSelect() - Method in class mindustry.input.MobileInput
- drawParticles - Variable in class mindustry.type.weather.ParticleWeather
- drawParticles(TextureRegion, Color, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class mindustry.type.Weather
- drawPayload() - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- drawPayload(T) - Method in class mindustry.type.UnitType
- drawPixelate() - Method in class mindustry.graphics.Pixelator
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.Block
-
Drawn when you are placing a block.
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.ForceProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.MendProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.OverdriveProjector
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.defense.turrets.BaseTurret
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.distribution.ItemBridge
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.distribution.MassDriver
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.distribution.PayloadConveyor
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.logic.LogicBlock
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.power.PowerNode
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.power.ThermalGenerator
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.AttributeSmelter
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.Cultivator
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.Drill
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.Pump
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.production.SolidPump
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.storage.CoreBlock
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.RepairPoint
- drawPlace(int, int, int, boolean) - Method in class mindustry.world.blocks.units.ResupplyPoint
- drawPlaceText(String, int, int, boolean) - Method in class mindustry.world.Block
- drawPlane(Sector, Runnable) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawRain(float, float, float, float, float, float, float, Color) - Method in class mindustry.type.Weather
- drawRequest(int, int, Block, int) - Method in class mindustry.input.InputHandler
-
Draws a placement icon for a specific block.
- drawRequest(BuildPlan) - Method in class mindustry.input.InputHandler
- drawRequest(BuildPlan) - Method in class mindustry.input.MobileInput
- drawRequest(BuildPlan, Eachable<BuildPlan>, boolean) - Method in class mindustry.world.Block
- drawRequestConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- drawRequestConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Sorter
- drawRequestConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.sandbox.ItemSource
- drawRequestConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.sandbox.LiquidSource
- drawRequestConfig(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.storage.Unloader
- drawRequestConfigCenter(BuildPlan, Object, String) - Method in class mindustry.world.Block
- drawRequestConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- drawRequestConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.ItemBridge
- drawRequestConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.power.PowerNode
- drawRequestConfigTop(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.production.Drill
- drawRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- drawRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Conveyor
- drawRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.PayloadRouter
- drawRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.distribution.StackConveyor
- drawRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.experimental.BlockForge
- drawRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.experimental.BlockLoader
- drawRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.liquid.Conduit
- drawRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.power.PowerDiode
- drawRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.units.Reconstructor
- drawRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.units.UnitFactory
- drawRim - Variable in class mindustry.world.blocks.production.Drill
- DrawRotator - Class in mindustry.world.draw
- DrawRotator() - Constructor for class mindustry.world.draw.DrawRotator
- drawSelect() - Method in class mindustry.gen.Building
- drawSelect() - Method in interface mindustry.gen.Buildingc
-
Draw the block overlay that is shown when a cursor is over the block.
- drawSelect() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- drawSelect() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- drawSelect() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- drawSelect() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- drawSelect() - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- drawSelect() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- drawSelect() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- drawSelect() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- drawSelect() - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- drawSelect() - Method in class mindustry.world.blocks.units.RepairPoint.RepairPointBuild
- drawSelect() - Method in class mindustry.world.blocks.units.ResupplyPoint.ResupplyPointBuild
- drawSelected(int, int, Block, Color) - Method in class mindustry.input.InputHandler
- drawSelection(int, int, int, int, int) - Method in class mindustry.input.InputHandler
- drawSelection(Sector) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawSelection(Sector, Color, float, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- drawShadow(Unit) - Method in class mindustry.type.UnitType
- drawShadows() - Method in class mindustry.graphics.BlockRenderer
- drawShield() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- drawShield(Unit) - Method in class mindustry.type.UnitType
- drawShields - Variable in class mindustry.type.UnitType
- drawSize - Variable in class mindustry.entities.bullet.BulletType
- drawSplashes(TextureRegion[], float, float, float, float, float, float, Color, Liquid) - Method in class mindustry.type.Weather
- drawSquare(int, int, Cons<Tile>) - Method in class mindustry.editor.MapEditor
- DrawStatement() - Constructor for class mindustry.logic.LStatements.DrawStatement
- drawStatus() - Method in class mindustry.gen.Building
- drawStatus() - Method in interface mindustry.gen.Buildingc
- drawTeam - Variable in class mindustry.editor.MapEditor
- drawTeam() - Method in class mindustry.gen.Building
- drawTeam() - Method in interface mindustry.gen.Buildingc
- drawTeam() - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- drawTeamTop() - Method in class mindustry.gen.Building
- drawTeamTop() - Method in interface mindustry.gen.Buildingc
- drawTop() - Method in class mindustry.graphics.OverlayRenderer
- drawTop() - Method in class mindustry.input.DesktopInput
- drawTop() - Method in class mindustry.input.InputHandler
- drawTop() - Method in class mindustry.input.MobileInput
- drawUnder(WeatherState) - Method in class mindustry.type.Weather
- drawUnder(WeatherState) - Method in class mindustry.type.weather.RainWeather
- drawWeapons(Unit) - Method in class mindustry.type.UnitType
- DrawWeave - Class in mindustry.world.draw
- DrawWeave() - Constructor for class mindustry.world.draw.DrawWeave
- drawx() - Method in class mindustry.entities.units.BuildPlan
- drawx() - Method in class mindustry.world.Tile
- drawy() - Method in class mindustry.entities.units.BuildPlan
- drawy() - Method in class mindustry.world.Tile
- drill - mindustry.game.Tutorial.TutorialStage
- drill - Static variable in class mindustry.gen.Sounds
- Drill - Class in mindustry.world.blocks.production
- Drill(String) - Constructor for class mindustry.world.blocks.production.Drill
- Drill.DrillBuild - Class in mindustry.world.blocks.production
- DrillBuild() - Constructor for class mindustry.world.blocks.production.Drill.DrillBuild
- drillCursor - Variable in class mindustry.core.UI
- drillEffect - Variable in class mindustry.world.blocks.production.Drill
-
Effect played when an item is produced.
- drills - mindustry.world.meta.BlockGroup
- drillSpeed - mindustry.world.meta.Stat
- drillTier - mindustry.world.meta.Stat
- drillTime - Variable in class mindustry.world.blocks.production.Drill
-
Base time to drill one ore, in frames.
- drillturret - mindustry.game.Tutorial.TutorialStage
- driverBolt - Static variable in class mindustry.content.Bullets
- DriverBulletData() - Constructor for class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- drop() - Method in class mindustry.world.Tile
- dropBlock(BuildPayload) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- dropBlock(BuildPayload) - Method in class mindustry.gen.BuilderPayloadUnit
- dropBlock(BuildPayload) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- dropBlock(BuildPayload) - Method in interface mindustry.gen.Payloadc
- dropCargo - mindustry.input.Binding
- dropItem - Static variable in class mindustry.content.Fx
- dropItem(float) - Static method in class mindustry.gen.Call
- dropItem(Player, float) - Static method in class mindustry.input.InputHandler
- dropLastPayload() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- dropLastPayload() - Method in class mindustry.gen.BuilderPayloadUnit
- dropLastPayload() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- dropLastPayload() - Method in interface mindustry.gen.Payloadc
- dropped() - Method in class mindustry.gen.Building
- dropped() - Method in interface mindustry.gen.Buildingc
-
Called when this block is dropped as a payload.
- dropped() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- droppingItem - Variable in class mindustry.input.InputHandler
- drops - Variable in class mindustry.maps.filters.RandomItemFilter
- dropUnit(UnitPayload) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- dropUnit(UnitPayload) - Method in class mindustry.gen.BuilderPayloadUnit
- dropUnit(UnitPayload) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- dropUnit(UnitPayload) - Method in interface mindustry.gen.Payloadc
- dropZoneRadius - Variable in class mindustry.game.Rules
-
Radius around enemy wave drop zones.
- drownTime - Variable in class mindustry.gen.Unit
- drownTime - Variable in class mindustry.world.blocks.environment.Floor
-
How many ticks it takes to drown on this.
- drownTime() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- drownTime() - Method in class mindustry.gen.BlockUnitUnit
- drownTime() - Method in class mindustry.gen.BuilderLegsUnit
- drownTime() - Method in class mindustry.gen.BuilderMechUnit
- drownTime() - Method in class mindustry.gen.BuilderPayloadUnit
- drownTime() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- drownTime() - Method in class mindustry.gen.BuilderUnit
- drownTime() - Method in interface mindustry.gen.Flyingc
- drownTime() - Method in class mindustry.gen.LegsUnit
- drownTime() - Method in class mindustry.gen.MechUnit
- drownTime() - Method in class mindustry.gen.UnitEntity
- drownTime() - Method in class mindustry.gen.UnitEntityLegacyMono
- drownTime() - Method in class mindustry.gen.UnitWaterMove
- drownTime(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- drownTime(float) - Method in class mindustry.gen.BlockUnitUnit
- drownTime(float) - Method in class mindustry.gen.BuilderLegsUnit
- drownTime(float) - Method in class mindustry.gen.BuilderMechUnit
- drownTime(float) - Method in class mindustry.gen.BuilderPayloadUnit
- drownTime(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- drownTime(float) - Method in class mindustry.gen.BuilderUnit
- drownTime(float) - Method in interface mindustry.gen.Flyingc
- drownTime(float) - Method in class mindustry.gen.LegsUnit
- drownTime(float) - Method in class mindustry.gen.MechUnit
- drownTime(float) - Method in class mindustry.gen.UnitEntity
- drownTime(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- drownTime(float) - Method in class mindustry.gen.UnitWaterMove
- drownUpdateEffect - Variable in class mindustry.world.blocks.environment.Floor
-
Effect displayed when drowning on this floor.
- dst - mindustry.logic.LogicOp
- dump() - Method in class mindustry.gen.Building
- dump() - Method in interface mindustry.gen.Buildingc
-
Try dumping any item near the
- dump() - Method in interface mindustry.world.blocks.payloads.Payload
- dump() - Method in class mindustry.world.blocks.payloads.UnitPayload
- dump(Item) - Method in class mindustry.gen.Building
- dump(Item) - Method in interface mindustry.gen.Buildingc
-
Try dumping a specific item near the
- dumpingTo - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- dumpLiquid(Liquid) - Method in class mindustry.gen.Building
- dumpLiquid(Liquid) - Method in interface mindustry.gen.Buildingc
- dumpPayload() - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- dumpPayload() - Method in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- dumpPayload(Payload) - Method in class mindustry.gen.Building
- dumpPayload(Payload) - Method in interface mindustry.gen.Buildingc
-
Tries dumping a payload to any adjacent block.
- dumpTime - Variable in class mindustry.world.Block
-
How often to try dumping items in ticks, e.g.
- duneWall - Static variable in class mindustry.content.Blocks
- duo - Static variable in class mindustry.content.Blocks
- duration - Variable in class mindustry.entities.abilities.StatusFieldAbility
- duration - Variable in class mindustry.type.Weather
-
Default duration of this weather event in ticks.
- dynamicExplosion - Static variable in class mindustry.content.Fx
- dynamicExplosion(float, float, float, float, float, float, Color, boolean) - Static method in class mindustry.entities.Damage
-
Creates a dynamic explosion based on specified parameters.
E
- each(Boolf<T>, Cons<T>) - Method in class mindustry.entities.EntityGroup
- each(Cons<Content>) - Method in class mindustry.core.ContentLoader
- each(Cons<T>) - Method in class mindustry.entities.EntityGroup
- each(Intc2) - Method in class mindustry.maps.generators.BasicGenerator
- each(Intc2) - Method in class mindustry.world.Tiles
- each(ItemModule.ItemConsumer) - Method in class mindustry.type.ItemSeq
- each(ItemModule.ItemConsumer) - Method in class mindustry.world.modules.ItemModule
- each(LiquidModule.LiquidConsumer) - Method in class mindustry.world.modules.LiquidModule
- eachBlock(Team, float, float, float, Boolf<Building>, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
- eachBlock(Teamc, float, Boolf<Building>, Cons<Building>) - Method in class mindustry.ai.BlockIndexer
- eachClass(Cons<Mod>) - Method in class mindustry.mod.Mods
-
Iterates through each mod with a main class.
- eachEnabled(Cons<Mods.LoadedMod>) - Method in class mindustry.mod.Mods
-
Iterates through each enabled mod.
- eachEnemyCore(Team, Boolf<CoreBlock.CoreBuild>) - Method in class mindustry.game.Teams
- eachEnemyCore(Team, Cons<Building>) - Method in class mindustry.game.Teams
- eachGroundSpawn(Intc2) - Method in class mindustry.ai.WaveSpawner
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.BlockUnitUnit
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.BuilderLegsUnit
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.BuilderMechUnit
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.BuilderPayloadUnit
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.BuilderUnit
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.LegsUnit
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.MechUnit
- eachGroup(Cons<Unit>) - Method in interface mindustry.gen.Unitc
-
Iterates through this unit and everything it is controlling.
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.UnitEntity
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.UnitEntityLegacyMono
- eachGroup(Cons<Unit>) - Method in class mindustry.gen.UnitWaterMove
- eachTile(Cons<Tile>) - Method in class mindustry.world.Tiles
- eclipse - Static variable in class mindustry.content.UnitTypes
- edelta() - Method in class mindustry.gen.Building
- edelta() - Method in interface mindustry.gen.Buildingc
-
Efficiency * delta.
- edge - Variable in class mindustry.world.blocks.environment.Floor
-
edge fallback, used mainly for ores
- Edge(int) - Constructor for class mindustry.graphics.g3d.PlanetGrid.Edge
- edgeCount - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- edgePan - Variable in class mindustry.input.MobileInput
-
Distance to edge of screen to start panning.
- edgeRegion - Variable in class mindustry.world.blocks.distribution.PayloadConveyor
- edgeRegion - Variable in class mindustry.world.blocks.distribution.StackConveyor
- edgeRegion - Variable in class mindustry.world.blocks.environment.Floor
- edges - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- edges - Variable in class mindustry.graphics.g3d.PlanetGrid
- edges - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- edges - Variable in class mindustry.world.blocks.environment.Floor
- edges() - Method in class mindustry.world.blocks.environment.Floor
- Edges - Class in mindustry.world
- Edges() - Constructor for class mindustry.world.Edges
- edit - Variable in enum mindustry.editor.EditorTool
-
Whether this tool causes canvas changes when touched.
- edit - Static variable in class mindustry.gen.Icon
- edit - Static variable in class mindustry.gen.Iconc
- editor - mindustry.game.Gamemode
- editor - mindustry.graphics.MultiPacker.PageType
- editor - Variable in class mindustry.core.UI
- editor - Variable in class mindustry.editor.MapEditorDialog
- editor - Variable in class mindustry.game.Rules
-
Whether this is the editor gamemode.
- editor - Static variable in class mindustry.gen.Icon
- editor - Static variable in class mindustry.gen.Iconc
- editor - Static variable in class mindustry.gen.Musics
- editorIcon - Variable in class mindustry.world.Block
- editorIcon() - Method in class mindustry.world.Block
-
Never use outside of the editor!
- editorOnly - mindustry.world.meta.BuildVisibility
- editorSmall - Static variable in class mindustry.gen.Icon
- EditorTile - Class in mindustry.editor
- EditorTile(int, int, int, int, int) - Constructor for class mindustry.editor.EditorTile
- EditorTool - Enum in mindustry.editor
- editorVariantRegions - Variable in class mindustry.world.Block
- editorVariantRegions() - Method in class mindustry.world.Block
-
Never use outside of the editor!
- editSmall - Static variable in class mindustry.gen.Icon
- effect - mindustry.type.Category
-
Things for storage or passive effects.
- effect - Variable in class mindustry.entities.abilities.StatusFieldAbility
- effect - Variable in class mindustry.entities.units.StatusEntry
- effect - Variable in class mindustry.game.SpawnGroup
-
Status effect applied to the spawned unit.
- effect - Variable in class mindustry.gen.EffectState
- effect - Static variable in class mindustry.gen.Icon
- effect - Static variable in class mindustry.gen.Iconc
- effect - Static variable in class mindustry.graphics.Layer
- effect - Variable in class mindustry.type.Liquid
-
The associated status effect.
- effect - Variable in class mindustry.type.StatusEffect
-
Effect that happens randomly on top of the affected unit.
- effect - Variable in class mindustry.world.blocks.production.Incinerator
- effect - Variable in class mindustry.world.blocks.units.CommandCenter
- effect() - Method in class mindustry.gen.EffectState
- effect() - Method in interface mindustry.gen.EffectStatec
- effect() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- effect(Effect) - Method in class mindustry.gen.EffectState
- effect(Effect) - Method in interface mindustry.gen.EffectStatec
- Effect - Class in mindustry.entities
- Effect() - Constructor for class mindustry.entities.Effect
- Effect(float, float, Cons<Effect.EffectContainer>) - Constructor for class mindustry.entities.Effect
- Effect(float, Cons<Effect.EffectContainer>) - Constructor for class mindustry.entities.Effect
- effect_UNUSED - mindustry.ctype.ContentType
- Effect.EffectContainer - Class in mindustry.entities
- effectBuffer - Variable in class mindustry.core.Renderer
- effectChance - Variable in class mindustry.type.StatusEffect
-
Chance of effect appearing.
- EffectContainer() - Constructor for class mindustry.entities.Effect.EffectContainer
- effects - Variable in class mindustry.entities.effect.MultiEffect
- effects() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- effects() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- effectSmall - Static variable in class mindustry.gen.Icon
- effectState - Static variable in class mindustry.gen.Nulls
- EffectState - Class in mindustry.gen
- EffectState() - Constructor for class mindustry.gen.EffectState
- EffectStatec - Interface in mindustry.gen
-
Interface for
EffectStateComp - effectTimer - Variable in class mindustry.gen.WeatherState
- effectTimer() - Method in class mindustry.gen.WeatherState
- effectTimer() - Method in interface mindustry.gen.WeatherStatec
- effectTimer(float) - Method in class mindustry.gen.WeatherState
- effectTimer(float) - Method in interface mindustry.gen.WeatherStatec
- efficiency - mindustry.logic.LAccess
- efficiency() - Method in class mindustry.gen.Building
- efficiency() - Method in interface mindustry.gen.Buildingc
-
Base efficiency.
- efficiency() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- efficiency() - Method in class mindustry.world.blocks.production.AttributeSmelter.AttributeSmelterBuild
- ejectEffect - Variable in class mindustry.type.Weapon
-
shell ejection effect
- ejectEffects() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- elem - Variable in class mindustry.logic.LStatement
- elem - Variable in class mindustry.ui.fragments.MinimapFragment
- elevation - Variable in class mindustry.gen.Unit
- elevation() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- elevation() - Method in class mindustry.gen.BlockUnitUnit
- elevation() - Method in class mindustry.gen.BuilderLegsUnit
- elevation() - Method in class mindustry.gen.BuilderMechUnit
- elevation() - Method in class mindustry.gen.BuilderPayloadUnit
- elevation() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- elevation() - Method in class mindustry.gen.BuilderUnit
- elevation() - Method in interface mindustry.gen.Flyingc
- elevation() - Method in class mindustry.gen.LegsUnit
- elevation() - Method in class mindustry.gen.MechUnit
- elevation() - Method in class mindustry.gen.UnitEntity
- elevation() - Method in class mindustry.gen.UnitEntityLegacyMono
- elevation() - Method in class mindustry.gen.UnitWaterMove
- elevation(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- elevation(float) - Method in class mindustry.gen.BlockUnitUnit
- elevation(float) - Method in class mindustry.gen.BuilderLegsUnit
- elevation(float) - Method in class mindustry.gen.BuilderMechUnit
- elevation(float) - Method in class mindustry.gen.BuilderPayloadUnit
- elevation(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- elevation(float) - Method in class mindustry.gen.BuilderUnit
- elevation(float) - Method in interface mindustry.gen.Flyingc
- elevation(float) - Method in class mindustry.gen.LegsUnit
- elevation(float) - Method in class mindustry.gen.MechUnit
- elevation(float) - Method in class mindustry.gen.UnitEntity
- elevation(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- elevation(float) - Method in class mindustry.gen.UnitWaterMove
- elevationMove - Static variable in class mindustry.gen.Nulls
- ElevationMovec - Interface in mindustry.gen
-
Interface for
ElevationMoveComp - emitLight - Variable in class mindustry.world.Block
-
Whether this environmental block passively emits light.
- emoji() - Method in class mindustry.ctype.UnlockableContent
- empty - Static variable in class mindustry.type.ItemStack
- empty - Static variable in class mindustry.world.modules.ItemModule
- empty() - Method in class mindustry.world.modules.ItemModule
- emptyi - Static variable in class mindustry.ui.Styles
- emptyLightColor - Variable in class mindustry.world.blocks.power.Battery
- emptyMap - Static variable in class mindustry.Vars
-
empty map, indicates no current map
- emptyTile - Static variable in class mindustry.Vars
-
tile used in certain situations, instead of null
- emptytogglei - Static variable in class mindustry.ui.Styles
- enableConsole - Static variable in class mindustry.Vars
-
whether typing into the console is enabled - developers only
- enabled - mindustry.logic.LAccess
- enabled - mindustry.mod.Mods.ModState
- enabled - Static variable in class mindustry.core.Version
-
Whether version loading is enabled.
- enabled - Variable in class mindustry.gen.Building
- enabled() - Method in class mindustry.gen.Building
- enabled() - Method in interface mindustry.gen.Buildingc
- enabled() - Method in class mindustry.graphics.LightRenderer
- enabled() - Method in class mindustry.graphics.Pixelator
- enabled() - Method in class mindustry.mod.Mods.LoadedMod
- enabled(boolean) - Method in class mindustry.gen.Building
- enabled(boolean) - Method in interface mindustry.gen.Buildingc
- enableDarkness - Static variable in class mindustry.Vars
-
Whether to draw shadows of blocks at map edges and static blocks.
- enabledControlTime - Variable in class mindustry.gen.Building
- enabledControlTime() - Method in class mindustry.gen.Building
- enabledControlTime() - Method in interface mindustry.gen.Buildingc
- enabledControlTime(float) - Method in class mindustry.gen.Building
- enabledControlTime(float) - Method in interface mindustry.gen.Buildingc
- enableDrawStatus - Variable in class mindustry.world.Block
-
if false, the status is never drawn
- enableLight - Static variable in class mindustry.Vars
-
whether any light rendering is enabled
- enablePixelation - mindustry.game.EventType.Trigger
- enableVotekick - mindustry.net.Administration.Config
- end - Variable in class mindustry.game.SpawnGroup
-
When this spawn should end
- end - Static variable in class mindustry.graphics.Layer
- end() - Method in class mindustry.async.AsyncCore
- end() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- end() - Method in class mindustry.async.PhysicsProcess
- end() - Method in enum mindustry.graphics.CacheLayer
- end() - Method in interface mindustry.world.WorldContext
-
End generating, prepares tiles.
- endBloom() - Method in class mindustry.graphics.g3d.PlanetRenderer
- endc() - Method in class mindustry.graphics.FloorRenderer
- endDraw() - Method in class mindustry.graphics.FloorRenderer
- endForceLandscape() - Method in interface mindustry.core.Platform
-
Stops forcing the app into landscape orientation.
- EndI() - Constructor for class mindustry.logic.LExecutor.EndI
- endMapLoad() - Method in class mindustry.core.World
-
Call to signify the end of map loading.
- endPixeled - Static variable in class mindustry.graphics.Layer
- endRegion - Variable in class mindustry.world.blocks.distribution.ItemBridge
- EndStatement() - Constructor for class mindustry.logic.LStatements.EndStatement
- endTake(Item) - Method in class mindustry.world.modules.ItemModule
-
Finishes a take operation.
- enemies - Variable in class mindustry.core.GameState
-
Number of enemies in the game; only used clientside in servers.
- enemy - mindustry.logic.RadarTarget
- enemy - Variable in class mindustry.logic.LExecutor.UnitLocateI
- enemy - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- enemyCoreBuildRadius - Variable in class mindustry.game.Rules
-
No-build zone around enemy core radius.
- EnemyCoreField() - Constructor for class mindustry.ai.Pathfinder.EnemyCoreField
- enemyLights - Variable in class mindustry.game.Rules
-
Whether enemy lighting is visible.
- EnemySpawnFilter - Class in mindustry.maps.filters
-
Selects X spawns from the spawn pool.
- EnemySpawnFilter() - Constructor for class mindustry.maps.filters.EnemySpawnFilter
- enemyUnitsDestroyed - Variable in class mindustry.game.GameStats
-
Enemy (red team) units destroyed.
- engine - Static variable in class mindustry.graphics.Pal
- engineOffset - Variable in class mindustry.type.UnitType
- engineSize - Variable in class mindustry.type.UnitType
- entity - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- entity - Static variable in class mindustry.gen.Nulls
- Entityc - Interface in mindustry.gen
-
Interface for
EntityComp - EntityCollisions - Class in mindustry.entities
- EntityCollisions() - Constructor for class mindustry.entities.EntityCollisions
- EntityCollisions.SolidPred - Interface in mindustry.entities
- EntityGroup<T extends Entityc> - Class in mindustry.entities
-
Represents a group of a certain type of entity.
- EntityGroup(Class<T>, boolean, boolean) - Constructor for class mindustry.entities.EntityGroup
- EntityMapping - Class in mindustry.gen
- EntityMapping() - Constructor for class mindustry.gen.EntityMapping
- entitySnapshot(short, short, byte[]) - Static method in class mindustry.core.NetClient
- entitySnapshot(NetConnection, short, short, byte[]) - Static method in class mindustry.gen.Call
- env() - Method in enum mindustry.world.meta.Attribute
- envAttrs - Variable in class mindustry.core.GameState
-
Global attributes of the environment, calculated by weather.
- environment - mindustry.graphics.MultiPacker.PageType
- equal - mindustry.logic.ConditionOp
- equal - mindustry.logic.LogicOp
- equals(Object) - Method in class mindustry.game.SpawnGroup
- equals(Object) - Method in class mindustry.type.ItemStack
- equals(ItemStack) - Method in class mindustry.type.ItemStack
- erase(int, int, int) - Method in class mindustry.maps.generators.BasicGenerator
- eraser - mindustry.editor.EditorTool
- eraser - Static variable in class mindustry.gen.Icon
- eraser - Static variable in class mindustry.gen.Iconc
- eraserSmall - Static variable in class mindustry.gen.Icon
- error - mindustry.ctype.ContentType
- error - Variable in class mindustry.ctype.Content.ModContentInfo
-
The error that occurred during loading, if applicable.
- ErrorContent - Class in mindustry.type
-
Represents a blank type of content that has an error.
- ErrorContent() - Constructor for class mindustry.type.ErrorContent
- erroredContent - Variable in class mindustry.mod.Mods.LoadedMod
-
Content with intialization code.
- estimateDPS() - Method in class mindustry.entities.bullet.BulletType
- estimateDPS() - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- estimateDPS() - Method in class mindustry.entities.bullet.LaserBulletType
- estimateDPS() - Method in class mindustry.entities.bullet.LightningBulletType
- EventType - Class in mindustry.game
- EventType() - Constructor for class mindustry.game.EventType
- EventType.BlockBuildBeginEvent - Class in mindustry.game
-
Called when block building begins by placing down the ConstructBlock.
- EventType.BlockBuildEndEvent - Class in mindustry.game
- EventType.BlockDestroyEvent - Class in mindustry.game
-
Called right before a block is destroyed.
- EventType.BlockInfoEvent - Class in mindustry.game
-
Called when the player opens info for a specific block.
- EventType.BuildSelectEvent - Class in mindustry.game
-
Called when a player or drone begins building something.
- EventType.ClientCreateEvent - Class in mindustry.game
- EventType.ClientLoadEvent - Class in mindustry.game
-
Called when the client game is first loaded.
- EventType.ClientPreConnectEvent - Class in mindustry.game
- EventType.CommandIssueEvent - Class in mindustry.game
- EventType.ConfigEvent - Class in mindustry.game
-
Called when the player configures a specific building.
- EventType.CoreItemDeliverEvent - Class in mindustry.game
-
Called when a core receives ammo, but only when the tutorial is active!
- EventType.DepositEvent - Class in mindustry.game
-
Called when a player deposits items to a block.
- EventType.DisposeEvent - Class in mindustry.game
- EventType.GameOverEvent - Class in mindustry.game
- EventType.LaunchItemEvent - Class in mindustry.game
- EventType.LineConfirmEvent - Class in mindustry.game
-
Called when the player places a line, mobile or desktop.
- EventType.LoseEvent - Class in mindustry.game
- EventType.MapMakeEvent - Class in mindustry.game
- EventType.MapPublishEvent - Class in mindustry.game
- EventType.PickupEvent - Class in mindustry.game
- EventType.PlayerBanEvent - Class in mindustry.game
- EventType.PlayerChatEvent - Class in mindustry.game
- EventType.PlayerConnect - Class in mindustry.game
-
Called when a player connects, but has not joined the game yet.
- EventType.PlayerIpBanEvent - Class in mindustry.game
- EventType.PlayerIpUnbanEvent - Class in mindustry.game
- EventType.PlayerJoin - Class in mindustry.game
-
Called after connecting; when a player receives world data and is ready to play.
- EventType.PlayerLeave - Class in mindustry.game
- EventType.PlayerUnbanEvent - Class in mindustry.game
- EventType.PlayEvent - Class in mindustry.game
- EventType.ResearchEvent - Class in mindustry.game
- EventType.ResetEvent - Class in mindustry.game
- EventType.ResizeEvent - Class in mindustry.game
- EventType.SaveLoadEvent - Class in mindustry.game
- EventType.SchematicCreateEvent - Class in mindustry.game
- EventType.SectorCaptureEvent - Class in mindustry.game
-
Called when a sector is conquered, e.g.
- EventType.SectorInvasionEvent - Class in mindustry.game
-
Called when a sector is destroyed by waves when you're not there.
- EventType.SectorLaunchEvent - Class in mindustry.game
- EventType.SectorLoseEvent - Class in mindustry.game
-
Called when a sector is destroyed by waves when you're not there.
- EventType.ServerLoadEvent - Class in mindustry.game
- EventType.StateChangeEvent - Class in mindustry.game
- EventType.TapEvent - Class in mindustry.game
-
Called when a player taps any tile.
- EventType.TileChangeEvent - Class in mindustry.game
- EventType.Trigger - Enum in mindustry.game
- EventType.TurnEvent - Class in mindustry.game
- EventType.TurretAmmoDeliverEvent - Class in mindustry.game
-
Called when a turret receives ammo, but only when the tutorial is active!
- EventType.UnitChangeEvent - Class in mindustry.game
- EventType.UnitControlEvent - Class in mindustry.game
- EventType.UnitCreateEvent - Class in mindustry.game
- EventType.UnitDestroyEvent - Class in mindustry.game
- EventType.UnitDrownEvent - Class in mindustry.game
- EventType.UnlockEvent - Class in mindustry.game
- EventType.WaveEvent - Class in mindustry.game
- EventType.WinEvent - Class in mindustry.game
- EventType.WithdrawEvent - Class in mindustry.game
-
Called when the player withdraws items from a block.
- EventType.WorldLoadEvent - Class in mindustry.game
-
Called when a game begins and the world is loaded.
- exclusionDeath - mindustry.game.EventType.Trigger
- execCache - Variable in class mindustry.ai.types.LogicAI
- executor - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- exit - Static variable in class mindustry.gen.Icon
- exit - Static variable in class mindustry.gen.Iconc
- exitSmall - Static variable in class mindustry.gen.Icon
- expanded - Variable in class mindustry.world.Block
-
Whether to draw this block in the expanded draw range.
- experimental - Static variable in class mindustry.Vars
-
Whether to enable various experimental features (e.g.
- explodeEffect - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
- explodeRange - Variable in class mindustry.entities.bullet.FlakBulletType
- explosion - Static variable in class mindustry.content.Fx
- explosion - Static variable in class mindustry.gen.Sounds
- explosionbig - Static variable in class mindustry.gen.Sounds
- explosionDamage - Variable in class mindustry.world.blocks.power.ImpactReactor
- explosionDamage - Variable in class mindustry.world.blocks.power.NuclearReactor
- explosionRadius - Variable in class mindustry.world.blocks.power.ImpactReactor
- explosionRadius - Variable in class mindustry.world.blocks.power.NuclearReactor
- explosiveness - mindustry.world.meta.Stat
- explosiveness - Variable in class mindustry.type.Item
-
how explosive this item is.
- explosiveness - Variable in class mindustry.type.Liquid
-
how prone to exploding this liquid is, when heated.
- explosiveness - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator.ItemLiquidGeneratorBuild
- exponentialReconstructor - Static variable in class mindustry.content.Blocks
- export - Variable in class mindustry.game.SectorInfo
-
Export statistics.
- export - Static variable in class mindustry.gen.Icon
- export - Static variable in class mindustry.gen.Iconc
- export(String, String, Platform.FileWriter) - Method in interface mindustry.core.Platform
- exportData(Fi) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- exportFile(Fi) - Method in class mindustry.game.Saves.SaveSlot
- exportRates() - Method in class mindustry.game.SectorInfo
- exportSmall - Static variable in class mindustry.gen.Icon
- ExportStat() - Constructor for class mindustry.game.SectorInfo.ExportStat
- ExtendingItemBridge - Class in mindustry.world.blocks.distribution
- ExtendingItemBridge(String) - Constructor for class mindustry.world.blocks.distribution.ExtendingItemBridge
- ExtendingItemBridge.ExtendingItemBridgeBuild - Class in mindustry.world.blocks.distribution
- ExtendingItemBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.ExtendingItemBridge.ExtendingItemBridgeBuild
- extinguish - Variable in class mindustry.world.blocks.defense.turrets.LiquidTurret
- extinguish(Tile, float) - Static method in class mindustry.entities.Fires
-
Attempts to extinguish a fire by shortening its life.
- extraTags() - Method in class mindustry.maps.Map
- extraTags() - Method in interface mindustry.type.Publishable
- extraText() - Method in enum mindustry.net.Packets.KickReason
- eye - Static variable in class mindustry.gen.Icon
- eye - Static variable in class mindustry.gen.Iconc
- eyeOff - Static variable in class mindustry.gen.Icon
- eyeOff - Static variable in class mindustry.gen.Iconc
- eyeOffSmall - Static variable in class mindustry.gen.Icon
- eyeSmall - Static variable in class mindustry.gen.Icon
F
- F - mindustry.game.GameStats.Rank
- faceTarget - Variable in class mindustry.type.UnitType
- facing(int, int, int, int, int) - Method in interface mindustry.world.blocks.Autotiler
-
Check if a position is facing the secondary position at a rotation
- factory - mindustry.world.meta.BlockFlag
-
A block that transforms resources.
- fade - Variable in class mindustry.audio.SoundControl
- FadeInFragment - Class in mindustry.ui.fragments
-
Fades in a black overlay.
- FadeInFragment() - Constructor for class mindustry.ui.fragments.FadeInFragment
- fadeTime - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- fadeTime - Static variable in class mindustry.gen.WeatherState
- failTake() - Method in class mindustry.world.modules.ItemModule
- fallback - Variable in class mindustry.entities.units.AIController
- fallback - Static variable in class mindustry.io.SaveFileReader
- fallback() - Method in class mindustry.ai.types.BuilderAI
- fallback() - Method in class mindustry.entities.units.AIController
- fallEffect - Variable in class mindustry.type.UnitType
- falloff - Variable in class mindustry.maps.filters.OreFilter
- fallSmoke - Static variable in class mindustry.content.Fx
- fallSpeed - Variable in class mindustry.type.UnitType
- fallThrusterEffect - Variable in class mindustry.type.UnitType
- fdata - Variable in class mindustry.gen.Bullet
- fdata() - Method in class mindustry.gen.Bullet
- fdata() - Method in interface mindustry.gen.Bulletc
- fdata(float) - Method in class mindustry.gen.Bullet
- fdata(float) - Method in interface mindustry.gen.Bulletc
- field(Table, String, Cons<String>) - Method in class mindustry.logic.LStatement
- fieldCore - Static variable in class mindustry.ai.Pathfinder
- fieldRally - Static variable in class mindustry.ai.Pathfinder
- fields(Table, String, Cons<String>) - Method in class mindustry.logic.LStatement
- fields(Table, String, String, Cons<String>) - Method in class mindustry.logic.LStatement
- fieldTypes - Static variable in class mindustry.ai.Pathfinder
- file - Variable in class mindustry.game.Saves.SaveSlot
- file - Variable in class mindustry.game.Schematic
- file - Static variable in class mindustry.gen.Icon
- file - Static variable in class mindustry.gen.Iconc
- file - Variable in class mindustry.maps.Map
-
Base file of this map.
- file - Variable in class mindustry.mod.Mods.LoadedMod
-
The location of this mod's zip file/folder on the disk.
- FileChooser - Class in mindustry.ui.dialogs
- FileChooser(String, Boolf<Fi>, boolean, Cons<Fi>) - Constructor for class mindustry.ui.dialogs.FileChooser
- FileChooser.FileHistory - Class in mindustry.ui.dialogs
- fileFor(int) - Static method in class mindustry.io.SaveIO
- FileHistory() - Constructor for class mindustry.ui.dialogs.FileChooser.FileHistory
- fileImage - Static variable in class mindustry.gen.Icon
- fileImage - Static variable in class mindustry.gen.Iconc
- fileImageSmall - Static variable in class mindustry.gen.Icon
- FileMapGenerator - Class in mindustry.maps.generators
- FileMapGenerator(String, SectorPreset) - Constructor for class mindustry.maps.generators.FileMapGenerator
- fileSmall - Static variable in class mindustry.gen.Icon
- fileText - Static variable in class mindustry.gen.Icon
- fileText - Static variable in class mindustry.gen.Iconc
- fileTextFill - Static variable in class mindustry.gen.Icon
- fileTextFill - Static variable in class mindustry.gen.Iconc
- fileTextFillSmall - Static variable in class mindustry.gen.Icon
- fileTextSmall - Static variable in class mindustry.gen.Icon
- FileTree - Class in mindustry.core
-
Handles files in a modded context.
- FileTree() - Constructor for class mindustry.core.FileTree
- fill - mindustry.editor.EditorTool
- fill - Static variable in class mindustry.gen.Icon
- fill - Static variable in class mindustry.gen.Iconc
- fill() - Method in class mindustry.world.Tiles
-
fills this tile set with empty air tiles.
- fill(Sector, Color, float) - Method in class mindustry.graphics.g3d.PlanetRenderer
- fillSmall - Static variable in class mindustry.gen.Icon
- fillsTile - Variable in class mindustry.world.Block
-
Special flag; if false, floor will be drawn under this block even if it is cached.
- filter - Variable in class mindustry.audio.SoundControl
- filter - Static variable in class mindustry.gen.Icon
- filter - Static variable in class mindustry.gen.Iconc
- filter - Variable in class mindustry.world.consumers.ConsumeItemFilter
- filter - Variable in class mindustry.world.consumers.ConsumeLiquidFilter
- filter - Variable in class mindustry.world.meta.values.BoosterListValue
- filter(Player, String) - Method in interface mindustry.net.Administration.ChatFilter
- filterContext(Map) - Method in class mindustry.core.World
- filterMessage(Player, String) - Method in class mindustry.net.Administration
-
Filters out a chat message.
- FilterOption - Class in mindustry.maps.filters
- FilterOption() - Constructor for class mindustry.maps.filters.FilterOption
- filters - Static variable in class mindustry.gen.Icon
- filters - Static variable in class mindustry.gen.Iconc
- filters() - Method in class mindustry.maps.Map
-
Returns the generation filters that this map uses on load.
- filterSmall - Static variable in class mindustry.gen.Icon
- filtersSmall - Static variable in class mindustry.gen.Icon
- fin() - Method in class mindustry.entities.Effect.EffectContainer
- fin() - Method in class mindustry.gen.Bullet
- fin() - Method in class mindustry.gen.Decal
- fin() - Method in class mindustry.gen.EffectState
- fin() - Method in class mindustry.gen.Fire
- fin() - Method in class mindustry.gen.LaunchCore
- fin() - Method in class mindustry.gen.LaunchPayload
- fin() - Method in interface mindustry.gen.Timedc
- finalWorldBounds - Static variable in class mindustry.Vars
-
units outside of this bound will die instantly
- find(Boolf<T>) - Method in class mindustry.entities.EntityGroup
- findAllyTile(Team, float, float, float, Boolf<Building>) - Static method in class mindustry.entities.Units
-
Returns the neareset ally tile in a range.
- findByIP(String) - Method in class mindustry.net.Administration
- findByIPs(String) - Method in class mindustry.net.Administration
- findByName(String) - Method in class mindustry.net.Administration
-
Finds player info by IP, UUID and name.
- findClosestFlag(float, float, Team, BlockFlag) - Method in class mindustry.ai.BlockIndexer
- findClosestOre(float, float, Item) - Method in class mindustry.ai.BlockIndexer
-
Find the closest ore block relative to a position.
- findClosestOre(Unit, Item) - Method in class mindustry.ai.BlockIndexer
-
Find the closest ore block relative to a position.
- findCore() - Method in class mindustry.game.Schematic
- findDamagedTile(Team, float, float) - Static method in class mindustry.entities.Units
-
Returns the neareset damaged tile.
- findEnemyTile(Team, float, float, float, Boolf<Building>) - Method in class mindustry.ai.BlockIndexer
- findEnemyTile(Team, float, float, float, Boolf<Building>) - Static method in class mindustry.entities.Units
-
Returns the neareset enemy tile in a range.
- findLaserLength(Bullet, float) - Static method in class mindustry.entities.Damage
- findLink(int, int) - Method in class mindustry.world.blocks.distribution.ItemBridge
- findLinkName(Block) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- findTarget() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- findTarget() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- findTarget(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.FlyingAI
- findTarget(float, float, float, boolean, boolean) - Method in class mindustry.entities.units.AIController
- findTile(Team, float, float, float, Boolf<Building>) - Method in class mindustry.ai.BlockIndexer
- findTile(Team, float, float, float, Boolf<Building>, boolean) - Method in class mindustry.ai.BlockIndexer
- finishedRequirements - Variable in class mindustry.content.TechTree.TechNode
-
Requirements that have been fulfilled.
- finishParsing() - Method in class mindustry.mod.ContentParser
- finTime - Static variable in class mindustry.audio.SoundControl
- fire - Static variable in class mindustry.content.Fx
- fire - Variable in class mindustry.game.Rules
-
Whether fire is enabled.
- fire - Static variable in class mindustry.gen.Groups
- fire - Static variable in class mindustry.gen.Nulls
- fire - Static variable in class mindustry.gen.Sounds
- fire(MassDriver.MassDriverBuild) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- Fire - Class in mindustry.gen
- Fire() - Constructor for class mindustry.gen.Fire
- fireball - Static variable in class mindustry.content.Bullets
- fireballChance - Static variable in class mindustry.gen.Fire
- fireballsmoke - Static variable in class mindustry.content.Fx
- Firec - Interface in mindustry.gen
-
Interface for
FireComp - fireChanged() - Method in class mindustry.editor.EditorTile
- fireChanged() - Method in class mindustry.world.Tile
- fireExtinguish - mindustry.game.EventType.Trigger
- Fires - Class in mindustry.entities
- Fires() - Constructor for class mindustry.entities.Fires
- fireSmoke - Static variable in class mindustry.content.Fx
- firingMoveFract - Variable in class mindustry.world.blocks.defense.turrets.LaserTurret
- first() - Method in class mindustry.ai.BlockIndexer.TileArray
- first() - Method in class mindustry.world.modules.ItemModule
- firstItem - mindustry.logic.LAccess
- firstShotDelay - Variable in class mindustry.type.Weapon
-
delay in ticks between shots
- fits(float) - Method in interface mindustry.world.blocks.payloads.Payload
- flag - mindustry.logic.LAccess
- flag - mindustry.logic.LUnitControl
- flag - Variable in class mindustry.gen.Unit
- flag - Variable in class mindustry.logic.LExecutor.UnitLocateI
- flag - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- flag() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- flag() - Method in class mindustry.gen.BlockUnitUnit
- flag() - Method in class mindustry.gen.BuilderLegsUnit
- flag() - Method in class mindustry.gen.BuilderMechUnit
- flag() - Method in class mindustry.gen.BuilderPayloadUnit
- flag() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- flag() - Method in class mindustry.gen.BuilderUnit
- flag() - Method in class mindustry.gen.LegsUnit
- flag() - Method in class mindustry.gen.MechUnit
- flag() - Method in interface mindustry.gen.Unitc
- flag() - Method in class mindustry.gen.UnitEntity
- flag() - Method in class mindustry.gen.UnitEntityLegacyMono
- flag() - Method in class mindustry.gen.UnitWaterMove
- flag(double) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- flag(double) - Method in class mindustry.gen.BlockUnitUnit
- flag(double) - Method in class mindustry.gen.BuilderLegsUnit
- flag(double) - Method in class mindustry.gen.BuilderMechUnit
- flag(double) - Method in class mindustry.gen.BuilderPayloadUnit
- flag(double) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- flag(double) - Method in class mindustry.gen.BuilderUnit
- flag(double) - Method in class mindustry.gen.LegsUnit
- flag(double) - Method in class mindustry.gen.MechUnit
- flag(double) - Method in interface mindustry.gen.Unitc
- flag(double) - Method in class mindustry.gen.UnitEntity
- flag(double) - Method in class mindustry.gen.UnitEntityLegacyMono
- flag(double) - Method in class mindustry.gen.UnitWaterMove
- flags - Variable in class mindustry.world.Block
-
List of block flags.
- FlakBulletType - Class in mindustry.entities.bullet
- FlakBulletType() - Constructor for class mindustry.entities.bullet.FlakBulletType
- FlakBulletType(float, float) - Constructor for class mindustry.entities.bullet.FlakBulletType
- flakExplosion - Static variable in class mindustry.content.Fx
- flakExplosionBig - Static variable in class mindustry.content.Fx
- flakGlass - Static variable in class mindustry.content.Bullets
- flakGlassFrag - Static variable in class mindustry.content.Bullets
- flakLead - Static variable in class mindustry.content.Bullets
- flakScrap - Static variable in class mindustry.content.Bullets
- flame - Static variable in class mindustry.gen.Sounds
- flame2 - Static variable in class mindustry.gen.Sounds
- flameAmmo - mindustry.game.EventType.Trigger
- flameColor - Variable in class mindustry.world.blocks.production.GenericSmelter
- flameColor - Variable in class mindustry.world.blocks.production.Incinerator
- flammability - mindustry.world.meta.Stat
- flammability - Variable in class mindustry.type.Item
-
flammability above 0.3 makes this eleigible for item burners.
- flammability - Variable in class mindustry.type.Liquid
-
0-1, 0 is completely inflammable, anything above that may catch fire when exposed to heat, 0.5+ is very flammable.
- flare - Static variable in class mindustry.content.UnitTypes
- flashColor - Variable in class mindustry.world.blocks.defense.Wall
- flashHit - Variable in class mindustry.world.blocks.defense.Wall
- flashThreshold - Variable in class mindustry.world.blocks.power.NuclearReactor
- flatDown - Static variable in class mindustry.ui.Styles
- flatDownBase - Static variable in class mindustry.gen.Tex
- flatOver - Static variable in class mindustry.ui.Styles
- flipBackLegs - Variable in class mindustry.type.UnitType
- flipRequests(Seq<BuildPlan>, boolean) - Method in class mindustry.input.InputHandler
- flipSprite - Variable in class mindustry.type.Weapon
-
whether to flip the weapon's sprite when rendering
- flipX - Static variable in class mindustry.gen.Icon
- flipX - Static variable in class mindustry.gen.Iconc
- flipXSmall - Static variable in class mindustry.gen.Icon
- flipY - Static variable in class mindustry.gen.Icon
- flipY - Static variable in class mindustry.gen.Iconc
- flipYSmall - Static variable in class mindustry.gen.Icon
- floating - Variable in class mindustry.world.Block
-
whether this block can be placed on edges of liquids.
- floor - mindustry.editor.DrawOperation.OpType
- floor - mindustry.logic.LogicOp
- floor - Variable in class mindustry.graphics.BlockRenderer
- floor - Static variable in class mindustry.graphics.Layer
- floor - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
output parameters
- floor - Variable in class mindustry.maps.filters.ScatterFilter
- floor - Variable in class mindustry.maps.generators.BasicGenerator
- floor - Variable in class mindustry.world.Tile
- floor - Variable in class mindustry.world.TileGen
- floor() - Method in class mindustry.gen.Building
- floor() - Method in interface mindustry.gen.Buildingc
- floor() - Method in class mindustry.world.Tile
- floor(int, int) - Method in class mindustry.core.World
- floor(long) - Static method in class mindustry.gen.PackTile
- floor(long, short) - Static method in class mindustry.gen.PackTile
- Floor - Class in mindustry.world.blocks.environment
- Floor(String) - Constructor for class mindustry.world.blocks.environment.Floor
- floorBase - Variable in class mindustry.world.blocks.environment.ShallowLiquid
- FloorEfficiencyValue - Class in mindustry.world.meta.values
- FloorEfficiencyValue(Floor, float) - Constructor for class mindustry.world.meta.values.FloorEfficiencyValue
- floorID() - Method in class mindustry.world.Tile
- floorOn() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- floorOn() - Method in class mindustry.gen.BlockUnitUnit
- floorOn() - Method in class mindustry.gen.BuilderLegsUnit
- floorOn() - Method in class mindustry.gen.BuilderMechUnit
- floorOn() - Method in class mindustry.gen.BuilderPayloadUnit
- floorOn() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- floorOn() - Method in class mindustry.gen.BuilderUnit
- floorOn() - Method in class mindustry.gen.Building
- floorOn() - Method in class mindustry.gen.Bullet
- floorOn() - Method in class mindustry.gen.Decal
- floorOn() - Method in class mindustry.gen.EffectState
- floorOn() - Method in class mindustry.gen.Fire
- floorOn() - Method in class mindustry.gen.ForceDraw
- floorOn() - Method in class mindustry.gen.LaunchCore
- floorOn() - Method in class mindustry.gen.LaunchPayload
- floorOn() - Method in class mindustry.gen.LegsUnit
- floorOn() - Method in class mindustry.gen.MechUnit
- floorOn() - Method in class mindustry.gen.Player
- floorOn() - Method in interface mindustry.gen.Posc
-
Returns air if this unit is on a non-air top block.
- floorOn() - Method in class mindustry.gen.PosTeam
- floorOn() - Method in class mindustry.gen.Puddle
- floorOn() - Method in class mindustry.gen.UnitEntity
- floorOn() - Method in class mindustry.gen.UnitEntityLegacyMono
- floorOn() - Method in class mindustry.gen.UnitWaterMove
- floorOn() - Method in class mindustry.gen.WeatherState
- flooronto - Variable in class mindustry.maps.filters.ScatterFilter
- FloorRenderer - Class in mindustry.graphics
- FloorRenderer() - Constructor for class mindustry.graphics.FloorRenderer
- floorsOnly - Static variable in class mindustry.maps.filters.FilterOption
- floorsOptional - Static variable in class mindustry.maps.filters.FilterOption
- floorSpeedMultiplier() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- floorSpeedMultiplier() - Method in class mindustry.gen.BlockUnitUnit
- floorSpeedMultiplier() - Method in class mindustry.gen.BuilderLegsUnit
- floorSpeedMultiplier() - Method in class mindustry.gen.BuilderMechUnit
- floorSpeedMultiplier() - Method in class mindustry.gen.BuilderPayloadUnit
- floorSpeedMultiplier() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- floorSpeedMultiplier() - Method in class mindustry.gen.BuilderUnit
- floorSpeedMultiplier() - Method in interface mindustry.gen.Flyingc
- floorSpeedMultiplier() - Method in class mindustry.gen.LegsUnit
- floorSpeedMultiplier() - Method in class mindustry.gen.MechUnit
- floorSpeedMultiplier() - Method in class mindustry.gen.UnitEntity
- floorSpeedMultiplier() - Method in class mindustry.gen.UnitEntityLegacyMono
- floorSpeedMultiplier() - Method in class mindustry.gen.UnitWaterMove
- floorSpeedMultiplier() - Method in interface mindustry.gen.WaterMovec
- FloorValue - Class in mindustry.world.meta.values
- FloorValue(Floor) - Constructor for class mindustry.world.meta.values.FloorValue
- floorWorld(float, float) - Method in class mindustry.core.World
- flow(ObjectSet<Door.DoorBuild>) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- Flowfield() - Constructor for class mindustry.ai.Pathfinder.Flowfield
- flush(Texture.TextureFilter, TextureAtlas) - Method in class mindustry.graphics.MultiPacker
- flushOp() - Method in class mindustry.editor.MapEditor
- flushRequests(Seq<BuildPlan>) - Method in class mindustry.input.InputHandler
- flushSelectRequests(Seq<BuildPlan>) - Method in class mindustry.input.InputHandler
- flying - mindustry.logic.RadarTarget
- flying - mindustry.world.meta.Stat
- flying - Static variable in class mindustry.gen.Nulls
- flying - Variable in class mindustry.type.UnitType
-
If true, the unit is always at elevation 1.
- FlyingAI - Class in mindustry.ai.types
- FlyingAI() - Constructor for class mindustry.ai.types.FlyingAI
- Flyingc - Interface in mindustry.gen
-
Interface for
FlyingComp - flyingUnit - Static variable in class mindustry.graphics.Layer
- flyingUnitLow - Static variable in class mindustry.graphics.Layer
- focusSearchField() - Method in class mindustry.ui.dialogs.SchematicsDialog
- fog - Static variable in class mindustry.content.Weathers
- folder - Static variable in class mindustry.gen.Icon
- folder - Static variable in class mindustry.gen.Iconc
- folderSmall - Static variable in class mindustry.gen.Icon
- Fonts - Class in mindustry.ui
- Fonts() - Constructor for class mindustry.ui.Fonts
- footRegion - Variable in class mindustry.type.UnitType
- force - Variable in class mindustry.type.weather.ParticleWeather
- force - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- ForceBuild() - Constructor for class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- forceDraw - Static variable in class mindustry.gen.Nulls
- ForceDraw - Class in mindustry.gen
- ForceDraw() - Constructor for class mindustry.gen.ForceDraw
- ForceDrawc - Interface in mindustry.gen
-
Interface for
ForceProjector.ForceDrawComp - ForceFieldAbility - Class in mindustry.entities.abilities
- ForceFieldAbility(float, float, float, float) - Constructor for class mindustry.entities.abilities.ForceFieldAbility
- forceProjector - Static variable in class mindustry.content.Blocks
- ForceProjector - Class in mindustry.world.blocks.defense
- ForceProjector(String) - Constructor for class mindustry.world.blocks.defense.ForceProjector
- ForceProjector.ForceBuild - Class in mindustry.world.blocks.defense
- foreshadow - Static variable in class mindustry.content.Blocks
- formatAmount(long) - Static method in class mindustry.core.UI
- formation - Variable in class mindustry.gen.Unit
- formation() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- formation() - Method in class mindustry.gen.BlockUnitUnit
- formation() - Method in class mindustry.gen.BuilderLegsUnit
- formation() - Method in class mindustry.gen.BuilderMechUnit
- formation() - Method in class mindustry.gen.BuilderPayloadUnit
- formation() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- formation() - Method in class mindustry.gen.BuilderUnit
- formation() - Method in interface mindustry.gen.Commanderc
- formation() - Method in class mindustry.gen.LegsUnit
- formation() - Method in class mindustry.gen.MechUnit
- formation() - Method in class mindustry.gen.UnitEntity
- formation() - Method in class mindustry.gen.UnitEntityLegacyMono
- formation() - Method in class mindustry.gen.UnitWaterMove
- formation(Formation) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- formation(Formation) - Method in class mindustry.gen.BlockUnitUnit
- formation(Formation) - Method in class mindustry.gen.BuilderLegsUnit
- formation(Formation) - Method in class mindustry.gen.BuilderMechUnit
- formation(Formation) - Method in class mindustry.gen.BuilderPayloadUnit
- formation(Formation) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- formation(Formation) - Method in class mindustry.gen.BuilderUnit
- formation(Formation) - Method in interface mindustry.gen.Commanderc
- formation(Formation) - Method in class mindustry.gen.LegsUnit
- formation(Formation) - Method in class mindustry.gen.MechUnit
- formation(Formation) - Method in class mindustry.gen.UnitEntity
- formation(Formation) - Method in class mindustry.gen.UnitEntityLegacyMono
- formation(Formation) - Method in class mindustry.gen.UnitWaterMove
- Formation - Class in mindustry.ai.formations
-
A
Formationcoordinates the movement of a group of characters so that they retain some group organization. - Formation(Vec3, FormationPattern) - Constructor for class mindustry.ai.formations.Formation
-
Creates a
Formationfor the specifiedpatternusing aFreeSlotAssignmentStrategyand no motion moderator. - Formation(Vec3, FormationPattern, SlotAssignmentStrategy) - Constructor for class mindustry.ai.formations.Formation
-
Creates a
Formationfor the specifiedpatternandslotAssignmentStrategyusing no motion moderator. - Formation(Vec3, FormationPattern, SlotAssignmentStrategy, FormationMotionModerator) - Constructor for class mindustry.ai.formations.Formation
-
Creates a
Formationfor the specifiedpattern,slotAssignmentStrategyandmoderator. - FormationAI - Class in mindustry.ai.types
- FormationAI(Unit, Formation) - Constructor for class mindustry.ai.types.FormationAI
- FormationMember - Interface in mindustry.ai.formations
-
Game characters coordinated by a
Formationmust implement this interface. - FormationMotionModerator - Class in mindustry.ai.formations
-
A
FormationMotionModeratormoderates the movement of the formation based on the current positions of the members in its slots: in effect to keep the anchor point on a leash. - FormationMotionModerator() - Constructor for class mindustry.ai.formations.FormationMotionModerator
- FormationPattern - Class in mindustry.ai.formations
-
The
FormationPatterninterface represents the shape of a formation and generates the slot offsets, relative to its anchor point. - FormationPattern() - Constructor for class mindustry.ai.formations.FormationPattern
- formationPos() - Method in interface mindustry.ai.formations.FormationMember
-
Returns the target location of this formation member.
- formationPos() - Method in class mindustry.ai.types.FormationAI
- formationSize() - Method in interface mindustry.ai.formations.FormationMember
- formationSize() - Method in class mindustry.ai.types.FormationAI
- formsmoke - Static variable in class mindustry.content.Fx
- forResource(Content) - Method in class mindustry.ai.BaseRegistry
- fortress - Static variable in class mindustry.content.UnitTypes
- forward() - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- foutTime - Static variable in class mindustry.audio.SoundControl
- Fracker - Class in mindustry.world.blocks.production
- Fracker(String) - Constructor for class mindustry.world.blocks.production.Fracker
- Fracker.FrackerBuild - Class in mindustry.world.blocks.production
- FrackerBuild() - Constructor for class mindustry.world.blocks.production.Fracker.FrackerBuild
- fract() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- fraction() - Method in class mindustry.world.blocks.experimental.BlockLoader.BlockLoaderBuild
- fraction() - Method in class mindustry.world.blocks.experimental.BlockUnloader.BlockUnloaderBuild
- fraction() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- fraction() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- frag - Variable in class mindustry.input.InputHandler
- fragAngle - Variable in class mindustry.entities.bullet.BulletType
- fragBullet - Variable in class mindustry.entities.bullet.BulletType
- fragBullets - Variable in class mindustry.entities.bullet.BulletType
- fragCone - Variable in class mindustry.entities.bullet.BulletType
- fragExplosive - Static variable in class mindustry.content.Bullets
- fragGlass - Static variable in class mindustry.content.Bullets
- fragGlassFrag - Static variable in class mindustry.content.Bullets
- fragLifeMax - Variable in class mindustry.entities.bullet.BulletType
- fragLifeMin - Variable in class mindustry.entities.bullet.BulletType
- Fragment - Class in mindustry.ui.fragments
- Fragment() - Constructor for class mindustry.ui.fragments.Fragment
- fragPlastic - Static variable in class mindustry.content.Bullets
- fragPlasticFrag - Static variable in class mindustry.content.Bullets
- fragSurge - Static variable in class mindustry.content.Bullets
- fragVelocityMax - Variable in class mindustry.entities.bullet.BulletType
- fragVelocityMin - Variable in class mindustry.entities.bullet.BulletType
- frameCount - Variable in class mindustry.world.draw.DrawAnimation
- frames - Variable in class mindustry.world.draw.DrawAnimation
- frameSpeed - Variable in class mindustry.world.draw.DrawAnimation
- FreeSlotAssignmentStrategy - Class in mindustry.ai.formations
-
FreeSlotAssignmentStrategyis the simplest implementation ofSlotAssignmentStrategy. - FreeSlotAssignmentStrategy() - Constructor for class mindustry.ai.formations.FreeSlotAssignmentStrategy
- freezing - Static variable in class mindustry.content.Fx
- freezing - Static variable in class mindustry.content.StatusEffects
- from - Variable in class mindustry.editor.WaveGraph
- from - Variable in class mindustry.game.EventType.StateChangeEvent
- from - Variable in class mindustry.logic.LExecutor.SenseI
- from - Variable in class mindustry.logic.LExecutor.SetI
- from - Variable in class mindustry.logic.LStatements.SensorStatement
- from - Variable in class mindustry.logic.LStatements.SetStatement
- from - Variable in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- fromColor - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- front() - Method in class mindustry.gen.Building
- front() - Method in interface mindustry.gen.Buildingc
-
Multiblock front.
- frontColor - Variable in class mindustry.entities.bullet.BasicBulletType
- frontRegion - Variable in class mindustry.entities.bullet.BasicBulletType
- frozenForest - Static variable in class mindustry.content.SectorPresets
- fuelburn - Static variable in class mindustry.content.Fx
- full - mindustry.ui.Cicon
-
Full size.
- full() - Method in class mindustry.world.blocks.experimental.BlockUnloader.BlockUnloaderBuild
- fullDialog - Static variable in class mindustry.ui.Styles
- fullLightColor - Variable in class mindustry.world.blocks.power.Battery
- fullscreen - mindustry.input.Binding
- fullTogglet - Static variable in class mindustry.ui.Styles
- func - Variable in enum mindustry.logic.RadarSort
- func - Variable in enum mindustry.logic.RadarTarget
- function - mindustry.world.meta.StatCat
- function - Variable in enum mindustry.logic.ConditionOp
- function1 - Variable in enum mindustry.logic.LogicOp
- function2 - Variable in enum mindustry.logic.LogicOp
- fungalPass - Static variable in class mindustry.content.SectorPresets
- fuse - Static variable in class mindustry.content.Blocks
- Fx - Class in mindustry.content
- Fx() - Constructor for class mindustry.content.Fx
G
- game1 - Static variable in class mindustry.gen.Musics
- game2 - Static variable in class mindustry.gen.Musics
- game3 - Static variable in class mindustry.gen.Musics
- game4 - Static variable in class mindustry.gen.Musics
- game5 - Static variable in class mindustry.gen.Musics
- game6 - Static variable in class mindustry.gen.Musics
- game7 - Static variable in class mindustry.gen.Musics
- game8 - Static variable in class mindustry.gen.Musics
- game9 - Static variable in class mindustry.gen.Musics
- Gamemode - Enum in mindustry.game
-
Defines preset rule sets.
- gameover - mindustry.net.Packets.KickReason
- gameOver - Variable in class mindustry.core.GameState
-
Whether the game is in game over state.
- gameOver(Team) - Static method in class mindustry.core.Logic
- gameOver(Team) - Static method in class mindustry.gen.Call
- GameOverDialog - Class in mindustry.ui.dialogs
- GameOverDialog() - Constructor for class mindustry.ui.dialogs.GameOverDialog
- GameOverEvent(Team) - Constructor for class mindustry.game.EventType.GameOverEvent
- GameState - Class in mindustry.core
- GameState() - Constructor for class mindustry.core.GameState
- GameState.State - Enum in mindustry.core
- GameStats - Class in mindustry.game
- GameStats() - Constructor for class mindustry.game.GameStats
- GameStats.Rank - Enum in mindustry.game
- GameStats.RankResult - Class in mindustry.game
- gamma - Static variable in class mindustry.content.UnitTypes
- gapBetweenLevels - Variable in class mindustry.ui.layout.BranchTreeLayout
- gapBetweenNodes - Variable in class mindustry.ui.layout.BranchTreeLayout
- general - mindustry.world.meta.StatCat
- generate - Static variable in class mindustry.content.Fx
- generate() - Method in class mindustry.graphics.ScorchGenerator
- generate() - Method in class mindustry.maps.generators.BasicGenerator
- generate() - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- generate(float) - Static method in class mindustry.game.Waves
- generate(Rand, float) - Static method in class mindustry.game.Waves
- generate(Tiles) - Method in class mindustry.maps.generators.BasicGenerator
- generate(Tiles) - Method in class mindustry.maps.generators.FileMapGenerator
- generate(Tiles) - Method in interface mindustry.maps.generators.WorldGenerator
- generate(Tiles, Seq<Tile>, Tile, Team, Sector, float) - Method in class mindustry.maps.generators.BaseGenerator
- generate(Tiles, Sector) - Method in class mindustry.maps.generators.PlanetGenerator
- generatedIcons - Variable in class mindustry.world.Block
- generateEffect - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
- generateEffect - Variable in class mindustry.world.blocks.power.ThermalGenerator
- generateEnemyBase - Variable in class mindustry.type.Sector
- GenerateFilter - Class in mindustry.maps.filters
- GenerateFilter() - Constructor for class mindustry.maps.filters.GenerateFilter
- GenerateFilter.GenerateInput - Class in mindustry.maps.filters
-
an input for generating at a certain coordinate.
- GenerateFilter.GenerateInput.TileProvider - Interface in mindustry.maps.filters
- GenerateInput() - Constructor for class mindustry.maps.filters.GenerateFilter.GenerateInput
- generatePreview(Map) - Static method in class mindustry.io.MapIO
- generatePreview(Tiles) - Static method in class mindustry.io.MapIO
- generateSector(Sector) - Method in class mindustry.maps.generators.PlanetGenerator
-
Should generate sector bases for a planet.
- generatespark - Static variable in class mindustry.content.Fx
- generateTime - Variable in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- generation - Variable in class mindustry.gen.Puddle
- generation() - Method in class mindustry.gen.Puddle
- generation() - Method in interface mindustry.gen.Puddlec
- generation(int) - Method in class mindustry.gen.Puddle
- generation(int) - Method in interface mindustry.gen.Puddlec
- generationType - Variable in class mindustry.world.blocks.power.PowerGenerator
- generator - mindustry.world.meta.BlockFlag
-
Something that generates power.
- generator - Variable in class mindustry.type.Planet
-
Generator that will make the planet.
- generator - Variable in class mindustry.type.SectorPreset
- GeneratorBuild() - Constructor for class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- GenericCrafter - Class in mindustry.world.blocks.production
- GenericCrafter(String) - Constructor for class mindustry.world.blocks.production.GenericCrafter
- GenericCrafter.GenericCrafterBuild - Class in mindustry.world.blocks.production
- GenericCrafterBuild() - Constructor for class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- GenericSmelter - Class in mindustry.world.blocks.production
-
A GenericCrafter with a new glowing region drawn on top.
- GenericSmelter(String) - Constructor for class mindustry.world.blocks.production.GenericSmelter
- GenericSmelter.SmelterBuild - Class in mindustry.world.blocks.production
- geni - Static variable in class mindustry.ui.Styles
- genTile(Vec3, TileGen) - Method in class mindustry.maps.generators.PlanetGenerator
- genTile(Vec3, TileGen) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- get() - Method in class mindustry.game.Waves
- get() - Method in enum mindustry.net.Administration.Config
- get(byte, byte, short) - Static method in class mindustry.gen.PropCell
- get(byte, float) - Static method in class mindustry.gen.BufferItem
- get(byte, int, int, int, int, int, int) - Static method in class mindustry.gen.DisplayCmd
- get(int) - Static method in class mindustry.entities.Effect
- get(int) - Static method in class mindustry.game.Team
- get(int) - Method in class mindustry.ui.IntFormat
- get(int) - Static method in class mindustry.world.blocks.ConstructBlock
-
Returns a ConstructBlock by size.
- get(int) - Static method in class mindustry.world.ColorMapper
- get(int) - Method in class mindustry.world.modules.ItemModule
- get(int, int) - Static method in class mindustry.entities.Fires
- get(int, int) - Method in interface mindustry.maps.filters.GenerateFilter.GenerateInput.TileProvider
- get(int, int) - Method in class mindustry.ui.IntFormat
- get(int, int) - Method in class mindustry.world.Tiles
- get(int, int, boolean, boolean, boolean, boolean, boolean, boolean, boolean, boolean) - Static method in class mindustry.gen.PathTile
- get(short, short, byte, short) - Static method in class mindustry.gen.TileOp
- get(short, short, short) - Static method in class mindustry.gen.PackTile
- get(Position, Unit) - Method in interface mindustry.logic.RadarSort.RadarSortFunc
- get(String) - Method in class mindustry.core.FileTree
-
Gets an asset file.
- get(String, boolean) - Method in class mindustry.core.FileTree
-
Gets an asset file.
- get(UnlockableContent) - Static method in class mindustry.content.TechTree
- get(Team) - Method in class mindustry.game.Rules.TeamRules
- get(Team) - Method in class mindustry.game.Teams
-
Returns team data by type.
- get(Team, Unit) - Method in interface mindustry.logic.RadarTarget.RadarTargetFunc
- get(Item) - Method in class mindustry.type.ItemSeq
- get(Item) - Method in class mindustry.world.modules.ItemModule
- get(Item, int) - Method in interface mindustry.world.modules.ItemModule.ItemCalculator
- get(Liquid) - Method in class mindustry.world.modules.LiquidModule
- get(Liquid, float) - Method in interface mindustry.world.modules.LiquidModule.LiquidCalculator
- get(ConsumeType) - Method in class mindustry.world.consumers.Consumers
- get(Attribute) - Method in class mindustry.world.blocks.Attributes
- get(Tile) - Static method in class mindustry.entities.Puddles
-
Returns the Puddle on the specified tile.
- getActive() - Method in class mindustry.game.Teams
-
Do not modify.
- getAdmins() - Method in class mindustry.net.Administration
-
Returns list of all players with admin status
- getAllied(Team, BlockFlag) - Method in class mindustry.ai.BlockIndexer
-
Get all allied blocks with a flag.
- getAllOres() - Static method in class mindustry.type.Item
-
Allocates a new array containing all items that generate ores.
- getBackupStream(Fi) - Static method in class mindustry.io.SaveIO
- getBanned() - Method in class mindustry.net.Administration
-
Returns list of all players which are banned
- getBannedIPs() - Method in class mindustry.net.Administration
-
Returns all banned IPs.
- getBatteryCapacity() - Method in class mindustry.world.blocks.power.PowerGraph
- getBatteryStored() - Method in class mindustry.world.blocks.power.PowerGraph
- getBlock - mindustry.logic.LUnitControl
- getBounds() - Method in class mindustry.ui.layout.BranchTreeLayout
- getBuffer(Schematic) - Method in class mindustry.game.Schematics
- getBuild() - Method in class mindustry.game.Saves.SaveSlot
- getBy(ContentType) - Method in class mindustry.core.ContentLoader
- getByID(byte) - Static method in class mindustry.net.Registrator
- getByID(int) - Method in class mindustry.entities.EntityGroup
- getByID(ContentType, int) - Method in class mindustry.core.ContentLoader
- getByName(ContentType, String) - Method in class mindustry.core.ContentLoader
- getc(int, int) - Method in class mindustry.world.Tiles
- getCap(Team) - Static method in class mindustry.entities.Units
- getClasses() - Static method in class mindustry.net.Registrator
- getClosestSpawner() - Method in class mindustry.entities.units.AIController
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.BlockUnitUnit
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.BuilderLegsUnit
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.BuilderMechUnit
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.BuilderPayloadUnit
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.BuilderUnit
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.Bullet
- getCollisions(Cons<QuadTree>) - Method in interface mindustry.gen.Bulletc
- getCollisions(Cons<QuadTree>) - Method in interface mindustry.gen.Hitboxc
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.LegsUnit
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.MechUnit
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.UnitEntity
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.UnitEntityLegacyMono
- getCollisions(Cons<QuadTree>) - Method in class mindustry.gen.UnitWaterMove
- getColor(Vec3) - Method in interface mindustry.graphics.g3d.HexMesher
- getColor(Vec3) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- getConfig() - Method in class mindustry.mod.Mod
- getConfig(Mod) - Method in class mindustry.mod.Mods
-
Returns a file named 'config.json' in a special folder for the specified plugin.
- getConnections() - Method in class mindustry.net.ArcNetProvider
- getConnections() - Method in class mindustry.net.Net
-
Returns a list of all connections IDs.
- getConnections() - Method in interface mindustry.net.Net.NetProvider
-
Return all connected users.
- getContentMap() - Method in class mindustry.core.ContentLoader
- getContentType() - Method in class mindustry.ctype.Content
-
Returns the type name of this piece of content.
- getContentType() - Method in class mindustry.entities.bullet.BulletType
- getContentType() - Method in class mindustry.type.AmmoType
- getContentType() - Method in class mindustry.type.ErrorContent
- getContentType() - Method in class mindustry.type.Item
- getContentType() - Method in class mindustry.type.Liquid
- getContentType() - Method in class mindustry.type.Planet
- getContentType() - Method in class mindustry.type.SectorPreset
- getContentType() - Method in class mindustry.type.StatusEffect
- getContentType() - Method in class mindustry.type.UnitType
- getContentType() - Method in class mindustry.type.Weather
- getContentType() - Method in class mindustry.world.Block
- getCost(FormationMember, int) - Method in interface mindustry.ai.formations.SoftRoleSlotAssignmentStrategy.SlotCostProvider
- getCurrent() - Method in class mindustry.game.Saves
- getCurrentStream() - Method in class mindustry.net.Net
- getCursor() - Method in class mindustry.gen.Building
- getCursor() - Method in interface mindustry.gen.Buildingc
-
Returns whether or not a hand cursor should be shown over this block.
- getCursor() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- getCursor() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- getDamage(SectorInfo) - Static method in class mindustry.maps.SectorDamage
- getDamage(SectorInfo, int) - Static method in class mindustry.maps.SectorDamage
- getDamage(SectorInfo, int, boolean) - Static method in class mindustry.maps.SectorDamage
- getDamaged(Team) - Method in class mindustry.ai.BlockIndexer
-
Returns all damaged tiles by team.
- getDarkness(int, int) - Method in class mindustry.core.World
- getDate() - Method in class mindustry.game.Saves.SaveSlot
- getDependencies() - Method in class mindustry.core.UI
- getDependencies(Cons<UnlockableContent>) - Method in class mindustry.ctype.UnlockableContent
-
Iterates through any implicit dependencies of this content.
- getDependencies(Cons<UnlockableContent>) - Method in class mindustry.type.UnitType
- getDependencies(Cons<UnlockableContent>) - Method in class mindustry.world.Block
- getDependencies(String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.maps.MapPreviewLoader
- getDisplayEfficiency() - Method in class mindustry.gen.Building
- getDisplayEfficiency() - Method in interface mindustry.gen.Buildingc
- getDisplayIcon() - Method in class mindustry.gen.Building
- getDisplayIcon() - Method in interface mindustry.gen.Buildingc
- getDisplayIcon() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- getDisplayIcon(Tile) - Method in class mindustry.world.Block
- getDisplayName() - Method in class mindustry.gen.Building
- getDisplayName() - Method in interface mindustry.gen.Buildingc
- getDisplayName() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- getDisplayName(Tile) - Method in class mindustry.world.Block
- getDisplayName(Tile) - Method in class mindustry.world.blocks.environment.OreBlock
- getDisplayScale() - Method in class mindustry.core.Renderer
- getDrop(Tile) - Method in class mindustry.world.blocks.production.Drill
- getEdges(int) - Static method in class mindustry.world.Edges
- getEnemy(Team, BlockFlag) - Method in class mindustry.ai.BlockIndexer
-
Get all enemy blocks with a flag.
- getExport(Item) - Method in class mindustry.game.SectorInfo
- getExtraUnits(Team) - Method in class mindustry.ai.BlockIndexer
- getFacingEdge(Building, Building) - Static method in class mindustry.world.Edges
- getFacingEdge(Block, int, int, Tile) - Static method in class mindustry.world.Edges
- getFacingEdge(Tile, Tile) - Static method in class mindustry.world.Edges
- getField(Team, int, int) - Method in class mindustry.ai.Pathfinder
- getFirstSpawn() - Method in class mindustry.ai.WaveSpawner
- getFlammability() - Method in class mindustry.gen.Building
- getFlammability() - Method in interface mindustry.gen.Buildingc
-
Returns the flammability of the Used for fire calculations.
- getFlammability() - Method in class mindustry.gen.Puddle
- getFlammability() - Method in interface mindustry.gen.Puddlec
- getFlowRate() - Method in class mindustry.world.modules.LiquidModule
- getFlowRate(Item) - Method in class mindustry.world.modules.ItemModule
- getFrag() - Method in class mindustry.input.InputHandler
- getGapBetweenNodes(TreeLayout.TreeNode, TreeLayout.TreeNode) - Method in class mindustry.ui.layout.BranchTreeLayout
- getGenerateDialog() - Method in class mindustry.editor.MapEditorDialog
- getGeneratedIcons() - Method in class mindustry.world.Block
- getGlobalResources() - Method in class mindustry.game.Universe
-
This method is expensive to call; only do so sparingly.
- getGlyph(Font, char) - Static method in class mindustry.ui.Fonts
- getHeight(Vec3) - Method in interface mindustry.graphics.g3d.HexMesher
- getHeight(Vec3) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- getHightScore() - Method in class mindustry.maps.Map
- getHitbox(Rect) - Method in class mindustry.world.Tile
- geti(int) - Method in class mindustry.world.Tiles
- getIcon() - Method in class mindustry.world.consumers.Consume
- getIcon() - Method in class mindustry.world.consumers.ConsumeItemDynamic
- getIcon() - Method in class mindustry.world.consumers.ConsumeItemFilter
- getIcon() - Method in class mindustry.world.consumers.ConsumeItems
- getIcon() - Method in class mindustry.world.consumers.ConsumeLiquid
- getIcon() - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- getIcon() - Method in class mindustry.world.consumers.ConsumePower
- getIcon(String) - Method in class mindustry.core.UI
- getIcon(String, String) - Method in class mindustry.core.UI
- getID() - Method in class mindustry.world.blocks.power.PowerGraph
- getID(Class<?>) - Static method in class mindustry.net.Registrator
- getIncompatibility(Seq<String>) - Method in class mindustry.mod.Mods
- getInfo() - Method in class mindustry.gen.Player
- getInfo() - Method in interface mindustry.gen.Playerc
- getInfo(String) - Method in class mindustry.net.Administration
- getInfoOptional(String) - Method in class mindustry.net.Administration
- getInsideEdges(int) - Static method in class mindustry.world.Edges
- getItem() - Method in class mindustry.world.consumers.Consumers
- getItemEfficiency(Item) - Method in class mindustry.world.blocks.power.BurnerGenerator
- getItemEfficiency(Item) - Method in class mindustry.world.blocks.power.DecayGenerator
- getItemEfficiency(Item) - Method in class mindustry.world.blocks.power.ItemLiquidGenerator
- getItemEfficiency(Item) - Method in class mindustry.world.blocks.power.SingleTypeGenerator
- getKickTime(String, String) - Method in class mindustry.net.Administration
- getLastAdded() - Method in class mindustry.core.ContentLoader
-
Get last piece of content created for error-handling purposes.
- getLastCapacity() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastLoadout() - Method in class mindustry.game.Universe
- getLastPowerNeeded() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastPowerProduced() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastPowerStored() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastScaledPowerIn() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastScaledPowerOut() - Method in class mindustry.world.blocks.power.PowerGraph
- getLastSector() - Method in class mindustry.game.Saves
- getLastSector() - Method in class mindustry.type.Planet
- getLaunchResources() - Method in class mindustry.game.Universe
- getLevelCount() - Method in class mindustry.ui.layout.BranchTreeLayout
- getLight() - Method in class mindustry.type.Sector
- getLightNormal() - Method in class mindustry.type.Planet
- getLinkedTiles(Cons<Tile>) - Method in class mindustry.world.Tile
-
Iterates through the list of all tiles linked to this multiblock, or just itself if it's not a multiblock.
- getLinkedTiles(Seq<Tile>) - Method in class mindustry.world.Tile
-
Returns the list of all tiles linked to this multiblock.
- getLinkedTilesAs(Block, Cons<Tile>) - Method in class mindustry.world.Tile
-
Returns the list of all tiles linked to this multiblock if it were this block.
- getLinkedTilesAs(Block, Seq<Tile>) - Method in class mindustry.world.Tile
-
Returns the list of all tiles linked to this multiblock if it were this block.
- GetLinkI() - Constructor for class mindustry.logic.LExecutor.GetLinkI
- GetLinkI(int, int) - Constructor for class mindustry.logic.LExecutor.GetLinkI
- getLinks() - Static method in class mindustry.ui.Links
- GetLinkStatement() - Constructor for class mindustry.logic.LStatements.GetLinkStatement
- getLiquidDestination(Building, Liquid) - Method in class mindustry.gen.Building
- getLiquidDestination(Building, Liquid) - Method in interface mindustry.gen.Buildingc
- getLiquidDestination(Building, Liquid) - Method in class mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild
- getLiquidEfficiency(Liquid) - Method in class mindustry.world.blocks.power.BurnerGenerator
- getLiquidEfficiency(Liquid) - Method in class mindustry.world.blocks.power.ItemLiquidGenerator
- getLiquidEfficiency(Liquid) - Method in class mindustry.world.blocks.power.SingleTypeGenerator
- getLoadout(CoreBlock) - Method in class mindustry.game.Universe
- getLoadouts() - Method in class mindustry.game.Schematics
- getLoadouts(CoreBlock) - Method in class mindustry.game.Schematics
- getLocale() - Method in class mindustry.ui.dialogs.LanguageDialog
- getMap() - Method in class mindustry.game.Saves.SaveSlot
- getMaximumAccepted(Item) - Method in class mindustry.gen.Building
- getMaximumAccepted(Item) - Method in interface mindustry.gen.Buildingc
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- getMaximumAccepted(Item) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- getMeta(Fi) - Static method in class mindustry.io.SaveIO
- getMeta(DataInput) - Method in class mindustry.io.SaveVersion
- getMeta(DataInputStream) - Static method in class mindustry.io.SaveIO
- getMinMajor() - Method in class mindustry.mod.Mods.LoadedMod
- getMinMinor() - Method in class mindustry.mod.Mods.LoadedMod
- getMod(Class<? extends Mod>) - Method in class mindustry.mod.Mods
- getMods() - Method in class mindustry.game.Saves.SaveSlot
- getModStrings() - Method in class mindustry.mod.Mods
- getMouseX() - Method in class mindustry.input.DesktopInput
- getMouseX() - Method in class mindustry.input.InputHandler
- getMouseY() - Method in class mindustry.input.DesktopInput
- getMouseY() - Method in class mindustry.input.InputHandler
- getn(int, int) - Method in class mindustry.world.Tiles
- getName() - Method in class mindustry.game.Saves.SaveSlot
- getNet() - Method in interface mindustry.core.Platform
-
Get the networking implementation.
- getNextMap(Gamemode, Map) - Method in class mindustry.maps.Maps
- getNextSlotFile() - Method in class mindustry.game.Saves
- getNotNull(UnlockableContent) - Static method in class mindustry.content.TechTree
- getOrbitAngle() - Method in class mindustry.type.Planet
-
Calculates orbital rotation based on universe time.
- getOrePositions(Item) - Method in class mindustry.ai.BlockIndexer
-
Returns a set of tiles that have ores of the specified type nearby.
- getp(int) - Method in class mindustry.world.Tiles
- getPacketHandlers(String) - Method in class mindustry.core.NetClient
- getPacketHandlers(String) - Method in class mindustry.core.NetServer
- getPayload() - Method in class mindustry.gen.Building
- getPayload() - Method in interface mindustry.gen.Buildingc
- getPayload() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- getPayload() - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- getPing() - Method in class mindustry.core.NetClient
- getPixelPolygon(float) - Static method in class mindustry.world.Edges
- getPixmap() - Method in class mindustry.graphics.MinimapRenderer
- getPlayer() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- getPlayer() - Method in class mindustry.gen.BlockUnitUnit
- getPlayer() - Method in class mindustry.gen.BuilderLegsUnit
- getPlayer() - Method in class mindustry.gen.BuilderMechUnit
- getPlayer() - Method in class mindustry.gen.BuilderPayloadUnit
- getPlayer() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- getPlayer() - Method in class mindustry.gen.BuilderUnit
- getPlayer() - Method in class mindustry.gen.LegsUnit
- getPlayer() - Method in class mindustry.gen.MechUnit
- getPlayer() - Method in interface mindustry.gen.Unitc
- getPlayer() - Method in class mindustry.gen.UnitEntity
- getPlayer() - Method in class mindustry.gen.UnitEntityLegacyMono
- getPlayer() - Method in class mindustry.gen.UnitWaterMove
- getPlayerLimit() - Method in class mindustry.net.Administration
- getPlayTime() - Method in class mindustry.game.Saves.SaveSlot
- getPositions(IntSeq) - Method in class mindustry.ai.Pathfinder.EnemyCoreField
- getPositions(IntSeq) - Method in class mindustry.ai.Pathfinder.Flowfield
-
Gets targets to pathfind towards.
- getPositions(IntSeq) - Method in class mindustry.ai.Pathfinder.PositionTarget
- getPositions(IntSeq) - Method in class mindustry.ai.Pathfinder.RallyField
- getPotentialLinks(Tile, Cons<Building>) - Method in class mindustry.world.blocks.power.PowerNode
- getPower() - Method in class mindustry.world.consumers.Consumers
- getPowerBalance() - Method in class mindustry.world.blocks.power.PowerGraph
- getPowerConnections(Seq<Building>) - Method in class mindustry.gen.Building
- getPowerConnections(Seq<Building>) - Method in interface mindustry.gen.Buildingc
- getPowerNeeded() - Method in class mindustry.world.blocks.power.PowerGraph
- getPowerProduced() - Method in class mindustry.world.blocks.power.PowerGraph
- getPowerProduction() - Method in class mindustry.gen.Building
- getPowerProduction() - Method in interface mindustry.gen.Buildingc
- getPowerProduction() - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- getPowerProduction() - Method in class mindustry.world.blocks.sandbox.PowerSource.PowerSourceBuild
- getPrefHeight() - Method in class mindustry.logic.LCanvas.DragLayout
- getPrefWidth() - Method in class mindustry.logic.LCanvas.DragLayout
- getPreview(Schematic) - Method in class mindustry.game.Schematics
- getProductionScale() - Method in class mindustry.type.Sector
- getProgressIncrease(float) - Method in class mindustry.gen.Building
- getProgressIncrease(float) - Method in interface mindustry.gen.Buildingc
- getProgressIncrease(float) - Method in class mindustry.world.blocks.production.Cultivator.CultivatorBuild
- getQuadBounds(Rect) - Method in class mindustry.core.World
- getRealDestination() - Method in class mindustry.game.SectorInfo
- getRegion() - Method in class mindustry.graphics.MinimapRenderer
- getReplacement(BuildPlan, Seq<BuildPlan>) - Method in class mindustry.world.Block
- getReplacement(BuildPlan, Seq<BuildPlan>) - Method in class mindustry.world.blocks.distribution.Conveyor
- getReplacement(BuildPlan, Seq<BuildPlan>) - Method in class mindustry.world.blocks.liquid.Conduit
- getRequest(int, int) - Method in class mindustry.input.InputHandler
-
Returns the selection request that overlaps this position, or null.
- getRequest(int, int, int, BuildPlan) - Method in class mindustry.input.InputHandler
-
Returns the selection request that overlaps this position, or null.
- getRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.Block
- getRequestRegion(BuildPlan, Eachable<BuildPlan>) - Method in class mindustry.world.blocks.defense.Door
- getRotation() - Method in class mindustry.type.Planet
-
Calulates rotation on own axis based on universe time.
- getSatisfaction() - Method in class mindustry.world.blocks.power.PowerGraph
- getSaveSlots() - Method in class mindustry.game.Saves
- getSaveWriter() - Static method in class mindustry.io.SaveIO
- getSaveWriter(int) - Static method in class mindustry.io.SaveIO
- getScale() - Method in class mindustry.core.Renderer
- getScriptContext() - Method in interface mindustry.core.Platform
- getScripts() - Method in class mindustry.mod.Mods
- getSector() - Method in class mindustry.core.GameState
- getSector() - Method in class mindustry.game.Saves.SaveSlot
- getSector(Ray) - Method in class mindustry.type.Planet
- getSector(Ray, float) - Method in class mindustry.type.Planet
- getSector(PlanetGrid.Ptile) - Method in class mindustry.type.Planet
-
Gets a sector a tile position.
- getSectorFile(Sector) - Method in class mindustry.game.Saves
- getSelectedTile() - Method in class mindustry.ui.fragments.BlockConfigFragment
- getShield(int) - Method in class mindustry.game.SpawnGroup
- getShuffleMode() - Method in class mindustry.maps.Maps
- getSize() - Method in class mindustry.type.Sector
- getSizeOfLevel(int) - Method in class mindustry.ui.layout.BranchTreeLayout
- getSlotAssignmentAt(int) - Method in class mindustry.ai.formations.Formation
- getSlotAssignmentCount() - Method in class mindustry.ai.formations.Formation
- getSpawned(int) - Method in class mindustry.game.SpawnGroup
- getSpawns() - Method in class mindustry.ai.WaveSpawner
- getStackOffset(Item, Vec2) - Method in class mindustry.gen.Building
- getStackOffset(Item, Vec2) - Method in interface mindustry.gen.Buildingc
-
Returns offset for stack placement.
- getStackOffset(Item, Vec2) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- getState() - Method in class mindustry.core.GameState
- getSteamID() - Method in class mindustry.game.Schematic
- getSteamID() - Method in class mindustry.maps.Map
- getSteamID() - Method in class mindustry.mod.Mods.LoadedMod
- getSteamID() - Method in interface mindustry.type.Publishable
- getStream(Fi) - Static method in class mindustry.io.SaveIO
- getSubnetBans() - Method in class mindustry.net.Administration
- getTargetTile(Tile, Pathfinder.Flowfield) - Method in class mindustry.ai.Pathfinder
-
Gets next tile to travel to.
- getTeamID() - Method in class mindustry.world.Tile
- getTexture() - Method in class mindustry.graphics.MinimapRenderer
- getTileTarget(Item, Building, boolean) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- getTileTarget(Item, Tile, boolean) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- getTileTarget(Item, Tile, boolean) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- getTiling(BuildPlan, Eachable<BuildPlan>) - Method in interface mindustry.world.blocks.Autotiler
- getTimestamp() - Method in class mindustry.game.Saves.SaveSlot
- getTool() - Method in class mindustry.editor.MapView
- getTotalBatteryCapacity() - Method in class mindustry.world.blocks.power.PowerGraph
- getTotalPlaytime() - Method in class mindustry.game.Saves
- getTransform(Mat3D) - Method in class mindustry.type.Planet
- getTransformMatrix() - Method in class mindustry.graphics.IndexedRenderer
- getTransition(Unit, StatusEffect, float, float, StatusEntry) - Method in class mindustry.type.StatusEffect
-
Called when transitioning between two status effects.
- getUnicode(String) - Static method in class mindustry.ui.Fonts
- getUnicodeStr(String) - Static method in class mindustry.ui.Fonts
- getUsageFraction() - Method in class mindustry.world.blocks.power.PowerGraph
- getUUID() - Method in interface mindustry.core.Platform
-
Must be a base64 string 8 bytes in length.
- getVar(String) - Method in class mindustry.logic.LAssembler
- getVersion() - Static method in class mindustry.io.SaveIO
- getView() - Method in class mindustry.editor.MapEditorDialog
- getWave() - Method in class mindustry.game.Saves.SaveSlot
- getWavesSurvived(SectorInfo) - Static method in class mindustry.maps.SectorDamage
- getWhitelisted() - Method in class mindustry.net.Administration
- getWorkshopContent(Class<? extends Publishable>) - Method in interface mindustry.core.Platform
-
Steam: Return external workshop maps to be loaded.
- getWorldPosition(Vec3) - Method in class mindustry.type.Planet
-
Gets the absolute world position of this planet, taking into account all parents.
- getX() - Method in class mindustry.entities.units.BuildPlan
- getX() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- getX() - Method in class mindustry.gen.BlockUnitUnit
- getX() - Method in class mindustry.gen.BuilderLegsUnit
- getX() - Method in class mindustry.gen.BuilderMechUnit
- getX() - Method in class mindustry.gen.BuilderPayloadUnit
- getX() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- getX() - Method in class mindustry.gen.BuilderUnit
- getX() - Method in class mindustry.gen.Building
- getX() - Method in class mindustry.gen.Bullet
- getX() - Method in class mindustry.gen.Decal
- getX() - Method in class mindustry.gen.EffectState
- getX() - Method in class mindustry.gen.Fire
- getX() - Method in class mindustry.gen.ForceDraw
- getX() - Method in class mindustry.gen.LaunchCore
- getX() - Method in class mindustry.gen.LaunchPayload
- getX() - Method in class mindustry.gen.LegsUnit
- getX() - Method in class mindustry.gen.MechUnit
- getX() - Method in class mindustry.gen.Player
- getX() - Method in interface mindustry.gen.Posc
- getX() - Method in class mindustry.gen.PosTeam
- getX() - Method in class mindustry.gen.Puddle
- getX() - Method in class mindustry.gen.UnitEntity
- getX() - Method in class mindustry.gen.UnitEntityLegacyMono
- getX() - Method in class mindustry.gen.UnitWaterMove
- getX() - Method in class mindustry.gen.WeatherState
- getX() - Method in class mindustry.world.Tile
- getY() - Method in class mindustry.entities.units.BuildPlan
- getY() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- getY() - Method in class mindustry.gen.BlockUnitUnit
- getY() - Method in class mindustry.gen.BuilderLegsUnit
- getY() - Method in class mindustry.gen.BuilderMechUnit
- getY() - Method in class mindustry.gen.BuilderPayloadUnit
- getY() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- getY() - Method in class mindustry.gen.BuilderUnit
- getY() - Method in class mindustry.gen.Building
- getY() - Method in class mindustry.gen.Bullet
- getY() - Method in class mindustry.gen.Decal
- getY() - Method in class mindustry.gen.EffectState
- getY() - Method in class mindustry.gen.Fire
- getY() - Method in class mindustry.gen.ForceDraw
- getY() - Method in class mindustry.gen.LaunchCore
- getY() - Method in class mindustry.gen.LaunchPayload
- getY() - Method in class mindustry.gen.LegsUnit
- getY() - Method in class mindustry.gen.MechUnit
- getY() - Method in class mindustry.gen.Player
- getY() - Method in interface mindustry.gen.Posc
- getY() - Method in class mindustry.gen.PosTeam
- getY() - Method in class mindustry.gen.Puddle
- getY() - Method in class mindustry.gen.UnitEntity
- getY() - Method in class mindustry.gen.UnitEntityLegacyMono
- getY() - Method in class mindustry.gen.UnitWaterMove
- getY() - Method in class mindustry.gen.WeatherState
- getY() - Method in class mindustry.world.Tile
- getZoom() - Method in class mindustry.graphics.MinimapRenderer
- github - Static variable in class mindustry.gen.Icon
- github - Static variable in class mindustry.gen.Iconc
- githubSmall - Static variable in class mindustry.gen.Icon
- githubSquare - Static variable in class mindustry.gen.Icon
- githubSquare - Static variable in class mindustry.gen.Iconc
- githubSquareSmall - Static variable in class mindustry.gen.Icon
- glowAmount - Variable in class mindustry.world.draw.DrawGlow
- glowScale - Variable in class mindustry.world.draw.DrawGlow
- googleplay - Static variable in class mindustry.gen.Icon
- googleplay - Static variable in class mindustry.gen.Iconc
- googleplaySmall - Static variable in class mindustry.gen.Icon
- graph - Variable in class mindustry.world.modules.PowerModule
- graphicsBuffer - Variable in class mindustry.logic.LExecutor
- graphite - Static variable in class mindustry.content.Items
- graphitePress - Static variable in class mindustry.content.Blocks
- graphs - Variable in class mindustry.world.blocks.power.PowerNode
- grass - Static variable in class mindustry.content.Blocks
- gray - Static variable in class mindustry.graphics.Pal
- greaterThan - mindustry.logic.ConditionOp
- greaterThan - mindustry.logic.LogicOp
- greaterThanEq - mindustry.logic.ConditionOp
- greaterThanEq - mindustry.logic.LogicOp
- green - Static variable in class mindustry.game.Team
- greenBomb - Static variable in class mindustry.content.Fx
- greenLaserCharge - Static variable in class mindustry.content.Fx
- greenLaserChargeSmall - Static variable in class mindustry.content.Fx
- grid - Static variable in class mindustry.gen.Icon
- grid - Static variable in class mindustry.gen.Iconc
- grid - Variable in class mindustry.type.Planet
-
Grid used for the sectors on the planet.
- GridImage - Class in mindustry.ui
- GridImage(int, int) - Constructor for class mindustry.ui.GridImage
- gridSmall - Static variable in class mindustry.gen.Icon
- grinding - Static variable in class mindustry.gen.Sounds
- ground - mindustry.logic.RadarTarget
- GroundAI - Class in mindustry.ai.types
- GroundAI() - Constructor for class mindustry.ai.types.GroundAI
- groundFactory - Static variable in class mindustry.content.Blocks
- groundLayer - Variable in class mindustry.type.UnitType
- groundUnit - Static variable in class mindustry.graphics.Layer
- groundZero - Static variable in class mindustry.content.SectorPresets
- group - Variable in class mindustry.entities.Leg
- group - Variable in class mindustry.world.Block
-
The block group.
- groups - Variable in class mindustry.editor.WaveGraph
- Groups - Class in mindustry.gen
- Groups() - Constructor for class mindustry.gen.Groups
H
- hadFlow() - Method in class mindustry.world.modules.LiquidModule
- hail - Static variable in class mindustry.content.Blocks
- hammer - Static variable in class mindustry.gen.Icon
- hammer - Static variable in class mindustry.gen.Iconc
- hammerSmall - Static variable in class mindustry.gen.Icon
- handle(Unit, float, float, StatusEntry) - Method in interface mindustry.type.StatusEffect.TransitionHandler
- handleClient(Class<T>, Cons<T>) - Method in class mindustry.net.Net
-
Registers a client listener for when an object is received.
- handleClientReceived(Object) - Method in class mindustry.net.Net
-
Call to handle a packet being received for the client.
- handleContent(Content) - Method in class mindustry.core.ContentLoader
- handleContentError(Content, Throwable) - Method in class mindustry.mod.Mods
- handleCoreItem(Item, int) - Method in class mindustry.game.SectorInfo
-
Handles core item changes.
- handleDamage(float) - Method in class mindustry.gen.Building
- handleDamage(float) - Method in interface mindustry.gen.Buildingc
- handleDamage(float) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- handleException(Throwable) - Method in class mindustry.net.Net
- handleItem(Building, Item) - Method in class mindustry.gen.Building
- handleItem(Building, Item) - Method in interface mindustry.gen.Buildingc
- handleItem(Building, Item) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- handleItem(Building, Item) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- handleItemExport(Item, int) - Method in class mindustry.game.SectorInfo
-
Updates export statistics.
- handleItemExport(ItemStack) - Method in class mindustry.game.SectorInfo
-
Updates export statistics.
- handleItemImport(Item, int) - Method in class mindustry.game.SectorInfo
-
Subtracts from export statistics.
- handleKicked(String, String, long) - Method in class mindustry.net.Administration
-
Sets up kick duration for a player.
- handleLiquid(Building, Liquid, float) - Method in class mindustry.gen.Building
- handleLiquid(Building, Liquid, float) - Method in interface mindustry.gen.Buildingc
- handleLiquid(Building, Liquid, float) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- handleLiquid(Building, Liquid, float) - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- handleLiquid(Building, Liquid, float) - Method in class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- handleMappableContent(MappableContent) - Method in class mindustry.core.ContentLoader
- handlePayload(Building, Payload) - Method in class mindustry.gen.Building
- handlePayload(Building, Payload) - Method in interface mindustry.gen.Buildingc
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.distribution.PayloadRouter.PayloadRouterBuild
- handlePayload(Building, Payload) - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- handlePayload(Bullet, MassDriver.DriverBulletData) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- handleSaveBuiltin(Map) - Method in class mindustry.editor.MapEditorDialog
-
Called when a built-in map save is attempted.
- handleServer(Class<T>, Cons2<NetConnection, T>) - Method in class mindustry.net.Net
-
Registers a server listener for when an object is received.
- handleServerReceived(NetConnection, Object) - Method in class mindustry.net.Net
-
Call to handle a packet being received for the server.
- handleStack(Item, int, Teamc) - Method in class mindustry.gen.Building
- handleStack(Item, int, Teamc) - Method in interface mindustry.gen.Buildingc
-
Handle a stack input.
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- handleStack(Item, int, Teamc) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- handleString(Object) - Method in class mindustry.gen.Building
- handleString(Object) - Method in interface mindustry.gen.Buildingc
-
This is for logic blocks.
- handleString(Object) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- hardness - Variable in class mindustry.type.Item
-
drill hardness of the item
- hardnessDrillMultiplier - Variable in class mindustry.world.blocks.production.Drill
- has(int, int) - Static method in class mindustry.entities.Fires
- has(Iterable<ItemStack>) - Method in class mindustry.world.modules.ItemModule
- has(MultiPacker.PageType, String) - Method in class mindustry.graphics.MultiPacker
- has(Item) - Method in class mindustry.type.ItemSeq
- has(Item) - Method in class mindustry.world.modules.ItemModule
- has(Item, int) - Method in class mindustry.type.ItemSeq
- has(Item, int) - Method in class mindustry.world.modules.ItemModule
- has(ItemSeq) - Method in class mindustry.type.ItemSeq
- has(ItemSeq) - Method in class mindustry.world.modules.ItemModule
- has(ItemStack[]) - Method in class mindustry.world.modules.ItemModule
- has(ItemStack[], float) - Method in class mindustry.world.modules.ItemModule
- has(ConsumeType) - Method in class mindustry.world.consumers.Consumers
- hasAI() - Method in class mindustry.game.Teams.TeamData
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- hasAmmo() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- hasArrived() - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- hasAtmosphere - Variable in class mindustry.type.Planet
-
Whether this planet has an atmosphere.
- hasBase() - Method in class mindustry.type.Sector
- hasBegunConnecting - Variable in class mindustry.net.NetConnection
- hasBoost - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- hasBuilding() - Method in class mindustry.world.Block
- hasColor - Variable in class mindustry.world.Block
-
Whether this block has a minimap color.
- hasConfigMouse() - Method in class mindustry.ui.fragments.BlockConfigFragment
- hasConnected - Variable in class mindustry.net.NetConnection
- hasContentErrors() - Method in class mindustry.mod.Mods
- hasContentErrors() - Method in class mindustry.mod.Mods.LoadedMod
- hasCore - Variable in class mindustry.game.SectorInfo
-
Whether a core is available here.
- hasCore() - Method in class mindustry.game.Schematic
- hasCore() - Method in class mindustry.game.Teams.TeamData
- hasDisconnected - Variable in class mindustry.net.NetConnection
- hasEffect(StatusEffect) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hasEffect(StatusEffect) - Method in class mindustry.gen.BlockUnitUnit
- hasEffect(StatusEffect) - Method in class mindustry.gen.BuilderLegsUnit
- hasEffect(StatusEffect) - Method in class mindustry.gen.BuilderMechUnit
- hasEffect(StatusEffect) - Method in class mindustry.gen.BuilderPayloadUnit
- hasEffect(StatusEffect) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hasEffect(StatusEffect) - Method in class mindustry.gen.BuilderUnit
- hasEffect(StatusEffect) - Method in class mindustry.gen.LegsUnit
- hasEffect(StatusEffect) - Method in class mindustry.gen.MechUnit
- hasEffect(StatusEffect) - Method in interface mindustry.gen.Statusc
- hasEffect(StatusEffect) - Method in class mindustry.gen.UnitEntity
- hasEffect(StatusEffect) - Method in class mindustry.gen.UnitEntityLegacyMono
- hasEffect(StatusEffect) - Method in class mindustry.gen.UnitWaterMove
- hasEnemyBase() - Method in class mindustry.type.Sector
- hasErrored() - Method in class mindustry.ctype.Content
- hasErrored() - Method in class mindustry.mod.Scripts
- hasFlowItem(Item) - Method in class mindustry.world.modules.ItemModule
- HASH - Static variable in class mindustry.gen.MethodHash
- hashCode() - Method in class mindustry.game.SpawnGroup
- hasItem() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hasItem() - Method in class mindustry.gen.BlockUnitUnit
- hasItem() - Method in class mindustry.gen.BuilderLegsUnit
- hasItem() - Method in class mindustry.gen.BuilderMechUnit
- hasItem() - Method in class mindustry.gen.BuilderPayloadUnit
- hasItem() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hasItem() - Method in class mindustry.gen.BuilderUnit
- hasItem() - Method in interface mindustry.gen.Itemsc
- hasItem() - Method in class mindustry.gen.LegsUnit
- hasItem() - Method in class mindustry.gen.MechUnit
- hasItem() - Method in class mindustry.gen.UnitEntity
- hasItem() - Method in class mindustry.gen.UnitEntityLegacyMono
- hasItem() - Method in class mindustry.gen.UnitWaterMove
- hasItems - Variable in class mindustry.world.Block
- hasLiquids - Variable in class mindustry.world.Block
- hasOne(ItemStack[]) - Method in class mindustry.world.modules.ItemModule
-
Returns true if this entity has at least one of each item in each stack.
- hasOre(Item) - Method in class mindustry.ai.BlockIndexer
- hasPalette - Variable in class mindustry.game.Team
- hasPane() - Method in class mindustry.editor.MapEditorDialog
- hasPayload() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hasPayload() - Method in class mindustry.gen.BuilderPayloadUnit
- hasPayload() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hasPayload() - Method in interface mindustry.gen.Payloadc
- hasPower - Variable in class mindustry.world.Block
- hasPower() - Method in class mindustry.world.consumers.Consumers
- hasPreview(Schematic) - Method in class mindustry.game.Schematics
- hasSave() - Method in class mindustry.type.Sector
- hasScripts() - Method in class mindustry.mod.Mods
- hasSector() - Method in class mindustry.core.GameState
- hasShadow - Variable in class mindustry.world.Block
-
Whether this block has a shadow under it.
- hasSpawns() - Method in class mindustry.core.GameState
- hasSteamID() - Method in interface mindustry.type.Publishable
- hasSurface() - Method in class mindustry.world.blocks.environment.Floor
- hasTag(String) - Method in class mindustry.maps.Map
- hasUnmetDependencies() - Method in class mindustry.mod.Mods.LoadedMod
- hasUpgrade(UnitType) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- hasWeapons() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hasWeapons() - Method in class mindustry.gen.BlockUnitUnit
- hasWeapons() - Method in class mindustry.gen.BuilderLegsUnit
- hasWeapons() - Method in class mindustry.gen.BuilderMechUnit
- hasWeapons() - Method in class mindustry.gen.BuilderPayloadUnit
- hasWeapons() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hasWeapons() - Method in class mindustry.gen.BuilderUnit
- hasWeapons() - Method in class mindustry.gen.LegsUnit
- hasWeapons() - Method in class mindustry.gen.MechUnit
- hasWeapons() - Method in interface mindustry.gen.Unitc
- hasWeapons() - Method in class mindustry.gen.UnitEntity
- hasWeapons() - Method in class mindustry.gen.UnitEntityLegacyMono
- hasWeapons() - Method in class mindustry.gen.UnitWaterMove
- hasWeapons() - Method in class mindustry.type.UnitType
- header - Static variable in class mindustry.io.SaveIO
-
Format header.
- headless - Static variable in class mindustry.Vars
-
whether the game is running on a headless server
- heal - Static variable in class mindustry.content.Fx
- heal - Static variable in class mindustry.graphics.Pal
- heal() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- heal() - Method in class mindustry.gen.BlockUnitUnit
- heal() - Method in class mindustry.gen.BuilderLegsUnit
- heal() - Method in class mindustry.gen.BuilderMechUnit
- heal() - Method in class mindustry.gen.BuilderPayloadUnit
- heal() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- heal() - Method in class mindustry.gen.BuilderUnit
- heal() - Method in class mindustry.gen.Building
- heal() - Method in interface mindustry.gen.Healthc
- heal() - Method in class mindustry.gen.LegsUnit
- heal() - Method in class mindustry.gen.MechUnit
- heal() - Method in class mindustry.gen.UnitEntity
- heal() - Method in class mindustry.gen.UnitEntityLegacyMono
- heal() - Method in class mindustry.gen.UnitWaterMove
- heal(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- heal(float) - Method in class mindustry.gen.BlockUnitUnit
- heal(float) - Method in class mindustry.gen.BuilderLegsUnit
- heal(float) - Method in class mindustry.gen.BuilderMechUnit
- heal(float) - Method in class mindustry.gen.BuilderPayloadUnit
- heal(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- heal(float) - Method in class mindustry.gen.BuilderUnit
- heal(float) - Method in class mindustry.gen.Building
- heal(float) - Method in interface mindustry.gen.Healthc
-
Heals by a flat amount.
- heal(float) - Method in class mindustry.gen.LegsUnit
- heal(float) - Method in class mindustry.gen.MechUnit
- heal(float) - Method in class mindustry.gen.UnitEntity
- heal(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- heal(float) - Method in class mindustry.gen.UnitWaterMove
- healBlock - Static variable in class mindustry.content.Fx
- healBlockFull - Static variable in class mindustry.content.Fx
- healBullet - Static variable in class mindustry.content.Bullets
- healBulletBig - Static variable in class mindustry.content.Bullets
- healEffect - Variable in class mindustry.entities.abilities.RepairFieldAbility
- healFract(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- healFract(float) - Method in class mindustry.gen.BlockUnitUnit
- healFract(float) - Method in class mindustry.gen.BuilderLegsUnit
- healFract(float) - Method in class mindustry.gen.BuilderMechUnit
- healFract(float) - Method in class mindustry.gen.BuilderPayloadUnit
- healFract(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- healFract(float) - Method in class mindustry.gen.BuilderUnit
- healFract(float) - Method in class mindustry.gen.Building
- healFract(float) - Method in interface mindustry.gen.Healthc
-
Heals by a 0-1 fraction of max health.
- healFract(float) - Method in class mindustry.gen.LegsUnit
- healFract(float) - Method in class mindustry.gen.MechUnit
- healFract(float) - Method in class mindustry.gen.UnitEntity
- healFract(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- healFract(float) - Method in class mindustry.gen.UnitWaterMove
- healPercent - Variable in class mindustry.entities.bullet.BulletType
-
% of block health healed
- healPercent - Variable in class mindustry.world.blocks.defense.MendProjector
- health - mindustry.logic.LAccess
- health - mindustry.logic.RadarSort
- health - mindustry.world.meta.Stat
- health - Variable in class mindustry.gen.Building
- health - Static variable in class mindustry.gen.Nulls
- health - Variable in class mindustry.gen.Unit
- health - Static variable in class mindustry.graphics.Pal
- health - Variable in class mindustry.type.UnitType
- health - Variable in class mindustry.world.Block
-
tile entity health
- health() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- health() - Method in class mindustry.gen.BlockUnitUnit
- health() - Method in class mindustry.gen.BuilderLegsUnit
- health() - Method in class mindustry.gen.BuilderMechUnit
- health() - Method in class mindustry.gen.BuilderPayloadUnit
- health() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- health() - Method in class mindustry.gen.BuilderUnit
- health() - Method in class mindustry.gen.Building
- health() - Method in interface mindustry.gen.Healthc
- health() - Method in class mindustry.gen.LegsUnit
- health() - Method in class mindustry.gen.MechUnit
- health() - Method in class mindustry.gen.UnitEntity
- health() - Method in class mindustry.gen.UnitEntityLegacyMono
- health() - Method in class mindustry.gen.UnitWaterMove
- health(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- health(float) - Method in class mindustry.gen.BlockUnitUnit
- health(float) - Method in class mindustry.gen.BuilderLegsUnit
- health(float) - Method in class mindustry.gen.BuilderMechUnit
- health(float) - Method in class mindustry.gen.BuilderPayloadUnit
- health(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- health(float) - Method in class mindustry.gen.BuilderUnit
- health(float) - Method in class mindustry.gen.Building
- health(float) - Method in interface mindustry.gen.Healthc
- health(float) - Method in class mindustry.gen.LegsUnit
- health(float) - Method in class mindustry.gen.MechUnit
- health(float) - Method in class mindustry.gen.UnitEntity
- health(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- health(float) - Method in class mindustry.gen.UnitWaterMove
- health(int) - Static method in class mindustry.gen.PathTile
- health(int, int) - Static method in class mindustry.gen.PathTile
- Healthc - Interface in mindustry.gen
-
Interface for
HealthComp - healthf() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- healthf() - Method in class mindustry.gen.BlockUnitUnit
- healthf() - Method in class mindustry.gen.BuilderLegsUnit
- healthf() - Method in class mindustry.gen.BuilderMechUnit
- healthf() - Method in class mindustry.gen.BuilderPayloadUnit
- healthf() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- healthf() - Method in class mindustry.gen.BuilderUnit
- healthf() - Method in class mindustry.gen.Building
- healthf() - Method in interface mindustry.gen.Healthc
- healthf() - Method in class mindustry.gen.LegsUnit
- healthf() - Method in class mindustry.gen.MechUnit
- healthf() - Method in class mindustry.gen.UnitEntity
- healthf() - Method in class mindustry.gen.UnitEntityLegacyMono
- healthf() - Method in class mindustry.gen.UnitWaterMove
- healthMultiplier - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- healthMultiplier - Variable in class mindustry.gen.BlockUnitUnit
- healthMultiplier - Variable in class mindustry.gen.BuilderLegsUnit
- healthMultiplier - Variable in class mindustry.gen.BuilderMechUnit
- healthMultiplier - Variable in class mindustry.gen.BuilderPayloadUnit
- healthMultiplier - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- healthMultiplier - Variable in class mindustry.gen.BuilderUnit
- healthMultiplier - Variable in class mindustry.gen.LegsUnit
- healthMultiplier - Variable in class mindustry.gen.MechUnit
- healthMultiplier - Variable in class mindustry.gen.UnitEntity
- healthMultiplier - Variable in class mindustry.gen.UnitEntityLegacyMono
- healthMultiplier - Variable in class mindustry.gen.UnitWaterMove
- healthMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit health multiplier.
- healthMultiplier() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- healthMultiplier() - Method in class mindustry.gen.BlockUnitUnit
- healthMultiplier() - Method in class mindustry.gen.BuilderLegsUnit
- healthMultiplier() - Method in class mindustry.gen.BuilderMechUnit
- healthMultiplier() - Method in class mindustry.gen.BuilderPayloadUnit
- healthMultiplier() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- healthMultiplier() - Method in class mindustry.gen.BuilderUnit
- healthMultiplier() - Method in class mindustry.gen.LegsUnit
- healthMultiplier() - Method in class mindustry.gen.MechUnit
- healthMultiplier() - Method in interface mindustry.gen.Statusc
- healthMultiplier() - Method in class mindustry.gen.UnitEntity
- healthMultiplier() - Method in class mindustry.gen.UnitEntityLegacyMono
- healthMultiplier() - Method in class mindustry.gen.UnitWaterMove
- healWave - Static variable in class mindustry.content.Fx
- healWaveDynamic - Static variable in class mindustry.content.Fx
- healWaveMend - Static variable in class mindustry.content.Fx
- heat - mindustry.logic.LAccess
- heat - mindustry.world.meta.Attribute
-
Heat of this block.
- heat - Variable in class mindustry.entities.units.WeaponMount
-
current heat, 0 to 1
- heat - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- heat - Variable in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- heat - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator.ItemLiquidGeneratorBuild
- heat - Variable in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- heat - Variable in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- heatCapacity - mindustry.world.meta.Stat
- heatCapacity - Variable in class mindustry.type.Liquid
-
how much heat this liquid can store.
- heatColor - Variable in class mindustry.type.Weapon
-
heat region tint
- heatColor - Variable in class mindustry.world.blocks.defense.turrets.Turret
- heatColor - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
- heatColor - Variable in class mindustry.world.blocks.production.Drill
- heatDrawer - Variable in class mindustry.world.blocks.defense.turrets.Turret
- heating - Variable in class mindustry.world.blocks.power.NuclearReactor
- heatRegion - Variable in class mindustry.type.Weapon
-
heat region, must be same size as region (optional)
- heatRegion - Variable in class mindustry.world.blocks.defense.turrets.Turret
- heavyCryoShot - Static variable in class mindustry.content.Bullets
- heavyOilShot - Static variable in class mindustry.content.Bullets
- heavySlagShot - Static variable in class mindustry.content.Bullets
- heavyWaterShot - Static variable in class mindustry.content.Bullets
- height - Variable in class mindustry.entities.bullet.BasicBulletType
- height - Variable in class mindustry.entities.bullet.LaserBoltBulletType
- height - Variable in class mindustry.game.Schematic
- height - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- height - Variable in class mindustry.maps.generators.BasicGenerator
- height - Variable in class mindustry.maps.Map
-
Map width/height, shorts.
- height - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- height - Variable in class mindustry.world.Tiles
- height() - Method in class mindustry.core.World
- height() - Method in class mindustry.editor.MapEditor
- HexMesh - Class in mindustry.graphics.g3d
- HexMesh(Planet, int) - Constructor for class mindustry.graphics.g3d.HexMesh
- HexMesh(Planet, HexMesher, int, Shader) - Constructor for class mindustry.graphics.g3d.HexMesh
- HexMesher - Interface in mindustry.graphics.g3d
-
Defines color and height for a planet mesh.
- hidden - mindustry.world.meta.BuildVisibility
- hidden - Variable in enum mindustry.game.Gamemode
- hidden - Variable in class mindustry.mod.Mods.ModMeta
-
Hidden mods are only server-side or client-side, and do not support adding new content.
- hidden() - Method in class mindustry.logic.LStatement
- hidden() - Method in class mindustry.net.ServerGroup
- hide() - Method in interface mindustry.core.Platform
-
Hide the app.
- hide() - Method in class mindustry.editor.MapEditorDialog
- hide() - Method in class mindustry.ui.fragments.BlockInventoryFragment
- hide() - Method in class mindustry.ui.fragments.ChatFragment
- hide() - Method in class mindustry.ui.fragments.LoadingFragment
- hide() - Method in class mindustry.ui.fragments.ScriptConsoleFragment
- hideConfig() - Method in class mindustry.ui.fragments.BlockConfigFragment
- hideHudText() - Static method in class mindustry.core.NetClient
- hideHudText() - Static method in class mindustry.gen.Call
- hideHudText(NetConnection) - Static method in class mindustry.gen.Call
- hit - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- hit - Variable in class mindustry.world.blocks.defense.Wall.WallBuild
- hit(Bullet) - Method in class mindustry.entities.bullet.BulletType
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.BulletType
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.LiquidBulletType
- hit(Bullet, float, float) - Method in class mindustry.entities.bullet.MassDriverBolt
- hitbox - Static variable in class mindustry.gen.Nulls
- hitbox(Rect) - Method in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- hitbox(Rect) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hitbox(Rect) - Method in class mindustry.gen.BlockUnitUnit
- hitbox(Rect) - Method in class mindustry.gen.BuilderLegsUnit
- hitbox(Rect) - Method in class mindustry.gen.BuilderMechUnit
- hitbox(Rect) - Method in class mindustry.gen.BuilderPayloadUnit
- hitbox(Rect) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hitbox(Rect) - Method in class mindustry.gen.BuilderUnit
- hitbox(Rect) - Method in class mindustry.gen.Building
- hitbox(Rect) - Method in interface mindustry.gen.Buildingc
- hitbox(Rect) - Method in class mindustry.gen.Bullet
- hitbox(Rect) - Method in interface mindustry.gen.Hitboxc
- hitbox(Rect) - Method in class mindustry.gen.LegsUnit
- hitbox(Rect) - Method in class mindustry.gen.MechUnit
- hitbox(Rect) - Method in class mindustry.gen.UnitEntity
- hitbox(Rect) - Method in class mindustry.gen.UnitEntityLegacyMono
- hitbox(Rect) - Method in class mindustry.gen.UnitWaterMove
- hitbox(Rect) - Method in class mindustry.world.Tile
- Hitboxc - Interface in mindustry.gen
-
Interface for
HitboxComp - hitboxTile(Rect) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hitboxTile(Rect) - Method in class mindustry.gen.BlockUnitUnit
- hitboxTile(Rect) - Method in class mindustry.gen.BuilderLegsUnit
- hitboxTile(Rect) - Method in class mindustry.gen.BuilderMechUnit
- hitboxTile(Rect) - Method in class mindustry.gen.BuilderPayloadUnit
- hitboxTile(Rect) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hitboxTile(Rect) - Method in class mindustry.gen.BuilderUnit
- hitboxTile(Rect) - Method in class mindustry.gen.Bullet
- hitboxTile(Rect) - Method in interface mindustry.gen.Hitboxc
- hitboxTile(Rect) - Method in class mindustry.gen.LegsUnit
- hitboxTile(Rect) - Method in class mindustry.gen.MechUnit
- hitboxTile(Rect) - Method in class mindustry.gen.UnitEntity
- hitboxTile(Rect) - Method in class mindustry.gen.UnitEntityLegacyMono
- hitboxTile(Rect) - Method in class mindustry.gen.UnitWaterMove
- hitBulletBig - Static variable in class mindustry.content.Fx
- hitBulletSmall - Static variable in class mindustry.content.Fx
- hitColor - Variable in class mindustry.entities.bullet.BulletType
- hitDuration - Static variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hitDuration - Static variable in class mindustry.gen.BlockUnitUnit
- hitDuration - Static variable in class mindustry.gen.BuilderLegsUnit
- hitDuration - Static variable in class mindustry.gen.BuilderMechUnit
- hitDuration - Static variable in class mindustry.gen.BuilderPayloadUnit
- hitDuration - Static variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hitDuration - Static variable in class mindustry.gen.BuilderUnit
- hitDuration - Static variable in class mindustry.gen.Building
- hitDuration - Static variable in class mindustry.gen.LegsUnit
- hitDuration - Static variable in class mindustry.gen.MechUnit
- hitDuration - Static variable in class mindustry.gen.UnitEntity
- hitDuration - Static variable in class mindustry.gen.UnitEntityLegacyMono
- hitDuration - Static variable in class mindustry.gen.UnitWaterMove
- hitEffect - Variable in class mindustry.entities.bullet.BulletType
- hitEffect - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- hitEntity(Bullet, Hitboxc, float) - Method in class mindustry.entities.bullet.BulletType
- hitEntity(Bullet, Hitboxc, float) - Method in class mindustry.entities.bullet.RailBulletType
- hitFlameSmall - Static variable in class mindustry.content.Fx
- hitFuse - Static variable in class mindustry.content.Fx
- hitLancer - Static variable in class mindustry.content.Fx
- hitLarge - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- hitLaser - Static variable in class mindustry.content.Fx
- hitLiquid - Static variable in class mindustry.content.Fx
- hitMeltdown - Static variable in class mindustry.content.Fx
- hitMeltHeal - Static variable in class mindustry.content.Fx
- hitShake - Variable in class mindustry.entities.bullet.BulletType
- hitSize - Variable in class mindustry.entities.bullet.BulletType
- hitSize - Variable in class mindustry.gen.Bullet
- hitSize - Variable in class mindustry.gen.Unit
- hitSize - Variable in class mindustry.type.UnitType
- hitSize() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hitSize() - Method in class mindustry.gen.BlockUnitUnit
- hitSize() - Method in class mindustry.gen.BuilderLegsUnit
- hitSize() - Method in class mindustry.gen.BuilderMechUnit
- hitSize() - Method in class mindustry.gen.BuilderPayloadUnit
- hitSize() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hitSize() - Method in class mindustry.gen.BuilderUnit
- hitSize() - Method in class mindustry.gen.Bullet
- hitSize() - Method in interface mindustry.gen.Hitboxc
- hitSize() - Method in class mindustry.gen.LegsUnit
- hitSize() - Method in class mindustry.gen.MechUnit
- hitSize() - Method in class mindustry.gen.UnitEntity
- hitSize() - Method in class mindustry.gen.UnitEntityLegacyMono
- hitSize() - Method in class mindustry.gen.UnitWaterMove
- hitSize(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hitSize(float) - Method in class mindustry.gen.BlockUnitUnit
- hitSize(float) - Method in class mindustry.gen.BuilderLegsUnit
- hitSize(float) - Method in class mindustry.gen.BuilderMechUnit
- hitSize(float) - Method in class mindustry.gen.BuilderPayloadUnit
- hitSize(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hitSize(float) - Method in class mindustry.gen.BuilderUnit
- hitSize(float) - Method in class mindustry.gen.Bullet
- hitSize(float) - Method in interface mindustry.gen.Hitboxc
- hitSize(float) - Method in class mindustry.gen.LegsUnit
- hitSize(float) - Method in class mindustry.gen.MechUnit
- hitSize(float) - Method in class mindustry.gen.UnitEntity
- hitSize(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- hitSize(float) - Method in class mindustry.gen.UnitWaterMove
- hitSound - Variable in class mindustry.entities.bullet.BulletType
-
Sound made when hitting something or getting removed.
- hittable - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet can be hit by point defense.
- hitTile(Bullet, Building, float) - Method in class mindustry.entities.bullet.BulletType
- hitTile(Bullet, Building, float) - Method in class mindustry.entities.bullet.RailBulletType
- hitTime - Variable in class mindustry.gen.Building
- hitTime - Variable in class mindustry.gen.Unit
- hitTime() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hitTime() - Method in class mindustry.gen.BlockUnitUnit
- hitTime() - Method in class mindustry.gen.BuilderLegsUnit
- hitTime() - Method in class mindustry.gen.BuilderMechUnit
- hitTime() - Method in class mindustry.gen.BuilderPayloadUnit
- hitTime() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hitTime() - Method in class mindustry.gen.BuilderUnit
- hitTime() - Method in class mindustry.gen.Building
- hitTime() - Method in interface mindustry.gen.Healthc
- hitTime() - Method in class mindustry.gen.LegsUnit
- hitTime() - Method in class mindustry.gen.MechUnit
- hitTime() - Method in class mindustry.gen.UnitEntity
- hitTime() - Method in class mindustry.gen.UnitEntityLegacyMono
- hitTime() - Method in class mindustry.gen.UnitWaterMove
- hitTime(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hitTime(float) - Method in class mindustry.gen.BlockUnitUnit
- hitTime(float) - Method in class mindustry.gen.BuilderLegsUnit
- hitTime(float) - Method in class mindustry.gen.BuilderMechUnit
- hitTime(float) - Method in class mindustry.gen.BuilderPayloadUnit
- hitTime(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hitTime(float) - Method in class mindustry.gen.BuilderUnit
- hitTime(float) - Method in class mindustry.gen.Building
- hitTime(float) - Method in interface mindustry.gen.Healthc
- hitTime(float) - Method in class mindustry.gen.LegsUnit
- hitTime(float) - Method in class mindustry.gen.MechUnit
- hitTime(float) - Method in class mindustry.gen.UnitEntity
- hitTime(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- hitTime(float) - Method in class mindustry.gen.UnitWaterMove
- hitYellowLaser - Static variable in class mindustry.content.Fx
- home - Static variable in class mindustry.gen.Icon
- home - Static variable in class mindustry.gen.Iconc
- homeSmall - Static variable in class mindustry.gen.Icon
- homingDelay - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to disable homing delay.
- homingPower - Variable in class mindustry.entities.bullet.BulletType
- homingRange - Variable in class mindustry.entities.bullet.BulletType
- horizon - Static variable in class mindustry.content.UnitTypes
- horizontalPane - Static variable in class mindustry.ui.Styles
- host - Variable in class mindustry.core.UI
- host - Variable in class mindustry.game.EventType.ClientPreConnectEvent
- host - Static variable in class mindustry.gen.Icon
- host - Static variable in class mindustry.gen.Iconc
- host(int) - Method in class mindustry.net.Net
-
Host a server at an address.
- Host - Class in mindustry.net
- Host(int, String, String, String, int, int, int, String, Gamemode, int, String, String) - Constructor for class mindustry.net.Host
- HostDialog - Class in mindustry.ui.dialogs
- HostDialog() - Constructor for class mindustry.ui.dialogs.HostDialog
- hostServer(int) - Method in class mindustry.net.ArcNetProvider
- hostServer(int) - Method in interface mindustry.net.Net.NetProvider
-
Host a server at specified port.
- hostSmall - Static variable in class mindustry.gen.Icon
- hotColor - Variable in class mindustry.world.blocks.power.NuclearReactor
- hotrock - Static variable in class mindustry.content.Blocks
- hover() - Method in class mindustry.ui.fragments.PlacementFragment
- hoverColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- hovered - Variable in class mindustry.ui.dialogs.PlanetDialog
- hovering - Variable in class mindustry.gen.Unit
- hovering - Variable in class mindustry.type.UnitType
- hovering() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hovering() - Method in class mindustry.gen.BlockUnitUnit
- hovering() - Method in class mindustry.gen.BuilderLegsUnit
- hovering() - Method in class mindustry.gen.BuilderMechUnit
- hovering() - Method in class mindustry.gen.BuilderPayloadUnit
- hovering() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hovering() - Method in class mindustry.gen.BuilderUnit
- hovering() - Method in interface mindustry.gen.Flyingc
- hovering() - Method in class mindustry.gen.LegsUnit
- hovering() - Method in class mindustry.gen.MechUnit
- hovering() - Method in class mindustry.gen.UnitEntity
- hovering() - Method in class mindustry.gen.UnitEntityLegacyMono
- hovering() - Method in class mindustry.gen.UnitWaterMove
- hovering(boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- hovering(boolean) - Method in class mindustry.gen.BlockUnitUnit
- hovering(boolean) - Method in class mindustry.gen.BuilderLegsUnit
- hovering(boolean) - Method in class mindustry.gen.BuilderMechUnit
- hovering(boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- hovering(boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- hovering(boolean) - Method in class mindustry.gen.BuilderUnit
- hovering(boolean) - Method in interface mindustry.gen.Flyingc
- hovering(boolean) - Method in class mindustry.gen.LegsUnit
- hovering(boolean) - Method in class mindustry.gen.MechUnit
- hovering(boolean) - Method in class mindustry.gen.UnitEntity
- hovering(boolean) - Method in class mindustry.gen.UnitEntityLegacyMono
- hovering(boolean) - Method in class mindustry.gen.UnitWaterMove
- hoverNode - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- hudfrag - Variable in class mindustry.core.UI
- HudFragment - Class in mindustry.ui.fragments
- HudFragment() - Constructor for class mindustry.ui.fragments.HudFragment
- hudGroup - Variable in class mindustry.core.UI
- hum - Static variable in class mindustry.gen.Sounds
- hyperProcessor - Static variable in class mindustry.content.Blocks
I
- ice - Static variable in class mindustry.content.Blocks
- iceSnow - Static variable in class mindustry.content.Blocks
- iceWall - Static variable in class mindustry.content.Blocks
- icon - Variable in class mindustry.game.SectorInfo
-
Displayed icon.
- icon - Variable in class mindustry.type.AmmoType
- icon - Static variable in class mindustry.ui.Fonts
- icon - Variable in class mindustry.ui.Links.LinkEntry
- icon() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- icon() - Method in interface mindustry.gen.BlockUnitc
- icon() - Method in class mindustry.gen.BlockUnitUnit
- icon() - Method in class mindustry.gen.BuilderLegsUnit
- icon() - Method in class mindustry.gen.BuilderMechUnit
- icon() - Method in class mindustry.gen.BuilderPayloadUnit
- icon() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- icon() - Method in class mindustry.gen.BuilderUnit
- icon() - Method in class mindustry.gen.LegsUnit
- icon() - Method in class mindustry.gen.MechUnit
- icon() - Method in class mindustry.gen.Player
- icon() - Method in interface mindustry.gen.Playerc
- icon() - Method in interface mindustry.gen.Unitc
- icon() - Method in class mindustry.gen.UnitEntity
- icon() - Method in class mindustry.gen.UnitEntityLegacyMono
- icon() - Method in class mindustry.gen.UnitWaterMove
- icon() - Method in class mindustry.type.Sector
- icon(Cicon) - Method in class mindustry.ctype.UnlockableContent
-
Returns a specific content icon, or the region {contentType}-{name} if not found.
- icon(Cicon) - Method in class mindustry.type.SectorPreset
- Icon - Class in mindustry.gen
- Icon() - Constructor for class mindustry.gen.Icon
- Iconc - Class in mindustry.gen
- Iconc() - Constructor for class mindustry.gen.Iconc
- iconId - Variable in class mindustry.ctype.UnlockableContent
-
Special logic icon ID.
- icons - Static variable in class mindustry.gen.Icon
- icons() - Method in class mindustry.world.Block
- icons() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- icons() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- icons() - Method in class mindustry.world.blocks.defense.turrets.Turret
- icons() - Method in class mindustry.world.blocks.defense.Wall
- icons() - Method in class mindustry.world.blocks.distribution.Conveyor
- icons() - Method in class mindustry.world.blocks.distribution.MassDriver
- icons() - Method in class mindustry.world.blocks.distribution.PayloadConveyor
- icons() - Method in class mindustry.world.blocks.environment.Boulder
- icons() - Method in class mindustry.world.blocks.environment.Floor
- icons() - Method in class mindustry.world.blocks.liquid.Conduit
- icons() - Method in class mindustry.world.blocks.liquid.LiquidBlock
- icons() - Method in class mindustry.world.blocks.liquid.LiquidJunction
- icons() - Method in class mindustry.world.blocks.power.BurnerGenerator
- icons() - Method in class mindustry.world.blocks.power.ImpactReactor
- icons() - Method in class mindustry.world.blocks.production.Cultivator
- icons() - Method in class mindustry.world.blocks.production.Drill
- icons() - Method in class mindustry.world.blocks.production.Fracker
- icons() - Method in class mindustry.world.blocks.production.GenericCrafter
- icons() - Method in class mindustry.world.blocks.production.Pump
- icons() - Method in class mindustry.world.blocks.production.SolidPump
- icons() - Method in class mindustry.world.blocks.units.Reconstructor
- icons() - Method in class mindustry.world.blocks.units.RepairPoint
- icons() - Method in class mindustry.world.blocks.units.UnitFactory
- icons(Block) - Method in class mindustry.world.draw.DrawAnimation
- icons(Block) - Method in class mindustry.world.draw.DrawBlock
- icons(Block) - Method in class mindustry.world.draw.DrawMixer
- icons(Block) - Method in class mindustry.world.draw.DrawRotator
- icons(Block) - Method in class mindustry.world.draw.DrawWeave
- IconSize - Enum in mindustry.ui
- iconTexture - Variable in class mindustry.mod.Mods.LoadedMod
-
Icon texture.
- id - Variable in class mindustry.ctype.Content
- id - Variable in class mindustry.entities.Effect.EffectContainer
- id - Variable in class mindustry.entities.Effect
- id - Variable in class mindustry.game.Team
- id - Variable in class mindustry.gen.Building
- id - Variable in class mindustry.gen.Bullet
- id - Variable in class mindustry.gen.Decal
- id - Variable in class mindustry.gen.EffectState
- id - Variable in class mindustry.gen.Fire
- id - Variable in class mindustry.gen.ForceDraw
- id - Variable in class mindustry.gen.LaunchCore
- id - Variable in class mindustry.gen.LaunchPayload
- id - Variable in class mindustry.gen.Player
- id - Variable in class mindustry.gen.PosTeam
- id - Variable in class mindustry.gen.Puddle
- id - Variable in class mindustry.gen.Unit
- id - Variable in class mindustry.gen.WeatherState
- id - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- id - Variable in class mindustry.graphics.g3d.PlanetGrid.Edge
- id - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- id - Variable in class mindustry.logic.LAssembler.BVar
- id - Variable in class mindustry.net.Administration.PlayerInfo
- id - Variable in class mindustry.net.Packets.StreamBegin
- id - Variable in class mindustry.net.Packets.StreamChunk
- id - Variable in class mindustry.net.Streamable.StreamBuilder
- id - Variable in class mindustry.type.Sector
- id() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- id() - Method in class mindustry.gen.BlockUnitUnit
- id() - Method in class mindustry.gen.BuilderLegsUnit
- id() - Method in class mindustry.gen.BuilderMechUnit
- id() - Method in class mindustry.gen.BuilderPayloadUnit
- id() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- id() - Method in class mindustry.gen.BuilderUnit
- id() - Method in class mindustry.gen.Building
- id() - Method in class mindustry.gen.Bullet
- id() - Method in class mindustry.gen.Decal
- id() - Method in class mindustry.gen.EffectState
- id() - Method in interface mindustry.gen.Entityc
- id() - Method in class mindustry.gen.Fire
- id() - Method in class mindustry.gen.ForceDraw
- id() - Method in class mindustry.gen.LaunchCore
- id() - Method in class mindustry.gen.LaunchPayload
- id() - Method in class mindustry.gen.LegsUnit
- id() - Method in class mindustry.gen.MechUnit
- id() - Method in class mindustry.gen.Player
- id() - Method in class mindustry.gen.PosTeam
- id() - Method in class mindustry.gen.Puddle
- id() - Method in class mindustry.gen.UnitEntity
- id() - Method in class mindustry.gen.UnitEntityLegacyMono
- id() - Method in class mindustry.gen.UnitWaterMove
- id() - Method in class mindustry.gen.WeatherState
- id(int) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- id(int) - Method in class mindustry.gen.BlockUnitUnit
- id(int) - Method in class mindustry.gen.BuilderLegsUnit
- id(int) - Method in class mindustry.gen.BuilderMechUnit
- id(int) - Method in class mindustry.gen.BuilderPayloadUnit
- id(int) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- id(int) - Method in class mindustry.gen.BuilderUnit
- id(int) - Method in class mindustry.gen.Building
- id(int) - Method in class mindustry.gen.Bullet
- id(int) - Method in class mindustry.gen.Decal
- id(int) - Method in class mindustry.gen.EffectState
- id(int) - Method in interface mindustry.gen.Entityc
- id(int) - Method in class mindustry.gen.Fire
- id(int) - Method in class mindustry.gen.ForceDraw
- id(int) - Method in class mindustry.gen.LaunchCore
- id(int) - Method in class mindustry.gen.LaunchPayload
- id(int) - Method in class mindustry.gen.LegsUnit
- id(int) - Method in class mindustry.gen.MechUnit
- id(int) - Method in class mindustry.gen.Player
- id(int) - Method in class mindustry.gen.PosTeam
- id(int) - Method in class mindustry.gen.Puddle
- id(int) - Method in class mindustry.gen.UnitEntity
- id(int) - Method in class mindustry.gen.UnitEntityLegacyMono
- id(int) - Method in class mindustry.gen.UnitWaterMove
- id(int) - Method in class mindustry.gen.WeatherState
- idInUse - mindustry.net.Packets.KickReason
- idiv - mindustry.logic.LogicOp
- idle - mindustry.entities.units.UnitCommand
- idle - mindustry.world.blocks.distribution.MassDriver.DriverState
- idMap - Static variable in class mindustry.gen.EntityMapping
- ids - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- ignoreRotation - Variable in class mindustry.type.Weapon
-
whether shooter rotation is ignored when shooting.
- illuminator - Static variable in class mindustry.content.Blocks
- image - mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- image - Static variable in class mindustry.gen.Icon
- image - Static variable in class mindustry.gen.Iconc
- imageSmall - Static variable in class mindustry.gen.Icon
- immunities - Variable in class mindustry.type.UnitType
- impact0078 - Static variable in class mindustry.content.SectorPresets
- impactcloud - Static variable in class mindustry.content.Fx
- impactPower - mindustry.game.EventType.Trigger
- impactReactor - Static variable in class mindustry.content.Blocks
- ImpactReactor - Class in mindustry.world.blocks.power
- ImpactReactor(String) - Constructor for class mindustry.world.blocks.power.ImpactReactor
- ImpactReactor.ImpactReactorBuild - Class in mindustry.world.blocks.power
- ImpactReactorBuild() - Constructor for class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- impactShockwave - Static variable in class mindustry.content.Fx
- impactsmoke - Static variable in class mindustry.content.Fx
- importData(Fi) - Method in class mindustry.ui.dialogs.SettingsMenuDialog
- importFile(Fi) - Method in class mindustry.game.Saves.SaveSlot
- importMap(Fi) - Method in class mindustry.maps.Maps
-
Import a map, then save it.
- importMod(Fi) - Method in class mindustry.mod.Mods
-
Imports an external mod file.
- importSave(Fi) - Method in class mindustry.game.Saves
- impulse(float, float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- impulse(float, float) - Method in class mindustry.gen.BlockUnitUnit
- impulse(float, float) - Method in class mindustry.gen.BuilderLegsUnit
- impulse(float, float) - Method in class mindustry.gen.BuilderMechUnit
- impulse(float, float) - Method in class mindustry.gen.BuilderPayloadUnit
- impulse(float, float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- impulse(float, float) - Method in class mindustry.gen.BuilderUnit
- impulse(float, float) - Method in class mindustry.gen.LegsUnit
- impulse(float, float) - Method in class mindustry.gen.MechUnit
- impulse(float, float) - Method in interface mindustry.gen.Physicsc
- impulse(float, float) - Method in class mindustry.gen.UnitEntity
- impulse(float, float) - Method in class mindustry.gen.UnitEntityLegacyMono
- impulse(float, float) - Method in class mindustry.gen.UnitWaterMove
- impulse(Vec2) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- impulse(Vec2) - Method in class mindustry.gen.BlockUnitUnit
- impulse(Vec2) - Method in class mindustry.gen.BuilderLegsUnit
- impulse(Vec2) - Method in class mindustry.gen.BuilderMechUnit
- impulse(Vec2) - Method in class mindustry.gen.BuilderPayloadUnit
- impulse(Vec2) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- impulse(Vec2) - Method in class mindustry.gen.BuilderUnit
- impulse(Vec2) - Method in class mindustry.gen.LegsUnit
- impulse(Vec2) - Method in class mindustry.gen.MechUnit
- impulse(Vec2) - Method in interface mindustry.gen.Physicsc
- impulse(Vec2) - Method in class mindustry.gen.UnitEntity
- impulse(Vec2) - Method in class mindustry.gen.UnitEntityLegacyMono
- impulse(Vec2) - Method in class mindustry.gen.UnitWaterMove
- in - Variable in class mindustry.gen.LaunchCore
- in - Variable in class mindustry.gen.LaunchPayload
- in - Variable in class mindustry.maps.filters.GenerateFilter
- in() - Method in class mindustry.gen.LaunchCore
- in() - Method in interface mindustry.gen.LaunchCorec
- in() - Method in class mindustry.gen.LaunchPayload
- in() - Method in interface mindustry.gen.LaunchPayloadc
- in(int, int) - Method in class mindustry.world.Tiles
- in(Interval) - Method in class mindustry.gen.LaunchCore
- in(Interval) - Method in interface mindustry.gen.LaunchCorec
- in(Interval) - Method in class mindustry.gen.LaunchPayload
- in(Interval) - Method in interface mindustry.gen.LaunchPayloadc
- inaccuracy - mindustry.world.meta.Stat
- inaccuracy - Variable in class mindustry.entities.bullet.BulletType
-
Extra inaccuracy when firing.
- inaccuracy - Variable in class mindustry.type.Weapon
-
inaccuracy of degrees of each shot
- inaccuracy - Variable in class mindustry.world.blocks.defense.turrets.Turret
- incendAmount - Variable in class mindustry.entities.bullet.BulletType
- incendChance - Variable in class mindustry.entities.bullet.BulletType
- incendSpread - Variable in class mindustry.entities.bullet.BulletType
- incendTrail - Static variable in class mindustry.content.Fx
- incinerate() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- incinerateEffect(Building, Building) - Static method in class mindustry.world.blocks.storage.StorageBlock
- incinerator - Static variable in class mindustry.content.Blocks
- Incinerator - Class in mindustry.world.blocks.production
- Incinerator(String) - Constructor for class mindustry.world.blocks.production.Incinerator
- Incinerator.IncineratorBuild - Class in mindustry.world.blocks.production
- IncineratorBuild() - Constructor for class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- incoming - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- increment - Static variable in class mindustry.editor.MapResizeDialog
- incrementDump(int) - Method in class mindustry.gen.Building
- incrementDump(int) - Method in interface mindustry.gen.Buildingc
- index - Variable in class mindustry.logic.LExecutor.GetLinkI
- index - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- index(int) - Method in class mindustry.entities.EntityGroup
- IndexedRenderer - Class in mindustry.graphics
- IndexedRenderer(int) - Constructor for class mindustry.graphics.IndexedRenderer
- indexer - Static variable in class mindustry.Vars
- indexes - Variable in class mindustry.world.DirectionalItemBuffer
- inEditor - Variable in class mindustry.world.Block
-
whether this block is visible in the editor
- infiniteAmmo - Variable in class mindustry.game.Rules.TeamRule
-
If true, this team has infinite unit ammo.
- infiniteResources - Variable in class mindustry.game.Rules
-
Sandbox mode: Enables infinite resources, build range and build speed.
- infiniteResources - Variable in class mindustry.game.Rules.TeamRule
-
If true, resources are not consumed when building.
- info - Static variable in class mindustry.gen.Icon
- info - Static variable in class mindustry.gen.Iconc
- info - Variable in class mindustry.type.Sector
- infoBanner - Static variable in class mindustry.gen.Tex
- infoCircle - Static variable in class mindustry.gen.Icon
- infoCircle - Static variable in class mindustry.gen.Iconc
- infoCircleSmall - Static variable in class mindustry.gen.Icon
- infoMessage(String) - Static method in class mindustry.core.NetClient
- infoMessage(String) - Static method in class mindustry.gen.Call
- infoMessage(NetConnection, String) - Static method in class mindustry.gen.Call
- infoPopup(String, float, int, int, int, int, int) - Static method in class mindustry.core.NetClient
- infoPopup(String, float, int, int, int, int, int) - Static method in class mindustry.gen.Call
- infoPopup(NetConnection, String, float, int, int, int, int, int) - Static method in class mindustry.gen.Call
- infoSmall - Static variable in class mindustry.gen.Icon
- infot - Static variable in class mindustry.ui.Styles
- infoTable - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- infoToast(String, float) - Static method in class mindustry.core.NetClient
- infoToast(String, float) - Static method in class mindustry.gen.Call
- infoToast(NetConnection, String, float) - Static method in class mindustry.gen.Call
- init() - Method in class mindustry.ai.types.FormationAI
- init() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- init() - Method in class mindustry.async.PhysicsProcess
- init() - Method in class mindustry.ClientLauncher
- init() - Method in class mindustry.core.ContentLoader
-
Calls Content#init() on everything.
- init() - Method in class mindustry.core.Control
- init() - Method in class mindustry.core.NetServer
- init() - Method in class mindustry.core.Renderer
- init() - Method in class mindustry.core.UI
- init() - Static method in class mindustry.core.Version
- init() - Method in class mindustry.ctype.Content
-
Called after all content and modules are created.
- init() - Method in class mindustry.entities.bullet.BulletType
- init() - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- init() - Method in class mindustry.entities.bullet.LaserBulletType
- init() - Method in class mindustry.entities.bullet.ShrapnelBulletType
- init() - Method in class mindustry.entities.Effect
- init() - Method in class mindustry.entities.effect.MultiEffect
- init() - Method in class mindustry.entities.effect.ParticleEffect
- init() - Method in class mindustry.entities.effect.WaveEffect
- init() - Method in class mindustry.entities.units.AIController
- init() - Static method in class mindustry.gen.Groups
- init() - Static method in class mindustry.graphics.Shaders
- init() - Method in class mindustry.mod.Mod
-
Called after all plugins have been created and commands have been registered.
- init() - Method in class mindustry.type.Planet
- init() - Method in class mindustry.type.StatusEffect
- init() - Method in class mindustry.type.UnitType
- init() - Static method in class mindustry.Vars
- init() - Method in class mindustry.world.Block
-
Called after all blocks are created.
- init() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret
- init() - Method in class mindustry.world.blocks.defense.turrets.Turret
- init() - Method in class mindustry.world.blocks.environment.Floor
- init() - Method in class mindustry.world.blocks.environment.OreBlock
- init() - Method in class mindustry.world.blocks.power.ItemLiquidGenerator
- init() - Method in class mindustry.world.blocks.production.GenericCrafter
- init() - Method in class mindustry.world.blocks.production.LiquidConverter
- init() - Method in class mindustry.world.blocks.units.Reconstructor
- init() - Method in class mindustry.world.blocks.units.RepairPoint
- init() - Method in class mindustry.world.blocks.units.UnitFactory
- init() - Method in class mindustry.world.consumers.Consumers
- init(Runnable) - Method in class mindustry.type.StatusEffect
- init(Bullet) - Method in class mindustry.entities.bullet.BulletType
- init(Bullet) - Method in class mindustry.entities.bullet.LaserBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.LightningBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.PointBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.SapBulletType
- init(Bullet) - Method in class mindustry.entities.bullet.ShrapnelBulletType
- init(Weather) - Method in class mindustry.gen.WeatherState
- init(Weather) - Method in interface mindustry.gen.WeatherStatec
- init(Tile, Team, boolean, int) - Method in class mindustry.gen.Building
- init(Tile, Team, boolean, int) - Method in interface mindustry.gen.Buildingc
-
Sets this tile entity data to this and adds it if necessary.
- initblock - Variable in class mindustry.type.StatusEffect
-
Called on init.
- initBuilding() - Method in class mindustry.world.Block
- initialGrid() - Static method in class mindustry.graphics.g3d.PlanetGrid
- initialized - Variable in class mindustry.entities.units.BuildPlan
-
Whether construction has started for this request, and other special variables.
- initialized - Variable in class mindustry.gen.Building
- initialized() - Method in class mindustry.logic.LExecutor
- inlineDescription - Variable in class mindustry.ctype.UnlockableContent
-
Whether to show the description in the research dialog preview.
- input - mindustry.world.meta.Stat
- input - Variable in class mindustry.core.Control
- input - Variable in class mindustry.logic.LStatements.WriteStatement
- InputHandler - Class in mindustry.input
- InputHandler() - Constructor for class mindustry.input.InputHandler
- inRange(Position) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- inRange(Position) - Method in class mindustry.gen.BlockUnitUnit
- inRange(Position) - Method in class mindustry.gen.BuilderLegsUnit
- inRange(Position) - Method in class mindustry.gen.BuilderMechUnit
- inRange(Position) - Method in class mindustry.gen.BuilderPayloadUnit
- inRange(Position) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- inRange(Position) - Method in class mindustry.gen.BuilderUnit
- inRange(Position) - Method in class mindustry.gen.LegsUnit
- inRange(Position) - Method in class mindustry.gen.MechUnit
- inRange(Position) - Method in interface mindustry.gen.Unitc
- inRange(Position) - Method in class mindustry.gen.UnitEntity
- inRange(Position) - Method in class mindustry.gen.UnitEntityLegacyMono
- inRange(Position) - Method in class mindustry.gen.UnitWaterMove
- inRegion - Variable in class mindustry.world.blocks.production.PayloadAcceptor
- instantDisappear - Variable in class mindustry.entities.bullet.BulletType
-
Whether to instantly make the bullet disappear.
- instantTransfer - Variable in class mindustry.world.Block
-
Whether this block has instant transfer.
- instBomb - Static variable in class mindustry.content.Fx
- instHit - Static variable in class mindustry.content.Fx
- instructions - mindustry.world.meta.Stat
- instructions - Variable in class mindustry.logic.LAssembler
-
All instructions to be executed.
- instructions - Variable in class mindustry.logic.LExecutor
- instructionsPerTick - Variable in class mindustry.world.blocks.logic.LogicBlock
- instShoot - Static variable in class mindustry.content.Fx
- instTrail - Static variable in class mindustry.content.Fx
- insulated - Variable in class mindustry.world.Block
-
whether this block has insulating properties.
- insulated(int, int, int, int) - Static method in class mindustry.world.blocks.power.PowerNode
- insulated(Building, Building) - Static method in class mindustry.world.blocks.power.PowerNode
- insulated(Tile, Tile) - Static method in class mindustry.world.blocks.power.PowerNode
- insulators(int, int, int, int, Cons<Building>) - Static method in class mindustry.world.blocks.power.PowerNode
- intensity - Variable in class mindustry.gen.WeatherState
- intensity - Variable in class mindustry.type.Weather.WeatherEntry
-
Intensity of the weather produced.
- intensity() - Method in class mindustry.gen.WeatherState
- intensity() - Method in interface mindustry.gen.WeatherStatec
- intensity(float) - Method in class mindustry.gen.WeatherState
- intensity(float) - Method in interface mindustry.gen.WeatherStatec
- interactable(Team) - Method in class mindustry.gen.Building
- interactable(Team) - Method in interface mindustry.gen.Buildingc
- interactable(Team) - Method in class mindustry.world.Tile
- interactRateKick - mindustry.net.Administration.Config
- interactRateLimit - mindustry.net.Administration.Config
- interactRateWindow - mindustry.net.Administration.Config
- intercept(float, float, float, float, float, float, float) - Static method in class mindustry.entities.Predict
-
Calculates of intercept of a stationary and moving target.
- intercept(Position, Position, float) - Static method in class mindustry.entities.Predict
- intercept(Hitboxc, Hitboxc, float) - Static method in class mindustry.entities.Predict
- interp - Variable in class mindustry.entities.effect.ParticleEffect
- interp - Variable in class mindustry.entities.effect.WaveEffect
- interp - Variable in class mindustry.world.blocks.distribution.PayloadConveyor
- interpolate() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- interpolate() - Method in class mindustry.gen.BlockUnitUnit
- interpolate() - Method in class mindustry.gen.BuilderLegsUnit
- interpolate() - Method in class mindustry.gen.BuilderMechUnit
- interpolate() - Method in class mindustry.gen.BuilderPayloadUnit
- interpolate() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- interpolate() - Method in class mindustry.gen.BuilderUnit
- interpolate() - Method in class mindustry.gen.Fire
- interpolate() - Method in class mindustry.gen.LegsUnit
- interpolate() - Method in class mindustry.gen.MechUnit
- interpolate() - Method in class mindustry.gen.Player
- interpolate() - Method in interface mindustry.gen.Syncc
- interpolate() - Method in class mindustry.gen.UnitEntity
- interpolate() - Method in class mindustry.gen.UnitEntityLegacyMono
- interpolate() - Method in class mindustry.gen.UnitWaterMove
- interpolate() - Method in class mindustry.gen.WeatherState
- intersect(float, float, float, float) - Method in class mindustry.entities.EntityGroup
- intersect(float, float, float, float, Cons<? super T>) - Method in class mindustry.entities.EntityGroup
- intersect(Ray, float) - Method in class mindustry.type.Planet
- IntFormat - Class in mindustry.ui
-
A low-garbage way to format bundle strings.
- IntFormat(String) - Constructor for class mindustry.ui.IntFormat
- IntFormat(String, Func<Integer, String>) - Constructor for class mindustry.ui.IntFormat
- intialized - Variable in class mindustry.world.meta.Stats
-
Whether these stats are initialized yet.
- intro - mindustry.game.Tutorial.TutorialStage
- ints - Variable in class mindustry.maps.generators.PlanetGenerator
- ints1 - Static variable in class mindustry.maps.generators.BasicGenerator
- ints2 - Static variable in class mindustry.maps.generators.BasicGenerator
- inv - Variable in class mindustry.ui.fragments.OverlayFragment
- invalid(Teamc) - Method in class mindustry.ai.types.LogicAI
- invalid(Teamc) - Method in class mindustry.entities.units.AIController
- invalidateTarget(Posc, Team, float, float) - Static method in class mindustry.entities.Units
- invalidateTarget(Posc, Team, float, float, float) - Static method in class mindustry.entities.Units
-
Validates a target.
- invalidateTarget(Teamc, Unit, float) - Static method in class mindustry.entities.Units
- InvalidStatement() - Constructor for class mindustry.logic.LStatements.InvalidStatement
- invasionGracePeriod - Static variable in class mindustry.Vars
-
how many turns have to pass before invasions start
- inventory - Static variable in class mindustry.gen.Tex
- inverseFloodFill(Tile) - Method in class mindustry.maps.generators.BasicGenerator
- InverseKinematics - Class in mindustry.graphics
- InverseKinematics() - Constructor for class mindustry.graphics.InverseKinematics
- invert - Variable in class mindustry.world.blocks.distribution.OverflowGate
- invert - Variable in class mindustry.world.blocks.distribution.Sorter
- invertedSorter - Static variable in class mindustry.content.Blocks
- inviteFriends() - Method in interface mindustry.core.Platform
-
Steam: Show multiplayer friend invite dialog.
- InvokePacket() - Constructor for class mindustry.net.Packets.InvokePacket
- ios - Static variable in class mindustry.Vars
-
whether the game is running on an iOS device
- ip - Variable in class mindustry.game.EventType.PlayerIpBanEvent
- ip - Variable in class mindustry.game.EventType.PlayerIpUnbanEvent
- ip - Variable in class mindustry.net.Administration.TraceInfo
- ip - Variable in class mindustry.ui.dialogs.JoinDialog.Server
- ips - Variable in class mindustry.net.Administration.PlayerInfo
- irenderer - Variable in class mindustry.graphics.g3d.PlanetRenderer
- is(GameState.State) - Method in class mindustry.core.GameState
- isAccessible() - Method in class mindustry.world.Block
- isAccessible() - Method in class mindustry.world.blocks.distribution.Conveyor
- isAccessible(int, int) - Method in class mindustry.core.World
- isActive() - Method in class mindustry.type.Weather
- isActive() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- isActive(Team) - Method in class mindustry.game.Teams
-
Returns whether a team is active, e.g.
- isAdded() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isAdded() - Method in class mindustry.gen.BlockUnitUnit
- isAdded() - Method in class mindustry.gen.BuilderLegsUnit
- isAdded() - Method in class mindustry.gen.BuilderMechUnit
- isAdded() - Method in class mindustry.gen.BuilderPayloadUnit
- isAdded() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isAdded() - Method in class mindustry.gen.BuilderUnit
- isAdded() - Method in class mindustry.gen.Building
- isAdded() - Method in class mindustry.gen.Bullet
- isAdded() - Method in class mindustry.gen.Decal
- isAdded() - Method in class mindustry.gen.EffectState
- isAdded() - Method in interface mindustry.gen.Entityc
- isAdded() - Method in class mindustry.gen.Fire
- isAdded() - Method in class mindustry.gen.ForceDraw
- isAdded() - Method in class mindustry.gen.LaunchCore
- isAdded() - Method in class mindustry.gen.LaunchPayload
- isAdded() - Method in class mindustry.gen.LegsUnit
- isAdded() - Method in class mindustry.gen.MechUnit
- isAdded() - Method in class mindustry.gen.Player
- isAdded() - Method in class mindustry.gen.PosTeam
- isAdded() - Method in class mindustry.gen.Puddle
- isAdded() - Method in class mindustry.gen.UnitEntity
- isAdded() - Method in class mindustry.gen.UnitEntityLegacyMono
- isAdded() - Method in class mindustry.gen.UnitWaterMove
- isAdded() - Method in class mindustry.gen.WeatherState
- isAdmin(String, String) - Method in class mindustry.net.Administration
- isAI() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isAI() - Method in class mindustry.gen.BlockUnitUnit
- isAI() - Method in class mindustry.gen.BuilderLegsUnit
- isAI() - Method in class mindustry.gen.BuilderMechUnit
- isAI() - Method in class mindustry.gen.BuilderPayloadUnit
- isAI() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isAI() - Method in class mindustry.gen.BuilderUnit
- isAI() - Method in class mindustry.gen.LegsUnit
- isAI() - Method in class mindustry.gen.MechUnit
- isAI() - Method in interface mindustry.gen.Unitc
- isAI() - Method in class mindustry.gen.UnitEntity
- isAI() - Method in class mindustry.gen.UnitEntityLegacyMono
- isAI() - Method in class mindustry.gen.UnitWaterMove
- isAir() - Method in class mindustry.world.Block
- isAttacked() - Method in class mindustry.type.Sector
- isAutosave() - Method in class mindustry.game.Saves.SaveSlot
- isBeingControlled(Unit) - Method in class mindustry.ai.types.FormationAI
- isBeingControlled(Unit) - Method in interface mindustry.entities.units.UnitController
- isBeingPlayed() - Method in class mindustry.type.Sector
- isBool() - Method in enum mindustry.net.Administration.Config
- isBoost() - Method in class mindustry.world.consumers.Consume
- isBoss() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isBoss() - Method in class mindustry.gen.BlockUnitUnit
- isBoss() - Method in class mindustry.gen.BuilderLegsUnit
- isBoss() - Method in class mindustry.gen.BuilderMechUnit
- isBoss() - Method in class mindustry.gen.BuilderPayloadUnit
- isBoss() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isBoss() - Method in class mindustry.gen.BuilderUnit
- isBoss() - Method in class mindustry.gen.LegsUnit
- isBoss() - Method in class mindustry.gen.MechUnit
- isBoss() - Method in interface mindustry.gen.Statusc
- isBoss() - Method in class mindustry.gen.UnitEntity
- isBoss() - Method in class mindustry.gen.UnitEntityLegacyMono
- isBoss() - Method in class mindustry.gen.UnitWaterMove
- isBreaking() - Method in class mindustry.input.DesktopInput
- isBreaking() - Method in class mindustry.input.InputHandler
- isBreaking() - Method in class mindustry.input.MobileInput
- isBuffered() - Method in class mindustry.maps.filters.BlendFilter
- isBuffered() - Method in class mindustry.maps.filters.DistortFilter
- isBuffered() - Method in class mindustry.maps.filters.GenerateFilter
- isBuffered() - Method in class mindustry.maps.filters.MedianFilter
- isBuffered() - Method in class mindustry.maps.filters.OreMedianFilter
- isBuilder() - Method in class mindustry.gen.Player
- isBuilder() - Method in interface mindustry.gen.Playerc
- isBuilding - Variable in class mindustry.input.InputHandler
- isBuilding() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isBuilding() - Method in interface mindustry.gen.Builderc
-
Return whether this builder's place queue contains items.
- isBuilding() - Method in class mindustry.gen.BuilderLegsUnit
- isBuilding() - Method in class mindustry.gen.BuilderMechUnit
- isBuilding() - Method in class mindustry.gen.BuilderPayloadUnit
- isBuilding() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isBuilding() - Method in class mindustry.gen.BuilderUnit
- isCampaign() - Method in class mindustry.core.GameState
-
Note that being in a campaign does not necessarily mean having a sector.
- isCaptured() - Method in class mindustry.type.Sector
- isCenter() - Method in class mindustry.world.Tile
- isCommanding() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isCommanding() - Method in class mindustry.gen.BlockUnitUnit
- isCommanding() - Method in class mindustry.gen.BuilderLegsUnit
- isCommanding() - Method in class mindustry.gen.BuilderMechUnit
- isCommanding() - Method in class mindustry.gen.BuilderPayloadUnit
- isCommanding() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isCommanding() - Method in class mindustry.gen.BuilderUnit
- isCommanding() - Method in interface mindustry.gen.Commanderc
- isCommanding() - Method in class mindustry.gen.LegsUnit
- isCommanding() - Method in class mindustry.gen.MechUnit
- isCommanding() - Method in class mindustry.gen.UnitEntity
- isCommanding() - Method in class mindustry.gen.UnitEntityLegacyMono
- isCommanding() - Method in class mindustry.gen.UnitWaterMove
- isConnected() - Method in class mindustry.net.NetConnection
- isConnecting() - Method in class mindustry.core.NetClient
- isContainer(Building) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- isControlled() - Method in interface mindustry.world.blocks.ControlBlock
- isCounted - Variable in class mindustry.type.UnitType
- isDark() - Method in class mindustry.audio.SoundControl
-
Whether to play dark music.
- isDarkened() - Method in class mindustry.world.Tile
- isDeep() - Method in class mindustry.world.blocks.environment.Floor
- isDone() - Method in class mindustry.net.Streamable.StreamBuilder
- isDroppingItem() - Method in class mindustry.input.InputHandler
- isEditor() - Method in class mindustry.core.GameState
- isEmpty() - Method in class mindustry.editor.DrawOperation
- isEmpty() - Method in class mindustry.entities.EntityGroup
- isEnemy(Team) - Method in class mindustry.game.Team
- isEntityUsed(int) - Method in class mindustry.core.NetClient
- isFloor() - Method in class mindustry.world.Block
- isFlying() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isFlying() - Method in class mindustry.gen.BlockUnitUnit
- isFlying() - Method in class mindustry.gen.BuilderLegsUnit
- isFlying() - Method in class mindustry.gen.BuilderMechUnit
- isFlying() - Method in class mindustry.gen.BuilderPayloadUnit
- isFlying() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isFlying() - Method in class mindustry.gen.BuilderUnit
- isFlying() - Method in interface mindustry.gen.Flyingc
- isFlying() - Method in class mindustry.gen.LegsUnit
- isFlying() - Method in class mindustry.gen.MechUnit
- isFlying() - Method in class mindustry.gen.UnitEntity
- isFlying() - Method in class mindustry.gen.UnitEntityLegacyMono
- isFlying() - Method in class mindustry.gen.UnitWaterMove
- isGame() - Method in class mindustry.core.GameState
- isGenerating() - Method in class mindustry.core.World
- isGenerating() - Method in interface mindustry.world.WorldContext
-
Returns whether the world is already generating.
- isGrid() - Method in class mindustry.editor.MapView
- isGrounded() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isGrounded() - Method in class mindustry.gen.BlockUnitUnit
- isGrounded() - Method in class mindustry.gen.BuilderLegsUnit
- isGrounded() - Method in class mindustry.gen.BuilderMechUnit
- isGrounded() - Method in class mindustry.gen.BuilderPayloadUnit
- isGrounded() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isGrounded() - Method in class mindustry.gen.BuilderUnit
- isGrounded() - Method in interface mindustry.gen.Flyingc
- isGrounded() - Method in class mindustry.gen.LegsUnit
- isGrounded() - Method in class mindustry.gen.MechUnit
- isGrounded() - Method in class mindustry.gen.UnitEntity
- isGrounded() - Method in class mindustry.gen.UnitEntityLegacyMono
- isGrounded() - Method in class mindustry.gen.UnitWaterMove
- isHidden() - Method in class mindustry.ctype.UnlockableContent
-
Whether this content is always hidden in the content database dialog.
- isHidden() - Method in class mindustry.game.Saves.SaveSlot
- isHidden() - Method in class mindustry.type.Planet
-
Planets cannot be viewed in the database dialog.
- isHidden() - Method in class mindustry.type.SectorPreset
- isHidden() - Method in class mindustry.type.Weather
- isHidden() - Method in class mindustry.world.Block
- isHidden() - Method in class mindustry.world.blocks.ConstructBlock
- isHighScore() - Method in class mindustry.core.Control
- isIDBanned(String) - Method in class mindustry.net.Administration
- isImage(Fi) - Static method in class mindustry.io.MapIO
- isImmune(StatusEffect) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isImmune(StatusEffect) - Method in class mindustry.gen.BlockUnitUnit
- isImmune(StatusEffect) - Method in class mindustry.gen.BuilderLegsUnit
- isImmune(StatusEffect) - Method in class mindustry.gen.BuilderMechUnit
- isImmune(StatusEffect) - Method in class mindustry.gen.BuilderPayloadUnit
- isImmune(StatusEffect) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isImmune(StatusEffect) - Method in class mindustry.gen.BuilderUnit
- isImmune(StatusEffect) - Method in class mindustry.gen.LegsUnit
- isImmune(StatusEffect) - Method in class mindustry.gen.MechUnit
- isImmune(StatusEffect) - Method in interface mindustry.gen.Statusc
- isImmune(StatusEffect) - Method in interface mindustry.gen.Unitc
- isImmune(StatusEffect) - Method in class mindustry.gen.UnitEntity
- isImmune(StatusEffect) - Method in class mindustry.gen.UnitEntityLegacyMono
- isImmune(StatusEffect) - Method in class mindustry.gen.UnitWaterMove
- isImportant() - Method in interface mindustry.net.Packet
- isImportant() - Method in class mindustry.net.Packets.Connect
- isImportant() - Method in class mindustry.net.Packets.Disconnect
- isImportant() - Method in class mindustry.net.Packets.InvokePacket
- isImportant() - Method in class mindustry.net.Streamable
- isInvalidMap() - Method in class mindustry.core.World
- isIPBanned(String) - Method in class mindustry.net.Administration
- isLandable() - Method in class mindustry.type.Planet
- isLanding() - Method in class mindustry.core.Renderer
- isLeaf() - Method in class mindustry.ui.layout.TreeLayout.TreeNode
- isLiquid - Variable in class mindustry.world.blocks.environment.Floor
-
whether this block can be drowned in
- isLoading() - Method in class mindustry.editor.MapEditor
- isLocal() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isLocal() - Method in class mindustry.gen.BlockUnitUnit
- isLocal() - Method in class mindustry.gen.BuilderLegsUnit
- isLocal() - Method in class mindustry.gen.BuilderMechUnit
- isLocal() - Method in class mindustry.gen.BuilderPayloadUnit
- isLocal() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isLocal() - Method in class mindustry.gen.BuilderUnit
- isLocal() - Method in class mindustry.gen.Building
- isLocal() - Method in class mindustry.gen.Bullet
- isLocal() - Method in class mindustry.gen.Decal
- isLocal() - Method in class mindustry.gen.EffectState
- isLocal() - Method in interface mindustry.gen.Entityc
- isLocal() - Method in class mindustry.gen.Fire
- isLocal() - Method in class mindustry.gen.ForceDraw
- isLocal() - Method in class mindustry.gen.LaunchCore
- isLocal() - Method in class mindustry.gen.LaunchPayload
- isLocal() - Method in class mindustry.gen.LegsUnit
- isLocal() - Method in class mindustry.gen.MechUnit
- isLocal() - Method in class mindustry.gen.Player
- isLocal() - Method in class mindustry.gen.PosTeam
- isLocal() - Method in class mindustry.gen.Puddle
- isLocal() - Method in class mindustry.gen.UnitEntity
- isLocal() - Method in class mindustry.gen.UnitEntityLegacyMono
- isLocal() - Method in class mindustry.gen.UnitWaterMove
- isLocal() - Method in class mindustry.gen.WeatherState
- isMenu() - Method in class mindustry.core.GameState
- isMiner() - Method in class mindustry.gen.Player
- isMiner() - Method in interface mindustry.gen.Playerc
- isMultiblock() - Method in class mindustry.world.Block
- isNull() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isNull() - Method in class mindustry.gen.BlockUnitUnit
- isNull() - Method in class mindustry.gen.BuilderLegsUnit
- isNull() - Method in class mindustry.gen.BuilderMechUnit
- isNull() - Method in class mindustry.gen.BuilderPayloadUnit
- isNull() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isNull() - Method in class mindustry.gen.BuilderUnit
- isNull() - Method in class mindustry.gen.Building
- isNull() - Method in class mindustry.gen.Bullet
- isNull() - Method in class mindustry.gen.Decal
- isNull() - Method in class mindustry.gen.EffectState
- isNull() - Method in interface mindustry.gen.Entityc
- isNull() - Method in class mindustry.gen.Fire
- isNull() - Method in class mindustry.gen.ForceDraw
- isNull() - Method in class mindustry.gen.LaunchCore
- isNull() - Method in class mindustry.gen.LaunchPayload
- isNull() - Method in class mindustry.gen.LegsUnit
- isNull() - Method in class mindustry.gen.MechUnit
- isNull() - Method in class mindustry.gen.Player
- isNull() - Method in class mindustry.gen.PosTeam
- isNull() - Method in class mindustry.gen.Puddle
- isNull() - Method in class mindustry.gen.UnitEntity
- isNull() - Method in class mindustry.gen.UnitEntityLegacyMono
- isNull() - Method in class mindustry.gen.UnitWaterMove
- isNull() - Method in class mindustry.gen.WeatherState
- isNum() - Method in enum mindustry.net.Administration.Config
- isobj - Variable in class mindustry.logic.LExecutor.Var
- isObj - Variable in enum mindustry.logic.LAccess
- isOptional() - Method in class mindustry.world.consumers.Consume
- isOutdated() - Method in class mindustry.mod.Mods.LoadedMod
- isOverlay() - Method in class mindustry.world.Block
- isPaused() - Method in class mindustry.core.GameState
- isPlaceable() - Method in class mindustry.world.Block
- isPlacing() - Method in class mindustry.input.InputHandler
- isPlacing() - Method in class mindustry.input.MobileInput
- isPlayer() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isPlayer() - Method in class mindustry.gen.BlockUnitUnit
- isPlayer() - Method in class mindustry.gen.BuilderLegsUnit
- isPlayer() - Method in class mindustry.gen.BuilderMechUnit
- isPlayer() - Method in class mindustry.gen.BuilderPayloadUnit
- isPlayer() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isPlayer() - Method in class mindustry.gen.BuilderUnit
- isPlayer() - Method in class mindustry.gen.LegsUnit
- isPlayer() - Method in class mindustry.gen.MechUnit
- isPlayer() - Method in interface mindustry.gen.Unitc
- isPlayer() - Method in class mindustry.gen.UnitEntity
- isPlayer() - Method in class mindustry.gen.UnitEntityLegacyMono
- isPlayer() - Method in class mindustry.gen.UnitWaterMove
- isPlaying() - Method in class mindustry.core.GameState
- isPost() - Method in class mindustry.maps.filters.CoreSpawnFilter
- isPost() - Method in class mindustry.maps.filters.EnemySpawnFilter
- isPost() - Method in class mindustry.maps.filters.GenerateFilter
- isPost() - Method in class mindustry.maps.filters.RandomItemFilter
- isPost() - Method in class mindustry.maps.filters.SpawnPathFilter
- isRemote() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isRemote() - Method in class mindustry.gen.BlockUnitUnit
- isRemote() - Method in class mindustry.gen.BuilderLegsUnit
- isRemote() - Method in class mindustry.gen.BuilderMechUnit
- isRemote() - Method in class mindustry.gen.BuilderPayloadUnit
- isRemote() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isRemote() - Method in class mindustry.gen.BuilderUnit
- isRemote() - Method in class mindustry.gen.Building
- isRemote() - Method in class mindustry.gen.Bullet
- isRemote() - Method in class mindustry.gen.Decal
- isRemote() - Method in class mindustry.gen.EffectState
- isRemote() - Method in interface mindustry.gen.Entityc
- isRemote() - Method in class mindustry.gen.Fire
- isRemote() - Method in class mindustry.gen.ForceDraw
- isRemote() - Method in class mindustry.gen.LaunchCore
- isRemote() - Method in class mindustry.gen.LaunchPayload
- isRemote() - Method in class mindustry.gen.LegsUnit
- isRemote() - Method in class mindustry.gen.MechUnit
- isRemote() - Method in class mindustry.gen.Player
- isRemote() - Method in class mindustry.gen.PosTeam
- isRemote() - Method in class mindustry.gen.Puddle
- isRemote() - Method in class mindustry.gen.UnitEntity
- isRemote() - Method in class mindustry.gen.UnitEntityLegacyMono
- isRemote() - Method in class mindustry.gen.UnitWaterMove
- isRemote() - Method in class mindustry.gen.WeatherState
- isRotate - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isRotate - Variable in class mindustry.gen.BlockUnitUnit
- isRotate - Variable in class mindustry.gen.BuilderLegsUnit
- isRotate - Variable in class mindustry.gen.BuilderMechUnit
- isRotate - Variable in class mindustry.gen.BuilderPayloadUnit
- isRotate - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isRotate - Variable in class mindustry.gen.BuilderUnit
- isRotate - Variable in class mindustry.gen.LegsUnit
- isRotate - Variable in class mindustry.gen.MechUnit
- isRotate - Variable in class mindustry.gen.UnitEntity
- isRotate - Variable in class mindustry.gen.UnitEntityLegacyMono
- isRotate - Variable in class mindustry.gen.UnitWaterMove
- isRotate() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isRotate() - Method in class mindustry.gen.BlockUnitUnit
- isRotate() - Method in class mindustry.gen.BuilderLegsUnit
- isRotate() - Method in class mindustry.gen.BuilderMechUnit
- isRotate() - Method in class mindustry.gen.BuilderPayloadUnit
- isRotate() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isRotate() - Method in class mindustry.gen.BuilderUnit
- isRotate() - Method in class mindustry.gen.LegsUnit
- isRotate() - Method in class mindustry.gen.MechUnit
- isRotate() - Method in class mindustry.gen.UnitEntity
- isRotate() - Method in class mindustry.gen.UnitEntityLegacyMono
- isRotate() - Method in class mindustry.gen.UnitWaterMove
- isRotate() - Method in interface mindustry.gen.Weaponsc
- isSame(Building) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- isSaveValid(Fi) - Static method in class mindustry.io.SaveIO
- isSaveValid(DataInputStream) - Static method in class mindustry.io.SaveIO
- isSaving() - Method in class mindustry.game.Saves
- isSector() - Method in class mindustry.game.Saves.SaveSlot
- isShooting - Variable in class mindustry.gen.Unit
- isShooting() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isShooting() - Method in class mindustry.gen.BlockUnitUnit
- isShooting() - Method in class mindustry.gen.BuilderLegsUnit
- isShooting() - Method in class mindustry.gen.BuilderMechUnit
- isShooting() - Method in class mindustry.gen.BuilderPayloadUnit
- isShooting() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isShooting() - Method in class mindustry.gen.BuilderUnit
- isShooting() - Method in class mindustry.gen.LegsUnit
- isShooting() - Method in class mindustry.gen.MechUnit
- isShooting() - Method in class mindustry.gen.UnitEntity
- isShooting() - Method in class mindustry.gen.UnitEntityLegacyMono
- isShooting() - Method in class mindustry.gen.UnitWaterMove
- isShooting() - Method in interface mindustry.gen.Weaponsc
- isShooting() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- isShooting(boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isShooting(boolean) - Method in class mindustry.gen.BlockUnitUnit
- isShooting(boolean) - Method in class mindustry.gen.BuilderLegsUnit
- isShooting(boolean) - Method in class mindustry.gen.BuilderMechUnit
- isShooting(boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- isShooting(boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isShooting(boolean) - Method in class mindustry.gen.BuilderUnit
- isShooting(boolean) - Method in class mindustry.gen.LegsUnit
- isShooting(boolean) - Method in class mindustry.gen.MechUnit
- isShooting(boolean) - Method in class mindustry.gen.UnitEntity
- isShooting(boolean) - Method in class mindustry.gen.UnitEntityLegacyMono
- isShooting(boolean) - Method in class mindustry.gen.UnitWaterMove
- isShooting(boolean) - Method in interface mindustry.gen.Weaponsc
- isShown() - Method in class mindustry.ui.fragments.BlockConfigFragment
- isSpawning() - Method in class mindustry.ai.WaveSpawner
- isStatic() - Method in class mindustry.world.Block
- isStrict() - Method in class mindustry.net.Administration
- isString() - Method in enum mindustry.net.Administration.Config
- isSubnetBanned(String) - Method in class mindustry.net.Administration
- isSupported() - Method in class mindustry.mod.Mods.LoadedMod
- isUnimportant() - Method in interface mindustry.net.Packet
- isUnimportant() - Method in class mindustry.net.Packets.InvokePacket
- isUpdate() - Method in class mindustry.world.consumers.Consume
- isUpdateAvailable() - Method in class mindustry.net.BeControl
- isUsingSchematic() - Method in class mindustry.input.InputHandler
- isValid() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- isValid() - Method in interface mindustry.gen.BlockUnitc
- isValid() - Method in class mindustry.gen.BlockUnitUnit
- isValid() - Method in class mindustry.gen.BuilderLegsUnit
- isValid() - Method in class mindustry.gen.BuilderMechUnit
- isValid() - Method in class mindustry.gen.BuilderPayloadUnit
- isValid() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- isValid() - Method in class mindustry.gen.BuilderUnit
- isValid() - Method in class mindustry.gen.Building
- isValid() - Method in interface mindustry.gen.Buildingc
- isValid() - Method in interface mindustry.gen.Healthc
- isValid() - Method in class mindustry.gen.LegsUnit
- isValid() - Method in class mindustry.gen.MechUnit
- isValid() - Method in class mindustry.gen.UnitEntity
- isValid() - Method in class mindustry.gen.UnitEntityLegacyMono
- isValid() - Method in class mindustry.gen.UnitWaterMove
- isValidController() - Method in interface mindustry.entities.units.UnitController
- isValidController() - Method in class mindustry.gen.Player
- isValidController() - Method in interface mindustry.gen.Playerc
- isVisible() - Method in class mindustry.world.Block
- isWaitingForPlayers() - Method in class mindustry.core.NetServer
- isWaitingWave() - Method in class mindustry.core.Logic
- isWhitelisted(String, String) - Method in class mindustry.net.Administration
- isWhitelistEnabled() - Method in class mindustry.net.Administration
- itchio - Static variable in class mindustry.gen.Icon
- itchio - Static variable in class mindustry.gen.Iconc
- itchioSmall - Static variable in class mindustry.gen.Icon
- item - mindustry.ctype.ContentType
- item - mindustry.world.consumers.ConsumeType
- item - Variable in class mindustry.game.EventType.DepositEvent
- item - Variable in class mindustry.game.EventType.WithdrawEvent
- item - Variable in class mindustry.net.Administration.PlayerAction
-
valid for item-type events only.
- item - Variable in class mindustry.type.AmmoTypes.ItemAmmoType
- item - Variable in class mindustry.type.ItemStack
- item - Variable in class mindustry.ui.ItemDisplay
- item - Variable in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- item() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- item() - Method in class mindustry.gen.BlockUnitUnit
- item() - Method in class mindustry.gen.BuilderLegsUnit
- item() - Method in class mindustry.gen.BuilderMechUnit
- item() - Method in class mindustry.gen.BuilderPayloadUnit
- item() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- item() - Method in class mindustry.gen.BuilderUnit
- item() - Method in interface mindustry.gen.Itemsc
- item() - Method in class mindustry.gen.LegsUnit
- item() - Method in class mindustry.gen.MechUnit
- item() - Method in class mindustry.gen.UnitEntity
- item() - Method in class mindustry.gen.UnitEntityLegacyMono
- item() - Method in class mindustry.gen.UnitWaterMove
- item(int) - Method in class mindustry.core.ContentLoader
- item(long) - Static method in class mindustry.gen.BufferItem
- item(long, byte) - Static method in class mindustry.gen.BufferItem
- item(Item) - Method in class mindustry.world.consumers.Consumers
- item(Item, int) - Method in class mindustry.world.consumers.Consumers
- Item - Class in mindustry.type
- Item(String) - Constructor for class mindustry.type.Item
- Item(String, Color) - Constructor for class mindustry.type.Item
- ItemAmmoType() - Constructor for class mindustry.type.AmmoTypes.ItemAmmoType
- ItemAmmoType(Item) - Constructor for class mindustry.type.AmmoTypes.ItemAmmoType
- itemAmount - Variable in class mindustry.net.Administration.PlayerAction
- itemArray - Variable in class mindustry.world.blocks.production.Drill
- itemBlastCompound - Static variable in class mindustry.gen.Iconc
- itemBridge - Static variable in class mindustry.content.Blocks
- ItemBridge - Class in mindustry.world.blocks.distribution
- ItemBridge(String) - Constructor for class mindustry.world.blocks.distribution.ItemBridge
- ItemBridge.ItemBridgeBuild - Class in mindustry.world.blocks.distribution
- ItemBridgeBuild() - Constructor for class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- ItemBuffer - Class in mindustry.world
- ItemBuffer(int) - Constructor for class mindustry.world.ItemBuffer
- itemCapacity - mindustry.logic.LAccess
- itemCapacity - mindustry.world.meta.Stat
- itemCapacity - Variable in class mindustry.type.UnitType
- itemCapacity - Variable in class mindustry.world.Block
- itemCapacity() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- itemCapacity() - Method in class mindustry.gen.BlockUnitUnit
- itemCapacity() - Method in class mindustry.gen.BuilderLegsUnit
- itemCapacity() - Method in class mindustry.gen.BuilderMechUnit
- itemCapacity() - Method in class mindustry.gen.BuilderPayloadUnit
- itemCapacity() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- itemCapacity() - Method in class mindustry.gen.BuilderUnit
- itemCapacity() - Method in interface mindustry.gen.Itemsc
- itemCapacity() - Method in class mindustry.gen.LegsUnit
- itemCapacity() - Method in class mindustry.gen.MechUnit
- itemCapacity() - Method in interface mindustry.gen.Unitc
- itemCapacity() - Method in class mindustry.gen.UnitEntity
- itemCapacity() - Method in class mindustry.gen.UnitEntityLegacyMono
- itemCapacity() - Method in class mindustry.gen.UnitWaterMove
- itemCoal - Static variable in class mindustry.gen.Iconc
- itemCopper - Static variable in class mindustry.gen.Iconc
- itemDisplay - Variable in class mindustry.ui.dialogs.ResearchDialog
- ItemDisplay - Class in mindustry.ui
-
An item image with text.
- ItemDisplay(Item) - Constructor for class mindustry.ui.ItemDisplay
- ItemDisplay(Item, int) - Constructor for class mindustry.ui.ItemDisplay
- ItemDisplay(Item, int, boolean) - Constructor for class mindustry.ui.ItemDisplay
- itemDrop - mindustry.logic.LUnitControl
- itemDrop - Variable in class mindustry.world.blocks.environment.Floor
-
item that drops from this block, used for drills
- itemDuration - Variable in class mindustry.world.blocks.power.ImpactReactor
- itemDuration - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
-
The time in number of ticks during which a single item will produce power.
- itemDuration - Variable in class mindustry.world.blocks.power.NuclearReactor
- itemFilters - Variable in class mindustry.world.consumers.Consumers
- ItemFilterValue - Class in mindustry.world.meta.values
- ItemFilterValue(Boolf<Item>) - Constructor for class mindustry.world.meta.values.ItemFilterValue
- itemGraphite - Static variable in class mindustry.gen.Iconc
- ItemImage - Class in mindustry.ui
- ItemImage(TextureRegion) - Constructor for class mindustry.ui.ItemImage
- ItemImage(TextureRegion, int) - Constructor for class mindustry.ui.ItemImage
- ItemImage(ItemStack) - Constructor for class mindustry.ui.ItemImage
- itemLead - Static variable in class mindustry.gen.Iconc
- ItemLiquidGenerator - Class in mindustry.world.blocks.power
-
Power generation block which can use items, liquids or both as input sources for power production.
- ItemLiquidGenerator(boolean, boolean, String) - Constructor for class mindustry.world.blocks.power.ItemLiquidGenerator
- ItemLiquidGenerator(String) - Constructor for class mindustry.world.blocks.power.ItemLiquidGenerator
- ItemLiquidGenerator.ItemLiquidGeneratorBuild - Class in mindustry.world.blocks.power
- ItemLiquidGeneratorBuild() - Constructor for class mindustry.world.blocks.power.ItemLiquidGenerator.ItemLiquidGeneratorBuild
- ItemListValue - Class in mindustry.world.meta.values
- ItemListValue(boolean, ItemStack...) - Constructor for class mindustry.world.meta.values.ItemListValue
- ItemListValue(ItemStack...) - Constructor for class mindustry.world.meta.values.ItemListValue
- itemMetaglass - Static variable in class mindustry.gen.Iconc
- ItemModule - Class in mindustry.world.modules
- ItemModule() - Constructor for class mindustry.world.modules.ItemModule
- ItemModule.ItemCalculator - Interface in mindustry.world.modules
- ItemModule.ItemConsumer - Interface in mindustry.world.modules
- itemOffsetY - Variable in class mindustry.type.UnitType
- itemPhaseFabric - Static variable in class mindustry.gen.Iconc
- itemPlastanium - Static variable in class mindustry.gen.Iconc
- itemPyratite - Static variable in class mindustry.gen.Iconc
- itemRotation - Variable in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- items - mindustry.world.meta.StatCat
- items - mindustry.world.meta.StatUnit
- items - Variable in class mindustry.game.SectorInfo
-
Items stored in all cores.
- items - Variable in class mindustry.game.SpawnGroup
-
Items this unit spawns with.
- items - Variable in class mindustry.gen.Building
- items - Static variable in class mindustry.gen.Nulls
- items - Static variable in class mindustry.graphics.Pal
- items - Variable in class mindustry.ui.dialogs.ResearchDialog
- items - Variable in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- items - Variable in class mindustry.world.consumers.ConsumeItemDynamic
- items - Variable in class mindustry.world.consumers.ConsumeItems
- items - Variable in class mindustry.world.modules.ItemModule
- items() - Method in class mindustry.core.ContentLoader
- items() - Method in class mindustry.game.Team
- items() - Method in class mindustry.gen.Building
- items() - Method in interface mindustry.gen.Buildingc
- items() - Method in class mindustry.type.Sector
- items(ItemStack...) - Method in class mindustry.world.consumers.Consumers
- items(ItemModule) - Method in class mindustry.gen.Building
- items(ItemModule) - Method in interface mindustry.gen.Buildingc
- Items - Class in mindustry.content
- Items() - Constructor for class mindustry.content.Items
- itemSand - Static variable in class mindustry.gen.Iconc
- Itemsc - Interface in mindustry.gen
-
Interface for
ItemsComp - itemScrap - Static variable in class mindustry.gen.Iconc
- itemsDelivered - Variable in class mindustry.game.GameStats
-
Total items delivered to global resoure counter.
- ItemsDisplay - Class in mindustry.ui
-
Displays a list of items, e.g.
- ItemsDisplay() - Constructor for class mindustry.ui.ItemsDisplay
- ItemSelection - Class in mindustry.world.blocks
- ItemSelection() - Constructor for class mindustry.world.blocks.ItemSelection
- ItemSeq - Class in mindustry.type
- ItemSeq() - Constructor for class mindustry.type.ItemSeq
- ItemSeq(Seq<ItemStack>) - Constructor for class mindustry.type.ItemSeq
- itemSilicon - Static variable in class mindustry.gen.Iconc
- itemSize - Static variable in class mindustry.Vars
-
displayed item size when ingame.
- itemsLoaded - Variable in class mindustry.world.blocks.experimental.BlockLoader
- itemsMoved - mindustry.world.meta.Stat
- itemSource - Static variable in class mindustry.content.Blocks
- ItemSource - Class in mindustry.world.blocks.sandbox
- ItemSource(String) - Constructor for class mindustry.world.blocks.sandbox.ItemSource
- ItemSource.ItemSourceBuild - Class in mindustry.world.blocks.sandbox
- ItemSourceBuild() - Constructor for class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- itemSporePod - Static variable in class mindustry.gen.Iconc
- itemsSecond - mindustry.world.meta.StatUnit
- ItemStack - Class in mindustry.type
- ItemStack() - Constructor for class mindustry.type.ItemStack
- ItemStack(Item, int) - Constructor for class mindustry.type.ItemStack
- itemSurgeAlloy - Static variable in class mindustry.gen.Iconc
- itemTake - mindustry.logic.LUnitControl
- itemTaken(Item) - Method in class mindustry.gen.Building
- itemTaken(Item) - Method in interface mindustry.gen.Buildingc
-
Called when an unloader takes an item.
- itemTaken(Item) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- itemThorium - Static variable in class mindustry.gen.Iconc
- itemTime - Variable in class mindustry.gen.Unit
- itemTime() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- itemTime() - Method in class mindustry.gen.BlockUnitUnit
- itemTime() - Method in class mindustry.gen.BuilderLegsUnit
- itemTime() - Method in class mindustry.gen.BuilderMechUnit
- itemTime() - Method in class mindustry.gen.BuilderPayloadUnit
- itemTime() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- itemTime() - Method in class mindustry.gen.BuilderUnit
- itemTime() - Method in interface mindustry.gen.Itemsc
- itemTime() - Method in class mindustry.gen.LegsUnit
- itemTime() - Method in class mindustry.gen.MechUnit
- itemTime() - Method in class mindustry.gen.UnitEntity
- itemTime() - Method in class mindustry.gen.UnitEntityLegacyMono
- itemTime() - Method in class mindustry.gen.UnitWaterMove
- itemTime(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- itemTime(float) - Method in class mindustry.gen.BlockUnitUnit
- itemTime(float) - Method in class mindustry.gen.BuilderLegsUnit
- itemTime(float) - Method in class mindustry.gen.BuilderMechUnit
- itemTime(float) - Method in class mindustry.gen.BuilderPayloadUnit
- itemTime(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- itemTime(float) - Method in class mindustry.gen.BuilderUnit
- itemTime(float) - Method in interface mindustry.gen.Itemsc
- itemTime(float) - Method in class mindustry.gen.LegsUnit
- itemTime(float) - Method in class mindustry.gen.MechUnit
- itemTime(float) - Method in class mindustry.gen.UnitEntity
- itemTime(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- itemTime(float) - Method in class mindustry.gen.UnitWaterMove
- itemTimer - Variable in class mindustry.ai.types.LogicAI
- itemTitanium - Static variable in class mindustry.gen.Iconc
- itemTransfer - Static variable in class mindustry.content.Fx
- itemTransferRange - Static variable in class mindustry.Vars
-
range for moving items
- ItemTurret - Class in mindustry.world.blocks.defense.turrets
- ItemTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ItemTurret
- ItemTurret.ItemTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ItemTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- itemUseTime - Variable in class mindustry.world.blocks.production.Fracker
- itemVoid - Static variable in class mindustry.content.Blocks
- ItemVoid - Class in mindustry.world.blocks.sandbox
- ItemVoid(String) - Constructor for class mindustry.world.blocks.sandbox.ItemVoid
- ItemVoid.ItemVoidBuild - Class in mindustry.world.blocks.sandbox
- ItemVoidBuild() - Constructor for class mindustry.world.blocks.sandbox.ItemVoid.ItemVoidBuild
- iterateTaken(int, int, Intc2) - Method in class mindustry.world.Block
-
Iterate through ever grid position taken up by this block.
- iterator() - Method in class mindustry.ai.BlockIndexer.TileArray
- iterator() - Method in class mindustry.entities.EntityGroup
- iterator() - Method in class mindustry.type.ItemSeq
- iterator() - Method in class mindustry.world.Tiles
J
- join - Variable in class mindustry.core.UI
- JoinDialog - Class in mindustry.ui.dialogs
- JoinDialog() - Constructor for class mindustry.ui.dialogs.JoinDialog
- JoinDialog.Server - Class in mindustry.ui.dialogs
- joint - Variable in class mindustry.entities.Leg
- jointRegion - Variable in class mindustry.type.UnitType
- json() - Static method in class mindustry.io.JsonIO
- JsonIO - Class in mindustry.io
- JsonIO() - Constructor for class mindustry.io.JsonIO
- JumpButton(Prov<LCanvas.StatementElem>, Cons<LCanvas.StatementElem>) - Constructor for class mindustry.logic.LCanvas.JumpButton
- JumpCurve(LCanvas.JumpButton) - Constructor for class mindustry.logic.LCanvas.JumpCurve
- JumpI() - Constructor for class mindustry.logic.LExecutor.JumpI
- JumpI(ConditionOp, int, int, int) - Constructor for class mindustry.logic.LExecutor.JumpI
- jumps - Variable in class mindustry.logic.LCanvas
- JumpStatement() - Constructor for class mindustry.logic.LStatements.JumpStatement
- junction - Static variable in class mindustry.content.Blocks
- Junction - Class in mindustry.world.blocks.distribution
- Junction(String) - Constructor for class mindustry.world.blocks.distribution.Junction
- Junction.JunctionBuild - Class in mindustry.world.blocks.distribution
- JunctionBuild() - Constructor for class mindustry.world.blocks.distribution.Junction.JunctionBuild
K
- keepVelocity - Variable in class mindustry.entities.bullet.BulletType
-
Whether velocity is inherited from the shooter.
- key - Variable in enum mindustry.editor.EditorTool
-
Key to activate this tool.
- key - Variable in enum mindustry.net.Administration.Config
- kick - mindustry.net.Packets.AdminAction
- kick - mindustry.net.Packets.KickReason
- kick(String) - Static method in class mindustry.core.NetClient
- kick(String) - Method in class mindustry.gen.Player
- kick(String) - Method in interface mindustry.gen.Playerc
- kick(String) - Method in class mindustry.net.NetConnection
-
Kick with an arbitrary reason.
- kick(String, int) - Method in class mindustry.gen.Player
- kick(String, int) - Method in interface mindustry.gen.Playerc
- kick(String, int) - Method in class mindustry.net.NetConnection
-
Kick with an arbitrary reason, and a kick duration in milliseconds.
- kick(NetConnection, String) - Static method in class mindustry.gen.Call
- kick(NetConnection, Packets.KickReason) - Static method in class mindustry.gen.Call
- kick(Packets.KickReason) - Static method in class mindustry.core.NetClient
- kick(Packets.KickReason) - Method in class mindustry.gen.Player
- kick(Packets.KickReason) - Method in interface mindustry.gen.Playerc
- kick(Packets.KickReason) - Method in class mindustry.net.NetConnection
-
Kick with a special, localized reason.
- kickAll(Packets.KickReason) - Method in class mindustry.core.NetServer
- kicked - Variable in class mindustry.net.NetConnection
- kickedIPs - Variable in class mindustry.net.Administration
- kill() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- kill() - Method in class mindustry.gen.BlockUnitUnit
- kill() - Method in class mindustry.gen.BuilderLegsUnit
- kill() - Method in class mindustry.gen.BuilderMechUnit
- kill() - Method in class mindustry.gen.BuilderPayloadUnit
- kill() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- kill() - Method in class mindustry.gen.BuilderUnit
- kill() - Method in class mindustry.gen.Building
- kill() - Method in interface mindustry.gen.Buildingc
- kill() - Method in interface mindustry.gen.Healthc
- kill() - Method in class mindustry.gen.LegsUnit
- kill() - Method in class mindustry.gen.MechUnit
- kill() - Method in interface mindustry.gen.Unitc
- kill() - Method in class mindustry.gen.UnitEntity
- kill() - Method in class mindustry.gen.UnitEntityLegacyMono
- kill() - Method in class mindustry.gen.UnitWaterMove
- killed() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- killed() - Method in interface mindustry.gen.BlockUnitc
- killed() - Method in class mindustry.gen.BlockUnitUnit
- killed() - Method in class mindustry.gen.BuilderLegsUnit
- killed() - Method in class mindustry.gen.BuilderMechUnit
- killed() - Method in class mindustry.gen.BuilderPayloadUnit
- killed() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- killed() - Method in class mindustry.gen.BuilderUnit
- killed() - Method in class mindustry.gen.Building
- killed() - Method in interface mindustry.gen.Buildingc
- killed() - Method in interface mindustry.gen.Commanderc
- killed() - Method in interface mindustry.gen.Healthc
- killed() - Method in class mindustry.gen.LegsUnit
- killed() - Method in class mindustry.gen.MechUnit
- killed() - Method in interface mindustry.gen.Unitc
- killed() - Method in class mindustry.gen.UnitEntity
- killed() - Method in class mindustry.gen.UnitEntityLegacyMono
- killed() - Method in class mindustry.gen.UnitWaterMove
- killShooter - Variable in class mindustry.entities.bullet.BulletType
-
Whether to kill the shooter when this is shot.
- kiln - Static variable in class mindustry.content.Blocks
- kinematicScl - Variable in class mindustry.type.UnitType
- knockback - Variable in class mindustry.entities.bullet.BulletType
-
Knockback in velocity.
- knockback - Variable in class mindustry.world.blocks.distribution.MassDriver
L
- label(String, float, float, float) - Static method in class mindustry.core.NetClient
- label(String, float, float, float) - Static method in class mindustry.gen.Call
- label(NetConnection, String, float, float, float) - Static method in class mindustry.gen.Call
- LAccess - Enum in mindustry.logic
-
Setter/getter enum for logic-controlled objects.
- lancer - Static variable in class mindustry.content.Blocks
- lancerLaser - Static variable in class mindustry.graphics.Pal
- lancerLaserCharge - Static variable in class mindustry.content.Fx
- lancerLaserChargeBegin - Static variable in class mindustry.content.Fx
- lancerLaserShoot - Static variable in class mindustry.content.Fx
- lancerLaserShootSmoke - Static variable in class mindustry.content.Fx
- land - mindustry.logic.LogicOp
- land - Static variable in class mindustry.gen.Musics
- landed() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- landed() - Method in class mindustry.gen.BlockUnitUnit
- landed() - Method in class mindustry.gen.BuilderLegsUnit
- landed() - Method in class mindustry.gen.BuilderMechUnit
- landed() - Method in class mindustry.gen.BuilderPayloadUnit
- landed() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- landed() - Method in class mindustry.gen.BuilderUnit
- landed() - Method in interface mindustry.gen.Flyingc
- landed() - Method in class mindustry.gen.LegsUnit
- landed() - Method in class mindustry.gen.MechUnit
- landed() - Method in interface mindustry.gen.Unitc
- landed() - Method in class mindustry.gen.UnitEntity
- landed() - Method in class mindustry.gen.UnitEntityLegacyMono
- landed() - Method in class mindustry.gen.UnitWaterMove
- landed(Unit) - Method in class mindustry.type.UnitType
- landScale() - Method in class mindustry.core.Renderer
- landShake - Variable in class mindustry.type.UnitType
- landShock - Static variable in class mindustry.content.Fx
- language - Variable in class mindustry.core.UI
- LanguageDialog - Class in mindustry.ui.dialogs
- LanguageDialog() - Constructor for class mindustry.ui.dialogs.LanguageDialog
- large - mindustry.ui.Cicon
- large - Variable in class mindustry.world.blocks.environment.StaticWall
- largeHit - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- largeHit - Variable in class mindustry.entities.bullet.LaserBulletType
- largeLogicDisplay - Static variable in class mindustry.content.Blocks
- largeSolarPanel - Static variable in class mindustry.content.Blocks
- laser - Static variable in class mindustry.gen.Sounds
- laser - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laser - Variable in class mindustry.world.blocks.power.PowerNode
- laser - Variable in class mindustry.world.blocks.units.RepairPoint
- laser(Team, TextureRegion, TextureRegion, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laser(Team, TextureRegion, TextureRegion, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laser(Team, TextureRegion, TextureRegion, float, float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- laserbig - Static variable in class mindustry.gen.Sounds
- laserblast - Static variable in class mindustry.gen.Sounds
- LaserBoltBulletType - Class in mindustry.entities.bullet
- LaserBoltBulletType() - Constructor for class mindustry.entities.bullet.LaserBoltBulletType
- LaserBoltBulletType(float, float) - Constructor for class mindustry.entities.bullet.LaserBoltBulletType
- LaserBulletType - Class in mindustry.entities.bullet
- LaserBulletType() - Constructor for class mindustry.entities.bullet.LaserBulletType
- LaserBulletType(float) - Constructor for class mindustry.entities.bullet.LaserBulletType
- lasercharge - Static variable in class mindustry.gen.Sounds
- lasercharge2 - Static variable in class mindustry.gen.Sounds
- laserColor - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laserColor - Variable in class mindustry.world.blocks.units.RepairPoint
- laserColor1 - Variable in class mindustry.world.blocks.power.PowerNode
- laserColor2 - Variable in class mindustry.world.blocks.power.PowerNode
- laserDrill - Static variable in class mindustry.content.Blocks
- laserEffect - Variable in class mindustry.entities.bullet.LaserBulletType
- laserEnd - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- laserEnd - Variable in class mindustry.world.blocks.power.PowerNode
- laserEnd - Variable in class mindustry.world.blocks.units.RepairPoint
- laserOpacity - Variable in class mindustry.core.Renderer
- laserRange - Variable in class mindustry.world.blocks.power.PowerNode
- lasershoot - Static variable in class mindustry.gen.Sounds
- LaserTurret - Class in mindustry.world.blocks.defense.turrets
- LaserTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.LaserTurret
- LaserTurret.LaserTurretBuild - Class in mindustry.world.blocks.defense.turrets
- LaserTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- laserWidth - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- LAssembler - Class in mindustry.logic
-
"Compiles" a sequence of statements into instructions.
- LAssembler() - Constructor for class mindustry.logic.LAssembler
- LAssembler.BVar - Class in mindustry.logic
-
A variable "builder".
- lastAccessed - Variable in class mindustry.gen.Building
- lastAccessed() - Method in class mindustry.gen.Building
- lastAccessed() - Method in interface mindustry.gen.Buildingc
- lastAccessed(String) - Method in class mindustry.gen.Building
- lastAccessed(String) - Method in interface mindustry.gen.Buildingc
- lastBlock - Variable in class mindustry.input.MobileInput
-
Whether no recipe was available when switching to break mode.
- lastBuilder - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- lastConfig - Variable in class mindustry.world.Block
-
the last configuration value applied to this block.
- lastConfig - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- lastDrillSpeed - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- lastInput - Variable in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- lastInput - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- lastInserted - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- lastInterp - Variable in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- lastIP - Variable in class mindustry.net.Administration.PlayerInfo
- lastItem - Variable in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- lastItem - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- lastItem - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- lastKicked - Variable in class mindustry.net.Administration.PlayerInfo
- lastLineX - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- lastLineX - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- lastLineY - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- lastLineY - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- lastMessageTime - Variable in class mindustry.net.Administration.PlayerInfo
- lastName - Variable in class mindustry.net.Administration.PlayerInfo
- lastPlaced - Variable in class mindustry.input.MobileInput
-
Last placed request.
- lastPlaced - Variable in class mindustry.world.blocks.distribution.ItemBridge
- lastPump - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- lastRandomPlayed - Variable in class mindustry.audio.SoundControl
- lastReadBuild - Variable in class mindustry.io.SaveVersion
- lastReadUnit - Variable in class mindustry.gen.Player
- lastReceivedClientSnapshot - Variable in class mindustry.net.NetConnection
-
ID of last received client snapshot.
- lastReceivedClientTime - Variable in class mindustry.net.NetConnection
-
Timestamp of last received snapshot.
- lastRegionLength - Variable in class mindustry.io.SaveFileReader
- lastRipple - Variable in class mindustry.gen.Puddle
- lastRipple() - Method in class mindustry.gen.Puddle
- lastRipple() - Method in interface mindustry.gen.Puddlec
- lastRipple(float) - Method in class mindustry.gen.Puddle
- lastRipple(float) - Method in interface mindustry.gen.Puddlec
- lastSchematic - Variable in class mindustry.input.InputHandler
- lastSentMessage - Variable in class mindustry.net.Administration.PlayerInfo
- lastSyncTime - Variable in class mindustry.net.Administration.PlayerInfo
- lastTarget - Variable in class mindustry.input.MobileInput
- lastTarget - Variable in class mindustry.logic.LExecutor.RadarI
- lastText - Variable in class mindustry.gen.Player
- lastText() - Method in class mindustry.gen.Player
- lastText() - Method in interface mindustry.gen.Playerc
- lastText(String) - Method in class mindustry.gen.Player
- lastText(String) - Method in interface mindustry.gen.Playerc
- lastUpdated - Variable in class mindustry.gen.Fire
- lastUpdated - Variable in class mindustry.gen.Player
- lastUpdated - Variable in class mindustry.gen.Unit
- lastUpdated - Variable in class mindustry.gen.WeatherState
- lastUpdated - Variable in class mindustry.mod.ModListing
- lastUpdated() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- lastUpdated() - Method in class mindustry.gen.BlockUnitUnit
- lastUpdated() - Method in class mindustry.gen.BuilderLegsUnit
- lastUpdated() - Method in class mindustry.gen.BuilderMechUnit
- lastUpdated() - Method in class mindustry.gen.BuilderPayloadUnit
- lastUpdated() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- lastUpdated() - Method in class mindustry.gen.BuilderUnit
- lastUpdated() - Method in class mindustry.gen.Fire
- lastUpdated() - Method in class mindustry.gen.LegsUnit
- lastUpdated() - Method in class mindustry.gen.MechUnit
- lastUpdated() - Method in class mindustry.gen.Player
- lastUpdated() - Method in interface mindustry.gen.Syncc
- lastUpdated() - Method in class mindustry.gen.UnitEntity
- lastUpdated() - Method in class mindustry.gen.UnitEntityLegacyMono
- lastUpdated() - Method in class mindustry.gen.UnitWaterMove
- lastUpdated() - Method in class mindustry.gen.WeatherState
- lastUpdated(long) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- lastUpdated(long) - Method in class mindustry.gen.BlockUnitUnit
- lastUpdated(long) - Method in class mindustry.gen.BuilderLegsUnit
- lastUpdated(long) - Method in class mindustry.gen.BuilderMechUnit
- lastUpdated(long) - Method in class mindustry.gen.BuilderPayloadUnit
- lastUpdated(long) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- lastUpdated(long) - Method in class mindustry.gen.BuilderUnit
- lastUpdated(long) - Method in class mindustry.gen.Fire
- lastUpdated(long) - Method in class mindustry.gen.LegsUnit
- lastUpdated(long) - Method in class mindustry.gen.MechUnit
- lastUpdated(long) - Method in class mindustry.gen.Player
- lastUpdated(long) - Method in interface mindustry.gen.Syncc
- lastUpdated(long) - Method in class mindustry.gen.UnitEntity
- lastUpdated(long) - Method in class mindustry.gen.UnitEntityLegacyMono
- lastUpdated(long) - Method in class mindustry.gen.UnitWaterMove
- lastUpdated(long) - Method in class mindustry.gen.WeatherState
- lastX - Variable in class mindustry.gen.Bullet
- lastX - Variable in class mindustry.gen.Unit
- lastX - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- lastX() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- lastX() - Method in class mindustry.gen.BlockUnitUnit
- lastX() - Method in class mindustry.gen.BuilderLegsUnit
- lastX() - Method in class mindustry.gen.BuilderMechUnit
- lastX() - Method in class mindustry.gen.BuilderPayloadUnit
- lastX() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- lastX() - Method in class mindustry.gen.BuilderUnit
- lastX() - Method in class mindustry.gen.Bullet
- lastX() - Method in interface mindustry.gen.Hitboxc
- lastX() - Method in class mindustry.gen.LegsUnit
- lastX() - Method in class mindustry.gen.MechUnit
- lastX() - Method in class mindustry.gen.UnitEntity
- lastX() - Method in class mindustry.gen.UnitEntityLegacyMono
- lastX() - Method in class mindustry.gen.UnitWaterMove
- lastX(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- lastX(float) - Method in class mindustry.gen.BlockUnitUnit
- lastX(float) - Method in class mindustry.gen.BuilderLegsUnit
- lastX(float) - Method in class mindustry.gen.BuilderMechUnit
- lastX(float) - Method in class mindustry.gen.BuilderPayloadUnit
- lastX(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- lastX(float) - Method in class mindustry.gen.BuilderUnit
- lastX(float) - Method in class mindustry.gen.Bullet
- lastX(float) - Method in interface mindustry.gen.Hitboxc
- lastX(float) - Method in class mindustry.gen.LegsUnit
- lastX(float) - Method in class mindustry.gen.MechUnit
- lastX(float) - Method in class mindustry.gen.UnitEntity
- lastX(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- lastX(float) - Method in class mindustry.gen.UnitWaterMove
- lastY - Variable in class mindustry.gen.Bullet
- lastY - Variable in class mindustry.gen.Unit
- lastY - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- lastY() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- lastY() - Method in class mindustry.gen.BlockUnitUnit
- lastY() - Method in class mindustry.gen.BuilderLegsUnit
- lastY() - Method in class mindustry.gen.BuilderMechUnit
- lastY() - Method in class mindustry.gen.BuilderPayloadUnit
- lastY() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- lastY() - Method in class mindustry.gen.BuilderUnit
- lastY() - Method in class mindustry.gen.Bullet
- lastY() - Method in interface mindustry.gen.Hitboxc
- lastY() - Method in class mindustry.gen.LegsUnit
- lastY() - Method in class mindustry.gen.MechUnit
- lastY() - Method in class mindustry.gen.UnitEntity
- lastY() - Method in class mindustry.gen.UnitEntityLegacyMono
- lastY() - Method in class mindustry.gen.UnitWaterMove
- lastY(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- lastY(float) - Method in class mindustry.gen.BlockUnitUnit
- lastY(float) - Method in class mindustry.gen.BuilderLegsUnit
- lastY(float) - Method in class mindustry.gen.BuilderMechUnit
- lastY(float) - Method in class mindustry.gen.BuilderPayloadUnit
- lastY(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- lastY(float) - Method in class mindustry.gen.BuilderUnit
- lastY(float) - Method in class mindustry.gen.Bullet
- lastY(float) - Method in interface mindustry.gen.Hitboxc
- lastY(float) - Method in class mindustry.gen.LegsUnit
- lastY(float) - Method in class mindustry.gen.MechUnit
- lastY(float) - Method in class mindustry.gen.UnitEntity
- lastY(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- lastY(float) - Method in class mindustry.gen.UnitWaterMove
- lastZoom - Variable in class mindustry.input.MobileInput
- lastZoom - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- launch - mindustry.game.Tutorial.TutorialStage
- launch - Static variable in class mindustry.content.Fx
- launch - Static variable in class mindustry.gen.Musics
- launchCore - Static variable in class mindustry.gen.Nulls
- LaunchCore - Class in mindustry.gen
- LaunchCore() - Constructor for class mindustry.gen.LaunchCore
- LaunchCorec - Interface in mindustry.gen
-
Interface for
LaunchCoreComp - launchDuration - Static variable in class mindustry.Vars
-
launch animation duration
- launching - Variable in class mindustry.ui.dialogs.PlanetDialog
- LaunchItemEvent(ItemStack) - Constructor for class mindustry.game.EventType.LaunchItemEvent
- LaunchLoadoutDialog - Class in mindustry.ui.dialogs
-
Dialog for selecting loadout at sector launch.
- LaunchLoadoutDialog() - Constructor for class mindustry.ui.dialogs.LaunchLoadoutDialog
- launchPad - Static variable in class mindustry.content.Blocks
- LaunchPad - Class in mindustry.world.blocks.campaign
- LaunchPad(String) - Constructor for class mindustry.world.blocks.campaign.LaunchPad
- LaunchPad.LaunchPadBuild - Class in mindustry.world.blocks.campaign
- LaunchPadBuild() - Constructor for class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- launchPadLarge - Static variable in class mindustry.content.Blocks
- launchPayload - Static variable in class mindustry.gen.Nulls
- LaunchPayload - Class in mindustry.gen
- LaunchPayload() - Constructor for class mindustry.gen.LaunchPayload
- LaunchPayloadc - Interface in mindustry.gen
-
Interface for
LaunchPad.LaunchPayloadComp - launchPod - Static variable in class mindustry.content.Fx
- launchRange - Variable in class mindustry.ui.dialogs.PlanetDialog
- launchRange - Variable in class mindustry.world.blocks.storage.CoreBlock
- launchSector - Variable in class mindustry.ui.dialogs.PlanetDialog
- launchTime - mindustry.world.meta.Stat
- launchTime - Variable in class mindustry.world.blocks.campaign.LaunchPad
-
Time inbetween launches.
- lava - Static variable in class mindustry.content.Fx
- layer - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- layer - Variable in class mindustry.entities.Effect
- layer(float) - Method in class mindustry.entities.Effect
- layer(float, float) - Method in class mindustry.entities.Effect
- Layer - Class in mindustry.graphics
-
Stores constants for sorting layers.
- Layer() - Constructor for class mindustry.graphics.Layer
- layerDuration - Variable in class mindustry.entities.Effect
- layers - Static variable in class mindustry.gen.Icon
- layers - Static variable in class mindustry.gen.Iconc
- layersSmall - Static variable in class mindustry.gen.Icon
- layout() - Method in class mindustry.logic.LCanvas.DragLayout
- layout(TreeLayout.TreeNode) - Method in class mindustry.ui.layout.BranchTreeLayout
- layout(TreeLayout.TreeNode) - Method in class mindustry.ui.layout.RadialTreeLayout
- layout(TreeLayout.TreeNode) - Method in class mindustry.ui.layout.RowTreeLayout
- layout(TreeLayout.TreeNode) - Method in interface mindustry.ui.layout.TreeLayout
- LCanvas - Class in mindustry.logic
- LCanvas() - Constructor for class mindustry.logic.LCanvas
- LCanvas.DragLayout - Class in mindustry.logic
- LCanvas.JumpButton - Class in mindustry.logic
- LCanvas.JumpCurve - Class in mindustry.logic
- LCanvas.StatementElem - Class in mindustry.logic
- lead - Static variable in class mindustry.content.Items
- leader - Variable in class mindustry.ai.types.FormationAI
- leaks - Variable in class mindustry.world.blocks.liquid.Conduit
- leaves - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- left - mindustry.ui.layout.BranchTreeLayout.TreeLocation
- left - Static variable in class mindustry.gen.Icon
- left - Static variable in class mindustry.gen.Iconc
- left() - Method in class mindustry.gen.Building
- left() - Method in interface mindustry.gen.Buildingc
-
Multiblock left.
- leftOpen - Static variable in class mindustry.gen.Icon
- leftOpen - Static variable in class mindustry.gen.Iconc
- leftOpenSmall - Static variable in class mindustry.gen.Icon
- leftSmall - Static variable in class mindustry.gen.Icon
- Leg - Class in mindustry.entities
- Leg() - Constructor for class mindustry.entities.Leg
- LegacyBlock - Class in mindustry.world.blocks.legacy
-
Any subclass of this will be removed upon world load.
- LegacyBlock(String) - Constructor for class mindustry.world.blocks.legacy.LegacyBlock
- LegacyIO - Class in mindustry.io.legacy
- LegacyIO() - Constructor for class mindustry.io.legacy.LegacyIO
- LegacyMechPad - Class in mindustry.world.blocks.legacy
- LegacyMechPad(String) - Constructor for class mindustry.world.blocks.legacy.LegacyMechPad
- LegacyMechPad.LegacyMechPadBuild - Class in mindustry.world.blocks.legacy
- LegacyMechPadBuild() - Constructor for class mindustry.world.blocks.legacy.LegacyMechPad.LegacyMechPadBuild
- LegacySaveVersion - Class in mindustry.io.legacy
- LegacySaveVersion(int) - Constructor for class mindustry.io.legacy.LegacySaveVersion
- LegacyUnitFactory - Class in mindustry.world.blocks.legacy
- LegacyUnitFactory(String) - Constructor for class mindustry.world.blocks.legacy.LegacyUnitFactory
- LegacyUnitFactory.LegacyUnitFactoryBuild - Class in mindustry.world.blocks.legacy
- LegacyUnitFactoryBuild() - Constructor for class mindustry.world.blocks.legacy.LegacyUnitFactory.LegacyUnitFactoryBuild
- legAngle(float, int) - Method in class mindustry.gen.BuilderLegsUnit
- legAngle(float, int) - Method in interface mindustry.gen.Legsc
- legAngle(float, int) - Method in class mindustry.gen.LegsUnit
- legBaseOffset - Variable in class mindustry.type.UnitType
- legBaseRegion - Variable in class mindustry.type.UnitType
- legCount - Variable in class mindustry.type.UnitType
- legExtension - Variable in class mindustry.type.UnitType
- legGroupSize - Variable in class mindustry.type.UnitType
- legLength - Variable in class mindustry.type.UnitType
- legLengthScl - Variable in class mindustry.type.UnitType
- legMoveSpace - Variable in class mindustry.type.UnitType
- legPairOffset - Variable in class mindustry.type.UnitType
- legRegion - Variable in class mindustry.type.UnitType
- legs - Variable in class mindustry.gen.BuilderLegsUnit
- legs - Variable in class mindustry.gen.LegsUnit
- legs - Static variable in class mindustry.gen.Nulls
- legs() - Method in class mindustry.gen.BuilderLegsUnit
- legs() - Method in interface mindustry.gen.Legsc
- legs() - Method in class mindustry.gen.LegsUnit
- legs(Leg[]) - Method in class mindustry.gen.BuilderLegsUnit
- legs(Leg[]) - Method in interface mindustry.gen.Legsc
- legs(Leg[]) - Method in class mindustry.gen.LegsUnit
- Legsc - Interface in mindustry.gen
-
Interface for
LegsComp - legSolid(int) - Static method in class mindustry.gen.PathTile
- legSolid(int, boolean) - Static method in class mindustry.gen.PathTile
- legSpeed - Variable in class mindustry.type.UnitType
- legSplashDamage - Variable in class mindustry.type.UnitType
- legSplashRange - Variable in class mindustry.type.UnitType
- legsSolid(int, int) - Static method in class mindustry.entities.EntityCollisions
- LegsUnit - Class in mindustry.gen
- LegsUnit() - Constructor for class mindustry.gen.LegsUnit
- legTrns - Variable in class mindustry.type.UnitType
- legUnit - Static variable in class mindustry.graphics.Layer
- len - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- lenFrom - Variable in class mindustry.entities.effect.ParticleEffect
- length - Variable in class mindustry.entities.abilities.MoveLightningAbility
- length - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- length - Variable in class mindustry.entities.bullet.LaserBulletType
- length - Variable in class mindustry.entities.bullet.SapBulletType
- length - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- length - Variable in class mindustry.entities.effect.ParticleEffect
- length - Variable in class mindustry.graphics.Trail
- length - Variable in class mindustry.net.Packets.InvokePacket
- length - Variable in class mindustry.world.blocks.defense.ShockMine
- length() - Method in class mindustry.world.modules.ItemModule
- lengthFalloff - Variable in class mindustry.entities.bullet.LaserBulletType
- lenscales - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- lenTo - Variable in class mindustry.entities.effect.ParticleEffect
- lessThan - mindustry.logic.ConditionOp
- lessThan - mindustry.logic.LogicOp
- lessThanEq - mindustry.logic.ConditionOp
- lessThanEq - mindustry.logic.LogicOp
- LExecutor - Class in mindustry.logic
- LExecutor() - Constructor for class mindustry.logic.LExecutor
- LExecutor.ControlI - Class in mindustry.logic
-
Controls a building's state.
- LExecutor.DrawFlushI - Class in mindustry.logic
- LExecutor.DrawI - Class in mindustry.logic
- LExecutor.EndI - Class in mindustry.logic
- LExecutor.GetLinkI - Class in mindustry.logic
- LExecutor.JumpI - Class in mindustry.logic
- LExecutor.LInstruction - Interface in mindustry.logic
- LExecutor.NoopI - Class in mindustry.logic
- LExecutor.OpI - Class in mindustry.logic
- LExecutor.PrintFlushI - Class in mindustry.logic
- LExecutor.PrintI - Class in mindustry.logic
- LExecutor.RadarI - Class in mindustry.logic
- LExecutor.ReadI - Class in mindustry.logic
- LExecutor.SenseI - Class in mindustry.logic
- LExecutor.SetI - Class in mindustry.logic
- LExecutor.UnitBindI - Class in mindustry.logic
-
Binds the processor to a unit based on some filters.
- LExecutor.UnitControlI - Class in mindustry.logic
-
Controls the unit based on some parameters.
- LExecutor.UnitLocateI - Class in mindustry.logic
-
Uses a unit to find something that may not be in its range.
- LExecutor.Var - Class in mindustry.logic
- LExecutor.WriteI - Class in mindustry.logic
- life - Variable in class mindustry.gen.WeatherState
- life() - Method in class mindustry.gen.WeatherState
- life() - Method in interface mindustry.gen.WeatherStatec
- life(float) - Method in class mindustry.gen.WeatherState
- life(float) - Method in interface mindustry.gen.WeatherStatec
- lifetime - Variable in class mindustry.entities.bullet.BulletType
- lifetime - Variable in class mindustry.entities.Effect.EffectContainer
- lifetime - Variable in class mindustry.entities.Effect
- lifetime - Variable in class mindustry.gen.Bullet
- lifetime - Variable in class mindustry.gen.Decal
- lifetime - Variable in class mindustry.gen.EffectState
- lifetime - Variable in class mindustry.gen.Fire
- lifetime - Variable in class mindustry.gen.LaunchCore
- lifetime - Variable in class mindustry.gen.LaunchPayload
- lifetime() - Method in class mindustry.gen.Bullet
- lifetime() - Method in class mindustry.gen.Decal
- lifetime() - Method in class mindustry.gen.EffectState
- lifetime() - Method in class mindustry.gen.Fire
- lifetime() - Method in class mindustry.gen.LaunchCore
- lifetime() - Method in class mindustry.gen.LaunchPayload
- lifetime() - Method in interface mindustry.gen.Timedc
- lifetime(float) - Method in class mindustry.gen.Bullet
- lifetime(float) - Method in class mindustry.gen.Decal
- lifetime(float) - Method in class mindustry.gen.EffectState
- lifetime(float) - Method in class mindustry.gen.Fire
- lifetime(float) - Method in class mindustry.gen.LaunchCore
- lifetime(float) - Method in class mindustry.gen.LaunchPayload
- lifetime(float) - Method in interface mindustry.gen.Timedc
- light - mindustry.world.meta.Attribute
-
Light coverage.
- light - Static variable in class mindustry.graphics.Layer
- light - Static variable in class mindustry.graphics.Shaders
- light(float, float, float, Color, float) - Static method in class mindustry.graphics.Drawf
- light(Team, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- light(Team, float, float, float, float, float, Color, float) - Static method in class mindustry.graphics.Drawf
- light(Team, float, float, float, Color, float) - Static method in class mindustry.graphics.Drawf
- light(Team, float, float, TextureRegion, Color, float) - Static method in class mindustry.graphics.Drawf
- light(Team, Position, float, Color, float) - Static method in class mindustry.graphics.Drawf
- LightBlock - Class in mindustry.world.blocks.power
- LightBlock(String) - Constructor for class mindustry.world.blocks.power.LightBlock
- LightBlock.LightBuild - Class in mindustry.world.blocks.power
- LightBuild() - Constructor for class mindustry.world.blocks.power.LightBlock.LightBuild
- lightColor - Variable in class mindustry.entities.bullet.BulletType
- lightColor - Variable in class mindustry.type.Liquid
-
Color used to draw lights.
- lightColor - Variable in class mindustry.type.Planet
-
For suns, this is the color that shines on other planets.
- lightColor - Variable in class mindustry.type.UnitType
- lightColor - Variable in class mindustry.world.Block
-
Environmental passive light color.
- lightColor - Variable in class mindustry.world.blocks.campaign.LaunchPad
- lightColor - Variable in class mindustry.world.blocks.power.NuclearReactor
- lightDir - Variable in class mindustry.graphics.Shaders.PlanetShader
- lighterOrange - Static variable in class mindustry.graphics.Pal
- lightFlame - Static variable in class mindustry.graphics.Pal
- lighting - Variable in class mindustry.game.Rules
-
Whether ambient lighting is enabled.
- lightingOnly - mindustry.world.meta.BuildVisibility
- lightishGray - Static variable in class mindustry.graphics.Pal
- lightishOrange - Static variable in class mindustry.graphics.Pal
- lightning - Static variable in class mindustry.content.Fx
- lightning - Variable in class mindustry.entities.bullet.BulletType
- Lightning - Class in mindustry.entities
- Lightning() - Constructor for class mindustry.entities.Lightning
- lightningAngle - Variable in class mindustry.entities.bullet.BulletType
- lightningAngleRand - Variable in class mindustry.entities.bullet.LaserBulletType
- LightningBulletType - Class in mindustry.entities.bullet
- LightningBulletType() - Constructor for class mindustry.entities.bullet.LightningBulletType
- lightningChance - mindustry.world.meta.Stat
- lightningChance - Variable in class mindustry.world.blocks.defense.Wall
-
Lighting chance.
- lightningCharge - Static variable in class mindustry.content.Fx
- lightningColor - Variable in class mindustry.entities.bullet.BulletType
- lightningColor - Variable in class mindustry.entities.bullet.LightningBulletType
- lightningColor - Variable in class mindustry.world.blocks.defense.ShockMine
- lightningColor - Variable in class mindustry.world.blocks.defense.Wall
- lightningCone - Variable in class mindustry.entities.bullet.BulletType
- lightningDamage - mindustry.world.meta.Stat
- lightningDamage - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to use default bullet damage.
- lightningDamage - Variable in class mindustry.world.blocks.defense.Wall
- lightningDelay - Variable in class mindustry.entities.bullet.LaserBulletType
- lightningLength - Variable in class mindustry.entities.bullet.BulletType
- lightningLength - Variable in class mindustry.entities.bullet.LightningBulletType
- lightningLength - Variable in class mindustry.world.blocks.defense.Wall
- lightningLengthRand - Variable in class mindustry.entities.bullet.BulletType
- lightningLengthRand - Variable in class mindustry.entities.bullet.LightningBulletType
- lightningShoot - Static variable in class mindustry.content.Fx
- lightningSound - Variable in class mindustry.world.blocks.defense.Wall
- lightningSpacing - Variable in class mindustry.entities.bullet.LaserBulletType
- lightningType - Variable in class mindustry.entities.bullet.BulletType
-
The bullet created at lightning points.
- lightOpacity - Variable in class mindustry.entities.bullet.BulletType
- lightOpacity - Variable in class mindustry.type.UnitType
- lightOrange - Static variable in class mindustry.graphics.Pal
- lightPyraFlame - Static variable in class mindustry.graphics.Pal
- lightRadius - Variable in class mindustry.entities.bullet.BulletType
- lightRadius - Variable in class mindustry.type.UnitType
- lightRadius - Variable in class mindustry.world.Block
-
Radius of the light emitted by this block.
- lightRegion - Variable in class mindustry.world.blocks.campaign.LaunchPad
- LightRenderer - Class in mindustry.graphics
-
Renders overlay lights.
- LightRenderer() - Constructor for class mindustry.graphics.LightRenderer
- lights - Variable in class mindustry.core.Renderer
- LightShader() - Constructor for class mindustry.graphics.Shaders.LightShader
- lightsRegion - Variable in class mindustry.world.blocks.power.NuclearReactor
- lightStroke - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- lightTrail - Static variable in class mindustry.graphics.Pal
- line - mindustry.editor.EditorTool
- line - mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- line - Variable in class mindustry.entities.effect.ParticleEffect
- line - Variable in enum mindustry.game.Tutorial.TutorialStage
- line - Static variable in class mindustry.gen.Icon
- line - Static variable in class mindustry.gen.Iconc
- line - Variable in class mindustry.input.InputHandler
- line(float, float, float, float, float, Color, float) - Method in class mindustry.graphics.LightRenderer
- linecast(Bullet, float, float, float, float) - Static method in class mindustry.entities.Damage
-
Casts forward in a line.
- LineConfirmEvent() - Constructor for class mindustry.game.EventType.LineConfirmEvent
- lineMode - Variable in class mindustry.input.MobileInput
-
Whether the player is currently in line-place mode.
- linePoly - mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- lineRect - mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- lineRequests - Variable in class mindustry.input.InputHandler
- lineScale - Variable in class mindustry.input.MobileInput
-
Animation scale for line.
- lineSmall - Static variable in class mindustry.gen.Icon
- lineStartX - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- lineStartY - Variable in class mindustry.input.MobileInput
-
Position where the player started dragging a line.
- link - Static variable in class mindustry.gen.Icon
- link - Static variable in class mindustry.gen.Iconc
- link - Variable in class mindustry.ui.Links.LinkEntry
- link - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- link - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- link - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- linked(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- linked(Building) - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- linkedCore - Variable in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- LinkEntry(String, String, Drawable, Color) - Constructor for class mindustry.ui.Links.LinkEntry
- linkIds - Variable in class mindustry.logic.LExecutor
- linkRange - mindustry.world.meta.Stat
- links - Variable in class mindustry.logic.LExecutor
- links - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- links - Variable in class mindustry.world.modules.PowerModule
- Links - Class in mindustry.ui
- Links() - Constructor for class mindustry.ui.Links
- Links.LinkEntry - Class in mindustry.ui
- linkSmall - Static variable in class mindustry.gen.Icon
- linkValid() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- linkValid(Building, Building) - Method in class mindustry.world.blocks.power.PowerNode
- linkValid(Building, Building, boolean) - Method in class mindustry.world.blocks.power.PowerNode
- linkValid(Tile, Tile) - Method in class mindustry.world.blocks.distribution.ItemBridge
- linkValid(Tile, Tile, boolean) - Method in class mindustry.world.blocks.distribution.ItemBridge
- liquid - mindustry.ctype.ContentType
- liquid - mindustry.type.Category
-
Blocks that move liquids around.
- liquid - mindustry.world.consumers.ConsumeType
- liquid - Variable in class mindustry.entities.bullet.LiquidBulletType
- liquid - Static variable in class mindustry.gen.Icon
- liquid - Static variable in class mindustry.gen.Iconc
- liquid - Variable in class mindustry.gen.Puddle
- liquid - Variable in class mindustry.type.LiquidStack
- liquid - Variable in class mindustry.type.weather.RainWeather
- liquid - Variable in class mindustry.ui.LiquidDisplay
- liquid - Variable in class mindustry.world.consumers.ConsumeLiquid
- liquid - Variable in class mindustry.world.draw.DrawAnimation
- liquid - Variable in class mindustry.world.draw.DrawMixer
- liquid() - Method in class mindustry.gen.Puddle
- liquid() - Method in interface mindustry.gen.Puddlec
- liquid(int) - Method in class mindustry.core.ContentLoader
- liquid(int) - Static method in class mindustry.gen.PathTile
- liquid(int, boolean) - Static method in class mindustry.gen.PathTile
- liquid(TextureRegion, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- liquid(TextureRegion, float, float, float, Color, float) - Static method in class mindustry.graphics.Drawf
- liquid(Liquid) - Method in class mindustry.gen.Puddle
- liquid(Liquid) - Method in interface mindustry.gen.Puddlec
- liquid(Liquid, float) - Method in class mindustry.world.consumers.Consumers
- Liquid - Class in mindustry.type
- Liquid(String) - Constructor for class mindustry.type.Liquid
-
For modding only.
- Liquid(String, Color) - Constructor for class mindustry.type.Liquid
- liquidBase - Variable in class mindustry.world.blocks.environment.ShallowLiquid
- LiquidBlock - Class in mindustry.world.blocks.liquid
- LiquidBlock(String) - Constructor for class mindustry.world.blocks.liquid.LiquidBlock
- LiquidBlock.LiquidBuild - Class in mindustry.world.blocks.liquid
- liquidBoostIntensity - Variable in class mindustry.world.blocks.production.Drill
-
How many times faster the drill will progress when boosted by liquid.
- LiquidBridge - Class in mindustry.world.blocks.liquid
- LiquidBridge(String) - Constructor for class mindustry.world.blocks.liquid.LiquidBridge
- LiquidBridge.LiquidBridgeBuild - Class in mindustry.world.blocks.liquid
- LiquidBridgeBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidBridge.LiquidBridgeBuild
- LiquidBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidBlock.LiquidBuild
- LiquidBulletType - Class in mindustry.entities.bullet
- LiquidBulletType() - Constructor for class mindustry.entities.bullet.LiquidBulletType
- LiquidBulletType(Liquid) - Constructor for class mindustry.entities.bullet.LiquidBulletType
- liquidCapacity - mindustry.logic.LAccess
- liquidCapacity - mindustry.world.meta.Stat
- liquidCapacity - Variable in class mindustry.world.Block
- LiquidConverter - Class in mindustry.world.blocks.production
- LiquidConverter(String) - Constructor for class mindustry.world.blocks.production.LiquidConverter
- LiquidConverter.LiquidConverterBuild - Class in mindustry.world.blocks.production
- LiquidConverterBuild() - Constructor for class mindustry.world.blocks.production.LiquidConverter.LiquidConverterBuild
- liquidCryofluid - Static variable in class mindustry.gen.Iconc
- LiquidDisplay - Class in mindustry.ui
-
An ItemDisplay, but for liquids.
- LiquidDisplay(Liquid, float, boolean) - Constructor for class mindustry.ui.LiquidDisplay
- liquidDrop - Variable in class mindustry.world.blocks.environment.Floor
-
liquids that drop from this block, used for pumps
- liquidDrop - Variable in class mindustry.world.blocks.production.Pump.PumpBuild
- LiquidExtendingBridge - Class in mindustry.world.blocks.liquid
- LiquidExtendingBridge(String) - Constructor for class mindustry.world.blocks.liquid.LiquidExtendingBridge
- LiquidExtendingBridge.LiquidExtendingBridgeBuild - Class in mindustry.world.blocks.liquid
- LiquidExtendingBridgeBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidExtendingBridge.LiquidExtendingBridgeBuild
- liquidfilters - Variable in class mindustry.world.consumers.Consumers
- LiquidFilterValue - Class in mindustry.world.meta.values
- LiquidFilterValue(Boolf<Liquid>, float, boolean) - Constructor for class mindustry.world.meta.values.LiquidFilterValue
- liquidJunction - Static variable in class mindustry.content.Blocks
- LiquidJunction - Class in mindustry.world.blocks.liquid
- LiquidJunction(String) - Constructor for class mindustry.world.blocks.liquid.LiquidJunction
- LiquidJunction.LiquidJunctionBuild - Class in mindustry.world.blocks.liquid
- LiquidJunctionBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidJunction.LiquidJunctionBuild
- LiquidModule - Class in mindustry.world.modules
- LiquidModule() - Constructor for class mindustry.world.modules.LiquidModule
- LiquidModule.LiquidCalculator - Interface in mindustry.world.modules
- LiquidModule.LiquidConsumer - Interface in mindustry.world.modules
- liquidMultiplier - Variable in class mindustry.world.blocks.environment.Floor
-
Multiplier for pumped liquids, used for deep water.
- liquidOil - Static variable in class mindustry.gen.Iconc
- liquidOpacity - Variable in class mindustry.world.blocks.environment.ShallowLiquid
- liquidPressure - Variable in class mindustry.world.Block
- liquidRegion - Variable in class mindustry.world.blocks.defense.turrets.LiquidTurret
- liquidRegion - Variable in class mindustry.world.blocks.liquid.LiquidBlock
- liquidRegion - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
- liquidRegion - Variable in class mindustry.world.blocks.production.Fracker
- liquidRegion - Variable in class mindustry.world.blocks.production.Separator
- liquidRouter - Static variable in class mindustry.content.Blocks
- LiquidRouter - Class in mindustry.world.blocks.liquid
- LiquidRouter(String) - Constructor for class mindustry.world.blocks.liquid.LiquidRouter
- LiquidRouter.LiquidRouterBuild - Class in mindustry.world.blocks.liquid
- LiquidRouterBuild() - Constructor for class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- liquids - mindustry.world.meta.BlockGroup
- liquids - mindustry.world.meta.StatCat
- liquids - Variable in class mindustry.gen.Building
- liquids() - Method in class mindustry.core.ContentLoader
- liquids() - Method in class mindustry.gen.Building
- liquids() - Method in interface mindustry.gen.Buildingc
- liquids(LiquidModule) - Method in class mindustry.gen.Building
- liquids(LiquidModule) - Method in interface mindustry.gen.Buildingc
- Liquids - Class in mindustry.content
- Liquids() - Constructor for class mindustry.content.Liquids
- liquidSecond - mindustry.world.meta.StatUnit
- liquidSlag - Static variable in class mindustry.gen.Iconc
- liquidsLoaded - Variable in class mindustry.world.blocks.experimental.BlockLoader
- liquidSmall - Static variable in class mindustry.gen.Icon
- liquidSource - Static variable in class mindustry.content.Blocks
- LiquidSource - Class in mindustry.world.blocks.sandbox
- LiquidSource(String) - Constructor for class mindustry.world.blocks.sandbox.LiquidSource
- LiquidSource.LiquidSourceBuild - Class in mindustry.world.blocks.sandbox
- LiquidSourceBuild() - Constructor for class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- LiquidStack - Class in mindustry.type
- LiquidStack() - Constructor for class mindustry.type.LiquidStack
-
serialization only
- LiquidStack(Liquid, float) - Constructor for class mindustry.type.LiquidStack
- liquidTank - Static variable in class mindustry.content.Blocks
- LiquidTurret - Class in mindustry.world.blocks.defense.turrets
- LiquidTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.LiquidTurret
- LiquidTurret.LiquidTurretBuild - Class in mindustry.world.blocks.defense.turrets
- LiquidTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- liquidUnits - mindustry.world.meta.StatUnit
- LiquidValue - Class in mindustry.world.meta.values
- LiquidValue(Liquid, float, boolean) - Constructor for class mindustry.world.meta.values.LiquidValue
- liquidVoid - Static variable in class mindustry.content.Blocks
- LiquidVoid - Class in mindustry.world.blocks.sandbox
- LiquidVoid(String) - Constructor for class mindustry.world.blocks.sandbox.LiquidVoid
- LiquidVoid.LiquidVoidBuild - Class in mindustry.world.blocks.sandbox
- LiquidVoidBuild() - Constructor for class mindustry.world.blocks.sandbox.LiquidVoid.LiquidVoidBuild
- liquidWater - Static variable in class mindustry.gen.Iconc
- list - Static variable in class mindustry.gen.Icon
- list - Static variable in class mindustry.gen.Iconc
- list - Variable in class mindustry.world.meta.values.BlockListValue
- list() - Method in class mindustry.mod.Mods
- list() - Method in class mindustry.world.meta.BlockBars
- list(Object...) - Static method in class mindustry.type.ItemStack
- listener - Variable in class mindustry.ui.dialogs.PlanetDialog
- listFiles(String, Cons2<Mods.LoadedMod, Fi>) - Method in class mindustry.mod.Mods
-
Returns a list of files per mod subdirectory.
- listfrag - Variable in class mindustry.core.UI
- listSmall - Static variable in class mindustry.gen.Icon
- LLocate - Enum in mindustry.logic
- load - Variable in class mindustry.core.UI
- load() - Method in class mindustry.ai.BaseRegistry
- load() - Method in class mindustry.content.Blocks
- load() - Method in class mindustry.content.Bullets
- load() - Method in class mindustry.content.Items
- load() - Method in class mindustry.content.Liquids
- load() - Method in class mindustry.content.Loadouts
- load() - Method in class mindustry.content.Planets
- load() - Method in class mindustry.content.SectorPresets
- load() - Method in class mindustry.content.StatusEffects
- load() - Method in class mindustry.content.TechTree
- load() - Method in class mindustry.content.UnitTypes
- load() - Method in class mindustry.content.Weathers
- load() - Method in class mindustry.core.ContentLoader
-
Calls Content#load() on everything.
- load() - Method in class mindustry.ctype.Content
-
Called after all content is created, only on non-headless versions.
- load() - Method in interface mindustry.ctype.ContentList
-
This method should create all the content.
- load() - Method in class mindustry.entities.bullet.BasicBulletType
- load() - Method in class mindustry.game.Saves
- load() - Method in class mindustry.game.Saves.SaveSlot
- load() - Method in class mindustry.game.Schematics
-
Load all schematics in the folder immediately.
- load() - Static method in class mindustry.gen.Icon
- load() - Static method in class mindustry.gen.Musics
- load() - Static method in class mindustry.gen.Sounds
- load() - Static method in class mindustry.gen.Tex
- load() - Method in class mindustry.maps.Maps
-
Load all maps.
- load() - Method in class mindustry.mod.Mods
-
Loads all mods from the folder, but does not call any methods on them.
- load() - Method in class mindustry.type.AmmoTypes.ItemAmmoType
- load() - Method in class mindustry.type.AmmoTypes
- load() - Method in class mindustry.type.Planet
- load() - Method in class mindustry.type.UnitType
- load() - Method in class mindustry.type.Weapon
- load() - Method in class mindustry.type.weather.ParticleWeather
- load() - Method in class mindustry.type.weather.RainWeather
- load() - Static method in class mindustry.ui.Styles
- load() - Method in class mindustry.world.Block
- load() - Method in class mindustry.world.blocks.defense.Wall
- load() - Method in class mindustry.world.blocks.environment.Boulder
- load() - Method in class mindustry.world.blocks.environment.Floor
- load() - Method in class mindustry.world.blocks.environment.StaticWall
- load() - Method in class mindustry.world.blocks.production.GenericCrafter
- load() - Method in class mindustry.world.blocks.units.CommandCenter
- load() - Static method in class mindustry.world.ColorMapper
- load(Fi) - Static method in class mindustry.io.SaveIO
- load(Fi, WorldContext) - Static method in class mindustry.io.SaveIO
- load(InputStream, WorldContext) - Static method in class mindustry.io.SaveIO
-
Loads from a deflated (!) input stream.
- load(Runnable) - Method in class mindustry.editor.MapEditor
- load(String) - Static method in class mindustry.io.SaveIO
- load(String) - Method in class mindustry.logic.LCanvas
- load(String, int) - Method in class mindustry.logic.LExecutor
- load(LAssembler) - Method in class mindustry.logic.LExecutor
-
Loads with a specified assembler.
- load(Block) - Method in class mindustry.world.draw.DrawAnimation
- load(Block) - Method in class mindustry.world.draw.DrawBlock
-
Load any relevant texture regions.
- load(Block) - Method in class mindustry.world.draw.DrawGlow
- load(Block) - Method in class mindustry.world.draw.DrawMixer
- load(Block) - Method in class mindustry.world.draw.DrawRotator
- load(Block) - Method in class mindustry.world.draw.DrawWeave
- loadAnd(Runnable) - Method in class mindustry.core.UI
- loadAnd(String, Runnable) - Method in class mindustry.core.UI
- loadAsync() - Method in class mindustry.core.Control
- loadAsync() - Method in class mindustry.core.UI
- loadAsync() - Method in class mindustry.mod.Mods
-
Repacks all in-game sprites.
- loadAsync() - Method in class mindustry.Vars
- loadAsync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.io.SavePreviewLoader
- loadAsync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.maps.MapPreviewLoader
- loadColors() - Method in class mindustry.core.ContentLoader
-
Loads block colors.
- loadContent() - Method in class mindustry.mod.Mod
-
Called on clientside mods.
- loadContent() - Method in class mindustry.mod.Mods
-
Creates all the content found in mod files.
- loadContentIcons() - Static method in class mindustry.ui.Fonts
- loadDefaultFont() - Static method in class mindustry.ui.Fonts
-
Called from a static context for use in the loading screen.
- LoadDialog - Class in mindustry.ui.dialogs
- LoadDialog() - Constructor for class mindustry.ui.dialogs.LoadDialog
- LoadDialog(String) - Constructor for class mindustry.ui.dialogs.LoadDialog
- loaded - Variable in class mindustry.game.SectorInfo.ExportStat
- loadedFileLogger - Static variable in class mindustry.Vars
-
Whether the logger is loaded.
- loadedLogger - Static variable in class mindustry.Vars
-
Whether the logger is loaded.
- LoadedMod(Fi, Fi, Mod, Mods.ModMeta) - Constructor for class mindustry.mod.Mods.LoadedMod
- loadEffect - Variable in class mindustry.world.blocks.distribution.StackConveyor
- loadFileLogger() - Static method in class mindustry.Vars
- loadFonts() - Static method in class mindustry.ui.Fonts
- loadfrag - Variable in class mindustry.core.UI
- loadGenerator(int, int, Cons<Tiles>) - Method in class mindustry.core.World
- loadInfo() - Method in class mindustry.type.Sector
- LoadingFragment - Class in mindustry.ui.fragments
- LoadingFragment() - Constructor for class mindustry.ui.fragments.LoadingFragment
- loadInternalMap(String) - Method in class mindustry.maps.Maps
-
Loads a map from the map folder and returns it.
- loadJar(Fi, String) - Method in interface mindustry.core.Platform
-
Dynamically loads a jar file.
- loadLocales - Static variable in class mindustry.Vars
-
Whether to load locales.
- loadLogger() - Static method in class mindustry.Vars
- loadMap(Map) - Method in class mindustry.core.World
- loadMap(Map) - Static method in class mindustry.io.MapIO
- loadMap(Map, Rules) - Method in class mindustry.core.World
- loadMap(Map, WorldContext) - Static method in class mindustry.io.MapIO
- loadMusic(String) - Method in class mindustry.mod.Scripts
- loadout - Variable in class mindustry.game.Rules
-
Starting items put in cores
- loadout_UNUSED - mindustry.ctype.ContentType
- LoadoutDialog - Class in mindustry.ui.dialogs
- LoadoutDialog() - Constructor for class mindustry.ui.dialogs.LoadoutDialog
- loadouts - Variable in class mindustry.ui.dialogs.PlanetDialog
- Loadouts - Class in mindustry.content
- Loadouts() - Constructor for class mindustry.content.Loadouts
- loadPreviews() - Method in class mindustry.maps.Maps
- loadRegions(MappableContent) - Static method in class mindustry.gen.ContentRegions
- LoadRenderer - Class in mindustry.graphics
- LoadRenderer() - Constructor for class mindustry.graphics.LoadRenderer
- loadScripts() - Method in class mindustry.mod.Mods
-
This must be run on the main thread!
- loadSector(Sector) - Method in class mindustry.core.World
- loadSettings() - Static method in class mindustry.Vars
- LoadShader(String, String) - Constructor for class mindustry.graphics.Shaders.LoadShader
- loadSound(String) - Method in class mindustry.mod.Scripts
- loadStyles() - Static method in class mindustry.gen.Tex
- loadSync() - Method in class mindustry.core.UI
- loadSync() - Method in class mindustry.game.Schematics
- loadSync() - Method in class mindustry.mod.Mods
- loadSync(AssetManager, String, Fi, TextureLoader.TextureParameter) - Method in class mindustry.maps.MapPreviewLoader
- loadSystemCursors() - Static method in class mindustry.ui.Fonts
-
Called from a static context to make the cursor appear immediately upon startup.
- loadTime - Variable in class mindustry.world.blocks.experimental.BlockLoader
- loadWorld(InputStream) - Static method in class mindustry.net.NetworkIO
- locales - Static variable in class mindustry.Vars
-
list of all locales that can be switched to
- localized() - Method in class mindustry.entities.abilities.Ability
- localized() - Method in class mindustry.entities.abilities.UnitSpawnAbility
- localized() - Method in enum mindustry.entities.units.UnitCommand
- localized() - Method in class mindustry.game.Team
- localized() - Method in enum mindustry.world.meta.Stat
- localized() - Method in enum mindustry.world.meta.StatCat
- localized() - Method in enum mindustry.world.meta.StatUnit
- localizedName - Variable in class mindustry.ctype.UnlockableContent
-
Localized, formal name.
- locate - Variable in class mindustry.logic.LExecutor.UnitLocateI
- locate - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- locateMod(String) - Method in class mindustry.mod.Mods
- lock - Static variable in class mindustry.gen.Icon
- lock - Static variable in class mindustry.gen.Iconc
- locked() - Method in class mindustry.ctype.UnlockableContent
- locked() - Method in class mindustry.type.Sector
- lockOpen - Static variable in class mindustry.gen.Icon
- lockOpen - Static variable in class mindustry.gen.Iconc
- lockOpenSmall - Static variable in class mindustry.gen.Icon
- lockSmall - Static variable in class mindustry.gen.Icon
- log - mindustry.logic.LogicOp
- log(Log.LogLevel, String, String) - Method in class mindustry.mod.Scripts
- log(String, String) - Method in class mindustry.mod.Scripts
- log(Throwable) - Static method in class mindustry.net.CrashSender
- log10 - mindustry.logic.LogicOp
- logContent() - Method in class mindustry.core.ContentLoader
-
Logs content statistics.
- logging - mindustry.net.Administration.Config
- logic - mindustry.type.Category
-
Blocks related to logic.
- logic - mindustry.world.meta.BlockGroup
- logic - Variable in class mindustry.core.UI
- logic - Static variable in class mindustry.gen.Icon
- logic - Static variable in class mindustry.gen.Iconc
- logic - Static variable in class mindustry.Vars
- Logic - Class in mindustry.core
-
Logic module.
- Logic() - Constructor for class mindustry.core.Logic
- LogicAI - Class in mindustry.ai.types
- LogicAI() - Constructor for class mindustry.ai.types.LogicAI
- LogicBlock - Class in mindustry.world.blocks.logic
- LogicBlock(String) - Constructor for class mindustry.world.blocks.logic.LogicBlock
- LogicBlock.LogicBuild - Class in mindustry.world.blocks.logic
- LogicBlock.LogicConfig - Class in mindustry.world.blocks.logic
- LogicBlock.LogicLink - Class in mindustry.world.blocks.logic
- logicBlocks - Static variable in class mindustry.graphics.Pal
- LogicBuild() - Constructor for class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- LogicConfig() - Constructor for class mindustry.world.blocks.logic.LogicBlock.LogicConfig
- LogicConfig(String, IntSeq) - Constructor for class mindustry.world.blocks.logic.LogicBlock.LogicConfig
- logicConfigurable - Variable in class mindustry.world.Block
-
If true, this block can be configured by logic.
- logicControl - Static variable in class mindustry.graphics.Pal
- logicControlCooldown - Static variable in class mindustry.world.blocks.defense.turrets.Turret
- logicControlled() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- logicControlTime - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- logicControlTimeout - Static variable in class mindustry.ai.types.LogicAI
-
Time after which the unit resets its controlled and reverts to a normal unit.
- LogicDialog - Class in mindustry.logic
- LogicDialog() - Constructor for class mindustry.logic.LogicDialog
- logicDisplay - Static variable in class mindustry.content.Blocks
- LogicDisplay - Class in mindustry.world.blocks.logic
- LogicDisplay(String) - Constructor for class mindustry.world.blocks.logic.LogicDisplay
- LogicDisplay.GraphicsType - Enum in mindustry.world.blocks.logic
- LogicDisplay.LogicDisplayBuild - Class in mindustry.world.blocks.logic
- LogicDisplayBuild() - Constructor for class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- logici - Static variable in class mindustry.ui.Styles
- logicIcon(int) - Static method in class mindustry.ui.Fonts
- logicIo - Static variable in class mindustry.graphics.Pal
- LogicIO - Class in mindustry.gen
- LogicIO() - Constructor for class mindustry.gen.LogicIO
- logicItemTransferRange - Static variable in class mindustry.Vars
-
range for moving items for logic units
- LogicLink(int, int, String, boolean) - Constructor for class mindustry.world.blocks.logic.LogicBlock.LogicLink
- logicNode - Static variable in class mindustry.gen.Tex
- LogicOp - Enum in mindustry.logic
- logicOperations - Static variable in class mindustry.graphics.Pal
- logicProcessor - Static variable in class mindustry.content.Blocks
- logicShooting - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- logicSmall - Static variable in class mindustry.gen.Icon
- logict - Static variable in class mindustry.ui.Styles
- logicUnits - Static variable in class mindustry.graphics.Pal
- logo - Static variable in class mindustry.gen.Tex
- longPress(float, float) - Method in class mindustry.input.MobileInput
- look - mindustry.ui.dialogs.PlanetDialog.Mode
-
Look around for existing sectors.
- lookAt(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- lookAt(float) - Method in class mindustry.gen.BlockUnitUnit
- lookAt(float) - Method in class mindustry.gen.BuilderLegsUnit
- lookAt(float) - Method in class mindustry.gen.BuilderMechUnit
- lookAt(float) - Method in class mindustry.gen.BuilderPayloadUnit
- lookAt(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- lookAt(float) - Method in class mindustry.gen.BuilderUnit
- lookAt(float) - Method in class mindustry.gen.LegsUnit
- lookAt(float) - Method in class mindustry.gen.MechUnit
- lookAt(float) - Method in interface mindustry.gen.Unitc
- lookAt(float) - Method in class mindustry.gen.UnitEntity
- lookAt(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- lookAt(float) - Method in class mindustry.gen.UnitWaterMove
- lookAt(float, float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- lookAt(float, float) - Method in class mindustry.gen.BlockUnitUnit
- lookAt(float, float) - Method in class mindustry.gen.BuilderLegsUnit
- lookAt(float, float) - Method in class mindustry.gen.BuilderMechUnit
- lookAt(float, float) - Method in class mindustry.gen.BuilderPayloadUnit
- lookAt(float, float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- lookAt(float, float) - Method in class mindustry.gen.BuilderUnit
- lookAt(float, float) - Method in class mindustry.gen.LegsUnit
- lookAt(float, float) - Method in class mindustry.gen.MechUnit
- lookAt(float, float) - Method in interface mindustry.gen.Unitc
- lookAt(float, float) - Method in class mindustry.gen.UnitEntity
- lookAt(float, float) - Method in class mindustry.gen.UnitEntityLegacyMono
- lookAt(float, float) - Method in class mindustry.gen.UnitWaterMove
- lookAt(Position) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- lookAt(Position) - Method in class mindustry.gen.BlockUnitUnit
- lookAt(Position) - Method in class mindustry.gen.BuilderLegsUnit
- lookAt(Position) - Method in class mindustry.gen.BuilderMechUnit
- lookAt(Position) - Method in class mindustry.gen.BuilderPayloadUnit
- lookAt(Position) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- lookAt(Position) - Method in class mindustry.gen.BuilderUnit
- lookAt(Position) - Method in class mindustry.gen.LegsUnit
- lookAt(Position) - Method in class mindustry.gen.MechUnit
- lookAt(Position) - Method in interface mindustry.gen.Unitc
- lookAt(Position) - Method in class mindustry.gen.UnitEntity
- lookAt(Position) - Method in class mindustry.gen.UnitEntityLegacyMono
- lookAt(Position) - Method in class mindustry.gen.UnitWaterMove
- lookingAt(Tile, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
-
Check if a position is facing the secondary position at a rotation
- lookingAtEither(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- loop(Sound, float) - Method in class mindustry.audio.SoundControl
- loop(Sound, Position, float) - Method in class mindustry.audio.SoundControl
- loopSound - Variable in class mindustry.world.Block
-
The sound that this block makes while active.
- loopSoundVolume - Variable in class mindustry.world.Block
-
Active sound base volume.
- LoseEvent() - Constructor for class mindustry.game.EventType.LoseEvent
- lowAltitude - Variable in class mindustry.type.UnitType
- LStatement - Class in mindustry.logic
-
A statement is an intermediate representation of an instruction, to be used mostly in UI.
- LStatement() - Constructor for class mindustry.logic.LStatement
- LStatements - Class in mindustry.logic
- LStatements() - Constructor for class mindustry.logic.LStatements
- LStatements.CommentStatement - Class in mindustry.logic
- LStatements.ControlStatement - Class in mindustry.logic
- LStatements.DrawFlushStatement - Class in mindustry.logic
- LStatements.DrawStatement - Class in mindustry.logic
- LStatements.EndStatement - Class in mindustry.logic
- LStatements.GetLinkStatement - Class in mindustry.logic
- LStatements.InvalidStatement - Class in mindustry.logic
- LStatements.JumpStatement - Class in mindustry.logic
- LStatements.OperationStatement - Class in mindustry.logic
- LStatements.PrintFlushStatement - Class in mindustry.logic
- LStatements.PrintStatement - Class in mindustry.logic
- LStatements.RadarStatement - Class in mindustry.logic
- LStatements.ReadStatement - Class in mindustry.logic
- LStatements.SensorStatement - Class in mindustry.logic
- LStatements.SetStatement - Class in mindustry.logic
- LStatements.UnitBindStatement - Class in mindustry.logic
- LStatements.UnitControlStatement - Class in mindustry.logic
- LStatements.UnitLocateStatement - Class in mindustry.logic
- LStatements.UnitRadarStatement - Class in mindustry.logic
- LStatements.WriteStatement - Class in mindustry.logic
- LUnitControl - Enum in mindustry.logic
M
- mace - Static variable in class mindustry.content.UnitTypes
- machine - Static variable in class mindustry.gen.Sounds
- magmarock - Static variable in class mindustry.content.Blocks
- magmasmoke - Static variable in class mindustry.content.Fx
- main - mindustry.graphics.MultiPacker.PageType
- main - Variable in class mindustry.mod.Mods.LoadedMod
-
The mod's main class; may be null.
- main - Variable in class mindustry.mod.Mods.ModMeta
- mainTarget - Variable in class mindustry.ai.types.LogicAI
- makeFire - Variable in class mindustry.entities.bullet.BulletType
-
whether to make fire on impact
- manhattan - Static variable in class mindustry.ai.Astar
- manualShooting - Variable in class mindustry.input.MobileInput
-
Whether manual shooting (point with finger) is enabled.
- map - Variable in class mindustry.core.GameState
-
Map that is currently being played on.
- map - Static variable in class mindustry.gen.Icon
- map - Static variable in class mindustry.gen.Iconc
- map - Variable in class mindustry.io.SaveMeta
- map - Variable in class mindustry.maps.generators.FileMapGenerator
- map - Variable in exception mindustry.maps.MapException
- map - Variable in class mindustry.maps.MapPreviewLoader.MapPreviewParameter
- map(int) - Static method in class mindustry.gen.EntityMapping
- map(String) - Static method in class mindustry.gen.EntityMapping
- Map - Class in mindustry.maps
- Map(Fi, int, int, StringMap, boolean) - Constructor for class mindustry.maps.Map
- Map(Fi, int, int, StringMap, boolean, int) - Constructor for class mindustry.maps.Map
- Map(Fi, int, int, StringMap, boolean, int, int) - Constructor for class mindustry.maps.Map
- Map(StringMap) - Constructor for class mindustry.maps.Map
- mapColor - Variable in class mindustry.world.Block
-
The color of this block when displayed on the minimap or map preview.
- MapEditor - Class in mindustry.editor
- MapEditor() - Constructor for class mindustry.editor.MapEditor
- MapEditorDialog - Class in mindustry.editor
- MapEditorDialog() - Constructor for class mindustry.editor.MapEditorDialog
- MapException - Exception in mindustry.maps
- MapException(Map, String) - Constructor for exception mindustry.maps.MapException
- mapExtension - Static variable in class mindustry.Vars
-
map file extension
- MapGenerateDialog - Class in mindustry.editor
- MapGenerateDialog(MapEditor, boolean) - Constructor for class mindustry.editor.MapGenerateDialog
- MapInfoDialog - Class in mindustry.editor
- MapInfoDialog(MapEditor) - Constructor for class mindustry.editor.MapInfoDialog
- MapIO - Class in mindustry.io
-
Reads and writes map files.
- MapIO() - Constructor for class mindustry.io.MapIO
- MapLoadDialog - Class in mindustry.editor
- MapLoadDialog(Cons<Map>) - Constructor for class mindustry.editor.MapLoadDialog
- MapMakeEvent() - Constructor for class mindustry.game.EventType.MapMakeEvent
- mapname - Variable in class mindustry.net.Host
- MappableContent - Class in mindustry.ctype
- MappableContent(String) - Constructor for class mindustry.ctype.MappableContent
- mappingEnabled() - Method in class mindustry.entities.EntityGroup
- MapPlayDialog - Class in mindustry.ui.dialogs
- MapPlayDialog() - Constructor for class mindustry.ui.dialogs.MapPlayDialog
- mapPreviewDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for custom map previews
- MapPreviewLoader - Class in mindustry.maps
- MapPreviewLoader() - Constructor for class mindustry.maps.MapPreviewLoader
- MapPreviewLoader.MapPreviewParameter - Class in mindustry.maps
- MapPreviewParameter(Map) - Constructor for class mindustry.maps.MapPreviewLoader.MapPreviewParameter
- MapPublishEvent() - Constructor for class mindustry.game.EventType.MapPublishEvent
- MapRenderer - Class in mindustry.editor
- MapRenderer(MapEditor) - Constructor for class mindustry.editor.MapRenderer
- MapResizeDialog - Class in mindustry.editor
- MapResizeDialog(MapEditor, Intc2) - Constructor for class mindustry.editor.MapResizeDialog
- maps - Variable in class mindustry.core.UI
- maps - Static variable in class mindustry.Vars
- Maps - Class in mindustry.maps
- Maps() - Constructor for class mindustry.maps.Maps
- Maps.MapProvider - Interface in mindustry.maps
- Maps.ShuffleMode - Enum in mindustry.maps
- MapsDialog - Class in mindustry.ui.dialogs
- MapsDialog() - Constructor for class mindustry.ui.dialogs.MapsDialog
- mapSmall - Static variable in class mindustry.gen.Icon
- MapView - Class in mindustry.editor
- MapView(MapEditor) - Constructor for class mindustry.editor.MapView
- markError(Content, Throwable) - Method in class mindustry.mod.ContentParser
- markError(Content, Mods.LoadedMod, Fi, Throwable) - Method in class mindustry.mod.ContentParser
- mass - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- mass() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- mass() - Method in class mindustry.gen.BlockUnitUnit
- mass() - Method in class mindustry.gen.BuilderLegsUnit
- mass() - Method in class mindustry.gen.BuilderMechUnit
- mass() - Method in class mindustry.gen.BuilderPayloadUnit
- mass() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- mass() - Method in class mindustry.gen.BuilderUnit
- mass() - Method in class mindustry.gen.LegsUnit
- mass() - Method in class mindustry.gen.MechUnit
- mass() - Method in interface mindustry.gen.Physicsc
- mass() - Method in class mindustry.gen.UnitEntity
- mass() - Method in class mindustry.gen.UnitEntityLegacyMono
- mass() - Method in class mindustry.gen.UnitWaterMove
- massDriver - Static variable in class mindustry.content.Blocks
- MassDriver - Class in mindustry.world.blocks.distribution
- MassDriver(String) - Constructor for class mindustry.world.blocks.distribution.MassDriver
- MassDriver.DriverBulletData - Class in mindustry.world.blocks.distribution
- MassDriver.DriverState - Enum in mindustry.world.blocks.distribution
- MassDriver.MassDriverBuild - Class in mindustry.world.blocks.distribution
- MassDriverBolt - Class in mindustry.entities.bullet
- MassDriverBolt() - Constructor for class mindustry.entities.bullet.MassDriverBolt
- MassDriverBuild() - Constructor for class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- massiveExplosion - Static variable in class mindustry.content.Fx
- mat - Variable in class mindustry.graphics.g3d.PlanetRenderer
- max - mindustry.logic.LogicOp
- max - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Maximum shield.
- max - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- max - Variable in class mindustry.game.SpawnGroup
-
Maximum amount of units that spawn
- max - Static variable in class mindustry.graphics.Layer
- maxAccepted(Item) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- maxAccepted(Item) - Method in class mindustry.gen.BlockUnitUnit
- maxAccepted(Item) - Method in class mindustry.gen.BuilderLegsUnit
- maxAccepted(Item) - Method in class mindustry.gen.BuilderMechUnit
- maxAccepted(Item) - Method in class mindustry.gen.BuilderPayloadUnit
- maxAccepted(Item) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- maxAccepted(Item) - Method in class mindustry.gen.BuilderUnit
- maxAccepted(Item) - Method in interface mindustry.gen.Itemsc
- maxAccepted(Item) - Method in class mindustry.gen.LegsUnit
- maxAccepted(Item) - Method in class mindustry.gen.MechUnit
- maxAccepted(Item) - Method in class mindustry.gen.UnitEntity
- maxAccepted(Item) - Method in class mindustry.gen.UnitEntityLegacyMono
- maxAccepted(Item) - Method in class mindustry.gen.UnitWaterMove
- maxAlpha - Variable in class mindustry.type.weather.ParticleWeather
- maxAmmo - Variable in class mindustry.world.blocks.defense.turrets.Turret
- maxConsecutive - mindustry.world.meta.Stat
- maxCrackSize - Static variable in class mindustry.graphics.BlockRenderer
- maxDisplayBuffer - Static variable in class mindustry.logic.LExecutor
- maxDuration - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- maxFrequency - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- maxGeneration - Static variable in class mindustry.gen.Puddle
- maxGraphicsBuffer - Static variable in class mindustry.logic.LExecutor
- maxHealth - mindustry.logic.LAccess
- maxHealth - mindustry.logic.RadarSort
- maxHealth - Variable in class mindustry.gen.Building
- maxHealth - Variable in class mindustry.gen.Unit
- maxHealth() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- maxHealth() - Method in class mindustry.gen.BlockUnitUnit
- maxHealth() - Method in class mindustry.gen.BuilderLegsUnit
- maxHealth() - Method in class mindustry.gen.BuilderMechUnit
- maxHealth() - Method in class mindustry.gen.BuilderPayloadUnit
- maxHealth() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- maxHealth() - Method in class mindustry.gen.BuilderUnit
- maxHealth() - Method in class mindustry.gen.Building
- maxHealth() - Method in interface mindustry.gen.Healthc
- maxHealth() - Method in class mindustry.gen.LegsUnit
- maxHealth() - Method in class mindustry.gen.MechUnit
- maxHealth() - Method in class mindustry.gen.UnitEntity
- maxHealth() - Method in class mindustry.gen.UnitEntityLegacyMono
- maxHealth() - Method in class mindustry.gen.UnitWaterMove
- maxHealth(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- maxHealth(float) - Method in class mindustry.gen.BlockUnitUnit
- maxHealth(float) - Method in class mindustry.gen.BuilderLegsUnit
- maxHealth(float) - Method in class mindustry.gen.BuilderMechUnit
- maxHealth(float) - Method in class mindustry.gen.BuilderPayloadUnit
- maxHealth(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- maxHealth(float) - Method in class mindustry.gen.BuilderUnit
- maxHealth(float) - Method in class mindustry.gen.Building
- maxHealth(float) - Method in interface mindustry.gen.Healthc
- maxHealth(float) - Method in class mindustry.gen.LegsUnit
- maxHealth(float) - Method in class mindustry.gen.MechUnit
- maxHealth(float) - Method in class mindustry.gen.UnitEntity
- maxHealth(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- maxHealth(float) - Method in class mindustry.gen.UnitWaterMove
- maxHeatBoost - Variable in class mindustry.world.blocks.production.AttributeSmelter
- maxInstructions - Static variable in class mindustry.logic.LExecutor
- maxInstructionScale - Variable in class mindustry.world.blocks.logic.LogicBlock
- maxJumpsDrawn - Static variable in class mindustry.logic.LCanvas
- maxLiquid - Static variable in class mindustry.entities.Puddles
- maxLiquidGenerate - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
-
Maximum liquid used per frame.
- maxLoadoutSchematicPad - Static variable in class mindustry.Vars
-
Maximum extra padding around deployment schematics.
- maxNameLength - Static variable in class mindustry.Vars
-
max player name length in bytes
- maxNewlines - Variable in class mindustry.world.blocks.logic.MessageBlock
- maxNodes - Variable in class mindustry.world.blocks.power.PowerNode
- maxRange - Variable in class mindustry.type.UnitType
- maxRetWave - Static variable in class mindustry.maps.SectorDamage
- maxSchematicSize - Static variable in class mindustry.Vars
-
Maximum schematic size.
- maxSides - Variable in class mindustry.world.blocks.logic.LogicDisplay
- maxSize - Static variable in class mindustry.editor.MapResizeDialog
- maxSize - Static variable in class mindustry.world.blocks.ConstructBlock
- maxSpeed - Variable in class mindustry.entities.abilities.MoveLightningAbility
- maxStretch - Variable in class mindustry.type.UnitType
- maxTextBuffer - Static variable in class mindustry.logic.LExecutor
- maxTextLength - Static variable in class mindustry.Vars
-
max chat message length
- maxTextLength - Variable in class mindustry.world.blocks.logic.MessageBlock
- maxUnits - mindustry.world.meta.Stat
- maxUsed - Variable in class mindustry.world.meta.values.BoosterListValue
- maxWavesSimulated - Static variable in class mindustry.maps.SectorDamage
- mean - Variable in class mindustry.game.SectorInfo.ExportStat
-
mean in terms of items produced per refresh rate (currently, per second)
- means - Variable in class mindustry.game.SectorInfo.ExportStat
- mech - Static variable in class mindustry.gen.Nulls
- mech_UNUSED - mindustry.ctype.ContentType
- mechanicalDrill - Static variable in class mindustry.content.Blocks
- mechanicalPump - Static variable in class mindustry.content.Blocks
- Mechc - Interface in mindustry.gen
-
Interface for
MechComp - mechFrontSway - Variable in class mindustry.type.UnitType
- mechLegColor - Variable in class mindustry.type.UnitType
- mechSideSway - Variable in class mindustry.type.UnitType
- mechStepParticles - Variable in class mindustry.type.UnitType
- mechStepShake - Variable in class mindustry.type.UnitType
- mechStride - Variable in class mindustry.type.UnitType
- MechUnit - Class in mindustry.gen
- MechUnit() - Constructor for class mindustry.gen.MechUnit
- median(int) - Method in class mindustry.maps.generators.BasicGenerator
- median(int, double) - Method in class mindustry.maps.generators.BasicGenerator
- MedianFilter - Class in mindustry.maps.filters
- MedianFilter() - Constructor for class mindustry.maps.filters.MedianFilter
- medium - mindustry.ui.Cicon
- mega - Static variable in class mindustry.content.UnitTypes
- meltdown - Static variable in class mindustry.content.Blocks
- meltdownHit - Static variable in class mindustry.graphics.Pal
- melter - Static variable in class mindustry.content.Blocks
- melting - Static variable in class mindustry.content.Fx
- melting - Static variable in class mindustry.content.StatusEffects
- member - Variable in class mindustry.ai.formations.SlotAssignment
- members - Static variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- members - Static variable in class mindustry.gen.BlockUnitUnit
- members - Static variable in class mindustry.gen.BuilderLegsUnit
- members - Static variable in class mindustry.gen.BuilderMechUnit
- members - Static variable in class mindustry.gen.BuilderPayloadUnit
- members - Static variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- members - Static variable in class mindustry.gen.BuilderUnit
- members - Static variable in class mindustry.gen.LegsUnit
- members - Static variable in class mindustry.gen.MechUnit
- members - Static variable in class mindustry.gen.UnitEntity
- members - Static variable in class mindustry.gen.UnitEntityLegacyMono
- members - Static variable in class mindustry.gen.UnitWaterMove
- memory - Variable in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- memoryBank - Static variable in class mindustry.content.Blocks
- MemoryBlock - Class in mindustry.world.blocks.logic
- MemoryBlock(String) - Constructor for class mindustry.world.blocks.logic.MemoryBlock
- MemoryBlock.MemoryBuild - Class in mindustry.world.blocks.logic
- MemoryBuild() - Constructor for class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- memoryCapacity - mindustry.world.meta.Stat
- memoryCapacity - Variable in class mindustry.world.blocks.logic.MemoryBlock
- memoryCell - Static variable in class mindustry.content.Blocks
- MendBuild() - Constructor for class mindustry.world.blocks.defense.MendProjector.MendBuild
- mender - Static variable in class mindustry.content.Blocks
- mendProjector - Static variable in class mindustry.content.Blocks
- MendProjector - Class in mindustry.world.blocks.defense
- MendProjector(String) - Constructor for class mindustry.world.blocks.defense.MendProjector
- MendProjector.MendBuild - Class in mindustry.world.blocks.defense
- menu - mindustry.core.GameState.State
- menu - mindustry.input.Binding
- menu - Static variable in class mindustry.gen.Icon
- menu - Static variable in class mindustry.gen.Iconc
- menu - Static variable in class mindustry.gen.Musics
- menufrag - Variable in class mindustry.core.UI
- MenuFragment - Class in mindustry.ui.fragments
- MenuFragment() - Constructor for class mindustry.ui.fragments.MenuFragment
- menuGroup - Variable in class mindustry.core.UI
- MenuRenderer - Class in mindustry.graphics
- MenuRenderer() - Constructor for class mindustry.graphics.MenuRenderer
- menuSmall - Static variable in class mindustry.gen.Icon
- mergeFontAtlas(TextureAtlas) - Static method in class mindustry.ui.Fonts
-
Merges the UI and font atlas together for better performance.
- mesh - Variable in class mindustry.graphics.g3d.PlanetMesh
- mesh - Static variable in class mindustry.graphics.Shaders
- mesh - Variable in class mindustry.type.Planet
-
Mesh used for rendering.
- MeshBuilder - Class in mindustry.graphics.g3d
- MeshBuilder() - Constructor for class mindustry.graphics.g3d.MeshBuilder
- meshLoader - Variable in class mindustry.type.Planet
-
Loads the mesh.
- MeshShader() - Constructor for class mindustry.graphics.Shaders.MeshShader
- message - Static variable in class mindustry.content.Blocks
- message - Variable in class mindustry.game.EventType.PlayerChatEvent
- message - Static variable in class mindustry.gen.Sounds
- message - Variable in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- MessageBlock - Class in mindustry.world.blocks.logic
- MessageBlock(String) - Constructor for class mindustry.world.blocks.logic.MessageBlock
- MessageBlock.MessageBuild - Class in mindustry.world.blocks.logic
- MessageBuild() - Constructor for class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- messageInfractions - Variable in class mindustry.net.Administration.PlayerInfo
- messageRateLimit - mindustry.net.Administration.Config
- messageSpamKick - mindustry.net.Administration.Config
- messageTimer - Variable in class mindustry.net.Administration.PlayerInfo
- meta - Variable in class mindustry.game.Saves.SaveSlot
- meta - Variable in class mindustry.mod.Mods.LoadedMod
-
This mod's metadata.
- metaglass - Static variable in class mindustry.content.Items
- metalFloor - Static variable in class mindustry.content.Blocks
- metalFloor2 - Static variable in class mindustry.content.Blocks
- metalFloor3 - Static variable in class mindustry.content.Blocks
- metalFloor5 - Static variable in class mindustry.content.Blocks
- metalFloorDamaged - Static variable in class mindustry.content.Blocks
- metalGrayDark - Static variable in class mindustry.graphics.Pal
- MethodHash - Class in mindustry.gen
-
Autogenerated file.
- MethodHash() - Constructor for class mindustry.gen.MethodHash
- microProcessor - Static variable in class mindustry.content.Blocks
- mid - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- middleRegion - Variable in class mindustry.world.blocks.production.Cultivator
- min - mindustry.logic.LogicOp
- min - Static variable in class mindustry.graphics.Layer
- min(int) - Method in class mindustry.type.ItemSeq
- minAlpha - Variable in class mindustry.type.weather.ParticleWeather
- minArmorDamage - Static variable in class mindustry.Vars
-
min armor fraction damage; e.g.
- minDistribute - Variable in class mindustry.world.blocks.distribution.MassDriver
- minDuration - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- mindustry - package mindustry
- mindustry.ai - package mindustry.ai
- mindustry.ai.formations - package mindustry.ai.formations
- mindustry.ai.formations.patterns - package mindustry.ai.formations.patterns
- mindustry.ai.types - package mindustry.ai.types
- mindustry.async - package mindustry.async
- mindustry.audio - package mindustry.audio
- mindustry.content - package mindustry.content
- mindustry.core - package mindustry.core
- mindustry.ctype - package mindustry.ctype
- mindustry.editor - package mindustry.editor
- mindustry.entities - package mindustry.entities
- mindustry.entities.abilities - package mindustry.entities.abilities
- mindustry.entities.bullet - package mindustry.entities.bullet
- mindustry.entities.comp - package mindustry.entities.comp
- mindustry.entities.effect - package mindustry.entities.effect
- mindustry.entities.units - package mindustry.entities.units
- mindustry.game - package mindustry.game
- mindustry.gen - package mindustry.gen
- mindustry.graphics - package mindustry.graphics
- mindustry.graphics.g3d - package mindustry.graphics.g3d
- mindustry.input - package mindustry.input
- mindustry.io - package mindustry.io
- mindustry.io.legacy - package mindustry.io.legacy
- mindustry.io.versions - package mindustry.io.versions
- mindustry.logic - package mindustry.logic
- mindustry.maps - package mindustry.maps
- mindustry.maps.filters - package mindustry.maps.filters
- mindustry.maps.generators - package mindustry.maps.generators
- mindustry.maps.planet - package mindustry.maps.planet
- mindustry.mod - package mindustry.mod
- mindustry.net - package mindustry.net
- mindustry.type - package mindustry.type
- mindustry.type.weather - package mindustry.type.weather
- mindustry.ui - package mindustry.ui
- mindustry.ui.dialogs - package mindustry.ui.dialogs
- mindustry.ui.fragments - package mindustry.ui.fragments
- mindustry.ui.layout - package mindustry.ui.layout
- mindustry.world - package mindustry.world
- mindustry.world.blocks - package mindustry.world.blocks
- mindustry.world.blocks.campaign - package mindustry.world.blocks.campaign
- mindustry.world.blocks.defense - package mindustry.world.blocks.defense
- mindustry.world.blocks.defense.turrets - package mindustry.world.blocks.defense.turrets
- mindustry.world.blocks.distribution - package mindustry.world.blocks.distribution
- mindustry.world.blocks.environment - package mindustry.world.blocks.environment
- mindustry.world.blocks.experimental - package mindustry.world.blocks.experimental
- mindustry.world.blocks.legacy - package mindustry.world.blocks.legacy
- mindustry.world.blocks.liquid - package mindustry.world.blocks.liquid
- mindustry.world.blocks.logic - package mindustry.world.blocks.logic
- mindustry.world.blocks.payloads - package mindustry.world.blocks.payloads
- mindustry.world.blocks.power - package mindustry.world.blocks.power
- mindustry.world.blocks.production - package mindustry.world.blocks.production
- mindustry.world.blocks.sandbox - package mindustry.world.blocks.sandbox
- mindustry.world.blocks.storage - package mindustry.world.blocks.storage
- mindustry.world.blocks.units - package mindustry.world.blocks.units
- mindustry.world.consumers - package mindustry.world.consumers
- mindustry.world.draw - package mindustry.world.draw
- mindustry.world.meta - package mindustry.world.meta
- mindustry.world.meta.values - package mindustry.world.meta.values
- mindustry.world.modules - package mindustry.world.modules
- mine - mindustry.logic.LUnitControl
- mine - Static variable in class mindustry.content.Fx
- minebeam - Static variable in class mindustry.gen.Sounds
- mineBig - Static variable in class mindustry.content.Fx
- mineHuge - Static variable in class mindustry.content.Fx
- mineItems - Variable in class mindustry.game.Teams.TeamData
-
Target items to mine.
- miner - Static variable in class mindustry.gen.Nulls
- miner() - Method in class mindustry.gen.Player
- miner() - Method in interface mindustry.gen.Playerc
- MinerAI - Class in mindustry.ai.types
- MinerAI() - Constructor for class mindustry.ai.types.MinerAI
- Minerc - Interface in mindustry.gen
-
Interface for
MinerComp - mineSound - Variable in class mindustry.type.UnitType
- mineSoundVolume - Variable in class mindustry.type.UnitType
- mineSpeed - mindustry.world.meta.Stat
- mineSpeed - Variable in class mindustry.type.UnitType
- mineTier - mindustry.world.meta.Stat
- mineTier - Variable in class mindustry.type.UnitType
- mineTile - Variable in class mindustry.gen.Unit
- mineTile() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- mineTile() - Method in class mindustry.gen.BlockUnitUnit
- mineTile() - Method in class mindustry.gen.BuilderLegsUnit
- mineTile() - Method in class mindustry.gen.BuilderMechUnit
- mineTile() - Method in class mindustry.gen.BuilderPayloadUnit
- mineTile() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- mineTile() - Method in class mindustry.gen.BuilderUnit
- mineTile() - Method in class mindustry.gen.LegsUnit
- mineTile() - Method in class mindustry.gen.MechUnit
- mineTile() - Method in interface mindustry.gen.Minerc
- mineTile() - Method in class mindustry.gen.UnitEntity
- mineTile() - Method in class mindustry.gen.UnitEntityLegacyMono
- mineTile() - Method in class mindustry.gen.UnitWaterMove
- mineTile(Tile) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- mineTile(Tile) - Method in class mindustry.gen.BlockUnitUnit
- mineTile(Tile) - Method in class mindustry.gen.BuilderLegsUnit
- mineTile(Tile) - Method in class mindustry.gen.BuilderMechUnit
- mineTile(Tile) - Method in class mindustry.gen.BuilderPayloadUnit
- mineTile(Tile) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- mineTile(Tile) - Method in class mindustry.gen.BuilderUnit
- mineTile(Tile) - Method in class mindustry.gen.LegsUnit
- mineTile(Tile) - Method in class mindustry.gen.MechUnit
- mineTile(Tile) - Method in interface mindustry.gen.Minerc
- mineTile(Tile) - Method in class mindustry.gen.UnitEntity
- mineTile(Tile) - Method in class mindustry.gen.UnitEntityLegacyMono
- mineTile(Tile) - Method in class mindustry.gen.UnitWaterMove
- mineTimer - Variable in class mindustry.gen.Unit
- mineTimer() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- mineTimer() - Method in class mindustry.gen.BlockUnitUnit
- mineTimer() - Method in class mindustry.gen.BuilderLegsUnit
- mineTimer() - Method in class mindustry.gen.BuilderMechUnit
- mineTimer() - Method in class mindustry.gen.BuilderPayloadUnit
- mineTimer() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- mineTimer() - Method in class mindustry.gen.BuilderUnit
- mineTimer() - Method in class mindustry.gen.LegsUnit
- mineTimer() - Method in class mindustry.gen.MechUnit
- mineTimer() - Method in interface mindustry.gen.Minerc
- mineTimer() - Method in class mindustry.gen.UnitEntity
- mineTimer() - Method in class mindustry.gen.UnitEntityLegacyMono
- mineTimer() - Method in class mindustry.gen.UnitWaterMove
- mineTimer(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- mineTimer(float) - Method in class mindustry.gen.BlockUnitUnit
- mineTimer(float) - Method in class mindustry.gen.BuilderLegsUnit
- mineTimer(float) - Method in class mindustry.gen.BuilderMechUnit
- mineTimer(float) - Method in class mindustry.gen.BuilderPayloadUnit
- mineTimer(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- mineTimer(float) - Method in class mindustry.gen.BuilderUnit
- mineTimer(float) - Method in class mindustry.gen.LegsUnit
- mineTimer(float) - Method in class mindustry.gen.MechUnit
- mineTimer(float) - Method in interface mindustry.gen.Minerc
- mineTimer(float) - Method in class mindustry.gen.UnitEntity
- mineTimer(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- mineTimer(float) - Method in class mindustry.gen.UnitWaterMove
- mineTransferRange - Static variable in class mindustry.Vars
-
maximum distance between mine and core that supports automatic transferring
- mineX - mindustry.logic.LAccess
- mineY - mindustry.logic.LAccess
- minfo - Variable in class mindustry.ctype.Content
-
Info on which mod this content was loaded from.
- minFormationSpeed - Variable in class mindustry.gen.Unit
- minFormationSpeed() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- minFormationSpeed() - Method in class mindustry.gen.BlockUnitUnit
- minFormationSpeed() - Method in class mindustry.gen.BuilderLegsUnit
- minFormationSpeed() - Method in class mindustry.gen.BuilderMechUnit
- minFormationSpeed() - Method in class mindustry.gen.BuilderPayloadUnit
- minFormationSpeed() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- minFormationSpeed() - Method in class mindustry.gen.BuilderUnit
- minFormationSpeed() - Method in interface mindustry.gen.Commanderc
-
minimum speed of any unit in the formation.
- minFormationSpeed() - Method in class mindustry.gen.LegsUnit
- minFormationSpeed() - Method in class mindustry.gen.MechUnit
- minFormationSpeed() - Method in class mindustry.gen.UnitEntity
- minFormationSpeed() - Method in class mindustry.gen.UnitEntityLegacyMono
- minFormationSpeed() - Method in class mindustry.gen.UnitWaterMove
- minFormationSpeed(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- minFormationSpeed(float) - Method in class mindustry.gen.BlockUnitUnit
- minFormationSpeed(float) - Method in class mindustry.gen.BuilderLegsUnit
- minFormationSpeed(float) - Method in class mindustry.gen.BuilderMechUnit
- minFormationSpeed(float) - Method in class mindustry.gen.BuilderPayloadUnit
- minFormationSpeed(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- minFormationSpeed(float) - Method in class mindustry.gen.BuilderUnit
- minFormationSpeed(float) - Method in interface mindustry.gen.Commanderc
-
minimum speed of any unit in the formation.
- minFormationSpeed(float) - Method in class mindustry.gen.LegsUnit
- minFormationSpeed(float) - Method in class mindustry.gen.MechUnit
- minFormationSpeed(float) - Method in class mindustry.gen.UnitEntity
- minFormationSpeed(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- minFormationSpeed(float) - Method in class mindustry.gen.UnitWaterMove
- minFrequency - Variable in class mindustry.type.Weather.WeatherEntry
-
Minimum and maximum spacing between weather events.
- minGameVersion - Variable in class mindustry.mod.ModListing
- minGameVersion - Variable in class mindustry.mod.Mods.ModMeta
- minimap - mindustry.input.Binding
- minimap - Variable in class mindustry.core.Renderer
- Minimap - Class in mindustry.ui
- Minimap() - Constructor for class mindustry.ui.Minimap
- minimapColor(Tile) - Method in class mindustry.world.Block
- minimapColor(Tile) - Method in class mindustry.world.blocks.distribution.Sorter
- minimapColor(Tile) - Method in class mindustry.world.blocks.environment.Cliff
- MinimapDialog - Class in mindustry.ui.dialogs
- MinimapDialog() - Constructor for class mindustry.ui.dialogs.MinimapDialog
- minimapfrag - Variable in class mindustry.core.UI
- MinimapFragment - Class in mindustry.ui.fragments
- MinimapFragment() - Constructor for class mindustry.ui.fragments.MinimapFragment
- MinimapRenderer - Class in mindustry.graphics
- MinimapRenderer() - Constructor for class mindustry.graphics.MinimapRenderer
- mining - mindustry.logic.LAccess
- mining() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- mining() - Method in class mindustry.gen.BlockUnitUnit
- mining() - Method in class mindustry.gen.BuilderLegsUnit
- mining() - Method in class mindustry.gen.BuilderMechUnit
- mining() - Method in class mindustry.gen.BuilderPayloadUnit
- mining() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- mining() - Method in class mindustry.gen.BuilderUnit
- mining() - Method in class mindustry.gen.LegsUnit
- mining() - Method in class mindustry.gen.MechUnit
- mining() - Method in interface mindustry.gen.Minerc
- mining() - Method in class mindustry.gen.UnitEntity
- mining() - Method in class mindustry.gen.UnitEntityLegacyMono
- mining() - Method in class mindustry.gen.UnitWaterMove
- miningRange - Static variable in class mindustry.Vars
-
mining range for manual miners
- minitem - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- minItemEfficiency - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
- minke - Static variable in class mindustry.content.UnitTypes
- minLiquidEfficiency - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
- minRange - Variable in class mindustry.world.blocks.defense.turrets.Turret
-
Currently used for artillery only.
- minScale() - Method in class mindustry.core.Renderer
- minShootVelocity - Variable in class mindustry.type.Weapon
-
min velocity required for this weapon to shoot
- minSize - Static variable in class mindustry.editor.MapResizeDialog
- minSpeed - Variable in class mindustry.entities.abilities.MoveLightningAbility
- minutes - mindustry.world.meta.StatUnit
- mirror - Variable in class mindustry.type.Weapon
-
whether to create a flipped copy of this weapon upon initialization.
- MirrorFilter - Class in mindustry.maps.filters
- MirrorFilter() - Constructor for class mindustry.maps.filters.MirrorFilter
- missile - Static variable in class mindustry.gen.Sounds
- MissileBulletType - Class in mindustry.entities.bullet
- MissileBulletType() - Constructor for class mindustry.entities.bullet.MissileBulletType
- MissileBulletType(float, float) - Constructor for class mindustry.entities.bullet.MissileBulletType
- MissileBulletType(float, float, String) - Constructor for class mindustry.entities.bullet.MissileBulletType
- missileExplosive - Static variable in class mindustry.content.Bullets
- missileIncendiary - Static variable in class mindustry.content.Bullets
- missileSurge - Static variable in class mindustry.content.Bullets
- missileTrail - Static variable in class mindustry.content.Fx
- missileYellow - Static variable in class mindustry.graphics.Pal
- missileYellowBack - Static variable in class mindustry.graphics.Pal
- missingDependencies - mindustry.mod.Mods.ModState
- missingDependencies - Variable in class mindustry.mod.Mods.LoadedMod
-
All missing dependencies of this mod as strings.
- mixColorFrom - Variable in class mindustry.entities.bullet.BasicBulletType
- mixColorTo - Variable in class mindustry.entities.bullet.BasicBulletType
- mobile - Variable in class mindustry.net.Administration.TraceInfo
- mobile - Variable in class mindustry.net.NetConnection
- mobile - Variable in class mindustry.net.Packets.ConnectPacket
- mobile - Static variable in class mindustry.Vars
-
whether the game is running on a mobile device
- MobileButton - Class in mindustry.ui
- MobileButton(Drawable, String, Runnable) - Constructor for class mindustry.ui.MobileButton
- MobileInput - Class in mindustry.input
- MobileInput() - Constructor for class mindustry.input.MobileInput
- mod - mindustry.logic.LogicOp
- mod - Variable in class mindustry.ctype.Content.ModContentInfo
-
The mod that loaded this piece of content.
- mod - Variable in class mindustry.game.Schematic
-
Associated mod.
- mod - Variable in class mindustry.maps.Map
-
Associated mod.
- Mod - Class in mindustry.mod
- Mod() - Constructor for class mindustry.mod.Mod
- modclient - Variable in class mindustry.net.NetConnection
- ModContentInfo() - Constructor for class mindustry.ctype.Content.ModContentInfo
- modded - Variable in class mindustry.net.Administration.TraceInfo
- modDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for mods
- mode - Variable in enum mindustry.editor.EditorTool
-
The current alternate placement mode.
- mode - Variable in class mindustry.input.DesktopInput
-
Whether selecting mode is active.
- mode - Variable in class mindustry.input.MobileInput
-
Current place mode.
- mode - Variable in class mindustry.net.Host
- mode - Variable in class mindustry.ui.dialogs.PlanetDialog
- mode - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- mode() - Method in class mindustry.game.Rules
-
Returns the gamemode that best fits these rules.
- mode() - Method in class mindustry.game.Saves.SaveSlot
- modeAttack - Static variable in class mindustry.gen.Icon
- modeAttack - Static variable in class mindustry.gen.Iconc
- modeAttackSmall - Static variable in class mindustry.gen.Icon
- modeName - Variable in class mindustry.game.Rules
-
name of the custom mode that this ruleset describes, or null.
- modeName - Variable in class mindustry.net.Host
- modePvp - Static variable in class mindustry.gen.Icon
- modePvp - Static variable in class mindustry.gen.Iconc
- modePvpSmall - Static variable in class mindustry.gen.Icon
- modeSurvival - Static variable in class mindustry.gen.Icon
- modeSurvival - Static variable in class mindustry.gen.Iconc
- modeSurvivalSmall - Static variable in class mindustry.gen.Icon
- modGuideURL - Static variable in class mindustry.Vars
-
URL the links to the wiki's modding guide.
- modifier - Static variable in class mindustry.core.Version
-
Build modifier, e.g.
- modifier - Variable in class mindustry.game.GameStats.RankResult
-
+ or -
- modifyButton(TextButton, Saves.SaveSlot) - Method in class mindustry.ui.dialogs.LoadDialog
- modifyButton(TextButton, Saves.SaveSlot) - Method in class mindustry.ui.dialogs.SaveDialog
- ModListing - Class in mindustry.mod
-
Mod listing as a data class.
- ModListing() - Constructor for class mindustry.mod.ModListing
- ModMeta() - Constructor for class mindustry.mod.Mods.ModMeta
- mods - Variable in class mindustry.core.UI
- mods - Variable in class mindustry.io.SaveMeta
- mods - Variable in class mindustry.net.Packets.ConnectPacket
- mods - Static variable in class mindustry.Vars
- Mods - Class in mindustry.mod
- Mods() - Constructor for class mindustry.mod.Mods
- Mods.LoadedMod - Class in mindustry.mod
-
Represents a mod's state.
- Mods.ModMeta - Class in mindustry.mod
-
Mod metadata information.
- Mods.ModState - Enum in mindustry.mod
- ModsDialog - Class in mindustry.ui.dialogs
- ModsDialog() - Constructor for class mindustry.ui.dialogs.ModsDialog
- mono - Static variable in class mindustry.content.UnitTypes
- moss - Static variable in class mindustry.content.Blocks
- motd - mindustry.net.Administration.Config
- motionModerator - Variable in class mindustry.ai.formations.Formation
-
The formation motion moderator
- mounts - Variable in class mindustry.gen.Unit
- mounts() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- mounts() - Method in class mindustry.gen.BlockUnitUnit
- mounts() - Method in class mindustry.gen.BuilderLegsUnit
- mounts() - Method in class mindustry.gen.BuilderMechUnit
- mounts() - Method in class mindustry.gen.BuilderPayloadUnit
- mounts() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- mounts() - Method in class mindustry.gen.BuilderUnit
- mounts() - Method in class mindustry.gen.LegsUnit
- mounts() - Method in class mindustry.gen.MechUnit
- mounts() - Method in class mindustry.gen.UnitEntity
- mounts() - Method in class mindustry.gen.UnitEntityLegacyMono
- mounts() - Method in class mindustry.gen.UnitWaterMove
- mounts() - Method in interface mindustry.gen.Weaponsc
-
weapon mount array, never null
- mounts(WeaponMount[]) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- mounts(WeaponMount[]) - Method in class mindustry.gen.BlockUnitUnit
- mounts(WeaponMount[]) - Method in class mindustry.gen.BuilderLegsUnit
- mounts(WeaponMount[]) - Method in class mindustry.gen.BuilderMechUnit
- mounts(WeaponMount[]) - Method in class mindustry.gen.BuilderPayloadUnit
- mounts(WeaponMount[]) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- mounts(WeaponMount[]) - Method in class mindustry.gen.BuilderUnit
- mounts(WeaponMount[]) - Method in class mindustry.gen.LegsUnit
- mounts(WeaponMount[]) - Method in class mindustry.gen.MechUnit
- mounts(WeaponMount[]) - Method in class mindustry.gen.UnitEntity
- mounts(WeaponMount[]) - Method in class mindustry.gen.UnitEntityLegacyMono
- mounts(WeaponMount[]) - Method in class mindustry.gen.UnitWaterMove
- mounts(WeaponMount[]) - Method in interface mindustry.gen.Weaponsc
-
weapon mount array, never null
- mouse - Variable in class mindustry.graphics.Shaders.PlanetGridShader
- mouse_move - mindustry.input.Binding
- mouseAngle(float, float) - Method in class mindustry.input.InputHandler
- mouseX - Variable in class mindustry.gen.Player
- mouseX() - Method in class mindustry.gen.Player
- mouseX() - Method in interface mindustry.gen.Playerc
- mouseX(float) - Method in class mindustry.gen.Player
- mouseX(float) - Method in interface mindustry.gen.Playerc
- mouseY - Variable in class mindustry.gen.Player
- mouseY() - Method in class mindustry.gen.Player
- mouseY() - Method in interface mindustry.gen.Playerc
- mouseY(float) - Method in class mindustry.gen.Player
- mouseY(float) - Method in interface mindustry.gen.Playerc
- move - mindustry.logic.LUnitControl
- move - Static variable in class mindustry.gen.Icon
- move - Static variable in class mindustry.gen.Iconc
- move(float, float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- move(float, float) - Method in class mindustry.gen.BlockUnitUnit
- move(float, float) - Method in class mindustry.gen.BuilderLegsUnit
- move(float, float) - Method in class mindustry.gen.BuilderMechUnit
- move(float, float) - Method in class mindustry.gen.BuilderPayloadUnit
- move(float, float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- move(float, float) - Method in class mindustry.gen.BuilderUnit
- move(float, float) - Method in class mindustry.gen.Bullet
- move(float, float) - Method in class mindustry.gen.LegsUnit
- move(float, float) - Method in class mindustry.gen.MechUnit
- move(float, float) - Method in class mindustry.gen.UnitEntity
- move(float, float) - Method in class mindustry.gen.UnitEntityLegacyMono
- move(float, float) - Method in class mindustry.gen.UnitWaterMove
- move(float, float) - Method in interface mindustry.gen.Velc
- move(Hitboxc, float, float) - Method in class mindustry.entities.EntityCollisions
- move(Hitboxc, float, float, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- move_x - mindustry.input.Binding
- move_y - mindustry.input.Binding
- moveAt(Vec2) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- moveAt(Vec2) - Method in class mindustry.gen.BlockUnitUnit
- moveAt(Vec2) - Method in class mindustry.gen.BuilderLegsUnit
- moveAt(Vec2) - Method in class mindustry.gen.BuilderMechUnit
- moveAt(Vec2) - Method in class mindustry.gen.BuilderPayloadUnit
- moveAt(Vec2) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- moveAt(Vec2) - Method in class mindustry.gen.BuilderUnit
- moveAt(Vec2) - Method in class mindustry.gen.LegsUnit
- moveAt(Vec2) - Method in class mindustry.gen.MechUnit
- moveAt(Vec2) - Method in interface mindustry.gen.Unitc
- moveAt(Vec2) - Method in class mindustry.gen.UnitEntity
- moveAt(Vec2) - Method in class mindustry.gen.UnitEntityLegacyMono
- moveAt(Vec2) - Method in class mindustry.gen.UnitWaterMove
- moveAt(Vec2, float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- moveAt(Vec2, float) - Method in class mindustry.gen.BlockUnitUnit
- moveAt(Vec2, float) - Method in class mindustry.gen.BuilderLegsUnit
- moveAt(Vec2, float) - Method in class mindustry.gen.BuilderMechUnit
- moveAt(Vec2, float) - Method in class mindustry.gen.BuilderPayloadUnit
- moveAt(Vec2, float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- moveAt(Vec2, float) - Method in class mindustry.gen.BuilderUnit
- moveAt(Vec2, float) - Method in interface mindustry.gen.Flyingc
- moveAt(Vec2, float) - Method in class mindustry.gen.LegsUnit
- moveAt(Vec2, float) - Method in interface mindustry.gen.Mechc
- moveAt(Vec2, float) - Method in class mindustry.gen.MechUnit
- moveAt(Vec2, float) - Method in class mindustry.gen.UnitEntity
- moveAt(Vec2, float) - Method in class mindustry.gen.UnitEntityLegacyMono
- moveAt(Vec2, float) - Method in class mindustry.gen.UnitWaterMove
- moveCheck(Hitboxc, float, float, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- moved - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- moved() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- moveDelta(Hitboxc, float, float, boolean, EntityCollisions.SolidPred) - Method in class mindustry.entities.EntityCollisions
- moveFailed() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- moveFailed() - Method in class mindustry.world.blocks.distribution.PayloadRouter.PayloadRouterBuild
- moveForce - Variable in class mindustry.world.blocks.distribution.PayloadConveyor
- moveForward(Item) - Method in class mindustry.gen.Building
- moveForward(Item) - Method in interface mindustry.gen.Buildingc
-
Try offloading an item to a nearby container in its facing direction.
- moveInPayload() - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- MoveLightningAbility - Class in mindustry.entities.abilities
- MoveLightningAbility(float, int, float, float, float, Color) - Constructor for class mindustry.entities.abilities.MoveLightningAbility
- moveLiquid(Building, Liquid) - Method in class mindustry.gen.Building
- moveLiquid(Building, Liquid) - Method in interface mindustry.gen.Buildingc
- moveLiquidForward(boolean, Liquid) - Method in class mindustry.gen.Building
- moveLiquidForward(boolean, Liquid) - Method in interface mindustry.gen.Buildingc
- movement - Variable in class mindustry.input.DesktopInput
- movement - Variable in class mindustry.input.MobileInput
- moveOutPayload() - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- movePayload(Payload) - Method in class mindustry.gen.Building
- movePayload(Payload) - Method in interface mindustry.gen.Buildingc
-
Tries moving a payload forwards.
- moveRad - Variable in class mindustry.ai.types.LogicAI
- moveSmall - Static variable in class mindustry.gen.Icon
- moveSpace - Variable in class mindustry.gen.BuilderLegsUnit
- moveSpace - Variable in class mindustry.gen.LegsUnit
- moveSpace() - Method in class mindustry.gen.BuilderLegsUnit
- moveSpace() - Method in interface mindustry.gen.Legsc
- moveSpace() - Method in class mindustry.gen.LegsUnit
- moveSpace(float) - Method in class mindustry.gen.BuilderLegsUnit
- moveSpace(float) - Method in interface mindustry.gen.Legsc
- moveSpace(float) - Method in class mindustry.gen.LegsUnit
- moveTime - Variable in class mindustry.world.blocks.distribution.PayloadConveyor
- moveTo(Position, float) - Method in class mindustry.entities.units.AIController
- moveTo(Position, float, float) - Method in class mindustry.entities.units.AIController
- moveX - Variable in class mindustry.ai.types.LogicAI
- moveY - Variable in class mindustry.ai.types.LogicAI
- moving - Variable in class mindustry.entities.Leg
- moving() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- moving() - Method in class mindustry.gen.BlockUnitUnit
- moving() - Method in class mindustry.gen.BuilderLegsUnit
- moving() - Method in class mindustry.gen.BuilderMechUnit
- moving() - Method in class mindustry.gen.BuilderPayloadUnit
- moving() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- moving() - Method in class mindustry.gen.BuilderUnit
- moving() - Method in class mindustry.gen.Bullet
- moving() - Method in class mindustry.gen.LegsUnit
- moving() - Method in class mindustry.gen.MechUnit
- moving() - Method in class mindustry.gen.UnitEntity
- moving() - Method in class mindustry.gen.UnitEntityLegacyMono
- moving() - Method in class mindustry.gen.UnitWaterMove
- moving() - Method in interface mindustry.gen.Velc
- mud - mindustry.graphics.CacheLayer
- mud - Static variable in class mindustry.content.Blocks
- mud - Static variable in class mindustry.gen.Sounds
- mud - Static variable in class mindustry.graphics.Shaders
- muddy - Static variable in class mindustry.content.Fx
- muddy - Static variable in class mindustry.content.StatusEffects
- mul - mindustry.logic.LogicOp
- mult(ItemStack[], int) - Static method in class mindustry.type.ItemStack
- multicastGroup - Static variable in class mindustry.Vars
-
multicast group for discovery.
- multicastPort - Static variable in class mindustry.Vars
-
multicast discovery port.
- MultiEffect - Class in mindustry.entities.effect
-
Renders multiple particle effects at once.
- MultiEffect() - Constructor for class mindustry.entities.effect.MultiEffect
- MultiEffect(Effect...) - Constructor for class mindustry.entities.effect.MultiEffect
- MultiPacker - Class in mindustry.graphics
- MultiPacker() - Constructor for class mindustry.graphics.MultiPacker
- MultiPacker.PageType - Enum in mindustry.graphics
- multiplicativeReconstructor - Static variable in class mindustry.content.Blocks
- multiplier - Variable in class mindustry.world.meta.values.BoosterListValue
- multiPress - Static variable in class mindustry.content.Blocks
- MultiReqImage - Class in mindustry.ui
- MultiReqImage() - Constructor for class mindustry.ui.MultiReqImage
- musicChance - Static variable in class mindustry.audio.SoundControl
- musicInterval - Static variable in class mindustry.audio.SoundControl
- Musics - Class in mindustry.gen
- Musics() - Constructor for class mindustry.gen.Musics
- musicWaveChance - Static variable in class mindustry.audio.SoundControl
N
- name - mindustry.logic.LAccess
- name - mindustry.net.Administration.Config
- name - Variable in class mindustry.ctype.MappableContent
- name - Variable in class mindustry.game.SectorInfo
-
Display name.
- name - Variable in class mindustry.game.Team
- name - Variable in class mindustry.gen.Player
- name - Variable in class mindustry.logic.LExecutor.Var
- name - Variable in class mindustry.mod.ModListing
- name - Variable in class mindustry.mod.Mods.LoadedMod
-
Internal mod name.
- name - Variable in class mindustry.mod.Mods.ModMeta
- name - Variable in class mindustry.net.Host
- name - Variable in class mindustry.net.Packets.ConnectPacket
- name - Variable in class mindustry.net.ServerGroup
- name - Variable in class mindustry.type.Weapon
-
displayed weapon region
- name - Variable in class mindustry.ui.Links.LinkEntry
- name - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- name() - Method in class mindustry.game.Schematic
- name() - Method in class mindustry.gen.Player
- name() - Method in interface mindustry.gen.Playerc
- name() - Method in class mindustry.logic.LStatement
- name() - Method in class mindustry.maps.filters.GenerateFilter
-
localized display name
- name() - Method in class mindustry.maps.Map
- name() - Method in class mindustry.type.Sector
- name(String) - Method in class mindustry.gen.Player
- name(String) - Method in interface mindustry.gen.Playerc
- nameEmpty - mindustry.net.Packets.KickReason
- nameInUse - mindustry.net.Packets.KickReason
- nameMap - Static variable in class mindustry.gen.EntityMapping
- names - Variable in class mindustry.net.Administration.PlayerInfo
- navalFactory - Static variable in class mindustry.content.Blocks
- near() - Method in class mindustry.type.Sector
- near(Cons<Sector>) - Method in class mindustry.type.Sector
- nearby(float, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a rectangle.
- nearby(int) - Method in class mindustry.gen.Building
- nearby(int) - Method in interface mindustry.gen.Buildingc
- nearby(int) - Method in class mindustry.world.Tile
- nearby(int, int) - Method in class mindustry.gen.Building
- nearby(int, int) - Method in interface mindustry.gen.Buildingc
- nearby(int, int) - Method in class mindustry.world.Tile
- nearby(Point2) - Method in class mindustry.world.Tile
- nearby(Rect, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a rectangle.
- nearby(Team, float, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a rectangle.
- nearby(Team, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units in a circle around this position.
- nearbyBuild(int) - Method in class mindustry.world.Tile
- nearbyEnemies(Team, float, float, float, float, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units that are enemies of this team.
- nearbyEnemies(Team, Rect, Cons<Unit>) - Static method in class mindustry.entities.Units
-
Iterates over all units that are enemies of this team.
- nearGround(int) - Static method in class mindustry.gen.PathTile
- nearGround(int, boolean) - Static method in class mindustry.gen.PathTile
- nearLiquid(int) - Static method in class mindustry.gen.PathTile
- nearLiquid(int, boolean) - Static method in class mindustry.gen.PathTile
- nearSolid(int) - Static method in class mindustry.gen.PathTile
- nearSolid(int, boolean) - Static method in class mindustry.gen.PathTile
- needsSurface - Variable in class mindustry.world.blocks.environment.Floor
-
Whether this overlay needs a surface to be on.
- net - Static variable in class mindustry.Vars
- Net - Class in mindustry.net
- Net(Net.NetProvider) - Constructor for class mindustry.net.Net
- Net.NetProvider - Interface in mindustry.net
-
Networking implementation.
- Net.SendMode - Enum in mindustry.net
- netClient - Static variable in class mindustry.Vars
- NetClient - Class in mindustry.core
- NetClient() - Constructor for class mindustry.core.NetClient
- NetConnection - Class in mindustry.net
- NetConnection(String) - Constructor for class mindustry.net.NetConnection
- netServer - Static variable in class mindustry.Vars
- NetServer - Class in mindustry.core
- NetServer() - Constructor for class mindustry.core.NetServer
- NetServer.TeamAssigner - Interface in mindustry.core
- NetworkIO - Class in mindustry.net
- NetworkIO() - Constructor for class mindustry.net.NetworkIO
- never - Static variable in class mindustry.game.SpawnGroup
- newBuilding() - Method in class mindustry.world.Block
- newGame - mindustry.game.EventType.Trigger
- next - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- next - Variable in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- next() - Method in class mindustry.game.Tutorial
-
Goes on to the next tutorial step.
- next() - Method in enum mindustry.type.Category
- next(Gamemode, Map) - Method in interface mindustry.maps.Maps.MapProvider
- next(Gamemode, Map) - Method in enum mindustry.maps.Maps.ShuffleMode
- nextc - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- nextConfig() - Method in class mindustry.world.Block
- nextId() - Static method in class mindustry.entities.EntityGroup
- nextSentence() - Method in class mindustry.game.Tutorial
- noammo - Static variable in class mindustry.gen.Sounds
- noAmmoSound - Variable in class mindustry.type.Weapon
-
sound played when there is nothing to shoot
- noCores() - Method in class mindustry.game.Teams.TeamData
- node - Variable in class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- nodeArea - Static variable in class mindustry.ui.Styles
- nodeField - Static variable in class mindustry.ui.Styles
- nodei - Static variable in class mindustry.ui.Styles
- nodes - Variable in class mindustry.ui.dialogs.ResearchDialog
- nodeSize - Variable in class mindustry.ui.dialogs.ResearchDialog
- nodet - Static variable in class mindustry.ui.Styles
- noEffect - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- noInput - mindustry.world.meta.BlockStatus
- noise - mindustry.logic.LogicOp
- noise - Static variable in class mindustry.logic.LExecutor
- noise - Variable in class mindustry.type.weather.ParticleWeather
- noise(float, float, double, double) - Method in class mindustry.maps.generators.BasicGenerator
- noise(float, float, double, double, double) - Method in class mindustry.maps.generators.BasicGenerator
- noise(float, float, double, double, double, double) - Method in class mindustry.maps.generators.BasicGenerator
- noise(float, float, double, double, double, double) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- noise(float, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- noise(float, float, float, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- noise(Block, Block, int, float, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- noiseColor - Variable in class mindustry.type.weather.ParticleWeather
- NoiseFilter - Class in mindustry.maps.filters
- NoiseFilter() - Constructor for class mindustry.maps.filters.NoiseFilter
- noiseLayerAlphaM - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayerColorM - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayers - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayerSclM - Variable in class mindustry.type.weather.ParticleWeather
- noiseLayerSpeedM - Variable in class mindustry.type.weather.ParticleWeather
- noisePath - Variable in class mindustry.type.weather.ParticleWeather
- noiseScale - Variable in class mindustry.type.weather.ParticleWeather
- nomap - Static variable in class mindustry.gen.Tex
- none - mindustry.input.PlaceMode
- none - mindustry.maps.Maps.ShuffleMode
- none - mindustry.world.blocks.Autotiler.SliceMode
- none - mindustry.world.meta.BlockGroup
- none - mindustry.world.meta.StatUnit
- none - Static variable in class mindustry.content.Fx
- none - Static variable in class mindustry.content.StatusEffects
- none - Static variable in class mindustry.gen.Icon
- none - Static variable in class mindustry.gen.Iconc
- none - Static variable in class mindustry.gen.Sounds
- none - Static variable in class mindustry.ui.Styles
- noneSmall - Static variable in class mindustry.gen.Icon
- NoopI() - Constructor for class mindustry.logic.LExecutor.NoopI
- noOutput - mindustry.world.meta.BlockStatus
- noplace - Static variable in class mindustry.graphics.Pal
- normal - mindustry.graphics.CacheLayer
- normalizeArea(int, int, int, int, int, boolean, int) - Static method in class mindustry.input.Placement
-
Normalizes a placement area and returns the result.
- normalizeDrawArea(Block, int, int, int, int, boolean, int, float) - Static method in class mindustry.input.Placement
-
Normalizes a placement area and returns the result, ready to be used for drawing a rectangle.
- NormalizeDrawResult() - Constructor for class mindustry.input.Placement.NormalizeDrawResult
- normalizeLine(int, int, int, int) - Static method in class mindustry.input.Placement
-
Normalize two points into one straight line, no diagonals.
- NormalizeResult() - Constructor for class mindustry.input.Placement.NormalizeResult
- noSensed - Static variable in interface mindustry.logic.Senseable
- noSleep() - Method in class mindustry.gen.Building
- noSleep() - Method in interface mindustry.gen.Buildingc
-
Call when this entity is updating.
- not - mindustry.logic.LogicOp
- notEqual - mindustry.logic.ConditionOp
- notEqual - mindustry.logic.LogicOp
- notifyChanged(Tile) - Method in class mindustry.core.World
- notifyTileDamaged(Building) - Method in class mindustry.ai.BlockIndexer
- notLookingAt(Tile, int, int, int, int, Block) - Method in interface mindustry.world.blocks.Autotiler
- noUpdateDisabled - Variable in class mindustry.world.Block
-
if true, the block stops updating when disabled
- nova - Static variable in class mindustry.content.UnitTypes
- nscl - Variable in class mindustry.graphics.ScorchGenerator
- nuclearcloud - Static variable in class mindustry.content.Fx
- nuclearComplex - Static variable in class mindustry.content.SectorPresets
- NuclearReactor - Class in mindustry.world.blocks.power
- NuclearReactor(String) - Constructor for class mindustry.world.blocks.power.NuclearReactor
- NuclearReactor.NuclearReactorBuild - Class in mindustry.world.blocks.power
- NuclearReactorBuild() - Constructor for class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- nuclearShockwave - Static variable in class mindustry.content.Fx
- nuclearsmoke - Static variable in class mindustry.content.Fx
- Nulls - Class in mindustry.gen
- Nulls() - Constructor for class mindustry.gen.Nulls
- num() - Method in enum mindustry.net.Administration.Config
- num(int) - Method in class mindustry.logic.LExecutor
- number - Static variable in class mindustry.core.Version
-
Number specifying the major version, e.g.
- number - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- NumberValue - Class in mindustry.world.meta.values
-
A stat that is a number with a unit attacked.
- NumberValue(float, StatUnit) - Constructor for class mindustry.world.meta.values.NumberValue
- numf(int) - Method in class mindustry.logic.LExecutor
- numi(int) - Method in class mindustry.logic.LExecutor
- numval - Variable in class mindustry.logic.LExecutor.Var
O
- o - Variable in class mindustry.maps.filters.GenerateFilter
- obj(int) - Method in class mindustry.logic.LExecutor
- objectives - Variable in class mindustry.content.TechTree.TechNode
-
Extra objectives needed to research this.
- Objectives - Class in mindustry.game
-
Holds objective classes.
- Objectives() - Constructor for class mindustry.game.Objectives
- Objectives.Objective - Interface in mindustry.game
-
Defines a specific objective for a game.
- Objectives.Produce - Class in mindustry.game
- Objectives.Research - Class in mindustry.game
- Objectives.SectorComplete - Class in mindustry.game
- Objectives.SectorObjective - Class in mindustry.game
- objFunction - Variable in enum mindustry.logic.ConditionOp
- objFunction2 - Variable in enum mindustry.logic.LogicOp
- objval - Variable in class mindustry.logic.LExecutor.Var
- occlusion - Variable in class mindustry.type.Weapon
-
radius of occlusion drawn under the weapon; <0 to disable
- occlusionRegion - Variable in class mindustry.type.UnitType
- oct - Static variable in class mindustry.content.UnitTypes
- octaves - Variable in class mindustry.graphics.ScorchGenerator
- octaves - Variable in class mindustry.maps.filters.OreFilter
- offload(Item) - Method in class mindustry.gen.Building
- offload(Item) - Method in interface mindustry.gen.Buildingc
-
Tries to put this item into a nearby container, if there are no available containers, it gets added to the block's inventory.
- offloadImmediately() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- offloadImmediately() - Method in class mindustry.gen.BlockUnitUnit
- offloadImmediately() - Method in class mindustry.gen.BuilderLegsUnit
- offloadImmediately() - Method in class mindustry.gen.BuilderMechUnit
- offloadImmediately() - Method in class mindustry.gen.BuilderPayloadUnit
- offloadImmediately() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- offloadImmediately() - Method in class mindustry.gen.BuilderUnit
- offloadImmediately() - Method in class mindustry.gen.LegsUnit
- offloadImmediately() - Method in class mindustry.gen.MechUnit
- offloadImmediately() - Method in interface mindustry.gen.Minerc
- offloadImmediately() - Method in class mindustry.gen.UnitEntity
- offloadImmediately() - Method in class mindustry.gen.UnitEntityLegacyMono
- offloadImmediately() - Method in class mindustry.gen.UnitWaterMove
- offset - Variable in class mindustry.world.Block
-
multiblock offset
- offset - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- offsetX - Variable in class mindustry.gen.EffectState
- offsetX() - Method in interface mindustry.gen.Childc
- offsetX() - Method in class mindustry.gen.EffectState
- offsetX(float) - Method in interface mindustry.gen.Childc
- offsetX(float) - Method in class mindustry.gen.EffectState
- offsetY - Variable in class mindustry.gen.EffectState
- offsetY() - Method in interface mindustry.gen.Childc
- offsetY() - Method in class mindustry.gen.EffectState
- offsetY(float) - Method in interface mindustry.gen.Childc
- offsetY(float) - Method in class mindustry.gen.EffectState
- oil - mindustry.world.meta.Attribute
-
Oil content of this block.
- oil - Static variable in class mindustry.content.Liquids
- oilExtractor - Static variable in class mindustry.content.Blocks
- oilShot - Static variable in class mindustry.content.Bullets
- oily - Static variable in class mindustry.content.Fx
- ok - Static variable in class mindustry.gen.Icon
- ok - Static variable in class mindustry.gen.Iconc
- okSmall - Static variable in class mindustry.gen.Icon
- omniMovement - Variable in class mindustry.type.UnitType
- omura - Static variable in class mindustry.content.UnitTypes
- onConfigurable() - Method in class mindustry.input.InputHandler
- onConfigureTileTapped(Building) - Method in class mindustry.gen.Building
- onConfigureTileTapped(Building) - Method in interface mindustry.gen.Buildingc
-
Called when another tile is tapped while this block is selected.
- onConfigureTileTapped(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- onConfigureTileTapped(Building) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- onConfigureTileTapped(Building) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- onConfigureTileTapped(Building) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- onConfigureTileTapped(Building) - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- onConfigureTileTapped(Building) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- onConfigureTileTapped(Building) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- onConfigureTileTapped(Building) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- onDestroyed() - Method in class mindustry.gen.Building
- onDestroyed() - Method in interface mindustry.gen.Buildingc
-
Called when the block is destroyed.
- onDestroyed() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- onDestroyed() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- onDestroyed() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- onDestroyed() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onDisconnect(Player, String) - Static method in class mindustry.core.NetServer
- onEffect(Effect, float, float, float, Color) - Static method in class mindustry.core.NetClient
- onEffect(Effect, float, float, float, Color) - Static method in class mindustry.gen.Call
- onEffect(NetConnection, Effect, float, float, float, Color) - Static method in class mindustry.gen.Call
- onEffectReliable(Effect, float, float, float, Color) - Static method in class mindustry.core.NetClient
- onEffectReliable(Effect, float, float, float, Color) - Static method in class mindustry.gen.Call
- onEffectReliable(NetConnection, Effect, float, float, float, Color) - Static method in class mindustry.gen.Call
- onLiquid() - Method in class mindustry.gen.UnitWaterMove
- onLiquid() - Method in interface mindustry.gen.WaterMovec
- onProximityAdded() - Method in class mindustry.gen.Building
- onProximityAdded() - Method in interface mindustry.gen.Buildingc
- onProximityAdded() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- onProximityAdded() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- onProximityAdded() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- onProximityRemoved() - Method in class mindustry.gen.Building
- onProximityRemoved() - Method in interface mindustry.gen.Buildingc
- onProximityRemoved() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- onProximityUpdate() - Method in class mindustry.gen.Building
- onProximityUpdate() - Method in interface mindustry.gen.Buildingc
- onProximityUpdate() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.AttributeSmelter.AttributeSmelterBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.Cultivator.CultivatorBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- onProximityUpdate() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onReadBuilding() - Method in interface mindustry.world.WorldContext
-
Called when a building is finished reading.
- onRegion - Variable in class mindustry.world.blocks.logic.SwitchBlock
- onRemoved() - Method in class mindustry.gen.Building
- onRemoved() - Method in interface mindustry.gen.Buildingc
- onRemoved() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- onRemoved() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- onResize(Runnable) - Method in class mindustry.ui.dialogs.BaseDialog
- onSolid() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- onSolid() - Method in class mindustry.gen.BlockUnitUnit
- onSolid() - Method in class mindustry.gen.BuilderLegsUnit
- onSolid() - Method in class mindustry.gen.BuilderMechUnit
- onSolid() - Method in class mindustry.gen.BuilderPayloadUnit
- onSolid() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- onSolid() - Method in class mindustry.gen.BuilderUnit
- onSolid() - Method in class mindustry.gen.Building
- onSolid() - Method in class mindustry.gen.Bullet
- onSolid() - Method in class mindustry.gen.Decal
- onSolid() - Method in class mindustry.gen.EffectState
- onSolid() - Method in class mindustry.gen.Fire
- onSolid() - Method in class mindustry.gen.ForceDraw
- onSolid() - Method in class mindustry.gen.LaunchCore
- onSolid() - Method in class mindustry.gen.LaunchPayload
- onSolid() - Method in class mindustry.gen.LegsUnit
- onSolid() - Method in class mindustry.gen.MechUnit
- onSolid() - Method in class mindustry.gen.Player
- onSolid() - Method in interface mindustry.gen.Posc
- onSolid() - Method in class mindustry.gen.PosTeam
- onSolid() - Method in class mindustry.gen.Puddle
- onSolid() - Method in class mindustry.gen.UnitEntity
- onSolid() - Method in class mindustry.gen.UnitEntityLegacyMono
- onSolid() - Method in class mindustry.gen.UnitWaterMove
- onSolid() - Method in class mindustry.gen.WeatherState
- onUnlock() - Method in class mindustry.ctype.UnlockableContent
-
Called when this content is unlocked.
- op - Variable in class mindustry.logic.LExecutor.JumpI
- op - Variable in class mindustry.logic.LExecutor.OpI
- op - Variable in class mindustry.logic.LStatements.JumpStatement
- op - Variable in class mindustry.logic.LStatements.OperationStatement
- opacity - Variable in class mindustry.gen.WeatherState
- opacity() - Method in class mindustry.gen.WeatherState
- opacity() - Method in interface mindustry.gen.WeatherStatec
- opacity(float) - Method in class mindustry.gen.WeatherState
- opacity(float) - Method in interface mindustry.gen.WeatherStatec
- opacityMultiplier - Variable in class mindustry.type.Weather
- open - Variable in class mindustry.world.blocks.defense.Door.DoorBuild
- open() - Method in class mindustry.ui.fragments.ScriptConsoleFragment
- openfx - Variable in class mindustry.world.blocks.defense.Door
- openRegion - Variable in class mindustry.world.blocks.defense.Door
- openServer() - Method in class mindustry.core.NetServer
-
Should only be used on the headless backend.
- openWiki - mindustry.game.EventType.Trigger
- openWorkshop() - Method in interface mindustry.core.Platform
-
Steam: Open workshop for maps.
- OperationStack - Class in mindustry.editor
- OperationStack() - Constructor for class mindustry.editor.OperationStack
- OperationStatement() - Constructor for class mindustry.logic.LStatements.OperationStatement
- OpI(LogicOp, int, int, int) - Constructor for class mindustry.logic.LExecutor.OpI
- opposite(StatusEffect...) - Method in class mindustry.type.StatusEffect
- optional - mindustry.world.meta.StatCat
- optional - Variable in class mindustry.world.consumers.Consume
-
If true, this consumer will not influence consumer validity.
- optional(boolean, boolean) - Method in class mindustry.world.consumers.Consume
- optionals() - Method in class mindustry.world.consumers.Consumers
- optionalValid() - Method in class mindustry.world.modules.ConsumeModule
- options() - Method in class mindustry.maps.filters.BlendFilter
- options() - Method in class mindustry.maps.filters.ClearFilter
- options() - Method in class mindustry.maps.filters.CoreSpawnFilter
- options() - Method in class mindustry.maps.filters.DistortFilter
- options() - Method in class mindustry.maps.filters.EnemySpawnFilter
- options() - Method in class mindustry.maps.filters.GenerateFilter
- options() - Method in class mindustry.maps.filters.MedianFilter
- options() - Method in class mindustry.maps.filters.MirrorFilter
- options() - Method in class mindustry.maps.filters.NoiseFilter
- options() - Method in class mindustry.maps.filters.OreFilter
- options() - Method in class mindustry.maps.filters.OreMedianFilter
- options() - Method in class mindustry.maps.filters.RandomItemFilter
- options() - Method in class mindustry.maps.filters.RiverNoiseFilter
- options() - Method in class mindustry.maps.filters.ScatterFilter
- options() - Method in class mindustry.maps.filters.SpawnPathFilter
- options() - Method in class mindustry.maps.filters.TerrainFilter
- or - mindustry.logic.LogicOp
- orangeSpark - Static variable in class mindustry.graphics.Pal
- orbitRadius - Variable in class mindustry.type.Planet
-
Orbital radius around the sun.
- orbitTime - Variable in class mindustry.type.Planet
-
Time for the planet to orbit around the sun once, in seconds.
- ore - mindustry.logic.LLocate
- ore - Variable in class mindustry.logic.LExecutor.UnitLocateI
- ore - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- ore - Variable in class mindustry.maps.filters.OreFilter
- ore - Variable in class mindustry.maps.generators.BasicGenerator
- OreBlock - Class in mindustry.world.blocks.environment
-
An overlay ore for a specific item type.
- OreBlock(String) - Constructor for class mindustry.world.blocks.environment.OreBlock
-
For mod use only!
- OreBlock(Item) - Constructor for class mindustry.world.blocks.environment.OreBlock
- oreCoal - Static variable in class mindustry.content.Blocks
- oreCopper - Static variable in class mindustry.content.Blocks
- oreCount - Variable in class mindustry.world.blocks.production.Drill
- oreDefault - Variable in class mindustry.world.blocks.environment.Floor
-
Whether this ore generates in maps by default.
- OreFilter - Class in mindustry.maps.filters
- OreFilter() - Constructor for class mindustry.maps.filters.OreFilter
- oreFloors - Variable in class mindustry.ai.BaseRegistry
- oreLead - Static variable in class mindustry.content.Blocks
- OreMedianFilter - Class in mindustry.maps.filters
- OreMedianFilter() - Constructor for class mindustry.maps.filters.OreMedianFilter
- ores - Variable in class mindustry.ai.BaseRegistry
- ores(Seq<Block>) - Method in class mindustry.maps.generators.BasicGenerator
- oreScale - Variable in class mindustry.world.blocks.environment.Floor
-
Ore generation params.
- oreScrap - Static variable in class mindustry.content.Blocks
- oresFloorsOptional - Static variable in class mindustry.maps.filters.FilterOption
- oresOnly - Static variable in class mindustry.maps.filters.FilterOption
- oreThorium - Static variable in class mindustry.content.Blocks
- oreThreshold - Variable in class mindustry.world.blocks.environment.Floor
-
Ore generation params.
- oreTitanium - Static variable in class mindustry.content.Blocks
- origin - Variable in class mindustry.game.SectorInfo
-
Sector that was launched from.
- origin() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- original(int, int, int, int) - Method in class mindustry.entities.units.BuildPlan
- originalHeight - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originalWidth - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originalX - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- originalY - Variable in class mindustry.entities.units.BuildPlan
-
Original position, only used in schematics.
- oscMag - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- oscScl - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- otherReq - Static variable in class mindustry.world.blocks.power.PowerNode
- otherSide - Variable in class mindustry.type.Weapon
-
internal value used for alternation - do not change!
- outBuild - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outBuild - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- outFound - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outFound - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- outline - Static variable in class mindustry.ui.Fonts
- outline(int) - Method in class mindustry.graphics.g3d.PlanetRenderer
- outlineColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- outlineColor - Variable in class mindustry.world.Block
-
Outlined icon color.
- outlineIcon - Variable in class mindustry.world.Block
-
Whether the icon region has an outline added.
- outlineLabel - Static variable in class mindustry.ui.Styles
- outlineRad - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- outlineRegion - Variable in class mindustry.type.UnitType
- outlineRegion - Variable in class mindustry.type.Weapon
-
outline region to display if top is false
- outlineSpace - Static variable in class mindustry.type.UnitType
- output - mindustry.world.meta.Stat
- output - Variable in class mindustry.logic.LExecutor.GetLinkI
- output - Variable in class mindustry.logic.LExecutor.RadarI
- output - Variable in class mindustry.logic.LExecutor.ReadI
- output - Variable in class mindustry.logic.LStatements.GetLinkStatement
- output - Variable in class mindustry.logic.LStatements.RadarStatement
- output - Variable in class mindustry.logic.LStatements.ReadStatement
- outputFacing - Variable in class mindustry.world.Block
- outputItem - Variable in class mindustry.world.blocks.production.GenericCrafter
- outputLiquid - Variable in class mindustry.world.blocks.production.GenericCrafter
- outputsItems() - Method in class mindustry.world.Block
- outputsItems() - Method in class mindustry.world.blocks.defense.ForceProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.MendProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.OverdriveProjector
- outputsItems() - Method in class mindustry.world.blocks.defense.turrets.Turret
- outputsItems() - Method in class mindustry.world.blocks.distribution.Junction
- outputsItems() - Method in class mindustry.world.blocks.distribution.OverflowGate
- outputsItems() - Method in class mindustry.world.blocks.distribution.Sorter
- outputsItems() - Method in class mindustry.world.blocks.experimental.BlockLoader
- outputsItems() - Method in class mindustry.world.blocks.experimental.BlockUnloader
- outputsItems() - Method in class mindustry.world.blocks.power.PowerGenerator
- outputsItems() - Method in class mindustry.world.blocks.production.Fracker
- outputsItems() - Method in class mindustry.world.blocks.production.GenericCrafter
- outputsItems() - Method in class mindustry.world.blocks.production.LiquidConverter
- outputsItems() - Method in class mindustry.world.blocks.sandbox.ItemSource
- outputsItems() - Method in class mindustry.world.blocks.storage.StorageBlock
- outputsItems() - Method in class mindustry.world.blocks.units.ResupplyPoint
- outputsItems() - Method in class mindustry.world.blocks.units.UnitFactory
- outputsLiquid - Variable in class mindustry.world.Block
- outputsPayload - Variable in class mindustry.world.Block
- outputsPower - Variable in class mindustry.world.Block
- outRegion - Variable in class mindustry.world.blocks.production.PayloadAcceptor
- outX - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outX - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- outY - Variable in class mindustry.logic.LExecutor.UnitLocateI
- outY - Variable in class mindustry.logic.LStatements.UnitLocateStatement
- overclock - Static variable in class mindustry.content.StatusEffects
- overclocked - Static variable in class mindustry.content.Fx
- overdrive - Static variable in class mindustry.content.StatusEffects
- overdriveBlockFull - Static variable in class mindustry.content.Fx
- OverdriveBuild() - Constructor for class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- overdriveDome - Static variable in class mindustry.content.Blocks
- overdriven - Static variable in class mindustry.content.Fx
- overdriveProjector - Static variable in class mindustry.content.Blocks
- OverdriveProjector - Class in mindustry.world.blocks.defense
- OverdriveProjector(String) - Constructor for class mindustry.world.blocks.defense.OverdriveProjector
- OverdriveProjector.OverdriveBuild - Class in mindustry.world.blocks.defense
- overdriveWave - Static variable in class mindustry.content.Fx
- overflowGate - Static variable in class mindustry.content.Blocks
- OverflowGate - Class in mindustry.world.blocks.distribution
- OverflowGate(String) - Constructor for class mindustry.world.blocks.distribution.OverflowGate
- OverflowGate.OverflowGateBuild - Class in mindustry.world.blocks.distribution
- OverflowGateBuild() - Constructor for class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- overgrowth - Static variable in class mindustry.content.SectorPresets
- overlaps(float, float, Tile, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(Building, Building, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(Tile, Tile) - Method in class mindustry.world.blocks.power.PowerNode
- overlaps(Tile, Tile, float) - Method in class mindustry.world.blocks.power.PowerNode
- overlapsTile(Rect) - Method in class mindustry.entities.EntityCollisions
- overlay - mindustry.editor.DrawOperation.OpType
- overlay - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
output parameters
- overlay - Variable in class mindustry.world.Tile
- overlay - Variable in class mindustry.world.TileGen
- overlay() - Method in class mindustry.world.Tile
- overlay(long) - Static method in class mindustry.gen.PackTile
- overlay(long, short) - Static method in class mindustry.gen.PackTile
- overlay(Block, Block, float, int, float, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- OverlayFloor - Class in mindustry.world.blocks.environment
-
A type of floor that is overlaid on top of over floors.
- OverlayFloor(String) - Constructor for class mindustry.world.blocks.environment.OverlayFloor
- OverlayFragment - Class in mindustry.ui.fragments
-
Fragment for displaying overlays such as block inventories.
- OverlayFragment() - Constructor for class mindustry.ui.fragments.OverlayFragment
- overlayID() - Method in class mindustry.world.Tile
- OverlayRenderer - Class in mindustry.graphics
- OverlayRenderer() - Constructor for class mindustry.graphics.OverlayRenderer
- overlays - Variable in class mindustry.core.Renderer
- overlayUI - Static variable in class mindustry.graphics.Layer
- overRegion - Variable in class mindustry.world.blocks.distribution.PayloadRouter
- overrideLineRotation - Variable in class mindustry.input.InputHandler
- overwrite(Schematic, Schematic) - Method in class mindustry.game.Schematics
- overwrote(Seq<Building>) - Method in class mindustry.gen.Building
- overwrote(Seq<Building>) - Method in interface mindustry.gen.Buildingc
-
Called when a block is placed over some other blocks.
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.power.Battery.BatteryBuild
- overwrote(Seq<Building>) - Method in class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- owner - Variable in class mindustry.gen.Bullet
- owner - Static variable in class mindustry.gen.Nulls
- owner() - Method in class mindustry.gen.Bullet
- owner() - Method in interface mindustry.gen.Ownerc
- owner(Entityc) - Method in class mindustry.gen.Bullet
- owner(Entityc) - Method in interface mindustry.gen.Ownerc
- Ownerc - Interface in mindustry.gen
-
Interface for
OwnerComp - owns(Building) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- owns(Building, Building) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
P
- p1 - Variable in class mindustry.logic.LExecutor.ControlI
- p1 - Variable in class mindustry.logic.LExecutor.DrawI
- p1 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p1 - Variable in class mindustry.logic.LStatements.ControlStatement
- p1 - Variable in class mindustry.logic.LStatements.DrawStatement
- p1 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p1(long) - Static method in class mindustry.gen.DisplayCmd
- p1(long, int) - Static method in class mindustry.gen.DisplayCmd
- p2 - Variable in class mindustry.logic.LExecutor.ControlI
- p2 - Variable in class mindustry.logic.LExecutor.DrawI
- p2 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p2 - Variable in class mindustry.logic.LStatements.ControlStatement
- p2 - Variable in class mindustry.logic.LStatements.DrawStatement
- p2 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p2(long) - Static method in class mindustry.gen.DisplayCmd
- p2(long, int) - Static method in class mindustry.gen.DisplayCmd
- p3 - Variable in class mindustry.logic.LExecutor.ControlI
- p3 - Variable in class mindustry.logic.LExecutor.DrawI
- p3 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p3 - Variable in class mindustry.logic.LStatements.ControlStatement
- p3 - Variable in class mindustry.logic.LStatements.DrawStatement
- p3 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p3(long) - Static method in class mindustry.gen.DisplayCmd
- p3(long, int) - Static method in class mindustry.gen.DisplayCmd
- p4 - Variable in class mindustry.logic.LExecutor.ControlI
- p4 - Variable in class mindustry.logic.LExecutor.DrawI
- p4 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p4 - Variable in class mindustry.logic.LStatements.ControlStatement
- p4 - Variable in class mindustry.logic.LStatements.DrawStatement
- p4 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- p4(long) - Static method in class mindustry.gen.DisplayCmd
- p4(long, int) - Static method in class mindustry.gen.DisplayCmd
- p5 - Variable in class mindustry.logic.LExecutor.UnitControlI
- p5 - Variable in class mindustry.logic.LStatements.UnitControlStatement
- packer - Static variable in class mindustry.core.UI
- Packet - Interface in mindustry.net
- Packets - Class in mindustry.net
-
Class for storing all packets.
- Packets() - Constructor for class mindustry.net.Packets
- Packets.AdminAction - Enum in mindustry.net
- Packets.Connect - Class in mindustry.net
- Packets.ConnectPacket - Class in mindustry.net
- Packets.Disconnect - Class in mindustry.net
- Packets.InvokePacket - Class in mindustry.net
- Packets.KickReason - Enum in mindustry.net
- Packets.StreamBegin - Class in mindustry.net
-
Marks the beginning of a stream.
- Packets.StreamChunk - Class in mindustry.net
- Packets.WorldStream - Class in mindustry.net
- PacketSerializer() - Constructor for class mindustry.net.ArcNetProvider.PacketSerializer
- PackTile - Class in mindustry.gen
-
Bits used: 48 / 64
block [0..16]
floor [16..32]
overlay [32..48] - PackTile() - Constructor for class mindustry.gen.PackTile
- padding - Variable in class mindustry.type.weather.ParticleWeather
- padding - Variable in class mindustry.type.weather.RainWeather
- padlaunch - Static variable in class mindustry.content.Fx
- Pal - Class in mindustry.graphics
- Pal() - Constructor for class mindustry.graphics.Pal
- palette - Variable in class mindustry.game.Team
- PaletteDialog - Class in mindustry.ui.dialogs
- PaletteDialog() - Constructor for class mindustry.ui.dialogs.PaletteDialog
- pan - mindustry.input.Binding
- pan(float, float, float, float) - Method in class mindustry.editor.MapView
- pan(float, float, float, float) - Method in class mindustry.input.MobileInput
- panBoostSpeed - Variable in class mindustry.input.DesktopInput
-
Mouse pan speed.
- pane - Static variable in class mindustry.gen.Tex
- pane - Variable in class mindustry.logic.LCanvas
- pane2 - Static variable in class mindustry.gen.Tex
- panning - Variable in class mindustry.input.DesktopInput
-
Whether player is currently deleting removal requests.
- panScale - Variable in class mindustry.input.DesktopInput
-
Mouse pan speed.
- panSpeed - Variable in class mindustry.input.DesktopInput
-
Mouse pan speed.
- panStop(float, float, int, KeyCode) - Method in class mindustry.input.MobileInput
- panX - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- panY - Variable in class mindustry.ui.dialogs.ResearchDialog.View
- parallax - Static variable in class mindustry.content.Blocks
- params - Variable in enum mindustry.logic.LAccess
- params - Variable in enum mindustry.logic.LUnitControl
- parent - Variable in class mindustry.content.TechTree.TechNode
-
Requirement node.
- parent - Variable in class mindustry.gen.EffectState
- parent - Variable in class mindustry.type.Planet
-
Parent body that this planet orbits around.
- parent - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- parent() - Method in interface mindustry.gen.Childc
- parent() - Method in class mindustry.gen.EffectState
- parent(Posc) - Method in interface mindustry.gen.Childc
- parent(Posc) - Method in class mindustry.gen.EffectState
- parse(Mods.LoadedMod, String, String, Fi, ContentType) - Method in class mindustry.mod.ContentParser
-
Parses content from a json file.
- ParticleEffect - Class in mindustry.entities.effect
-
The most essential effect class.
- ParticleEffect() - Constructor for class mindustry.entities.effect.ParticleEffect
- particleRegion - Variable in class mindustry.type.weather.ParticleWeather
- particles - Variable in class mindustry.entities.effect.ParticleEffect
- ParticleWeather - Class in mindustry.type.weather
- ParticleWeather(String) - Constructor for class mindustry.type.weather.ParticleWeather
- parts - Variable in class mindustry.ai.BaseRegistry
-
parts with no requirement
- pass(Intc2) - Method in class mindustry.maps.generators.BasicGenerator
- pass(Item) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- passable() - Method in class mindustry.world.Tile
- passable(int, int) - Method in class mindustry.ai.Pathfinder.Flowfield
- passable(int, int) - Method in class mindustry.core.World
- paste - Static variable in class mindustry.gen.Icon
- paste - Static variable in class mindustry.gen.Iconc
- pasteSmall - Static variable in class mindustry.gen.Icon
- pathfind - mindustry.logic.LUnitControl
- pathfind(int) - Method in class mindustry.entities.units.AIController
- pathfind(int, int, int, int, Astar.TileHueristic, Boolf<Tile>) - Static method in class mindustry.ai.Astar
- pathfind(int, int, int, int, Astar.TileHueristic, Astar.DistanceHeuristic) - Method in class mindustry.maps.generators.BasicGenerator
- pathfind(int, int, int, int, Astar.TileHueristic, Astar.DistanceHeuristic, Boolf<Tile>) - Static method in class mindustry.ai.Astar
- pathfind(Tile, Tile, Astar.TileHueristic, Boolf<Tile>) - Static method in class mindustry.ai.Astar
- pathfinder - Static variable in class mindustry.Vars
- Pathfinder - Class in mindustry.ai
- Pathfinder() - Constructor for class mindustry.ai.Pathfinder
- Pathfinder.EnemyCoreField - Class in mindustry.ai
- Pathfinder.Flowfield - Class in mindustry.ai
-
Data for a flow field to some set of destinations.
- Pathfinder.PositionTarget - Class in mindustry.ai
- Pathfinder.RallyField - Class in mindustry.ai
- pathfindLine(boolean, int, int, int, int) - Static method in class mindustry.input.Placement
-
Normalize a diagonal line into points.
- PathTile - Class in mindustry.gen
-
Bits used: 24 / 32
health [0..8]
team [8..16]
solid [16..17]
liquid [17..18]
legSolid [18..19]
nearLiquid [19..20]
nearGround [20..21]
nearSolid [21..22]
deep [22..23]
damages [23..24] - PathTile() - Constructor for class mindustry.gen.PathTile
- pathType() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- pathType() - Method in class mindustry.gen.BlockUnitUnit
- pathType() - Method in class mindustry.gen.BuilderLegsUnit
- pathType() - Method in class mindustry.gen.BuilderMechUnit
- pathType() - Method in class mindustry.gen.BuilderPayloadUnit
- pathType() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- pathType() - Method in class mindustry.gen.BuilderUnit
- pathType() - Method in interface mindustry.gen.Legsc
- pathType() - Method in class mindustry.gen.LegsUnit
- pathType() - Method in class mindustry.gen.MechUnit
- pathType() - Method in interface mindustry.gen.Unitc
- pathType() - Method in class mindustry.gen.UnitEntity
- pathType() - Method in class mindustry.gen.UnitEntityLegacyMono
- pathType() - Method in class mindustry.gen.UnitWaterMove
- pathType() - Method in interface mindustry.gen.WaterMovec
- pattern - Variable in class mindustry.ai.formations.Formation
-
The formation pattern
- pause - mindustry.game.Tutorial.TutorialStage
- pause - mindustry.input.Binding
- pause - Static variable in class mindustry.gen.Icon
- pause - Static variable in class mindustry.gen.Iconc
- pause() - Method in class mindustry.ClientLauncher
- pause() - Method in class mindustry.core.Control
- pause_building - mindustry.input.Binding
- paused - mindustry.core.GameState.State
- paused - Variable in class mindustry.core.UI
- PausedDialog - Class in mindustry.ui.dialogs
- PausedDialog() - Constructor for class mindustry.ui.dialogs.PausedDialog
- pauseSmall - Static variable in class mindustry.gen.Icon
- payDrop - mindustry.logic.LUnitControl
- payload - Static variable in class mindustry.gen.Nulls
- payload - Variable in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- Payload - Interface in mindustry.world.blocks.payloads
- PayloadAcceptor - Class in mindustry.world.blocks.production
- PayloadAcceptor(String) - Constructor for class mindustry.world.blocks.production.PayloadAcceptor
- PayloadAcceptor.PayloadAcceptorBuild<T extends Payload> - Class in mindustry.world.blocks.production
- PayloadAcceptorBuild() - Constructor for class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- payloadBlock - Static variable in interface mindustry.world.blocks.payloads.Payload
- Payloadc - Interface in mindustry.gen
-
Interface for
PayloadComp - payloadCapacity - mindustry.world.meta.Stat
- payloadCapacity - Variable in class mindustry.type.UnitType
- payloadConveyor - Static variable in class mindustry.content.Blocks
- PayloadConveyor - Class in mindustry.world.blocks.distribution
- PayloadConveyor(String) - Constructor for class mindustry.world.blocks.distribution.PayloadConveyor
- PayloadConveyor.PayloadConveyorBuild - Class in mindustry.world.blocks.distribution
- PayloadConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- payloadCount - mindustry.logic.LAccess
- payloadDropped(Unit, float, float) - Static method in class mindustry.gen.Call
- payloadDropped(Unit, float, float) - Static method in class mindustry.input.InputHandler
- payloadLimit - Variable in class mindustry.world.blocks.distribution.PayloadConveyor
- payloadRouter - Static variable in class mindustry.content.Blocks
- PayloadRouter - Class in mindustry.world.blocks.distribution
- PayloadRouter(String) - Constructor for class mindustry.world.blocks.distribution.PayloadRouter
- PayloadRouter.PayloadRouterBuild - Class in mindustry.world.blocks.distribution
- PayloadRouterBuild() - Constructor for class mindustry.world.blocks.distribution.PayloadRouter.PayloadRouterBuild
- payloads - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- payloads - Variable in class mindustry.gen.BuilderPayloadUnit
- payloads - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- payloads() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- payloads() - Method in class mindustry.gen.BuilderPayloadUnit
- payloads() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- payloads() - Method in interface mindustry.gen.Payloadc
- payloads(Seq<Payload>) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- payloads(Seq<Payload>) - Method in class mindustry.gen.BuilderPayloadUnit
- payloads(Seq<Payload>) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- payloads(Seq<Payload>) - Method in interface mindustry.gen.Payloadc
- payloadSpeed - Variable in class mindustry.world.blocks.production.PayloadAcceptor
- payloadTarget - Variable in class mindustry.input.MobileInput
-
Payload target being moved to.
- payloadType - mindustry.logic.LAccess
- payloadUnit - Static variable in interface mindustry.world.blocks.payloads.Payload
- payloadUsed() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- payloadUsed() - Method in class mindustry.gen.BuilderPayloadUnit
- payloadUsed() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- payloadUsed() - Method in interface mindustry.gen.Payloadc
- payRotation - Variable in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- payTake - mindustry.logic.LUnitControl
- payTimer - Variable in class mindustry.ai.types.LogicAI
- payVector - Variable in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- pebbles - Static variable in class mindustry.content.Blocks
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- peekAmmo() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- pencil - mindustry.editor.EditorTool
- pencil - Static variable in class mindustry.gen.Icon
- pencil - Static variable in class mindustry.gen.Iconc
- pencilSmall - Static variable in class mindustry.gen.Icon
- percent - mindustry.world.meta.StatUnit
- percentile - Variable in class mindustry.maps.filters.OreMedianFilter
- percentSolid(int, int) - Method in class mindustry.world.Block
- permanent - Variable in class mindustry.type.StatusEffect
-
If true, the effect never disappears.
- perMinute - mindustry.world.meta.StatUnit
- pers - Variable in class mindustry.graphics.ScorchGenerator
- perSecond - mindustry.world.meta.StatUnit
- perSecond - Variable in class mindustry.ui.LiquidDisplay
- pew - Static variable in class mindustry.gen.Sounds
- pew_ - Static variable in class mindustry.gen.Sounds
- phaseBoost - Variable in class mindustry.world.blocks.defense.MendProjector
- phaseColor - Variable in class mindustry.world.blocks.defense.MendProjector
- phaseColor - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- phaseConduit - Static variable in class mindustry.content.Blocks
- phaseConveyor - Static variable in class mindustry.content.Blocks
- phaseDeflectHit - mindustry.game.EventType.Trigger
- phaseFabric - Static variable in class mindustry.content.Items
- phaseHeat - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- phaseRadiusBoost - Variable in class mindustry.world.blocks.defense.ForceProjector
- phaseRangeBoost - Variable in class mindustry.world.blocks.defense.MendProjector
- phaseRangeBoost - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- phaseShieldBoost - Variable in class mindustry.world.blocks.defense.ForceProjector
- phaseUseTime - Variable in class mindustry.world.blocks.defense.ForceProjector
- phaseWall - Static variable in class mindustry.content.Blocks
- phaseWallLarge - Static variable in class mindustry.content.Blocks
- phaseWeaver - Static variable in class mindustry.content.Blocks
- PhysicRef(Physicsc, PhysicsProcess.PhysicsWorld.PhysicsBody) - Constructor for class mindustry.async.PhysicsProcess.PhysicRef
- physics - Static variable in class mindustry.gen.Nulls
- PhysicsBody() - Constructor for class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- Physicsc - Interface in mindustry.gen
-
Interface for
PhysicsComp - PhysicsProcess - Class in mindustry.async
- PhysicsProcess() - Constructor for class mindustry.async.PhysicsProcess
- PhysicsProcess.PhysicRef - Class in mindustry.async
- PhysicsProcess.PhysicsWorld - Class in mindustry.async
- PhysicsProcess.PhysicsWorld.PhysicsBody - Class in mindustry.async
- PhysicsWorld(Rect) - Constructor for class mindustry.async.PhysicsProcess.PhysicsWorld
- physref - Variable in class mindustry.gen.Unit
- physref() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- physref() - Method in class mindustry.gen.BlockUnitUnit
- physref() - Method in class mindustry.gen.BuilderLegsUnit
- physref() - Method in class mindustry.gen.BuilderMechUnit
- physref() - Method in class mindustry.gen.BuilderPayloadUnit
- physref() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- physref() - Method in class mindustry.gen.BuilderUnit
- physref() - Method in class mindustry.gen.LegsUnit
- physref() - Method in class mindustry.gen.MechUnit
- physref() - Method in interface mindustry.gen.Physicsc
- physref() - Method in class mindustry.gen.UnitEntity
- physref() - Method in class mindustry.gen.UnitEntityLegacyMono
- physref() - Method in class mindustry.gen.UnitWaterMove
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.BlockUnitUnit
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.BuilderLegsUnit
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.BuilderMechUnit
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.BuilderPayloadUnit
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.BuilderUnit
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.LegsUnit
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.MechUnit
- physref(PhysicsProcess.PhysicRef) - Method in interface mindustry.gen.Physicsc
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.UnitEntity
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.UnitEntityLegacyMono
- physref(PhysicsProcess.PhysicRef) - Method in class mindustry.gen.UnitWaterMove
- pick - mindustry.editor.EditorTool
- pick - mindustry.input.Binding
- pick - Static variable in class mindustry.gen.Icon
- pick - Static variable in class mindustry.gen.Iconc
- pickedBuildPayload(Unit, Building, boolean) - Static method in class mindustry.gen.Call
- pickedBuildPayload(Unit, Building, boolean) - Static method in class mindustry.input.InputHandler
- pickedUnitPayload(Unit, Unit) - Static method in class mindustry.gen.Call
- pickedUnitPayload(Unit, Unit) - Static method in class mindustry.input.InputHandler
- picker - Variable in class mindustry.core.UI
- pickNext() - Method in class mindustry.world.blocks.distribution.PayloadRouter.PayloadRouterBuild
- pickSmall - Static variable in class mindustry.gen.Icon
- pickup - Static variable in class mindustry.content.Fx
- pickup(Building) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- pickup(Building) - Method in class mindustry.gen.BuilderPayloadUnit
- pickup(Building) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- pickup(Building) - Method in interface mindustry.gen.Payloadc
- pickup(Unit) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- pickup(Unit) - Method in class mindustry.gen.BuilderPayloadUnit
- pickup(Unit) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- pickup(Unit) - Method in interface mindustry.gen.Payloadc
- pickupCargo - mindustry.input.Binding
- PickupEvent(Unit, Building) - Constructor for class mindustry.game.EventType.PickupEvent
- PickupEvent(Unit, Unit) - Constructor for class mindustry.game.EventType.PickupEvent
- pierce - Variable in class mindustry.entities.bullet.BulletType
- pierceBuilding - Variable in class mindustry.entities.bullet.BulletType
- pierceCap - Variable in class mindustry.entities.bullet.BulletType
- pierceDamageFactor - Variable in class mindustry.entities.bullet.RailBulletType
-
Multiplier of damage decreased per health pierced.
- pierceEffect - Variable in class mindustry.entities.bullet.RailBulletType
- pinch(Vec2, Vec2, Vec2, Vec2) - Method in class mindustry.editor.MapView
- pinchStop() - Method in class mindustry.editor.MapView
- pine - Static variable in class mindustry.content.Blocks
- ping - Variable in class mindustry.net.Host
- ping(long) - Static method in class mindustry.gen.Call
- ping(Player, long) - Static method in class mindustry.core.NetClient
- pingHost(String, int, Cons<Host>, Cons<Exception>) - Method in class mindustry.net.ArcNetProvider
- pingHost(String, int, Cons<Host>, Cons<Exception>) - Method in interface mindustry.net.Net.NetProvider
-
Ping a host.
- pingHost(String, int, Cons<Host>, Cons<Exception>) - Method in class mindustry.net.Net
-
Pings a host in an new thread.
- pingResponse(long) - Static method in class mindustry.core.NetClient
- pingResponse(NetConnection, long) - Static method in class mindustry.gen.Call
- pixelator - Variable in class mindustry.core.Renderer
- Pixelator - Class in mindustry.graphics
- Pixelator() - Constructor for class mindustry.graphics.Pixelator
- place - Static variable in class mindustry.gen.Sounds
- place - Static variable in class mindustry.graphics.Pal
- place(Schematic, int, int, Team) - Static method in class mindustry.game.Schematics
- place(Tile) - Method in class mindustry.world.blocks.payloads.BuildPayload
- place(Tile, int) - Method in class mindustry.world.blocks.payloads.BuildPayload
- placeableLiquid - Variable in class mindustry.world.Block
-
whether this water can be placed on any liquids, anywhere
- placeableOn - Variable in class mindustry.world.Block
-
whether this floor can be placed on.
- placeBegan(Tile, Block) - Method in class mindustry.world.Block
-
Called when building of this block begins.
- placeBegan(Tile, Block) - Method in class mindustry.world.blocks.storage.CoreBlock
- placeBlock - mindustry.net.Administration.ActionType
- placeBlock - Static variable in class mindustry.content.Fx
- placeBlock(int, int, Block, int) - Method in class mindustry.input.InputHandler
- placed() - Method in class mindustry.gen.Building
- placed() - Method in interface mindustry.gen.Buildingc
-
Called after the block is placed by anyone.
- placed() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- placed() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- placeLaunchLoadout(int, int) - Static method in class mindustry.game.Schematics
-
Places the last launch loadout at the coordinates and fills it with the launch resources.
- placeLoadout(Schematic, int, int) - Static method in class mindustry.game.Schematics
- placeLoadout(Schematic, int, int, Team, Block) - Static method in class mindustry.game.Schematics
- placeLoadout(Schematic, int, int, Team, Block, boolean) - Static method in class mindustry.game.Schematics
- Placement - Class in mindustry.input
- Placement() - Constructor for class mindustry.input.Placement
- Placement.NormalizeDrawResult - Class in mindustry.input
- Placement.NormalizeResult - Class in mindustry.input
- PlacementFragment - Class in mindustry.ui.fragments
- PlacementFragment() - Constructor for class mindustry.ui.fragments.PlacementFragment
- PlaceMode - Enum in mindustry.input
- placeRotate - Static variable in class mindustry.graphics.Pal
- placing - mindustry.input.PlaceMode
- placing - Static variable in class mindustry.graphics.Pal
- plan - Variable in class mindustry.ai.types.LogicAI
- plane - Variable in class mindustry.type.Sector
- planeOutline - Static variable in class mindustry.gen.Icon
- planeOutline - Static variable in class mindustry.gen.Iconc
- planeOutlineSmall - Static variable in class mindustry.gen.Icon
- planet - mindustry.ctype.ContentType
- planet - Variable in class mindustry.core.UI
- planet - Variable in class mindustry.graphics.g3d.PlanetMesh
- planet - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
Planet being looked at.
- planet - Variable in class mindustry.graphics.Shaders.AtmosphereShader
- planet - Static variable in class mindustry.graphics.Shaders
- planet - Variable in class mindustry.type.Satellite
- planet - Variable in class mindustry.type.Sector
- planet - Variable in class mindustry.type.SectorPreset
- Planet - Class in mindustry.type
- Planet(String, Planet, int, float) - Constructor for class mindustry.type.Planet
- PlanetDialog - Class in mindustry.ui.dialogs
- PlanetDialog() - Constructor for class mindustry.ui.dialogs.PlanetDialog
- PlanetDialog.Mode - Enum in mindustry.ui.dialogs
- PlanetGenerator - Class in mindustry.maps.generators
- PlanetGenerator() - Constructor for class mindustry.maps.generators.PlanetGenerator
- planetGrid - Static variable in class mindustry.graphics.Shaders
- PlanetGrid - Class in mindustry.graphics.g3d
- PlanetGrid(int) - Constructor for class mindustry.graphics.g3d.PlanetGrid
- PlanetGrid.Corner - Class in mindustry.graphics.g3d
- PlanetGrid.Edge - Class in mindustry.graphics.g3d
- PlanetGrid.Ptile - Class in mindustry.graphics.g3d
- PlanetGridShader() - Constructor for class mindustry.graphics.Shaders.PlanetGridShader
- PlanetMesh - Class in mindustry.graphics.g3d
-
Defines a mesh that is rendered for a planet.
- PlanetMesh(Planet, Mesh, Shader) - Constructor for class mindustry.graphics.g3d.PlanetMesh
- PlanetRenderer - Class in mindustry.graphics.g3d
- PlanetRenderer() - Constructor for class mindustry.graphics.g3d.PlanetRenderer
- PlanetRenderer.PlanetInterfaceRenderer - Interface in mindustry.graphics.g3d
- planets - Variable in class mindustry.core.Renderer
- planets - Variable in class mindustry.ui.dialogs.PlanetDialog
- planets() - Method in class mindustry.core.ContentLoader
- Planets - Class in mindustry.content
- Planets() - Constructor for class mindustry.content.Planets
- PlanetShader() - Constructor for class mindustry.graphics.Shaders.PlanetShader
- plans - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- plans - Variable in class mindustry.gen.BuilderLegsUnit
- plans - Variable in class mindustry.gen.BuilderMechUnit
- plans - Variable in class mindustry.gen.BuilderPayloadUnit
- plans - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- plans - Variable in class mindustry.gen.BuilderUnit
- plans - Static variable in class mindustry.graphics.Layer
- plans - Variable in class mindustry.world.blocks.units.UnitFactory
- plans() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- plans() - Method in interface mindustry.gen.Builderc
- plans() - Method in class mindustry.gen.BuilderLegsUnit
- plans() - Method in class mindustry.gen.BuilderMechUnit
- plans() - Method in class mindustry.gen.BuilderPayloadUnit
- plans() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- plans() - Method in class mindustry.gen.BuilderUnit
- plans(Queue<BuildPlan>) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- plans(Queue<BuildPlan>) - Method in interface mindustry.gen.Builderc
- plans(Queue<BuildPlan>) - Method in class mindustry.gen.BuilderLegsUnit
- plans(Queue<BuildPlan>) - Method in class mindustry.gen.BuilderMechUnit
- plans(Queue<BuildPlan>) - Method in class mindustry.gen.BuilderPayloadUnit
- plans(Queue<BuildPlan>) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- plans(Queue<BuildPlan>) - Method in class mindustry.gen.BuilderUnit
- plantColor - Variable in class mindustry.world.blocks.production.Cultivator
- plantColorLight - Variable in class mindustry.world.blocks.production.Cultivator
- plasma1 - Variable in class mindustry.world.blocks.power.ImpactReactor
- plasma2 - Variable in class mindustry.world.blocks.power.ImpactReactor
- plasmaboom - Static variable in class mindustry.gen.Sounds
- plasmadrop - Static variable in class mindustry.gen.Sounds
- plasmaRegions - Variable in class mindustry.world.blocks.power.ImpactReactor
- plastanium - Static variable in class mindustry.content.Items
- plastanium - Static variable in class mindustry.graphics.Pal
- plastaniumBack - Static variable in class mindustry.graphics.Pal
- plastaniumCompressor - Static variable in class mindustry.content.Blocks
- plastaniumConveyor - Static variable in class mindustry.content.Blocks
- plastaniumFront - Static variable in class mindustry.graphics.Pal
- plastaniumWall - Static variable in class mindustry.content.Blocks
- plastaniumWallLarge - Static variable in class mindustry.content.Blocks
- plasticburn - Static variable in class mindustry.content.Fx
- plasticExplosion - Static variable in class mindustry.content.Fx
- plasticExplosionFlak - Static variable in class mindustry.content.Fx
- plasticSmoke - Static variable in class mindustry.graphics.Pal
- platedConduit - Static variable in class mindustry.content.Blocks
- platform - Static variable in class mindustry.Vars
- Platform - Interface in mindustry.core
- Platform.FileWriter - Interface in mindustry.core
- play - Static variable in class mindustry.gen.Icon
- play - Static variable in class mindustry.gen.Iconc
- play() - Method in class mindustry.core.Logic
-
Adds starting items, resets wave time, and sets state to playing.
- play(Music) - Method in class mindustry.audio.SoundControl
-
Plays and fades in a music track.
- player - mindustry.logic.RadarTarget
- player - Variable in class mindustry.game.EventType.ConfigEvent
- player - Variable in class mindustry.game.EventType.DepositEvent
- player - Variable in class mindustry.game.EventType.PlayerBanEvent
- player - Variable in class mindustry.game.EventType.PlayerChatEvent
- player - Variable in class mindustry.game.EventType.PlayerConnect
- player - Variable in class mindustry.game.EventType.PlayerJoin
- player - Variable in class mindustry.game.EventType.PlayerLeave
- player - Variable in class mindustry.game.EventType.PlayerUnbanEvent
- player - Variable in class mindustry.game.EventType.TapEvent
- player - Variable in class mindustry.game.EventType.UnitChangeEvent
- player - Variable in class mindustry.game.EventType.UnitControlEvent
- player - Variable in class mindustry.game.EventType.WithdrawEvent
- player - Static variable in class mindustry.gen.Groups
- player - Static variable in class mindustry.gen.Nulls
- player - Variable in class mindustry.net.Administration.PlayerAction
- player - Variable in class mindustry.net.NetConnection
- player - Variable in exception mindustry.net.ValidateException
- player - Static variable in class mindustry.Vars
- Player - Class in mindustry.gen
- Player() - Constructor for class mindustry.gen.Player
- player_list - mindustry.input.Binding
- PlayerAction() - Constructor for class mindustry.net.Administration.PlayerAction
- PlayerBanEvent(Player) - Constructor for class mindustry.game.EventType.PlayerBanEvent
- Playerc - Interface in mindustry.gen
-
Interface for
PlayerComp - PlayerChatEvent(Player, String) - Constructor for class mindustry.game.EventType.PlayerChatEvent
- playerColors - Static variable in class mindustry.Vars
-
all choosable player colors in join/host dialog
- PlayerConnect(Player) - Constructor for class mindustry.game.EventType.PlayerConnect
- playerCores() - Method in class mindustry.game.Teams
- playerDisconnect(int) - Static method in class mindustry.core.NetClient
- playerDisconnect(int) - Static method in class mindustry.gen.Call
- PlayerInfo() - Constructor for class mindustry.net.Administration.PlayerInfo
- PlayerIpBanEvent(String) - Constructor for class mindustry.game.EventType.PlayerIpBanEvent
- PlayerIpUnbanEvent(String) - Constructor for class mindustry.game.EventType.PlayerIpUnbanEvent
- PlayerJoin(Player) - Constructor for class mindustry.game.EventType.PlayerJoin
- PlayerLeave(Player) - Constructor for class mindustry.game.EventType.PlayerLeave
- playerLimit - mindustry.net.Packets.KickReason
- playerLimit - Variable in class mindustry.net.Host
- PlayerListFragment - Class in mindustry.ui.fragments
- PlayerListFragment() - Constructor for class mindustry.ui.fragments.PlayerListFragment
- playerName - Static variable in class mindustry.graphics.Layer
- playerNear() - Method in class mindustry.ai.WaveSpawner
- playerPlaced(Object) - Method in class mindustry.gen.Building
- playerPlaced(Object) - Method in interface mindustry.gen.Buildingc
-
Called after the block is placed by this client.
- playerPlaced(Object) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- players - Static variable in class mindustry.gen.Icon
- players - Static variable in class mindustry.gen.Iconc
- players - Variable in class mindustry.net.Host
- playerSpawn(Tile, Player) - Static method in class mindustry.gen.Call
- playerSpawn(Tile, Player) - Static method in class mindustry.world.blocks.storage.CoreBlock
- playersSmall - Static variable in class mindustry.gen.Icon
- PlayerUnbanEvent(Player) - Constructor for class mindustry.game.EventType.PlayerUnbanEvent
- playerUnmineable - Variable in class mindustry.world.blocks.environment.Floor
-
if true, this block cannot be mined by players.
- PlayEvent() - Constructor for class mindustry.game.EventType.PlayEvent
- playing - mindustry.core.GameState.State
- playMap(Map, Rules) - Method in class mindustry.core.Control
- playOnce(Music) - Method in class mindustry.audio.SoundControl
-
Plays a music track once and only once.
- playRandom() - Method in class mindustry.audio.SoundControl
-
Plays a random track.
- playSector(Sector) - Method in class mindustry.core.Control
- playSector(Sector, Sector) - Method in class mindustry.core.Control
- playSmall - Static variable in class mindustry.gen.Icon
- Plugin - Class in mindustry.mod
-
Defines a special type of mod that is always hidden.
- Plugin() - Constructor for class mindustry.mod.Plugin
- pneumaticDrill - Static variable in class mindustry.content.Blocks
- podRegion - Variable in class mindustry.world.blocks.campaign.LaunchPad
- pointBeam - Static variable in class mindustry.content.Fx
- PointBulletType - Class in mindustry.entities.bullet
- PointBulletType() - Constructor for class mindustry.entities.bullet.PointBulletType
- pointConfig(Cons<Point2>) - Method in class mindustry.entities.units.BuildPlan
-
Transforms the internal position of this config using the specified function.
- pointConfig(Object, Cons<Point2>) - Method in class mindustry.world.Block
-
Transforms the internal position of this config using the specified function, and return the result.
- pointConfig(Object, Cons<Point2>) - Method in class mindustry.world.blocks.logic.LogicBlock
- pointConfig(Block, Object, Cons<Point2>) - Static method in class mindustry.entities.units.BuildPlan
-
Transforms the internal position of this config using the specified function, and return the result.
- PointDefenseBuild() - Constructor for class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- PointDefenseTurret - Class in mindustry.world.blocks.defense.turrets
- PointDefenseTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- PointDefenseTurret.PointDefenseBuild - Class in mindustry.world.blocks.defense.turrets
- pointHit - Static variable in class mindustry.content.Fx
- poll(float) - Method in class mindustry.world.ItemBuffer
- poll(int, float) - Method in class mindustry.world.DirectionalItemBuffer
- poly - mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- poly - Static variable in class mindustry.content.UnitTypes
- poofIn() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- poofOut() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- port - mindustry.net.Administration.Config
- port - Variable in class mindustry.net.Host
- port - Variable in class mindustry.ui.dialogs.JoinDialog.Server
- port - Static variable in class mindustry.Vars
-
default server port
- pos - Static variable in class mindustry.gen.Nulls
- pos() - Method in class mindustry.gen.Building
- pos() - Method in interface mindustry.gen.Buildingc
- pos() - Method in class mindustry.world.Tile
-
Returns this tile's position as a packed point.
- Posc - Interface in mindustry.gen
-
Interface for
PosComp - position - Variable in class mindustry.ai.Pathfinder.PositionTarget
- position - Variable in class mindustry.logic.LExecutor.ReadI
- position - Variable in class mindustry.logic.LExecutor.WriteI
- position - Variable in class mindustry.type.Planet
-
Position in global coordinates.
- PositionTarget(Position) - Constructor for class mindustry.ai.Pathfinder.PositionTarget
- posTarget - Variable in class mindustry.ai.types.LogicAI
- postDraw - mindustry.game.EventType.Trigger
- PosTeam - Class in mindustry.gen
- PosTeam() - Constructor for class mindustry.gen.PosTeam
- PosTeamDef - Class in mindustry.entities.comp
- PosTeamDef() - Constructor for class mindustry.entities.comp.PosTeamDef
- postGenerate() - Method in class mindustry.maps.generators.BaseGenerator
- postGenerate(Tiles) - Method in interface mindustry.maps.generators.WorldGenerator
-
Do not modify tiles here.
- postGenerate(Tiles) - Method in class mindustry.maps.planet.SerpuloPlanetGenerator
- pow - mindustry.logic.LogicOp
- pow - Variable in class mindustry.graphics.ScorchGenerator
- power - mindustry.type.Category
-
Blocks that generate or transport power.
- power - mindustry.world.consumers.ConsumeType
- power - mindustry.world.meta.BlockGroup
- power - mindustry.world.meta.StatCat
- power - Variable in class mindustry.gen.Building
- power - Static variable in class mindustry.gen.Icon
- power - Static variable in class mindustry.gen.Iconc
- power - Static variable in class mindustry.graphics.Layer
- power - Static variable in class mindustry.graphics.Pal
- power - Static variable in class mindustry.type.AmmoTypes
- power() - Method in class mindustry.gen.Building
- power() - Method in interface mindustry.gen.Buildingc
- power(float) - Method in class mindustry.world.consumers.Consumers
-
Creates a consumer which directly uses power without buffering it.
- power(PowerModule) - Method in class mindustry.gen.Building
- power(PowerModule) - Method in interface mindustry.gen.Buildingc
- PowerAmmoType() - Constructor for class mindustry.type.AmmoTypes.PowerAmmoType
- PowerAmmoType(float) - Constructor for class mindustry.type.AmmoTypes.PowerAmmoType
- powerBar - Static variable in class mindustry.graphics.Pal
- PowerBlock - Class in mindustry.world.blocks.power
- PowerBlock(String) - Constructor for class mindustry.world.blocks.power.PowerBlock
- powerBuffered(float) - Method in class mindustry.world.consumers.Consumers
-
Creates a consumer which stores power.
- powerCapacity - mindustry.logic.LAccess
- powerCapacity - mindustry.world.meta.Stat
- powerCond(float, Boolf<T>) - Method in class mindustry.world.consumers.Consumers
-
Creates a consumer which only consumes power when the condition is met.
- powerConnections - mindustry.world.meta.Stat
- powerConsumption() - Method in class mindustry.game.Schematic
- powerDamage - mindustry.world.meta.Stat
- PowerDiode - Class in mindustry.world.blocks.power
- PowerDiode(String) - Constructor for class mindustry.world.blocks.power.PowerDiode
- PowerDiode.PowerDiodeBuild - Class in mindustry.world.blocks.power
- PowerDiodeBuild() - Constructor for class mindustry.world.blocks.power.PowerDiode.PowerDiodeBuild
- PowerDistributor - Class in mindustry.world.blocks.power
- PowerDistributor(String) - Constructor for class mindustry.world.blocks.power.PowerDistributor
- PowerGenerator - Class in mindustry.world.blocks.power
- PowerGenerator(String) - Constructor for class mindustry.world.blocks.power.PowerGenerator
- PowerGenerator.GeneratorBuild - Class in mindustry.world.blocks.power
- PowerGraph - Class in mindustry.world.blocks.power
- PowerGraph() - Constructor for class mindustry.world.blocks.power.PowerGraph
- powerGraphRemoved() - Method in class mindustry.gen.Building
- powerGraphRemoved() - Method in interface mindustry.gen.Buildingc
- powerHigh - Static variable in class mindustry.type.AmmoTypes
- powerLight - Static variable in class mindustry.graphics.Pal
- powerLow - Static variable in class mindustry.type.AmmoTypes
- PowerModule - Class in mindustry.world.modules
- PowerModule() - Constructor for class mindustry.world.modules.PowerModule
- powerNetCapacity - mindustry.logic.LAccess
- powerNetIn - mindustry.logic.LAccess
- powerNetOut - mindustry.logic.LAccess
- powerNetStored - mindustry.logic.LAccess
- powerNode - Static variable in class mindustry.content.Blocks
- PowerNode - Class in mindustry.world.blocks.power
- PowerNode(String) - Constructor for class mindustry.world.blocks.power.PowerNode
- PowerNode.PowerNodeBuild - Class in mindustry.world.blocks.power
- PowerNodeBuild() - Constructor for class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- powerNodeLarge - Static variable in class mindustry.content.Blocks
- powerOld - Static variable in class mindustry.gen.Icon
- powerOld - Static variable in class mindustry.gen.Iconc
- powerOldSmall - Static variable in class mindustry.gen.Icon
- powerProduction - Variable in class mindustry.world.blocks.power.PowerGenerator
-
The amount of power produced per tick in case of an efficiency of 1.0, which represents 100%.
- powerProduction() - Method in class mindustry.game.Schematic
- powerRange - mindustry.world.meta.Stat
- powerSecond - mindustry.world.meta.StatUnit
- powerShot - mindustry.world.meta.Stat
- powerSmall - Static variable in class mindustry.gen.Icon
- powerSource - Static variable in class mindustry.content.Blocks
- PowerSource - Class in mindustry.world.blocks.sandbox
- PowerSource(String) - Constructor for class mindustry.world.blocks.sandbox.PowerSource
- PowerSource.PowerSourceBuild - Class in mindustry.world.blocks.sandbox
- PowerSourceBuild() - Constructor for class mindustry.world.blocks.sandbox.PowerSource.PowerSourceBuild
- PowerTurret - Class in mindustry.world.blocks.defense.turrets
- PowerTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.PowerTurret
- PowerTurret.PowerTurretBuild - Class in mindustry.world.blocks.defense.turrets
- PowerTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- PowerType - Enum in mindustry.world.meta
- powerUnits - mindustry.world.meta.StatUnit
- powerUse - mindustry.world.meta.Stat
- powerUse - Variable in class mindustry.world.blocks.defense.turrets.PowerTurret
- powerUse - Variable in class mindustry.world.blocks.units.RepairPoint
- powerVoid - Static variable in class mindustry.content.Blocks
- PowerVoid - Class in mindustry.world.blocks.sandbox
- PowerVoid(String) - Constructor for class mindustry.world.blocks.sandbox.PowerVoid
- preChanged() - Method in class mindustry.world.CachedTile
- preChanged() - Method in class mindustry.world.Tile
- pred - Variable in class mindustry.world.meta.values.BlockFilterValue
- Predict - Class in mindustry.entities
-
Class for predicting shoot angles based on velocities of targets.
- Predict() - Constructor for class mindustry.entities.Predict
- preDraw - mindustry.game.EventType.Trigger
- prefRotation() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- prefRotation() - Method in class mindustry.gen.BlockUnitUnit
- prefRotation() - Method in class mindustry.gen.BuilderLegsUnit
- prefRotation() - Method in class mindustry.gen.BuilderMechUnit
- prefRotation() - Method in class mindustry.gen.BuilderPayloadUnit
- prefRotation() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- prefRotation() - Method in class mindustry.gen.BuilderUnit
- prefRotation() - Method in class mindustry.gen.LegsUnit
- prefRotation() - Method in class mindustry.gen.MechUnit
- prefRotation() - Method in interface mindustry.gen.Unitc
- prefRotation() - Method in class mindustry.gen.UnitEntity
- prefRotation() - Method in class mindustry.gen.UnitEntityLegacyMono
- prefRotation() - Method in class mindustry.gen.UnitWaterMove
- prelim - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- prepare() - Method in class mindustry.game.SectorInfo
-
Prepare data for writing to a save.
- prePublish() - Method in class mindustry.maps.Map
- prePublish() - Method in class mindustry.mod.Mods.LoadedMod
- prePublish() - Method in interface mindustry.type.Publishable
-
called before this item is published.
- preRender() - Method in class mindustry.graphics.g3d.HexMesh
- preRender() - Method in class mindustry.graphics.g3d.PlanetMesh
-
Should be overridden to set up any shader parameters such as planet position, normals, etc.
- preRender() - Method in class mindustry.graphics.g3d.ShaderSphereMesh
- preRender() - Method in class mindustry.graphics.g3d.SunMesh
- present - Variable in class mindustry.game.Teams
-
Teams with block or unit presence.
- preset - Variable in class mindustry.game.Objectives.SectorObjective
- preset - Variable in class mindustry.maps.generators.FileMapGenerator
- preset - Variable in class mindustry.type.Sector
- preset(int, SectorPreset) - Method in class mindustry.type.Planet
- press - Static variable in class mindustry.gen.Sounds
- prev() - Method in enum mindustry.type.Category
- prevBuild - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- previewFile() - Method in class mindustry.maps.Map
- previewTexture() - Method in class mindustry.game.Saves.SaveSlot
- previous - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
-
The block that used to be here.
- prevSentence() - Method in class mindustry.game.Tutorial
- print(String) - Static method in class mindustry.io.JsonIO
- PrintFlushI() - Constructor for class mindustry.logic.LExecutor.PrintFlushI
- PrintFlushI(int) - Constructor for class mindustry.logic.LExecutor.PrintFlushI
- PrintFlushStatement() - Constructor for class mindustry.logic.LStatements.PrintFlushStatement
- PrintI(int) - Constructor for class mindustry.logic.LExecutor.PrintI
- PrintStatement() - Constructor for class mindustry.logic.LStatements.PrintStatement
- priority - Variable in class mindustry.net.Packets.InvokePacket
- priority - Variable in class mindustry.world.Block
-
Targeting priority of this block, as seen by enemies.
- process() - Method in interface mindustry.async.AsyncProcess
-
Async.
- process() - Method in class mindustry.async.PhysicsProcess
- processBlocks() - Method in class mindustry.graphics.BlockRenderer
-
Process all blocks to draw.
- Produce() - Constructor for class mindustry.game.Objectives.Produce
- Produce(UnlockableContent) - Constructor for class mindustry.game.Objectives.Produce
- producer - mindustry.world.meta.PowerType
- Producers - Class in mindustry.world.meta
- Producers() - Constructor for class mindustry.world.meta.Producers
- producesmoke - Static variable in class mindustry.content.Fx
- production - mindustry.type.Category
-
Blocks that produce raw resources, such as drills.
- production - Variable in class mindustry.game.SectorInfo
-
Core input statistics.
- production - Static variable in class mindustry.gen.Icon
- production - Static variable in class mindustry.gen.Iconc
- productionEfficiency - Variable in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
-
The efficiency of the producer.
- productionSmall - Static variable in class mindustry.gen.Icon
- productionTime - mindustry.world.meta.Stat
- productionValid() - Method in class mindustry.gen.Building
- productionValid() - Method in interface mindustry.gen.Buildingc
- productionValid() - Method in class mindustry.world.blocks.power.ItemLiquidGenerator.ItemLiquidGeneratorBuild
- progress - Variable in class mindustry.entities.units.BuildPlan
-
Last progress.
- progress - Variable in class mindustry.graphics.Shaders.BlockBuild
- progress - Variable in class mindustry.graphics.Shaders.UnitBuild
- progress - Variable in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- progress - Variable in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- progress - Variable in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- progress - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- progress - Variable in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- progress - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- progress - Variable in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- progress() - Method in class mindustry.net.Streamable.StreamBuilder
- progress() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- project(float, float) - Method in class mindustry.type.Sector.SectorRect
-
Project a coordinate into 3D space.
- projector - Variable in class mindustry.graphics.g3d.PlanetRenderer
- PropCell - Class in mindustry.gen
-
Bits used: 32 / 32
x [0..8]
y [8..16]
damage [16..32] - PropCell() - Constructor for class mindustry.gen.PropCell
- proximity - Variable in class mindustry.gen.Building
- proximity() - Method in class mindustry.gen.Building
- proximity() - Method in interface mindustry.gen.Buildingc
- proximity(Seq<Building>) - Method in class mindustry.gen.Building
- proximity(Seq<Building>) - Method in interface mindustry.gen.Buildingc
- Ptile(int, int) - Constructor for class mindustry.graphics.g3d.PlanetGrid.Ptile
- publish(Publishable) - Method in interface mindustry.core.Platform
-
Steam: Share a map on the workshop.
- Publishable - Interface in mindustry.type
-
Defines a piece of content that can be published on the Workshop.
- puddle - Static variable in class mindustry.gen.Nulls
- Puddle - Class in mindustry.gen
- Puddle() - Constructor for class mindustry.gen.Puddle
- puddleAmount - Variable in class mindustry.entities.bullet.BulletType
- Puddlec - Interface in mindustry.gen
-
Interface for
PuddleComp - puddleFlammability - Variable in class mindustry.gen.Fire
- puddleLiquid - Variable in class mindustry.entities.bullet.BulletType
- puddleRange - Variable in class mindustry.entities.bullet.BulletType
- puddles - Variable in class mindustry.entities.bullet.BulletType
- Puddles - Class in mindustry.entities
- Puddles() - Constructor for class mindustry.entities.Puddles
- puddleSize - Variable in class mindustry.entities.bullet.LiquidBulletType
- pulsar - Static variable in class mindustry.content.UnitTypes
- pulse - Static variable in class mindustry.gen.Sounds
- pulseConduit - Static variable in class mindustry.content.Blocks
- pulverize - Static variable in class mindustry.content.Fx
- pulverizeMedium - Static variable in class mindustry.content.Fx
- pulverizer - Static variable in class mindustry.content.Blocks
- pulverizeRed - Static variable in class mindustry.content.Fx
- pulverizeRedder - Static variable in class mindustry.content.Fx
- pulverizeSmall - Static variable in class mindustry.content.Fx
- Pump - Class in mindustry.world.blocks.production
- Pump(String) - Constructor for class mindustry.world.blocks.production.Pump
- Pump.PumpBuild - Class in mindustry.world.blocks.production
- pumpAmount - Variable in class mindustry.world.blocks.production.Pump
-
Pump amount per tile.
- PumpBuild() - Constructor for class mindustry.world.blocks.production.Pump.PumpBuild
- pumpTime - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- purify - Static variable in class mindustry.content.Fx
- purifyoil - Static variable in class mindustry.content.Fx
- purifystone - Static variable in class mindustry.content.Fx
- purple - Static variable in class mindustry.game.Team
- push(Fi) - Method in class mindustry.ui.dialogs.FileChooser.FileHistory
- put(Item) - Method in class mindustry.gen.Building
- put(Item) - Method in interface mindustry.gen.Buildingc
-
Tries to put this item into a nearby container.
- putConst(String, Object) - Method in class mindustry.logic.LAssembler
-
Adds a constant value by name.
- putVar(String) - Method in class mindustry.logic.LAssembler
-
Registers a variable name mapping.
- pvp - mindustry.game.Gamemode
- pvp - Variable in class mindustry.game.Rules
-
Whether the game objective is PvP.
- pyraFlame - Static variable in class mindustry.content.Bullets
- pyratite - Static variable in class mindustry.content.Items
- pyratiteMixer - Static variable in class mindustry.content.Blocks
Q
- quad - Static variable in class mindustry.content.UnitTypes
- quasar - Static variable in class mindustry.content.UnitTypes
- queueFree(Pool.Poolable) - Static method in class mindustry.gen.Groups
- queueNewPreview(Map) - Method in class mindustry.maps.Maps
- quickRotate - Variable in class mindustry.world.Block
-
Whether you can rotate this block with Keybind rotateplaced + Scroll Wheel.
- quiet - Variable in enum mindustry.net.Packets.KickReason
- quietUnlock() - Method in class mindustry.ctype.UnlockableContent
-
Unlocks this content, but does not fire any events.
R
- radar - Variable in class mindustry.logic.LExecutor.RadarI
- radar - Variable in class mindustry.logic.LStatements.RadarStatement
- RadarI() - Constructor for class mindustry.logic.LExecutor.RadarI
- RadarI(RadarTarget, RadarTarget, RadarTarget, RadarSort, int, int, int) - Constructor for class mindustry.logic.LExecutor.RadarI
- RadarSort - Enum in mindustry.logic
- RadarSort.RadarSortFunc - Interface in mindustry.logic
- RadarStatement() - Constructor for class mindustry.logic.LStatements.RadarStatement
- RadarTarget - Enum in mindustry.logic
- RadarTarget.RadarTargetFunc - Interface in mindustry.logic
- RadialTreeLayout - Class in mindustry.ui.layout
- RadialTreeLayout() - Constructor for class mindustry.ui.layout.RadialTreeLayout
- radioactivity - mindustry.world.meta.Stat
- radioactivity - Variable in class mindustry.type.Item
-
how radioactive this item is.
- radius - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- radius - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Shield radius.
- radius - Variable in class mindustry.maps.filters.OreMedianFilter
- radius - Variable in class mindustry.type.Planet
-
Radius of this planet's sphere.
- radius - Variable in class mindustry.type.Sector.SectorRect
- radius - Variable in class mindustry.world.blocks.defense.ForceProjector
- radius - Variable in class mindustry.world.blocks.power.LightBlock
- radiusScale - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
State.
- radscl - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- RailBulletType - Class in mindustry.entities.bullet
- RailBulletType() - Constructor for class mindustry.entities.bullet.RailBulletType
- railgun - Static variable in class mindustry.gen.Sounds
- railHit - Static variable in class mindustry.content.Fx
- railShoot - Static variable in class mindustry.content.Fx
- railTrail - Static variable in class mindustry.content.Fx
- rain - Static variable in class mindustry.content.Weathers
- rain - Static variable in class mindustry.gen.Sounds
- RainWeather - Class in mindustry.type.weather
- RainWeather(String) - Constructor for class mindustry.type.weather.RainWeather
- rally - mindustry.entities.units.UnitCommand
- rally - mindustry.world.meta.BlockFlag
-
Rally point.
- RallyField() - Constructor for class mindustry.ai.Pathfinder.RallyField
- rand - mindustry.logic.LogicOp
- rand - Variable in class mindustry.maps.generators.BasicGenerator
- rand - Variable in class mindustry.type.Weather
- random - Variable in class mindustry.world.blocks.production.Cultivator
- RandomItemFilter - Class in mindustry.maps.filters
- RandomItemFilter() - Constructor for class mindustry.maps.filters.RandomItemFilter
- randomize() - Method in class mindustry.maps.filters.GenerateFilter
-
set the seed to a random number
- randomlyExplode - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
- range - mindustry.world.meta.Stat
- range - Variable in class mindustry.entities.abilities.RepairFieldAbility
- range - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- range - Variable in class mindustry.entities.abilities.StatusFieldAbility
- range - Variable in class mindustry.entities.bullet.BulletType
-
Bullet range override.
- range - Static variable in class mindustry.graphics.Pal
- range - Variable in class mindustry.type.UnitType
- range - Variable in class mindustry.world.blocks.defense.MendProjector
- range - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- range - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- range - Variable in class mindustry.world.blocks.distribution.ItemBridge
- range - Variable in class mindustry.world.blocks.distribution.MassDriver
- range - Variable in class mindustry.world.blocks.logic.LogicBlock
- range - Variable in class mindustry.world.blocks.units.ResupplyPoint
- range() - Method in class mindustry.entities.bullet.BulletType
-
Returns maximum distance the bullet this bullet type has can travel.
- range() - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- range() - Method in class mindustry.entities.bullet.LaserBulletType
- range() - Method in class mindustry.entities.bullet.LightningBulletType
- range() - Method in class mindustry.entities.bullet.LiquidBulletType
- range() - Method in class mindustry.entities.bullet.SapBulletType
- range() - Method in class mindustry.entities.bullet.ShrapnelBulletType
- range() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- range() - Method in class mindustry.gen.BlockUnitUnit
- range() - Method in class mindustry.gen.BuilderLegsUnit
- range() - Method in class mindustry.gen.BuilderMechUnit
- range() - Method in class mindustry.gen.BuilderPayloadUnit
- range() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- range() - Method in class mindustry.gen.BuilderUnit
- range() - Method in class mindustry.gen.LegsUnit
- range() - Method in class mindustry.gen.MechUnit
- range() - Method in interface mindustry.gen.Unitc
- range() - Method in class mindustry.gen.UnitEntity
- range() - Method in class mindustry.gen.UnitEntityLegacyMono
- range() - Method in class mindustry.gen.UnitWaterMove
- range() - Method in interface mindustry.logic.Ranged
- range() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- range() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- range() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- range() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- range() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- Ranged - Interface in mindustry.logic
- rank - Variable in class mindustry.game.GameStats.RankResult
- RankResult(GameStats.Rank, String) - Constructor for class mindustry.game.GameStats.RankResult
- rate - Variable in class mindustry.net.Administration.PlayerInfo
- rawTile(int, int) - Method in class mindustry.core.World
- raycast(int, int, int, int, World.Raycaster) - Method in class mindustry.core.World
- raycastEach(int, int, int, int, World.Raycaster) - Method in class mindustry.core.World
- raycastEachWorld(float, float, float, float, World.Raycaster) - Method in class mindustry.core.World
- reactor - mindustry.world.meta.BlockFlag
-
Any reactor block.
- reactorExplosions - Variable in class mindustry.game.Rules
-
Whether reactors can explode and damage other blocks.
- reactorsmoke - Static variable in class mindustry.content.Fx
- reactsWith(StatusEffect) - Method in class mindustry.type.StatusEffect
- read(Fi) - Static method in class mindustry.game.Schematics
- read(Reads) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- read(Reads) - Method in class mindustry.gen.BlockUnitUnit
- read(Reads) - Method in class mindustry.gen.BuilderLegsUnit
- read(Reads) - Method in class mindustry.gen.BuilderMechUnit
- read(Reads) - Method in class mindustry.gen.BuilderPayloadUnit
- read(Reads) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- read(Reads) - Method in class mindustry.gen.BuilderUnit
- read(Reads) - Method in class mindustry.gen.Building
- read(Reads) - Method in class mindustry.gen.Bullet
- read(Reads) - Method in class mindustry.gen.Decal
- read(Reads) - Method in class mindustry.gen.EffectState
- read(Reads) - Method in interface mindustry.gen.Entityc
- read(Reads) - Method in class mindustry.gen.Fire
- read(Reads) - Method in class mindustry.gen.ForceDraw
- read(Reads) - Method in class mindustry.gen.LaunchCore
- read(Reads) - Method in class mindustry.gen.LaunchPayload
- read(Reads) - Method in class mindustry.gen.LegsUnit
- read(Reads) - Method in class mindustry.gen.MechUnit
- read(Reads) - Method in class mindustry.gen.Player
- read(Reads) - Method in class mindustry.gen.PosTeam
- read(Reads) - Method in class mindustry.gen.Puddle
- read(Reads) - Method in class mindustry.gen.UnitEntity
- read(Reads) - Method in class mindustry.gen.UnitEntityLegacyMono
- read(Reads) - Method in class mindustry.gen.UnitWaterMove
- read(Reads) - Method in class mindustry.gen.WeatherState
- read(Reads) - Static method in interface mindustry.world.blocks.payloads.Payload
- read(Reads) - Method in class mindustry.world.DirectionalItemBuffer
- read(Reads) - Method in class mindustry.world.ItemBuffer
- read(Reads) - Method in class mindustry.world.modules.BlockModule
- read(Reads) - Method in class mindustry.world.modules.ConsumeModule
- read(Reads) - Method in class mindustry.world.modules.PowerModule
- read(Reads, boolean) - Method in class mindustry.world.modules.BlockModule
- read(Reads, boolean) - Method in class mindustry.world.modules.ItemModule
- read(Reads, boolean) - Method in class mindustry.world.modules.LiquidModule
- read(Reads, byte) - Method in class mindustry.gen.Building
- read(Reads, byte) - Method in interface mindustry.gen.Buildingc
- read(Reads, byte) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.legacy.LegacyMechPad.LegacyMechPadBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.legacy.LegacyUnitFactory.LegacyUnitFactoryBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.Cultivator.CultivatorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.CommandCenter.CommandBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- read(Reads, byte) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- read(Json, JsonValue) - Method in class mindustry.game.Rules.TeamRules
- read(Json, JsonValue) - Method in class mindustry.game.SpawnGroup
- read(Json, JsonValue) - Method in class mindustry.type.ItemSeq
- read(Json, JsonValue) - Method in class mindustry.world.blocks.Attributes
- read(DataInputStream, CounterInputStream, WorldContext) - Method in class mindustry.io.SaveFileReader
- read(DataInputStream, CounterInputStream, WorldContext) - Method in class mindustry.io.SaveVersion
- read(InputStream) - Static method in class mindustry.game.Schematics
- read(Class<T>, String) - Static method in class mindustry.io.JsonIO
- read(Class<T>, T, String) - Static method in class mindustry.io.JsonIO
- read(String) - Static method in class mindustry.logic.LAssembler
- read(String[]) - Static method in class mindustry.gen.LogicIO
- read(String, int) - Static method in class mindustry.logic.LAssembler
- read(ByteBuffer) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- read(ByteBuffer) - Method in interface mindustry.net.Packet
- read(ByteBuffer) - Method in class mindustry.net.Packets.ConnectPacket
- read(ByteBuffer) - Method in class mindustry.net.Packets.InvokePacket
- read(ByteBuffer) - Method in class mindustry.net.Packets.StreamBegin
- read(ByteBuffer) - Method in class mindustry.net.Packets.StreamChunk
- readAction(Reads) - Static method in class mindustry.io.TypeIO
- readAll(Reads, byte) - Method in class mindustry.gen.Building
- readAll(Reads, byte) - Method in interface mindustry.gen.Buildingc
- readAll(Reads, byte) - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- readBase(Reads) - Method in class mindustry.gen.Building
- readBase(Reads) - Method in interface mindustry.gen.Buildingc
- readBase64(String) - Static method in class mindustry.game.Schematics
-
Loads a schematic from base64.
- readBinFile(String, String, Cons<byte[]>) - Method in class mindustry.mod.Scripts
-
readFile but for a byte[]
- readBlock(Reads) - Static method in class mindustry.io.TypeIO
- readBuilding(Reads) - Static method in class mindustry.io.TypeIO
- readBulletType(Reads) - Static method in class mindustry.io.TypeIO
- readBytes(Reads) - Static method in class mindustry.io.TypeIO
- readBytes(String) - Method in class mindustry.mod.Scripts
- readChunk(DataInput, boolean, SaveFileReader.IORunner<DataInput>) - Method in class mindustry.io.SaveFileReader
-
Reads a chunk of some length.
- readChunk(DataInput, SaveFileReader.IORunner<DataInput>) - Method in class mindustry.io.SaveFileReader
- readColor(Reads) - Static method in class mindustry.io.TypeIO
- readColor(Reads, Color) - Static method in class mindustry.io.TypeIO
- readCompressed(byte[], boolean) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- readContent(Reads) - Static method in class mindustry.io.TypeIO
- readContentHeader(DataInput) - Method in class mindustry.io.SaveVersion
- readController(Reads, UnitController) - Static method in class mindustry.io.TypeIO
- readEffect(Reads) - Static method in class mindustry.io.TypeIO
- readEntities(DataInput) - Method in class mindustry.io.legacy.Save1
- readEntities(DataInput) - Method in class mindustry.io.legacy.Save2
- readEntities(DataInput) - Method in class mindustry.io.legacy.Save3
- readEntities(DataInput) - Method in class mindustry.io.SaveVersion
- readEntity(Reads) - Static method in class mindustry.io.TypeIO
- reader() - Method in class mindustry.net.Packets.InvokePacket
- readFile(String, String, Cons<String>) - Method in class mindustry.mod.Scripts
-
Ask the user to select a file to read for a certain purpose like "Please upload a sprite"
- readFilters(String) - Method in class mindustry.maps.Maps
-
Reads JSON of filters, returning a new default array if not found.
- readFramework(ByteBuffer) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- readHeader(DataInput) - Static method in class mindustry.io.SaveIO
- ReadI() - Constructor for class mindustry.logic.LExecutor.ReadI
- ReadI(int, int, int) - Constructor for class mindustry.logic.LExecutor.ReadI
- readImage(Pixmap, Tiles) - Static method in class mindustry.io.MapIO
- readItem(Reads) - Static method in class mindustry.io.TypeIO
- readItems(Reads) - Static method in class mindustry.io.TypeIO
- readItems(Reads, ItemStack) - Static method in class mindustry.io.TypeIO
- readKick(Reads) - Static method in class mindustry.io.TypeIO
- readLegacyEntities(DataInput) - Method in class mindustry.io.legacy.LegacySaveVersion
- readLiquid(Reads) - Static method in class mindustry.io.TypeIO
- readMap(DataInput, WorldContext) - Method in class mindustry.io.legacy.LegacySaveVersion
- readMap(DataInput, WorldContext) - Method in class mindustry.io.SaveVersion
- readMeta(DataInput) - Method in class mindustry.io.SaveVersion
- readMounts(Reads) - Static method in class mindustry.io.TypeIO
- readMounts(Reads, WeaponMount[]) - Static method in class mindustry.io.TypeIO
- readObject(Reads) - Static method in class mindustry.io.TypeIO
- readPacket(Reads, int) - Static method in class mindustry.gen.RemoteReadClient
- readPacket(Reads, int, Player) - Static method in class mindustry.gen.RemoteReadServer
- readPayload(Reads) - Static method in class mindustry.io.TypeIO
- readRequest(Reads) - Static method in class mindustry.io.TypeIO
- readRequests(Reads) - Static method in class mindustry.io.TypeIO
- readResearch() - Static method in class mindustry.io.legacy.LegacyIO
- readRules(Reads) - Static method in class mindustry.io.TypeIO
- readServerData(int, String, ByteBuffer) - Static method in class mindustry.net.NetworkIO
- readServers() - Static method in class mindustry.io.legacy.LegacyIO
- ReadStatement() - Constructor for class mindustry.logic.LStatements.ReadStatement
- readStatuse(Reads) - Static method in class mindustry.io.TypeIO
- readString(Reads) - Static method in class mindustry.io.TypeIO
- readString(String) - Method in class mindustry.mod.Scripts
- readString(ByteBuffer) - Static method in class mindustry.io.TypeIO
- readStringData(DataInput) - Static method in class mindustry.io.TypeIO
- readStringMap(DataInput) - Method in class mindustry.io.SaveFileReader
- readSync(Reads) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- readSync(Reads) - Method in class mindustry.gen.BlockUnitUnit
- readSync(Reads) - Method in class mindustry.gen.BuilderLegsUnit
- readSync(Reads) - Method in class mindustry.gen.BuilderMechUnit
- readSync(Reads) - Method in class mindustry.gen.BuilderPayloadUnit
- readSync(Reads) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- readSync(Reads) - Method in class mindustry.gen.BuilderUnit
- readSync(Reads) - Method in class mindustry.gen.Fire
- readSync(Reads) - Method in class mindustry.gen.LegsUnit
- readSync(Reads) - Method in class mindustry.gen.MechUnit
- readSync(Reads) - Method in class mindustry.gen.Player
- readSync(Reads) - Method in interface mindustry.gen.Syncc
- readSync(Reads) - Method in class mindustry.gen.UnitEntity
- readSync(Reads) - Method in class mindustry.gen.UnitEntityLegacyMono
- readSync(Reads) - Method in class mindustry.gen.UnitWaterMove
- readSync(Reads) - Method in class mindustry.gen.WeatherState
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.BlockUnitUnit
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.BuilderLegsUnit
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.BuilderMechUnit
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.BuilderPayloadUnit
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.BuilderUnit
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.Fire
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.LegsUnit
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.MechUnit
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.Player
- readSyncManual(FloatBuffer) - Method in interface mindustry.gen.Syncc
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.UnitEntity
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.UnitEntityLegacyMono
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.UnitWaterMove
- readSyncManual(FloatBuffer) - Method in class mindustry.gen.WeatherState
- readTeam(Reads) - Static method in class mindustry.io.TypeIO
- readTile(Reads) - Static method in class mindustry.io.TypeIO
- readTraceInfo(Reads) - Static method in class mindustry.io.TypeIO
- readUnit(Reads) - Static method in class mindustry.io.TypeIO
- readUnitCommand(Reads) - Static method in class mindustry.io.TypeIO
- readUnitType(Reads) - Static method in class mindustry.io.TypeIO
- readVec2(Reads) - Static method in class mindustry.io.TypeIO
- readVec2(Reads, Vec2) - Static method in class mindustry.io.TypeIO
- readWaves(String) - Method in class mindustry.maps.Maps
- readWeather(Reads) - Static method in class mindustry.io.TypeIO
- realRadius() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- realSpeed() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- realSpeed() - Method in class mindustry.gen.BlockUnitUnit
- realSpeed() - Method in class mindustry.gen.BuilderLegsUnit
- realSpeed() - Method in class mindustry.gen.BuilderMechUnit
- realSpeed() - Method in class mindustry.gen.BuilderPayloadUnit
- realSpeed() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- realSpeed() - Method in class mindustry.gen.BuilderUnit
- realSpeed() - Method in class mindustry.gen.LegsUnit
- realSpeed() - Method in class mindustry.gen.MechUnit
- realSpeed() - Method in interface mindustry.gen.Unitc
- realSpeed() - Method in class mindustry.gen.UnitEntity
- realSpeed() - Method in class mindustry.gen.UnitEntityLegacyMono
- realSpeed() - Method in class mindustry.gen.UnitWaterMove
- reason - Variable in class mindustry.net.Packets.Disconnect
- rebuild() - Method in class mindustry.editor.MapLoadDialog
- rebuild() - Method in class mindustry.editor.WaveGraph
- rebuild() - Method in class mindustry.logic.LCanvas
- rebuild() - Method in class mindustry.ui.fragments.PlayerListFragment
- rebuild(ItemSeq) - Method in class mindustry.ui.ItemsDisplay
- rebuild(ItemSeq, boolean[]) - Method in class mindustry.ui.ItemsDisplay
- rebuildable - Variable in class mindustry.world.Block
-
whether to add this block to brokenblocks
- recache() - Method in class mindustry.editor.EditorTile
- recache() - Method in class mindustry.world.Tile
- recacheTile(Tile) - Method in class mindustry.graphics.FloorRenderer
-
Queues up a cache change for a tile.
- receiveEffect - Variable in class mindustry.world.blocks.distribution.MassDriver
- recentKick - mindustry.net.Packets.KickReason
- recharge - Variable in class mindustry.world.blocks.distribution.StackConveyor
-
(minimum) amount of loading docks needed to fill a line
- recipe - Variable in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- recoil - Variable in class mindustry.entities.bullet.BulletType
-
Recoil from shooter entities.
- recoil - Variable in class mindustry.type.Weapon
-
visual weapon knockback.
- recoil - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- recoilAmount - Variable in class mindustry.world.blocks.defense.turrets.Turret
- Reconstructor - Class in mindustry.world.blocks.units
- Reconstructor(String) - Constructor for class mindustry.world.blocks.units.Reconstructor
- Reconstructor.ReconstructorBuild - Class in mindustry.world.blocks.units
- ReconstructorBuild() - Constructor for class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- rect - mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- rect - Static variable in class mindustry.gen.Puddle
- rect - Variable in class mindustry.type.Sector
- rect - Static variable in class mindustry.world.blocks.defense.Door
- rect2 - Static variable in class mindustry.gen.Puddle
- recurrence - Variable in class mindustry.world.blocks.production.Cultivator
- redderDust - Static variable in class mindustry.graphics.Pal
- redditAlien - Static variable in class mindustry.gen.Icon
- redditAlien - Static variable in class mindustry.gen.Iconc
- redditAlienSmall - Static variable in class mindustry.gen.Icon
- redDust - Static variable in class mindustry.graphics.Pal
- redgeneratespark - Static variable in class mindustry.content.Fx
- redo - Static variable in class mindustry.gen.Icon
- redo - Static variable in class mindustry.gen.Iconc
- redo() - Method in class mindustry.editor.DrawOperation
- redo() - Method in class mindustry.editor.MapEditor
- redo() - Method in class mindustry.editor.OperationStack
- redoSmall - Static variable in class mindustry.gen.Icon
- redSpark - Static variable in class mindustry.graphics.Pal
- reflectable - Variable in class mindustry.entities.bullet.BulletType
-
Whether this bullet can be reflected.
- reflow(Building) - Method in class mindustry.world.blocks.power.PowerGraph
- refresh - Static variable in class mindustry.gen.Icon
- refresh - Static variable in class mindustry.gen.Iconc
- refresh1 - Static variable in class mindustry.gen.Icon
- refresh1 - Static variable in class mindustry.gen.Iconc
- refresh1Small - Static variable in class mindustry.gen.Icon
- refreshRate - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Refresh rate in milliseconds.
- refreshSmall - Static variable in class mindustry.gen.Icon
- regen - Variable in class mindustry.entities.abilities.ForceFieldAbility
-
Shield regen speed in damage/tick.
- region - Variable in class mindustry.entities.effect.ParticleEffect
- region - Variable in class mindustry.gen.Decal
- region - Variable in class mindustry.graphics.Shaders.BlockBuild
- region - Variable in class mindustry.graphics.Shaders.UnitBuild
- region - Variable in class mindustry.type.UnitType
- region - Variable in class mindustry.type.Weapon
-
displayed region (autoloaded)
- region - Variable in class mindustry.type.weather.ParticleWeather
- region - Variable in class mindustry.world.Block
- region() - Method in class mindustry.gen.Decal
- region() - Method in interface mindustry.gen.Decalc
- region(TextureRegion) - Method in class mindustry.gen.Decal
- region(TextureRegion) - Method in interface mindustry.gen.Decalc
- region(String, DataInput, CounterInputStream, SaveFileReader.IORunner<DataInput>) - Method in class mindustry.io.SaveFileReader
- region(String, DataOutput, SaveFileReader.IORunner<DataOutput>) - Method in class mindustry.io.SaveFileReader
- regions - Variable in class mindustry.world.blocks.distribution.Conveyor
- regions - Variable in class mindustry.world.blocks.distribution.StackConveyor
- register() - Method in class mindustry.graphics.Pixelator
- register(Fire) - Static method in class mindustry.entities.Fires
- register(Puddle) - Static method in class mindustry.entities.Puddles
- registerClientCommands(CommandHandler) - Method in class mindustry.mod.Mod
-
Register any commands to be used on the client side, e.g.
- registerCore(CoreBlock.CoreBuild) - Method in class mindustry.game.Teams
- registerServerCommands(CommandHandler) - Method in class mindustry.mod.Mod
-
Register any commands to be used on the server side, e.g.
- Registrator - Class in mindustry.net
- Registrator() - Constructor for class mindustry.net.Registrator
- Registrator.ClassEntry - Class in mindustry.net
- reign - Static variable in class mindustry.content.UnitTypes
- rejectedRequests - Variable in class mindustry.net.NetConnection
-
Build requests that have been recently rejected.
- relativeConnections() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- relativeTo(int, int) - Method in class mindustry.gen.Building
- relativeTo(int, int) - Method in interface mindustry.gen.Buildingc
- relativeTo(int, int) - Method in class mindustry.world.Tile
-
Return relative rotation to a coordinate.
- relativeTo(int, int, int, int) - Static method in class mindustry.world.Tile
- relativeTo(Building) - Method in class mindustry.gen.Building
- relativeTo(Building) - Method in interface mindustry.gen.Buildingc
- relativeTo(Tile) - Method in class mindustry.gen.Building
- relativeTo(Tile) - Method in interface mindustry.gen.Buildingc
- relativeTo(Tile) - Method in class mindustry.world.Tile
- relativeToEdge(Tile) - Method in class mindustry.gen.Building
- relativeToEdge(Tile) - Method in interface mindustry.gen.Buildingc
- release - Static variable in class mindustry.gen.Sounds
- reload - mindustry.world.meta.Stat
- reload - Variable in class mindustry.entities.abilities.RepairFieldAbility
- reload - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- reload - Variable in class mindustry.entities.abilities.StatusFieldAbility
- reload - Variable in class mindustry.entities.units.WeaponMount
-
reload in frames; 0 means ready to fire
- reload - Variable in class mindustry.type.Weapon
-
weapon reload in frames
- reload - Variable in class mindustry.world.blocks.defense.MendProjector
- reload - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- reload - Variable in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- reload - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- reload - Variable in class mindustry.world.meta.values.BoosterListValue
- reload() - Method in class mindustry.audio.SoundControl
- reload() - Method in class mindustry.maps.Maps
- reloadMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
Multiplied by turret reload speed to get final shoot speed.
- reloadMultiplier - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- reloadMultiplier - Variable in class mindustry.gen.BlockUnitUnit
- reloadMultiplier - Variable in class mindustry.gen.BuilderLegsUnit
- reloadMultiplier - Variable in class mindustry.gen.BuilderMechUnit
- reloadMultiplier - Variable in class mindustry.gen.BuilderPayloadUnit
- reloadMultiplier - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- reloadMultiplier - Variable in class mindustry.gen.BuilderUnit
- reloadMultiplier - Variable in class mindustry.gen.LegsUnit
- reloadMultiplier - Variable in class mindustry.gen.MechUnit
- reloadMultiplier - Variable in class mindustry.gen.UnitEntity
- reloadMultiplier - Variable in class mindustry.gen.UnitEntityLegacyMono
- reloadMultiplier - Variable in class mindustry.gen.UnitWaterMove
- reloadMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit speed multiplier
- reloadMultiplier() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- reloadMultiplier() - Method in class mindustry.gen.BlockUnitUnit
- reloadMultiplier() - Method in class mindustry.gen.BuilderLegsUnit
- reloadMultiplier() - Method in class mindustry.gen.BuilderMechUnit
- reloadMultiplier() - Method in class mindustry.gen.BuilderPayloadUnit
- reloadMultiplier() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- reloadMultiplier() - Method in class mindustry.gen.BuilderUnit
- reloadMultiplier() - Method in class mindustry.gen.LegsUnit
- reloadMultiplier() - Method in class mindustry.gen.MechUnit
- reloadMultiplier() - Method in interface mindustry.gen.Statusc
- reloadMultiplier() - Method in class mindustry.gen.UnitEntity
- reloadMultiplier() - Method in class mindustry.gen.UnitEntityLegacyMono
- reloadMultiplier() - Method in class mindustry.gen.UnitWaterMove
- reloadTime - Variable in class mindustry.world.blocks.defense.turrets.ReloadTurret
- reloadTime - Variable in class mindustry.world.blocks.distribution.MassDriver
- ReloadTurret - Class in mindustry.world.blocks.defense.turrets
- ReloadTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.ReloadTurret
- ReloadTurret.ReloadTurretBuild - Class in mindustry.world.blocks.defense.turrets
- ReloadTurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- RemoteReadClient - Class in mindustry.gen
-
Autogenerated file.
- RemoteReadClient() - Constructor for class mindustry.gen.RemoteReadClient
- RemoteReadServer - Class in mindustry.gen
-
Autogenerated file.
- RemoteReadServer() - Constructor for class mindustry.gen.RemoteReadServer
- removals - Variable in class mindustry.input.MobileInput
-
Place requests to be removed.
- remove - Static variable in class mindustry.graphics.Pal
- remove() - Method in class mindustry.content.TechTree.TechNode
-
Removes this node from the tech tree.
- remove() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- remove() - Method in class mindustry.gen.BlockUnitUnit
- remove() - Method in class mindustry.gen.BuilderLegsUnit
- remove() - Method in class mindustry.gen.BuilderMechUnit
- remove() - Method in class mindustry.gen.BuilderPayloadUnit
- remove() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- remove() - Method in class mindustry.gen.BuilderUnit
- remove() - Method in class mindustry.gen.Building
- remove() - Method in interface mindustry.gen.Buildingc
- remove() - Method in class mindustry.gen.Bullet
- remove() - Method in interface mindustry.gen.Bulletc
- remove() - Method in interface mindustry.gen.Commanderc
- remove() - Method in class mindustry.gen.Decal
- remove() - Method in class mindustry.gen.EffectState
- remove() - Method in interface mindustry.gen.Entityc
- remove() - Method in class mindustry.gen.Fire
- remove() - Method in interface mindustry.gen.Firec
- remove() - Method in class mindustry.gen.ForceDraw
- remove() - Method in class mindustry.gen.LaunchCore
- remove() - Method in class mindustry.gen.LaunchPayload
- remove() - Method in interface mindustry.gen.LaunchPayloadc
- remove() - Method in class mindustry.gen.LegsUnit
- remove() - Method in class mindustry.gen.MechUnit
- remove() - Method in class mindustry.gen.Player
- remove() - Method in interface mindustry.gen.Playerc
- remove() - Method in class mindustry.gen.PosTeam
- remove() - Method in class mindustry.gen.Puddle
- remove() - Method in interface mindustry.gen.Puddlec
- remove() - Method in interface mindustry.gen.Syncc
- remove() - Method in interface mindustry.gen.Unitc
- remove() - Method in class mindustry.gen.UnitEntity
- remove() - Method in class mindustry.gen.UnitEntityLegacyMono
- remove() - Method in class mindustry.gen.UnitWaterMove
- remove() - Method in interface mindustry.gen.Weaponsc
- remove() - Method in class mindustry.gen.WeatherState
- remove() - Method in class mindustry.input.InputHandler
- remove() - Method in class mindustry.type.Weather
- remove() - Method in class mindustry.ui.fragments.OverlayFragment
- remove() - Method in class mindustry.world.ItemBuffer
- remove() - Method in class mindustry.world.Tile
- remove(int) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- remove(int) - Method in class mindustry.world.DirectionalItemBuffer
- remove(Iterable<ItemStack>) - Method in class mindustry.world.modules.ItemModule
- remove(String) - Method in class mindustry.world.meta.BlockBars
- remove(PhysicsProcess.PhysicsWorld.PhysicsBody) - Method in class mindustry.async.PhysicsProcess.PhysicsWorld
- remove(Schematic) - Method in class mindustry.game.Schematics
- remove(Building) - Method in class mindustry.world.blocks.power.PowerGraph
- remove(Item) - Method in class mindustry.type.ItemSeq
- remove(Item, int) - Method in class mindustry.type.ItemSeq
- remove(Item, int) - Method in class mindustry.world.modules.ItemModule
- remove(ItemSeq) - Method in class mindustry.world.modules.ItemModule
- remove(ItemStack) - Method in class mindustry.type.ItemSeq
- remove(ItemStack) - Method in class mindustry.world.modules.ItemModule
- remove(ItemStack[]) - Method in class mindustry.world.modules.ItemModule
- remove(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- remove(ConsumeType) - Method in class mindustry.world.consumers.Consumers
- remove(Stat) - Method in class mindustry.world.meta.Stats
-
Removes a stat, if it exists.
- remove(Tile) - Method in class mindustry.ai.BlockIndexer.TileArray
- remove(Tile) - Static method in class mindustry.entities.Fires
- remove(Tile) - Static method in class mindustry.entities.Puddles
- remove(T) - Method in class mindustry.entities.EntityGroup
- removeBack - Static variable in class mindustry.graphics.Pal
- removeBuild(int, int, boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- removeBuild(int, int, boolean) - Method in interface mindustry.gen.Builderc
- removeBuild(int, int, boolean) - Method in class mindustry.gen.BuilderLegsUnit
- removeBuild(int, int, boolean) - Method in class mindustry.gen.BuilderMechUnit
- removeBuild(int, int, boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- removeBuild(int, int, boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- removeBuild(int, int, boolean) - Method in class mindustry.gen.BuilderUnit
- removeByID(int) - Method in class mindustry.entities.EntityGroup
- removed(Unit) - Method in class mindustry.ai.types.FormationAI
- removed(Unit) - Method in interface mindustry.entities.units.UnitController
- removeFromProximity() - Method in class mindustry.gen.Building
- removeFromProximity() - Method in interface mindustry.gen.Buildingc
- removeItem(Item, int) - Method in class mindustry.type.Sector
- removeItems(ItemSeq) - Method in class mindustry.type.Sector
- removeLast() - Method in class mindustry.core.ContentLoader
-
Remove last content added in case of an exception.
- removeMap(Map) - Method in class mindustry.maps.Maps
-
Removes a map completely.
- removeMember(FormationMember) - Method in class mindustry.ai.formations.Formation
-
Removes a member from its slot and updates slot assignments.
- removeMod(Mods.LoadedMod) - Method in class mindustry.mod.Mods
-
Removes a mod file and marks it for requiring a restart.
- removeNet() - Method in class mindustry.world.Tile
-
remove()-s this tile, except it's synced across the network
- removeQueueBlock(int, int, boolean) - Static method in class mindustry.input.InputHandler
- removeQueueBlock(NetConnection, int, int, boolean) - Static method in class mindustry.gen.Call
- removeSelection(int, int, int, int) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelection(int, int, int, int, boolean) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelection(int, int, int, int, boolean, int) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelection(int, int, int, int, int) - Method in class mindustry.input.InputHandler
-
Remove everything from the queue in a selection.
- removeSelf(Tile) - Method in class mindustry.world.blocks.legacy.LegacyBlock
-
Removes this block from the world, or replaces it with something else.
- removeSelf(Tile) - Method in class mindustry.world.blocks.legacy.LegacyUnitFactory
- removeSlotAssignment(Seq<SlotAssignment>, int) - Method in class mindustry.ai.formations.BoundedSlotAssignmentStrategy
- removeSlotAssignment(Seq<SlotAssignment>, int) - Method in class mindustry.ai.formations.DistanceAssignmentStrategy
- removeSlotAssignment(Seq<SlotAssignment>, int) - Method in class mindustry.ai.formations.FreeSlotAssignmentStrategy
- removeSlotAssignment(Seq<SlotAssignment>, int) - Method in interface mindustry.ai.formations.SlotAssignmentStrategy
-
Removes the slot assignment at the specified index.
- removeStack(Item, int) - Method in class mindustry.gen.Building
- removeStack(Item, int) - Method in interface mindustry.gen.Buildingc
-
Remove a stack from this inventory, and return the amount removed.
- removeStack(Item, int) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- removeStack(Item, int) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- removeSteamID() - Method in class mindustry.game.Schematic
- removeSteamID() - Method in class mindustry.maps.Map
- removeSteamID() - Method in class mindustry.mod.Mods.LoadedMod
- removeSteamID() - Method in interface mindustry.type.Publishable
-
removes the item ID; called when the item isn't found.
- removeSubnetBan(String) - Method in class mindustry.net.Administration
- removeTile(Tile) - Static method in class mindustry.gen.Call
- removeTile(Tile) - Static method in class mindustry.world.Tile
- render() - Method in class mindustry.graphics.MenuRenderer
- render(int, Color, float, float, float, float, float, Object) - Method in class mindustry.entities.Effect
- render(Texture) - Method in class mindustry.graphics.IndexedRenderer
- render(Mat3D) - Method in class mindustry.graphics.CubemapMesh
- render(Mat3D, Mat3D) - Method in class mindustry.graphics.g3d.PlanetMesh
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.MultiEffect
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.ParticleEffect
- render(Effect.EffectContainer) - Method in class mindustry.entities.Effect
- render(Effect.EffectContainer) - Method in class mindustry.entities.effect.WaveEffect
- render(PlanetRenderer.PlanetInterfaceRenderer) - Method in class mindustry.graphics.g3d.PlanetRenderer
-
Render the entire planet scene to the screen.
- renderer - Variable in class mindustry.editor.MapEditor
- renderer - Variable in class mindustry.entities.Effect
- renderer - Static variable in class mindustry.Vars
- Renderer - Class in mindustry.core
- Renderer() - Constructor for class mindustry.core.Renderer
- renderOrbit(Planet) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderPlanet(Planet) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderProjections(Planet) - Method in interface mindustry.graphics.g3d.PlanetRenderer.PlanetInterfaceRenderer
- renderProjections(Planet) - Method in class mindustry.ui.dialogs.PlanetDialog
- renderSectors(Planet) - Method in interface mindustry.graphics.g3d.PlanetRenderer.PlanetInterfaceRenderer
- renderSectors(Planet) - Method in class mindustry.graphics.g3d.PlanetRenderer
- renderSectors(Planet) - Method in class mindustry.ui.dialogs.PlanetDialog
- repair - mindustry.world.meta.BlockFlag
-
Repair point.
- RepairAI - Class in mindustry.ai.types
- RepairAI() - Constructor for class mindustry.ai.types.RepairAI
- RepairFieldAbility - Class in mindustry.entities.abilities
- RepairFieldAbility(float, float, float) - Constructor for class mindustry.entities.abilities.RepairFieldAbility
- repairPoint - Static variable in class mindustry.content.Blocks
- RepairPoint - Class in mindustry.world.blocks.units
- RepairPoint(String) - Constructor for class mindustry.world.blocks.units.RepairPoint
- RepairPoint.RepairPointBuild - Class in mindustry.world.blocks.units
- RepairPointBuild() - Constructor for class mindustry.world.blocks.units.RepairPoint.RepairPointBuild
- repairRadius - Variable in class mindustry.world.blocks.units.RepairPoint
- repairSpeed - Variable in class mindustry.world.blocks.units.RepairPoint
- repairTime - mindustry.world.meta.Stat
- replacement - Variable in class mindustry.world.blocks.legacy.LegacyUnitFactory
- repo - Variable in class mindustry.mod.ModListing
- reportIssueURL - Static variable in class mindustry.Vars
-
URL of the github issue report template.
- ReqImage - Class in mindustry.ui
- ReqImage(TextureRegion, Boolp) - Constructor for class mindustry.ui.ReqImage
- ReqImage(Element, Boolp) - Constructor for class mindustry.ui.ReqImage
- reqParts - Variable in class mindustry.ai.BaseRegistry
- requestBuildPayload(Player, Building) - Static method in class mindustry.gen.Call
- requestBuildPayload(Player, Building) - Static method in class mindustry.input.InputHandler
- requestDropPayload(Player, float, float) - Static method in class mindustry.gen.Call
- requestDropPayload(Player, float, float) - Static method in class mindustry.input.InputHandler
- requestedPower(Building) - Method in class mindustry.world.blocks.power.ConditionalConsumePower
- requestedPower(Building) - Method in class mindustry.world.consumers.ConsumePower
-
Retrieves the amount of power which is requested for the given block and entity.
- requestItem(Player, Building, Item, int) - Static method in class mindustry.gen.Call
- requestItem(Player, Building, Item, int) - Static method in class mindustry.input.InputHandler
- requestMatches(BuildPlan) - Method in class mindustry.input.InputHandler
- requestSpawn(Player) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- requestUnitPayload(Player, Unit) - Static method in class mindustry.gen.Call
- requestUnitPayload(Player, Unit) - Static method in class mindustry.input.InputHandler
- required - Variable in class mindustry.ai.BaseRegistry.BasePart
- requirements - Variable in class mindustry.content.TechTree.TechNode
-
Item requirements for this content.
- requirements - Variable in class mindustry.world.Block
-
Cost of constructing this block.
- requirements - Variable in class mindustry.world.blocks.units.UnitFactory.UnitPlan
- requirements() - Method in class mindustry.game.Schematic
- requirements(Category, ItemStack[]) - Method in class mindustry.world.Block
- requirements(Category, ItemStack[], boolean) - Method in class mindustry.world.Block
- requirements(Category, BuildVisibility, ItemStack[]) - Method in class mindustry.world.Block
-
Sets up requirements.
- requiresReload() - Method in class mindustry.mod.Mods
- requiresWater - Variable in class mindustry.world.Block
-
whether this water can only be placed on water
- research - Variable in class mindustry.core.UI
- Research() - Constructor for class mindustry.game.Objectives.Research
- Research(UnlockableContent) - Constructor for class mindustry.game.Objectives.Research
- researchCostMultiplier - Variable in class mindustry.world.Block
-
Multiplier for cost of research in tech tree.
- ResearchDialog - Class in mindustry.ui.dialogs
- ResearchDialog() - Constructor for class mindustry.ui.dialogs.ResearchDialog
- ResearchDialog.TechTreeNode - Class in mindustry.ui.dialogs
- ResearchDialog.View - Class in mindustry.ui.dialogs
- researched - Variable in class mindustry.game.Rules
-
Unlocked content names.
- researched(Content) - Static method in class mindustry.core.Logic
- researched(Content) - Static method in class mindustry.gen.Call
- ResearchEvent(UnlockableContent) - Constructor for class mindustry.game.EventType.ResearchEvent
- researchRequirements() - Method in class mindustry.ctype.UnlockableContent
- researchRequirements() - Method in class mindustry.type.UnitType
- researchRequirements() - Method in class mindustry.world.Block
- reset() - Method in interface mindustry.async.AsyncProcess
-
Sync.
- reset() - Method in class mindustry.async.PhysicsProcess
- reset() - Method in class mindustry.content.TechTree.TechNode
-
Resets finished requirements and saves.
- reset() - Method in class mindustry.core.Logic
- reset() - Method in class mindustry.game.Tutorial
-
Resets tutorial state.
- reset() - Method in class mindustry.gen.Bullet
- reset() - Method in class mindustry.gen.Decal
- reset() - Method in class mindustry.gen.EffectState
- reset() - Method in class mindustry.gen.Fire
- reset() - Method in class mindustry.gen.Player
- reset() - Method in interface mindustry.gen.Playerc
- reset() - Method in class mindustry.gen.Puddle
- reset() - Method in class mindustry.gen.WeatherState
- reset() - Method in class mindustry.graphics.MinimapRenderer
- reset() - Method in class mindustry.net.Administration.PlayerAction
- reset() - Method in class mindustry.net.Net
- reset() - Method in interface mindustry.net.Packet
- reset() - Method in class mindustry.net.Packets.InvokePacket
- reset() - Method in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- reset() - Method in class mindustry.world.TileGen
- reset(float) - Method in class mindustry.ui.Bar
- reset(Liquid, float) - Method in class mindustry.world.modules.LiquidModule
- resetController() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- resetController() - Method in class mindustry.gen.BlockUnitUnit
- resetController() - Method in class mindustry.gen.BuilderLegsUnit
- resetController() - Method in class mindustry.gen.BuilderMechUnit
- resetController() - Method in class mindustry.gen.BuilderPayloadUnit
- resetController() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- resetController() - Method in class mindustry.gen.BuilderUnit
- resetController() - Method in class mindustry.gen.LegsUnit
- resetController() - Method in class mindustry.gen.MechUnit
- resetController() - Method in interface mindustry.gen.Unitc
- resetController() - Method in class mindustry.gen.UnitEntity
- resetController() - Method in class mindustry.gen.UnitEntityLegacyMono
- resetController() - Method in class mindustry.gen.UnitWaterMove
- ResetEvent() - Constructor for class mindustry.game.EventType.ResetEvent
- resetLegs() - Method in class mindustry.gen.BuilderLegsUnit
- resetLegs() - Method in interface mindustry.gen.Legsc
- resetLegs() - Method in class mindustry.gen.LegsUnit
- resetSave() - Method in class mindustry.game.Saves
- resetSaved() - Method in class mindustry.editor.MapEditorDialog
- resetUsed() - Method in class mindustry.ui.CoreItemsDisplay
- resize - Static variable in class mindustry.gen.Icon
- resize - Static variable in class mindustry.gen.Iconc
- resize(float, float, float, float) - Method in class mindustry.entities.EntityGroup
-
Resizes the internal quadtree, if it is enabled.
- resize(float, float, float, float) - Static method in class mindustry.gen.Groups
- resize(int) - Method in class mindustry.graphics.IndexedRenderer
- resize(int, int) - Method in class mindustry.ClientLauncher
- resize(int, int) - Method in class mindustry.core.Renderer
- resize(int, int) - Method in class mindustry.core.UI
- resize(int, int) - Method in class mindustry.core.World
-
Resizes the tile array to the specified size and returns the resulting tile array.
- resize(int, int) - Method in class mindustry.editor.MapEditor
- resize(int, int) - Method in class mindustry.editor.MapRenderer
- resize(int, int) - Method in interface mindustry.world.WorldContext
-
Create the tile array.
- ResizeEvent() - Constructor for class mindustry.game.EventType.ResizeEvent
- resizeSmall - Static variable in class mindustry.gen.Icon
- resolve(String) - Method in class mindustry.core.FileTree
- resources - Variable in class mindustry.game.SectorInfo
-
Resources known to occur at this sector.
- respawn - mindustry.input.Binding
- respawn - Static variable in class mindustry.gen.Sounds
- respawning - Static variable in class mindustry.gen.Sounds
- restart - Variable in class mindustry.core.UI
- restitution - Variable in class mindustry.world.blocks.defense.turrets.Turret
- result - Variable in class mindustry.type.Sector.SectorRect
- result - Variable in class mindustry.world.blocks.production.SolidPump
- resultreq - Variable in class mindustry.input.InputHandler
- results - Variable in class mindustry.world.blocks.production.Separator
- resume() - Method in class mindustry.ClientLauncher
- resume() - Method in class mindustry.core.Control
- resume() - Method in class mindustry.core.Renderer
- resumeEditing() - Method in class mindustry.editor.MapEditorDialog
- resupply - mindustry.world.meta.BlockFlag
-
Block used for resupply.
- resupply(Team, float, float, float, float, Color, Boolf<Unit>) - Static method in class mindustry.world.blocks.units.ResupplyPoint
-
Tries to resupply nearby units.
- resupply(Building, float, float, Color) - Static method in class mindustry.world.blocks.units.ResupplyPoint
-
Tries to resupply nearby units.
- resupply(Unit) - Method in class mindustry.type.AmmoType
- resupply(Unit) - Method in class mindustry.type.AmmoTypes.PowerAmmoType
- resupplyItem - Variable in class mindustry.world.blocks.storage.CoreBlock
- resupplyPoint - Static variable in class mindustry.content.Blocks
- ResupplyPoint - Class in mindustry.world.blocks.units
- ResupplyPoint(String) - Constructor for class mindustry.world.blocks.units.ResupplyPoint
- ResupplyPoint.ResupplyPointBuild - Class in mindustry.world.blocks.units
- ResupplyPointBuild() - Constructor for class mindustry.world.blocks.units.ResupplyPoint.ResupplyPointBuild
- resupplyRange - Variable in class mindustry.world.blocks.storage.CoreBlock
- resupplyRate - Variable in class mindustry.world.blocks.storage.CoreBlock
- resupplyRate - Variable in class mindustry.world.blocks.units.ResupplyPoint
- resupplyTime - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- resupplyTime - Variable in class mindustry.gen.BlockUnitUnit
- resupplyTime - Variable in class mindustry.gen.BuilderLegsUnit
- resupplyTime - Variable in class mindustry.gen.BuilderMechUnit
- resupplyTime - Variable in class mindustry.gen.BuilderPayloadUnit
- resupplyTime - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- resupplyTime - Variable in class mindustry.gen.BuilderUnit
- resupplyTime - Variable in class mindustry.gen.LegsUnit
- resupplyTime - Variable in class mindustry.gen.MechUnit
- resupplyTime - Variable in class mindustry.gen.UnitEntity
- resupplyTime - Variable in class mindustry.gen.UnitEntityLegacyMono
- resupplyTime - Variable in class mindustry.gen.UnitWaterMove
- retarget() - Method in class mindustry.ai.types.LogicAI
- retarget() - Method in class mindustry.entities.units.AIController
- retargetTime - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- retargetTime - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- returnCount - Variable in class mindustry.world.blocks.production.Drill
- returnItem - Variable in class mindustry.world.blocks.production.Drill
- returnValue - Static variable in class mindustry.world.blocks.power.PowerNode
- revision - Static variable in class mindustry.core.Version
-
Revision number.
- right - mindustry.ui.layout.BranchTreeLayout.TreeLocation
- right - Static variable in class mindustry.gen.Icon
- right - Static variable in class mindustry.gen.Iconc
- right - Variable in class mindustry.type.Sector.SectorRect
- right() - Method in class mindustry.gen.Building
- right() - Method in interface mindustry.gen.Buildingc
-
Multiblock right.
- righti - Static variable in class mindustry.ui.Styles
- rightOpen - Static variable in class mindustry.gen.Icon
- rightOpen - Static variable in class mindustry.gen.Iconc
- rightOpenOut - Static variable in class mindustry.gen.Icon
- rightOpenOut - Static variable in class mindustry.gen.Iconc
- rightOpenOutSmall - Static variable in class mindustry.gen.Icon
- rightOpenSmall - Static variable in class mindustry.gen.Icon
- rightSmall - Static variable in class mindustry.gen.Icon
- rimRegion - Variable in class mindustry.world.blocks.production.Drill
- ripple - Static variable in class mindustry.content.Blocks
- ripple - Static variable in class mindustry.content.Fx
- rippleScale - Variable in class mindustry.type.UnitType
- risso - Static variable in class mindustry.content.UnitTypes
- RiverNoiseFilter - Class in mindustry.maps.filters
- RiverNoiseFilter() - Constructor for class mindustry.maps.filters.RiverNoiseFilter
- rnoise(float, float, float, float) - Method in class mindustry.maps.filters.GenerateFilter
- rocketSmoke - Static variable in class mindustry.content.Fx
- rocketSmokeLarge - Static variable in class mindustry.content.Fx
- root - Static variable in class mindustry.content.TechTree
- root - Variable in class mindustry.mod.Mods.LoadedMod
-
The root zip file; points to the contents of this mod.
- root - Variable in class mindustry.ui.dialogs.ResearchDialog
- rootLocation - Variable in class mindustry.ui.layout.BranchTreeLayout
- rot - Static variable in class mindustry.gen.Nulls
- rotaryPump - Static variable in class mindustry.content.Blocks
- rotate - mindustry.input.Binding
- rotate - mindustry.net.Administration.ActionType
- rotate - Variable in class mindustry.entities.units.WeaponMount
-
whether to rotate to face the target right now
- rotate - Static variable in class mindustry.gen.Icon
- rotate - Static variable in class mindustry.gen.Iconc
- rotate - Variable in class mindustry.type.Weapon
-
whether to rotate toward the target independently of unit
- rotate - Variable in class mindustry.world.Block
-
whether this is rotateable
- rotate(Schematic, int) - Static method in class mindustry.game.Schematics
- rotateBlock(Player, Building, boolean) - Static method in class mindustry.gen.Call
- rotateBlock(Player, Building, boolean) - Static method in class mindustry.input.InputHandler
- rotatedOutput(int, int) - Method in class mindustry.world.Block
- rotatedOutput(int, int) - Method in class mindustry.world.blocks.distribution.StackConveyor
- rotateplaced - mindustry.input.Binding
- rotateRequests(Seq<BuildPlan>, int) - Method in class mindustry.input.InputHandler
- rotateShooting - Variable in class mindustry.type.UnitType
- rotateSmall - Static variable in class mindustry.gen.Icon
- rotateSpeed - Variable in class mindustry.type.UnitType
- rotateSpeed - Variable in class mindustry.type.Weapon
-
rotation speed of weapon when rotation is enabled, in degrees/t
- rotateSpeed - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret
- rotateSpeed - Variable in class mindustry.world.blocks.distribution.MassDriver
- rotateSpeed - Variable in class mindustry.world.blocks.production.Drill
-
Speed the drill bit rotates at.
- rotateSpeed - Variable in class mindustry.world.blocks.production.SolidPump
- rotateTime - Variable in class mindustry.type.Planet
-
Time for the planet to perform a full revolution, in seconds.
- rotation - mindustry.editor.DrawOperation.OpType
- rotation - mindustry.logic.LAccess
- rotation - Variable in class mindustry.editor.MapEditor
- rotation - Variable in class mindustry.entities.Effect.EffectContainer
- rotation - Variable in class mindustry.entities.effect.WaveEffect
- rotation - Variable in class mindustry.entities.units.BuildPlan
-
Position and rotation of this request.
- rotation - Variable in class mindustry.entities.units.WeaponMount
-
rotation relative to the unit this mount is on
- rotation - Variable in class mindustry.game.Schematic.Stile
- rotation - Variable in class mindustry.game.Teams.BlockPlan
- rotation - Variable in class mindustry.gen.Building
- rotation - Variable in class mindustry.gen.Decal
- rotation - Variable in class mindustry.gen.EffectState
- rotation - Variable in class mindustry.gen.Unit
- rotation - Variable in class mindustry.input.InputHandler
- rotation - Variable in class mindustry.input.Placement.NormalizeResult
- rotation - Variable in class mindustry.net.Administration.PlayerAction
- rotation - Variable in class mindustry.type.Sector.SectorRect
- rotation - Variable in class mindustry.world.blocks.defense.turrets.BaseTurret.BaseTurretBuild
- rotation - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- rotation - Variable in class mindustry.world.blocks.units.RepairPoint.RepairPointBuild
- rotation() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- rotation() - Method in class mindustry.gen.BlockUnitUnit
- rotation() - Method in class mindustry.gen.BuilderLegsUnit
- rotation() - Method in class mindustry.gen.BuilderMechUnit
- rotation() - Method in class mindustry.gen.BuilderPayloadUnit
- rotation() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- rotation() - Method in class mindustry.gen.BuilderUnit
- rotation() - Method in class mindustry.gen.Building
- rotation() - Method in interface mindustry.gen.Buildingc
- rotation() - Method in class mindustry.gen.Bullet
- rotation() - Method in interface mindustry.gen.Bulletc
- rotation() - Method in class mindustry.gen.Decal
- rotation() - Method in class mindustry.gen.EffectState
- rotation() - Method in class mindustry.gen.LegsUnit
- rotation() - Method in class mindustry.gen.MechUnit
- rotation() - Method in interface mindustry.gen.Rotc
- rotation() - Method in class mindustry.gen.UnitEntity
- rotation() - Method in class mindustry.gen.UnitEntityLegacyMono
- rotation() - Method in class mindustry.gen.UnitWaterMove
- rotation(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- rotation(float) - Method in class mindustry.gen.BlockUnitUnit
- rotation(float) - Method in class mindustry.gen.BuilderLegsUnit
- rotation(float) - Method in class mindustry.gen.BuilderMechUnit
- rotation(float) - Method in class mindustry.gen.BuilderPayloadUnit
- rotation(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- rotation(float) - Method in class mindustry.gen.BuilderUnit
- rotation(float) - Method in class mindustry.gen.Bullet
- rotation(float) - Method in interface mindustry.gen.Bulletc
-
Sets the bullet's rotation in degrees.
- rotation(float) - Method in class mindustry.gen.Decal
- rotation(float) - Method in class mindustry.gen.EffectState
- rotation(float) - Method in class mindustry.gen.LegsUnit
- rotation(float) - Method in class mindustry.gen.MechUnit
- rotation(float) - Method in interface mindustry.gen.Rotc
- rotation(float) - Method in class mindustry.gen.UnitEntity
- rotation(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- rotation(float) - Method in class mindustry.gen.UnitWaterMove
- rotation(int) - Method in class mindustry.gen.Building
- rotation(int) - Method in interface mindustry.gen.Buildingc
- rotator - Variable in class mindustry.world.draw.DrawRotator
- rotatorRegion - Variable in class mindustry.world.blocks.production.Drill
- rotatorRegion - Variable in class mindustry.world.blocks.production.Fracker
- rotatorRegion - Variable in class mindustry.world.blocks.production.SolidPump
- Rotc - Interface in mindustry.gen
-
Interface for
RotComp - rotdeg() - Method in class mindustry.gen.Building
- rotdeg() - Method in interface mindustry.gen.Buildingc
- roundAmount(int) - Static method in class mindustry.core.UI
- router - Static variable in class mindustry.content.Blocks
- Router - Class in mindustry.world.blocks.distribution
- Router(String) - Constructor for class mindustry.world.blocks.distribution.Router
- Router.RouterBuild - Class in mindustry.world.blocks.distribution
- RouterBuild() - Constructor for class mindustry.world.blocks.distribution.Router.RouterBuild
- row(Table) - Method in class mindustry.logic.LStatement
- RowTreeLayout - Class in mindustry.ui.layout
- RowTreeLayout() - Constructor for class mindustry.ui.layout.RowTreeLayout
- rtgGenerator - Static variable in class mindustry.content.Blocks
- rubble - Static variable in class mindustry.graphics.Pal
- rubble(float, float, int) - Static method in class mindustry.entities.Effect
- ruinousShores - Static variable in class mindustry.content.SectorPresets
- rules - Variable in class mindustry.core.GameState
-
The current game rules.
- rules - Variable in class mindustry.io.SaveMeta
- rules - Variable in class mindustry.type.SectorPreset
- rules() - Method in class mindustry.game.Team
- rules() - Method in class mindustry.maps.Map
-
This creates a new instance of Rules.
- rules(Rules) - Method in class mindustry.maps.Map
- Rules - Class in mindustry.game
-
Defines current rules on how the game should function.
- Rules() - Constructor for class mindustry.game.Rules
- Rules.TeamRule - Class in mindustry.game
-
A team-specific ruleset.
- Rules.TeamRules - Class in mindustry.game
-
A simple map for storing TeamRules in an efficient way without hashing.
- run() - Method in class mindustry.ai.Pathfinder
-
Thread implementation.
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ControlI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.DrawFlushI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.DrawI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.EndI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.GetLinkI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.JumpI
- run(LExecutor) - Method in interface mindustry.logic.LExecutor.LInstruction
- run(LExecutor) - Method in class mindustry.logic.LExecutor.NoopI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.OpI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.PrintFlushI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.PrintI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.RadarI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.ReadI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SenseI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.SetI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.UnitBindI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.UnitControlI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.UnitLocateI
- run(LExecutor) - Method in class mindustry.logic.LExecutor.WriteI
- run(Mods.LoadedMod, Fi) - Method in class mindustry.mod.Scripts
- runConsole(String) - Method in class mindustry.mod.Scripts
- runExitSave() - Method in class mindustry.ui.dialogs.PausedDialog
- runHost() - Method in class mindustry.ui.dialogs.HostDialog
- runLoadSave(Saves.SaveSlot) - Method in class mindustry.ui.dialogs.LoadDialog
- runOnce() - Method in class mindustry.logic.LExecutor
-
Runs a single instruction.
- runTurn() - Method in class mindustry.game.Universe
-
Runs possible events.
- runWave() - Method in class mindustry.core.Logic
S
- S - mindustry.game.GameStats.Rank
- safeTexture() - Method in class mindustry.maps.Map
- salt - Static variable in class mindustry.content.Blocks
- saltFlats - Static variable in class mindustry.content.SectorPresets
- saltWall - Static variable in class mindustry.content.Blocks
- salvo - Static variable in class mindustry.content.Blocks
- sand - Static variable in class mindustry.content.Blocks
- sand - Static variable in class mindustry.content.Items
- sandBoulder - Static variable in class mindustry.content.Blocks
- sandbox - mindustry.game.Gamemode
- sandboxOnly - mindustry.world.meta.BuildVisibility
- sandstorm - Static variable in class mindustry.content.Weathers
- sandWall - Static variable in class mindustry.content.Blocks
- sandWater - Static variable in class mindustry.content.Blocks
- sap - Static variable in class mindustry.gen.Sounds
- sap - Static variable in class mindustry.graphics.Pal
- sapBullet - Static variable in class mindustry.graphics.Pal
- sapBulletBack - Static variable in class mindustry.graphics.Pal
- SapBulletType - Class in mindustry.entities.bullet
- SapBulletType() - Constructor for class mindustry.entities.bullet.SapBulletType
- sapExplosion - Static variable in class mindustry.content.Fx
- sapped - Static variable in class mindustry.content.Fx
- sapped - Static variable in class mindustry.content.StatusEffects
- sapStrength - Variable in class mindustry.entities.bullet.SapBulletType
- Satellite - Class in mindustry.type
-
Any object that is orbiting a planet.
- Satellite(Planet) - Constructor for class mindustry.type.Satellite
- satellites - Variable in class mindustry.type.Planet
-
Sattelites orbiting this planet.
- save - Static variable in class mindustry.gen.Icon
- save - Static variable in class mindustry.gen.Iconc
- save - Variable in class mindustry.type.Sector
- save() - Method in class mindustry.content.TechTree.TechNode
-
Flushes research progress to settings.
- save() - Method in class mindustry.editor.MapEditorDialog
- save() - Method in class mindustry.game.Saves.SaveSlot
- save() - Method in class mindustry.game.Schematic
- save() - Method in class mindustry.logic.LCanvas
- save() - Method in class mindustry.net.Administration
- save(Fi) - Static method in class mindustry.io.SaveIO
- Save1 - Class in mindustry.io.legacy
- Save1() - Constructor for class mindustry.io.legacy.Save1
- Save2 - Class in mindustry.io.legacy
- Save2() - Constructor for class mindustry.io.legacy.Save2
- Save3 - Class in mindustry.io.legacy
- Save3() - Constructor for class mindustry.io.legacy.Save3
- Save4 - Class in mindustry.io.versions
- Save4() - Constructor for class mindustry.io.versions.Save4
- saveChanges(Schematic) - Method in class mindustry.game.Schematics
- saveConfig - Variable in class mindustry.world.Block
-
whether to save the last config and apply it to newly placed blocks
- saveData - Variable in class mindustry.world.Block
-
for static blocks only: if true, tile data() is saved in world data.
- SaveDialog - Class in mindustry.ui.dialogs
- SaveDialog() - Constructor for class mindustry.ui.dialogs.SaveDialog
- saveDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for saves
- SaveException(Throwable) - Constructor for exception mindustry.io.SaveIO.SaveException
- saveExtension - Static variable in class mindustry.Vars
-
save file extension
- SaveFileReader - Class in mindustry.io
- SaveFileReader() - Constructor for class mindustry.io.SaveFileReader
- SaveFileReader.IORunner<T> - Interface in mindustry.io
- saveInfo() - Method in class mindustry.type.Sector
- SaveIO - Class in mindustry.io
- SaveIO() - Constructor for class mindustry.io.SaveIO
- SaveIO.SaveException - Exception in mindustry.io
- SaveLoadEvent() - Constructor for class mindustry.game.EventType.SaveLoadEvent
- saveMap(ObjectMap<String, String>) - Method in class mindustry.maps.Maps
-
Save a custom map to the directory.
- SaveMeta - Class in mindustry.io
- SaveMeta(int, long, long, int, String, int, Rules, StringMap) - Constructor for class mindustry.io.SaveMeta
- savePreview(Schematic, Fi) - Method in class mindustry.game.Schematics
- SavePreviewLoader - Class in mindustry.io
- SavePreviewLoader() - Constructor for class mindustry.io.SavePreviewLoader
- saves - Variable in class mindustry.core.Control
- Saves - Class in mindustry.game
- Saves() - Constructor for class mindustry.game.Saves
- Saves.SaveSlot - Class in mindustry.game
- saveSector(Sector) - Method in class mindustry.game.Saves
- SaveSlot(Fi) - Constructor for class mindustry.game.Saves.SaveSlot
- saveSmall - Static variable in class mindustry.gen.Icon
- saveUI() - Method in class mindustry.logic.LStatement
- saveUI() - Method in class mindustry.logic.LStatements.JumpStatement
- SaveVersion - Class in mindustry.io
- SaveVersion(int) - Constructor for class mindustry.io.SaveVersion
- scale - Variable in class mindustry.graphics.ScorchGenerator
- scaleCamera(float) - Method in class mindustry.core.Renderer
- scaled - Static variable in enum mindustry.ui.Cicon
- scaled(float, Cons<Effect.EffectContainer>) - Method in class mindustry.entities.Effect.EffectContainer
- scaledForce - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- scaleVelocity - Variable in class mindustry.entities.bullet.BulletType
-
Whether to scale velocity to disappear at the target position.
- scaling - Variable in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- scatter - Static variable in class mindustry.content.Blocks
- scatter(Block, Block, float) - Method in class mindustry.maps.generators.BasicGenerator
- ScatterFilter - Class in mindustry.maps.filters
- ScatterFilter() - Constructor for class mindustry.maps.filters.ScatterFilter
- scepter - Static variable in class mindustry.content.UnitTypes
- schematic - Variable in class mindustry.ai.BaseRegistry.BasePart
- schematic - Variable in class mindustry.game.EventType.SchematicCreateEvent
- Schematic - Class in mindustry.game
- Schematic(Seq<Schematic.Stile>, StringMap, int, int) - Constructor for class mindustry.game.Schematic
- schematic_flip_x - mindustry.input.Binding
- schematic_flip_y - mindustry.input.Binding
- schematic_menu - mindustry.input.Binding
- schematic_select - mindustry.input.Binding
- Schematic.Stile - Class in mindustry.game
- schematicBaseStart - Static variable in class mindustry.Vars
-
All schematic base64 starts with this string.
- SchematicCreateEvent(Schematic) - Constructor for class mindustry.game.EventType.SchematicCreateEvent
- schematicDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for schematics
- schematicExtension - Static variable in class mindustry.Vars
-
schematic file extension
- SchematicImage(Schematic) - Constructor for class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- schematicMode - Variable in class mindustry.input.MobileInput
-
Whether the player is currently in line-place mode.
- schematics - Variable in class mindustry.core.UI
- schematics - Static variable in class mindustry.Vars
- Schematics - Class in mindustry.game
-
Handles schematics.
- Schematics() - Constructor for class mindustry.game.Schematics
- schematicsAllowed - Variable in class mindustry.game.Rules
-
Whether schematics are allowed
- SchematicsDialog - Class in mindustry.ui.dialogs
- SchematicsDialog() - Constructor for class mindustry.ui.dialogs.SchematicsDialog
- SchematicsDialog.SchematicImage - Class in mindustry.ui.dialogs
- SchematicsDialog.SchematicInfoDialog - Class in mindustry.ui.dialogs
- schematicSelect - mindustry.input.PlaceMode
- schematicX - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- schematicY - Variable in class mindustry.input.DesktopInput
-
Last known line positions.
- schemOriginX() - Method in class mindustry.input.InputHandler
- schemOriginX() - Method in class mindustry.input.MobileInput
- schemOriginY() - Method in class mindustry.input.InputHandler
- schemOriginY() - Method in class mindustry.input.MobileInput
- schemX - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- schemY - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- scl - Variable in class mindustry.maps.filters.OreFilter
- scorch - Static variable in class mindustry.content.Blocks
- scorch - Static variable in class mindustry.graphics.Layer
- scorch(float, float, int) - Static method in class mindustry.entities.Effect
- ScorchGenerator - Class in mindustry.graphics
-
Generates a scorch pixmap based on parameters.
- ScorchGenerator() - Constructor for class mindustry.graphics.ScorchGenerator
- scrap - Static variable in class mindustry.content.Items
- scrapWall - Static variable in class mindustry.content.Blocks
- scrapWallGigantic - Static variable in class mindustry.content.Blocks
- scrapWallHuge - Static variable in class mindustry.content.Blocks
- scrapWallLarge - Static variable in class mindustry.content.Blocks
- screenshot - mindustry.input.Binding
- screenshotDirectory - Static variable in class mindustry.Vars
-
data subdirectory used for screenshots
- screenspace - Static variable in class mindustry.graphics.Shaders
- ScriptConsoleFragment - Class in mindustry.ui.fragments
- ScriptConsoleFragment() - Constructor for class mindustry.ui.fragments.ScriptConsoleFragment
- scriptfrag - Variable in class mindustry.core.UI
- scripts - Variable in class mindustry.mod.Mods.LoadedMod
-
Script files to run.
- Scripts - Class in mindustry.mod
- Scripts() - Constructor for class mindustry.mod.Scripts
- scroll - Static variable in class mindustry.gen.Tex
- scrollHorizontal - Static variable in class mindustry.gen.Tex
- scrollKnobHorizontalBlack - Static variable in class mindustry.gen.Tex
- scrollKnobVerticalBlack - Static variable in class mindustry.gen.Tex
- scrollKnobVerticalThin - Static variable in class mindustry.gen.Tex
- searchNames(String) - Method in class mindustry.net.Administration
-
Finds by name, using contains().
- seconds - mindustry.world.meta.StatUnit
- seconds() - Method in class mindustry.game.Universe
- secondsf() - Method in class mindustry.game.Universe
- secondsMod(float, float) - Method in class mindustry.game.Universe
- secondsPassed - Variable in class mindustry.game.SectorInfo
-
How long the player has been playing elsewhere.
- sector - mindustry.ctype.ContentType
- sector - Variable in class mindustry.game.EventType.SectorCaptureEvent
- sector - Variable in class mindustry.game.EventType.SectorInvasionEvent
- sector - Variable in class mindustry.game.EventType.SectorLaunchEvent
- sector - Variable in class mindustry.game.EventType.SectorLoseEvent
- sector - Variable in class mindustry.game.Rules
-
Sector for saves that have them.
- sector - Variable in class mindustry.maps.generators.PlanetGenerator
- sector - Variable in class mindustry.type.SectorPreset
- Sector - Class in mindustry.type
-
A small section of a planet.
- Sector(Planet, PlanetGrid.Ptile) - Constructor for class mindustry.type.Sector
- Sector.SectorRect - Class in mindustry.type
- sectorApproxRadius - Variable in class mindustry.type.Planet
-
Approx.
- sectorCapture() - Static method in class mindustry.core.Logic
- sectorCapture() - Static method in class mindustry.gen.Call
- SectorCaptureEvent(Sector) - Constructor for class mindustry.game.EventType.SectorCaptureEvent
- SectorComplete() - Constructor for class mindustry.game.Objectives.SectorComplete
- SectorComplete(SectorPreset) - Constructor for class mindustry.game.Objectives.SectorComplete
- SectorDamage - Class in mindustry.maps
- SectorDamage() - Constructor for class mindustry.maps.SectorDamage
- SectorInfo - Class in mindustry.game
- SectorInfo() - Constructor for class mindustry.game.SectorInfo
- SectorInfo.ExportStat - Class in mindustry.game
- SectorInvasionEvent(Sector) - Constructor for class mindustry.game.EventType.SectorInvasionEvent
- SectorLaunchEvent(Sector) - Constructor for class mindustry.game.EventType.SectorLaunchEvent
- SectorLoseEvent(Sector) - Constructor for class mindustry.game.EventType.SectorLoseEvent
- SectorObjective() - Constructor for class mindustry.game.Objectives.SectorObjective
- SectorPreset - Class in mindustry.type
- SectorPreset(String, Planet, int) - Constructor for class mindustry.type.SectorPreset
- SectorPresets - Class in mindustry.content
- SectorPresets() - Constructor for class mindustry.content.SectorPresets
- SectorRect(float, Vec3, Vec3, Vec3, float) - Constructor for class mindustry.type.Sector.SectorRect
- sectors - Variable in class mindustry.type.Planet
-
Array of sectors; directly maps to tiles in the grid.
- sectors() - Method in class mindustry.core.ContentLoader
- seed - Variable in class mindustry.graphics.ScorchGenerator
- seed - Variable in class mindustry.maps.filters.GenerateFilter
- seeds - Static variable in class mindustry.gen.Puddle
- segment - Static variable in class mindustry.content.Blocks
- sei - Static variable in class mindustry.content.UnitTypes
- select - mindustry.input.Binding
- select - mindustry.ui.dialogs.PlanetDialog.Mode
-
Select a sector for some purpose.
- select - Static variable in class mindustry.content.Fx
- select(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- selectable - Variable in class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- selectAlpha - Variable in class mindustry.ui.dialogs.PlanetDialog
- selected - Variable in class mindustry.ui.dialogs.PlanetDialog
- selected(int, int, Block, Color) - Static method in class mindustry.graphics.Drawf
- selected(Building, Color) - Static method in class mindustry.graphics.Drawf
- selected(Tile, Color) - Static method in class mindustry.graphics.Drawf
- selectedBlock() - Method in class mindustry.input.DesktopInput
- selectedBlock() - Method in class mindustry.input.InputHandler
- selectedUnit() - Method in class mindustry.input.InputHandler
- selecti - Static variable in class mindustry.ui.Styles
- selecting - Variable in class mindustry.input.MobileInput
-
Whether or not the player is currently shifting all placed tiles.
- selection - Static variable in class mindustry.gen.Tex
- selectRequests - Variable in class mindustry.input.InputHandler
- selectScale - Variable in class mindustry.input.DesktopInput
-
Animation scale for line.
- selectX - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- selectY - Variable in class mindustry.input.DesktopInput
-
Position where the player started dragging a line.
- self() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- self() - Method in class mindustry.gen.BlockUnitUnit
- self() - Method in class mindustry.gen.BuilderLegsUnit
- self() - Method in class mindustry.gen.BuilderMechUnit
- self() - Method in class mindustry.gen.BuilderPayloadUnit
- self() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- self() - Method in class mindustry.gen.BuilderUnit
- self() - Method in class mindustry.gen.Building
- self() - Method in class mindustry.gen.Bullet
- self() - Method in class mindustry.gen.Decal
- self() - Method in class mindustry.gen.EffectState
- self() - Method in interface mindustry.gen.Entityc
- self() - Method in class mindustry.gen.Fire
- self() - Method in class mindustry.gen.ForceDraw
- self() - Method in class mindustry.gen.LaunchCore
- self() - Method in class mindustry.gen.LaunchPayload
- self() - Method in class mindustry.gen.LegsUnit
- self() - Method in class mindustry.gen.MechUnit
- self() - Method in class mindustry.gen.Player
- self() - Method in class mindustry.gen.PosTeam
- self() - Method in class mindustry.gen.Puddle
- self() - Method in class mindustry.gen.UnitEntity
- self() - Method in class mindustry.gen.UnitEntityLegacyMono
- self() - Method in class mindustry.gen.UnitWaterMove
- self() - Method in class mindustry.gen.WeatherState
- send(Object, Net.SendMode) - Method in class mindustry.net.Net
-
Send an object to all connected clients, or to the server if this is a client.
- send(Object, Net.SendMode) - Method in class mindustry.net.NetConnection
- send(Throwable, Cons<File>) - Static method in class mindustry.net.CrashSender
- sendChatMessage(String) - Static method in class mindustry.gen.Call
- sendChatMessage(Player, String) - Static method in class mindustry.core.NetClient
- sendClient(Object, Net.SendMode) - Method in class mindustry.net.ArcNetProvider
- sendClient(Object, Net.SendMode) - Method in interface mindustry.net.Net.NetProvider
-
Send an object to the server.
- sendExcept(NetConnection, Object, Net.SendMode) - Method in class mindustry.net.Net
-
Send an object to everyone EXCEPT a certain client.
- sendMessage(String) - Static method in class mindustry.core.NetClient
- sendMessage(String) - Static method in class mindustry.gen.Call
- sendMessage(String) - Method in class mindustry.gen.Player
- sendMessage(String) - Method in interface mindustry.gen.Playerc
- sendMessage(String, String, Player) - Static method in class mindustry.core.NetClient
- sendMessage(String, String, Player) - Static method in class mindustry.gen.Call
- sendMessage(String, Player) - Method in class mindustry.gen.Player
- sendMessage(String, Player) - Method in interface mindustry.gen.Playerc
- sendMessage(String, Player, String) - Method in class mindustry.gen.Player
- sendMessage(String, Player, String) - Method in interface mindustry.gen.Playerc
- sendMessage(NetConnection, String, String, Player) - Static method in class mindustry.gen.Call
- sendStream(Streamable) - Method in class mindustry.net.NetConnection
- sendWorldData(Player) - Method in class mindustry.core.NetServer
- sense(Content) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- sense(Content) - Method in class mindustry.gen.BlockUnitUnit
- sense(Content) - Method in class mindustry.gen.BuilderLegsUnit
- sense(Content) - Method in class mindustry.gen.BuilderMechUnit
- sense(Content) - Method in class mindustry.gen.BuilderPayloadUnit
- sense(Content) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- sense(Content) - Method in class mindustry.gen.BuilderUnit
- sense(Content) - Method in class mindustry.gen.Building
- sense(Content) - Method in interface mindustry.gen.Buildingc
- sense(Content) - Method in class mindustry.gen.LegsUnit
- sense(Content) - Method in class mindustry.gen.MechUnit
- sense(Content) - Method in interface mindustry.gen.Unitc
- sense(Content) - Method in class mindustry.gen.UnitEntity
- sense(Content) - Method in class mindustry.gen.UnitEntityLegacyMono
- sense(Content) - Method in class mindustry.gen.UnitWaterMove
- sense(Content) - Method in interface mindustry.logic.Senseable
- sense(LAccess) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- sense(LAccess) - Method in class mindustry.gen.BlockUnitUnit
- sense(LAccess) - Method in class mindustry.gen.BuilderLegsUnit
- sense(LAccess) - Method in class mindustry.gen.BuilderMechUnit
- sense(LAccess) - Method in class mindustry.gen.BuilderPayloadUnit
- sense(LAccess) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- sense(LAccess) - Method in class mindustry.gen.BuilderUnit
- sense(LAccess) - Method in class mindustry.gen.Building
- sense(LAccess) - Method in interface mindustry.gen.Buildingc
- sense(LAccess) - Method in class mindustry.gen.LegsUnit
- sense(LAccess) - Method in class mindustry.gen.MechUnit
- sense(LAccess) - Method in interface mindustry.gen.Unitc
- sense(LAccess) - Method in class mindustry.gen.UnitEntity
- sense(LAccess) - Method in class mindustry.gen.UnitEntityLegacyMono
- sense(LAccess) - Method in class mindustry.gen.UnitWaterMove
- sense(LAccess) - Method in interface mindustry.logic.Senseable
- sense(LAccess) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- sense(LAccess) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- sense(LAccess) - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- sense(LAccess) - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- senseable - Static variable in enum mindustry.logic.LAccess
- Senseable - Interface in mindustry.logic
- SenseI() - Constructor for class mindustry.logic.LExecutor.SenseI
- SenseI(int, int, int) - Constructor for class mindustry.logic.LExecutor.SenseI
- senseObject(LAccess) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- senseObject(LAccess) - Method in class mindustry.gen.BlockUnitUnit
- senseObject(LAccess) - Method in class mindustry.gen.BuilderLegsUnit
- senseObject(LAccess) - Method in class mindustry.gen.BuilderMechUnit
- senseObject(LAccess) - Method in class mindustry.gen.BuilderPayloadUnit
- senseObject(LAccess) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- senseObject(LAccess) - Method in class mindustry.gen.BuilderUnit
- senseObject(LAccess) - Method in class mindustry.gen.Building
- senseObject(LAccess) - Method in interface mindustry.gen.Buildingc
- senseObject(LAccess) - Method in class mindustry.gen.LegsUnit
- senseObject(LAccess) - Method in class mindustry.gen.MechUnit
- senseObject(LAccess) - Method in interface mindustry.gen.Unitc
- senseObject(LAccess) - Method in class mindustry.gen.UnitEntity
- senseObject(LAccess) - Method in class mindustry.gen.UnitEntityLegacyMono
- senseObject(LAccess) - Method in class mindustry.gen.UnitWaterMove
- senseObject(LAccess) - Method in interface mindustry.logic.Senseable
- senseObject(LAccess) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- SensorStatement() - Constructor for class mindustry.logic.LStatements.SensorStatement
- sentences - Variable in enum mindustry.game.Tutorial.TutorialStage
- separator - Static variable in class mindustry.content.Blocks
- Separator - Class in mindustry.world.blocks.production
-
Extracts a random list of items from an input item and an input liquid.
- Separator(String) - Constructor for class mindustry.world.blocks.production.Separator
- Separator.SeparatorBuild - Class in mindustry.world.blocks.production
- SeparatorBuild() - Constructor for class mindustry.world.blocks.production.Separator.SeparatorBuild
- sequenceNum - Static variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- sequenceNum - Static variable in class mindustry.gen.BlockUnitUnit
- sequenceNum - Static variable in class mindustry.gen.BuilderLegsUnit
- sequenceNum - Static variable in class mindustry.gen.BuilderMechUnit
- sequenceNum - Static variable in class mindustry.gen.BuilderPayloadUnit
- sequenceNum - Static variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- sequenceNum - Static variable in class mindustry.gen.BuilderUnit
- sequenceNum - Static variable in class mindustry.gen.LegsUnit
- sequenceNum - Static variable in class mindustry.gen.MechUnit
- sequenceNum - Static variable in class mindustry.gen.UnitEntity
- sequenceNum - Static variable in class mindustry.gen.UnitEntityLegacyMono
- sequenceNum - Static variable in class mindustry.gen.UnitWaterMove
- serialize() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- serialize() - Method in class mindustry.gen.BlockUnitUnit
- serialize() - Method in class mindustry.gen.BuilderLegsUnit
- serialize() - Method in class mindustry.gen.BuilderMechUnit
- serialize() - Method in class mindustry.gen.BuilderPayloadUnit
- serialize() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- serialize() - Method in class mindustry.gen.BuilderUnit
- serialize() - Method in class mindustry.gen.Building
- serialize() - Method in class mindustry.gen.Bullet
- serialize() - Method in class mindustry.gen.Decal
- serialize() - Method in class mindustry.gen.EffectState
- serialize() - Method in interface mindustry.gen.Entityc
- serialize() - Method in class mindustry.gen.Fire
- serialize() - Method in class mindustry.gen.ForceDraw
- serialize() - Method in class mindustry.gen.LaunchCore
- serialize() - Method in class mindustry.gen.LaunchPayload
- serialize() - Method in class mindustry.gen.LegsUnit
- serialize() - Method in class mindustry.gen.MechUnit
- serialize() - Method in class mindustry.gen.Player
- serialize() - Method in class mindustry.gen.PosTeam
- serialize() - Method in class mindustry.gen.Puddle
- serialize() - Method in class mindustry.gen.UnitEntity
- serialize() - Method in class mindustry.gen.UnitEntityLegacyMono
- serialize() - Method in class mindustry.gen.UnitWaterMove
- serialize() - Method in class mindustry.gen.WeatherState
- serpulo - Static variable in class mindustry.content.Planets
- SerpuloPlanetGenerator - Class in mindustry.maps.planet
- SerpuloPlanetGenerator() - Constructor for class mindustry.maps.planet.SerpuloPlanetGenerator
- serrationFadeOffset - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationLenScl - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrations - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationSpaceOffset - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationSpacing - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- serrationWidth - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- server() - Method in class mindustry.net.Net
-
Whether this is a server or not.
- Server() - Constructor for class mindustry.ui.dialogs.JoinDialog.Server
- serverClose - mindustry.net.Packets.KickReason
- ServerGroup - Class in mindustry.net
- ServerGroup() - Constructor for class mindustry.net.ServerGroup
- ServerGroup(String, String[]) - Constructor for class mindustry.net.ServerGroup
- serverJsonBeURL - Static variable in class mindustry.Vars
-
URL to the JSON file containing all the BE servers.
- serverJsonURL - Static variable in class mindustry.Vars
-
URL to the JSON file containing all the global, public servers.
- serverJsonV6URL - Static variable in class mindustry.Vars
-
URL to the JSON file containing all the BE servers.
- ServerLoadEvent() - Constructor for class mindustry.game.EventType.ServerLoadEvent
- serverOutdated - mindustry.net.Packets.KickReason
- serverPacketReliable(String, String) - Static method in class mindustry.gen.Call
- serverPacketReliable(Player, String, String) - Static method in class mindustry.core.NetServer
- serverPacketUnreliable(String, String) - Static method in class mindustry.gen.Call
- serverPacketUnreliable(Player, String, String) - Static method in class mindustry.core.NetServer
- serverPaused - Variable in class mindustry.core.GameState
-
Whether the game is in game over state.
- serverRestarting - mindustry.net.Packets.KickReason
- set(float, float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- set(float, float) - Method in class mindustry.gen.BlockUnitUnit
- set(float, float) - Method in class mindustry.gen.BuilderLegsUnit
- set(float, float) - Method in class mindustry.gen.BuilderMechUnit
- set(float, float) - Method in class mindustry.gen.BuilderPayloadUnit
- set(float, float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- set(float, float) - Method in class mindustry.gen.BuilderUnit
- set(float, float) - Method in class mindustry.gen.Building
- set(float, float) - Method in class mindustry.gen.Bullet
- set(float, float) - Method in class mindustry.gen.Decal
- set(float, float) - Method in class mindustry.gen.EffectState
- set(float, float) - Method in class mindustry.gen.Fire
- set(float, float) - Method in class mindustry.gen.ForceDraw
- set(float, float) - Method in class mindustry.gen.LaunchCore
- set(float, float) - Method in class mindustry.gen.LaunchPayload
- set(float, float) - Method in class mindustry.gen.LegsUnit
- set(float, float) - Method in class mindustry.gen.MechUnit
- set(float, float) - Method in class mindustry.gen.Player
- set(float, float) - Method in interface mindustry.gen.Posc
- set(float, float) - Method in class mindustry.gen.PosTeam
- set(float, float) - Method in class mindustry.gen.Puddle
- set(float, float) - Method in class mindustry.gen.UnitEntity
- set(float, float) - Method in class mindustry.gen.UnitEntityLegacyMono
- set(float, float) - Method in class mindustry.gen.UnitWaterMove
- set(float, float) - Method in class mindustry.gen.WeatherState
- set(float, float, float) - Method in class mindustry.world.blocks.payloads.BuildPayload
- set(float, float, float) - Method in interface mindustry.world.blocks.payloads.Payload
-
sets this payload's position on the map.
- set(float, float, float) - Method in class mindustry.world.blocks.payloads.UnitPayload
- set(int, int, int, Block) - Method in class mindustry.entities.units.BuildPlan
- set(int, int, Tile) - Method in class mindustry.world.Tiles
-
set a tile at a position; does not range-check.
- set(int, Color, float, float, float, float, float, Object) - Method in class mindustry.entities.Effect.EffectContainer
- set(Prov<String>, Floatp, Color) - Method in class mindustry.ui.Bar
- set(Position) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- set(Position) - Method in class mindustry.gen.BlockUnitUnit
- set(Position) - Method in class mindustry.gen.BuilderLegsUnit
- set(Position) - Method in class mindustry.gen.BuilderMechUnit
- set(Position) - Method in class mindustry.gen.BuilderPayloadUnit
- set(Position) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- set(Position) - Method in class mindustry.gen.BuilderUnit
- set(Position) - Method in class mindustry.gen.Building
- set(Position) - Method in class mindustry.gen.Bullet
- set(Position) - Method in class mindustry.gen.Decal
- set(Position) - Method in class mindustry.gen.EffectState
- set(Position) - Method in class mindustry.gen.Fire
- set(Position) - Method in class mindustry.gen.ForceDraw
- set(Position) - Method in class mindustry.gen.LaunchCore
- set(Position) - Method in class mindustry.gen.LaunchPayload
- set(Position) - Method in class mindustry.gen.LegsUnit
- set(Position) - Method in class mindustry.gen.MechUnit
- set(Position) - Method in class mindustry.gen.Player
- set(Position) - Method in interface mindustry.gen.Posc
- set(Position) - Method in class mindustry.gen.PosTeam
- set(Position) - Method in class mindustry.gen.Puddle
- set(Position) - Method in class mindustry.gen.UnitEntity
- set(Position) - Method in class mindustry.gen.UnitEntityLegacyMono
- set(Position) - Method in class mindustry.gen.UnitWaterMove
- set(Position) - Method in class mindustry.gen.WeatherState
- set(Object) - Method in enum mindustry.net.Administration.Config
- set(GameState.State) - Method in class mindustry.core.GameState
- set(Schematic.Stile) - Method in class mindustry.game.Schematic.Stile
- set(Player, Administration.ActionType, Unit) - Method in class mindustry.net.Administration.PlayerAction
- set(Player, Administration.ActionType, Tile) - Method in class mindustry.net.Administration.PlayerAction
- set(Item, int) - Method in class mindustry.type.ItemSeq
- set(Item, int) - Method in class mindustry.type.ItemStack
- set(Item, int) - Method in class mindustry.world.modules.ItemModule
- set(StatusEffect, float) - Method in class mindustry.entities.units.StatusEntry
- set(UnitType, UnitController) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- set(UnitType, UnitController) - Method in class mindustry.gen.BlockUnitUnit
- set(UnitType, UnitController) - Method in class mindustry.gen.BuilderLegsUnit
- set(UnitType, UnitController) - Method in class mindustry.gen.BuilderMechUnit
- set(UnitType, UnitController) - Method in class mindustry.gen.BuilderPayloadUnit
- set(UnitType, UnitController) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- set(UnitType, UnitController) - Method in class mindustry.gen.BuilderUnit
- set(UnitType, UnitController) - Method in class mindustry.gen.LegsUnit
- set(UnitType, UnitController) - Method in class mindustry.gen.MechUnit
- set(UnitType, UnitController) - Method in interface mindustry.gen.Unitc
- set(UnitType, UnitController) - Method in class mindustry.gen.UnitEntity
- set(UnitType, UnitController) - Method in class mindustry.gen.UnitEntityLegacyMono
- set(UnitType, UnitController) - Method in class mindustry.gen.UnitWaterMove
- set(Block, Block) - Method in class mindustry.world.blocks.environment.ShallowLiquid
- set(Attribute, float) - Method in class mindustry.world.blocks.Attributes
- set(ItemModule) - Method in class mindustry.world.modules.ItemModule
- setAir() - Method in class mindustry.world.Tile
-
Sets the block to air.
- setAutosave(boolean) - Method in class mindustry.game.Saves.SaveSlot
- setBars() - Method in class mindustry.world.Block
- setBars() - Method in class mindustry.world.blocks.campaign.LaunchPad
- setBars() - Method in class mindustry.world.blocks.defense.ForceProjector
- setBars() - Method in class mindustry.world.blocks.experimental.BlockForge
- setBars() - Method in class mindustry.world.blocks.experimental.BlockLoader
- setBars() - Method in class mindustry.world.blocks.liquid.LiquidJunction
- setBars() - Method in class mindustry.world.blocks.power.ImpactReactor
- setBars() - Method in class mindustry.world.blocks.power.NuclearReactor
- setBars() - Method in class mindustry.world.blocks.power.PowerDiode
- setBars() - Method in class mindustry.world.blocks.power.PowerGenerator
- setBars() - Method in class mindustry.world.blocks.power.PowerNode
- setBars() - Method in class mindustry.world.blocks.production.AttributeSmelter
- setBars() - Method in class mindustry.world.blocks.production.Cultivator
- setBars() - Method in class mindustry.world.blocks.production.Drill
- setBars() - Method in class mindustry.world.blocks.production.SolidPump
- setBars() - Method in class mindustry.world.blocks.sandbox.ItemSource
- setBars() - Method in class mindustry.world.blocks.sandbox.LiquidSource
- setBars() - Method in class mindustry.world.blocks.sandbox.LiquidVoid
- setBars() - Method in class mindustry.world.blocks.storage.CoreBlock
- setBars() - Method in class mindustry.world.blocks.storage.Unloader
- setBars() - Method in class mindustry.world.blocks.units.Reconstructor
- setBars() - Method in class mindustry.world.blocks.units.UnitFactory
- setBlock(Block) - Method in class mindustry.world.Tile
- setBlock(Block, Team) - Method in class mindustry.world.Tile
- setBlock(Block, Team, int) - Method in class mindustry.editor.EditorTile
- setBlock(Block, Team, int) - Method in class mindustry.world.Tile
- setBlock(Block, Team, int, Prov<Building>) - Method in class mindustry.world.Tile
- setbool(int, boolean) - Method in class mindustry.logic.LExecutor
- setButton(Runnable) - Method in class mindustry.ui.fragments.LoadingFragment
- setClientConnected() - Method in class mindustry.net.Net
- setClientLoaded(boolean) - Method in class mindustry.net.Net
-
Sets the client loaded status, or whether it will receive normal packets from the server.
- setColor(Color) - Method in class mindustry.graphics.IndexedRenderer
- setconst(int, Object) - Method in class mindustry.logic.LExecutor
- setConstruct(Block, Block) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- setCubemap(Cubemap) - Method in class mindustry.graphics.CubemapMesh
- setCurrentMod(Mods.LoadedMod) - Method in class mindustry.core.ContentLoader
- setDeconstruct(Block) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- setDefaults() - Method in class mindustry.world.blocks.power.ItemLiquidGenerator
- setEnabled(Mods.LoadedMod, boolean) - Method in class mindustry.mod.Mods
-
Makes a mod enabled or disabled.
- setFloor(Floor) - Method in class mindustry.editor.EditorTile
- setFloor(Floor) - Method in class mindustry.world.Tile
-
This resets the overlay!
- setFloor(Tile, Block, Block) - Static method in class mindustry.gen.Call
- setFloor(Tile, Block, Block) - Static method in class mindustry.world.Tile
- setFloorNet(Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setFloorNet(Block, Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setFloorUnder(Floor) - Method in class mindustry.world.Tile
-
Sets the floor, preserving overlay.
- setGenerating(boolean) - Method in class mindustry.core.World
- setGrid(boolean) - Method in class mindustry.editor.MapView
- setHidden(boolean) - Method in class mindustry.net.ServerGroup
- setHighScore(int) - Method in class mindustry.maps.Map
- setHudText(String) - Static method in class mindustry.core.NetClient
- setHudText(String) - Static method in class mindustry.gen.Call
- setHudText(String) - Method in class mindustry.ui.fragments.HudFragment
- setHudText(NetConnection, String) - Static method in class mindustry.gen.Call
- setHudTextReliable(String) - Static method in class mindustry.core.NetClient
-
TCP version
- setHudTextReliable(String) - Static method in class mindustry.gen.Call
- setHudTextReliable(NetConnection, String) - Static method in class mindustry.gen.Call
- SetI(int, int) - Constructor for class mindustry.logic.LExecutor.SetI
- setImageSize(int, int) - Method in class mindustry.ui.GridImage
- setInput(InputHandler) - Method in class mindustry.core.Control
- setLastDirectory(Fi) - Static method in class mindustry.ui.dialogs.FileChooser
- setLastSector(Sector) - Method in class mindustry.type.Planet
- setMapProvider(Maps.MapProvider) - Method in class mindustry.maps.Maps
-
Set the provider for the map(s) to be played on.
- setName(String) - Method in class mindustry.game.Saves.SaveSlot
- setName(String) - Method in class mindustry.type.Sector
- setNet(Block) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setNet(Block, Team, int) - Method in class mindustry.world.Tile
-
set()-s this tile, except it's synced across the network
- setnum(int, double) - Method in class mindustry.logic.LExecutor
- setobj(int, Object) - Method in class mindustry.logic.LExecutor
- setOverlay(Block) - Method in class mindustry.editor.EditorTile
- setOverlay(Block) - Method in class mindustry.world.Tile
- setOverlayID(short) - Method in class mindustry.world.Tile
- setOverlayQuiet(Block) - Method in class mindustry.world.Tile
-
Sets the overlay without a recache.
- setPlane(Sector) - Method in class mindustry.graphics.g3d.PlanetRenderer
- setPlayerLimit(int) - Method in class mindustry.net.Administration
- setPlayerTeamEditor(Player, Team) - Static method in class mindustry.gen.Call
- setPlayerTeamEditor(Player, Team) - Static method in class mindustry.ui.fragments.HudFragment
- setPosition(float, float) - Static method in class mindustry.core.NetClient
- setPosition(NetConnection, float, float) - Static method in class mindustry.gen.Call
- setProgress(Floatp) - Method in class mindustry.ui.fragments.LoadingFragment
- setProjectionMatrix(Mat) - Method in class mindustry.graphics.IndexedRenderer
- setQuiet() - Method in class mindustry.core.NetClient
-
When set, any disconnects will be ignored and no dialogs will be shown.
- setRules(Rules) - Static method in class mindustry.core.NetClient
- setRules(Rules) - Static method in class mindustry.gen.Call
- setRules(NetConnection, Rules) - Static method in class mindustry.gen.Call
- setScale(float) - Method in class mindustry.core.Renderer
- setScene(Scene) - Method in class mindustry.logic.LCanvas.JumpButton
- setShuffleMode(Maps.ShuffleMode) - Method in class mindustry.maps.Maps
- SetStatement() - Constructor for class mindustry.logic.LStatements.SetStatement
- setStats() - Method in class mindustry.ctype.UnlockableContent
-
Initializes stats on demand.
- setStats() - Method in class mindustry.type.Item
- setStats() - Method in class mindustry.type.Liquid
- setStats() - Method in class mindustry.type.UnitType
- setStats() - Method in class mindustry.world.Block
- setStats() - Method in class mindustry.world.blocks.campaign.LaunchPad
- setStats() - Method in class mindustry.world.blocks.defense.ForceProjector
- setStats() - Method in class mindustry.world.blocks.defense.MendProjector
- setStats() - Method in class mindustry.world.blocks.defense.OverdriveProjector
- setStats() - Method in class mindustry.world.blocks.defense.turrets.BaseTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- setStats() - Method in class mindustry.world.blocks.defense.turrets.Turret
- setStats() - Method in class mindustry.world.blocks.defense.Wall
- setStats() - Method in class mindustry.world.blocks.distribution.Conveyor
- setStats() - Method in class mindustry.world.blocks.distribution.StackConveyor
- setStats() - Method in class mindustry.world.blocks.liquid.LiquidJunction
- setStats() - Method in class mindustry.world.blocks.logic.LogicBlock
- setStats() - Method in class mindustry.world.blocks.logic.LogicDisplay
- setStats() - Method in class mindustry.world.blocks.logic.MemoryBlock
- setStats() - Method in class mindustry.world.blocks.power.ImpactReactor
- setStats() - Method in class mindustry.world.blocks.power.ItemLiquidGenerator
- setStats() - Method in class mindustry.world.blocks.power.NuclearReactor
- setStats() - Method in class mindustry.world.blocks.power.PowerGenerator
- setStats() - Method in class mindustry.world.blocks.power.PowerNode
- setStats() - Method in class mindustry.world.blocks.power.SolarGenerator
- setStats() - Method in class mindustry.world.blocks.power.ThermalGenerator
- setStats() - Method in class mindustry.world.blocks.production.AttributeSmelter
- setStats() - Method in class mindustry.world.blocks.production.Cultivator
- setStats() - Method in class mindustry.world.blocks.production.Drill
- setStats() - Method in class mindustry.world.blocks.production.Fracker
- setStats() - Method in class mindustry.world.blocks.production.GenericCrafter
- setStats() - Method in class mindustry.world.blocks.production.LiquidConverter
- setStats() - Method in class mindustry.world.blocks.production.Pump
- setStats() - Method in class mindustry.world.blocks.production.Separator
- setStats() - Method in class mindustry.world.blocks.production.SolidPump
- setStats() - Method in class mindustry.world.blocks.sandbox.PowerVoid
- setStats() - Method in class mindustry.world.blocks.storage.CoreBlock
- setStats() - Method in class mindustry.world.blocks.units.Reconstructor
- setStats() - Method in class mindustry.world.blocks.units.RepairPoint
- setStats() - Method in class mindustry.world.blocks.units.UnitFactory
- setTeam(Team) - Method in class mindustry.editor.EditorTile
- setTeam(Team) - Method in class mindustry.world.Tile
- setTemporaryMapper(MappableContent[][]) - Method in class mindustry.core.ContentLoader
- setText(String) - Method in class mindustry.ui.fragments.LoadingFragment
- setTile(Tile, Block, Team, int) - Static method in class mindustry.gen.Call
- setTile(Tile, Block, Team, int) - Static method in class mindustry.world.Tile
- settings - Variable in class mindustry.core.UI
- settings - Static variable in class mindustry.gen.Icon
- settings - Static variable in class mindustry.gen.Iconc
- SettingsMenuDialog - Class in mindustry.ui.dialogs
- SettingsMenuDialog() - Constructor for class mindustry.ui.dialogs.SettingsMenuDialog
- settingsSmall - Static variable in class mindustry.gen.Icon
- setTool(EditorTool) - Method in class mindustry.editor.MapView
- setType(UnitType) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- setType(UnitType) - Method in class mindustry.gen.BlockUnitUnit
- setType(UnitType) - Method in class mindustry.gen.BuilderLegsUnit
- setType(UnitType) - Method in class mindustry.gen.BuilderMechUnit
- setType(UnitType) - Method in class mindustry.gen.BuilderPayloadUnit
- setType(UnitType) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- setType(UnitType) - Method in class mindustry.gen.BuilderUnit
- setType(UnitType) - Method in class mindustry.gen.LegsUnit
- setType(UnitType) - Method in class mindustry.gen.MechUnit
- setType(UnitType) - Method in interface mindustry.gen.Unitc
- setType(UnitType) - Method in class mindustry.gen.UnitEntity
- setType(UnitType) - Method in class mindustry.gen.UnitEntityLegacyMono
- setType(UnitType) - Method in class mindustry.gen.UnitWaterMove
- setup() - Method in class mindustry.ClientLauncher
- setup() - Static method in class mindustry.content.TechTree
- setup() - Method in class mindustry.ui.dialogs.LoadDialog
- setup(Item) - Method in class mindustry.world.blocks.environment.OreBlock
- setupColor(float) - Method in class mindustry.world.blocks.power.PowerNode
- setupFilters() - Method in class mindustry.audio.SoundControl
- setupUI() - Method in class mindustry.logic.LStatement
- setupUI() - Method in class mindustry.logic.LStatements.JumpStatement
- setupWeapons(UnitType) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- setupWeapons(UnitType) - Method in class mindustry.gen.BlockUnitUnit
- setupWeapons(UnitType) - Method in class mindustry.gen.BuilderLegsUnit
- setupWeapons(UnitType) - Method in class mindustry.gen.BuilderMechUnit
- setupWeapons(UnitType) - Method in class mindustry.gen.BuilderPayloadUnit
- setupWeapons(UnitType) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- setupWeapons(UnitType) - Method in class mindustry.gen.BuilderUnit
- setupWeapons(UnitType) - Method in class mindustry.gen.LegsUnit
- setupWeapons(UnitType) - Method in class mindustry.gen.MechUnit
- setupWeapons(UnitType) - Method in class mindustry.gen.UnitEntity
- setupWeapons(UnitType) - Method in class mindustry.gen.UnitEntityLegacyMono
- setupWeapons(UnitType) - Method in class mindustry.gen.UnitWaterMove
- setupWeapons(UnitType) - Method in interface mindustry.gen.Weaponsc
- setWeaponRotation(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- setWeaponRotation(float) - Method in class mindustry.gen.BlockUnitUnit
- setWeaponRotation(float) - Method in class mindustry.gen.BuilderLegsUnit
- setWeaponRotation(float) - Method in class mindustry.gen.BuilderMechUnit
- setWeaponRotation(float) - Method in class mindustry.gen.BuilderPayloadUnit
- setWeaponRotation(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- setWeaponRotation(float) - Method in class mindustry.gen.BuilderUnit
- setWeaponRotation(float) - Method in class mindustry.gen.LegsUnit
- setWeaponRotation(float) - Method in class mindustry.gen.MechUnit
- setWeaponRotation(float) - Method in class mindustry.gen.UnitEntity
- setWeaponRotation(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- setWeaponRotation(float) - Method in class mindustry.gen.UnitWaterMove
- setWeaponRotation(float) - Method in interface mindustry.gen.Weaponsc
- setZoom(float) - Method in class mindustry.graphics.MinimapRenderer
- shader - Variable in class mindustry.graphics.g3d.PlanetMesh
- Shaders - Class in mindustry.graphics
- Shaders() - Constructor for class mindustry.graphics.Shaders
- Shaders.AtmosphereShader - Class in mindustry.graphics
- Shaders.BlockBuild - Class in mindustry.graphics
- Shaders.DarknessShader - Class in mindustry.graphics
- Shaders.LightShader - Class in mindustry.graphics
- Shaders.LoadShader - Class in mindustry.graphics
- Shaders.MeshShader - Class in mindustry.graphics
- Shaders.PlanetGridShader - Class in mindustry.graphics
- Shaders.PlanetShader - Class in mindustry.graphics
- Shaders.ShieldShader - Class in mindustry.graphics
- Shaders.SpaceShader - Class in mindustry.graphics
- Shaders.SurfaceShader - Class in mindustry.graphics
- Shaders.UnitBuild - Class in mindustry.graphics
- ShaderSphereMesh - Class in mindustry.graphics.g3d
- ShaderSphereMesh(Planet, Shader, int) - Constructor for class mindustry.graphics.g3d.ShaderSphereMesh
- shadow - Static variable in class mindustry.graphics.Pal
- shadow - Variable in class mindustry.world.blocks.environment.TreeBlock
- shadow(float, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(TextureRegion, float, float) - Static method in class mindustry.graphics.Drawf
- shadow(TextureRegion, float, float, float) - Static method in class mindustry.graphics.Drawf
- shadowColor - Static variable in class mindustry.graphics.g3d.PlanetRenderer
- shadowOffset - Variable in class mindustry.world.blocks.environment.TreeBlock
- shadowRegion - Variable in class mindustry.type.UnitType
- shadowTX - Static variable in class mindustry.type.UnitType
- shadowTY - Static variable in class mindustry.type.UnitType
- shake - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- shake - Variable in class mindustry.type.Weapon
-
intensity and duration of each shot's screen shake
- shake - Variable in class mindustry.world.blocks.distribution.MassDriver
- shake(float, float) - Method in class mindustry.core.Renderer
- shake(float, float, float, float) - Static method in class mindustry.entities.Effect
- shake(float, float, Position) - Static method in class mindustry.entities.Effect
- shale - Static variable in class mindustry.content.Blocks
- shaleBoulder - Static variable in class mindustry.content.Blocks
- shaleWall - Static variable in class mindustry.content.Blocks
- ShallowLiquid - Class in mindustry.world.blocks.environment
- ShallowLiquid(String) - Constructor for class mindustry.world.blocks.environment.ShallowLiquid
- sharded - Static variable in class mindustry.game.Team
- shareFile(Fi) - Method in interface mindustry.core.Platform
-
Only used for iOS or android: open the share menu for a map or save.
- shield - mindustry.logic.RadarSort
- shield - Static variable in class mindustry.gen.Nulls
- shield - Static variable in class mindustry.gen.Sounds
- shield - Variable in class mindustry.gen.Unit
- shield - Static variable in class mindustry.graphics.Pal
- shield - Static variable in class mindustry.graphics.Shaders
- shield() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- shield() - Method in class mindustry.gen.BlockUnitUnit
- shield() - Method in class mindustry.gen.BuilderLegsUnit
- shield() - Method in class mindustry.gen.BuilderMechUnit
- shield() - Method in class mindustry.gen.BuilderPayloadUnit
- shield() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- shield() - Method in class mindustry.gen.BuilderUnit
- shield() - Method in class mindustry.gen.LegsUnit
- shield() - Method in class mindustry.gen.MechUnit
- shield() - Method in interface mindustry.gen.Shieldc
-
Absorbs health damage.
- shield() - Method in class mindustry.gen.UnitEntity
- shield() - Method in class mindustry.gen.UnitEntityLegacyMono
- shield() - Method in class mindustry.gen.UnitWaterMove
- shield(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- shield(float) - Method in class mindustry.gen.BlockUnitUnit
- shield(float) - Method in class mindustry.gen.BuilderLegsUnit
- shield(float) - Method in class mindustry.gen.BuilderMechUnit
- shield(float) - Method in class mindustry.gen.BuilderPayloadUnit
- shield(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- shield(float) - Method in class mindustry.gen.BuilderUnit
- shield(float) - Method in class mindustry.gen.LegsUnit
- shield(float) - Method in class mindustry.gen.MechUnit
- shield(float) - Method in interface mindustry.gen.Shieldc
-
Absorbs health damage.
- shield(float) - Method in class mindustry.gen.UnitEntity
- shield(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- shield(float) - Method in class mindustry.gen.UnitWaterMove
- shieldAlpha - Variable in class mindustry.gen.Unit
- shieldAlpha() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- shieldAlpha() - Method in class mindustry.gen.BlockUnitUnit
- shieldAlpha() - Method in class mindustry.gen.BuilderLegsUnit
- shieldAlpha() - Method in class mindustry.gen.BuilderMechUnit
- shieldAlpha() - Method in class mindustry.gen.BuilderPayloadUnit
- shieldAlpha() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- shieldAlpha() - Method in class mindustry.gen.BuilderUnit
- shieldAlpha() - Method in class mindustry.gen.LegsUnit
- shieldAlpha() - Method in class mindustry.gen.MechUnit
- shieldAlpha() - Method in interface mindustry.gen.Shieldc
-
Shield opacity.
- shieldAlpha() - Method in class mindustry.gen.UnitEntity
- shieldAlpha() - Method in class mindustry.gen.UnitEntityLegacyMono
- shieldAlpha() - Method in class mindustry.gen.UnitWaterMove
- shieldAlpha(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- shieldAlpha(float) - Method in class mindustry.gen.BlockUnitUnit
- shieldAlpha(float) - Method in class mindustry.gen.BuilderLegsUnit
- shieldAlpha(float) - Method in class mindustry.gen.BuilderMechUnit
- shieldAlpha(float) - Method in class mindustry.gen.BuilderPayloadUnit
- shieldAlpha(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- shieldAlpha(float) - Method in class mindustry.gen.BuilderUnit
- shieldAlpha(float) - Method in class mindustry.gen.LegsUnit
- shieldAlpha(float) - Method in class mindustry.gen.MechUnit
- shieldAlpha(float) - Method in interface mindustry.gen.Shieldc
-
Shield opacity.
- shieldAlpha(float) - Method in class mindustry.gen.UnitEntity
- shieldAlpha(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- shieldAlpha(float) - Method in class mindustry.gen.UnitWaterMove
- shieldApply - Static variable in class mindustry.content.Fx
- shieldBreak - Static variable in class mindustry.content.Fx
- Shieldc - Interface in mindustry.gen
-
Interface for
ShieldComp - shielded - Static variable in class mindustry.content.StatusEffects
- shielder - Static variable in class mindustry.gen.Nulls
- Shielderc - Interface in mindustry.gen
-
Interface for
ShielderComp - shieldHealth - mindustry.world.meta.Stat
- shieldHealth - mindustry.world.meta.StatUnit
- shieldHealth - Variable in class mindustry.world.blocks.defense.ForceProjector
- shieldIn - Static variable in class mindustry.graphics.Pal
- ShieldRegenFieldAbility - Class in mindustry.entities.abilities
- ShieldRegenFieldAbility(float, float, float, float) - Constructor for class mindustry.entities.abilities.ShieldRegenFieldAbility
- shields - Variable in class mindustry.game.SpawnGroup
-
Shield points that this unit has.
- shields - Static variable in class mindustry.graphics.Layer
- shieldScaling - Variable in class mindustry.game.SpawnGroup
-
How much shields get increased per wave.
- ShieldShader() - Constructor for class mindustry.graphics.Shaders.ShieldShader
- shieldWave - Static variable in class mindustry.content.Fx
- shift - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- shiftDeltaX - Variable in class mindustry.input.MobileInput
-
Used for shifting build requests.
- shiftDeltaY - Variable in class mindustry.input.MobileInput
-
Used for shifting build requests.
- shl - mindustry.logic.LogicOp
- shock - mindustry.game.EventType.Trigger
- shocked - Static variable in class mindustry.content.StatusEffects
- shockMine - Static variable in class mindustry.content.Blocks
- ShockMine - Class in mindustry.world.blocks.defense
- ShockMine(String) - Constructor for class mindustry.world.blocks.defense.ShockMine
- ShockMine.ShockMineBuild - Class in mindustry.world.blocks.defense
- ShockMineBuild() - Constructor for class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- shockwave - Static variable in class mindustry.content.Fx
- shoot - mindustry.logic.LAccess
- shoot - Variable in class mindustry.ai.types.LogicAI
- shoot - Variable in class mindustry.entities.units.WeaponMount
-
whether to shoot right now
- shoot - Static variable in class mindustry.gen.Sounds
- shoot(BulletType) - Method in class mindustry.world.blocks.defense.turrets.ChargeTurret.ChargeTurretBuild
- shoot(BulletType) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shootBig - Static variable in class mindustry.content.Fx
- shootBig - Static variable in class mindustry.gen.Sounds
- shootBig2 - Static variable in class mindustry.content.Fx
- shootBigSmoke - Static variable in class mindustry.content.Fx
- shootBigSmoke2 - Static variable in class mindustry.content.Fx
- shootCone - Variable in class mindustry.type.Weapon
-
The half-radius of the cone in which shooting will start.
- shootCone - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootCone - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- shootCone - Variable in class mindustry.world.blocks.defense.turrets.Turret
- shootDuration - Variable in class mindustry.world.blocks.defense.turrets.LaserTurret
- shootEffect - Variable in class mindustry.entities.abilities.MoveLightningAbility
- shootEffect - Variable in class mindustry.entities.bullet.BulletType
-
Effect created when shooting.
- shootEffect - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootEffect - Variable in class mindustry.world.blocks.defense.turrets.Turret
- shootEffect - Variable in class mindustry.world.blocks.distribution.MassDriver
- shooterValid(Tile) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- shootHeal - Static variable in class mindustry.content.Fx
- shootHealYellow - Static variable in class mindustry.content.Fx
- shooting - mindustry.logic.LAccess
- shooting - mindustry.world.blocks.distribution.MassDriver.DriverState
- shooting - Variable in class mindustry.gen.Player
- shooting - Variable in class mindustry.world.blocks.defense.turrets.ChargeTurret.ChargeTurretBuild
- shooting() - Method in class mindustry.gen.Player
- shooting() - Method in interface mindustry.gen.Playerc
- shooting(boolean) - Method in class mindustry.gen.Player
- shooting(boolean) - Method in interface mindustry.gen.Playerc
- shootLength - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootLiquid - Static variable in class mindustry.content.Fx
- shootp - mindustry.logic.LAccess
- shootPyraFlame - Static variable in class mindustry.content.Fx
- shootRange - mindustry.world.meta.Stat
- shootShake - Variable in class mindustry.world.blocks.defense.turrets.Turret
- shootSmall - Static variable in class mindustry.content.Fx
- shootSmallFlame - Static variable in class mindustry.content.Fx
- shootSmallSmoke - Static variable in class mindustry.content.Fx
- shootSnap - Static variable in class mindustry.gen.Sounds
- shootSound - Variable in class mindustry.entities.abilities.MoveLightningAbility
- shootSound - Variable in class mindustry.type.Weapon
-
sound used for shooting
- shootSound - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- shootSound - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- shootSound - Variable in class mindustry.world.blocks.defense.turrets.Turret
- shootSound - Variable in class mindustry.world.blocks.distribution.MassDriver
- shootSoundVolume - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- shootStatus - Variable in class mindustry.type.Weapon
-
status effect applied when shooting
- shootStatusDuration - Variable in class mindustry.type.Weapon
-
status effect duration when shot
- shootType - Variable in class mindustry.world.blocks.defense.turrets.PowerTurret
- shootX - mindustry.logic.LAccess
- shootX - Variable in class mindustry.type.Weapon
-
projectile/effect offsets from center of weapon
- shootY - mindustry.logic.LAccess
- shootY - Variable in class mindustry.type.Weapon
-
projectile/effect offsets from center of weapon
- shotCounter - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- shotDelay - Variable in class mindustry.type.Weapon
-
delay in ticks between shots
- shotgun - Static variable in class mindustry.gen.Sounds
- shots - mindustry.world.meta.Stat
- shots - Variable in class mindustry.type.Weapon
-
amount of shots per fire
- shots - Variable in class mindustry.world.blocks.defense.turrets.Turret
- shouldActiveSound() - Method in class mindustry.gen.Building
- shouldActiveSound() - Method in interface mindustry.gen.Buildingc
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- shouldActiveSound() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- shouldAmbientSound() - Method in class mindustry.gen.Building
- shouldAmbientSound() - Method in interface mindustry.gen.Buildingc
- shouldAmbientSound() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- shouldAmbientSound() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- shouldAutoTarget() - Method in interface mindustry.world.blocks.ControlBlock
- shouldAutoTarget() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- shouldBeEnabled() - Method in class mindustry.mod.Mods.LoadedMod
- shouldConsume() - Method in class mindustry.gen.Building
- shouldConsume() - Method in interface mindustry.gen.Buildingc
- shouldConsume() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- shouldConsume() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.RepairPoint.RepairPointBuild
- shouldConsume() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- shouldExport() - Method in class mindustry.world.blocks.experimental.BlockLoader.BlockLoaderBuild
- shouldExport() - Method in class mindustry.world.blocks.experimental.BlockUnloader.BlockUnloaderBuild
- shouldHideConfigure(Player) - Method in class mindustry.gen.Building
- shouldHideConfigure(Player) - Method in interface mindustry.gen.Buildingc
-
Whether this configuration should be hidden now.
- shouldPause - Variable in class mindustry.ui.dialogs.BaseDialog
- shouldPlay() - Method in class mindustry.audio.SoundControl
- shouldProcess() - Method in interface mindustry.async.AsyncProcess
- shouldShoot - Variable in class mindustry.input.DesktopInput
-
Whether player is currently deleting removal requests.
- shouldShoot() - Method in class mindustry.ai.types.BuilderAI
- shouldShoot() - Method in class mindustry.ai.types.LogicAI
- shouldShoot() - Method in class mindustry.entities.units.AIController
- shouldShowConfigure(Player) - Method in class mindustry.gen.Building
- shouldShowConfigure(Player) - Method in interface mindustry.gen.Buildingc
-
Returns whether this config menu should show when the specified player taps it.
- shouldSkip(BuildPlan, Building) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- shouldSkip(BuildPlan, Building) - Method in interface mindustry.gen.Builderc
- shouldSkip(BuildPlan, Building) - Method in class mindustry.gen.BuilderLegsUnit
- shouldSkip(BuildPlan, Building) - Method in class mindustry.gen.BuilderMechUnit
- shouldSkip(BuildPlan, Building) - Method in class mindustry.gen.BuilderPayloadUnit
- shouldSkip(BuildPlan, Building) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- shouldSkip(BuildPlan, Building) - Method in class mindustry.gen.BuilderUnit
- shouldTurn() - Method in class mindustry.world.blocks.defense.turrets.ChargeTurret.ChargeTurretBuild
- shouldTurn() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- show() - Method in class mindustry.editor.MapEditorDialog
- show() - Method in class mindustry.ui.dialogs.PlanetDialog
-
show with no limitations, just as a map.
- show() - Method in class mindustry.ui.dialogs.ResearchDialog
- show() - Method in class mindustry.ui.dialogs.SchematicsDialog
- show() - Method in class mindustry.ui.fragments.LoadingFragment
- show(int, Seq<ItemStack>, Boolf<Item>, Runnable, Runnable, Runnable) - Method in class mindustry.ui.dialogs.LoadoutDialog
- show(Cons<Color>) - Method in class mindustry.ui.dialogs.PaletteDialog
- show(Cons<Seq<GenerateFilter>>) - Method in class mindustry.editor.MapGenerateDialog
- show(Color, boolean, Cons<Color>) - Method in class mindustry.ui.dialogs.ColorPicker
- show(Color, Cons<Color>) - Method in class mindustry.ui.dialogs.ColorPicker
- show(Seq<GenerateFilter>, Cons<Seq<GenerateFilter>>) - Method in class mindustry.editor.MapGenerateDialog
- show(String) - Method in class mindustry.ui.fragments.LoadingFragment
- show(String, Cons<String>) - Method in class mindustry.logic.LogicDialog
- show(UnlockableContent) - Method in class mindustry.ui.dialogs.ContentInfoDialog
- show(Rules, Prov<Rules>) - Method in class mindustry.ui.dialogs.CustomRulesDialog
- show(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog.SchematicInfoDialog
- show(Team) - Method in class mindustry.ui.dialogs.GameOverDialog
- show(Player, Administration.TraceInfo) - Method in class mindustry.ui.dialogs.TraceDialog
- show(Map) - Method in class mindustry.ui.dialogs.MapPlayDialog
- show(CoreBlock, Sector, Runnable) - Method in class mindustry.ui.dialogs.LaunchLoadoutDialog
- showConfig(Building) - Method in class mindustry.ui.fragments.BlockConfigFragment
- showConfirm(String, String, Boolp, Runnable) - Method in class mindustry.core.UI
- showConfirm(String, String, Runnable) - Method in class mindustry.core.UI
- showConnectMessages - mindustry.net.Administration.Config
- showCredits() - Method in class mindustry.ui.dialogs.AboutDialog
- showCustomConfirm(String, String, String, String, Runnable, Runnable) - Method in class mindustry.core.UI
- showError(Throwable) - Method in class mindustry.net.Net
-
Display a network error.
- showErrorMessage(String) - Method in class mindustry.core.UI
- showException(String, Throwable) - Method in class mindustry.core.UI
- showException(Throwable) - Method in class mindustry.core.UI
- showExport(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog
- showFileChooser(boolean, String, Cons<Fi>) - Method in interface mindustry.core.Platform
- showFileChooser(boolean, String, String, Cons<Fi>) - Method in interface mindustry.core.Platform
-
Show a file chooser.
- showFor(Building) - Method in class mindustry.ui.fragments.BlockInventoryFragment
- showImport() - Method in class mindustry.ui.dialogs.SchematicsDialog
- showInfo(String) - Method in class mindustry.core.UI
- showInfo(String, Runnable) - Method in class mindustry.core.UI
- showInfo(Schematic) - Method in class mindustry.ui.dialogs.SchematicsDialog
- showInfoFade(String) - Method in class mindustry.core.UI
- showInfoPopup(String, float, int, int, int, int, int) - Method in class mindustry.core.UI
-
Shows a label at some position on the screen.
- showInfoText(String, String) - Method in class mindustry.core.UI
- showInfoToast(String, float) - Method in class mindustry.core.UI
-
Shows a fading label at the top of the screen.
- showLabel(String, float, float, float) - Method in class mindustry.core.UI
-
Shows a label in the world.
- showLand() - Method in class mindustry.ui.fragments.HudFragment
- showLaunch() - Method in class mindustry.ui.fragments.HudFragment
- showLaunchDirect() - Method in class mindustry.ui.fragments.HudFragment
- showMultiFileChooser(Cons<Fi>, String...) - Method in interface mindustry.core.Platform
-
Show a file chooser for multiple file types.
- shown - mindustry.world.meta.BuildVisibility
- shown - Variable in class mindustry.ui.fragments.HudFragment
- shown() - Method in class mindustry.ui.fragments.ChatFragment
- shown() - Method in class mindustry.ui.fragments.MinimapFragment
- shown() - Method in class mindustry.ui.fragments.ScriptConsoleFragment
- showOkText(String, String, Runnable) - Method in class mindustry.core.UI
- showSchematicSave() - Method in class mindustry.input.InputHandler
- showSelect(Button, T[], T, Cons<T>) - Method in class mindustry.logic.LStatement
- showSelect(Button, T[], T, Cons<T>, int, Cons<Cell>) - Method in class mindustry.logic.LStatement
- showSelect(Sector, Cons<Sector>) - Method in class mindustry.ui.dialogs.PlanetDialog
- showSelectTable(Button, Cons2<Table, Runnable>) - Method in class mindustry.logic.LStatement
- showSmall(String, String) - Method in class mindustry.core.UI
- showStartupInfo(String) - Method in class mindustry.core.UI
- showText(String, String) - Method in class mindustry.core.UI
- showText(String, String, int) - Method in class mindustry.core.UI
- showTextInput(String, String, int, String, boolean, Cons<String>) - Method in class mindustry.core.UI
- showTextInput(String, String, int, String, Cons<String>) - Method in class mindustry.core.UI
- showTextInput(String, String, String, Cons<String>) - Method in class mindustry.core.UI
- showToast(Drawable, String) - Method in class mindustry.ui.fragments.HudFragment
- showToast(String) - Method in class mindustry.ui.dialogs.ResearchDialog
- showToast(String) - Method in class mindustry.ui.fragments.HudFragment
- showUnlock(UnlockableContent) - Method in class mindustry.ui.fragments.HudFragment
-
Show unlock notification for a new recipe.
- showUpdateDialog() - Method in class mindustry.net.BeControl
-
shows the dialog for updating the game on desktop, or a prompt for doing so on the server
- shr - mindustry.logic.LogicOp
- ShrapnelBulletType - Class in mindustry.entities.bullet
- ShrapnelBulletType() - Constructor for class mindustry.entities.bullet.ShrapnelBulletType
- shrinkX - Variable in class mindustry.entities.bullet.BasicBulletType
- shrinkY - Variable in class mindustry.entities.bullet.BasicBulletType
- shrubs - Static variable in class mindustry.content.Blocks
- side - Variable in class mindustry.entities.units.WeaponMount
-
extra state for alternating weapons
- sideAngle - Variable in class mindustry.entities.bullet.LaserBulletType
- sideLength - Variable in class mindustry.entities.bullet.LaserBulletType
- sides - Variable in class mindustry.entities.effect.WaveEffect
- sideWidth - Variable in class mindustry.entities.bullet.LaserBulletType
- silence() - Method in class mindustry.audio.SoundControl
-
Fades out the current track, unless it has already been silenced.
- silenced - Variable in class mindustry.audio.SoundControl
- silicon - Static variable in class mindustry.content.Items
- siliconCrucible - Static variable in class mindustry.content.Blocks
- siliconSmelter - Static variable in class mindustry.content.Blocks
- sin - mindustry.logic.LogicOp
- sine - Variable in class mindustry.world.draw.DrawAnimation
- singleTarget - Variable in class mindustry.type.UnitType
- SingleTypeGenerator - Class in mindustry.world.blocks.power
- SingleTypeGenerator(String) - Constructor for class mindustry.world.blocks.power.SingleTypeGenerator
- sinMagMax - Variable in class mindustry.type.weather.ParticleWeather
- sinMagMin - Variable in class mindustry.type.weather.ParticleWeather
- sinSclMax - Variable in class mindustry.type.weather.ParticleWeather
- sinSclMin - Variable in class mindustry.type.weather.ParticleWeather
- size - mindustry.world.meta.Stat
- size - Variable in class mindustry.graphics.g3d.PlanetGrid
- size - Variable in class mindustry.graphics.ScorchGenerator
- size - Variable in enum mindustry.ui.Cicon
- size - Variable in enum mindustry.ui.IconSize
- size - Variable in class mindustry.world.Block
-
multiblock size
- size - Variable in class mindustry.world.blocks.environment.Cliff
- size() - Method in class mindustry.ai.BlockIndexer.TileArray
- size() - Method in class mindustry.entities.EntityGroup
- size() - Method in class mindustry.world.blocks.payloads.BuildPayload
- size() - Method in interface mindustry.world.blocks.payloads.Payload
- size() - Method in class mindustry.world.blocks.payloads.UnitPayload
- sizeFrom - Variable in class mindustry.entities.effect.ParticleEffect
- sizeFrom - Variable in class mindustry.entities.effect.WaveEffect
- sizeMax - Variable in class mindustry.type.weather.ParticleWeather
- sizeMax - Variable in class mindustry.type.weather.RainWeather
- sizeMin - Variable in class mindustry.type.weather.ParticleWeather
- sizeMin - Variable in class mindustry.type.weather.RainWeather
- sizeTo - Variable in class mindustry.entities.effect.ParticleEffect
- sizeTo - Variable in class mindustry.entities.effect.WaveEffect
- skew - Variable in class mindustry.ui.WarningBar
- skipChunk(DataInput) - Method in class mindustry.io.SaveFileReader
- skipChunk(DataInput, boolean) - Method in class mindustry.io.SaveFileReader
-
Skip a chunk completely, discarding the bytes.
- skipWave() - Method in class mindustry.core.Logic
- skybox - Variable in class mindustry.graphics.g3d.PlanetRenderer
- slag - mindustry.graphics.CacheLayer
- slag - Static variable in class mindustry.content.Blocks
- slag - Static variable in class mindustry.content.Liquids
- slag - Static variable in class mindustry.graphics.Shaders
- slagShot - Static variable in class mindustry.content.Bullets
- sleep() - Method in class mindustry.gen.Building
- sleep() - Method in interface mindustry.gen.Buildingc
-
Call when nothing is happening to the entity.
- sleeping - Variable in class mindustry.gen.Building
- sleepingEntities - Static variable in class mindustry.gen.Building
- sleepTime - Variable in class mindustry.gen.Building
- sliced(TextureRegion, Autotiler.SliceMode) - Method in interface mindustry.world.blocks.Autotiler
-
Slices a texture region depending on the SliceMode paramater
- slider - Static variable in class mindustry.gen.Tex
- sliderKnob - Static variable in class mindustry.gen.Tex
- sliderKnobDown - Static variable in class mindustry.gen.Tex
- sliderKnobOver - Static variable in class mindustry.gen.Tex
- sliderVertical - Static variable in class mindustry.gen.Tex
- SlotAssignment - Class in mindustry.ai.formations
-
A
SlotAssignmentinstance represents the assignment of a singleFormationMemberto its slot in theFormation. - SlotAssignment(FormationMember) - Constructor for class mindustry.ai.formations.SlotAssignment
-
Creates a
SlotAssignmentfor the givenmember. - SlotAssignment(FormationMember, int) - Constructor for class mindustry.ai.formations.SlotAssignment
-
Creates a
SlotAssignmentfor the givenmemberandslotNumber. - slotAssignments - Variable in class mindustry.ai.formations.Formation
-
A list of slots assignments.
- slotAssignmentStrategy - Variable in class mindustry.ai.formations.Formation
-
The strategy used to assign a member to his slot
- SlotAssignmentStrategy - Interface in mindustry.ai.formations
-
This interface defines how each
FormationMemberis assigned to a slot in theFormation. - slotCostProvider - Variable in class mindustry.ai.formations.SoftRoleSlotAssignmentStrategy
- slotNumber - Variable in class mindustry.ai.formations.SlotAssignment
- slots - Variable in class mindustry.ai.formations.FormationPattern
- slow - Static variable in class mindustry.content.StatusEffects
- small - mindustry.ui.Cicon
- small - mindustry.ui.IconSize
- smaller - mindustry.ui.IconSize
- smallPane - Static variable in class mindustry.ui.Styles
- smelt - Static variable in class mindustry.content.Fx
- smelter - Static variable in class mindustry.gen.Sounds
- SmelterBuild() - Constructor for class mindustry.world.blocks.production.GenericSmelter.SmelterBuild
- smeltsmoke - Static variable in class mindustry.content.Fx
- smoke - Static variable in class mindustry.content.Fx
- smokeCloud - Static variable in class mindustry.content.Fx
- smokeEffect - Variable in class mindustry.entities.bullet.BulletType
-
Extra smoke effect created when shooting.
- smokeEffect - Variable in class mindustry.world.blocks.defense.turrets.Turret
- smokeEffect - Variable in class mindustry.world.blocks.distribution.MassDriver
- smokeThreshold - Variable in class mindustry.world.blocks.power.NuclearReactor
- smoothAmount() - Method in class mindustry.world.modules.LiquidModule
- smoothLiquid - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- smoothRot - Variable in class mindustry.world.blocks.distribution.PayloadRouter.PayloadRouterBuild
- smoothTime - Variable in class mindustry.world.blocks.power.LightBlock.LightBuild
- snapInterpolation() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- snapInterpolation() - Method in class mindustry.gen.BlockUnitUnit
- snapInterpolation() - Method in class mindustry.gen.BuilderLegsUnit
- snapInterpolation() - Method in class mindustry.gen.BuilderMechUnit
- snapInterpolation() - Method in class mindustry.gen.BuilderPayloadUnit
- snapInterpolation() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- snapInterpolation() - Method in class mindustry.gen.BuilderUnit
- snapInterpolation() - Method in class mindustry.gen.Fire
- snapInterpolation() - Method in class mindustry.gen.LegsUnit
- snapInterpolation() - Method in class mindustry.gen.MechUnit
- snapInterpolation() - Method in class mindustry.gen.Player
- snapInterpolation() - Method in interface mindustry.gen.Syncc
- snapInterpolation() - Method in class mindustry.gen.UnitEntity
- snapInterpolation() - Method in class mindustry.gen.UnitEntityLegacyMono
- snapInterpolation() - Method in class mindustry.gen.UnitWaterMove
- snapInterpolation() - Method in class mindustry.gen.WeatherState
- snapSync() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- snapSync() - Method in class mindustry.gen.BlockUnitUnit
- snapSync() - Method in class mindustry.gen.BuilderLegsUnit
- snapSync() - Method in class mindustry.gen.BuilderMechUnit
- snapSync() - Method in class mindustry.gen.BuilderPayloadUnit
- snapSync() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- snapSync() - Method in class mindustry.gen.BuilderUnit
- snapSync() - Method in class mindustry.gen.Fire
- snapSync() - Method in class mindustry.gen.LegsUnit
- snapSync() - Method in class mindustry.gen.MechUnit
- snapSync() - Method in class mindustry.gen.Player
- snapSync() - Method in interface mindustry.gen.Syncc
- snapSync() - Method in class mindustry.gen.UnitEntity
- snapSync() - Method in class mindustry.gen.UnitEntityLegacyMono
- snapSync() - Method in class mindustry.gen.UnitWaterMove
- snapSync() - Method in class mindustry.gen.WeatherState
- snow - Static variable in class mindustry.content.Blocks
- snow - Static variable in class mindustry.content.Weathers
- snowBoulder - Static variable in class mindustry.content.Blocks
- snowPine - Static variable in class mindustry.content.Blocks
- snowWall - Static variable in class mindustry.content.Blocks
- socketConfigChanged - mindustry.game.EventType.Trigger
- socketInput - mindustry.net.Administration.Config
- socketInputAddress - mindustry.net.Administration.Config
- socketInputPort - mindustry.net.Administration.Config
- SoftRoleSlotAssignmentStrategy - Class in mindustry.ai.formations
-
SoftRoleSlotAssignmentStrategyis a concrete implementation ofBoundedSlotAssignmentStrategythat supports soft roles, i.e. - SoftRoleSlotAssignmentStrategy(SoftRoleSlotAssignmentStrategy.SlotCostProvider) - Constructor for class mindustry.ai.formations.SoftRoleSlotAssignmentStrategy
-
Creates a
SoftRoleSlotAssignmentStrategywith the given slot cost provider and no cost threshold. - SoftRoleSlotAssignmentStrategy(SoftRoleSlotAssignmentStrategy.SlotCostProvider, float) - Constructor for class mindustry.ai.formations.SoftRoleSlotAssignmentStrategy
-
Creates a
SoftRoleSlotAssignmentStrategywith the given slot cost provider and cost threshold. - SoftRoleSlotAssignmentStrategy.SlotCostProvider - Interface in mindustry.ai.formations
- SolarGenerator - Class in mindustry.world.blocks.power
- SolarGenerator(String) - Constructor for class mindustry.world.blocks.power.SolarGenerator
- SolarGenerator.SolarGeneratorBuild - Class in mindustry.world.blocks.power
- SolarGeneratorBuild() - Constructor for class mindustry.world.blocks.power.SolarGenerator.SolarGeneratorBuild
- solarPanel - Static variable in class mindustry.content.Blocks
- solarSystem - Variable in class mindustry.graphics.g3d.PlanetRenderer
-
The sun/main planet of the solar system from which everything is rendered.
- solarSystem - Variable in class mindustry.type.Planet
-
The root parent of the whole solar system this planet is in.
- solid - Variable in class mindustry.world.Block
-
whether this is solid
- solid() - Method in class mindustry.world.Tile
- solid(int) - Static method in class mindustry.gen.PathTile
- solid(int, boolean) - Static method in class mindustry.gen.PathTile
- solid(int, int) - Method in class mindustry.core.World
- solid(int, int) - Static method in class mindustry.entities.EntityCollisions
- solid(int, int) - Method in interface mindustry.entities.EntityCollisions.SolidPred
- solidifes - Variable in class mindustry.world.Block
-
whether this block CAN be solid.
- solidity() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- solidity() - Method in class mindustry.gen.BlockUnitUnit
- solidity() - Method in class mindustry.gen.BuilderLegsUnit
- solidity() - Method in class mindustry.gen.BuilderMechUnit
- solidity() - Method in class mindustry.gen.BuilderPayloadUnit
- solidity() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- solidity() - Method in class mindustry.gen.BuilderUnit
- solidity() - Method in class mindustry.gen.Bullet
- solidity() - Method in interface mindustry.gen.ElevationMovec
- solidity() - Method in interface mindustry.gen.Legsc
- solidity() - Method in class mindustry.gen.LegsUnit
- solidity() - Method in class mindustry.gen.MechUnit
- solidity() - Method in class mindustry.gen.UnitEntity
- solidity() - Method in class mindustry.gen.UnitEntityLegacyMono
- solidity() - Method in class mindustry.gen.UnitWaterMove
- solidity() - Method in interface mindustry.gen.Velc
- solidity() - Method in interface mindustry.gen.WaterMovec
- SolidPump - Class in mindustry.world.blocks.production
-
Pump that makes liquid from solids and takes in power.
- SolidPump(String) - Constructor for class mindustry.world.blocks.production.SolidPump
- SolidPump.SolidPumpBuild - Class in mindustry.world.blocks.production
- SolidPumpBuild() - Constructor for class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- solve(float, float, Vec2, boolean, Vec2) - Static method in class mindustry.graphics.InverseKinematics
- solve(float, float, Vec2, Vec2, Vec2) - Static method in class mindustry.graphics.InverseKinematics
- sort - Variable in class mindustry.logic.LExecutor.RadarI
- sort - Variable in class mindustry.logic.LStatements.RadarStatement
- sort(Comparator<? super T>) - Method in class mindustry.entities.EntityGroup
- sorter - Static variable in class mindustry.content.Blocks
- Sorter - Class in mindustry.world.blocks.distribution
- Sorter(String) - Constructor for class mindustry.world.blocks.distribution.Sorter
- Sorter.SorterBuild - Class in mindustry.world.blocks.distribution
- SorterBuild() - Constructor for class mindustry.world.blocks.distribution.Sorter.SorterBuild
- sortItem - Variable in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- sortItem - Variable in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- sortOrder - Variable in class mindustry.logic.LExecutor.RadarI
- sortOrder - Variable in class mindustry.logic.LStatements.RadarStatement
- sound - Variable in class mindustry.core.Control
- sound - Variable in class mindustry.entities.units.WeaponMount
-
sound loop for continuous weapons
- sound - Variable in class mindustry.gen.Building
- sound - Variable in class mindustry.type.Weather
- SoundControl - Class in mindustry.audio
-
Controls playback of multiple audio tracks.
- SoundControl() - Constructor for class mindustry.audio.SoundControl
- SoundControl.SoundData - Class in mindustry.audio
- SoundData() - Constructor for class mindustry.audio.SoundControl.SoundData
- SoundLoop - Class in mindustry.audio
-
A simple class for playing a looping sound at a position.
- SoundLoop(Sound, float) - Constructor for class mindustry.audio.SoundLoop
- soundPitchMax - Variable in class mindustry.type.Weapon
-
random sound pitch range
- soundPitchMin - Variable in class mindustry.type.Weapon
-
random sound pitch range
- sounds - Variable in class mindustry.audio.SoundControl
- Sounds - Class in mindustry.gen
- Sounds() - Constructor for class mindustry.gen.Sounds
- soundVol - Variable in class mindustry.type.Weather
- soundVolMin - Variable in class mindustry.type.Weather
- soundVolOscMag - Variable in class mindustry.type.Weather
- soundVolOscScl - Variable in class mindustry.type.Weather
- source - Variable in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- sourceFile - Variable in class mindustry.ctype.Content.ModContentInfo
-
File that this content was loaded from.
- space - mindustry.graphics.CacheLayer
- space - Static variable in class mindustry.content.Blocks
- space - Static variable in class mindustry.graphics.Layer
- space - Static variable in class mindustry.graphics.Shaders
- space - Variable in enum mindustry.world.meta.StatUnit
- spaceMag - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- SpaceShader(String) - Constructor for class mindustry.graphics.Shaders.SpaceShader
- spacing - Variable in class mindustry.ai.formations.FormationPattern
-
Spacing between members.
- spacing - Variable in class mindustry.game.SpawnGroup
-
The spacing, in waves, of spawns.
- spacing - Variable in class mindustry.type.Weapon
-
spacing in degrees between multiple shots, if applicable
- spacing - Variable in class mindustry.ui.WarningBar
- spark - Static variable in class mindustry.gen.Sounds
- sparkShoot - Static variable in class mindustry.content.Fx
- spawn - mindustry.logic.LLocate
- spawn - Static variable in class mindustry.content.Blocks
- spawn - Static variable in class mindustry.content.Fx
- spawn(float, float) - Method in class mindustry.type.UnitType
- spawn(Team, float, float) - Method in class mindustry.type.UnitType
- spawned() - Method in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- spawnedByCore - Variable in class mindustry.gen.Unit
- spawnedByCore() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- spawnedByCore() - Method in class mindustry.gen.BlockUnitUnit
- spawnedByCore() - Method in class mindustry.gen.BuilderLegsUnit
- spawnedByCore() - Method in class mindustry.gen.BuilderMechUnit
- spawnedByCore() - Method in class mindustry.gen.BuilderPayloadUnit
- spawnedByCore() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- spawnedByCore() - Method in class mindustry.gen.BuilderUnit
- spawnedByCore() - Method in class mindustry.gen.LegsUnit
- spawnedByCore() - Method in class mindustry.gen.MechUnit
- spawnedByCore() - Method in interface mindustry.gen.Unitc
- spawnedByCore() - Method in class mindustry.gen.UnitEntity
- spawnedByCore() - Method in class mindustry.gen.UnitEntityLegacyMono
- spawnedByCore() - Method in class mindustry.gen.UnitWaterMove
- spawnedByCore(boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- spawnedByCore(boolean) - Method in class mindustry.gen.BlockUnitUnit
- spawnedByCore(boolean) - Method in class mindustry.gen.BuilderLegsUnit
- spawnedByCore(boolean) - Method in class mindustry.gen.BuilderMechUnit
- spawnedByCore(boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- spawnedByCore(boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- spawnedByCore(boolean) - Method in class mindustry.gen.BuilderUnit
- spawnedByCore(boolean) - Method in class mindustry.gen.LegsUnit
- spawnedByCore(boolean) - Method in class mindustry.gen.MechUnit
- spawnedByCore(boolean) - Method in interface mindustry.gen.Unitc
- spawnedByCore(boolean) - Method in class mindustry.gen.UnitEntity
- spawnedByCore(boolean) - Method in class mindustry.gen.UnitEntityLegacyMono
- spawnedByCore(boolean) - Method in class mindustry.gen.UnitWaterMove
- spawnEffect - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spawnEffect(float, float, UnitType) - Static method in class mindustry.ai.WaveSpawner
- spawnEffect(float, float, UnitType) - Static method in class mindustry.gen.Call
- spawnEnemies() - Method in class mindustry.ai.WaveSpawner
- spawner - Static variable in class mindustry.Vars
- SpawnGroup - Class in mindustry.game
-
A spawn group defines spawn information for a specific type of unit, with optional extra information like weapon equipped, ammo used, and status effects.
- SpawnGroup() - Constructor for class mindustry.game.SpawnGroup
- SpawnGroup(UnitType) - Constructor for class mindustry.game.SpawnGroup
- SpawnPathFilter - Class in mindustry.maps.filters
-
Selects X spawns from the spawn pool.
- SpawnPathFilter() - Constructor for class mindustry.maps.filters.SpawnPathFilter
- spawnPosition - Variable in class mindustry.game.SectorInfo
-
Packed core spawn position.
- spawns - Variable in class mindustry.game.Rules
-
Spawn layout.
- spawns - Variable in class mindustry.maps.Map
-
Number of enemy spawns on this map.
- spawnShockwave - Static variable in class mindustry.content.Fx
- spawnTime - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spawnX - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spawnY - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- spectre - Static variable in class mindustry.content.Blocks
- speed - mindustry.world.meta.Stat
- speed - Variable in class mindustry.entities.bullet.BulletType
- speed - Variable in class mindustry.type.UnitType
- speed - Variable in class mindustry.world.blocks.distribution.BufferedItemBridge
- speed - Variable in class mindustry.world.blocks.distribution.Conveyor
- speed - Variable in class mindustry.world.blocks.distribution.Junction
- speed - Variable in class mindustry.world.blocks.distribution.OverflowGate
- speed - Variable in class mindustry.world.blocks.distribution.Router
- speed - Variable in class mindustry.world.blocks.distribution.StackConveyor
- speed - Variable in class mindustry.world.blocks.storage.Unloader
- speed() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- speed() - Method in class mindustry.gen.BlockUnitUnit
- speed() - Method in class mindustry.gen.BuilderLegsUnit
- speed() - Method in class mindustry.gen.BuilderMechUnit
- speed() - Method in class mindustry.gen.BuilderPayloadUnit
- speed() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- speed() - Method in class mindustry.gen.BuilderUnit
- speed() - Method in class mindustry.gen.LegsUnit
- speed() - Method in class mindustry.gen.MechUnit
- speed() - Method in interface mindustry.gen.Unitc
- speed() - Method in class mindustry.gen.UnitEntity
- speed() - Method in class mindustry.gen.UnitEntityLegacyMono
- speed() - Method in class mindustry.gen.UnitWaterMove
- speedBoost - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- speedBoostPhase - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- speedIncrease - mindustry.world.meta.Stat
- speedMultiplier - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- speedMultiplier - Variable in class mindustry.gen.BlockUnitUnit
- speedMultiplier - Variable in class mindustry.gen.BuilderLegsUnit
- speedMultiplier - Variable in class mindustry.gen.BuilderMechUnit
- speedMultiplier - Variable in class mindustry.gen.BuilderPayloadUnit
- speedMultiplier - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- speedMultiplier - Variable in class mindustry.gen.BuilderUnit
- speedMultiplier - Variable in class mindustry.gen.LegsUnit
- speedMultiplier - Variable in class mindustry.gen.MechUnit
- speedMultiplier - Variable in class mindustry.gen.UnitEntity
- speedMultiplier - Variable in class mindustry.gen.UnitEntityLegacyMono
- speedMultiplier - Variable in class mindustry.gen.UnitWaterMove
- speedMultiplier - Variable in class mindustry.type.StatusEffect
-
Unit speed multiplier
- speedMultiplier - Variable in class mindustry.world.blocks.environment.Floor
-
Multiplies unit velocity by this when walked on.
- speedMultiplier() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- speedMultiplier() - Method in class mindustry.gen.BlockUnitUnit
- speedMultiplier() - Method in class mindustry.gen.BuilderLegsUnit
- speedMultiplier() - Method in class mindustry.gen.BuilderMechUnit
- speedMultiplier() - Method in class mindustry.gen.BuilderPayloadUnit
- speedMultiplier() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- speedMultiplier() - Method in class mindustry.gen.BuilderUnit
- speedMultiplier() - Method in class mindustry.gen.LegsUnit
- speedMultiplier() - Method in class mindustry.gen.MechUnit
- speedMultiplier() - Method in interface mindustry.gen.Statusc
- speedMultiplier() - Method in class mindustry.gen.UnitEntity
- speedMultiplier() - Method in class mindustry.gen.UnitEntityLegacyMono
- speedMultiplier() - Method in class mindustry.gen.UnitWaterMove
- speedScl - Variable in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- spin - Variable in class mindustry.entities.bullet.BasicBulletType
- spinnerRegion - Variable in class mindustry.world.blocks.production.Separator
- spinnerSpeed - Variable in class mindustry.world.blocks.production.Separator
- spiroct - Static variable in class mindustry.content.UnitTypes
- splash - Static variable in class mindustry.gen.Sounds
- splashDamage - Variable in class mindustry.entities.bullet.BulletType
-
Damage dealt in splash.
- splashDamageRadius - Variable in class mindustry.entities.bullet.BulletType
-
Use a negative value to disable splash damage.
- splashes - Variable in class mindustry.type.weather.RainWeather
- splashTimer - Variable in class mindustry.gen.Unit
- splashTimer() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- splashTimer() - Method in class mindustry.gen.BlockUnitUnit
- splashTimer() - Method in class mindustry.gen.BuilderLegsUnit
- splashTimer() - Method in class mindustry.gen.BuilderMechUnit
- splashTimer() - Method in class mindustry.gen.BuilderPayloadUnit
- splashTimer() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- splashTimer() - Method in class mindustry.gen.BuilderUnit
- splashTimer() - Method in interface mindustry.gen.Flyingc
- splashTimer() - Method in class mindustry.gen.LegsUnit
- splashTimer() - Method in class mindustry.gen.MechUnit
- splashTimer() - Method in class mindustry.gen.UnitEntity
- splashTimer() - Method in class mindustry.gen.UnitEntityLegacyMono
- splashTimer() - Method in class mindustry.gen.UnitWaterMove
- splashTimer(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- splashTimer(float) - Method in class mindustry.gen.BlockUnitUnit
- splashTimer(float) - Method in class mindustry.gen.BuilderLegsUnit
- splashTimer(float) - Method in class mindustry.gen.BuilderMechUnit
- splashTimer(float) - Method in class mindustry.gen.BuilderPayloadUnit
- splashTimer(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- splashTimer(float) - Method in class mindustry.gen.BuilderUnit
- splashTimer(float) - Method in interface mindustry.gen.Flyingc
- splashTimer(float) - Method in class mindustry.gen.LegsUnit
- splashTimer(float) - Method in class mindustry.gen.MechUnit
- splashTimer(float) - Method in class mindustry.gen.UnitEntity
- splashTimer(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- splashTimer(float) - Method in class mindustry.gen.UnitWaterMove
- splashTimeScale - Variable in class mindustry.type.weather.RainWeather
- split - Variable in class mindustry.world.blocks.environment.StaticWall
- splitOut - Variable in class mindustry.world.blocks.distribution.StackConveyor
- spore - Static variable in class mindustry.graphics.Pal
- sporeCluster - Static variable in class mindustry.content.Blocks
- sporeMoss - Static variable in class mindustry.content.Blocks
- sporePine - Static variable in class mindustry.content.Blocks
- sporePod - Static variable in class mindustry.content.Items
- sporePress - Static variable in class mindustry.content.Blocks
- spores - mindustry.world.meta.Attribute
-
Spore content of this block.
- sporeSlowed - Static variable in class mindustry.content.Fx
- sporeSlowed - Static variable in class mindustry.content.StatusEffects
- sporestorm - Static variable in class mindustry.content.Weathers
- sporeWall - Static variable in class mindustry.content.Blocks
- spray - mindustry.editor.EditorTool
- spray - Static variable in class mindustry.gen.Icon
- spray - Static variable in class mindustry.gen.Iconc
- spray - Static variable in class mindustry.gen.Sounds
- spray1 - Static variable in class mindustry.gen.Icon
- spray1 - Static variable in class mindustry.gen.Iconc
- spray1Small - Static variable in class mindustry.gen.Icon
- spraySmall - Static variable in class mindustry.gen.Icon
- spread - Variable in class mindustry.world.blocks.defense.turrets.Turret
- spreadChance - Static variable in class mindustry.gen.Fire
- sprite - Variable in class mindustry.entities.bullet.BasicBulletType
- sqrt - mindustry.logic.LogicOp
- square(float, float, float) - Static method in class mindustry.graphics.Drawf
- square(float, float, float, float) - Static method in class mindustry.graphics.Drawf
- square(float, float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- square(float, float, float, Color) - Static method in class mindustry.graphics.Drawf
- SquareFormation - Class in mindustry.ai.formations.patterns
- SquareFormation() - Constructor for class mindustry.ai.formations.patterns.SquareFormation
- squareSprite - Variable in class mindustry.world.Block
-
whether the sprite is a full square.
- squaret - Static variable in class mindustry.ui.Styles
- sreq - Variable in class mindustry.input.DesktopInput
-
Selected build request for movement.
- SS - mindustry.game.GameStats.Rank
- st - Variable in class mindustry.logic.LCanvas.StatementElem
- stable - Variable in class mindustry.ui.dialogs.PlanetDialog
- stack - Variable in class mindustry.game.EventType.LaunchItemEvent
- stack - Variable in class mindustry.gen.Unit
- stack() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- stack() - Method in class mindustry.gen.BlockUnitUnit
- stack() - Method in class mindustry.gen.BuilderLegsUnit
- stack() - Method in class mindustry.gen.BuilderMechUnit
- stack() - Method in class mindustry.gen.BuilderPayloadUnit
- stack() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- stack() - Method in class mindustry.gen.BuilderUnit
- stack() - Method in interface mindustry.gen.Itemsc
- stack() - Method in class mindustry.gen.LegsUnit
- stack() - Method in class mindustry.gen.MechUnit
- stack() - Method in class mindustry.gen.UnitEntity
- stack() - Method in class mindustry.gen.UnitEntityLegacyMono
- stack() - Method in class mindustry.gen.UnitWaterMove
- stack(ItemStack) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- stack(ItemStack) - Method in class mindustry.gen.BlockUnitUnit
- stack(ItemStack) - Method in class mindustry.gen.BuilderLegsUnit
- stack(ItemStack) - Method in class mindustry.gen.BuilderMechUnit
- stack(ItemStack) - Method in class mindustry.gen.BuilderPayloadUnit
- stack(ItemStack) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- stack(ItemStack) - Method in class mindustry.gen.BuilderUnit
- stack(ItemStack) - Method in interface mindustry.gen.Itemsc
- stack(ItemStack) - Method in class mindustry.gen.LegsUnit
- stack(ItemStack) - Method in class mindustry.gen.MechUnit
- stack(ItemStack) - Method in class mindustry.gen.UnitEntity
- stack(ItemStack) - Method in class mindustry.gen.UnitEntityLegacyMono
- stack(ItemStack) - Method in class mindustry.gen.UnitWaterMove
- StackConveyor - Class in mindustry.world.blocks.distribution
- StackConveyor(String) - Constructor for class mindustry.world.blocks.distribution.StackConveyor
- StackConveyor.StackConveyorBuild - Class in mindustry.world.blocks.distribution
- StackConveyorBuild() - Constructor for class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- stackRegion - Variable in class mindustry.world.blocks.distribution.StackConveyor
- stacks - Variable in class mindustry.gen.LaunchPayload
- stacks() - Method in class mindustry.gen.LaunchPayload
- stacks() - Method in interface mindustry.gen.LaunchPayloadc
- stacks(Seq<ItemStack>) - Method in class mindustry.gen.LaunchPayload
- stacks(Seq<ItemStack>) - Method in interface mindustry.gen.LaunchPayloadc
- stage - Variable in class mindustry.entities.Leg
- stage - Variable in class mindustry.game.Tutorial
- stainedMountains - Static variable in class mindustry.content.SectorPresets
- standardCopper - Static variable in class mindustry.content.Bullets
- standardDense - Static variable in class mindustry.content.Bullets
- standardDenseBig - Static variable in class mindustry.content.Bullets
- standardHoming - Static variable in class mindustry.content.Bullets
- standardIncendiary - Static variable in class mindustry.content.Bullets
- standardIncendiaryBig - Static variable in class mindustry.content.Bullets
- standardThorium - Static variable in class mindustry.content.Bullets
- standardThoriumBig - Static variable in class mindustry.content.Bullets
- star - Static variable in class mindustry.gen.Icon
- star - Static variable in class mindustry.gen.Iconc
- stars - Variable in class mindustry.mod.ModListing
- starSmall - Static variable in class mindustry.gen.Icon
- startCommands - mindustry.net.Administration.Config
- startRadius - Variable in class mindustry.ui.layout.RadialTreeLayout
- startSector - Variable in class mindustry.type.Planet
-
The default starting sector displayed to the map dialog.
- stat - Static variable in class mindustry.graphics.Pal
- Stat - Enum in mindustry.world.meta
-
Describes one type of stat for content.
- StatCat - Enum in mindustry.world.meta
-
A specific category for a stat.
- state - Variable in class mindustry.mod.Mods.LoadedMod
-
Current state of this mod.
- state - Static variable in class mindustry.Vars
- state - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- state - Variable in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- StateChangeEvent(GameState.State, GameState.State) - Constructor for class mindustry.game.EventType.StateChangeEvent
- stateLoad - Static variable in class mindustry.world.blocks.distribution.StackConveyor
- StatementElem(LStatement) - Constructor for class mindustry.logic.LCanvas.StatementElem
- statements - Variable in class mindustry.logic.LCanvas
- stateMove - Static variable in class mindustry.world.blocks.distribution.StackConveyor
- stateSnapshot(float, int, int, boolean, boolean, int, short, byte[]) - Static method in class mindustry.core.NetClient
- stateSnapshot(NetConnection, float, int, int, boolean, boolean, int, short, byte[]) - Static method in class mindustry.gen.Call
- stateUnload - Static variable in class mindustry.world.blocks.distribution.StackConveyor
- staticDarkness() - Method in class mindustry.world.Tile
- StaticTree - Class in mindustry.world.blocks.environment
- StaticTree(String) - Constructor for class mindustry.world.blocks.environment.StaticTree
- StaticWall - Class in mindustry.world.blocks.environment
- StaticWall(String) - Constructor for class mindustry.world.blocks.environment.StaticWall
- stats - Variable in class mindustry.core.GameState
-
Statistics for this save/game.
- stats - Variable in class mindustry.ctype.UnlockableContent
-
Stat storage for this content.
- Stats - Class in mindustry.world.meta
-
Hold and organizes a list of block stats.
- Stats() - Constructor for class mindustry.world.meta.Stats
- StatUnit - Enum in mindustry.world.meta
-
Defines a unit of measurement for block stats.
- status - mindustry.ctype.ContentType
- status - Variable in class mindustry.entities.bullet.BulletType
-
Status effect applied on hit.
- status - Static variable in class mindustry.gen.Nulls
- status - Variable in class mindustry.type.Weather
- status - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- status - Variable in class mindustry.world.blocks.environment.Floor
-
Status effect applied when walking on.
- status - Variable in class mindustry.world.modules.PowerModule
-
In case of unbuffered consumers, this is the percentage (1.0f = 100%) of the demanded power which can be supplied.
- status() - Method in class mindustry.world.modules.ConsumeModule
- status(Team, float, float, float, StatusEffect, float, boolean, boolean) - Static method in class mindustry.entities.Damage
-
Applies a status effect to all enemy units in a range.
- statusAir - Variable in class mindustry.type.Weather
- Statusc - Interface in mindustry.gen
-
Interface for
StatusComp - statusColor() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- statusColor() - Method in class mindustry.gen.BlockUnitUnit
- statusColor() - Method in class mindustry.gen.BuilderLegsUnit
- statusColor() - Method in class mindustry.gen.BuilderMechUnit
- statusColor() - Method in class mindustry.gen.BuilderPayloadUnit
- statusColor() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- statusColor() - Method in class mindustry.gen.BuilderUnit
- statusColor() - Method in class mindustry.gen.LegsUnit
- statusColor() - Method in class mindustry.gen.MechUnit
- statusColor() - Method in interface mindustry.gen.Statusc
- statusColor() - Method in class mindustry.gen.UnitEntity
- statusColor() - Method in class mindustry.gen.UnitEntityLegacyMono
- statusColor() - Method in class mindustry.gen.UnitWaterMove
- statusDuration - Variable in class mindustry.entities.bullet.BulletType
-
Intensity of applied status effect in terms of duration.
- statusDuration - Variable in class mindustry.type.Weather
- statusDuration - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- statusDuration - Variable in class mindustry.world.blocks.environment.Floor
-
Intensity of applied status effect.
- StatusEffect - Class in mindustry.type
- StatusEffect(String) - Constructor for class mindustry.type.StatusEffect
- StatusEffect.TransitionHandler - Interface in mindustry.type
- StatusEffects - Class in mindustry.content
- StatusEffects() - Constructor for class mindustry.content.StatusEffects
- StatusEntry - Class in mindustry.entities.units
- StatusEntry() - Constructor for class mindustry.entities.units.StatusEntry
- statuses - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- statuses - Variable in class mindustry.gen.BlockUnitUnit
- statuses - Variable in class mindustry.gen.BuilderLegsUnit
- statuses - Variable in class mindustry.gen.BuilderMechUnit
- statuses - Variable in class mindustry.gen.BuilderPayloadUnit
- statuses - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- statuses - Variable in class mindustry.gen.BuilderUnit
- statuses - Variable in class mindustry.gen.LegsUnit
- statuses - Variable in class mindustry.gen.MechUnit
- statuses - Variable in class mindustry.gen.UnitEntity
- statuses - Variable in class mindustry.gen.UnitEntityLegacyMono
- statuses - Variable in class mindustry.gen.UnitWaterMove
- StatusFieldAbility - Class in mindustry.entities.abilities
- StatusFieldAbility(StatusEffect, float, float, float) - Constructor for class mindustry.entities.abilities.StatusFieldAbility
- statusGround - Variable in class mindustry.type.Weather
- StatValue - Interface in mindustry.world.meta
-
A base interface for a value of a stat that is displayed.
- steam - Static variable in class mindustry.content.Fx
- steam - Static variable in class mindustry.gen.Icon
- steam - Static variable in class mindustry.gen.Iconc
- steam - Static variable in class mindustry.gen.Sounds
- steam - Static variable in class mindustry.Vars
-
whether steam is enabled for this game
- steamDescription() - Method in class mindustry.game.Schematic
- steamDescription() - Method in class mindustry.maps.Map
- steamDescription() - Method in class mindustry.mod.Mods.LoadedMod
- steamDescription() - Method in interface mindustry.type.Publishable
- steamGenerator - Static variable in class mindustry.content.Blocks
- steamSmall - Static variable in class mindustry.gen.Icon
- steamTag() - Method in class mindustry.game.Schematic
- steamTag() - Method in class mindustry.maps.Map
- steamTag() - Method in class mindustry.mod.Mods.LoadedMod
- steamTag() - Method in interface mindustry.type.Publishable
- steamTitle() - Method in class mindustry.game.Schematic
- steamTitle() - Method in class mindustry.maps.Map
- steamTitle() - Method in class mindustry.mod.Mods.LoadedMod
- steamTitle() - Method in interface mindustry.type.Publishable
- step - Variable in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- stepAccepted - Variable in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- Stile() - Constructor for class mindustry.game.Schematic.Stile
- Stile(Block, int, int, Object, byte) - Constructor for class mindustry.game.Schematic.Stile
- stone - Static variable in class mindustry.content.Blocks
- stoneGray - Static variable in class mindustry.graphics.Pal
- stoneWall - Static variable in class mindustry.content.Blocks
- stop - mindustry.logic.LUnitControl
- stop() - Method in class mindustry.audio.SoundControl
- stop() - Method in class mindustry.audio.SoundLoop
- storage - mindustry.world.meta.BlockFlag
-
Vault/container/etc
- storage - mindustry.world.meta.BlockGroup
- StorageBlock - Class in mindustry.world.blocks.storage
- StorageBlock(String) - Constructor for class mindustry.world.blocks.storage.StorageBlock
- StorageBlock.StorageBuild - Class in mindustry.world.blocks.storage
- StorageBuild() - Constructor for class mindustry.world.blocks.storage.StorageBlock.StorageBuild
- storageCapacity - Variable in class mindustry.game.SectorInfo
-
Max storage capacity.
- storageCapacity - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- strafePenalty - Variable in class mindustry.type.UnitType
- stream - Variable in class mindustry.net.Streamable
- stream - Variable in class mindustry.net.Streamable.StreamBuilder
- Streamable - Class in mindustry.net
- Streamable() - Constructor for class mindustry.net.Streamable
- Streamable.StreamBuilder - Class in mindustry.net
- StreamBegin() - Constructor for class mindustry.net.Packets.StreamBegin
- StreamBuilder(Packets.StreamBegin) - Constructor for class mindustry.net.Streamable.StreamBuilder
- StreamChunk() - Constructor for class mindustry.net.Packets.StreamChunk
- strength - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- strength - Variable in class mindustry.world.blocks.units.RepairPoint.RepairPointBuild
- strict - mindustry.net.Administration.Config
- string() - Method in enum mindustry.net.Administration.Config
- StringValue - Class in mindustry.world.meta.values
- StringValue(String, Object...) - Constructor for class mindustry.world.meta.values.StringValue
- stroke - mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- stroke - Variable in class mindustry.type.weather.RainWeather
- stroke - Variable in class mindustry.world.blocks.logic.LogicDisplay.LogicDisplayBuild
- strokeFrom - Variable in class mindustry.entities.effect.ParticleEffect
- strokeFrom - Variable in class mindustry.entities.effect.WaveEffect
- strokes - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- strokeTo - Variable in class mindustry.entities.effect.ParticleEffect
- strokeTo - Variable in class mindustry.entities.effect.WaveEffect
- stuck - Variable in class mindustry.entities.units.BuildPlan
-
Whether construction has started for this request, and other special variables.
- Styles - Class in mindustry.ui
- Styles() - Constructor for class mindustry.ui.Styles
- sub - mindustry.logic.LogicOp
- subclass - Variable in class mindustry.world.Block
-
Main subclass.
- subdividedGrid(PlanetGrid) - Static method in class mindustry.graphics.g3d.PlanetGrid
- subnetBans - Variable in class mindustry.net.Administration
- SuicideAI - Class in mindustry.ai.types
- SuicideAI() - Constructor for class mindustry.ai.types.SuicideAI
- suicideBomb - mindustry.game.EventType.Trigger
- sum - Variable in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- sum(ItemModule.ItemCalculator) - Method in class mindustry.world.modules.ItemModule
- sum(LiquidModule.LiquidCalculator) - Method in class mindustry.world.modules.LiquidModule
- sumAttribute(Attribute, int, int) - Method in class mindustry.world.Block
- sumDps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- sumHealth - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- sumRps - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- sun - Static variable in class mindustry.content.Planets
- SunMesh - Class in mindustry.graphics.g3d
- SunMesh(Planet, int, double, double, double, double, double, float, Color...) - Constructor for class mindustry.graphics.g3d.SunMesh
- supportsSlots(int) - Method in class mindustry.ai.formations.FormationPattern
-
Returns true if the pattern can support the given number of slots
- SurfaceShader(String) - Constructor for class mindustry.graphics.Shaders.SurfaceShader
- surge - Static variable in class mindustry.graphics.Pal
- surgeAlloy - Static variable in class mindustry.content.Items
- surgeSmelter - Static variable in class mindustry.content.Blocks
- surgeTower - Static variable in class mindustry.content.Blocks
- surgeWall - Static variable in class mindustry.content.Blocks
- surgeWallLarge - Static variable in class mindustry.content.Blocks
- survival - mindustry.game.Gamemode
- swarmer - Static variable in class mindustry.content.Blocks
- swish - Static variable in class mindustry.gen.Sounds
- switchBlock - Static variable in class mindustry.content.Blocks
- SwitchBlock - Class in mindustry.world.blocks.logic
- SwitchBlock(String) - Constructor for class mindustry.world.blocks.logic.SwitchBlock
- SwitchBlock.SwitchBuild - Class in mindustry.world.blocks.logic
- SwitchBuild() - Constructor for class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- symbol - Variable in enum mindustry.logic.ConditionOp
- symbol - Variable in enum mindustry.logic.LogicOp
- sync - Static variable in class mindustry.gen.Groups
- sync - Static variable in class mindustry.gen.Nulls
- sync - Variable in class mindustry.world.Block
-
Whether to periodically sync this block across the network.
- Syncc - Interface in mindustry.gen
-
Interface for
SyncComp - synthetic() - Method in class mindustry.world.Block
- synthetic() - Method in class mindustry.world.Tile
-
Whether this block was placed by a player/unit.
T
- tag(String) - Method in class mindustry.maps.Map
- tags - Variable in class mindustry.editor.MapEditor
- tags - Variable in class mindustry.game.Rules
-
special tags for additional info
- tags - Variable in class mindustry.game.Schematic
- tags - Variable in class mindustry.io.SaveMeta
- tags - Variable in class mindustry.maps.Map
-
Metadata.
- taintedWater - Static variable in class mindustry.content.Blocks
- take() - Method in class mindustry.world.modules.ItemModule
- takeItems(Building, Item, int, Unit) - Static method in class mindustry.gen.Call
- takeItems(Building, Item, int, Unit) - Static method in class mindustry.input.InputHandler
- takeMapScreenshot() - Method in class mindustry.core.Renderer
- takePayload() - Method in class mindustry.gen.Building
- takePayload() - Method in interface mindustry.gen.Buildingc
-
Tries to take the payload.
- takePayload() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- takePayload() - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- takeRotation - Variable in class mindustry.world.modules.ItemModule
- tan - mindustry.logic.LogicOp
- tap(float, float, int, KeyCode) - Method in class mindustry.input.MobileInput
- tapBlock - Static variable in class mindustry.content.Fx
- TapEvent(Player, Tile) - Constructor for class mindustry.game.EventType.TapEvent
- tapped() - Method in class mindustry.gen.Building
- tapped() - Method in interface mindustry.gen.Buildingc
-
Called when the block is tapped by the local player.
- tapped() - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- tapped() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- tar - mindustry.graphics.CacheLayer
- tar - Static variable in class mindustry.content.Blocks
- tar - Static variable in class mindustry.graphics.Shaders
- tarFields - Static variable in class mindustry.content.SectorPresets
- target - mindustry.logic.LUnitControl
- target - Variable in class mindustry.entities.units.AIController
-
main target that is being faced
- target - Variable in class mindustry.input.MobileInput
-
Current thing being shot at.
- target - Variable in class mindustry.logic.LExecutor.ControlI
- target - Variable in class mindustry.logic.LExecutor.DrawFlushI
- target - Variable in class mindustry.logic.LExecutor.DrawI
- target - Variable in class mindustry.logic.LExecutor.PrintFlushI
- target - Variable in class mindustry.logic.LExecutor.ReadI
- target - Variable in class mindustry.logic.LExecutor.WriteI
- target - Variable in class mindustry.logic.LStatements.ControlStatement
- target - Variable in class mindustry.logic.LStatements.DrawFlushStatement
- target - Variable in class mindustry.logic.LStatements.PrintFlushStatement
- target - Variable in class mindustry.logic.LStatements.ReadStatement
- target - Variable in class mindustry.logic.LStatements.WriteStatement
- target - Variable in class mindustry.maps.filters.OreFilter
- target - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- target - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- target - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- target - Variable in class mindustry.world.blocks.units.RepairPoint.RepairPointBuild
- target(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.LogicAI
- target(float, float, float, boolean, boolean) - Method in class mindustry.ai.types.SuicideAI
- target(float, float, float, boolean, boolean) - Method in class mindustry.entities.units.AIController
- target1 - Variable in class mindustry.logic.LExecutor.RadarI
- target1 - Variable in class mindustry.logic.LStatements.RadarStatement
- target2 - Variable in class mindustry.logic.LExecutor.RadarI
- target2 - Variable in class mindustry.logic.LStatements.RadarStatement
- target3 - Variable in class mindustry.logic.LExecutor.RadarI
- target3 - Variable in class mindustry.logic.LStatements.RadarStatement
- targetable - Variable in class mindustry.world.Block
-
Whether units target this block.
- targetAir - Variable in class mindustry.type.UnitType
- targetAir - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- targetAir - Variable in class mindustry.world.blocks.defense.turrets.Turret
- targetFlag - Variable in class mindustry.type.UnitType
- targetFlag(float, float, BlockFlag, boolean) - Method in class mindustry.entities.units.AIController
- targetGround - Variable in class mindustry.type.UnitType
- targetGround - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- targetGround - Variable in class mindustry.world.blocks.defense.turrets.Turret
- targetInterval - Variable in class mindustry.world.blocks.defense.turrets.Turret
- targetp - mindustry.logic.LUnitControl
- targetPos - Variable in class mindustry.input.MobileInput
- targetPos - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- targetPosition(Posc) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- TargetPriority - Enum in mindustry.entities
-
A higher ordinal means a higher priority.
- targetRotation - Variable in class mindustry.entities.units.WeaponMount
-
destination rotation; do not modify!
- targets - Variable in class mindustry.entities.units.AIController
-
targets for each weapon
- targetsAir - mindustry.world.meta.Stat
- targetsGround - mindustry.world.meta.Stat
- targetTimer - Variable in class mindustry.ai.types.LogicAI
- tarred - Static variable in class mindustry.content.StatusEffects
- tcp - mindustry.net.Net.SendMode
- team - mindustry.editor.DrawOperation.OpType
- team - mindustry.logic.LAccess
- team - Variable in class mindustry.ai.Pathfinder.Flowfield
-
Team this path is for.
- team - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- team - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- team - Variable in class mindustry.game.EventType.BuildSelectEvent
- team - Variable in class mindustry.game.Teams.TeamData
- team - Variable in class mindustry.gen.Building
- team - Variable in class mindustry.gen.Bullet
- team - Variable in class mindustry.gen.LaunchPayload
- team - Static variable in class mindustry.gen.Nulls
- team - Variable in class mindustry.gen.Player
- team - Variable in class mindustry.gen.PosTeam
- team - Variable in class mindustry.gen.Unit
- team - Variable in class mindustry.logic.LExecutor
- team() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- team() - Method in class mindustry.gen.BlockUnitUnit
- team() - Method in class mindustry.gen.BuilderLegsUnit
- team() - Method in class mindustry.gen.BuilderMechUnit
- team() - Method in class mindustry.gen.BuilderPayloadUnit
- team() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- team() - Method in class mindustry.gen.BuilderUnit
- team() - Method in class mindustry.gen.Building
- team() - Method in class mindustry.gen.Bullet
- team() - Method in class mindustry.gen.LaunchPayload
- team() - Method in class mindustry.gen.LegsUnit
- team() - Method in class mindustry.gen.MechUnit
- team() - Method in class mindustry.gen.Player
- team() - Method in interface mindustry.gen.Playerc
- team() - Method in class mindustry.gen.PosTeam
- team() - Method in interface mindustry.gen.Teamc
- team() - Method in class mindustry.gen.UnitEntity
- team() - Method in class mindustry.gen.UnitEntityLegacyMono
- team() - Method in class mindustry.gen.UnitWaterMove
- team() - Method in interface mindustry.logic.Controllable
- team() - Method in class mindustry.world.Tile
- team(int) - Static method in class mindustry.gen.PathTile
- team(int, int) - Static method in class mindustry.gen.PathTile
- team(Team) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- team(Team) - Method in interface mindustry.gen.BlockUnitc
- team(Team) - Method in class mindustry.gen.BlockUnitUnit
- team(Team) - Method in class mindustry.gen.BuilderLegsUnit
- team(Team) - Method in class mindustry.gen.BuilderMechUnit
- team(Team) - Method in class mindustry.gen.BuilderPayloadUnit
- team(Team) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- team(Team) - Method in class mindustry.gen.BuilderUnit
- team(Team) - Method in class mindustry.gen.Building
- team(Team) - Method in class mindustry.gen.Bullet
- team(Team) - Method in class mindustry.gen.LaunchPayload
- team(Team) - Method in class mindustry.gen.LegsUnit
- team(Team) - Method in class mindustry.gen.MechUnit
- team(Team) - Method in class mindustry.gen.Player
- team(Team) - Method in interface mindustry.gen.Playerc
- team(Team) - Method in class mindustry.gen.PosTeam
- team(Team) - Method in interface mindustry.gen.Teamc
- team(Team) - Method in class mindustry.gen.UnitEntity
- team(Team) - Method in class mindustry.gen.UnitEntityLegacyMono
- team(Team) - Method in class mindustry.gen.UnitWaterMove
- Team - Class in mindustry.game
- Team(int, String, Color) - Constructor for class mindustry.game.Team
- Team(int, String, Color, Color, Color, Color) - Constructor for class mindustry.game.Team
-
Specifies a 3-color team palette.
- Teamc - Interface in mindustry.gen
-
Interface for
TeamComp - teamCoreDamage - mindustry.game.EventType.Trigger
- TeamData(Team) - Constructor for class mindustry.game.Teams.TeamData
- teamRegion - Variable in class mindustry.world.Block
- teamRegions - Variable in class mindustry.world.Block
- TeamRule() - Constructor for class mindustry.game.Rules.TeamRule
- TeamRules() - Constructor for class mindustry.game.Rules.TeamRules
- teams - Variable in class mindustry.core.GameState
-
Team data.
- teams - Variable in class mindustry.game.Rules
-
Team-specific rules.
- teams - Variable in class mindustry.maps.Map
-
All teams present on this map.
- Teams - Class in mindustry.game
-
Class for various team-based utilities.
- Teams() - Constructor for class mindustry.game.Teams
- Teams.BlockPlan - Class in mindustry.game
-
Represents a block made by this team that was destroyed somewhere on the map.
- Teams.TeamData - Class in mindustry.game
- tech - Static variable in class mindustry.ui.Fonts
- tech() - Method in class mindustry.maps.generators.BasicGenerator
- techLabel - Static variable in class mindustry.ui.Styles
- techloop - Static variable in class mindustry.gen.Sounds
- TechNode(TechTree.TechNode, UnlockableContent, ItemStack[]) - Constructor for class mindustry.content.TechTree.TechNode
- TechTree - Class in mindustry.content
- TechTree() - Constructor for class mindustry.content.TechTree
- TechTree.TechNode - Class in mindustry.content
- TechTreeNode(TechTree.TechNode, ResearchDialog.TechTreeNode) - Constructor for class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- teleport - Static variable in class mindustry.content.Fx
- teleportActivate - Static variable in class mindustry.content.Fx
- teleportOut - Static variable in class mindustry.content.Fx
- temperature - mindustry.world.meta.Stat
- temperature - Variable in class mindustry.type.Liquid
-
temperature: 0.5 is 'room' temperature, 0 is very cold, 1 is molten hot
- tempTileEnts - Static variable in class mindustry.gen.Building
- tempTileEnts - Static variable in class mindustry.world.Block
- tempTiles - Static variable in class mindustry.gen.Building
- tempTiles - Static variable in class mindustry.world.Block
- tendrils - Static variable in class mindustry.content.Blocks
- tendrils - Variable in class mindustry.world.blocks.defense.ShockMine
- terminal - Static variable in class mindustry.gen.Icon
- terminal - Static variable in class mindustry.gen.Iconc
- terminalSmall - Static variable in class mindustry.gen.Icon
- terrain - Static variable in class mindustry.gen.Icon
- terrain - Static variable in class mindustry.gen.Iconc
- terrain(Block, float, float, float) - Method in class mindustry.maps.generators.BasicGenerator
- TerrainFilter - Class in mindustry.maps.filters
- TerrainFilter() - Constructor for class mindustry.maps.filters.TerrainFilter
- terrainSmall - Static variable in class mindustry.gen.Icon
- testMobile - Static variable in class mindustry.Vars
-
if true, game is set up in mobile mode, even on desktop.
- tetrativeReconstructor - Static variable in class mindustry.content.Blocks
- Tex - Class in mindustry.gen
- Tex() - Constructor for class mindustry.gen.Tex
- text - Variable in enum mindustry.game.Tutorial.TutorialStage
- text() - Method in enum mindustry.game.Tutorial.TutorialStage
-
displayed tutorial stage text.
- text() - Static method in class mindustry.graphics.Drawf
- textBuffer - Variable in class mindustry.logic.LExecutor
- textFadeTime - Variable in class mindustry.gen.Player
- textFadeTime() - Method in class mindustry.gen.Player
- textFadeTime() - Method in interface mindustry.gen.Playerc
- textFadeTime(float) - Method in class mindustry.gen.Player
- textFadeTime(float) - Method in interface mindustry.gen.Playerc
- texture - Variable in class mindustry.maps.Map
-
Preview texture.
- thermalGenerator - Static variable in class mindustry.content.Blocks
- ThermalGenerator - Class in mindustry.world.blocks.power
- ThermalGenerator(String) - Constructor for class mindustry.world.blocks.power.ThermalGenerator
- ThermalGenerator.ThermalGeneratorBuild - Class in mindustry.world.blocks.power
- ThermalGeneratorBuild() - Constructor for class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- thermalPump - Static variable in class mindustry.content.Blocks
- thickness - Variable in class mindustry.ui.BorderImage
- thickness - Variable in class mindustry.ui.dialogs.SchematicsDialog.SchematicImage
- thorium - Static variable in class mindustry.content.Items
- thorium - Static variable in class mindustry.type.AmmoTypes
- thoriumPink - Static variable in class mindustry.graphics.Pal
- thoriumReactor - Static variable in class mindustry.content.Blocks
- thoriumReactorOverheat - mindustry.game.EventType.Trigger
- thoriumShoot - Static variable in class mindustry.content.Fx
- thoriumWall - Static variable in class mindustry.content.Blocks
- thoriumWallLarge - Static variable in class mindustry.content.Blocks
- thread - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- threat - Variable in class mindustry.type.Sector
-
Number 0-1 indicating the difficulty based on nearby bases.
- threshold - Variable in class mindustry.maps.filters.OreFilter
- thruster - Static variable in class mindustry.content.Blocks
- thruster - Static variable in class mindustry.gen.Sounds
- tidalLock - Variable in class mindustry.type.Planet
-
Whether this planet is tidally locked relative to its parent - see https://en.wikipedia.org/wiki/Tidal_locking
- tier - Variable in class mindustry.ai.BaseRegistry.BasePart
- tier - Variable in class mindustry.world.blocks.production.Drill
-
Maximum tier of blocks this drill can mine.
- tile - Variable in class mindustry.game.EventType.BlockBuildBeginEvent
- tile - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- tile - Variable in class mindustry.game.EventType.BlockDestroyEvent
- tile - Variable in class mindustry.game.EventType.BuildSelectEvent
- tile - Variable in class mindustry.game.EventType.CommandIssueEvent
- tile - Variable in class mindustry.game.EventType.ConfigEvent
- tile - Variable in class mindustry.game.EventType.DepositEvent
- tile - Variable in class mindustry.game.EventType.TapEvent
- tile - Variable in class mindustry.game.EventType.TileChangeEvent
- tile - Variable in class mindustry.game.EventType.WithdrawEvent
- tile - Variable in class mindustry.gen.BlockUnitUnit
- tile - Variable in class mindustry.gen.Building
- tile - Variable in class mindustry.gen.Fire
- tile - Variable in class mindustry.gen.Puddle
- tile - Variable in class mindustry.net.Administration.PlayerAction
- tile - Variable in class mindustry.type.Sector
- tile() - Method in class mindustry.entities.units.BuildPlan
- tile() - Method in interface mindustry.gen.BlockUnitc
- tile() - Method in class mindustry.gen.BlockUnitUnit
- tile() - Method in class mindustry.gen.Building
- tile() - Method in interface mindustry.gen.Buildingc
- tile() - Method in class mindustry.gen.Fire
- tile() - Method in interface mindustry.gen.Firec
- tile() - Method in class mindustry.gen.Puddle
- tile() - Method in interface mindustry.gen.Puddlec
- tile(int) - Method in class mindustry.core.World
- tile(int) - Method in interface mindustry.world.WorldContext
-
Return a tile in the tile array.
- tile(int, int) - Method in class mindustry.core.World
- tile(int, int) - Method in class mindustry.editor.MapEditor
- tile(Building) - Method in interface mindustry.gen.BlockUnitc
- tile(Building) - Method in class mindustry.gen.BlockUnitUnit
- tile(Tile) - Method in class mindustry.gen.Building
- tile(Tile) - Method in interface mindustry.gen.Buildingc
- tile(Tile) - Method in class mindustry.gen.Fire
- tile(Tile) - Method in interface mindustry.gen.Firec
- tile(Tile) - Method in class mindustry.gen.Puddle
- tile(Tile) - Method in interface mindustry.gen.Puddlec
- Tile - Class in mindustry.world
- Tile(int, int) - Constructor for class mindustry.world.Tile
- Tile(int, int, int, int, int) - Constructor for class mindustry.world.Tile
- Tile(int, int, Block, Block, Block) - Constructor for class mindustry.world.Tile
- TileArray() - Constructor for class mindustry.ai.BlockIndexer.TileArray
- tileBuilding(int, int) - Method in class mindustry.core.World
- TileChangeEvent(Tile) - Constructor for class mindustry.game.EventType.TileChangeEvent
- tileConfig(Player, Building, Object) - Static method in class mindustry.gen.Call
- tileConfig(Player, Building, Object) - Static method in class mindustry.input.InputHandler
- tileDamage - Variable in class mindustry.world.blocks.defense.ShockMine
- tileDamage(Team, int, int, int, float) - Static method in class mindustry.entities.Damage
- tileDamage(Building, float) - Static method in class mindustry.gen.Call
- tileDamage(Building, float) - Static method in class mindustry.world.Tile
- tileDamageMultiplier - Variable in class mindustry.entities.bullet.BulletType
-
Multiplier of how much base damage is done to tiles.
- TileData - Class in mindustry.world
- TileData() - Constructor for class mindustry.world.TileData
- tileDestroyed(Building) - Static method in class mindustry.gen.Call
- tileDestroyed(Building) - Static method in class mindustry.world.Tile
- TileGen - Class in mindustry.world
- TileGen() - Constructor for class mindustry.world.TileGen
- tileOn() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- tileOn() - Method in class mindustry.gen.BlockUnitUnit
- tileOn() - Method in class mindustry.gen.BuilderLegsUnit
- tileOn() - Method in class mindustry.gen.BuilderMechUnit
- tileOn() - Method in class mindustry.gen.BuilderPayloadUnit
- tileOn() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- tileOn() - Method in class mindustry.gen.BuilderUnit
- tileOn() - Method in class mindustry.gen.Building
- tileOn() - Method in class mindustry.gen.Bullet
- tileOn() - Method in class mindustry.gen.Decal
- tileOn() - Method in class mindustry.gen.EffectState
- tileOn() - Method in class mindustry.gen.Fire
- tileOn() - Method in class mindustry.gen.ForceDraw
- tileOn() - Method in class mindustry.gen.LaunchCore
- tileOn() - Method in class mindustry.gen.LaunchPayload
- tileOn() - Method in class mindustry.gen.LegsUnit
- tileOn() - Method in class mindustry.gen.MechUnit
- tileOn() - Method in class mindustry.gen.Player
- tileOn() - Method in interface mindustry.gen.Posc
- tileOn() - Method in class mindustry.gen.PosTeam
- tileOn() - Method in class mindustry.gen.Puddle
- tileOn() - Method in class mindustry.gen.UnitEntity
- tileOn() - Method in class mindustry.gen.UnitEntityLegacyMono
- tileOn() - Method in class mindustry.gen.UnitWaterMove
- tileOn() - Method in class mindustry.gen.WeatherState
- TileOp - Class in mindustry.gen
-
Bits used: 56 / 64
x [0..16]
y [16..32]
type [32..40]
value [40..56] - TileOp() - Constructor for class mindustry.gen.TileOp
- tilePayload - Static variable in class mindustry.Vars
-
size of one tile payload (^2)
- tiles - mindustry.world.meta.Stat
- tiles - Variable in class mindustry.core.World
- tiles - Variable in class mindustry.game.Schematic
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid.Edge
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- tiles - Variable in class mindustry.graphics.g3d.PlanetGrid
- tiles - Variable in class mindustry.maps.generators.BasicGenerator
- tiles() - Method in class mindustry.editor.MapEditor
- Tiles - Class in mindustry.world
-
A tile container.
- Tiles(int, int) - Constructor for class mindustry.world.Tiles
- tilesize - Static variable in class mindustry.Vars
-
size of tiles in units
- tileTap(Player, Tile) - Static method in class mindustry.gen.Call
- tileTap(Player, Tile) - Static method in class mindustry.input.InputHandler
- tileWorld(float, float) - Method in class mindustry.core.World
- tileX() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- tileX() - Method in class mindustry.gen.BlockUnitUnit
- tileX() - Method in class mindustry.gen.BuilderLegsUnit
- tileX() - Method in class mindustry.gen.BuilderMechUnit
- tileX() - Method in class mindustry.gen.BuilderPayloadUnit
- tileX() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- tileX() - Method in class mindustry.gen.BuilderUnit
- tileX() - Method in class mindustry.gen.Building
- tileX() - Method in interface mindustry.gen.Buildingc
- tileX() - Method in class mindustry.gen.Bullet
- tileX() - Method in class mindustry.gen.Decal
- tileX() - Method in class mindustry.gen.EffectState
- tileX() - Method in class mindustry.gen.Fire
- tileX() - Method in class mindustry.gen.ForceDraw
- tileX() - Method in class mindustry.gen.LaunchCore
- tileX() - Method in class mindustry.gen.LaunchPayload
- tileX() - Method in class mindustry.gen.LegsUnit
- tileX() - Method in class mindustry.gen.MechUnit
- tileX() - Method in class mindustry.gen.Player
- tileX() - Method in interface mindustry.gen.Posc
- tileX() - Method in class mindustry.gen.PosTeam
- tileX() - Method in class mindustry.gen.Puddle
- tileX() - Method in class mindustry.gen.UnitEntity
- tileX() - Method in class mindustry.gen.UnitEntityLegacyMono
- tileX() - Method in class mindustry.gen.UnitWaterMove
- tileX() - Method in class mindustry.gen.WeatherState
- tileY() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- tileY() - Method in class mindustry.gen.BlockUnitUnit
- tileY() - Method in class mindustry.gen.BuilderLegsUnit
- tileY() - Method in class mindustry.gen.BuilderMechUnit
- tileY() - Method in class mindustry.gen.BuilderPayloadUnit
- tileY() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- tileY() - Method in class mindustry.gen.BuilderUnit
- tileY() - Method in class mindustry.gen.Building
- tileY() - Method in interface mindustry.gen.Buildingc
- tileY() - Method in class mindustry.gen.Bullet
- tileY() - Method in class mindustry.gen.Decal
- tileY() - Method in class mindustry.gen.EffectState
- tileY() - Method in class mindustry.gen.Fire
- tileY() - Method in class mindustry.gen.ForceDraw
- tileY() - Method in class mindustry.gen.LaunchCore
- tileY() - Method in class mindustry.gen.LaunchPayload
- tileY() - Method in class mindustry.gen.LegsUnit
- tileY() - Method in class mindustry.gen.MechUnit
- tileY() - Method in class mindustry.gen.Player
- tileY() - Method in interface mindustry.gen.Posc
- tileY() - Method in class mindustry.gen.PosTeam
- tileY() - Method in class mindustry.gen.Puddle
- tileY() - Method in class mindustry.gen.UnitEntity
- tileY() - Method in class mindustry.gen.UnitEntityLegacyMono
- tileY() - Method in class mindustry.gen.UnitWaterMove
- tileY() - Method in class mindustry.gen.WeatherState
- time - Variable in class mindustry.entities.Effect.EffectContainer
- time - Variable in class mindustry.entities.units.StatusEntry
- time - Variable in class mindustry.gen.Bullet
- time - Variable in class mindustry.gen.Decal
- time - Variable in class mindustry.gen.EffectState
- time - Variable in class mindustry.gen.Fire
- time - Variable in class mindustry.gen.LaunchCore
- time - Variable in class mindustry.gen.LaunchPayload
- time - Variable in class mindustry.graphics.Shaders.UnitBuild
- time - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- time - Variable in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- time - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- time - Variable in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- time - Variable in class mindustry.world.blocks.units.UnitBlock.UnitBuild
- time - Variable in class mindustry.world.blocks.units.UnitFactory.UnitPlan
- time() - Method in class mindustry.gen.Bullet
- time() - Method in class mindustry.gen.Decal
- time() - Method in class mindustry.gen.EffectState
- time() - Method in class mindustry.gen.Fire
- time() - Method in class mindustry.gen.LaunchCore
- time() - Method in class mindustry.gen.LaunchPayload
- time() - Method in interface mindustry.gen.Timedc
- time() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- time(float) - Method in class mindustry.gen.Bullet
- time(float) - Method in class mindustry.gen.Decal
- time(float) - Method in class mindustry.gen.EffectState
- time(float) - Method in class mindustry.gen.Fire
- time(float) - Method in class mindustry.gen.LaunchCore
- time(float) - Method in class mindustry.gen.LaunchPayload
- time(float) - Method in interface mindustry.gen.Timedc
- time(long) - Static method in class mindustry.gen.BufferItem
- time(long, float) - Static method in class mindustry.gen.BufferItem
- time2 - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- timed - Static variable in class mindustry.gen.Nulls
- Timedc - Interface in mindustry.gen
-
Interface for
TimedComp - timeDrilled - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- timeLasted - Variable in class mindustry.game.GameStats
-
Total (ms) time lasted in this save/zone.
- timePlayed - Variable in class mindustry.io.SaveMeta
- timer - Variable in class mindustry.audio.SoundControl
- timer - Variable in class mindustry.entities.abilities.RepairFieldAbility
- timer - Variable in class mindustry.entities.abilities.ShieldRegenFieldAbility
- timer - Variable in class mindustry.entities.abilities.StatusFieldAbility
- timer - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- timer - Variable in class mindustry.entities.units.AIController
- timer - Variable in class mindustry.gen.Building
- timer - Variable in class mindustry.gen.Bullet
- timer - Static variable in class mindustry.gen.Nulls
- timer - Variable in class mindustry.gen.Player
- timer - Variable in class mindustry.logic.LExecutor.ControlI
- timer - Variable in class mindustry.logic.LExecutor.RadarI
- timer() - Method in class mindustry.gen.Building
- timer() - Method in class mindustry.gen.Bullet
- timer() - Method in class mindustry.gen.Player
- timer() - Method in interface mindustry.gen.Timerc
- timer(int, float) - Method in class mindustry.gen.Building
- timer(int, float) - Method in class mindustry.gen.Bullet
- timer(int, float) - Method in class mindustry.gen.Player
- timer(int, float) - Method in interface mindustry.gen.Timerc
- timer(Interval) - Method in class mindustry.gen.Building
- timer(Interval) - Method in class mindustry.gen.Bullet
- timer(Interval) - Method in class mindustry.gen.Player
- timer(Interval) - Method in interface mindustry.gen.Timerc
- timerAccept - Variable in class mindustry.world.blocks.distribution.BufferedItemBridge
- Timerc - Interface in mindustry.gen
-
Interface for
TimerComp - timerDamage - Variable in class mindustry.world.blocks.defense.ShockMine
- timerDump - Variable in class mindustry.world.Block
-
Dump timer ID.
- timerFlow - Variable in class mindustry.world.blocks.liquid.Conduit
- timerFuel - Variable in class mindustry.world.blocks.power.NuclearReactor
- timerLaunch - Variable in class mindustry.world.blocks.campaign.LaunchPad
- timerLoad - Variable in class mindustry.world.blocks.experimental.BlockLoader
- timerResupply - Variable in class mindustry.world.blocks.storage.CoreBlock
- timerResupply - Variable in class mindustry.world.blocks.units.ResupplyPoint
- timers - Variable in class mindustry.world.Block
-
Max of timers used.
- timerTarget - Static variable in class mindustry.entities.units.AIController
- timerTarget - Variable in class mindustry.world.blocks.defense.turrets.PointDefenseTurret
- timerTarget - Variable in class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- timerTarget - Variable in class mindustry.world.blocks.defense.turrets.Turret
- timerTarget - Variable in class mindustry.world.blocks.units.RepairPoint
- timerTarget2 - Static variable in class mindustry.entities.units.AIController
- timerTarget3 - Static variable in class mindustry.entities.units.AIController
- timerToggle - Variable in class mindustry.world.blocks.defense.Door
- timerTransport - Variable in class mindustry.world.blocks.distribution.ItemBridge
- timerUnload - Variable in class mindustry.world.blocks.storage.Unloader
- timerUse - Variable in class mindustry.world.blocks.defense.ForceProjector
- timerUse - Variable in class mindustry.world.blocks.defense.MendProjector
- timerUse - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- timerUse - Variable in class mindustry.world.blocks.power.ImpactReactor
- timeScale - Variable in class mindustry.gen.Building
- timeScale() - Method in class mindustry.gen.Building
- timeScale() - Method in interface mindustry.gen.Buildingc
- timeScaleDuration - Variable in class mindustry.gen.Building
- timesJoined - Variable in class mindustry.net.Administration.PlayerInfo
- timesKicked - Variable in class mindustry.net.Administration.PlayerInfo
- timesSpeed - mindustry.world.meta.StatUnit
- timestamp - Variable in class mindustry.io.SaveMeta
- timeToSleep - Static variable in class mindustry.gen.Building
- timeToUncontrol - Static variable in class mindustry.gen.Building
- tiny - mindustry.ui.Cicon
- tiny - mindustry.ui.IconSize
- titanium - Static variable in class mindustry.content.Items
- titaniumConveyor - Static variable in class mindustry.content.Blocks
- titaniumWall - Static variable in class mindustry.content.Blocks
- titaniumWallLarge - Static variable in class mindustry.content.Blocks
- title - Variable in class mindustry.ui.Links.LinkEntry
- tleft - Variable in class mindustry.gen.UnitWaterMove
- tmp - Static variable in class mindustry.entities.units.StatusEntry
- tmp - Static variable in class mindustry.gen.Puddle
- tmp1 - Static variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- tmp1 - Static variable in class mindustry.gen.BlockUnitUnit
- tmp1 - Static variable in class mindustry.gen.BuilderLegsUnit
- tmp1 - Static variable in class mindustry.gen.BuilderMechUnit
- tmp1 - Static variable in class mindustry.gen.BuilderPayloadUnit
- tmp1 - Static variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- tmp1 - Static variable in class mindustry.gen.BuilderUnit
- tmp1 - Static variable in class mindustry.gen.LegsUnit
- tmp1 - Static variable in class mindustry.gen.MechUnit
- tmp1 - Static variable in class mindustry.gen.UnitEntity
- tmp1 - Static variable in class mindustry.gen.UnitEntityLegacyMono
- tmp1 - Static variable in class mindustry.gen.UnitWaterMove
- tmp2 - Static variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- tmp2 - Static variable in class mindustry.gen.BlockUnitUnit
- tmp2 - Static variable in class mindustry.gen.BuilderLegsUnit
- tmp2 - Static variable in class mindustry.gen.BuilderMechUnit
- tmp2 - Static variable in class mindustry.gen.BuilderPayloadUnit
- tmp2 - Static variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- tmp2 - Static variable in class mindustry.gen.BuilderUnit
- tmp2 - Static variable in class mindustry.gen.LegsUnit
- tmp2 - Static variable in class mindustry.gen.MechUnit
- tmp2 - Static variable in class mindustry.gen.UnitEntity
- tmp2 - Static variable in class mindustry.gen.UnitEntityLegacyMono
- tmp2 - Static variable in class mindustry.gen.UnitWaterMove
- tmpDirectory - Static variable in class mindustry.Vars
-
tmp subdirectory for map conversion
- tmpTiles - Static variable in class mindustry.gen.Building
- to - Variable in class mindustry.editor.WaveGraph
- to - Variable in class mindustry.game.EventType.StateChangeEvent
- to - Variable in class mindustry.logic.LExecutor.SenseI
- to - Variable in class mindustry.logic.LExecutor.SetI
- to - Variable in class mindustry.logic.LStatements.SensorStatement
- to - Variable in class mindustry.logic.LStatements.SetStatement
- to - Variable in class mindustry.world.blocks.distribution.MassDriver.DriverBulletData
- toColor - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- toggle() - Method in class mindustry.ui.fragments.ChatFragment
- toggle() - Method in class mindustry.ui.fragments.MinimapFragment
- toggle() - Method in class mindustry.ui.fragments.PlayerListFragment
- toggle() - Method in class mindustry.ui.fragments.ScriptConsoleFragment
- toggle_block_status - mindustry.input.Binding
- toggle_menus - mindustry.input.Binding
- toggle_power_lines - mindustry.input.Binding
- toggleBloom(boolean) - Method in class mindustry.core.Renderer
- toggleHudText(boolean) - Method in class mindustry.ui.fragments.HudFragment
- togglet - Static variable in class mindustry.ui.Styles
- toMap() - Method in class mindustry.world.meta.Stats
- top - mindustry.ui.layout.BranchTreeLayout.TreeLocation
- top - mindustry.world.blocks.Autotiler.SliceMode
- top - Variable in class mindustry.type.Sector.SectorRect
- top - Variable in class mindustry.type.Weapon
-
whether to draw the outline on top.
- top - Variable in class mindustry.world.draw.DrawAnimation
- top - Variable in class mindustry.world.draw.DrawGlow
- top - Variable in class mindustry.world.draw.DrawMixer
- topColor - Variable in class mindustry.world.blocks.units.CommandCenter
- topHalf(TextureRegion) - Method in interface mindustry.world.blocks.Autotiler
-
Get the top half of a texture
- topRegion - Variable in class mindustry.world.blocks.defense.ForceProjector
- topRegion - Variable in class mindustry.world.blocks.defense.MendProjector
- topRegion - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- topRegion - Variable in class mindustry.world.blocks.defense.turrets.LiquidTurret
- topRegion - Variable in class mindustry.world.blocks.distribution.PayloadConveyor
- topRegion - Variable in class mindustry.world.blocks.liquid.LiquidBlock
- topRegion - Variable in class mindustry.world.blocks.power.Battery
- topRegion - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator
- topRegion - Variable in class mindustry.world.blocks.power.LightBlock
- topRegion - Variable in class mindustry.world.blocks.power.NuclearReactor
- topRegion - Variable in class mindustry.world.blocks.production.Cultivator
- topRegion - Variable in class mindustry.world.blocks.production.Drill
- topRegion - Variable in class mindustry.world.blocks.production.Fracker
- topRegion - Variable in class mindustry.world.blocks.production.GenericSmelter
- topRegion - Variable in class mindustry.world.blocks.production.PayloadAcceptor
- topRegions - Variable in class mindustry.world.blocks.liquid.Conduit
- toRequests(Schematic, int, int) - Method in class mindustry.game.Schematics
-
Creates an array of build requests from a schematic's data, centered on the provided x+y coordinates.
- toSeq() - Method in class mindustry.type.ItemSeq
- toString() - Method in class mindustry.ctype.Content
- toString() - Method in class mindustry.ctype.MappableContent
- toString() - Method in class mindustry.entities.units.BuildPlan
- toString() - Method in enum mindustry.game.Gamemode
- toString() - Method in class mindustry.game.SectorInfo.ExportStat
- toString() - Method in class mindustry.game.SpawnGroup
- toString() - Method in class mindustry.game.Team
- toString() - Method in class mindustry.game.Teams.TeamData
- toString() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- toString() - Method in class mindustry.gen.BlockUnitUnit
- toString() - Method in class mindustry.gen.BuilderLegsUnit
- toString() - Method in class mindustry.gen.BuilderMechUnit
- toString() - Method in class mindustry.gen.BuilderPayloadUnit
- toString() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- toString() - Method in class mindustry.gen.BuilderUnit
- toString() - Method in class mindustry.gen.Building
- toString() - Method in class mindustry.gen.Bullet
- toString() - Method in class mindustry.gen.Decal
- toString() - Method in class mindustry.gen.EffectState
- toString() - Method in class mindustry.gen.Fire
- toString() - Method in class mindustry.gen.ForceDraw
- toString() - Method in class mindustry.gen.LaunchCore
- toString() - Method in class mindustry.gen.LaunchPayload
- toString() - Method in class mindustry.gen.LegsUnit
- toString() - Method in class mindustry.gen.MechUnit
- toString() - Method in class mindustry.gen.Player
- toString() - Method in class mindustry.gen.PosTeam
- toString() - Method in class mindustry.gen.Puddle
- toString() - Method in class mindustry.gen.UnitEntity
- toString() - Method in class mindustry.gen.UnitEntityLegacyMono
- toString() - Method in class mindustry.gen.UnitWaterMove
- toString() - Method in class mindustry.gen.WeatherState
- toString() - Method in enum mindustry.logic.ConditionOp
- toString() - Method in class mindustry.logic.LAssembler.BVar
- toString() - Method in enum mindustry.logic.LogicOp
- toString() - Method in class mindustry.maps.Map
- toString() - Method in class mindustry.mod.ModListing
- toString() - Method in class mindustry.mod.Mods.LoadedMod
- toString() - Method in enum mindustry.net.Packets.KickReason
- toString() - Method in class mindustry.type.Item
- toString() - Method in class mindustry.type.ItemSeq
- toString() - Method in class mindustry.type.ItemStack
- toString() - Method in class mindustry.type.Liquid
- toString() - Method in class mindustry.type.LiquidStack
- toString() - Method in class mindustry.type.Sector
- toString() - Method in class mindustry.world.blocks.power.PowerGraph
- toString() - Method in class mindustry.world.Tile
- total - Variable in class mindustry.net.Packets.StreamBegin
- total - Variable in class mindustry.net.Streamable.StreamBuilder
- total - Variable in class mindustry.type.ItemSeq
- total - Variable in class mindustry.world.modules.ItemModule
- total() - Method in class mindustry.world.modules.ItemModule
- total() - Method in class mindustry.world.modules.LiquidModule
- totalAmmo - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- totalItems - mindustry.logic.LAccess
- totalLength - Variable in class mindustry.gen.BuilderLegsUnit
- totalLength - Variable in class mindustry.gen.LegsUnit
- totalLength() - Method in class mindustry.gen.BuilderLegsUnit
- totalLength() - Method in interface mindustry.gen.Legsc
- totalLength() - Method in class mindustry.gen.LegsUnit
- totalLength(float) - Method in class mindustry.gen.BuilderLegsUnit
- totalLength(float) - Method in interface mindustry.gen.Legsc
- totalLength(float) - Method in class mindustry.gen.LegsUnit
- totalLiquids - mindustry.logic.LAccess
- totalPower - mindustry.logic.LAccess
- totalPower - Variable in class mindustry.type.AmmoTypes.PowerAmmoType
- totalProgress - Variable in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- totalProgress - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- totalRadius - Variable in class mindustry.type.Planet
-
Total radius of this planet and all its children.
- totalTime - Variable in class mindustry.world.blocks.power.ItemLiquidGenerator.ItemLiquidGeneratorBuild
- toTile(float) - Static method in class mindustry.core.World
- touchDown(int, int, int, KeyCode) - Method in class mindustry.input.MobileInput
- touched(MapEditor, int, int) - Method in enum mindustry.editor.EditorTool
- touchedLine(MapEditor, int, int, int, int) - Method in enum mindustry.editor.EditorTool
- touchUp(int, int, int, KeyCode) - Method in class mindustry.input.MobileInput
- towardsRoot - mindustry.ui.layout.BranchTreeLayout.TreeAlignment
- toxopid - Static variable in class mindustry.content.UnitTypes
- tr - Variable in class mindustry.world.blocks.defense.turrets.Turret
- tr - Variable in class mindustry.world.blocks.power.NuclearReactor
- tr2 - Variable in class mindustry.world.blocks.defense.turrets.Turret
- trace - mindustry.net.Packets.AdminAction
- TraceDialog - Class in mindustry.ui.dialogs
- TraceDialog() - Constructor for class mindustry.ui.dialogs.TraceDialog
- traceInfo(Player, Administration.TraceInfo) - Static method in class mindustry.core.NetClient
- traceInfo(NetConnection, Player, Administration.TraceInfo) - Static method in class mindustry.gen.Call
- TraceInfo(String, String, boolean, boolean) - Constructor for class mindustry.net.Administration.TraceInfo
- traces - Variable in class mindustry.core.UI
- tractorbeam - Static variable in class mindustry.gen.Sounds
- TractorBeamBuild() - Constructor for class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- TractorBeamTurret - Class in mindustry.world.blocks.defense.turrets
- TractorBeamTurret(String) - Constructor for class mindustry.world.blocks.defense.turrets.TractorBeamTurret
- TractorBeamTurret.TractorBeamBuild - Class in mindustry.world.blocks.defense.turrets
- trail - Static variable in class mindustry.gen.Nulls
- trail() - Method in interface mindustry.gen.Trailc
- trail(Trail) - Method in interface mindustry.gen.Trailc
- Trail - Class in mindustry.graphics
- Trail(int) - Constructor for class mindustry.graphics.Trail
- Trailc - Interface in mindustry.gen
-
Interface for
TrailComp - trailChance - Variable in class mindustry.entities.bullet.BulletType
- trailColor - Variable in class mindustry.entities.bullet.BulletType
- trailColor - Variable in class mindustry.gen.UnitWaterMove
- trailEffect - Variable in class mindustry.entities.bullet.BulletType
- trailLength - Variable in class mindustry.type.UnitType
- trailMult - Variable in class mindustry.entities.bullet.ArtilleryBulletType
- trailParam - Variable in class mindustry.entities.bullet.BulletType
- trailScl - Variable in class mindustry.type.UnitType
- trailSize - Variable in class mindustry.entities.bullet.ArtilleryBulletType
- trailSpacing - Variable in class mindustry.entities.bullet.PointBulletType
- trailX - Variable in class mindustry.type.UnitType
- trailY - Variable in class mindustry.type.UnitType
- trans(StatusEffect, StatusEffect.TransitionHandler) - Method in class mindustry.type.StatusEffect
- transferDelay - Static variable in class mindustry.ai.types.LogicAI
-
Minimum delay between item transfers.
- transferInventory(Player, Building) - Static method in class mindustry.gen.Call
- transferInventory(Player, Building) - Static method in class mindustry.input.InputHandler
- transferItemEffect(Item, float, float, Itemsc) - Static method in class mindustry.gen.Call
- transferItemEffect(Item, float, float, Itemsc) - Static method in class mindustry.input.InputHandler
- transferItemTo(Unit, Item, int, float, float, Building) - Static method in class mindustry.gen.Call
- transferItemTo(Unit, Item, int, float, float, Building) - Static method in class mindustry.input.InputHandler
- transferItemTo(Item, int, float, float, Building) - Static method in class mindustry.gen.Call
- transferItemTo(Item, int, float, float, Building) - Static method in class mindustry.input.InputHandler
- transferItemToUnit(Item, float, float, Itemsc) - Static method in class mindustry.gen.Call
- transferItemToUnit(Item, float, float, Itemsc) - Static method in class mindustry.input.InputHandler
- transferLiquid(Building, float, Liquid) - Method in class mindustry.gen.Building
- transferLiquid(Building, float, Liquid) - Method in interface mindustry.gen.Buildingc
- transformCase(int, int[]) - Method in interface mindustry.world.blocks.Autotiler
-
Transforms the autotiler setting the connection and the y-scale
- transformName(String) - Method in class mindustry.core.ContentLoader
- transitions - Variable in class mindustry.type.StatusEffect
-
Transition handler map.
- translation - Variable in class mindustry.world.blocks.distribution.MassDriver
- transportation - mindustry.world.meta.BlockGroup
- transportTime - Variable in class mindustry.world.blocks.distribution.ItemBridge
- transt - Static variable in class mindustry.ui.Styles
- trash - Static variable in class mindustry.gen.Icon
- trash - Static variable in class mindustry.gen.Iconc
- trashSmall - Static variable in class mindustry.gen.Icon
- tree - Variable in class mindustry.game.Teams.TeamData
-
Quadtree for units of this type.
- tree - Static variable in class mindustry.gen.Icon
- tree - Static variable in class mindustry.gen.Iconc
- tree - Static variable in class mindustry.Vars
- tree() - Method in class mindustry.entities.EntityGroup
- tree() - Method in class mindustry.game.Teams.TeamData
- TreeBlock - Class in mindustry.world.blocks.environment
- TreeBlock(String) - Constructor for class mindustry.world.blocks.environment.TreeBlock
- TreeLayout - Interface in mindustry.ui.layout
- TreeLayout.TreeNode<T extends TreeLayout.TreeNode> - Class in mindustry.ui.layout
- TreeNode() - Constructor for class mindustry.ui.layout.TreeLayout.TreeNode
- treeSmall - Static variable in class mindustry.gen.Icon
- trello - Static variable in class mindustry.gen.Icon
- trello - Static variable in class mindustry.gen.Iconc
- trelloSmall - Static variable in class mindustry.gen.Icon
- tri(float, float, float, float, float) - Static method in class mindustry.graphics.Drawf
- triangle - mindustry.world.blocks.logic.LogicDisplay.GraphicsType
- trigger() - Method in class mindustry.world.modules.ConsumeModule
- trigger(Building) - Method in class mindustry.world.consumers.Consume
-
Called when a consumption is triggered manually.
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- trigger(Building) - Method in class mindustry.world.consumers.ConsumeItems
- tright - Variable in class mindustry.gen.UnitWaterMove
- trimDark() - Method in class mindustry.maps.generators.BasicGenerator
- trns(float, float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- trns(float, float) - Method in class mindustry.gen.BlockUnitUnit
- trns(float, float) - Method in class mindustry.gen.BuilderLegsUnit
- trns(float, float) - Method in class mindustry.gen.BuilderMechUnit
- trns(float, float) - Method in class mindustry.gen.BuilderPayloadUnit
- trns(float, float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- trns(float, float) - Method in class mindustry.gen.BuilderUnit
- trns(float, float) - Method in class mindustry.gen.Building
- trns(float, float) - Method in class mindustry.gen.Bullet
- trns(float, float) - Method in class mindustry.gen.Decal
- trns(float, float) - Method in class mindustry.gen.EffectState
- trns(float, float) - Method in class mindustry.gen.Fire
- trns(float, float) - Method in class mindustry.gen.ForceDraw
- trns(float, float) - Method in class mindustry.gen.LaunchCore
- trns(float, float) - Method in class mindustry.gen.LaunchPayload
- trns(float, float) - Method in class mindustry.gen.LegsUnit
- trns(float, float) - Method in class mindustry.gen.MechUnit
- trns(float, float) - Method in class mindustry.gen.Player
- trns(float, float) - Method in interface mindustry.gen.Posc
- trns(float, float) - Method in class mindustry.gen.PosTeam
- trns(float, float) - Method in class mindustry.gen.Puddle
- trns(float, float) - Method in class mindustry.gen.UnitEntity
- trns(float, float) - Method in class mindustry.gen.UnitEntityLegacyMono
- trns(float, float) - Method in class mindustry.gen.UnitWaterMove
- trns(float, float) - Method in class mindustry.gen.WeatherState
- trns(Position) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- trns(Position) - Method in class mindustry.gen.BlockUnitUnit
- trns(Position) - Method in class mindustry.gen.BuilderLegsUnit
- trns(Position) - Method in class mindustry.gen.BuilderMechUnit
- trns(Position) - Method in class mindustry.gen.BuilderPayloadUnit
- trns(Position) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- trns(Position) - Method in class mindustry.gen.BuilderUnit
- trns(Position) - Method in class mindustry.gen.Building
- trns(Position) - Method in class mindustry.gen.Bullet
- trns(Position) - Method in class mindustry.gen.Decal
- trns(Position) - Method in class mindustry.gen.EffectState
- trns(Position) - Method in class mindustry.gen.Fire
- trns(Position) - Method in class mindustry.gen.ForceDraw
- trns(Position) - Method in class mindustry.gen.LaunchCore
- trns(Position) - Method in class mindustry.gen.LaunchPayload
- trns(Position) - Method in class mindustry.gen.LegsUnit
- trns(Position) - Method in class mindustry.gen.MechUnit
- trns(Position) - Method in class mindustry.gen.Player
- trns(Position) - Method in interface mindustry.gen.Posc
- trns(Position) - Method in class mindustry.gen.PosTeam
- trns(Position) - Method in class mindustry.gen.Puddle
- trns(Position) - Method in class mindustry.gen.UnitEntity
- trns(Position) - Method in class mindustry.gen.UnitEntityLegacyMono
- trns(Position) - Method in class mindustry.gen.UnitWaterMove
- trns(Position) - Method in class mindustry.gen.WeatherState
- tryBreakBlock(int, int) - Method in class mindustry.input.InputHandler
- tryCatchMapError(UnsafeRunnable) - Method in class mindustry.maps.Maps
-
Attempts to run the following code; catches any errors and attempts to display them in a readable way.
- tryDropItems(Building, float, float) - Method in class mindustry.input.InputHandler
- tryDropPayload() - Method in class mindustry.input.InputHandler
- tryDropPayload(Payload) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- tryDropPayload(Payload) - Method in class mindustry.gen.BuilderPayloadUnit
- tryDropPayload(Payload) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- tryDropPayload(Payload) - Method in interface mindustry.gen.Payloadc
- tryPickupPayload() - Method in class mindustry.input.InputHandler
- tryPlace(BaseRegistry.BasePart, int, int, Team) - Static method in class mindustry.maps.generators.BaseGenerator
-
Tries to place a base part at a certain location with a certain team.
- tryPlace(BaseRegistry.BasePart, int, int, Team, Intc2) - Static method in class mindustry.maps.generators.BaseGenerator
-
Tries to place a base part at a certain location with a certain team.
- tryPlaceBlock(int, int) - Method in class mindustry.input.InputHandler
- tscales - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- tsunami - Static variable in class mindustry.content.Blocks
- turbineRegions - Variable in class mindustry.world.blocks.power.BurnerGenerator
- turbineSpeed - Variable in class mindustry.world.blocks.power.BurnerGenerator
- turn() - Method in class mindustry.game.Universe
- turnDuration - Static variable in class mindustry.Vars
-
duration of time between turns in ticks
- TurnEvent() - Constructor for class mindustry.game.EventType.TurnEvent
- turnToTarget(float) - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- turnToTarget(float) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- turret - mindustry.entities.TargetPriority
- turret - mindustry.game.Tutorial.TutorialStage
- turret - mindustry.type.Category
-
Offensive turrets.
- turret - mindustry.world.meta.BlockFlag
-
Any turret.
- turret - Static variable in class mindustry.gen.Icon
- turret - Static variable in class mindustry.gen.Iconc
- turret - Static variable in class mindustry.graphics.Layer
- Turret - Class in mindustry.world.blocks.defense.turrets
- Turret(String) - Constructor for class mindustry.world.blocks.defense.turrets.Turret
- Turret.AmmoEntry - Class in mindustry.world.blocks.defense.turrets
- Turret.TurretBuild - Class in mindustry.world.blocks.defense.turrets
- TurretAmmoDeliverEvent() - Constructor for class mindustry.game.EventType.TurretAmmoDeliverEvent
- TurretBuild() - Constructor for class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- turretCool - mindustry.game.EventType.Trigger
- turretHeat - Static variable in class mindustry.graphics.Pal
- turrets - mindustry.world.meta.BlockGroup
- turretSmall - Static variable in class mindustry.gen.Icon
- tutorial - Variable in class mindustry.core.Control
- tutorial - Variable in class mindustry.game.Rules
-
Whether the tutorial is enabled.
- Tutorial - Class in mindustry.game
-
Handles tutorial state.
- Tutorial() - Constructor for class mindustry.game.Tutorial
- Tutorial.TutorialStage - Enum in mindustry.game
- tutorialComplete - mindustry.game.EventType.Trigger
- type - mindustry.logic.LAccess
- type - Static variable in class mindustry.core.Version
-
Build type.
- type - Variable in class mindustry.entities.abilities.UnitSpawnAbility
- type - Variable in class mindustry.game.SpawnGroup
-
The unit type spawned
- type - Variable in class mindustry.gen.Bullet
- type - Variable in class mindustry.gen.Unit
- type - Variable in class mindustry.logic.LExecutor.ControlI
- type - Variable in class mindustry.logic.LExecutor.DrawI
- type - Variable in class mindustry.logic.LExecutor.SenseI
- type - Variable in class mindustry.logic.LExecutor.UnitBindI
- type - Variable in class mindustry.logic.LExecutor.UnitControlI
- type - Variable in class mindustry.logic.LStatements.ControlStatement
- type - Variable in class mindustry.logic.LStatements.DrawStatement
- type - Variable in class mindustry.logic.LStatements.SensorStatement
- type - Variable in class mindustry.logic.LStatements.UnitBindStatement
- type - Variable in class mindustry.logic.LStatements.UnitControlStatement
- type - Variable in class mindustry.net.Administration.PlayerAction
- type - Variable in class mindustry.net.Packets.InvokePacket
- type - Variable in class mindustry.net.Packets.StreamBegin
- type - Variable in class mindustry.net.Registrator.ClassEntry
- type - Variable in class mindustry.net.Streamable.StreamBuilder
- type - Variable in class mindustry.type.Weather
- type() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- type() - Method in class mindustry.gen.BlockUnitUnit
- type() - Method in class mindustry.gen.BuilderLegsUnit
- type() - Method in class mindustry.gen.BuilderMechUnit
- type() - Method in class mindustry.gen.BuilderPayloadUnit
- type() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- type() - Method in class mindustry.gen.BuilderUnit
- type() - Method in class mindustry.gen.Bullet
- type() - Method in interface mindustry.gen.Bulletc
- type() - Method in class mindustry.gen.LegsUnit
- type() - Method in class mindustry.gen.MechUnit
- type() - Method in interface mindustry.gen.Unitc
- type() - Method in class mindustry.gen.UnitEntity
- type() - Method in class mindustry.gen.UnitEntityLegacyMono
- type() - Method in class mindustry.gen.UnitWaterMove
- type() - Method in class mindustry.world.blocks.defense.turrets.Turret.AmmoEntry
- type() - Method in class mindustry.world.consumers.Consume
- type() - Method in class mindustry.world.consumers.ConsumeItemDynamic
- type() - Method in class mindustry.world.consumers.ConsumeItemFilter
- type() - Method in class mindustry.world.consumers.ConsumeItems
- type() - Method in class mindustry.world.consumers.ConsumeLiquidBase
- type() - Method in class mindustry.world.consumers.ConsumePower
- type(long) - Static method in class mindustry.gen.DisplayCmd
- type(long) - Static method in class mindustry.gen.TileOp
- type(long, byte) - Static method in class mindustry.gen.DisplayCmd
- type(long, byte) - Static method in class mindustry.gen.TileOp
- type(BulletType) - Method in class mindustry.gen.Bullet
- type(BulletType) - Method in interface mindustry.gen.Bulletc
- type(UnitType) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- type(UnitType) - Method in class mindustry.gen.BlockUnitUnit
- type(UnitType) - Method in class mindustry.gen.BuilderLegsUnit
- type(UnitType) - Method in class mindustry.gen.BuilderMechUnit
- type(UnitType) - Method in class mindustry.gen.BuilderPayloadUnit
- type(UnitType) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- type(UnitType) - Method in class mindustry.gen.BuilderUnit
- type(UnitType) - Method in class mindustry.gen.LegsUnit
- type(UnitType) - Method in class mindustry.gen.MechUnit
- type(UnitType) - Method in interface mindustry.gen.Unitc
- type(UnitType) - Method in class mindustry.gen.UnitEntity
- type(UnitType) - Method in class mindustry.gen.UnitEntityLegacyMono
- type(UnitType) - Method in class mindustry.gen.UnitWaterMove
- typeCounts - Variable in class mindustry.game.Teams.TeamData
-
Counts for each type of unit.
- typeid_UNUSED - mindustry.ctype.ContentType
- TypeIO - Class in mindustry.io
-
Class for specifying read/write methods for code generation.
- TypeIO() - Constructor for class mindustry.io.TypeIO
- typeLiquid() - Method in class mindustry.world.blocks.production.Fracker.FrackerBuild
- typeLiquid() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- typeMismatch - mindustry.net.Packets.KickReason
- typing - Variable in class mindustry.gen.Player
- typing() - Method in class mindustry.gen.Player
- typing() - Method in interface mindustry.gen.Playerc
- typing(boolean) - Method in class mindustry.gen.Player
- typing(boolean) - Method in interface mindustry.gen.Playerc
U
- udp - mindustry.net.Net.SendMode
- ui - mindustry.graphics.MultiPacker.PageType
- ui - Static variable in class mindustry.Vars
- UI - Class in mindustry.core
- UI() - Constructor for class mindustry.core.UI
- uiBus - Variable in class mindustry.audio.SoundControl
- uiDrawBegin - mindustry.game.EventType.Trigger
- uiDrawEnd - mindustry.game.EventType.Trigger
- uiGroup - Variable in class mindustry.input.InputHandler
- unAdminPlayer(String) - Method in class mindustry.net.Administration
-
Makes a player no longer an admin.
- unapply(StatusEffect) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- unapply(StatusEffect) - Method in class mindustry.gen.BlockUnitUnit
- unapply(StatusEffect) - Method in class mindustry.gen.BuilderLegsUnit
- unapply(StatusEffect) - Method in class mindustry.gen.BuilderMechUnit
- unapply(StatusEffect) - Method in class mindustry.gen.BuilderPayloadUnit
- unapply(StatusEffect) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- unapply(StatusEffect) - Method in class mindustry.gen.BuilderUnit
- unapply(StatusEffect) - Method in class mindustry.gen.LegsUnit
- unapply(StatusEffect) - Method in class mindustry.gen.MechUnit
- unapply(StatusEffect) - Method in interface mindustry.gen.Statusc
-
Removes a status effect.
- unapply(StatusEffect) - Method in class mindustry.gen.UnitEntity
- unapply(StatusEffect) - Method in class mindustry.gen.UnitEntityLegacyMono
- unapply(StatusEffect) - Method in class mindustry.gen.UnitWaterMove
- unary - Variable in enum mindustry.logic.LogicOp
- unbanPlayerID(String) - Method in class mindustry.net.Administration
-
Unbans a player by ID; returns whether this player was banned in the first place.
- unbanPlayerIP(String) - Method in class mindustry.net.Administration
-
Unbans a player by IP; returns whether this player was banned in the first place.
- unconv(float) - Static method in class mindustry.core.World
-
Convert from tile to world coordinates.
- underflowGate - Static variable in class mindustry.content.Blocks
- underline - Static variable in class mindustry.gen.Tex
- underline2 - Static variable in class mindustry.gen.Tex
- underlineDisabled - Static variable in class mindustry.gen.Tex
- underlineRed - Static variable in class mindustry.gen.Tex
- underlineWhite - Static variable in class mindustry.gen.Tex
- undo - Static variable in class mindustry.gen.Icon
- undo - Static variable in class mindustry.gen.Iconc
- undo() - Method in class mindustry.editor.DrawOperation
- undo() - Method in class mindustry.editor.MapEditor
- undo() - Method in class mindustry.editor.OperationStack
- undoFlow(Item) - Method in class mindustry.world.modules.ItemModule
- undoSmall - Static variable in class mindustry.gen.Icon
- unit - mindustry.ctype.ContentType
- unit - Variable in class mindustry.entities.units.AIController
- unit - Variable in class mindustry.game.EventType.BlockBuildEndEvent
- unit - Variable in class mindustry.game.EventType.PickupEvent
- unit - Variable in class mindustry.game.EventType.UnitChangeEvent
- unit - Variable in class mindustry.game.EventType.UnitControlEvent
- unit - Variable in class mindustry.game.EventType.UnitCreateEvent
- unit - Variable in class mindustry.game.EventType.UnitDestroyEvent
- unit - Variable in class mindustry.game.EventType.UnitDrownEvent
- unit - Static variable in class mindustry.gen.Groups
- unit - Static variable in class mindustry.gen.Nulls
- unit - Variable in class mindustry.gen.Player
- unit - Variable in class mindustry.net.Administration.PlayerAction
-
valid for unit-type events only, and even in that case may be null.
- unit - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- unit - Variable in class mindustry.world.blocks.distribution.Router.RouterBuild
- unit - Variable in class mindustry.world.blocks.payloads.UnitPayload
- unit - Variable in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- unit - Variable in class mindustry.world.blocks.units.UnitFactory.UnitPlan
- unit() - Method in class mindustry.entities.units.AIController
- unit() - Method in interface mindustry.entities.units.UnitController
- unit() - Method in class mindustry.gen.Player
- unit() - Method in interface mindustry.gen.Playerc
- unit() - Method in interface mindustry.world.blocks.ControlBlock
- unit() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- unit() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- unit() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- unit() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- unit() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- unit(Unit) - Method in class mindustry.entities.units.AIController
- unit(Unit) - Method in interface mindustry.entities.units.UnitController
- unit(Unit) - Method in class mindustry.gen.Player
- unit(Unit) - Method in interface mindustry.gen.Playerc
- Unit - Class in mindustry.gen
- Unit() - Constructor for class mindustry.gen.Unit
- unitAlpha - Static variable in class mindustry.gen.Iconc
- unitAmmo - Variable in class mindustry.game.Rules
-
Whether units use and require ammo.
- unitAmount - Variable in class mindustry.game.SpawnGroup
-
Amount of enemies spawned initially, with no scaling
- unitAntumbra - Static variable in class mindustry.gen.Iconc
- unitArkyid - Static variable in class mindustry.gen.Iconc
- unitAtrax - Static variable in class mindustry.gen.Iconc
- unitBack - Static variable in class mindustry.graphics.Pal
- unitBeta - Static variable in class mindustry.gen.Iconc
- UnitBindI() - Constructor for class mindustry.logic.LExecutor.UnitBindI
- UnitBindI(int) - Constructor for class mindustry.logic.LExecutor.UnitBindI
- UnitBindStatement() - Constructor for class mindustry.logic.LStatements.UnitBindStatement
- unitBlock - Static variable in class mindustry.gen.Iconc
- UnitBlock - Class in mindustry.world.blocks.units
- UnitBlock(String) - Constructor for class mindustry.world.blocks.units.UnitBlock
- UnitBlock.UnitBuild - Class in mindustry.world.blocks.units
- unitBlockSpawn(Tile) - Static method in class mindustry.gen.Call
- unitBlockSpawn(Tile) - Static method in class mindustry.world.blocks.units.UnitBlock
- unitBryde - Static variable in class mindustry.gen.Iconc
- UnitBuild() - Constructor for class mindustry.graphics.Shaders.UnitBuild
- UnitBuild() - Constructor for class mindustry.world.blocks.units.UnitBlock.UnitBuild
- unitBuildSpeedMultiplier - Variable in class mindustry.game.Rules
-
How fast unit pads build units.
- Unitc - Interface in mindustry.gen
-
Interface for
UnitComp - unitCache(UnitType) - Method in class mindustry.game.Teams.TeamData
- unitCap - Variable in class mindustry.game.Rules
-
Base unit cap.
- unitCapDeath(Unit) - Static method in class mindustry.entities.Units
- unitCapDeath(Unit) - Static method in class mindustry.gen.Call
- unitCapKill - Static variable in class mindustry.content.Fx
- unitCapModifier - Variable in class mindustry.world.Block
-
How much this block affects the unit cap by.
- unitCataclyst - Static variable in class mindustry.gen.Iconc
- UnitChangeEvent(Player, Unit) - Constructor for class mindustry.game.EventType.UnitChangeEvent
- unitClear(Player) - Static method in class mindustry.gen.Call
- unitClear(Player) - Static method in class mindustry.input.InputHandler
- unitCommand(Player) - Static method in class mindustry.gen.Call
- unitCommand(Player) - Static method in class mindustry.input.InputHandler
- UnitCommand - Enum in mindustry.entities.units
- unitControl - Static variable in class mindustry.content.Fx
- unitControl(Player, Unit) - Static method in class mindustry.gen.Call
- unitControl(Player, Unit) - Static method in class mindustry.input.InputHandler
- UnitControlEvent(Player, Unit) - Constructor for class mindustry.game.EventType.UnitControlEvent
- UnitControlI() - Constructor for class mindustry.logic.LExecutor.UnitControlI
- UnitControlI(LUnitControl, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.UnitControlI
- UnitController - Interface in mindustry.entities.units
- UnitControlStatement() - Constructor for class mindustry.logic.LStatements.UnitControlStatement
- unitCorvus - Static variable in class mindustry.gen.Iconc
- unitCount - Variable in class mindustry.game.Teams.TeamData
-
Total unit count.
- unitCrawler - Static variable in class mindustry.gen.Iconc
- UnitCreateEvent(Unit) - Constructor for class mindustry.game.EventType.UnitCreateEvent
- unitDagger - Static variable in class mindustry.gen.Iconc
- unitDamageMultiplier - Variable in class mindustry.game.Rules
-
How much damage any other units deal.
- unitDeath(int) - Static method in class mindustry.entities.Units
- unitDeath(int) - Static method in class mindustry.gen.Call
- unitDespawn - Static variable in class mindustry.content.Fx
- unitDespawn(Unit) - Static method in class mindustry.entities.Units
- unitDespawn(Unit) - Static method in class mindustry.gen.Call
- unitDestroy(int) - Static method in class mindustry.entities.Units
- unitDestroy(int) - Static method in class mindustry.gen.Call
- UnitDestroyEvent(Unit) - Constructor for class mindustry.game.EventType.UnitDestroyEvent
- unitDrop - Static variable in class mindustry.content.Fx
- UnitDrownEvent(Unit) - Constructor for class mindustry.game.EventType.UnitDrownEvent
- unitEclipse - Static variable in class mindustry.gen.Iconc
- UnitEntity - Class in mindustry.gen
- UnitEntity() - Constructor for class mindustry.gen.UnitEntity
- UnitEntityLegacyMono - Class in mindustry.gen
- UnitEntityLegacyMono() - Constructor for class mindustry.gen.UnitEntityLegacyMono
- UnitFactory - Class in mindustry.world.blocks.units
- UnitFactory(String) - Constructor for class mindustry.world.blocks.units.UnitFactory
- UnitFactory.UnitFactoryBuild - Class in mindustry.world.blocks.units
- UnitFactory.UnitPlan - Class in mindustry.world.blocks.units
- UnitFactoryBuild() - Constructor for class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- unitFlare - Static variable in class mindustry.gen.Iconc
- unitFortress - Static variable in class mindustry.gen.Iconc
- unitFront - Static variable in class mindustry.graphics.Pal
- unitGamma - Static variable in class mindustry.gen.Iconc
- unitHealthMultiplier - Variable in class mindustry.game.Rules
-
How much health units start with.
- unitHeight() - Method in class mindustry.core.World
- unitHorizon - Static variable in class mindustry.gen.Iconc
- unitLand - Static variable in class mindustry.content.Fx
- unitLandSmall - Static variable in class mindustry.content.Fx
- UnitLocateI() - Constructor for class mindustry.logic.LExecutor.UnitLocateI
- UnitLocateI(LLocate, BlockFlag, int, int, int, int, int, int) - Constructor for class mindustry.logic.LExecutor.UnitLocateI
- UnitLocateStatement() - Constructor for class mindustry.logic.LStatements.UnitLocateStatement
- unitMace - Static variable in class mindustry.gen.Iconc
- unitMap - Static variable in class mindustry.io.legacy.LegacyIO
-
Maps old unit names to new ones.
- unitMega - Static variable in class mindustry.gen.Iconc
- unitMinke - Static variable in class mindustry.gen.Iconc
- unitModifier - mindustry.world.meta.BlockFlag
-
Any block that boosts unit capacity.
- unitMono - Static variable in class mindustry.gen.Iconc
- unitNova - Static variable in class mindustry.gen.Iconc
- unitOct - Static variable in class mindustry.gen.Iconc
- unitOmura - Static variable in class mindustry.gen.Iconc
- unitOn(Unit) - Method in class mindustry.gen.Building
- unitOn(Unit) - Method in interface mindustry.gen.Buildingc
-
Called every frame a unit is on this
- unitOn(Unit) - Method in class mindustry.world.blocks.defense.ShockMine.ShockMineBuild
- unitOn(Unit) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- unitOn(Unit) - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- UnitPayload - Class in mindustry.world.blocks.payloads
- UnitPayload(Unit) - Constructor for class mindustry.world.blocks.payloads.UnitPayload
- unitPickup - Static variable in class mindustry.content.Fx
- UnitPlan(UnitType, float, ItemStack[]) - Constructor for class mindustry.world.blocks.units.UnitFactory.UnitPlan
- unitPoly - Static variable in class mindustry.gen.Iconc
- unitPulsar - Static variable in class mindustry.gen.Iconc
- unitQuad - Static variable in class mindustry.gen.Iconc
- unitQuasar - Static variable in class mindustry.gen.Iconc
- UnitRadarStatement() - Constructor for class mindustry.logic.LStatements.UnitRadarStatement
- unitReign - Static variable in class mindustry.gen.Iconc
- unitRemoved(Unit) - Method in class mindustry.gen.Building
- unitRemoved(Unit) - Method in interface mindustry.gen.Buildingc
-
Called when a unit that spawned at this tile is removed.
- unitRisse - Static variable in class mindustry.gen.Iconc
- unitRisso - Static variable in class mindustry.gen.Iconc
- units - mindustry.type.Category
-
Blocks that create units.
- units - mindustry.world.meta.BlockGroup
- units - Variable in class mindustry.game.Teams.TeamData
-
Units of this team.
- units - Static variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- units - Static variable in class mindustry.gen.BlockUnitUnit
- units - Static variable in class mindustry.gen.BuilderLegsUnit
- units - Static variable in class mindustry.gen.BuilderMechUnit
- units - Static variable in class mindustry.gen.BuilderPayloadUnit
- units - Static variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- units - Static variable in class mindustry.gen.BuilderUnit
- units - Static variable in class mindustry.gen.Icon
- units - Static variable in class mindustry.gen.Iconc
- units - Static variable in class mindustry.gen.LegsUnit
- units - Static variable in class mindustry.gen.MechUnit
- units - Static variable in class mindustry.gen.UnitEntity
- units - Static variable in class mindustry.gen.UnitEntityLegacyMono
- units - Static variable in class mindustry.gen.UnitWaterMove
- units() - Method in class mindustry.core.ContentLoader
- Units - Class in mindustry.entities
-
Utility class for unit and team interactions.
- Units() - Constructor for class mindustry.entities.Units
- Units.Sortf - Interface in mindustry.entities
- unitsByType - Variable in class mindustry.game.Teams.TeamData
-
Units of this team by type.
- unitScaling - Variable in class mindustry.game.SpawnGroup
-
How many waves need to pass before the amount of units spawned increases by 1
- unitScepter - Static variable in class mindustry.gen.Iconc
- unitSei - Static variable in class mindustry.gen.Iconc
- unitShieldBreak - Static variable in class mindustry.content.Fx
- unitSort - Variable in class mindustry.world.blocks.defense.turrets.Turret
- unitSpawn - Static variable in class mindustry.content.Fx
- UnitSpawnAbility - Class in mindustry.entities.abilities
- UnitSpawnAbility() - Constructor for class mindustry.entities.abilities.UnitSpawnAbility
- UnitSpawnAbility(UnitType, float, float, float) - Constructor for class mindustry.entities.abilities.UnitSpawnAbility
- unitSpirit - Static variable in class mindustry.content.Fx
- unitSpiroct - Static variable in class mindustry.gen.Iconc
- unitsSmall - Static variable in class mindustry.gen.Icon
- unitToxopid - Static variable in class mindustry.gen.Iconc
- unitType - Variable in class mindustry.world.blocks.storage.CoreBlock
- UnitType - Class in mindustry.type
- UnitType(String) - Constructor for class mindustry.type.UnitType
- UnitTypes - Class in mindustry.content
- UnitTypes() - Constructor for class mindustry.content.UnitTypes
- unitVela - Static variable in class mindustry.gen.Iconc
- unitVestige - Static variable in class mindustry.gen.Iconc
- UnitWaterMove - Class in mindustry.gen
- UnitWaterMove() - Constructor for class mindustry.gen.UnitWaterMove
- unitWidth() - Method in class mindustry.core.World
- unitWreck - Static variable in class mindustry.content.Fx
- unitZenith - Static variable in class mindustry.gen.Iconc
- universe - Static variable in class mindustry.Vars
- Universe - Class in mindustry.game
-
Updates and handles state of the campaign universe.
- Universe() - Constructor for class mindustry.game.Universe
- universeDraw - mindustry.game.EventType.Trigger
- universeDrawBegin - mindustry.game.EventType.Trigger
- universeDrawEnd - mindustry.game.EventType.Trigger
- unlit - Static variable in class mindustry.graphics.Shaders
- unloadable - Variable in class mindustry.world.Block
-
whether unloaders work on this block
- unloadCursor - Variable in class mindustry.core.UI
- unloadEffect - Variable in class mindustry.world.blocks.distribution.StackConveyor
- unloader - Static variable in class mindustry.content.Blocks
- Unloader - Class in mindustry.world.blocks.storage
- Unloader(String) - Constructor for class mindustry.world.blocks.storage.Unloader
- Unloader.UnloaderBuild - Class in mindustry.world.blocks.storage
- UnloaderBuild() - Constructor for class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- unloading - mindustry.world.blocks.distribution.MassDriver.DriverState
- unlock - Static variable in class mindustry.gen.Sounds
- unlock() - Method in class mindustry.ctype.UnlockableContent
-
Makes this piece of content unlocked; if it already unlocked, nothing happens.
- UnlockableContent - Class in mindustry.ctype
-
Base interface for an unlockable content type.
- UnlockableContent(String) - Constructor for class mindustry.ctype.UnlockableContent
- unlocked - Variable in class mindustry.ctype.UnlockableContent
-
Unlock state.
- unlocked() - Method in class mindustry.ctype.UnlockableContent
- unlocked() - Method in class mindustry.type.Sector
- unlockedNow() - Method in class mindustry.ctype.UnlockableContent
- UnlockEvent(UnlockableContent) - Constructor for class mindustry.game.EventType.UnlockEvent
- unmoving - Static variable in class mindustry.content.StatusEffects
- unpause - mindustry.game.Tutorial.TutorialStage
- unregisterCore(CoreBlock.CoreBuild) - Method in class mindustry.game.Teams
- unsupported - mindustry.mod.Mods.ModState
- unwhitelist(String) - Method in class mindustry.net.Administration
- up - Static variable in class mindustry.gen.Icon
- up - Static variable in class mindustry.gen.Iconc
- update - mindustry.game.EventType.Trigger
- update - Variable in class mindustry.world.Block
-
whether this block has a tile entity that updates
- update - Variable in class mindustry.world.consumers.Consume
- update() - Method in class mindustry.ai.BaseAI
- update() - Method in class mindustry.async.PhysicsProcess.PhysicsWorld
- update() - Method in class mindustry.audio.SoundControl
-
Update and play the right music track.
- update() - Method in class mindustry.ClientLauncher
- update() - Method in class mindustry.core.Control
- update() - Method in class mindustry.core.Logic
- update() - Method in class mindustry.core.NetClient
- update() - Method in class mindustry.core.NetServer
- update() - Method in class mindustry.core.Renderer
- update() - Method in class mindustry.core.UI
- update() - Method in class mindustry.entities.EntityGroup
- update() - Method in class mindustry.game.Saves
- update() - Method in class mindustry.game.SectorInfo
-
Update averages of various stats, updates some special sector logic.
- update() - Method in class mindustry.game.Tutorial
-
update tutorial state, transition if needed
- update() - Method in class mindustry.game.Universe
-
Update planet rotations, global time and relevant state.
- update() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- update() - Method in interface mindustry.gen.AmmoDistributec
- update() - Method in interface mindustry.gen.BlockUnitc
- update() - Method in class mindustry.gen.BlockUnitUnit
- update() - Method in interface mindustry.gen.Boundedc
- update() - Method in interface mindustry.gen.Builderc
- update() - Method in class mindustry.gen.BuilderLegsUnit
- update() - Method in class mindustry.gen.BuilderMechUnit
- update() - Method in class mindustry.gen.BuilderPayloadUnit
- update() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- update() - Method in class mindustry.gen.BuilderUnit
- update() - Method in class mindustry.gen.Building
- update() - Method in interface mindustry.gen.Buildingc
- update() - Method in class mindustry.gen.Bullet
- update() - Method in interface mindustry.gen.Bulletc
- update() - Method in interface mindustry.gen.Childc
- update() - Method in interface mindustry.gen.Commanderc
- update() - Method in class mindustry.gen.Decal
- update() - Method in class mindustry.gen.EffectState
- update() - Method in interface mindustry.gen.Entityc
- update() - Method in class mindustry.gen.Fire
- update() - Method in interface mindustry.gen.Firec
- update() - Method in interface mindustry.gen.Flyingc
- update() - Method in class mindustry.gen.ForceDraw
- update() - Static method in class mindustry.gen.Groups
- update() - Method in interface mindustry.gen.Healthc
- update() - Method in interface mindustry.gen.Hitboxc
- update() - Method in interface mindustry.gen.Itemsc
- update() - Method in class mindustry.gen.LaunchCore
- update() - Method in interface mindustry.gen.LaunchCorec
- update() - Method in class mindustry.gen.LaunchPayload
- update() - Method in interface mindustry.gen.LaunchPayloadc
- update() - Method in interface mindustry.gen.Legsc
- update() - Method in class mindustry.gen.LegsUnit
- update() - Method in interface mindustry.gen.Mechc
- update() - Method in class mindustry.gen.MechUnit
- update() - Method in interface mindustry.gen.Minerc
- update() - Method in class mindustry.gen.Player
- update() - Method in interface mindustry.gen.Playerc
- update() - Method in class mindustry.gen.PosTeam
- update() - Method in class mindustry.gen.Puddle
- update() - Method in interface mindustry.gen.Puddlec
- update() - Method in interface mindustry.gen.Shieldc
- update() - Method in interface mindustry.gen.Statusc
- update() - Method in interface mindustry.gen.Syncc
- update() - Method in interface mindustry.gen.Timedc
- update() - Method in interface mindustry.gen.Trailc
- update() - Method in interface mindustry.gen.Unitc
- update() - Method in class mindustry.gen.UnitEntity
- update() - Method in class mindustry.gen.UnitEntityLegacyMono
- update() - Method in class mindustry.gen.UnitWaterMove
- update() - Method in interface mindustry.gen.Velc
- update() - Method in interface mindustry.gen.WaterMovec
- update() - Method in interface mindustry.gen.Weaponsc
-
Update shooting and rotation for this unit.
- update() - Method in class mindustry.gen.WeatherState
- update() - Method in interface mindustry.gen.WeatherStatec
- update() - Method in class mindustry.input.DesktopInput
- update() - Method in class mindustry.input.InputHandler
- update() - Method in class mindustry.input.MobileInput
- update() - Method in class mindustry.world.blocks.power.PowerGraph
- update() - Method in class mindustry.world.modules.ConsumeModule
- update(boolean) - Method in class mindustry.world.consumers.Consume
- update(boolean) - Method in class mindustry.world.modules.ItemModule
- update(boolean) - Method in class mindustry.world.modules.LiquidModule
- update(float, float) - Method in class mindustry.graphics.Trail
- update(float, float, boolean) - Method in class mindustry.audio.SoundLoop
- update(Building) - Method in class mindustry.world.consumers.Consume
- update(Building) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- update(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- update(Building) - Method in class mindustry.world.consumers.ConsumeItems
- update(Building) - Method in class mindustry.world.consumers.ConsumeLiquid
- update(Building) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- update(Building) - Method in class mindustry.world.consumers.ConsumePower
- update(Bullet) - Method in class mindustry.entities.bullet.ArtilleryBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.BulletType
- update(Bullet) - Method in class mindustry.entities.bullet.ContinuousLaserBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.FlakBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.LiquidBulletType
- update(Bullet) - Method in class mindustry.entities.bullet.MassDriverBolt
- update(Bullet) - Method in class mindustry.entities.bullet.RailBulletType
- update(Unit) - Method in class mindustry.entities.abilities.Ability
- update(Unit) - Method in class mindustry.entities.abilities.ForceFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.MoveLightningAbility
- update(Unit) - Method in class mindustry.entities.abilities.RepairFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.ShieldRegenFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.StatusFieldAbility
- update(Unit) - Method in class mindustry.entities.abilities.UnitSpawnAbility
- update(Unit) - Method in class mindustry.type.UnitType
- update(Unit, float) - Method in class mindustry.type.StatusEffect
-
Runs every tick on the affected unit while time is greater than 0.
- update(WeatherState) - Method in class mindustry.type.weather.ParticleWeather
- update(WeatherState) - Method in class mindustry.type.Weather
- update(Tile) - Method in class mindustry.graphics.MinimapRenderer
- updateAll() - Method in class mindustry.editor.MapRenderer
- updateAll() - Method in class mindustry.graphics.MinimapRenderer
- updateAnchorPoint(Vec3) - Method in class mindustry.ai.formations.FormationMotionModerator
-
Update the anchor point to moderate formation motion.
- updateBaseCoverage() - Method in class mindustry.type.Planet
-
Updates wave coverage of bases.
- updateBuilding - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- updateBuilding - Variable in class mindustry.gen.BuilderLegsUnit
- updateBuilding - Variable in class mindustry.gen.BuilderMechUnit
- updateBuilding - Variable in class mindustry.gen.BuilderPayloadUnit
- updateBuilding - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- updateBuilding - Variable in class mindustry.gen.BuilderUnit
- updateBuilding() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- updateBuilding() - Method in interface mindustry.gen.Builderc
- updateBuilding() - Method in class mindustry.gen.BuilderLegsUnit
- updateBuilding() - Method in class mindustry.gen.BuilderMechUnit
- updateBuilding() - Method in class mindustry.gen.BuilderPayloadUnit
- updateBuilding() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- updateBuilding() - Method in class mindustry.gen.BuilderUnit
- updateBuilding(boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- updateBuilding(boolean) - Method in interface mindustry.gen.Builderc
- updateBuilding(boolean) - Method in class mindustry.gen.BuilderLegsUnit
- updateBuilding(boolean) - Method in class mindustry.gen.BuilderMechUnit
- updateBuilding(boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- updateBuilding(boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- updateBuilding(boolean) - Method in class mindustry.gen.BuilderUnit
- updateChained() - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- updateChat() - Method in class mindustry.ui.fragments.ChatFragment
- updateChat() - Method in class mindustry.ui.fragments.ScriptConsoleFragment
- updateCode() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- updateCode(String) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- updateCodeVars(String, Cons<LAssembler>) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- updateCooling() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateCooling() - Method in class mindustry.world.blocks.defense.turrets.ReloadTurret.ReloadTurretBuild
- updateCount(UnitType, int) - Method in class mindustry.game.Teams.TeamData
- updateEditorOnChange - Static variable in class mindustry.Vars
-
for map generator dialog
- updateEffect - Variable in class mindustry.entities.bullet.RailBulletType
- updateEffect - Variable in class mindustry.world.blocks.environment.Floor
-
Effect displayed when randomly updated.
- updateEffect - Variable in class mindustry.world.blocks.production.Drill
-
Effect randomly played while drilling.
- updateEffect - Variable in class mindustry.world.blocks.production.GenericCrafter
- updateEffect - Variable in class mindustry.world.blocks.production.SolidPump
- updateEffect(WeatherState) - Method in class mindustry.type.Weather
- updateEffectChance - Variable in class mindustry.world.blocks.production.Drill
-
Chance the update effect will appear.
- updateEffectChance - Variable in class mindustry.world.blocks.production.GenericCrafter
- updateEffectChance - Variable in class mindustry.world.blocks.production.SolidPump
- updateFlow - Variable in class mindustry.gen.Building
- updateFlow() - Method in class mindustry.gen.Building
- updateFlow() - Method in interface mindustry.gen.Buildingc
- updateFlow(boolean) - Method in class mindustry.gen.Building
- updateFlow(boolean) - Method in interface mindustry.gen.Buildingc
- updateGameOver(Team) - Static method in class mindustry.core.Logic
- updateGameOver(Team) - Static method in class mindustry.gen.Call
- updateGlobal() - Method in class mindustry.game.Universe
-
Update regardless of whether the player is in the campaign.
- updateLastPosition() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- updateLastPosition() - Method in class mindustry.gen.BlockUnitUnit
- updateLastPosition() - Method in class mindustry.gen.BuilderLegsUnit
- updateLastPosition() - Method in class mindustry.gen.BuilderMechUnit
- updateLastPosition() - Method in class mindustry.gen.BuilderPayloadUnit
- updateLastPosition() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- updateLastPosition() - Method in class mindustry.gen.BuilderUnit
- updateLastPosition() - Method in class mindustry.gen.Bullet
- updateLastPosition() - Method in interface mindustry.gen.Hitboxc
- updateLastPosition() - Method in class mindustry.gen.LegsUnit
- updateLastPosition() - Method in class mindustry.gen.MechUnit
- updateLastPosition() - Method in class mindustry.gen.UnitEntity
- updateLastPosition() - Method in class mindustry.gen.UnitEntityLegacyMono
- updateLastPosition() - Method in class mindustry.gen.UnitWaterMove
- updateLaunchResources(ItemSeq) - Method in class mindustry.game.Universe
- updateLine(int, int) - Method in class mindustry.input.InputHandler
- updateLine(int, int, int, int) - Method in class mindustry.input.InputHandler
- updateLoadout(CoreBlock, Schematic) - Method in class mindustry.game.Universe
-
Updates selected loadout for future deployment.
- updateLobby() - Method in interface mindustry.core.Platform
-
Steam: Update lobby visibility.
- updateLoops() - Method in class mindustry.audio.SoundControl
- updateMovement() - Method in class mindustry.ai.types.BuilderAI
- updateMovement() - Method in class mindustry.ai.types.FlyingAI
- updateMovement() - Method in class mindustry.ai.types.GroundAI
- updateMovement() - Method in class mindustry.ai.types.LogicAI
- updateMovement() - Method in class mindustry.ai.types.MinerAI
- updateMovement() - Method in class mindustry.ai.types.RepairAI
- updateMovement() - Method in class mindustry.entities.units.AIController
- updateMovement(Unit) - Method in class mindustry.input.DesktopInput
- updateMovement(Unit) - Method in class mindustry.input.MobileInput
- updateNetSeconds(int) - Method in class mindustry.game.Universe
- updatePayload() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- updatePayload() - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- updatePhysics() - Method in class mindustry.entities.EntityGroup
- updatePhysics(EntityGroup<T>) - Method in class mindustry.entities.EntityCollisions
- updatePlayerJoined(String, String, String) - Method in class mindustry.net.Administration
-
Call when a player joins to update their information here.
- updatePoint(int, int) - Method in class mindustry.editor.MapRenderer
- updatePowerGraph() - Method in class mindustry.gen.Building
- updatePowerGraph() - Method in interface mindustry.gen.Buildingc
- updateProximity() - Method in class mindustry.gen.Building
- updateProximity() - Method in interface mindustry.gen.Buildingc
- updateRPC() - Method in interface mindustry.core.Platform
-
Update discord RPC.
- updateShooting() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateShooting() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- updateSlotAssignments() - Method in class mindustry.ai.formations.Formation
-
Updates the assignment of members to slots
- updateSlotAssignments(Seq<SlotAssignment>) - Method in class mindustry.ai.formations.BoundedSlotAssignmentStrategy
- updateSlotAssignments(Seq<SlotAssignment>) - Method in class mindustry.ai.formations.DistanceAssignmentStrategy
- updateSlotAssignments(Seq<SlotAssignment>) - Method in class mindustry.ai.formations.FreeSlotAssignmentStrategy
- updateSlotAssignments(Seq<SlotAssignment>) - Method in interface mindustry.ai.formations.SlotAssignmentStrategy
-
Updates the assignment of members to slots
- updateSlotAssignments(Seq<SlotAssignment>) - Method in class mindustry.ai.formations.SoftRoleSlotAssignmentStrategy
- updateSlots() - Method in class mindustry.ai.formations.Formation
-
Writes new slot locations to each member
- updateSpacing - Variable in class mindustry.gen.Fire
- updateSpacing - Variable in class mindustry.gen.Player
- updateSpacing - Variable in class mindustry.gen.Unit
- updateSpacing - Variable in class mindustry.gen.WeatherState
- updateSpacing() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- updateSpacing() - Method in class mindustry.gen.BlockUnitUnit
- updateSpacing() - Method in class mindustry.gen.BuilderLegsUnit
- updateSpacing() - Method in class mindustry.gen.BuilderMechUnit
- updateSpacing() - Method in class mindustry.gen.BuilderPayloadUnit
- updateSpacing() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- updateSpacing() - Method in class mindustry.gen.BuilderUnit
- updateSpacing() - Method in class mindustry.gen.Fire
- updateSpacing() - Method in class mindustry.gen.LegsUnit
- updateSpacing() - Method in class mindustry.gen.MechUnit
- updateSpacing() - Method in class mindustry.gen.Player
- updateSpacing() - Method in interface mindustry.gen.Syncc
- updateSpacing() - Method in class mindustry.gen.UnitEntity
- updateSpacing() - Method in class mindustry.gen.UnitEntityLegacyMono
- updateSpacing() - Method in class mindustry.gen.UnitWaterMove
- updateSpacing() - Method in class mindustry.gen.WeatherState
- updateSpacing(long) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- updateSpacing(long) - Method in class mindustry.gen.BlockUnitUnit
- updateSpacing(long) - Method in class mindustry.gen.BuilderLegsUnit
- updateSpacing(long) - Method in class mindustry.gen.BuilderMechUnit
- updateSpacing(long) - Method in class mindustry.gen.BuilderPayloadUnit
- updateSpacing(long) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- updateSpacing(long) - Method in class mindustry.gen.BuilderUnit
- updateSpacing(long) - Method in class mindustry.gen.Fire
- updateSpacing(long) - Method in class mindustry.gen.LegsUnit
- updateSpacing(long) - Method in class mindustry.gen.MechUnit
- updateSpacing(long) - Method in class mindustry.gen.Player
- updateSpacing(long) - Method in interface mindustry.gen.Syncc
- updateSpacing(long) - Method in class mindustry.gen.UnitEntity
- updateSpacing(long) - Method in class mindustry.gen.UnitEntityLegacyMono
- updateSpacing(long) - Method in class mindustry.gen.UnitWaterMove
- updateSpacing(long) - Method in class mindustry.gen.WeatherState
- updateState() - Method in class mindustry.input.DesktopInput
- updateState() - Method in class mindustry.input.InputHandler
- updateTableAlign(Table) - Method in class mindustry.gen.Building
- updateTableAlign(Table) - Method in interface mindustry.gen.Buildingc
-
Update table alignment after configuring.
- updateTableAlign(Table) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- updateTargeting() - Method in class mindustry.ai.types.MinerAI
- updateTargeting() - Method in class mindustry.ai.types.RepairAI
- updateTargeting() - Method in class mindustry.entities.units.AIController
- updateTeamIndex(Team) - Method in class mindustry.ai.BlockIndexer
-
Updates all the structure quadrants for a newly activated team.
- updateTeamStats() - Method in class mindustry.game.Teams
- updateTile() - Method in class mindustry.gen.Building
- updateTile() - Method in interface mindustry.gen.Buildingc
- updateTile() - Method in class mindustry.world.blocks.campaign.LaunchPad.LaunchPadBuild
- updateTile() - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- updateTile() - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- updateTile() - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.LaserTurret.LaserTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- updateTile() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.PayloadRouter.PayloadRouterBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.Router.RouterBuild
- updateTile() - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- updateTile() - Method in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- updateTile() - Method in class mindustry.world.blocks.experimental.BlockLoader.BlockLoaderBuild
- updateTile() - Method in class mindustry.world.blocks.experimental.BlockUnloader.BlockUnloaderBuild
- updateTile() - Method in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- updateTile() - Method in class mindustry.world.blocks.liquid.LiquidBridge.LiquidBridgeBuild
- updateTile() - Method in class mindustry.world.blocks.liquid.LiquidExtendingBridge.LiquidExtendingBridgeBuild
- updateTile() - Method in class mindustry.world.blocks.liquid.LiquidRouter.LiquidRouterBuild
- updateTile() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- updateTile() - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- updateTile() - Method in class mindustry.world.blocks.power.ItemLiquidGenerator.ItemLiquidGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- updateTile() - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- updateTile() - Method in class mindustry.world.blocks.power.PowerDiode.PowerDiodeBuild
- updateTile() - Method in class mindustry.world.blocks.power.PowerNode.PowerNodeBuild
- updateTile() - Method in class mindustry.world.blocks.power.SolarGenerator.SolarGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.power.ThermalGenerator.ThermalGeneratorBuild
- updateTile() - Method in class mindustry.world.blocks.production.Cultivator.CultivatorBuild
- updateTile() - Method in class mindustry.world.blocks.production.Drill.DrillBuild
- updateTile() - Method in class mindustry.world.blocks.production.Fracker.FrackerBuild
- updateTile() - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- updateTile() - Method in class mindustry.world.blocks.production.Incinerator.IncineratorBuild
- updateTile() - Method in class mindustry.world.blocks.production.LiquidConverter.LiquidConverterBuild
- updateTile() - Method in class mindustry.world.blocks.production.Pump.PumpBuild
- updateTile() - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- updateTile() - Method in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- updateTile() - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- updateTile() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- updateTile() - Method in class mindustry.world.blocks.storage.CoreBlock.CoreBuild
- updateTile() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- updateTile() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- updateTile() - Method in class mindustry.world.blocks.units.RepairPoint.RepairPointBuild
- updateTile() - Method in class mindustry.world.blocks.units.ResupplyPoint.ResupplyPointBuild
- updateTile() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- updateTile(Tile) - Method in class mindustry.ai.Pathfinder
-
Update a tile in the internal pathfinding grid.
- updateTime - Variable in class mindustry.gen.Puddle
- updateTime() - Method in class mindustry.gen.Puddle
- updateTime() - Method in interface mindustry.gen.Puddlec
- updateTime(float) - Method in class mindustry.gen.Puddle
- updateTime(float) - Method in interface mindustry.gen.Puddlec
- updateTotalRadius() - Method in class mindustry.type.Planet
- updateTransport(Building) - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- updateTransport(Building) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- updateUnit() - Method in class mindustry.ai.types.FormationAI
- updateUnit() - Method in class mindustry.ai.types.SuicideAI
- updateUnit() - Method in class mindustry.entities.units.AIController
- updateUnit() - Method in interface mindustry.entities.units.UnitController
- updateUnitArray() - Method in class mindustry.graphics.MinimapRenderer
- updateVisuals() - Method in class mindustry.entities.units.AIController
- updateWeapons() - Method in class mindustry.entities.units.AIController
- upgrade(UnitType) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- upgradeCore - Static variable in class mindustry.content.Fx
- upgrades - Variable in class mindustry.world.blocks.units.Reconstructor
- upload - Static variable in class mindustry.gen.Icon
- upload - Static variable in class mindustry.gen.Iconc
- uploadSmall - Static variable in class mindustry.gen.Icon
- upOpen - Static variable in class mindustry.gen.Icon
- upOpen - Static variable in class mindustry.gen.Iconc
- upOpenSmall - Static variable in class mindustry.gen.Icon
- upSmall - Static variable in class mindustry.gen.Icon
- uptime - Variable in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- usage - Variable in class mindustry.world.consumers.ConsumePower
-
The maximum amount of power which can be processed per tick.
- use(Building) - Method in class mindustry.world.consumers.ConsumeLiquidBase
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.LiquidTurret.LiquidTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.PowerTurret.PowerTurretBuild
- useAmmo() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
-
Consume ammo and return a type.
- useBatteries(float) - Method in class mindustry.world.blocks.power.PowerGraph
- useCategories - Variable in class mindustry.world.meta.Stats
-
Whether to display stats with categories.
- useColor - Variable in class mindustry.world.Block
-
Whether to use this block's color in the minimap.
- useFallback() - Method in class mindustry.ai.types.BuilderAI
- useFallback() - Method in class mindustry.entities.units.AIController
- useRows() - Static method in class mindustry.logic.LCanvas
- useSchematic(Schematic) - Method in class mindustry.input.DesktopInput
- useSchematic(Schematic) - Method in class mindustry.input.InputHandler
- useSchematic(Schematic) - Method in class mindustry.input.MobileInput
- useTime - Variable in class mindustry.world.blocks.defense.MendProjector
- useTime - Variable in class mindustry.world.blocks.defense.OverdriveProjector
- useTree() - Method in class mindustry.entities.EntityGroup
- useWindVector - Variable in class mindustry.type.weather.ParticleWeather
- usid - Variable in class mindustry.net.NetConnection
- usid - Variable in class mindustry.net.Packets.ConnectPacket
- usid() - Method in class mindustry.gen.Player
- usid() - Method in interface mindustry.gen.Playerc
- uuid - Variable in class mindustry.net.Administration.TraceInfo
- uuid - Variable in class mindustry.net.NetConnection
- uuid - Variable in class mindustry.net.Packets.ConnectPacket
- uuid() - Method in class mindustry.gen.Player
- uuid() - Method in interface mindustry.gen.Playerc
V
- v - Variable in class mindustry.graphics.g3d.PlanetGrid.Corner
- v - Variable in class mindustry.graphics.g3d.PlanetGrid.Ptile
- valid - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- valid() - Method in class mindustry.ui.ReqImage
- valid() - Method in class mindustry.world.modules.ConsumeModule
- valid(Building) - Method in class mindustry.world.consumers.Consume
- valid(Building) - Method in class mindustry.world.consumers.ConsumeItemDynamic
- valid(Building) - Method in class mindustry.world.consumers.ConsumeItemFilter
- valid(Building) - Method in class mindustry.world.consumers.ConsumeItems
- valid(Building) - Method in class mindustry.world.consumers.ConsumeLiquid
- valid(Building) - Method in class mindustry.world.consumers.ConsumeLiquidFilter
- valid(Building) - Method in class mindustry.world.consumers.ConsumePower
- valid(Map) - Method in enum mindustry.game.Gamemode
- ValidateException - Exception in mindustry.net
-
Thrown when a client sends invalid information.
- ValidateException(Player, String) - Constructor for exception mindustry.net.ValidateException
- validateTarget() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- validBreak(int, int) - Method in class mindustry.input.InputHandler
- validBreak(Team, int, int) - Static method in class mindustry.world.Build
-
Returns whether the tile at this position is breakable by this team
- validLink(Building) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- validMine(Tile) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- validMine(Tile) - Method in class mindustry.gen.BlockUnitUnit
- validMine(Tile) - Method in class mindustry.gen.BuilderLegsUnit
- validMine(Tile) - Method in class mindustry.gen.BuilderMechUnit
- validMine(Tile) - Method in class mindustry.gen.BuilderPayloadUnit
- validMine(Tile) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- validMine(Tile) - Method in class mindustry.gen.BuilderUnit
- validMine(Tile) - Method in class mindustry.gen.LegsUnit
- validMine(Tile) - Method in class mindustry.gen.MechUnit
- validMine(Tile) - Method in interface mindustry.gen.Minerc
- validMine(Tile) - Method in class mindustry.gen.UnitEntity
- validMine(Tile) - Method in class mindustry.gen.UnitEntityLegacyMono
- validMine(Tile) - Method in class mindustry.gen.UnitWaterMove
- validMine(Tile, boolean) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- validMine(Tile, boolean) - Method in class mindustry.gen.BlockUnitUnit
- validMine(Tile, boolean) - Method in class mindustry.gen.BuilderLegsUnit
- validMine(Tile, boolean) - Method in class mindustry.gen.BuilderMechUnit
- validMine(Tile, boolean) - Method in class mindustry.gen.BuilderPayloadUnit
- validMine(Tile, boolean) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- validMine(Tile, boolean) - Method in class mindustry.gen.BuilderUnit
- validMine(Tile, boolean) - Method in class mindustry.gen.LegsUnit
- validMine(Tile, boolean) - Method in class mindustry.gen.MechUnit
- validMine(Tile, boolean) - Method in interface mindustry.gen.Minerc
- validMine(Tile, boolean) - Method in class mindustry.gen.UnitEntity
- validMine(Tile, boolean) - Method in class mindustry.gen.UnitEntityLegacyMono
- validMine(Tile, boolean) - Method in class mindustry.gen.UnitWaterMove
- validPlace(int, int, Block, int) - Method in class mindustry.input.InputHandler
- validPlace(int, int, Block, int, BuildPlan) - Method in class mindustry.input.InputHandler
- validPlace(Block, Team, int, int, int) - Static method in class mindustry.world.Build
-
Returns whether a tile can be placed at this location by this team.
- validPlace(Block, Team, int, int, int, boolean) - Static method in class mindustry.world.Build
-
Returns whether a tile can be placed at this location by this team.
- validTiles - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- value - Variable in class mindustry.game.EventType.ConfigEvent
- value - Variable in class mindustry.logic.LAssembler.BVar
- value - Variable in class mindustry.logic.LExecutor.JumpI
- value - Variable in class mindustry.logic.LExecutor.PrintI
- value - Variable in class mindustry.logic.LExecutor.WriteI
- value - Variable in class mindustry.logic.LStatements.JumpStatement
- value - Variable in class mindustry.logic.LStatements.PrintStatement
- value(long) - Static method in class mindustry.gen.TileOp
- value(long, short) - Static method in class mindustry.gen.TileOp
- valueOf(String) - Static method in enum mindustry.core.GameState.State
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.ctype.ContentType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.editor.DrawOperation.OpType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.editor.EditorTool
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.entities.TargetPriority
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.entities.units.UnitCommand
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.game.EventType.Trigger
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.game.Gamemode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.game.GameStats.Rank
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.game.Tutorial.TutorialStage
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.graphics.CacheLayer
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.graphics.MultiPacker.PageType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.input.Binding
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.input.PlaceMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.logic.ConditionOp
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.logic.LAccess
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.logic.LLocate
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.logic.LogicOp
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.logic.LUnitControl
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.logic.RadarSort
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.logic.RadarTarget
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.maps.Maps.ShuffleMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.mod.Mods.ModState
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.net.Administration.ActionType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.net.Administration.Config
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.net.Net.SendMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.net.Packets.AdminAction
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.net.Packets.KickReason
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.type.Category
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.ui.Cicon
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.ui.dialogs.PlanetDialog.Mode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.ui.IconSize
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.ui.layout.BranchTreeLayout.TreeAlignment
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.ui.layout.BranchTreeLayout.TreeLocation
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.blocks.Autotiler.SliceMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.blocks.distribution.MassDriver.DriverState
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.blocks.logic.LogicDisplay.GraphicsType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.consumers.ConsumeType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.meta.Attribute
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.meta.BlockFlag
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.meta.BlockGroup
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.meta.BlockStatus
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.meta.BuildVisibility
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.meta.PowerType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.meta.Stat
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.meta.StatCat
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum mindustry.world.meta.StatUnit
-
Returns the enum constant of this type with the specified name.
- values - Variable in class mindustry.type.ItemSeq
- values() - Static method in enum mindustry.core.GameState.State
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.ctype.ContentType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.editor.DrawOperation.OpType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.editor.EditorTool
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.entities.TargetPriority
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.entities.units.UnitCommand
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.game.EventType.Trigger
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.game.Gamemode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.game.GameStats.Rank
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.game.Tutorial.TutorialStage
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.graphics.CacheLayer
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.graphics.MultiPacker.PageType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.input.Binding
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.input.PlaceMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.logic.ConditionOp
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.logic.LAccess
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.logic.LLocate
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.logic.LogicOp
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.logic.LUnitControl
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.logic.RadarSort
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.logic.RadarTarget
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.maps.Maps.ShuffleMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.mod.Mods.ModState
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.net.Administration.ActionType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.net.Administration.Config
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.net.Net.SendMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.net.Packets.AdminAction
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.net.Packets.KickReason
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.type.Category
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.ui.Cicon
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.ui.dialogs.PlanetDialog.Mode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.ui.IconSize
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.ui.layout.BranchTreeLayout.TreeAlignment
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.ui.layout.BranchTreeLayout.TreeLocation
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.blocks.Autotiler.SliceMode
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.blocks.distribution.MassDriver.DriverState
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.blocks.logic.LogicDisplay.GraphicsType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.consumers.ConsumeType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.meta.Attribute
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.meta.BlockFlag
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.meta.BlockGroup
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.meta.BlockStatus
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.meta.BuildVisibility
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.meta.PowerType
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.meta.Stat
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.meta.StatCat
-
Returns an array containing the constants of this enum type, in the order they are declared.
- values() - Static method in enum mindustry.world.meta.StatUnit
-
Returns an array containing the constants of this enum type, in the order they are declared.
- var(String) - Method in class mindustry.logic.LAssembler
- Var(String) - Constructor for class mindustry.logic.LExecutor.Var
- varCounter - Static variable in class mindustry.logic.LExecutor
- variantRegions - Variable in class mindustry.world.Block
- variantRegions() - Method in class mindustry.world.Block
- variants - Variable in class mindustry.world.blocks.defense.Wall
- variants - Variable in class mindustry.world.blocks.environment.Boulder
- variants - Variable in class mindustry.world.blocks.environment.Floor
-
number of different variant regions to use
- vars - Variable in class mindustry.logic.LAssembler
-
Maps names to variable IDs.
- vars - Variable in class mindustry.logic.LExecutor
- Vars - Class in mindustry
- Vars() - Constructor for class mindustry.Vars
- varThis - Static variable in class mindustry.logic.LExecutor
- varTime - Static variable in class mindustry.logic.LExecutor
- varUnit - Static variable in class mindustry.logic.LExecutor
- vault - Static variable in class mindustry.content.Blocks
- vec - Static variable in class mindustry.entities.units.AIController
- vecs - Static variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- vecs - Static variable in class mindustry.gen.BuilderLegsUnit
- vecs - Static variable in class mindustry.gen.BuilderMechUnit
- vecs - Static variable in class mindustry.gen.BuilderPayloadUnit
- vecs - Static variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- vecs - Static variable in class mindustry.gen.BuilderUnit
- vector - Variable in class mindustry.input.MobileInput
- vel - Variable in class mindustry.gen.Bullet
- vel - Static variable in class mindustry.gen.Nulls
- vel - Variable in class mindustry.gen.Unit
- vel() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- vel() - Method in class mindustry.gen.BlockUnitUnit
- vel() - Method in class mindustry.gen.BuilderLegsUnit
- vel() - Method in class mindustry.gen.BuilderMechUnit
- vel() - Method in class mindustry.gen.BuilderPayloadUnit
- vel() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- vel() - Method in class mindustry.gen.BuilderUnit
- vel() - Method in class mindustry.gen.Bullet
- vel() - Method in class mindustry.gen.LegsUnit
- vel() - Method in class mindustry.gen.MechUnit
- vel() - Method in class mindustry.gen.UnitEntity
- vel() - Method in class mindustry.gen.UnitEntityLegacyMono
- vel() - Method in class mindustry.gen.UnitWaterMove
- vel() - Method in interface mindustry.gen.Velc
- vela - Static variable in class mindustry.content.UnitTypes
- Velc - Interface in mindustry.gen
-
Interface for
VelComp - velocityInaccuracy - Variable in class mindustry.world.blocks.defense.turrets.Turret
- velocityRnd - Variable in class mindustry.type.Weapon
-
fraction of velocity that is random
- version - Variable in class mindustry.io.SaveMeta
- version - Variable in class mindustry.io.SaveVersion
- version - Variable in class mindustry.maps.Map
-
Format version.
- version - Variable in class mindustry.mod.Mods.ModMeta
- version - Variable in class mindustry.net.Host
- version - Variable in class mindustry.net.Packets.ConnectPacket
- version() - Method in class mindustry.gen.Building
- version() - Method in interface mindustry.gen.Buildingc
-
Returns the version of this Building IO code.
- version() - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- version() - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- version() - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- version() - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- version() - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- version() - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- version() - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- version() - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- version() - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- version() - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- Version - Class in mindustry.core
- Version() - Constructor for class mindustry.core.Version
- versionArray - Static variable in class mindustry.io.SaveIO
- versions - Static variable in class mindustry.io.SaveIO
- versionType - Variable in class mindustry.net.Host
- versionType - Variable in class mindustry.net.Packets.ConnectPacket
- view - Variable in class mindustry.ui.dialogs.ResearchDialog
- View() - Constructor for class mindustry.ui.dialogs.ResearchDialog.View
- viewHeight - Variable in class mindustry.net.NetConnection
- viewListing(Publishable) - Method in interface mindustry.core.Platform
-
Steam: View a listing on the workshop.
- viewListingID(String) - Method in interface mindustry.core.Platform
-
Steam: View a listing on the workshop by an ID.
- viewScale - Static variable in class mindustry.core.NetClient
- viewWidth - Variable in class mindustry.net.NetConnection
- viewX - Variable in class mindustry.net.NetConnection
- viewY - Variable in class mindustry.net.NetConnection
- viscosity - mindustry.world.meta.Stat
- viscosity - Variable in class mindustry.type.Liquid
-
how thick this liquid is.
- visible - Variable in class mindustry.ui.dialogs.ResearchDialog.TechTreeNode
- visible() - Method in class mindustry.type.Planet
- visible() - Method in enum mindustry.world.meta.BuildVisibility
- visualElevation - Variable in class mindustry.type.UnitType
- vote - mindustry.net.Packets.KickReason
- votesRequired() - Method in class mindustry.core.NetServer
- vSlider - Static variable in class mindustry.ui.Styles
- vtolHover - Static variable in class mindustry.content.Fx
W
- waitEnemies - Variable in class mindustry.game.Rules
-
Whether to pause the wave timer until all enemies are destroyed.
- waitingShooters - Variable in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- walked - Variable in class mindustry.gen.BuilderMechUnit
- walked - Variable in class mindustry.gen.MechUnit
- walkEffect - Variable in class mindustry.world.blocks.environment.Floor
-
Effect when walking on this floor.
- walkExtend(boolean) - Method in class mindustry.gen.BuilderMechUnit
- walkExtend(boolean) - Method in interface mindustry.gen.Mechc
- walkExtend(boolean) - Method in class mindustry.gen.MechUnit
- walkExtension - Variable in class mindustry.gen.BuilderMechUnit
- walkExtension - Variable in class mindustry.gen.MechUnit
- walkExtension() - Method in class mindustry.gen.BuilderMechUnit
- walkExtension() - Method in interface mindustry.gen.Mechc
- walkExtension() - Method in class mindustry.gen.MechUnit
- walkExtension(float) - Method in class mindustry.gen.BuilderMechUnit
- walkExtension(float) - Method in interface mindustry.gen.Mechc
- walkExtension(float) - Method in class mindustry.gen.MechUnit
- walkSound - Variable in class mindustry.world.blocks.environment.Floor
-
Sound made when walking.
- walkSoundPitchMax - Variable in class mindustry.world.blocks.environment.Floor
-
Volume of sound made when walking.
- walkSoundPitchMin - Variable in class mindustry.world.blocks.environment.Floor
-
Volume of sound made when walking.
- walkSoundVolume - Variable in class mindustry.world.blocks.environment.Floor
-
Volume of sound made when walking.
- walkTime - Variable in class mindustry.gen.BuilderMechUnit
- walkTime - Variable in class mindustry.gen.MechUnit
- walkTime() - Method in class mindustry.gen.BuilderMechUnit
- walkTime() - Method in interface mindustry.gen.Mechc
- walkTime() - Method in class mindustry.gen.MechUnit
- walkTime(float) - Method in class mindustry.gen.BuilderMechUnit
- walkTime(float) - Method in interface mindustry.gen.Mechc
- walkTime(float) - Method in class mindustry.gen.MechUnit
- wall - Variable in class mindustry.world.blocks.environment.Floor
-
Wall variant of this block.
- Wall - Class in mindustry.world.blocks.defense
- Wall(String) - Constructor for class mindustry.world.blocks.defense.Wall
- Wall.WallBuild - Class in mindustry.world.blocks.defense
- WallBuild() - Constructor for class mindustry.world.blocks.defense.Wall.WallBuild
- walls - mindustry.graphics.CacheLayer
- walls - mindustry.world.meta.BlockGroup
- wallSolid(int, int) - Method in class mindustry.core.World
- wallSolidFull(int, int) - Method in class mindustry.core.World
- wallsOnly - Static variable in class mindustry.maps.filters.FilterOption
- wallsOptional - Static variable in class mindustry.maps.filters.FilterOption
- wallsOresOptional - Static variable in class mindustry.maps.filters.FilterOption
- warmup - Variable in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- warmup - Variable in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- warmup - Variable in class mindustry.world.blocks.production.Cultivator.CultivatorBuild
- warmup - Variable in class mindustry.world.blocks.production.Drill.DrillBuild
- warmup - Variable in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- warmup - Variable in class mindustry.world.blocks.production.Separator.SeparatorBuild
- warmup - Variable in class mindustry.world.blocks.production.SolidPump.SolidPumpBuild
- warmupSpeed - Variable in class mindustry.world.blocks.power.ImpactReactor
- warmupSpeed - Variable in class mindustry.world.blocks.production.Drill
-
Speed at which the drill speeds up.
- warning - Static variable in class mindustry.gen.Icon
- warning - Static variable in class mindustry.gen.Iconc
- WarningBar - Class in mindustry.ui
- WarningBar() - Constructor for class mindustry.ui.WarningBar
- warningSmall - Static variable in class mindustry.gen.Icon
- warpDst - Static variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- warpDst - Static variable in class mindustry.gen.BlockUnitUnit
- warpDst - Static variable in class mindustry.gen.BuilderLegsUnit
- warpDst - Static variable in class mindustry.gen.BuilderMechUnit
- warpDst - Static variable in class mindustry.gen.BuilderPayloadUnit
- warpDst - Static variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- warpDst - Static variable in class mindustry.gen.BuilderUnit
- warpDst - Static variable in class mindustry.gen.LegsUnit
- warpDst - Static variable in class mindustry.gen.MechUnit
- warpDst - Static variable in class mindustry.gen.UnitEntity
- warpDst - Static variable in class mindustry.gen.UnitEntityLegacyMono
- warpDst - Static variable in class mindustry.gen.UnitWaterMove
- wasFlying - Variable in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- wasFlying - Variable in class mindustry.gen.BlockUnitUnit
- wasFlying - Variable in class mindustry.gen.BuilderLegsUnit
- wasFlying - Variable in class mindustry.gen.BuilderMechUnit
- wasFlying - Variable in class mindustry.gen.BuilderPayloadUnit
- wasFlying - Variable in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- wasFlying - Variable in class mindustry.gen.BuilderUnit
- wasFlying - Variable in class mindustry.gen.LegsUnit
- wasFlying - Variable in class mindustry.gen.MechUnit
- wasFlying - Variable in class mindustry.gen.UnitEntity
- wasFlying - Variable in class mindustry.gen.UnitEntityLegacyMono
- wasFlying - Variable in class mindustry.gen.UnitWaterMove
- wasHealed - Variable in class mindustry.entities.abilities.RepairFieldAbility
- wasPaused - Variable in class mindustry.audio.SoundControl
- wasPlaying - Variable in class mindustry.audio.SoundControl
- wasShooting - Variable in class mindustry.input.InputHandler
- wasShooting - Variable in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- wasTimeout - Variable in class mindustry.core.GameState
-
Whether the game is in game over state.
- water - mindustry.graphics.CacheLayer
- water - mindustry.world.meta.Attribute
-
Water content of this block.
- water - Static variable in class mindustry.content.Blocks
- water - Static variable in class mindustry.content.Liquids
- water - Static variable in class mindustry.graphics.Shaders
- waterExtractor - Static variable in class mindustry.content.Blocks
- waterMove - Static variable in class mindustry.gen.Nulls
- WaterMovec - Interface in mindustry.gen
-
Interface for
WaterMoveComp - waterShot - Static variable in class mindustry.content.Bullets
- waterSolid(int, int) - Static method in class mindustry.entities.EntityCollisions
- wave - mindustry.net.Packets.AdminAction
- wave - Static variable in class mindustry.content.Blocks
- wave - Variable in class mindustry.core.GameState
-
Current wave number, can be anything in non-wave modes.
- wave - Variable in class mindustry.game.SectorInfo
-
Wave # from state
- wave - Static variable in class mindustry.gen.Sounds
- wave - Variable in class mindustry.io.SaveMeta
- wave - Variable in class mindustry.net.Host
- waveb - Static variable in class mindustry.ui.Styles
- waveDpsBase - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- waveDpsSlope - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- WaveEffect - Class in mindustry.entities.effect
-
Effect that renders a basic shockwave.
- WaveEffect() - Constructor for class mindustry.entities.effect.WaveEffect
- WaveEvent() - Constructor for class mindustry.game.EventType.WaveEvent
- WaveGraph - Class in mindustry.editor
- WaveGraph() - Constructor for class mindustry.editor.WaveGraph
- waveHealthBase - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- waveHealthSlope - Variable in class mindustry.game.SectorInfo
-
Special variables for simulation.
- WaveInfoDialog - Class in mindustry.editor
- WaveInfoDialog(MapEditor) - Constructor for class mindustry.editor.WaveInfoDialog
- wavepane - Static variable in class mindustry.gen.Tex
- waves - mindustry.game.Tutorial.TutorialStage
- waves - Variable in class mindustry.game.Rules
-
Whether waves are spawnable at all.
- waves - Variable in class mindustry.game.SectorInfo
-
Whether waves are enabled here.
- waves - Static variable in class mindustry.gen.Icon
- waves - Static variable in class mindustry.gen.Iconc
- waves - Static variable in class mindustry.Vars
- Waves - Class in mindustry.game
- Waves() - Constructor for class mindustry.game.Waves
- wavesLasted - Variable in class mindustry.game.GameStats
-
Total waves lasted.
- waveSpacing - Variable in class mindustry.game.Rules
-
Time between waves in ticks.
- waveSpacing - Variable in class mindustry.game.SectorInfo
-
Time between waves.
- wavesPassed - Variable in class mindustry.game.SectorInfo
-
How many waves have passed while the player was away.
- WaveSpawner - Class in mindustry.ai
- WaveSpawner() - Constructor for class mindustry.ai.WaveSpawner
- wavesSmall - Static variable in class mindustry.gen.Icon
- wavesSurvived - Variable in class mindustry.game.SectorInfo
-
Waves this sector can survive if under attack.
- waveTeam - Variable in class mindustry.game.Rules
-
team of the enemy in waves/sectors
- wavetime - Variable in class mindustry.core.GameState
-
Wave countdown in ticks.
- waveTimer - Variable in class mindustry.game.Rules
-
Whether the waves come automatically on a timer.
- waveVersion - Variable in class mindustry.game.SectorInfo
-
Version of generated waves.
- waveVersion - Static variable in class mindustry.game.Waves
- weapon - Variable in class mindustry.entities.units.WeaponMount
-
weapon associated with this mount
- Weapon - Class in mindustry.type
- Weapon() - Constructor for class mindustry.type.Weapon
- Weapon(String) - Constructor for class mindustry.type.Weapon
- WeaponListValue - Class in mindustry.world.meta.values
- WeaponListValue(UnitType, Seq<Weapon>) - Constructor for class mindustry.world.meta.values.WeaponListValue
- WeaponMount - Class in mindustry.entities.units
- WeaponMount(Weapon) - Constructor for class mindustry.entities.units.WeaponMount
- weapons - mindustry.world.meta.Stat
- weapons - Static variable in class mindustry.gen.Nulls
- weapons - Variable in class mindustry.type.UnitType
- Weaponsc - Interface in mindustry.gen
-
Interface for
WeaponsComp - weather - mindustry.ctype.ContentType
- weather - Variable in class mindustry.game.Rules
-
Weather events that occur here.
- weather - Static variable in class mindustry.gen.Groups
- weather - Variable in class mindustry.gen.WeatherState
- weather - Static variable in class mindustry.graphics.Layer
- weather - Variable in class mindustry.type.Weather.WeatherEntry
-
The type of weather used.
- weather() - Method in class mindustry.gen.WeatherState
- weather() - Method in interface mindustry.gen.WeatherStatec
- weather(Weather) - Method in class mindustry.gen.WeatherState
- weather(Weather) - Method in interface mindustry.gen.WeatherStatec
- Weather - Class in mindustry.type
- Weather(String) - Constructor for class mindustry.type.Weather
- Weather(String, Prov<WeatherState>) - Constructor for class mindustry.type.Weather
- Weather.WeatherEntry - Class in mindustry.type
- weatherAlpha() - Method in class mindustry.core.Renderer
- WeatherEntry() - Constructor for class mindustry.type.Weather.WeatherEntry
- WeatherEntry(Weather) - Constructor for class mindustry.type.Weather.WeatherEntry
-
Creates a weather entry with some approximate weather values.
- WeatherEntry(Weather, float, float, float, float) - Constructor for class mindustry.type.Weather.WeatherEntry
- Weathers - Class in mindustry.content
- Weathers() - Constructor for class mindustry.content.Weathers
- weatherState - Static variable in class mindustry.gen.Nulls
- WeatherState - Class in mindustry.gen
- WeatherState() - Constructor for class mindustry.gen.WeatherState
- WeatherStatec - Interface in mindustry.gen
-
Interface for
Weather.WeatherStateComp - weave - Variable in class mindustry.world.draw.DrawWeave
- weaveMag - Variable in class mindustry.entities.bullet.BulletType
- weaveScale - Variable in class mindustry.entities.bullet.BulletType
- weights - Variable in class mindustry.ai.Pathfinder.Flowfield
-
costs of getting to a specific tile
- wet - Static variable in class mindustry.content.Fx
- wet - Static variable in class mindustry.content.StatusEffects
- whitelist - mindustry.net.Administration.Config
- whitelist - mindustry.net.Packets.KickReason
- whitelist - Variable in class mindustry.net.Administration
- whitelist(String) - Method in class mindustry.net.Administration
- whitePane - Static variable in class mindustry.gen.Tex
- whiteTree - Static variable in class mindustry.content.Blocks
- whiteTreeDead - Static variable in class mindustry.content.Blocks
- whiteui - Static variable in class mindustry.gen.Tex
- width - Variable in class mindustry.entities.bullet.BasicBulletType
- width - Variable in class mindustry.entities.bullet.ContinuousLaserBulletType
- width - Variable in class mindustry.entities.bullet.LaserBoltBulletType
- width - Variable in class mindustry.entities.bullet.LaserBulletType
- width - Variable in class mindustry.entities.bullet.SapBulletType
- width - Variable in class mindustry.entities.bullet.ShrapnelBulletType
- width - Variable in class mindustry.game.Schematic
- width - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- width - Variable in class mindustry.maps.generators.BasicGenerator
- width - Variable in class mindustry.maps.Map
-
Map width/height, shorts.
- width - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- width - Variable in class mindustry.world.Tiles
- width() - Method in class mindustry.core.World
- width() - Method in class mindustry.editor.MapEditor
- wind - Static variable in class mindustry.gen.Sounds
- wind2 - Static variable in class mindustry.gen.Sounds
- windhowl - Static variable in class mindustry.gen.Sounds
- windowEmpty - Static variable in class mindustry.gen.Tex
- windowHide - Static variable in class mindustry.gen.Sounds
- windsweptIslands - Static variable in class mindustry.content.SectorPresets
- windVector - Variable in class mindustry.gen.WeatherState
- windVector() - Method in class mindustry.gen.WeatherState
- windVector() - Method in interface mindustry.gen.WeatherStatec
- windVector(Vec2) - Method in class mindustry.gen.WeatherState
- windVector(Vec2) - Method in interface mindustry.gen.WeatherStatec
- WinEvent() - Constructor for class mindustry.game.EventType.WinEvent
- winner - Variable in class mindustry.game.EventType.GameOverEvent
- winWave - Variable in class mindustry.game.Rules
-
Wave after which the player 'wins'.
- winWave - Variable in class mindustry.game.SectorInfo
-
Wave # from state
- with(Cons<T>) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- with(Cons<T>) - Method in class mindustry.gen.BlockUnitUnit
- with(Cons<T>) - Method in class mindustry.gen.BuilderLegsUnit
- with(Cons<T>) - Method in class mindustry.gen.BuilderMechUnit
- with(Cons<T>) - Method in class mindustry.gen.BuilderPayloadUnit
- with(Cons<T>) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- with(Cons<T>) - Method in class mindustry.gen.BuilderUnit
- with(Cons<T>) - Method in class mindustry.gen.Building
- with(Cons<T>) - Method in class mindustry.gen.Bullet
- with(Cons<T>) - Method in class mindustry.gen.Decal
- with(Cons<T>) - Method in class mindustry.gen.EffectState
- with(Cons<T>) - Method in interface mindustry.gen.Entityc
- with(Cons<T>) - Method in class mindustry.gen.Fire
- with(Cons<T>) - Method in class mindustry.gen.ForceDraw
- with(Cons<T>) - Method in class mindustry.gen.LaunchCore
- with(Cons<T>) - Method in class mindustry.gen.LaunchPayload
- with(Cons<T>) - Method in class mindustry.gen.LegsUnit
- with(Cons<T>) - Method in class mindustry.gen.MechUnit
- with(Cons<T>) - Method in class mindustry.gen.Player
- with(Cons<T>) - Method in class mindustry.gen.PosTeam
- with(Cons<T>) - Method in class mindustry.gen.Puddle
- with(Cons<T>) - Method in class mindustry.gen.UnitEntity
- with(Cons<T>) - Method in class mindustry.gen.UnitEntityLegacyMono
- with(Cons<T>) - Method in class mindustry.gen.UnitWaterMove
- with(Cons<T>) - Method in class mindustry.gen.WeatherState
- with(Object...) - Static method in class mindustry.type.ItemStack
- withdraw - mindustry.game.Tutorial.TutorialStage
- WithdrawEvent(Building, Player, Item, int) - Constructor for class mindustry.game.EventType.WithdrawEvent
- withdrawItem - mindustry.net.Administration.ActionType
- within - mindustry.logic.LUnitControl
- wobble() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- wobble() - Method in class mindustry.gen.BlockUnitUnit
- wobble() - Method in class mindustry.gen.BuilderLegsUnit
- wobble() - Method in class mindustry.gen.BuilderMechUnit
- wobble() - Method in class mindustry.gen.BuilderPayloadUnit
- wobble() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- wobble() - Method in class mindustry.gen.BuilderUnit
- wobble() - Method in interface mindustry.gen.Flyingc
- wobble() - Method in class mindustry.gen.LegsUnit
- wobble() - Method in class mindustry.gen.MechUnit
- wobble() - Method in class mindustry.gen.UnitEntity
- wobble() - Method in class mindustry.gen.UnitEntityLegacyMono
- wobble() - Method in class mindustry.gen.UnitWaterMove
- workshop - Variable in class mindustry.maps.Map
-
Whether this map is managed, e.g.
- world - Static variable in class mindustry.Vars
- World - Class in mindustry.core
- World() - Constructor for class mindustry.core.World
- World.Raycaster - Interface in mindustry.core
- worldContext - Variable in class mindustry.entities.units.BuildPlan
-
Whether construction has started for this request, and other special variables.
- WorldContext - Interface in mindustry.world
- worldDataBegin() - Static method in class mindustry.core.NetClient
- worldDataBegin() - Static method in class mindustry.gen.Call
- worldDataBegin(NetConnection) - Static method in class mindustry.gen.Call
- WorldGenerator - Interface in mindustry.maps.generators
- WorldLoadEvent() - Constructor for class mindustry.game.EventType.WorldLoadEvent
- WorldStream() - Constructor for class mindustry.net.Packets.WorldStream
- worldx() - Method in class mindustry.world.Tile
- worldy() - Method in class mindustry.world.Tile
- wreckRegions - Variable in class mindustry.type.UnitType
- wrench - Static variable in class mindustry.gen.Icon
- wrench - Static variable in class mindustry.gen.Iconc
- wrenchSmall - Static variable in class mindustry.gen.Icon
- write() - Method in class mindustry.game.SectorInfo
-
Write contents of meta into main storage.
- write(Fi) - Method in interface mindustry.core.Platform.FileWriter
- write(Fi) - Static method in class mindustry.io.SaveIO
- write(Fi, StringMap) - Static method in class mindustry.io.SaveIO
- write(Seq<LStatement>) - Static method in class mindustry.logic.LAssembler
- write(Writes) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- write(Writes) - Method in class mindustry.gen.BlockUnitUnit
- write(Writes) - Method in class mindustry.gen.BuilderLegsUnit
- write(Writes) - Method in class mindustry.gen.BuilderMechUnit
- write(Writes) - Method in class mindustry.gen.BuilderPayloadUnit
- write(Writes) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- write(Writes) - Method in class mindustry.gen.BuilderUnit
- write(Writes) - Method in class mindustry.gen.Building
- write(Writes) - Method in interface mindustry.gen.Buildingc
- write(Writes) - Method in class mindustry.gen.Bullet
- write(Writes) - Method in class mindustry.gen.Decal
- write(Writes) - Method in class mindustry.gen.EffectState
- write(Writes) - Method in interface mindustry.gen.Entityc
- write(Writes) - Method in class mindustry.gen.Fire
- write(Writes) - Method in class mindustry.gen.ForceDraw
- write(Writes) - Method in class mindustry.gen.LaunchCore
- write(Writes) - Method in class mindustry.gen.LaunchPayload
- write(Writes) - Method in class mindustry.gen.LegsUnit
- write(Writes) - Method in class mindustry.gen.MechUnit
- write(Writes) - Method in class mindustry.gen.Player
- write(Writes) - Method in class mindustry.gen.PosTeam
- write(Writes) - Method in class mindustry.gen.Puddle
- write(Writes) - Method in class mindustry.gen.UnitEntity
- write(Writes) - Method in class mindustry.gen.UnitEntityLegacyMono
- write(Writes) - Method in class mindustry.gen.UnitWaterMove
- write(Writes) - Method in class mindustry.gen.WeatherState
- write(Writes) - Method in class mindustry.world.blocks.ConstructBlock.ConstructBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.Door.DoorBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.ForceProjector.ForceBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.MendProjector.MendBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.OverdriveProjector.OverdriveBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.ItemTurret.ItemTurretBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.PointDefenseTurret.PointDefenseBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.TractorBeamTurret.TractorBeamBuild
- write(Writes) - Method in class mindustry.world.blocks.defense.turrets.Turret.TurretBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.BufferedItemBridge.BufferedItemBridgeBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.ItemBridge.ItemBridgeBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Junction.JunctionBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.MassDriver.MassDriverBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.OverflowGate.OverflowGateBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.PayloadConveyor.PayloadConveyorBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.Sorter.SorterBuild
- write(Writes) - Method in class mindustry.world.blocks.distribution.StackConveyor.StackConveyorBuild
- write(Writes) - Method in class mindustry.world.blocks.experimental.BlockForge.BlockForgeBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.LogicBlock.LogicBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.MemoryBlock.MemoryBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.MessageBlock.MessageBuild
- write(Writes) - Method in class mindustry.world.blocks.logic.SwitchBlock.SwitchBuild
- write(Writes) - Method in class mindustry.world.blocks.payloads.BuildPayload
- write(Writes) - Method in interface mindustry.world.blocks.payloads.Payload
-
writes the payload for saving.
- write(Writes) - Method in class mindustry.world.blocks.payloads.UnitPayload
- write(Writes) - Method in class mindustry.world.blocks.power.ImpactReactor.ImpactReactorBuild
- write(Writes) - Method in class mindustry.world.blocks.power.LightBlock.LightBuild
- write(Writes) - Method in class mindustry.world.blocks.power.NuclearReactor.NuclearReactorBuild
- write(Writes) - Method in class mindustry.world.blocks.power.PowerGenerator.GeneratorBuild
- write(Writes) - Method in class mindustry.world.blocks.production.Cultivator.CultivatorBuild
- write(Writes) - Method in class mindustry.world.blocks.production.GenericCrafter.GenericCrafterBuild
- write(Writes) - Method in class mindustry.world.blocks.production.PayloadAcceptor.PayloadAcceptorBuild
- write(Writes) - Method in class mindustry.world.blocks.production.Separator.SeparatorBuild
- write(Writes) - Method in class mindustry.world.blocks.sandbox.ItemSource.ItemSourceBuild
- write(Writes) - Method in class mindustry.world.blocks.sandbox.LiquidSource.LiquidSourceBuild
- write(Writes) - Method in class mindustry.world.blocks.storage.Unloader.UnloaderBuild
- write(Writes) - Method in class mindustry.world.blocks.units.CommandCenter.CommandBuild
- write(Writes) - Method in class mindustry.world.blocks.units.Reconstructor.ReconstructorBuild
- write(Writes) - Method in class mindustry.world.blocks.units.UnitFactory.UnitFactoryBuild
- write(Writes) - Method in class mindustry.world.DirectionalItemBuffer
- write(Writes) - Method in class mindustry.world.ItemBuffer
- write(Writes) - Method in class mindustry.world.modules.BlockModule
- write(Writes) - Method in class mindustry.world.modules.ConsumeModule
- write(Writes) - Method in class mindustry.world.modules.ItemModule
- write(Writes) - Method in class mindustry.world.modules.LiquidModule
- write(Writes) - Method in class mindustry.world.modules.PowerModule
- write(Json) - Method in class mindustry.game.Rules.TeamRules
- write(Json) - Method in class mindustry.game.SpawnGroup
- write(Json) - Method in class mindustry.type.ItemSeq
- write(Json) - Method in class mindustry.world.blocks.Attributes
- write(DataOutputStream) - Method in class mindustry.io.SaveFileReader
- write(DataOutputStream) - Method in class mindustry.io.SaveVersion
- write(DataOutputStream, StringMap) - Method in class mindustry.io.SaveVersion
- write(OutputStream, StringMap) - Static method in class mindustry.io.SaveIO
- write(Object) - Static method in class mindustry.io.JsonIO
- write(Object, StringBuilder) - Static method in class mindustry.gen.LogicIO
- write(StringBuilder) - Method in class mindustry.logic.LStatement
- write(ByteBuffer) - Method in interface mindustry.net.Packet
- write(ByteBuffer) - Method in class mindustry.net.Packets.ConnectPacket
- write(ByteBuffer) - Method in class mindustry.net.Packets.InvokePacket
- write(ByteBuffer) - Method in class mindustry.net.Packets.StreamBegin
- write(ByteBuffer) - Method in class mindustry.net.Packets.StreamChunk
- write(ByteBuffer, Object) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- write(Schematic, Fi) - Static method in class mindustry.game.Schematics
- write(Schematic, OutputStream) - Static method in class mindustry.game.Schematics
- write(Payload, Writes) - Static method in interface mindustry.world.blocks.payloads.Payload
- writeAction(Writes, Packets.AdminAction) - Static method in class mindustry.io.TypeIO
- writeAll(Writes) - Method in class mindustry.gen.Building
- writeAll(Writes) - Method in interface mindustry.gen.Buildingc
- writeBase(Writes) - Method in class mindustry.gen.Building
- writeBase(Writes) - Method in interface mindustry.gen.Buildingc
- writeBase64(Schematic) - Method in class mindustry.game.Schematics
-
Converts a schematic to base64.
- writeBinFile(String, String, byte[]) - Method in class mindustry.mod.Scripts
-
writeFile but for a byte[]
- writeBlock(Writes, Block) - Static method in class mindustry.io.TypeIO
- writeBlockSnapshots() - Method in class mindustry.core.NetServer
-
Sends a block snapshot to all players.
- writeBuilding(Writes, Building) - Static method in class mindustry.io.TypeIO
- writeBulletType(Writes, BulletType) - Static method in class mindustry.io.TypeIO
- writeBytes(Writes, byte[]) - Static method in class mindustry.io.TypeIO
- writeChunk(DataOutput, boolean, SaveFileReader.IORunner<DataOutput>) - Method in class mindustry.io.SaveFileReader
-
Write a chunk of input to the stream.
- writeChunk(DataOutput, SaveFileReader.IORunner<DataOutput>) - Method in class mindustry.io.SaveFileReader
- writeColor(Writes, Color) - Static method in class mindustry.io.TypeIO
- writeContent(Writes, Content) - Static method in class mindustry.io.TypeIO
- writeContentHeader(DataOutput) - Method in class mindustry.io.SaveVersion
- writeController(Writes, UnitController) - Static method in class mindustry.io.TypeIO
- writeEffect(Writes, Effect) - Static method in class mindustry.io.TypeIO
- writeEntities(DataOutput) - Method in class mindustry.io.SaveVersion
- writeEntity(Writes, Entityc) - Static method in class mindustry.io.TypeIO
- writeEntitySnapshot(Player) - Method in class mindustry.core.NetServer
- writeFile(String, String, String) - Method in class mindustry.mod.Scripts
-
Ask the user to write a file.
- writeFramework(ByteBuffer, FrameworkMessage) - Method in class mindustry.net.ArcNetProvider.PacketSerializer
- WriteI() - Constructor for class mindustry.logic.LExecutor.WriteI
- WriteI(int, int, int) - Constructor for class mindustry.logic.LExecutor.WriteI
- writeImage(Tiles) - Static method in class mindustry.io.MapIO
- writeItem(Writes, Item) - Static method in class mindustry.io.TypeIO
- writeItems(Writes, ItemStack) - Static method in class mindustry.io.TypeIO
- writeKick(Writes, Packets.KickReason) - Static method in class mindustry.io.TypeIO
- writeLiquid(Writes, Liquid) - Static method in class mindustry.io.TypeIO
- writeMap(Fi, Map) - Static method in class mindustry.io.MapIO
- writeMap(DataOutput) - Method in class mindustry.io.SaveVersion
- writeMeta(DataOutput, StringMap) - Method in class mindustry.io.SaveVersion
- writeMounts(Writes, WeaponMount[]) - Static method in class mindustry.io.TypeIO
- writeObject(Writes, Object) - Static method in class mindustry.io.TypeIO
- writeParameters(SectorInfo) - Static method in class mindustry.maps.SectorDamage
-
Calculates damage simulation parameters before a game is saved.
- writePayload(Writes, Payload) - Static method in class mindustry.io.TypeIO
- writeRequest(Writes, BuildPlan) - Static method in class mindustry.io.TypeIO
- writeRequests(Writes, BuildPlan[]) - Static method in class mindustry.io.TypeIO
- writeRules(Writes, Rules) - Static method in class mindustry.io.TypeIO
- writeServerData() - Static method in class mindustry.net.NetworkIO
- WriteStatement() - Constructor for class mindustry.logic.LStatements.WriteStatement
- writeStatuse(Writes, StatusEntry) - Static method in class mindustry.io.TypeIO
- writeString(Writes, String) - Static method in class mindustry.io.TypeIO
- writeString(ByteBuffer, String) - Static method in class mindustry.io.TypeIO
- writeStringData(DataOutput, String) - Static method in class mindustry.io.TypeIO
- writeStringMap(DataOutput, ObjectMap<String, String>) - Method in class mindustry.io.SaveFileReader
- writeSync(Writes) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- writeSync(Writes) - Method in class mindustry.gen.BlockUnitUnit
- writeSync(Writes) - Method in class mindustry.gen.BuilderLegsUnit
- writeSync(Writes) - Method in class mindustry.gen.BuilderMechUnit
- writeSync(Writes) - Method in class mindustry.gen.BuilderPayloadUnit
- writeSync(Writes) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- writeSync(Writes) - Method in class mindustry.gen.BuilderUnit
- writeSync(Writes) - Method in class mindustry.gen.Fire
- writeSync(Writes) - Method in class mindustry.gen.LegsUnit
- writeSync(Writes) - Method in class mindustry.gen.MechUnit
- writeSync(Writes) - Method in class mindustry.gen.Player
- writeSync(Writes) - Method in interface mindustry.gen.Syncc
- writeSync(Writes) - Method in class mindustry.gen.UnitEntity
- writeSync(Writes) - Method in class mindustry.gen.UnitEntityLegacyMono
- writeSync(Writes) - Method in class mindustry.gen.UnitWaterMove
- writeSync(Writes) - Method in class mindustry.gen.WeatherState
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.BlockUnitUnit
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.BuilderLegsUnit
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.BuilderMechUnit
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.BuilderPayloadUnit
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.BuilderUnit
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.Fire
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.LegsUnit
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.MechUnit
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.Player
- writeSyncManual(FloatBuffer) - Method in interface mindustry.gen.Syncc
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.UnitEntity
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.UnitEntityLegacyMono
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.UnitWaterMove
- writeSyncManual(FloatBuffer) - Method in class mindustry.gen.WeatherState
- writeTeam(Writes, Team) - Static method in class mindustry.io.TypeIO
- writeTile(Writes, Tile) - Static method in class mindustry.io.TypeIO
- writeTraceInfo(Writes, Administration.TraceInfo) - Static method in class mindustry.io.TypeIO
- writeUnit(Writes, Unit) - Static method in class mindustry.io.TypeIO
- writeUnitCommand(Writes, UnitCommand) - Static method in class mindustry.io.TypeIO
- writeUnitType(Writes, UnitType) - Static method in class mindustry.io.TypeIO
- writeVec2(Writes, Vec2) - Static method in class mindustry.io.TypeIO
- writeWaves(Seq<SpawnGroup>) - Method in class mindustry.maps.Maps
- writeWeather(Writes, Weather) - Static method in class mindustry.io.TypeIO
- writeWorld(Player, OutputStream) - Static method in class mindustry.net.NetworkIO
X
- x - mindustry.logic.LAccess
- x - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- x - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- x - Variable in class mindustry.entities.Effect.EffectContainer
- x - Variable in class mindustry.entities.units.BuildPlan
-
Position and rotation of this request.
- x - Variable in class mindustry.game.Schematic.Stile
- x - Variable in class mindustry.game.Teams.BlockPlan
- x - Variable in class mindustry.gen.Building
- x - Variable in class mindustry.gen.Bullet
- x - Variable in class mindustry.gen.Decal
- x - Variable in class mindustry.gen.EffectState
- x - Variable in class mindustry.gen.Fire
- x - Variable in class mindustry.gen.ForceDraw
- x - Variable in class mindustry.gen.LaunchCore
- x - Variable in class mindustry.gen.LaunchPayload
- x - Variable in class mindustry.gen.Player
- x - Variable in class mindustry.gen.PosTeam
- x - Variable in class mindustry.gen.Puddle
- x - Variable in class mindustry.gen.Unit
- x - Variable in class mindustry.gen.WeatherState
- x - Variable in class mindustry.input.Placement.NormalizeResult
- x - Variable in class mindustry.logic.LExecutor.DrawI
- x - Variable in class mindustry.logic.LStatements.DrawStatement
- x - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- x - Variable in class mindustry.type.Weapon
-
offsets of weapon position on unit
- x - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- x - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- x - Variable in class mindustry.world.Tile
- x() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- x() - Method in class mindustry.gen.BlockUnitUnit
- x() - Method in class mindustry.gen.BuilderLegsUnit
- x() - Method in class mindustry.gen.BuilderMechUnit
- x() - Method in class mindustry.gen.BuilderPayloadUnit
- x() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- x() - Method in class mindustry.gen.BuilderUnit
- x() - Method in class mindustry.gen.Building
- x() - Method in class mindustry.gen.Bullet
- x() - Method in class mindustry.gen.Decal
- x() - Method in class mindustry.gen.EffectState
- x() - Method in class mindustry.gen.Fire
- x() - Method in class mindustry.gen.ForceDraw
- x() - Method in class mindustry.gen.LaunchCore
- x() - Method in class mindustry.gen.LaunchPayload
- x() - Method in class mindustry.gen.LegsUnit
- x() - Method in class mindustry.gen.MechUnit
- x() - Method in class mindustry.gen.Player
- x() - Method in interface mindustry.gen.Posc
- x() - Method in class mindustry.gen.PosTeam
- x() - Method in class mindustry.gen.Puddle
- x() - Method in class mindustry.gen.UnitEntity
- x() - Method in class mindustry.gen.UnitEntityLegacyMono
- x() - Method in class mindustry.gen.UnitWaterMove
- x() - Method in class mindustry.gen.WeatherState
- x(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- x(float) - Method in class mindustry.gen.BlockUnitUnit
- x(float) - Method in class mindustry.gen.BuilderLegsUnit
- x(float) - Method in class mindustry.gen.BuilderMechUnit
- x(float) - Method in class mindustry.gen.BuilderPayloadUnit
- x(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- x(float) - Method in class mindustry.gen.BuilderUnit
- x(float) - Method in class mindustry.gen.Building
- x(float) - Method in class mindustry.gen.Bullet
- x(float) - Method in class mindustry.gen.Decal
- x(float) - Method in class mindustry.gen.EffectState
- x(float) - Method in class mindustry.gen.Fire
- x(float) - Method in class mindustry.gen.ForceDraw
- x(float) - Method in class mindustry.gen.LaunchCore
- x(float) - Method in class mindustry.gen.LaunchPayload
- x(float) - Method in class mindustry.gen.LegsUnit
- x(float) - Method in class mindustry.gen.MechUnit
- x(float) - Method in class mindustry.gen.Player
- x(float) - Method in interface mindustry.gen.Posc
- x(float) - Method in class mindustry.gen.PosTeam
- x(float) - Method in class mindustry.gen.Puddle
- x(float) - Method in class mindustry.gen.UnitEntity
- x(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- x(float) - Method in class mindustry.gen.UnitWaterMove
- x(float) - Method in class mindustry.gen.WeatherState
- x(int) - Static method in class mindustry.gen.PropCell
- x(int, byte) - Static method in class mindustry.gen.PropCell
- x(long) - Static method in class mindustry.gen.DisplayCmd
- x(long) - Static method in class mindustry.gen.TileOp
- x(long, int) - Static method in class mindustry.gen.DisplayCmd
- x(long, short) - Static method in class mindustry.gen.TileOp
- x2 - Variable in class mindustry.input.Placement.NormalizeResult
- xlarge - mindustry.ui.Cicon
- xor - mindustry.logic.LogicOp
- xRand - Variable in class mindustry.type.Weapon
-
random spread on the X axis
- xRand - Variable in class mindustry.world.blocks.defense.turrets.Turret
- xs - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- xscl - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- xspeed - Variable in class mindustry.type.weather.ParticleWeather
- xspeed - Variable in class mindustry.type.weather.RainWeather
Y
- y - mindustry.logic.LAccess
- y - Variable in class mindustry.async.PhysicsProcess.PhysicRef
- y - Variable in class mindustry.async.PhysicsProcess.PhysicsWorld.PhysicsBody
- y - Variable in class mindustry.entities.Effect.EffectContainer
- y - Variable in class mindustry.entities.units.BuildPlan
-
Position and rotation of this request.
- y - Variable in class mindustry.game.Schematic.Stile
- y - Variable in class mindustry.game.Teams.BlockPlan
- y - Variable in class mindustry.gen.Building
- y - Variable in class mindustry.gen.Bullet
- y - Variable in class mindustry.gen.Decal
- y - Variable in class mindustry.gen.EffectState
- y - Variable in class mindustry.gen.Fire
- y - Variable in class mindustry.gen.ForceDraw
- y - Variable in class mindustry.gen.LaunchCore
- y - Variable in class mindustry.gen.LaunchPayload
- y - Variable in class mindustry.gen.Player
- y - Variable in class mindustry.gen.PosTeam
- y - Variable in class mindustry.gen.Puddle
- y - Variable in class mindustry.gen.Unit
- y - Variable in class mindustry.gen.WeatherState
- y - Variable in class mindustry.input.Placement.NormalizeResult
- y - Variable in class mindustry.logic.LExecutor.DrawI
- y - Variable in class mindustry.logic.LStatements.DrawStatement
- y - Variable in class mindustry.maps.filters.GenerateFilter.GenerateInput
-
input size parameters
- y - Variable in class mindustry.type.Weapon
-
offsets of weapon position on unit
- y - Variable in class mindustry.ui.layout.TreeLayout.TreeNode
- y - Variable in class mindustry.world.blocks.logic.LogicBlock.LogicLink
- y - Variable in class mindustry.world.Tile
- y() - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- y() - Method in class mindustry.gen.BlockUnitUnit
- y() - Method in class mindustry.gen.BuilderLegsUnit
- y() - Method in class mindustry.gen.BuilderMechUnit
- y() - Method in class mindustry.gen.BuilderPayloadUnit
- y() - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- y() - Method in class mindustry.gen.BuilderUnit
- y() - Method in class mindustry.gen.Building
- y() - Method in class mindustry.gen.Bullet
- y() - Method in class mindustry.gen.Decal
- y() - Method in class mindustry.gen.EffectState
- y() - Method in class mindustry.gen.Fire
- y() - Method in class mindustry.gen.ForceDraw
- y() - Method in class mindustry.gen.LaunchCore
- y() - Method in class mindustry.gen.LaunchPayload
- y() - Method in class mindustry.gen.LegsUnit
- y() - Method in class mindustry.gen.MechUnit
- y() - Method in class mindustry.gen.Player
- y() - Method in interface mindustry.gen.Posc
- y() - Method in class mindustry.gen.PosTeam
- y() - Method in class mindustry.gen.Puddle
- y() - Method in class mindustry.gen.UnitEntity
- y() - Method in class mindustry.gen.UnitEntityLegacyMono
- y() - Method in class mindustry.gen.UnitWaterMove
- y() - Method in class mindustry.gen.WeatherState
- y(float) - Method in class mindustry.gen.AmmoDistributeBuilderPayloadUnit
- y(float) - Method in class mindustry.gen.BlockUnitUnit
- y(float) - Method in class mindustry.gen.BuilderLegsUnit
- y(float) - Method in class mindustry.gen.BuilderMechUnit
- y(float) - Method in class mindustry.gen.BuilderPayloadUnit
- y(float) - Method in class mindustry.gen.BuilderPayloadUnitLegacyQuad
- y(float) - Method in class mindustry.gen.BuilderUnit
- y(float) - Method in class mindustry.gen.Building
- y(float) - Method in class mindustry.gen.Bullet
- y(float) - Method in class mindustry.gen.Decal
- y(float) - Method in class mindustry.gen.EffectState
- y(float) - Method in class mindustry.gen.Fire
- y(float) - Method in class mindustry.gen.ForceDraw
- y(float) - Method in class mindustry.gen.LaunchCore
- y(float) - Method in class mindustry.gen.LaunchPayload
- y(float) - Method in class mindustry.gen.LegsUnit
- y(float) - Method in class mindustry.gen.MechUnit
- y(float) - Method in class mindustry.gen.Player
- y(float) - Method in interface mindustry.gen.Posc
- y(float) - Method in class mindustry.gen.PosTeam
- y(float) - Method in class mindustry.gen.Puddle
- y(float) - Method in class mindustry.gen.UnitEntity
- y(float) - Method in class mindustry.gen.UnitEntityLegacyMono
- y(float) - Method in class mindustry.gen.UnitWaterMove
- y(float) - Method in class mindustry.gen.WeatherState
- y(int) - Static method in class mindustry.gen.PropCell
- y(int, byte) - Static method in class mindustry.gen.PropCell
- y(long) - Static method in class mindustry.gen.DisplayCmd
- y(long) - Static method in class mindustry.gen.TileOp
- y(long, int) - Static method in class mindustry.gen.DisplayCmd
- y(long, short) - Static method in class mindustry.gen.TileOp
- y2 - Variable in class mindustry.input.Placement.NormalizeResult
- ys - Variable in class mindustry.world.blocks.distribution.Conveyor.ConveyorBuild
- yscl - Variable in class mindustry.world.blocks.liquid.Conduit.ConduitBuild
- yspeed - Variable in class mindustry.type.weather.ParticleWeather
- yspeed - Variable in class mindustry.type.weather.RainWeather
Z
- zenith - Static variable in class mindustry.content.UnitTypes
- zone() - Method in interface mindustry.game.Objectives.Objective
- zoom - mindustry.editor.EditorTool
- zoom - mindustry.input.Binding
- zoom - Static variable in class mindustry.gen.Icon
- zoom - Static variable in class mindustry.gen.Iconc
- zoom - Variable in class mindustry.graphics.g3d.PlanetRenderer
- zoom - Variable in class mindustry.ui.dialogs.PlanetDialog
- zoom(float, float) - Method in class mindustry.editor.MapView
- zoom(float, float) - Method in class mindustry.input.MobileInput
- zoomBy(float) - Method in class mindustry.graphics.MinimapRenderer
- zoomIn(float) - Method in class mindustry.core.Renderer
- zoomSmall - Static variable in class mindustry.gen.Icon
All Classes|All Packages